Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 05:13:29 Player: quak Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (5565) 5565 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 11650 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 536/850 Matter 262/300 Energy 295/300 System Corruption 2% Temperature Warm (179) Movement Treading (400) Ox3 Location -6/Zion Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Weapon Cycler Hardened Heavy Armor Plating Light Regenerative Plating > --- WEAPON (4) ------- Plasma Rifle (fused) Force Rifle Battle Rifle Assault Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Neutrino Core Scrap Suit Large Battery (200) Large Matter Pod (150) Advanced Recoil Stabilizer Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Force Field High-powered Tractor Beam Arc Projector Heavy Laser Force Rifle Force Rifle Force Rifle Plasma Cannon Autogun Makeshift Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Weapon Cycler Hardened Heavy Armor Plating Makeshift Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Plasma Rifle Force Rifle Autogun EMP Blaster > --- INVENTORY -------- Reinforced Deuterium Engine Enhanced Nuclear Core Neutrino Core Scrap Suit Large Battery Large Matter Pod Advanced Recoil Stabilizer Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Force Field High-powered Tractor Beam Arc Projector Heavy Laser Force Rifle Force Rifle Force Rifle [Rating: 68] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Protection Light Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 6 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . 1 . . . 3 . . . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 86 | 7 7 . 12 13 1 9 20 8 8 1 Power 11 | 1 2 . 1 1 . 4 1 . 1 . Engine 5 | 1 1 . . . . 3 . . . . Core 6 | . 1 . 1 1 . 1 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . . 3 6 1 2 5 3 2 . Treads 24 | 2 . . 3 6 1 2 5 3 2 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 3 . 3 2 . 1 7 . 3 . Device 6 | 1 1 . 1 . . . 2 . 1 . Storage 5 | 1 2 . . . . 1 1 . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | . . . 2 2 . . 4 . 2 . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 . 5 4 . 2 7 5 2 1 Energy Gun 11 | 1 1 . 2 1 . . 3 3 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 1 1 . 3 2 . 2 3 . 1 1 Ballistic Cannon 2 | . . . . . . . 1 . 1 . Launcher 3 | . . . . 1 . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 . . Parts Lost 42 | . 2 . 4 3 . 7 12 7 6 1 Power 3 | . . . . 1 . 2 . . . . Propulsion 13 | . . . 1 1 . 2 5 2 2 . Utility 9 | . 1 . 1 1 . . 2 1 2 1 Weapon 17 | . 1 . 2 . . 3 5 4 2 . Highest Loss Streak 7 | . 1 . 3 2 . 7 3 4 2 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 3 8 10 14 14 15 16 16 17 16 18 Power 1 | . . . 1 . 1 . 2 3 2 2 Propulsion 2 | 1 . . 2 3 5 4 . . . . Utility 5 | . 4 7 3 3 4 5 8 8 8 9 Weapon 5 | 1 3 3 7 7 5 4 4 5 5 7 Tool/Special . | . . . . . . . . . . . Unused Backups 47 | . 2 . 13 8 . 2 3 3 . 16 Power 8 | . . . 1 2 . . 1 2 . 2 Propulsion 5 | . 1 . 2 1 . 1 . . . . Utility 15 | . . . 4 2 . 1 . . . 8 Weapon 19 | . 1 . 6 3 . . 2 1 . 6 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 99 100 99 93 72 79 73 Core 8 | . 7 14 11 10 11 10 6 6 5 6 Treads 20 | . 28 28 22 22 22 21 23 12 18 6 Device 10 | . 13 14 11 11 11 11 12 6 5 6 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 Protection 12 | . . . 10 10 11 11 17 14 19 20 Energy Gun 16 | . 14 14 17 21 22 21 8 7 13 13 Ballistic Gun 10 | . 14 14 15 11 11 11 13 4 3 6 Ballistic Cannon 1 | . . . . . . . 2 . . 6 Launcher 1 | . . . . . . . . 12 4 . Peak Build Rating 68 | 7 11 11 21 26 26 30 53 49 68 57 Average Rating 31 | 6 9 11 18 21 25 26 49 41 57 56 On Entrance 25 | . 7 11 11 21 26 26 30 49 47 56 Avg Prop Armor Cover (%) 4 | . . . . . . 7 4 . 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 13 31 30 40 40 40 61 86 80 94 94 Greatest Support 112 | 40 40 40 40 40 40 43 83 76 112 28 Greatest Overweight (x) 3 | . . . . . . 3 1 3 3 3 Average Overweight (x) . | . . . . . . . . . . 3 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 15 19 20 20 20 20 Most Carried 20 | 6 11 10 15 15 15 20 20 20 20 20 Average Carried 15 | 3 9 10 14 14 15 16 17 19 17 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 10 10 14 15 15 19 20 19 17 20 Scrap Suit Usage (%) 3 | . . . . . . . 31 . . . Parts Cannibalized 4 | . . . . . . . 4 . . . Class Distribution -------------------- 36% | Scavenger-Tank 29% | Gunner 21% | Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Matter Collected 3442 | 365 393 . 468 311 38 265 738 403 286 175 Remotely . | . . . . . . . . . . . Salvage Created 7270 | 261 424 . 1088 1431 458 694 1456 1018 440 . Parts 377 | 22 22 . 76 84 22 23 77 34 17 . Haulers Intercepted 10 | . 1 . 3 4 . . 2 . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 4 . 25 8 1 Prevented 6 | . . . . . . 1 . 5 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 125 | . 10 . 24 24 9 11 21 20 6 . Guns 111 | . 10 . 23 24 9 11 20 8 6 . Cannons 1 | . . . . . . . 1 . . . AOE 12 | . . . 1 . . . . 11 . . Classes Destroyed 19 | 3 5 . 3 1 . 4 2 . 1 . Worker 6 | 1 . . 1 1 1 . 2 . . . Builder 4 | . . . 2 1 . . 1 . . . Tunneler 8 | 8 . . . . . . . . . . Hauler 10 | . 1 . 3 4 . . 2 . . . Recycler 2 | 1 . . . 1 . . . . . . Operator 5 | . 1 . 1 2 . . 1 . . . Watcher 5 | . 1 . 2 1 . . 1 . . . Swarmer 19 | . 3 . 6 4 1 . . 2 3 . Grunt 58 | . 7 . 13 12 2 . 11 11 2 . Brawler 7 | . . . 1 . 2 . 2 2 . . Duelist 4 | . . . . 1 . . . 3 . . Sentry 18 | . . . 4 7 4 . 1 2 . . Hunter 4 | . . . . . . . 4 . . . Programmer 4 | . . . . . . . 3 . 1 . Bolteater 1 | . . . . . . 1 . . . . Explorer 2 | . . . . . . 2 . . . . Ranger 3 | . . . . . . 3 . . . . Scrapper 4 | . . . . . . 4 . . . . Samaritan 3 | . . . . . . . . . 3 . Savage 1 | . . . . . . 1 . . . . Best Kill Streak 9 | 5 3 . 6 7 9 3 4 9 3 . Combat Bots Only 9 | . 3 . 5 4 8 3 4 9 3 . Max Kills in Single Turn 4 | 1 1 . 3 2 2 1 2 4 2 . Gunslinging 1 | . . . . 1 . . . . 1 . Exploded 4 | . . . 1 . . . . 4 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Hostile Shots Fired 730 | . 49 5 98 80 22 116 186 113 51 10 Missed 191 | . 8 3 27 24 7 21 47 45 7 2 Hits 539 | . 41 2 71 56 15 95 139 68 44 8 Melee 30 | . . . 3 4 1 16 . 6 . . Projectile 509 | . 41 2 68 52 14 79 139 62 44 8 AOE 2 | . . . . . . . 2 . . . Critical Strikes 20 | . 1 . . . . 4 8 6 1 . Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 8588 | . 433 33 913 736 207 1447 2434 1530 763 92 Core 710 | . 47 16 32 98 47 156 127 123 64 . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . 108 . . . Regen/Repaired (Parts) 1455 | . . . 77 117 25 428 436 19 215 138 Core Remaining (%) 63 | 100 . 74 . . . 16 . . . . Volleys Fired 421 | 49 46 . 70 52 13 29 74 41 43 4 Largest 4 | 1 2 . 3 3 3 3 4 4 3 4 Hottest 217 | 20 85 . 145 145 145 145 194 175 178 217 Shots Fired 1004 | 49 90 . 187 153 39 84 244 72 69 17 Gun 941 | 49 90 . 187 152 39 84 204 55 69 12 Cannon 44 | . . . . . . . 39 . . 5 Launcher 19 | . . . . 1 . . 1 17 . . Special . | . . . . . . . . . . . Kinetic 510 | 49 47 . 101 50 13 42 144 30 25 9 Thermal 440 | . 43 . 86 102 26 42 66 23 44 8 Explosive 11 | . . . . 1 . . 1 9 . . Electromagnetic 43 | . . . . . . . 33 10 . . Robot Hit Streak 19 | 7 7 . 17 19 11 14 9 16 14 5 Robot Miss Streak 7 | 4 7 . 4 3 2 3 6 5 6 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 18 | . 1 . 4 5 1 3 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . 1 . Shots Hit Robots 603 | 32 56 . 102 83 28 59 145 46 45 7 Core Hits 295 | 9 20 . 49 42 11 23 68 54 17 2 Critical Kills 2 | . . . . 1 . . . . 1 . Critical Parts Destroyed 6 | 1 1 . . . . . 2 . 2 . Critical Strikes 25 | 1 2 . 3 6 2 1 7 . 3 . Burn 14 | . 1 . 3 5 2 1 2 . . . Destroy 8 | 1 1 . . 1 . . 2 . 3 . Blast 3 | . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12791 | 398 789 . 1848 1627 582 1052 3175 2235 958 127 Guns 10193 | 395 785 . 1658 1622 563 1052 2212 865 958 83 Cannons 815 | . . . . . . . 771 . . 44 Explosions 1693 | . . . 162 . . . 161 1370 . . Melee . | . . . . . . . . . . . Ramming 90 | 3 4 . 28 5 19 . 31 . . . Kinetic 5370 | 395 368 . 711 468 143 547 1887 500 296 55 Thermal 5439 | . 417 . 988 1154 420 505 856 365 662 72 Explosive 1106 | . . . . . . . 161 945 . . Electromagnetic 786 | . . . 121 . . . 240 425 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 . 1 1 . 2 2 2 2 Average Corruption 1 | . 2 2 . 1 1 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . 1 1 . 4 7 . 8 7 13 21 Message Errors 15 | . . . . 1 1 . 2 3 3 5 Matter Fused 17 | . . . . 1 3 . 2 1 4 6 Heat Flow Errors 5 | . . . . 1 . . . 1 . 3 Energy Discharges 8 | . . . . . 1 . 3 1 2 1 Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . 1 . . . 2 2 Data Loss (major) 4 | . . 1 . . . . . . . 3 Misfires 4 | . 1 . . . . . 1 1 . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . . . . . . . 30 45 . . Projectiles 30 | . . . . . . . 30 . . . Explosions 45 | . . . . . . . . 45 . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . 1 . . 8 . . 1 Impact 1 | . . . . 1 . . . . . . Kinetic 8 | . . . . . . . 7 . . 1 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 81 | . . . . . . . . 81 . . Shots 3 | . . . . . . . . 3 . . Rammed 13 | 1 1 . 4 2 3 . 2 . . . Targets Rammed 14 | 2 1 . 4 2 3 . 2 . . . Kicked . | . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . Highest Temperature 635 | . 258 . 432 182 180 204 397 201 635 396 Average Temperature 125 | . 97 . 143 42 76 65 106 56 272 117 Received Heat Transfer 2448 | . 204 18 300 189 42 423 516 504 252 . Effects 45 | . 1 . 11 . . . 1 . 30 2 Shutdowns 8 | . . . 1 . . . 1 . 5 1 Energy Bleed 7 | . . . 2 . . . . . 5 . Interference 11 | . 1 . 7 . . . . . 3 . Matter Decay 8 | . . . 1 . . . . . 7 . Short Circuit 3 | . . . . . . . . . 3 . Damage (minor) 4 | . . . . . . . . . 3 1 Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 20 | . 1 . 4 7 1 3 . 2 2 . Heat Transferred 11237 | . 1073 . 2159 2479 925 952 1702 668 1155 124 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Maximum Alert Level 1 | . . . 1 1 1 . 1 . . . Low Security (%) 62 | 100 100 100 86 43 59 . 33 . . . Level 1 37 | . . . 13 56 40 . 66 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 337 | 10 103 30 269 279 235 . 337 . . . Initial 110 | . . 30 . 110 100 . . . . . Average 140 | 2 29 11 137 178 115 . 220 . . . Influence Increases 3581 | 50 340 . 745 716 313 . 857 420 140 . Destroy 0b10 Robot/C 2280 | . 200 . 480 480 180 . 420 400 120 . Destroy 0b10 Robot/NC 205 | 50 15 . 45 55 5 . 35 . . . Destroy Leader 450 | . 64 . 120 120 . . 106 20 20 . Successful Hack 60 | . 15 . 16 21 8 . . . . . Select Force Hacks 120 | . . . . . 120 . . . . . Disable Machine 165 | . 15 . 45 . . . 105 . . . Anti-Garrison Action 150 | . . . . . . . 150 . . . Destroy Structure 61 | . 1 . 9 10 . . 41 . . . Lose Combat Pursuer 90 | . 30 . 30 30 . . . . . . Influence Decreases 3581 | 50 263 77 482 720 572 . 552 494 371 . Entered New Map 518 | . . 47 . 153 159 . . 114 45 . Time Decay 2523 | 50 243 30 442 552 198 . 432 310 266 . Lost Part 325 | . 20 . 40 15 . . 120 70 60 . Purge Threat 215 | . . . . . 215 . . . . . Squads Dispatched 19 | . 3 . 3 2 . . 11 . . . Investigation 5 | . 1 . 2 . . . 2 . . . Extermination 3 | . . . . . . . 3 . . . Reinforcement 8 | . 2 . 1 1 . . 4 . . . Assault 2 | . . . . . . . 2 . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Distress Signals 9 | . 3 . 2 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 22 2 35 31 8 17 28 18 6 5 Peak Tracking Total 9 | . 3 2 5 5 6 5 5 9 3 8 Tactical Retreats 6 | . 2 . 1 1 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Traps Triggered 5 | . 2 . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Machines Disabled 12 | . 1 . 3 . . . 8 . . . Max in Single Turn 3 | . 1 . 1 . . . 3 . . . Garrison Access 2 | . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Machines Accessed 50 | . 5 . 8 14 11 5 6 . 1 . Terminals 29 | . 5 . 5 10 5 . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . Recycling Units 6 | . . . . 1 4 . 1 . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 150 | . 15 . 17 27 45 35 10 . 1 . Successful 100 | . 5 . 8 15 36 35 . . 1 . Failed 50 | . 10 . 9 12 9 . 10 . . . Catastrophic 11 | . 2 . 2 2 2 . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 50 | . 11 . 10 14 9 . 6 . . . Terminals 68 | . 15 . 12 21 14 . 6 . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 2 4 . . . . . . Recycling Units 8 | . . . . 1 6 . 1 . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 4 | . . . . 1 . . 3 . . . Terminal Hacks 80 | . 5 . 2 7 30 35 . . 1 . Record 52 | . . . . . 24 28 . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 8 | . . . 1 . . 7 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Open Door 3 | . . . . 2 . . . . 1 . Branch Access Points 4 | . 1 . 1 1 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 4 | . 2 . . 2 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Release Object 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . . . Scan Component 3 | . . . 1 2 . . . . . . Repair 3 | . . . 1 2 . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . . Report Inventory 3 | . . . . 1 2 . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 8 | . . . 2 2 4 . . . . . Terminals 4 | . . . 2 2 . . . . . . Botnet 4 | . . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . Tunnel 4 | . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 5 . 6 12 6 . 6 . . . Full Trace Events 4 | . . . 2 . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . . . . . . 14 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . Time 118 | . . . 26 92 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 6 | . . . . . . . 6 . . . EXPLORE 6 | . . . . . . . 6 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 4 | . . . . . . 4 . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Active Infowar (turns) 2141 | 173 868 106 934 60 . . . . . . Seismic 2141 | 173 868 106 934 60 . . . . . . Robot Analysis Total 8 | . . . 1 . . 7 . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . Drone Launches 6 | . . . . . . . 6 . . . Drone Recoveries 5 | . . . . . . . 5 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Turns Passed 11343 | 266 936 106 1126 1676 581 2707 1358 680 764 1143 Spaces Moved 4792 | 101 473 67 515 857 330 1086 540 246 296 281 Core 13 | 13 . . . . . . . . . . Treads 4779 | 88 473 67 515 857 330 1086 540 246 296 281 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 160 160 400 Average Speed 202 | 145 160 160 160 160 160 239 192 225 218 400 Slowest Speed 400 | 160 160 160 160 160 160 400 240 400 400 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 5 82 30 43 95 84 72 16 38 49 45 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . 4 . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 . . 2 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 106 | . . . 14 6 . . 40 46 . . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . 5 1 . . AOE 100 | . . . 14 6 . . 35 45 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Total 5697 | 169 565 66 688 1051 354 1138 708 306 360 292 Wait 201 | . 23 . 36 92 4 2 37 . 3 4 Move 4783 | 100 472 66 514 856 329 1085 540 245 295 281 Hop . | . . . . . . . . . . . Pick Up 100 | 11 9 . 26 15 1 7 21 5 3 2 Fast Attach 22 | 2 1 . 2 1 1 2 5 4 4 . Attach 45 | 5 2 . 5 4 . 5 15 4 5 . Detach 7 | . . . . . . . 2 1 4 . Swap 39 | . 4 . 10 11 1 4 4 3 1 1 Drop 64 | . 7 . 21 16 2 4 9 3 2 . Fire 421 | 49 46 . 70 52 13 29 74 41 43 4 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 13 | 2 1 . 4 2 3 . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 267 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 550 | -10/Materials | Discovered new exit (range 6) 688 | -10/Materials | Discovered new exit (range 5) 797 | -10/Materials | Identified exit to Mines 845 | -10/Materials | Discovered new exit (range 16) 1203 | -10/Materials | Entered Mines 1240 | -10/Mines | Learned location of Storage (-9) 1298 | -10/Mines | Discovered new exit (range 7) 1309 | -10/Mines | Entered Materials 1309 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -9/Materials | Build established: Tank 1808 | -9/Materials | Lost 3 parts (1n1u1w) 1829 | -9/Materials | Identified exit to Mines 1829 | -9/Materials | Identified exit to Storage 2220 | -9/Materials | Repaired Lgt. Armor Plating 2435 | -9/Materials | Entered Storage 3031 | -9/Storage | Discovered new exit (range 15) 3282 | -9/Storage | Repaired Cooling System 3348 | -9/Storage | Build established: Scavenger-Tank 3773 | -9/Storage | Garrison activated, responded to threat 3786 | -9/Storage | Used back door to open Recycling access 3786 | -9/Storage | Discovered new exit (range 5) 3887 | -9/Storage | Repaired Adv. Beam Rifle 3905 | -9/Storage | Build established: Tank 3945 | -9/Storage | Identified exit to Recycling 4081 | -9/Storage | Found Prototype Protection 4081 | -9/Storage | Identified Lgt. Regenerative Plating 4111 | -9/Storage | Entered Recycling 4303 | -9/Recycling | Destroyed 8 combat bots 4390 | -9/Recycling | Build established: Gunner 4619 | -9/Recycling | Scanned before Scraplab entrance 4667 | -9/Recycling | Discovered new exit (range 3) 4692 | -9/Recycling | Entered Scraptown 4692 | -9/Scraptown | System corruption cleaned by C-Scrubber 4728 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5351 | -9/Scraptown | Discovered new exit (range 7) 5517 | -9/Scraptown | Visited Red Mages 5560 | -9/Scraptown | Found Relay Coupler [Proto] 5662 | -9/Scraptown | Visited Comm Corps 5773 | -9/Scraptown | Visited CR-KLE's Repair Center 5790 | -9/Scraptown | CR-KLE repaired 6 parts 5845 | -9/Scraptown | Visited UFD Registry 5859 | -9/Scraptown | Registered with UFD as "Maceslicer" 6224 | -9/Scraptown | Visited Cartography Club 6306 | -9/Scraptown | Visited LU-1G1's Boring Crew 6452 | -9/Scraptown | Visited Junk Repository 6562 | -9/Scraptown | Discovered new exit (range 5) 6759 | -9/Scraptown | Visited Analyses Database 6802 | -9/Scraptown | Visited Junk Repository 6906 | -9/Scraptown | Met Optimus 6906 | -9/Scraptown | Accepted into 0bPrime 7054 | -9/Scraptown | Visited Science Testing Area 7072 | -9/Scraptown | Civil war broke out across Scraptown 7114 | -9/Scraptown | Visited Scrap Suit Storage 7138 | -9/Scraptown | Found Scrap Suit 7141 | -9/Scraptown | Found Scrap Suit 7168 | -9/Scraptown | Lost 5 allies 7264 | -9/Scraptown | Core integrity fell below 50% 7273 | -9/Scraptown | Lost 4 allies 7304 | -9/Scraptown | Core integrity fell below 20% 7341 | -9/Scraptown | Lost 7 parts (2p2n3w) 7399 | -9/Scraptown | Entered Factory 7399 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 7407 | -6/Factory | Lost 5 allies 7689 | -6/Factory | Build established: Scavenger-Tank 8153 | -6/Factory | Lost 3 parts (2n1u) 8607 | -6/Factory | Discovered new exit (range 27) 8720 | -6/Factory | Discovered new exit (range 16) 8757 | -6/Factory | Entered Lower Caves 8775 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8843 | -6/Lower Caves | Lost 4 parts (1n1u2w) 8849 | -6/Lower Caves | Destroyed 9 combat bots 9413 | -6/Lower Caves | Discovered new exit (range 15) 9437 | -6/Lower Caves | Entered another Lower Caves area 9474 | -6/Lower Caves | Discovered new exit (range 9) 9791 | -6/Lower Caves | Encountered a Warlord checkpoint 10193 | -6/Lower Caves | Discovered new exit (range 3) 10201 | -6/Lower Caves | Entered Zion 10651 | -6/Zion | Build established: Tank 10793 | -6/Zion | Received a hallucinogenic algorithm 11253 | -6/Zion | Turned away by Imprinter 11329 | -6/Zion | Attempted to imprint without authorization 11329 | -6/Zion | Attacked by Zionites 11344 | -6/Zion | Self-destructed Last Messages --------------- The vetting process for even being allowed to use the machine will take me longer than usual since you're already in with the hodge-podge bunch over in Scraptown. You look so promising I'm happy to speed up the process, but it won't be soon, you'll have to come back some other time. 11275_ System corrupted: Energy discharge (-66). 11295_ <6WLB9XSF,OUO8KXB8O5085DJ#6WJ 11321_ System corrupted: Substantial component data lost. 11329_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 11330_ 0T-WRU(c) calibrates the Memory Banks. 11339_ 7V-9HR(c) calibrates the Memory Banks. 11342_ Mak. Light Armor Plating destroyed. 11342_ 0T-WRU(c) calibrates the Memory Banks. 11343_ 7V-9HR(c) calibrates the Memory Banks. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????" #""" """ | | ???????""" ##"" """"" | | ???????"""" """"""" | | ???????"""" "###""" """ | | ???????"""" "#?###" """ | | ???????""" ###" "##??#" | | ?????" #""" ""#?##"" | | ????"""""""""" #""" "##?#"""" | | ?????""""""""" #""" ""#?##"" | | ???????#######?#""" "##?### " | | ???????????#####""# "#??#"" " | | ??????????##"""#### #"#?#" | | ??????????#" ##### | | ??????????#" #??#"& " | | ??????????#" M #??###"" """ | | ??????????##% #### #????#"" """ | | ???????????# MM#??######????#"" "" | | ???????##### #####???????#"#"" " | | ???????""""" """""???????###"""""" | | ?????######" "######???????###""#"" | | ?????# " " " " #?????????###"""" | | ?????# " c c """ #????????????"""" | | ?????#"""" " " #???????????????? | | ?????#""""" """""#???????????????? | | ?????#""""" """" #???????????????? | | ?????#" ""@"" ""#???????????????? | | ?????#"" """" "" " #???????????????? | | ?????#""""""" """""" #???????????????? | | ?????#"""" """"""""""#???????????????? | | ?????# " """"" #???????????????? | | ?????? """""""""""" ????????????????? | | ??????""""""""" """""????????????????? | | ????????? """"" ""???????????????????? | | ????????????""" "????????????????????? | | ??????????????? ????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 850 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. Angular Momentum Engine | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 14% | -9/Materials Cooling System | 12% | -9/Storage Adv. Beam Rifle | 33% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Civilization 2243 Link The Feds That Tickles This Is Interesting... Uncivil War Challenges ------------ None Game ------ Seed DecoderSuperdenseHumpback Manual? 0 Play Time 01:32:53 Cumulative 32.7 hours Start 2026.01.29 @ 09:31:23 End 2026.01.31 @ 05:13:29 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65337d1c-60d7-4c1c-9e85-b9c3d17015c7