Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 02:00:13 Player: Rainynight Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1674) 1674 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-544) -544 TOTAL SCORE: 3500 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 194 Friendly Fire -854 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 280/280 System Corruption 4% Temperature Cool (9) Movement Core (1000) Ox19 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Terrain Scanner > --- WEAPON (3) ------- Scythe > --- INVENTORY (22) --- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Small Storage Unit Medium Storage Unit Improved EM Shotgun Guided EMP Blaster Scythe Scythe Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Particle Charger Remote Shield Drone Bay > --- WEAPON ----------- EMP Blaster EMP Blaster EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Guided EMP Blaster [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 65 | 8 5 . 16 16 20 Power 8 | 1 1 . 3 2 1 Engine 8 | 1 1 . 3 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 . 3 5 3 Treads 3 | . 2 . 1 . . Leg 10 | . . . 2 5 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 . . 6 6 7 Device 10 | . . . 2 4 4 Storage 6 | 2 . . . 1 3 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 4 1 . Artifact . | . . . . . . Weapon 21 | 3 2 . 4 3 9 Energy Gun 6 | 1 2 . 2 . 1 Energy Cannon 3 | . . . . . 3 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 2 | . . . 2 . . Launcher 5 | . . . . 3 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 2 3 Parts Lost 17 | . . . 4 . 13 Power 1 | . . . . . 1 Propulsion 4 | . . . 1 . 3 Utility 4 | . . . . . 4 Weapon 8 | . . . 3 . 5 Highest Loss Streak 7 | . . . 1 . 7 Average Slot Usage (%) 97 | . 99 100 99 100 87 Engine 10 | . 14 14 11 11 7 Treads 10 | . 17 28 16 . . Leg 10 | . . . 5 22 16 Wheel 1 | . 11 . . . . Device 6 | . . . 2 9 16 Storage 23 | . 28 28 22 22 22 Protection 9 | . . . 19 12 . Energy Gun 11 | . 17 28 19 . 1 Ballistic Gun 1 | . 10 . . . . Ballistic Cannon 3 | . . . 2 12 . Launcher 5 | . . . . 9 13 Slashing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 78 | 17 19 19 31 39 78 Greatest Support 40 | 20 40 40 40 20 36 Greatest Overweight (x) 19 | 1 . . 9 1 19 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 22 | 8 8 8 8 10 22 Average Capacity 9 | 6 8 8 8 8 16 Most Carried 14 | 8 8 8 8 10 14 Average Carried 8 | 4 7 8 7 8 11 Final Capacity 22 | 8 8 8 8 10 22 Final Carried 13 | 8 8 8 8 10 13 Class Distribution -------------------- 51% | Mutant 31% | Scavenger-Mutant 10% | Hauler-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1169 | 286 48 2 234 331 268 Remotely . | . . . . . . Salvage Created 2109 | 95 48 . 570 909 487 Parts 113 | 4 1 . 36 52 20 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 39 | . 1 . 11 18 9 Melee 2 | . . . . . 2 Guns 12 | . 1 . 10 . 1 Cannons 8 | . . . 1 5 2 AOE 17 | . . . . 13 4 Classes Destroyed 14 | 1 1 . 3 8 1 Worker 1 | . . . . 1 . Builder 4 | . . . . 2 2 Hauler 1 | . . . . 1 . Recycler 2 | 1 . . . 1 . Operator 1 | . . . . 1 . Drone 5 | . . . . 5 . Watcher 5 | . . . 2 1 2 Swarmer 5 | . . . . 2 3 Grunt 17 | . 1 . 5 10 1 Brawler 2 | . . . . 2 . Duelist 2 | . . . 1 1 . Protector 2 | . . . . 2 . Sentry 8 | . . . 5 1 2 Hunter 3 | . . . . . 3 Thug 1 | . . . . 1 . Best Kill Streak 13 | 1 1 . 5 13 3 Combat Bots Only 10 | . 1 . 3 10 3 Max Kills in Single Turn 7 | 1 1 . 1 7 3 Gunslinging . | . . . . . . Exploded 6 | . . . . 6 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3367 | . 35 . 809 480 2043 Core 699 | . . . 67 79 553 Absorbed by Shields 44 | . . . . 15 29 Core Remaining (%) 87 | 100 . 100 . 63 . Volleys Fired 86 | 1 2 . 40 23 20 Largest 3 | 2 2 . 2 2 3 Hottest 136 | 40 90 . 90 88 136 Shots Fired 170 | 2 4 . 80 46 38 Gun 88 | 2 4 . 78 . 4 Cannon 39 | . . . 2 26 11 Launcher 43 | . . . . 20 23 Special . | . . . . . . Kinetic 30 | 2 . . 2 26 . Thermal 6 | . . . . . 6 Explosive . | . . . . . . Electromagnetic 134 | . 4 . 78 20 32 Robot Hit Streak 21 | 1 5 . 13 8 21 Robot Miss Streak 8 | . 1 . 3 5 8 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 116 | 1 4 . 56 24 31 Core Hits 126 | 1 2 . 33 63 27 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 13 | . . . . . 13 Impact . | . . . . . . Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 4306 | 15 61 . 891 1832 1507 Guns 859 | 15 61 . 676 . 107 Cannons 513 | . . . 45 308 160 Explosions 2503 | . . . 170 1524 809 Melee 431 | . . . . . 431 Ramming . | . . . . . . Kinetic 368 | 15 . . 45 308 . Thermal 1012 | . . . 170 747 95 Explosive 261 | . . . . 86 175 Electromagnetic 2234 | . 61 . 676 691 806 Impact . | . . . . . . Slashing 431 | . . . . . 431 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 198 | . . . 22 31 145 Projectiles . | . . . . . . Explosions 115 | . . . 22 31 62 Melee 83 | . . . . . 83 Knockbacks 15 | . . . . 15 . Impact . | . . . . . . Kinetic 11 | . . . . 11 . Secondary 4 | . . . . 4 . Self-Inflicted Damage 301 | . . . 59 48 194 Shots 11 | . . . 2 2 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 540 | . 72 . 540 215 138 Average Temperature 139 | . 40 . 189 56 38 Received Heat Transfer 886 | . 18 . 291 117 460 Effects 15 | . . . 15 . . Shutdowns 4 | . . . 4 . . Energy Bleed 2 | . . . 2 . . Interference 4 | . . . 4 . . Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Damage (minor) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 12 | . 1 . 4 1 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1406 | . . . 200 1008 198 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 15 | . . . 2 12 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 717 | 5 78 30 249 717 638 Initial 248 | . 3 30 11 104 248 Average 218 | 1 30 30 130 332 446 Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 61 | 100 100 100 73 58 . Level 1 16 | . . . 26 . 39 Level 2 22 | . . . . 40 60 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . . 7 4 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 7 | . 1 . . 4 2 Assault 3 | . . . . 2 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 6 | . . . 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 4 . 18 28 33 Peak Tracking Total 13 | . 2 . 6 13 11 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 3 | . . . . 3 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 13 | . . . 1 6 6 Max in Single Turn 2 | . . . 1 2 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 8 | . . . 2 5 1 Terminals 4 | . . . 2 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . . . 5 16 1 Successful 9 | . . . 2 6 1 Failed 13 | . . . 3 10 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 8 | . . . 4 4 . Terminals 11 | . . . 5 6 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 3 1 Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . . . 2 2 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 1 1 Scan Component 2 | . . . . 1 1 Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 4 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 62 | . . . . 62 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders 4 | . . . . 4 . STAY 1 | . . . . 1 . ROAM 1 | . . . . 1 . EXPLORE 2 | . . . . 2 . Ally Attacks 26 | . . . . 21 5 Total Damage 312 | . . . . 231 81 Kills 7 | . . . . 6 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 22 | . . . . 22 . Drone Recoveries 6 | . . . . 6 . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 2353 | 67 281 211 743 578 473 Spaces Moved 1108 | 51 172 103 305 299 178 Core 4 | 1 . . 2 . 1 Treads 382 | . 83 103 196 . . Legs 583 | . . . 107 299 177 Wheels 139 | 50 89 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 150 150 150 Average Speed 149 | 81 118 160 159 150 176 Slowest Speed 1000 | 90 160 160 500 150 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 30 27 21 67 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 110 | . . . 4 32 74 Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . . . 4 32 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1630 | 72 247 149 482 390 290 Wait 282 | . 58 47 109 16 52 Move 1103 | 50 171 102 304 298 178 Hop . | . . . . . . Pick Up 31 | 11 4 . 4 10 2 Fast Attach 30 | 6 2 . 8 5 9 Attach 14 | 2 1 . 4 1 6 Detach 3 | . . . . . 3 Swap 21 | . 2 . 4 10 5 Drop 42 | 2 7 . 9 21 3 Fire 86 | 1 2 . 40 23 20 Melee 12 | . . . . . 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 6 | . . . . 6 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 349 | -10/Materials | Entered Mines 353 | -10/Mines | Met a Derelict bent on vengeance 421 | -10/Mines | Discovered new exit (range 9) 560 | -10/Mines | Entered Materials 560 | -9/Materials | Evolved 2 slots: Utility x2 1197 | -9/Materials | Discovered new exit (range 16) 1303 | -9/Materials | Entered Storage 1315 | -9/Storage | Identified exit to Recycling 1377 | -9/Storage | Build established: Scavenger-Mutant 1593 | -9/Storage | Met a pair of Derelict thieves 1646 | -9/Storage | Discovered new exit (range 40) 1672 | -9/Storage | Destroyed 10 combat bots 1881 | -9/Storage | Entered Materials 1881 | -8/Materials | Accompanied by 3 allies 1881 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2179 | -8/Materials | Core integrity fell below 50% 2203 | -8/Materials | Lost 7 parts (1p1n2u3w) 2280 | -8/Materials | Discovered new exit (range 19) 2281 | -8/Materials | First assault squad dispatched 2343 | -8/Materials | Core integrity fell below 20% 2354 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02308_ G-50 Soldier unfolds itself. 02308_ B-36 Bruiser unfolds itself. 02308_ G-47 Trooper unfolds itself. 02308_ B-36 Bruiser unfolds itself. 02309_ U-05 Engineer lays Concrete. 02317_ R-06 Scavenger collects Visual Processing Unit. 02335_ Adv. Beam Cannon destroyed. 02337_ G-47 Trooper destroyed. 02338_ Adv. Beam Cannon destroyed. 02339_ Destroyed Welding Torch. 02341_ Carbon-fiber Leg destroyed. 02342_ U-05 Engineer lays Concrete. 02343_ Imp. Sensor Array destroyed. 02343_ System corrupted by crushing effect (+4). 02343_ K-01 Serf collects debris. 02344_ U-05 Engineer lays Concrete. 02349_ K-01 Serf collects debris. 02351_ Carbon-fiber Leg destroyed. 02352_ K-01 Serf collects debris. 02353_ Y-45 Defender destroyed. 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[ #???? ??????????? | | ??????????#???#?? ????# #????###???????????????? | | ??????????????#???????######????????????#????????? | | ??????????#??"?? ?? ??#???????? ?????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????? ???#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab More Dakka Please Quick And Dirty Challenges ------------ None Game ------ Seed MinesnifferEnergyGenerator Manual? 0 Play Time 00:43:43 Cumulative 20.3 hours Start 2021.03.30 @ 01:14:40 End 2021.03.30 @ 02:00:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc1d02b9-5f90-4469-b0e5-8f149fe9ae59