Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 13:28:59 Player: Thesoulkiller104 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (1771) 1771 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 5539 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Target Analyzer Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Matter Filter Medium Insulated Plating Makeshift System Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Reaction Control System Light Armor Plating Improved Medium Armor Plating Tractor Beam > --- WEAPON ----------- Flak Gun Precision Assault Rifle > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Improved Titanium Leg Compact Battery Reaction Control System Authchip [Device] Authchip [Armor] Flak Gun [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Myomer Leg Leg Myomer Leg Hover Unit Backup Propulsion III Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Remote Datajack Energy Gun EM Pulse Gun Ballistic Gun Precision Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . . 6 . . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . . . 5 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 47 | 6 . 7 1 12 . 15 . 3 2 1 Power 5 | 1 . 1 . 1 . 2 . . . . Engine 3 | 1 . 1 . . . 1 . . . . Core 2 | . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . 3 . 1 . 2 . . 1 . Treads . | . . . . . . . . . . . Leg 9 | 2 . 3 . 1 . 2 . . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 . 1 . 7 . 9 . 3 1 . Device 9 | . . . . 4 . 4 . . 1 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . . . . 1 . 2 . 1 . . Hackware 3 | . . . . . . 1 . 2 . . Protection 5 | . . 1 . 2 . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 11 | 2 . 2 1 3 . 2 . . . 1 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 . 1 1 3 . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 2 | . . . . . . 2 . . . . Parts Lost 25 | . . 1 . 1 1 15 . . . 7 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . . . . . 3 . . . 2 Utility 15 | . . . . 1 1 9 . . . 4 Weapon 4 | . . 1 . . . 2 . . . 1 Highest Loss Streak 10 | . . 1 . 1 1 10 . . . 3 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 4 | 1 2 3 3 6 7 6 3 4 4 4 Power . | . 1 . . 1 1 1 1 1 . . Propulsion . | . . 1 1 1 1 . 1 1 . . Utility 2 | . . . 2 2 4 2 . 1 3 3 Weapon . | . 1 . . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . . . . 7 . 3 . 2 . 3 Power 4 | . . . . 1 . 2 . 1 . . Propulsion 4 | . . . . 4 . . . . . . Utility 6 | . . . . 1 . 1 . 1 . 3 Weapon 1 | . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 85 84 85 76 100 86 52 59 78 69 Engine 4 | . 14 14 14 2 . 3 . . . . Core 1 | . . . . 4 7 2 . . 2 3 Leg 16 | . 28 28 28 17 23 19 6 7 11 8 Device 8 | . . . . 15 23 13 7 6 4 3 Storage 3 | . 14 . . 6 7 5 . . . . Processor 11 | . . . . 1 7 9 23 28 23 19 Hackware 5 | . . . . . . . 7 7 23 19 Protection 7 | . . 13 14 11 15 15 . . . . Energy Gun 1 | . . 5 14 1 . . . . . . Ballistic Gun 9 | . 28 22 14 13 15 12 . . . 3 Special Weapon 2 | . . . . . . . 7 7 7 6 Peak Build Rating 51 | 6 6 22 23 51 50 50 25 26 46 49 Average Rating 31 | 3 6 13 22 37 49 42 20 23 37 34 On Entrance 23 | . 6 6 22 23 50 39 20 21 26 46 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 8 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 11 11 29 29 39 34 47 4 4 12 15 Greatest Support 70 | 20 20 50 50 70 70 65 10 10 28 28 Greatest Overweight (x) 1 | . . 1 . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 8 5 5 5 5 Average Capacity 6 | 5 8 5 5 7 8 7 5 5 5 5 Most Carried 8 | 4 3 5 5 8 8 8 4 5 5 5 Average Carried 4 | 1 2 4 3 6 7 6 3 4 4 4 Final Capacity 8 | 8 8 5 5 8 8 5 5 5 5 5 Final Carried 8 | 2 3 5 5 7 8 4 4 5 4 5 Class Distribution -------------------- 60% | Mutant 20% | Scavenger-Mutant 18% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Matter Collected 1522 | 147 190 123 10 263 . 471 37 214 35 32 Remotely 222 | . . . . 222 . . . . . . Salvage Created 1779 | . 262 172 150 440 . 705 . . . 50 Parts 80 | . 9 12 3 20 . 35 . . . 1 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . 8 . . . . 2 . . 1 Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 39 | . 6 6 1 6 . 19 . . . 1 Guns 33 | . 6 3 1 4 . 18 . . . 1 AOE 6 | . . 3 . 2 . 1 . . . . Classes Destroyed 11 | . 1 3 2 3 . 2 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | . . . 1 1 . . . . . . Turret 2 | . . 2 . . . . . . . . Swarmer 10 | . . 4 . . . 6 . . . . Grunt 12 | . 6 . . 1 . 5 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 6 | . . . 1 2 . 3 . . . . Hunter 2 | . . . . 1 . 1 . . . . Programmer 6 | . . . . 2 . 3 . . . 1 Subdweller 2 | . . 2 . . . . . . . . Best Kill Streak 5 | . 2 4 2 2 . 5 . . . 1 Combat Bots Only 4 | . 2 4 1 2 . 4 . . . 1 Max Kills in Single Turn 3 | . 1 3 1 1 . 2 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . 1 . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Hostile Shots Fired 467 | . 30 40 6 76 1 273 . . . 41 Missed 179 | . 10 15 3 35 . 100 . . . 16 Hits 288 | . 20 25 3 41 1 173 . . . 25 Melee 1 | . . . . . 1 . . . . . Projectile 287 | . 20 25 3 41 . 173 . . . 25 AOE 8 | . . 1 . . . . . . . 7 Critical Strikes 6 | . . . . 1 . 5 . . . . Damage Taken 3840 | . 254 339 73 462 56 2056 . . . 600 Core 745 | . 17 20 . 32 . 359 . . . 317 Absorbed by Shields 192 | . . . . . . 192 . . . . Regen/Repaired (Parts) 13 | . . . . . . . . . 13 . Core Remaining (%) 92 | 100 . . 85 . . . . . . . Volleys Fired 140 | . 23 19 7 26 2 56 . 1 1 5 Largest 2 | . 2 2 2 2 2 2 . 1 1 1 Hottest 70 | . 40 70 70 63 56 56 . 5 5 28 Shots Fired 256 | . 46 34 7 52 4 106 . 1 1 5 Gun 251 | . 46 34 7 52 4 105 . . . 3 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 5 | . . . . . . 1 . 1 1 2 Kinetic 229 | . 46 26 . 45 4 105 . . . 3 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . 8 7 7 . . . . . . Robot Hit Streak 21 | . 9 6 4 12 10 21 . . 1 1 Robot Miss Streak 5 | . 2 2 1 2 4 5 . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 205 | . 32 23 6 38 4 99 . . 1 2 Core Hits 140 | . 17 13 3 17 . 89 . . . 1 Critical Kills 2 | . . . . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . 1 . 1 . . . . . 1 Destroy 2 | . . . . 1 . . . . . 1 Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3863 | . 364 393 103 845 83 2054 . . . 21 Guns 3445 | . 356 280 70 706 83 1929 . . . 21 Cannons . | . . . . . . . . . . . Explosions 405 | . . 113 33 139 . 120 . . . . Melee . | . . . . . . . . . . . Ramming 13 | . 8 . . . . 5 . . . . Kinetic 3236 | . 356 211 . 636 83 1929 . . . 21 Thermal 405 | . . 113 33 139 . 120 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 209 | . . 69 70 70 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 2 Average Corruption 3 | . . . . . . 2 4 4 4 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . . . 3 8 12 2 1 Message Errors 5 | . . . . . . . 2 3 . . Matter Fused 4 | . . . . . . . 2 1 . 1 Heat Flow Errors 6 | . . . . . . . 1 4 1 . Energy Discharges 6 | . . . . . . 2 1 2 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 3 | . . . . . . . 2 1 . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 69 | . . 31 . 38 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 69 | . . 31 . 38 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 55 | . . 13 27 15 . . . . . . Shots 3 | . . 1 1 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . 1 . . . . 2 . . . . Kicked 3 | . 1 . . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 210 | . 15 1 18 18 . 108 210 206 92 2 Average Temperature 37 | . 8 1 8 8 . 30 110 100 58 2 Received Heat Transfer 565 | . 144 48 18 114 . 187 . . . 54 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 400 | . . 200 50 50 . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 91 | 100 100 . 100 100 100 79 . . . . Level 1 8 | . . . . . . 20 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 227 | . 145 . 79 126 9 227 . . . . Initial 79 | . . . 79 . 9 . . . . . Average 48 | . 56 . 18 26 . 83 . . . . Influence Increases 1536 | . 235 195 37 265 . 729 . . . 75 Destroy 0b10 Robot/C 780 | . 120 120 20 120 . 380 . . . 20 Destroy 0b10 Robot/NC 20 | . . . 5 10 . 5 . . . . Destroy Leader 202 | . 40 . . 52 . 100 . . . 10 Successful Hack 26 | . . . 7 14 . 5 . . . . Disable Machine 90 | . . . . 30 . 60 . . . . Destroy Structure 73 | . . . 5 39 . 29 . . . . Lose Combat Pursuer 345 | . 75 75 . . . 150 . . . 45 Influence Decreases 1536 | . 110 155 202 239 26 521 208 . . 75 Entered New Map 242 | . . 61 86 . 17 . 78 . . . Time Decay 1124 | . 110 94 116 229 9 381 130 . . 55 Lost Part 170 | . . . . 10 . 140 . . . 20 Squads Dispatched 10 | . 2 . . 3 . 5 . . . . Investigation . | . . . . . . . . . . . Extermination 3 | . . . . 2 . 1 . . . . Reinforcement 4 | . 2 . . 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Distress Signals 4 | . . . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 20 21 2 12 6 43 . . . 12 Peak Tracking Total 13 | . 6 6 2 3 6 13 . . . 9 Tactical Retreats 14 | . 4 3 . . 1 4 . . . 2 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Traps Triggered 2 | . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Machines Disabled 6 | . . . . 2 . 4 . . . . Max in Single Turn 4 | . . . . 2 . 4 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Machines Accessed 14 | . 2 . 4 2 . 3 . 3 . . Terminals 10 | . 2 . 4 2 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 29 | . 4 . 9 3 . 6 . 7 . . Successful 17 | . 1 . 5 2 . 2 . 7 . . Failed 12 | . 3 . 4 1 . 4 . . . . Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 4 . 9 3 . 2 . . . . Terminals 21 | . 4 . 9 3 . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 10 | . . . 3 . . . . 7 . . Record 5 | . . . . . . . . 5 . . Open Door 2 | . . . . . . . . 2 . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 . 2 2 . 1 . . . . Terminals 6 | . 1 . 2 2 . 1 . . . . Botnet 6 | . 1 . 2 2 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 3 2 . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . Total Damage 86 | . . . . . 86 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Active Infowar (turns) 1095 | . . . . . . 15 322 758 . . Machine Analysis 1095 | . . . . . . 15 322 758 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Turns Passed 5812 | 68 320 374 500 902 201 1270 322 807 827 221 Spaces Moved 4145 | 47 172 154 372 615 141 736 258 648 717 285 Core 425 | 2 . . . . . 230 1 . . 192 Treads . | . . . . . . . . . . . Legs 3506 | 45 172 154 372 615 141 506 257 648 503 93 Wheels . | . . . . . . . . . . . Hover 214 | . . . . . . . . . 214 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 50 100 120 90 50 Average Speed 114 | 117 120 161 120 120 123 106 119 120 111 72 Slowest Speed 190 | 120 120 190 120 123 125 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 26 15 79 18 73 21 37 80 76 63 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . Scrap Searched 6 | . . . . . . . 1 4 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 85 | . . 2 5 49 . 29 . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 85 | . . 2 5 49 . 29 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Low Zio Pro Total 4979 | 60 244 250 420 729 164 1119 271 679 747 296 Wait 520 | . 48 56 23 36 21 284 10 16 25 1 Move 4136 | 46 171 153 371 615 140 735 257 647 716 285 Hop . | . . . . . . . . . . . Pick Up 68 | 8 1 8 4 24 1 12 1 7 2 . Fast Attach . | . . . . . . . . . . . Attach 53 | 6 . 7 1 11 . 19 2 3 3 1 Detach 14 | . . 1 1 1 . 7 1 1 . 2 Swap 3 | . . . . 2 . 1 . . . . Drop 32 | . . 5 4 14 . 3 . 4 . 2 Fire 140 | . 23 19 7 26 2 56 . 1 1 5 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . 1 . . . . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . 6 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . 1 3 . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 9) 389 | -10/Materials | Entered Subcaves 389 | -10/Subcaves | Learned location of Recycling (-9) 390 | -10/Subcaves | Approached by a straggling Scientist 590 | -10/Subcaves | Ambushed by swarm of Subdwellers 608 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 657 | -10/Subcaves | Lost 3 allies 694 | -10/Subcaves | Discovered new exit (range 12) 763 | -10/Subcaves | Entered Recycling 764 | -9/Recycling | Met a Zionite searching for Scraptown 1017 | -9/Recycling | Discovered new exit (range 8) 1207 | -9/Recycling | Identified exit to Factory 1263 | -9/Recycling | Entered Factory 1263 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x5 1552 | -7/Factory | Build established: Scavenger-Mutant 1837 | -7/Factory | Discovered new exit (range 9) 2165 | -7/Factory | Sucked down chute 2165 | -7/Factory | Entered Waste 2166 | -7/Waste | Met a frightened Derelict 2179 | -7/Waste | Spotted C-40 Crusher 2252 | -7/Waste | Spotted C-40 Crusher 2272 | -7/Waste | Spotted C-40 Crusher 2308 | -7/Waste | Spotted C-40 Crusher 2329 | -7/Waste | Spotted C-40 Crusher 2345 | -7/Waste | Discovered new exit (range 13) 2345 | -7/Waste | Spotted C-40 Crusher 2363 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2366 | -7/Waste | Entered Factory 2469 | -7/Factory | Garrison activated, responded to threat 2755 | -7/Factory | Build established: Mutant 3407 | -7/Factory | Cargo convoy interrupted 3453 | -7/Factory | Lost 10 parts (1p3n4u2w) 3491 | -7/Factory | Core integrity fell below 50% 3631 | -7/Factory | Discovered new exit (range 5) 3636 | -7/Factory | Entered Lower Caves 3656 | -7/Lower Caves | Identified exit to Lower Caves 3958 | -7/Lower Caves | Entered another Lower Caves area 4119 | -7/Lower Caves | Learned 4 Factory zone layouts 4558 | -7/Lower Caves | Entered an active Warlord outpost 4573 | -7/Lower Caves | Learned 8 Research zone layouts 4573 | -7/Lower Caves | Learned Factory trap positions 4573 | -7/Lower Caves | Learned Research trap positions 4573 | -7/Lower Caves | Learned Armory security intel 4741 | -7/Lower Caves | Discovered new exit (range 13) 4755 | -7/Lower Caves | Identified exit to Zion 4765 | -7/Lower Caves | Entered Zion 4787 | -7/Zion | Learned Factory stockpile data 4797 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4809 | -7/Zion | Discovered new exit (range 9) 4848 | -7/Zion | System corruption cleaned by Quarantine Array 5003 | -7/Zion | Build established: Hacker-Mutant 5047 | -7/Zion | Given A8's code to call for help 5104 | -7/Zion | Given the Hacking Drone Bay 5105 | -7/Zion | Found Prototype Device 5106 | -7/Zion | Identified Hacking Drone Bay 5591 | -7/Zion | Identified exit to Proximity Caves 5592 | -7/Zion | Entered Proximity Caves 5749 | -6/Proximity Caves | Lost 3 parts (2n1u) 5805 | -6/Proximity Caves | Core integrity fell below 20% 5813 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05617_ Jacked P-60 Hacker... 05623_ P-60 Hacker suffers critical hit (Destroy). 05623_ P-60 Hacker destroyed. 05625_ Acquired 32 matter. 05633_ Mic. Nuclear Core fries itself beyond repair. 05689_ Backup Propulsion III destroyed. 05712_ Aluminum Leg destroyed. 05714_ C-30 ARC bursts open, deploying its payload. 05714_ P-60 Hacker unfolds itself. 05716_ Dropped Imp. Carbon-fiber Leg. 05716_ Dropped Barrage Gun. 05718_ Authchip [Device] destroyed. 05750_ Imp. Signal Interpreter destroyed. 05765_ Targeting Computer destroyed. 05795_ System corrupted: Matter fused (-10). 05799_ Remote Datajack destroyed. 05802_ Mak. System Shield destroyed. 05805_ Target Drone destroyed. 05812_ Dispatcher launches Target Drone into the air. 05812_ Target Drone destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????? ????????????????? | | ?????????????????# ????????? ??????????????? | | ??????????????#### ####+#### ????????????? | | ????????????? " " ????????????? | | ???????????? i ???????????? | | ??????????? ???????????? | | ?????????? ??????????? | | ????????? ??????????? | | ???????? d ??????????? | | ???????? #?????????? | | ??????? #?????????? | | ??????? #?????????? | | ?????? #?????????? | | ?????? @ #?????????? | | ?????? #??????????????? | | ????? #??????????????? | | ????? #??????????????? | | ???? #??????????????? | | ???? #??????????????? | | ???? < #??????????????? | | ???? i #??????????????? | | ???? #??????????????? | | ???? d #??????????????? | | ???? #??????????????? | | ???? #??????????????? | | ???? ######?????????? | | ???? #?????????? | | ????? #?????????? | | ????? #?????????? | | ?????? #?????????? | | ?????? #?????????? | | ?????? #?????????? | | ??????? #?????????? | | ??????? #?????????? | | ???????? #?????????? | | ???????? #?????????? | | ?????????##### ######### ######?????????? | | ?????????????# #???????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 950 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Cloaking Device | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Jackpot Survival Of The Most Covered Challenges ------------ None Game ------ Seed LinkedDirtyMantle Manual? 0 Play Time 01:13:12 Cumulative 38.4 hours Start 2025.11.12 @ 12:09:58 End 2025.11.12 @ 13:28:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 7 Adventurer 18 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3918300d-e8ee-4779-8f46-5b5caf05af8c