Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 07:50:56 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (3435) 3435 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 6977 Bonus ------- High Alert Combat Kills 277 Cogmind --------- Core Integrity 630/700 Matter 6/300 Energy 280/280 System Corruption 13% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector Weapon Cycler Improved Light Armor Plating (fused) > --- WEAPON (4) ------- Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Cooled Deuterium Engine Wheel Compact Wheel Small Battery (100) High-capacity Matter Pod (200) Active Sensor Suite Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Recalibrator Improved EM Shotgun Improved EM Shotgun Grenade Launcher Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Deuterium Engine Wheel Compact Wheel Small Battery High-capacity Matter Pod Active Sensor Suite Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Recalibrator Improved EM Shotgun Improved EM Shotgun Grenade Launcher Rocket Launcher Scythe [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 93 | 6 11 24 3 30 19 Power 9 | 1 2 2 . 1 3 Engine 8 | 1 2 1 . 1 3 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 23 | 2 5 5 2 5 4 Treads 5 | . 2 1 . . 2 Leg . | . . . . . . Wheel 18 | 2 3 4 2 5 2 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 5 1 9 4 Device 5 | . . 1 . 1 3 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 13 | . . 3 1 8 1 Artifact . | . . . . . . Weapon 40 | 2 3 12 . 15 8 Energy Gun 19 | . 1 5 . 12 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 16 | 2 1 5 . 2 6 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 3 . 3 2 Corrupted Parts 4 | . . . . 3 1 System Corruption 20 | . . . . 13 7 Parts Lost 42 | . 6 10 4 15 7 Power 5 | . 2 2 . . 1 Propulsion 11 | . 2 3 3 2 1 Utility 12 | . . 2 1 7 2 Weapon 14 | . 2 3 . 6 3 Highest Loss Streak 9 | . 3 3 3 9 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 82 92 89 94 87 Engine 6 | . 12 6 . 7 6 Core 2 | . . 3 11 1 . Treads 1 | . . 5 . . . Wheel 23 | . 27 26 23 25 14 Device 8 | . . 6 11 6 18 Storage 10 | . 14 11 11 9 7 Protection 10 | . . 10 10 16 8 Energy Gun 14 | . 4 10 22 26 6 Ballistic Gun 9 | . 21 11 . . 19 Peak Build Rating 44 | 6 7 19 20 33 44 Average Rating 22 | 2 6 13 19 29 39 On Entrance 13 | . 6 7 19 19 31 Naked Turns . | . . . . . . Heaviest Build 84 | 12 19 54 59 84 71 Greatest Support 42 | 20 26 42 42 36 38 Greatest Overweight (x) 8 | . 1 2 2 8 2 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 18 | 6 9 18 20 20 20 Most Carried 20 | 5 9 20 20 20 20 Average Carried 15 | 2 5 10 18 18 19 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 1 9 20 19 20 18 Class Distribution -------------------- 47% | Mutant 33% | Scavenger-Tank 11% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2311 | 182 544 700 30 430 425 Remotely . | . . . . . . Salvage Created 4666 | . 508 1338 354 1603 863 Parts 257 | . 33 77 20 88 39 Haulers Intercepted 13 | . 1 6 . 4 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 93 | . 13 29 9 25 17 Guns 68 | . 8 25 7 13 15 AOE 21 | . 5 4 2 8 2 Classes Destroyed 13 | . 6 1 . 5 1 Worker 6 | . 2 1 . 2 1 Tunneler 1 | . . . . 1 . Hauler 13 | . 1 6 . 4 2 Recycler 2 | . 1 . . 1 . Mechanic 1 | . 1 . . . . Operator 1 | . . . . 1 . Swarmer 24 | . 6 8 3 3 4 Grunt 49 | . 7 14 6 13 9 Brawler 3 | . . . . 3 . Sentry 13 | . . 7 . 4 2 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 7 | . 4 7 3 6 4 Combat Bots Only 5 | . 3 5 3 5 4 Max Kills in Single Turn 4 | . 2 2 2 4 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . 2 2 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 421 | . 74 120 29 112 86 Missed 102 | . 15 30 5 23 29 Damage Taken 5164 | . 691 1046 392 2231 804 Core 776 | . 119 150 83 354 70 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 40 11 . . Regen/Repaired (Parts) 56 | . . 56 . . . Core Remaining (%) 57 | 100 52 . 41 35 . Volleys Fired 250 | . 46 92 15 53 44 Largest 4 | . 2 2 2 3 4 Hottest 135 | . 50 90 90 135 135 Shots Fired 594 | . 85 182 30 152 145 Gun 585 | . 82 178 30 150 145 Cannon . | . . . . . . Launcher 9 | . 3 4 . 2 . Special . | . . . . . . Kinetic 313 | . 82 105 . 6 120 Thermal 43 | . . 43 . . . Explosive 9 | . 3 4 . 2 . Electromagnetic 229 | . . 30 30 144 25 Robot Hit Streak 17 | . 13 13 7 17 8 Robot Miss Streak 5 | . 3 3 4 5 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 . 1 1 5 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 408 | . 53 125 23 118 89 Core Hits 226 | . 26 61 16 77 46 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 7 | . . 7 . . . Burn 6 | . . 6 . . . Destroy 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8383 | . 1022 2298 501 3002 1560 Guns 6472 | . 710 2055 398 1937 1372 Cannons . | . . . . . . Explosions 1911 | . 312 243 103 1065 188 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2934 | . 710 1065 . 65 1094 Thermal 1454 | . . 584 103 621 146 Explosive 948 | . 312 192 . 444 . Electromagnetic 3047 | . . 457 398 1872 320 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 1 . . 13 13 Average Corruption 11 | . 1 . . 12 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . . . 40 35 Message Errors 17 | . . . . 9 8 Matter Fused 15 | . . . . 7 8 Heat Flow Errors 7 | . . . . 6 1 Energy Discharges 2 | . . . . 1 1 Parts Rejected 3 | . . . . 3 . Parts Fused 3 | . . . . 1 2 Data Loss (minor) 6 | . . . . 2 4 Data Loss (major) 3 | . . . . 1 2 Misfires 6 | . . . . 3 3 Alerts 3 | . . . . 1 2 Misdirections 4 | . . . . 4 . Weapon Failures 6 | . . . . 2 4 Overload Shots . | . . . . . . Overflow Damage 194 | . 15 20 24 97 38 Projectiles . | . . . . . . Explosions 194 | . 15 20 24 97 38 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 968 | . 38 49 94 652 135 Shots 19 | . 1 2 2 11 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 774 | . 5 99 103 774 221 Average Temperature 116 | . 5 20 41 196 54 Received Heat Transfer 1293 | . 240 321 186 387 159 Effects 19 | . . . . 19 . Shutdowns 4 | . . . . 4 . Energy Bleed 4 | . . . . 4 . Interference 5 | . . . . 5 . Matter Decay 2 | . . . . 2 . Damage (minor) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 4 . Combat Hostiles 4 | . . . . 4 . Parts Fried 16 | . . 1 2 13 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 5 . . . Heat Transferred 2528 | . . 1728 100 550 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 16 | . . 3 3 7 3 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 626 | . 240 600 298 626 597 Initial 284 | . . 69 207 72 284 Average 319 | . 116 339 240 383 402 Maximum Alert Level 2 | . 1 2 1 2 2 Low Security (%) 31 | 100 89 29 44 20 . Level 1 32 | . 10 30 55 24 43 Level 2 36 | . . 39 . 55 56 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 3 . 3 8 Investigation 2 | . 1 1 . . . Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 2 . 2 3 Assault 1 | . . . . 1 . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 2 3 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 142 | . 17 44 9 49 23 Peak Tracking Total 7 | . 3 7 3 7 4 Tactical Retreats 11 | . 1 3 . 7 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . 2 1 . 5 1 Max in Single Turn 2 | . 1 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 5 9 . 7 2 Terminals 15 | . 4 5 . 5 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 3 | . . 2 . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 8 20 . 18 2 Successful 32 | . 5 14 . 12 1 Failed 16 | . 3 6 . 6 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 2 7 . 11 1 Terminals 30 | . 7 9 . 13 1 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 10 | . . 6 . 4 . Garrison Access 1 | . . . . . 1 Terminal Hacks 5 | . 2 1 . 2 . Hauler Manifests 3 | . 1 1 . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 1 1 . 1 . Report Inventory 3 | . 1 1 . 1 . Scanalyzer 10 | . . 6 . 4 . Insert Component 6 | . . 3 . 3 . Analyze 4 | . . 3 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 2 4 . 5 1 Terminals 12 | . 2 4 . 5 1 Botnet 12 | . 2 4 . 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 12 | . 3 4 . 3 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . Part Schematics Acquired 4 | . . 3 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4990 | 35 625 1290 706 1351 983 Spaces Moved 3431 | 38 510 770 528 876 709 Core 22 | 22 . . . . . Treads 7 | . 7 . . . . Legs . | . . . . . . Wheels 3402 | 16 503 770 528 876 709 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 108 101 105 Average Speed 106 | 62 85 107 118 111 107 Slowest Speed 200 | 80 160 120 120 200 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 3 92 66 85 48 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 178 | . 15 44 12 96 11 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 175 | . 15 44 12 96 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4299 | 48 611 1061 578 1131 870 Wait 410 | . 29 131 31 142 77 Move 3426 | 37 509 769 527 875 709 Hop . | . . . . . . Pick Up 90 | 5 15 35 2 23 10 Fast Attach 10 | 2 . . . 5 3 Attach 57 | 4 6 17 3 18 9 Detach . | . . . . . . Swap 26 | . 5 7 . 7 7 Drop 27 | . 1 10 . 8 8 Fire 250 | . 46 92 15 53 44 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Lost 3 parts (1p1n1w) 416 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Discovered new exit (range 15) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Lost 3 parts (1p1n1u) 1005 | -9/Materials | Discovered new exit (range 16) 1109 | -9/Materials | Discovered new exit (range 5) 1215 | -9/Materials | Discovered new exit (range 14) 1308 | -9/Materials | Repaired Autogun? 1951 | -9/Materials | Entered Mines 1955 | -9/Mines | Core integrity fell below 50% 1986 | -9/Mines | Lost 3 parts (2n1u) 2241 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2396 | -9/Mines | Discovered new exit (range 15) 2648 | -9/Mines | Discovered new exit (range 8) 2657 | -9/Mines | Entered Materials 2657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2835 | -8/Materials | Discovered new exit (range 10) 2909 | -8/Materials | Found Corrupted Prototype Device 2929 | -8/Materials | Lost 9 parts (6u3w) 3145 | -8/Materials | Core integrity fell below 50% 3170 | -8/Materials | System corruption reached 10% 3408 | -8/Materials | Lost 4 parts (1u3w) 3471 | -8/Materials | Build established: Scavenger-Tank 3825 | -8/Materials | Identified Active Sensor Suite 3857 | -8/Materials | First assault squad dispatched 3979 | -8/Materials | Discovered new exit (range 5) 4008 | -8/Materials | Entered Factory 4008 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4218 | -7/Factory | Garrison activated, responded to threat 4329 | -7/Factory | System corruption reached 10% 4543 | -7/Factory | Garrison activated, responded to threat 4947 | -7/Factory | Discovered new exit (range 13) 4948 | -7/Factory | Lost 3 parts (1n2w) 4991 | -7/Factory | Self-destructed Last Messages --------------- 04887_ Wheel destroyed. 04888_ Y-54 Guardian destroyed. 04889_ K-01 Serf collects debris. 04903_ A-02 Transporter calls for reinforcements. 04903_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04904_ Autogun destroyed. 04913_ X 7YBVP:P,VSLBPA,PHWOQ 04913_ System corrupted: Enh. Autogun jammed. 04915_ P-60 Hacker destroyed. 04915_ Switching to secondary target: G-47 Trooper. 04917_ Autogun destroyed. 04919_ G-47 Trooper destroyed. 04919_ Switching to secondary target: G-47 Trooper. 04920_ G-47 Trooper destroyed. 04922_ Acquired 42 matter. 04930_ System corrupted: Component data lost. 04945_ K-01 Serf cleans the Neutrino Reactor. 04947_ EXIT=FOUND 04951_ :7AQZI4|Y|UJ%U=8Q4B=T9I 04966_ W-25 Informer sends out distress signal. 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EM Shotgun | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed IonicSalvageRedistributor Manual? 0 Play Time 01:13:01 Cumulative 36.6 hours Start 2025.01.15 @ 11:25:19 End 2025.01.16 @ 07:50:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 648ca11e-bdbc-4691-b85c-3c4ed6e62bd4