Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 12:54:12

Player: Thaleia

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (768)      768
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2023

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             190/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
         Light Treads
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (3) ------
               Heat Sink
         Large Storage Unit
               Sensor Array
>              --- WEAPON (2) -------
         Light Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY (15) ---
               Ion Engine
         Light Ion Engine
               Huge Storage Unit
         Large Matter Pod (142)
               Sensor Array
               Terrain Scan Processor
               Salvage Targeting Computer
               Core Shielding
         Light Armor Plating
  High-powered Tractor Beam
         Light Assault Rifle
         Light Assault Rifle
         Light Cannon
               Flail

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
               Heat Sink
         Large Storage Unit
               Sensor Array
>              --- WEAPON -----------
         Light Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
               Heat Sink
               Huge Storage Unit
         Large Matter Pod
               Sensor Array
               Terrain Scan Processor
               Salvage Targeting Computer
               Core Shielding
         Light Armor Plating
  High-powered Tractor Beam
         Light Assault Rifle
         Light Assault Rifle
         Light Cannon
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   10  15  .   
  Power                    4    | 1   1   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   4   .   
    Treads                 6    | 2   2   2   .   
    Leg                    2    | .   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   4   .   
    Device                 3    | .   1   2   .   
    Storage                4    | 1   1   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   5   5   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   3   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   4   6   .   
  Power                    2    | .   2   .   .   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   2   2   .   
  Highest Loss Streak      3    | .   2   3   .   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     76   | .   80  75  .   
  Engine                   9    | .   6   11  .   
  Treads                   11   | .   28  5   .   
  Leg                      3    | .   .   4   .   
  Device                   17   | .   4   21  .   
  Storage                  11   | .   14  11  .   
  Ballistic Gun            21   | .   21  21  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             90   | 12  22  90  .   
  Greatest Support         60   | 40  40  60  .   
  Greatest Overweight (x)  10   | .   .   10  .   
  Average Overweight (x)   2    | .   .   4   .   
Largest Inventory Capacity 25   | 8   15  25  .   
  Average Capacity         12   | 7   8   15  .   
  Most Carried             15   | 1   8   15  .   
  Average Carried          8    | .   5   10  .   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 1   8   14  14  

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           877  | 201 221 455 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            733  | .   261 472 .   
  Parts                    58   | .   25  33  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  27   | .   13  14  .   
  Guns                     19   | .   5   14  .   
  AOE                      8    | .   8   .   .   
Classes Destroyed          5    | .   3   2   .   
  Worker                   2    | .   2   .   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  13   | .   6   7   .   
  Grunt                    12   | .   7   5   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           6    | .   4   6   .   
  Combat Bots Only         5    | .   3   5   .   
Max Kills in Single Turn   3    | .   3   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        155  | .   44  111 .   
  Missed                   34   | .   8   26  .   
Damage Taken               1646 | .   685 961 .   
  Core                     379  | .   169 210 .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         66   | 100 32  .   .   
Volleys Fired              87   | .   30  57  .   
  Largest                  2    | .   2   2   .   
  Hottest                  50   | .   50  43  .   
Shots Fired                144  | .   58  86  .   
  Gun                      139  | .   53  86  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   5   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  139  | .   53  86  .   
  Thermal                  .    | .   .   .   .   
  Explosive                5    | .   5   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | .   4   13  .   
  Robot Miss Streak        4    | .   3   4   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   .   4   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           88   | .   28  60  .   
  Core Hits                57   | .   25  32  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1572 | .   853 719 .   
  Guns                     883  | .   302 581 .   
  Cannons                  .    | .   .   .   .   
  Explosions               659  | .   545 114 .   
  Melee                    .    | .   .   .   .   
  Ramming                  30   | .   6   24  .   
  Kinetic                  883  | .   302 581 .   
  Thermal                  113  | .   113 .   .   
  Explosive                546  | .   432 114 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            130  | .   130 .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               130  | .   130 .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      257  | .   254 3   .   
  Shots                    4    | .   4   .   .   
  Rammed                   6    | .   1   5   .   
Targets Rammed             9    | .   2   7   .   
  Kicked                   2    | .   .   2   .   
  Crushed                  1    | .   1   .   .   
Highest Temperature        24   | .   20  24  .   
  Average Temperature      6    | .   7   6   .   
  Received Heat Transfer   594  | .   231 363 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             376  | .   376 337 .   
  Initial                  135  | .   .   135 34  
  Average                  124  | .   170 117 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         73   | 100 62  76  .   
  Level 1                  26   | .   37  23  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           6    | .   4   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   18  23  .   
  Peak Tracking Total      6    | .   5   6   .   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Objects Rigged             3    | .   .   3   .   
  Exploded                 1    | .   .   1   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          8    | .   6   2   .   
  Max in Single Turn       2    | .   2   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          3    | .   .   3   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   7   .   
  Successful               5    | .   .   5   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   .   4   .   
  Terminals                5    | .   .   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   
  Terminals                2    | .   .   2   .   
    Detonate               2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2599 | 125  647  1827 .    
Spaces Moved               885  | 77   338  470  .    
  Core                     216  | 6    .    210  .    
  Treads                   471  | 71   338  62   .    
  Legs                     198  | .    .    198  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  .    
  Average Speed            258  | 151  160  346  .    
  Slowest Speed            550  | 160  160  550  .    
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 6    59   27   3    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          91   | .    63   28   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      91   | .    63   28   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1036 | 83  386 567 .   
  Wait                     5    | .   .   5   .   
  Move                     882  | 76  337 469 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 1   4   11  .   
  Fast Attach              13   | 6   3   4   .   
  Attach                   6    | .   .   6   .   
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   7   5   .   
  Drop                     6    | .   3   3   .   
  Fire                     87   | .   30  57  .   
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   5   .   
  Kick                     2    | .   .   2   .   
  Crush                    2    | .   2   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  126 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 8)
  573 | -10/Materials | Core integrity fell below 50%
  725 | -10/Materials | Discovered new exit (range 11)
  773 | -10/Materials | Entered another Materials area
  773 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  955 | -9/Materials  | Lost 3 parts (2n1w)
 1195 | -9/Materials  | Discovered new exit (range 16)
 2470 | -9/Materials  | Core integrity fell below 50%
 2502 | -9/Materials  | Build established: Scavenger-Mutant
 2600 | -9/Materials  | Entered Mines
 2600 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02472_ Switching to secondary target: S-10 Pest.
02472_ S-10 Pest destroyed. <x2>
02475_ Switching to secondary target: S-10 Pest.
02481_ S-10 Pest destroyed.
02483_ K-01 Serf collects debris. <x2>
02485_ Acquired 34 matter.
02487_ K-01 Serf collects debris. <x2>
02489_ Acquired 12 matter.
02490_ K-01 Serf collects debris. <x3>
02501_ Acquired Lgt. Ion Engine.
02504_ Kicked K-01 Serf.
02505_ R-06 Scavenger collects Lgt. Ion Engine.
02509_ Acquired 20 matter.
02511_ R-06 Scavenger collects Flight Unit.
02517_ Acquired 11 matter.
02590_ S-10 Pest destroyed.
02590_ K-01 Serf collects debris. <x3>
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertHypercooledPrototype
  Manual?         0
Play Time         00:10:50
  Cumulative      6.5 hours
  Start           2024.04.15 @ 12:42:19
  End             2024.04.15 @ 12:54:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x40
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ed8917ed-210f-4b97-8422-e0d88f24499a