Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 12:55:46 Player: Klevski Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (161) 805 Value Destroyed (4835) 4835 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1149) 1149 TOTAL SCORE: 8949 Bonus ------- High Alert Combat Kills 1226 Friendly Fire -77 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 228/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon > --- INVENTORY (15) --- Heavy Ion Engine Cryofiber Web Advanced Heat Sink Cooling System Disposable Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Authchip [Armor] EM Pulse Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Treads Advanced Heat Sink Cooling System Disposable Heat Sink Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Insulated Plating Authchip [Armor] EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 107 | 6 19 5 26 15 36 Power 13 | 1 3 2 3 2 2 Engine 12 | 1 2 2 3 2 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 17 | 2 3 . 5 3 4 Treads 17 | 2 3 . 5 3 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 3 . 8 1 18 Device 18 | . 1 . 6 1 10 Storage 3 | 1 1 . 1 . . Processor 4 | . 1 . 1 . 2 Hackware 1 | . . . . . 1 Protection 5 | . . . . . 5 Artifact . | . . . . . . Weapon 46 | 2 10 3 10 9 12 Energy Gun 9 | 2 4 1 1 . 1 Energy Cannon 23 | . 4 . 3 6 10 Ballistic Gun 2 | . . . 2 . . Ballistic Cannon . | . . . . . . Launcher 12 | . 2 2 4 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 2 1 1 . 16 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 . 2 Utility 6 | . . . . . 6 Weapon 10 | . 2 1 . . 7 Highest Loss Streak 6 | . 2 1 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 99 98 97 Engine 9 | . 7 7 10 11 8 Core 1 | . 6 6 . . . Treads 22 | . 27 28 22 20 17 Device 9 | . 2 . 11 11 16 Storage 11 | . 14 14 11 11 9 Processor 11 | . 11 14 11 11 11 Protection 1 | . . . . . 6 Energy Gun 4 | . 11 . 5 . . Energy Cannon 16 | . 11 14 13 19 22 Ballistic Gun 5 | . . . 9 11 2 Launcher 4 | . 4 13 3 2 . Naked Turns . | . . . . . . Heaviest Build 51 | 12 33 33 42 42 51 Greatest Support 46 | 40 40 40 46 46 46 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 14 | 2 10 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 9 Class Distribution -------------------- 48% | Mutant 33% | Gunner 9% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1954 | 149 361 77 602 395 370 Remotely . | . . . . . . Salvage Created 5958 | . 594 193 1573 1072 2526 Parts 312 | . 41 8 100 61 102 Haulers Intercepted 16 | . 2 . 5 4 5 Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 132 | . 16 8 37 22 49 Melee 1 | . . . . . 1 Guns 30 | . 7 1 16 4 2 Cannons 65 | . . 3 11 14 37 AOE 30 | . 9 4 10 4 3 Classes Destroyed 16 | . 4 . 6 1 5 Worker 4 | . . . 2 2 . Builder 3 | . . . 1 1 1 Tunneler 1 | . . . . . 1 Hauler 16 | . 2 . 5 4 5 Mechanic 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 5 | . 2 . 3 . . Swarmer 31 | . 6 4 11 3 7 Grunt 66 | . 10 4 13 11 28 Brawler 5 | . . . 2 . 3 Duelist 2 | . . . . 1 1 Protector 1 | . . . 1 . . Sentry 24 | . . . 10 7 7 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 5 4 7 5 8 Combat Bots Only 8 | . 5 4 6 4 8 Max Kills in Single Turn 4 | . 2 2 4 2 3 Gunslinging . | . . . . . . Exploded 4 | . 2 2 4 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 4468 | . 492 368 473 240 2895 Core 782 | . 72 74 39 27 570 Absorbed by Shields 354 | . 19 . 132 87 116 Regen/Repaired (Parts) 406 | . 125 . 46 113 122 Core Remaining (%) 74 | 100 . 41 . 83 . Volleys Fired 299 | . 35 17 71 52 124 Largest 3 | . 2 2 3 3 3 Hottest 218 | . 136 136 169 169 218 Shots Fired 673 | . 49 24 160 119 321 Gun 202 | . 33 3 87 52 27 Cannon 446 | . 9 18 65 62 292 Launcher 25 | . 7 3 8 5 2 Special . | . . . . . . Kinetic 138 | . . . 59 52 27 Thermal 474 | . 9 18 93 62 292 Explosive 25 | . 7 3 8 5 2 Electromagnetic 36 | . 33 3 . . . Robot Hit Streak 16 | . 7 9 13 13 16 Robot Miss Streak 6 | . 4 3 6 5 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 397 | . 39 15 80 61 202 Core Hits 216 | . 27 11 57 36 85 Critical Kills 4 | . . . . . 4 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . . . 2 . 4 Burn 1 | . . . 1 . . Meltdown 4 | . . . . . 4 Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11628 | . 997 565 2706 1953 5407 Guns 2267 | . 375 54 954 513 371 Cannons 6296 | . 81 230 742 849 4394 Explosions 3062 | . 541 281 1010 591 639 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 1539 | . . . 655 513 371 Thermal 6665 | . 115 266 1041 849 4394 Explosive 2992 | . 507 245 1010 591 639 Electromagnetic 429 | . 375 54 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . . 33 16 . Message Errors 11 | . . . 8 3 . Matter Fused 17 | . . . 13 4 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 8 | . . . 4 4 . Data Loss (minor) 8 | . . . 5 3 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 191 | . . 16 6 37 132 Projectiles 132 | . . . 2 24 106 Explosions 59 | . . 16 4 13 26 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 222 | . 50 62 . . 110 Shots 6 | . 3 2 . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 360 | . 162 186 338 360 339 Average Temperature 84 | . 47 74 91 99 82 Received Heat Transfer 1578 | . 132 84 142 82 1138 Effects 7 | . . . 3 2 2 Interference 7 | . . . 3 2 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 6 | . . . . . 6 Combat Hostiles 6 | . . . . . 6 Parts Melted 19 | . . 1 . 4 14 Heat Transferred 11455 | . 198 457 2109 1507 7184 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 966 | . 475 363 805 966 916 Initial 331 | . . 138 48 331 314 Average 394 | . 234 184 278 754 638 Maximum Alert Level 3 | . 2 1 3 3 3 Low Security (%) 38 | 100 40 67 62 . . Level 1 16 | . 41 32 7 5 12 Level 2 19 | . 18 . 10 24 44 Level 3 24 | . . . 19 70 43 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 . 2 4 9 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 9 | . 2 . . 3 4 Assault 6 | . . . 1 1 4 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 10 | . 2 . 1 3 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 182 | . 22 9 51 29 71 Peak Tracking Total 9 | . 6 3 5 5 9 Tactical Retreats 6 | . 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 5 | . 1 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed 1 | . 1 . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 2 | . . 2 . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 20 | . 2 5 4 6 3 Max in Single Turn 4 | . 1 4 1 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 46 | . 9 . 17 9 11 Terminals 30 | . 6 . 11 6 7 Fabricators . | . . . . . . Repair Stations 5 | . 1 . 2 1 1 Recycling Units 7 | . 2 . 2 2 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . . 1 Total Hacks 153 | . 32 . 55 28 38 Successful 94 | . 20 . 34 18 22 Failed 58 | . 11 . 21 10 16 Catastrophic 4 | . . . 1 2 1 Database Lockouts 1 | . 1 . . . . Manual 61 | . 13 . 18 11 19 Terminals 92 | . 23 . 33 16 20 Fabricators . | . . . . . . Repair Stations 20 | . 4 . 6 6 4 Recycling Units 19 | . 5 . 4 6 4 Scanalyzers 19 | . . . 12 . 7 Garrison Access 3 | . . . . . 3 Terminal Hacks 29 | . 9 . 8 8 4 Part Schematic 2 | . . . . 2 . Robot Analysis 3 | . 1 . 2 . . Prototype ID Bank 4 | . 1 . 2 . 1 Open Door 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . . . 1 1 Unreport Threat 6 | . . . 2 2 2 Locate Traps 2 | . . . . 2 . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . 1 . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 18 | . 4 . 5 5 4 Scan Component 10 | . 2 . 3 3 2 Repair 8 | . 2 . 2 2 2 Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 19 | . . . 12 . 7 Insert Component 9 | . . . 6 . 3 Analyze 10 | . . . 6 . 4 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 26 | . 7 . 8 5 6 Terminals 12 | . 3 . 7 . 2 Track 1 | . . . . . 1 Assimilate 3 | . . . 3 . . Botnet 6 | . 2 . 3 . 1 Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 14 | . 4 . 1 5 4 Monitor 3 | . 1 . . 1 1 Reject 5 | . 1 . 1 2 1 Recyclers 3 | . 1 . . 1 1 Mask 3 | . 1 . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 41 | . 8 . 16 8 9 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . . 5 2 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . 2 . 2 2 2 Time 275 | . 52 . 64 76 83 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 8 | . . . 5 . 3 Part Schematics Acquired 8 | . . . 5 . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 3 | . . 1 2 . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 10 . . Highest-Rated Ally 31 | . . 31 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 7780 | 60 1162 1097 2773 880 1808 Spaces Moved 3846 | 32 585 645 1452 378 754 Core 4 | 4 . . . . . Treads 3842 | 28 585 645 1452 378 754 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 146 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 73 | 4 96 98 97 69 74 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . 4 1 . Terrain Destroyed 233 | . 33 24 98 49 29 Melee . | . . . . . . Projectile 30 | . . 1 9 7 13 AOE 203 | . 33 23 89 42 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 4918 | 43 764 686 1778 553 1094 Wait 555 | . 94 12 187 103 159 Move 3841 | 31 584 644 1451 377 754 Hop . | . . . . . . Pick Up 55 | 6 17 2 18 2 10 Fast Attach 28 | 4 6 2 3 5 8 Attach 25 | 2 3 . 5 . 15 Detach 4 | . 2 . 1 . 1 Swap 54 | . 10 3 18 10 13 Drop 54 | . 13 4 24 4 9 Fire 299 | . 35 17 71 52 124 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . 2 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 12) 484 | -10/Materials | Discovered new exit (range 5) 554 | -10/Materials | Central database locked down 579 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Discovered new exit (range 15) 963 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Repaired Ion Engine 1061 | -10/Materials | Discovered new exit (range 5) 1223 | -10/Materials | Entered Mines 1261 | -10/Mines | Found a hidden stash of uninstalled traps 1281 | -10/Mines | Met a Derelict bent on vengeance 1320 | -10/Mines | Discovered new exit (range 10) 1362 | -10/Mines | Discovered new exit (range 12) 1473 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1480 | -10/Mines | Core integrity fell below 50% 1546 | -10/Mines | Received a Mining Laser from a helpful Derelict 1724 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2009 | -10/Mines | Learned location of 1 exit from Materials 2320 | -10/Mines | Entered Materials 2320 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2321 | -9/Materials | Identified exit to Materials 2445 | -9/Materials | Discovered new exit (range 16) 2811 | -9/Materials | Discovered exit to Materials (range 16) 3167 | -9/Materials | Discovered new exit (range 4) 3210 | -9/Materials | Repaired Imp. Ion Engine 3244 | -9/Materials | Repaired Rocket Launcher 3544 | -9/Materials | Build established: Scavenger-Gunner 4226 | -9/Materials | Discovered exit to Materials (range 16) 4320 | -9/Materials | First assault squad dispatched 4553 | -9/Materials | Build established: Mutant 5093 | -9/Materials | Entered Storage 5481 | -9/Storage | Repaired Imp. Treads 5493 | -9/Storage | First assault squad dispatched 5527 | -9/Storage | Repaired Broken Imp. Treads 5801 | -9/Storage | Discovered exit to Materials (range 14) 5973 | -9/Storage | Entered Materials 5973 | -8/Materials | Evolved 2 slots: Utility x2 6285 | -8/Materials | Build established: Gunner 6369 | -8/Materials | Repaired Cld. Ion Engine 6403 | -8/Materials | Repaired Imp. Treads 6577 | -8/Materials | Discovered new exit (range 16) 7173 | -8/Materials | First assault squad dispatched 7411 | -8/Materials | Identified exit to Factory 7623 | -8/Materials | Build established: Tank 7645 | -8/Materials | Core integrity fell below 50% 7681 | -8/Materials | Lost 6 parts (1p1n2u2w) 7695 | -8/Materials | Destroyed 8 combat bots 7754 | -8/Materials | Core integrity fell below 20% 7781 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 07755_ Particle Gun destroyed. 07757_ H-61 Shepherd heat damages Targeting Computer. 07757_ H-61 Shepherd critical meltdown. 07757_ Rnf. Deuterium Engine melted. 07757_ >> MONITOR: Recycling Unit M001 accepting Adv. Heat Sink (78%). 07760_ >> MONITOR: Recycling Unit M001 accepting Carbon-fiber Leg (98%). 07761_ Penetrated by Slug. 07763_ >> MONITOR: Recycling Unit M001 accepting Rnf. Ion Engine (77%). 07764_ Particle Gun melted. 07764_ G-47 Trooper destroyed. 07764_ Hvy. Particle Cannon destroyed. 07766_ Critical hit (Burn: +37). 07768_ Penetrated by Slug. 07770_ Slug penetrates G-47 Trooper. 07773_ Slug penetrates I-25 Savior. 07775_ R-06 Scavenger collects Imp. Recalibrator. 07776_ X-62 Marksman destroyed. 07777_ Penetrated by Slug. 07779_ G-47 Trooper destroyed. 07781_ Penetrated by Slug. 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"" | | ?????????????????????????????????# "" | | ?????????????????????????????????# | | ?????????????????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Storage | Hacked Hrd. Medium Armor Plating | -9/Storage | Hacked Disposable Heat Sink | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumThermoelectricSaw Manual? 0 Play Time 01:58:26 Cumulative 113.7 hours Start 2022.07.10 @ 10:18:29 End 2022.07.10 @ 12:55:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca5a9249-41c9-4a55-aae0-96061a621e57