Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 17:47:40 Player: Burger1998 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (80) 80 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2425 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Visual Processing Unit > --- WEAPON ----------- EM Pulse Cannon > --- INVENTORY -------- (None) [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 2 | . . . 2 . Parts Attached 24 | 7 6 2 6 3 Power 4 | 1 . . 2 1 Engine 4 | 1 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 3 1 1 2 . Treads 2 | 2 . . . . Leg 2 | . . . 2 . Wheel 2 | 1 . 1 . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 4 | 1 2 . . 1 Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 3 1 2 1 Energy Gun 4 | 1 2 . 1 . Energy Cannon 2 | . . . 1 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . . 5 7 2 Power 4 | . . 1 2 1 Propulsion 4 | . . 2 2 . Utility 1 | . . . 1 . Weapon 5 | . . 2 2 1 Highest Loss Streak 5 | . . 5 4 1 To Critical Strikes 2 | . . . 2 . Average Slot Usage (%) 46 | . 79 44 17 14 Engine 8 | . 14 8 4 4 Treads 6 | . 17 . . . Flight 3 | . 5 8 . . Device 3 | . 1 11 3 . Storage 4 | . 11 . . . Processor 3 | . 4 . . 7 Energy Gun 6 | . 12 7 3 . Energy Cannon 1 | . . . 6 2 Ballistic Gun 3 | . 8 . . . Special Melee Weapon 2 | . 2 6 . . Peak Build Rating 11 | 6 7 5 8 11 Average Rating 5 | 5 5 4 3 6 On Entrance 2 | . 6 4 1 . Naked Turns 62 | . . . 62 . Heaviest Build 17 | 13 13 9 11 17 Greatest Support 40 | 40 40 10 36 3 Greatest Overweight (x) 5 | . 3 2 3 5 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 6 | 7 7 5 5 5 Most Carried 8 | 5 8 3 4 1 Average Carried 2 | 4 5 2 . . Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 5 3 3 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 321 | 276 29 16 . . Remotely . | . . . . . Salvage Created 160 | 65 45 50 . . Parts 10 | 2 6 2 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 4 | . 3 1 . . Melee 1 | . . 1 . . Guns 3 | . 3 . . . Classes Destroyed 3 | 1 1 1 . . Recycler 1 | 1 . . . . Swarmer 3 | . 3 . . . Grunt 1 | . . 1 . . Best Kill Streak 3 | 1 3 1 . . Combat Bots Only 3 | . 3 1 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 253 | . 44 57 80 72 Missed 74 | . 12 20 18 24 Damage Taken 2755 | . 275 513 1019 948 Core 1671 | . 81 333 542 715 Absorbed by Shields . | . . . . . Core Remaining (%) 46 | 100 67 16 1 . Volleys Fired 12 | 6 6 . . . Largest 2 | 2 2 . . . Hottest 60 | 60 60 . . . Shots Fired 24 | 12 12 . . . Gun 24 | 12 12 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 12 | 6 6 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 12 | 6 6 . . . Robot Hit Streak 3 | 3 2 . . . Robot Miss Streak 3 | 2 3 . . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 12 | 8 4 . . . Core Hits 26 | 3 4 5 13 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 262 | 76 55 18 43 70 Guns 126 | 76 50 . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 136 | . 5 18 43 70 Kinetic 53 | 37 16 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 73 | 39 34 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 4 9 9 Average Corruption 5 | . . 4 6 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 1 7 1 Message Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 4 | . . 1 3 . Data Loss (major) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 90 | . 2 8 12 68 Shots . | . . . . . Rammed 21 | . 1 7 12 1 Targets Rammed 36 | . 1 7 27 1 Kicked 15 | . . . 15 . Crushed . | . . . . . Highest Temperature 40 | 40 40 . 5 . Average Temperature 21 | 26 20 . 3 . Received Heat Transfer 789 | . 48 201 540 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 145 | 5 103 85 145 85 Initial 65 | . 3 12 35 65 Average 43 | 2 34 28 70 68 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 9 7 15 5 Peak Tracking Total 8 | . 4 7 8 3 Tactical Retreats 6 | . . 1 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . . 1 1 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 4 | . . 1 3 . Successful . | . . . . . Failed 4 | . . 1 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1537 | 191 535 214 330 267 Spaces Moved 1107 | 111 306 162 292 236 Core 586 | 21 . 41 288 236 Treads 280 | 90 190 . . . Legs 4 | . . . 4 . Wheels 36 | . . 36 . . Hover . | . . . . . Flight 201 | . 116 85 . . Fastest Speed 50 | 50 120 50 50 50 Average Speed 125 | 139 162 125 99 102 Slowest Speed 300 | 160 280 200 200 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 7 22 18 22 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed 9 | . . . . 9 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1238 | 137 341 172 328 260 Wait 12 | 2 . . . 10 Move 1103 | 110 305 161 291 236 Hop . | . . . . . Pick Up 27 | 11 8 2 4 2 Fast Attach . | . . . . . Attach 24 | 7 6 2 6 3 Detach 4 | 1 3 . . . Swap . | . . . . . Drop 12 | . 12 . . . Fire 12 | 6 6 . . . Melee . | . . . . . Ram 29 | . 1 7 12 9 Kick 15 | . . . 15 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 90 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 410 | -10/Materials | Identified exit to Mines 712 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Utility x2 803 | -9/Materials | Discovered new exit (range 9) 924 | -9/Materials | Core integrity fell below 50% 935 | -9/Materials | Core integrity fell below 20% 938 | -9/Materials | Discovered new exit (range 4) 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Weapon x2 951 | -8/Materials | Lost 5 parts (1p2n2w) 1102 | -8/Materials | Lost 3 parts (1p1u1w) 1217 | -8/Materials | Core integrity fell below 50% 1227 | -8/Materials | Core integrity fell below 20% 1247 | -8/Materials | Lost 4 parts (1p2n1w) 1249 | -8/Materials | Discovered new exit (range 7) 1271 | -8/Materials | Entered Factory 1271 | -7/Factory | Evolved 2 slots: Utility x2 1506 | -7/Factory | Core integrity fell below 50% 1534 | -7/Factory | Core integrity fell below 20% 1538 | -7/Factory | Core destroyed Last Messages --------------- Adv. Visual Processing Unit temporarily disabled. Slammed into Fusion Modulator. Destabilizing: Core damaged (-28). Destabilizing: Core damaged (-14). Slammed into Fusion Modulator. Destabilizing: Core damaged (-35). Slammed into Fusion Modulator. Destabilizing: System corrupted (+2). Slammed into Fusion Modulator. Adv. Visual Processing Unit broken. Destabilizing: Short circuit. Slammed into Fusion Modulator. Destabilizing: System corrupted (+2). System corrupted: Substantial component data lost. Slammed into Fusion Modulator. Destabilizing: Core damaged (-14). Slammed into Fusion Modulator. Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????##############???????? | | ????????????????????????# #???????? | | ????????????????????????# [ #???????? | | ????????????????????????# #???????? | | ????????????????????????# ]]] #???????? | | ????????????????????????# ]]] #???????? | | ?????????????????????#### ]] #???????? | | ?????????????????????# # s #???????? | | ?????????????????????# ## s #???????? | | ?????????????????????# ##@""" """ #???????? | | ?????????????????????# ## """ """ #???????? | | ?????????????????????# ##s""" """ #???????? | | ?????##############??# ## #???????? | | ###### #??# ########+######???????? | | # ####+##### #?????????? | | # = + # #?????????? | | # # """ # #?????????? | | # # """ # #?????????? | | # "" "" # """ # #?????????? | | # "" "" # # ###?????????? | | # """ """ # """ # #???????????? | | # """ """ ! # """ # #???????????? | | # """ """ # """ + #########???? | | # # ! # # ????? | | + ####/##### # ???? | | ############## # # """" ?? | | #????????????# """ # # """" ?? | | #????????????# "T" # # """" = ? | | #????????????# [ # # """" # | | #????????????# # + """" # | | #????????????#! """ # # """" ""?? | | #????????????# """ # # """" ""?? | | "" #????????????# """ # # F?? | | "" #????????????# # #=== ""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Fist Fight Made in Tau Ceti IV One Hack Too Far Risk Taker Challenges ------------ None Game ------ Seed CoordinationProtonReplicator Manual? 0 Play Time 00:17:30 Cumulative 0.7 hours Start 2025.02.23 @ 17:31:55 End 2025.02.23 @ 17:47:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65aa94c2-234f-4913-8f83-0ad8c7471ad1