Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.22 @ 23:03:06 Player: Yosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (293) 1465 Value Destroyed (15667) 15667 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (8430) 8430 TOTAL SCORE: 34802 Bonus ------- High Alert Combat Kills 2893 Follower Combat Kills 644 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -107 Cogmind --------- Core Integrity 1055/1600 Matter 280/300 Energy 496/520 System Corruption 35% Temperature Cool (15) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (5) ------- Gamma Rifle Gamma Rifle Heavy Laser Heavy Laser Enhanced Nova Cannon > --- INVENTORY (15) --- Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Experimental Energy Well (600) Experimental Energy Well (600) Phase Gun Enhanced Quantum Rifle HERF Cannon HERF Cannon Enhanced Nova Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Targeting Computer Improved Energy Mantle Improved Component Analysis Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Medium Treads Medium Treads Advanced Heavy Treads Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Heavy Laser Heavy Laser Enhanced Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Gamma Bomb Array [Rating: 186] Favorites ----------- Power Reinforced Quantum Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Layered Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . . . . 1 . . . . 1 . . . . 1 . 1 . . Utility 9 | . . . . . 3 2 . . . 1 . . . . . 1 1 . 1 Weapon 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Parts Attached 440 | 6 7 2 . . 12 3 18 9 12 42 13 16 . 17 59 56 13 46 109 Power 37 | 1 . . . . 2 . 2 1 . 4 1 1 . . 3 4 1 7 10 Engine 10 | 1 . . . . 1 . . . . 2 1 1 . . 2 1 . 1 . Core 8 | . . . . . 1 . 2 1 . 2 . . . . 1 . . 1 . Reactor 19 | . . . . . . . . . . . . . . . . 3 1 5 10 Propulsion 80 | 2 2 . . . 1 . 3 4 2 7 2 6 . 7 14 13 2 3 12 Treads 38 | 2 . . . . . . . 1 1 2 1 2 . 7 2 3 2 3 12 Leg 10 | . . . . . . . 2 2 . 3 . 3 . . . . . . . Wheel 31 | . 2 . . . 1 . 1 1 1 2 1 1 . . 11 10 . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 168 | 1 4 . . . 5 2 6 2 3 19 3 4 . 7 20 26 4 15 47 Device 74 | . . . . . 1 1 2 . . 6 . 1 . 5 10 14 2 7 25 Storage 23 | 1 2 . . . . . . . . . 1 . . 1 . 6 . 6 6 Processor 26 | . 2 . . . . 1 1 2 . 2 1 2 . 1 3 5 1 1 4 Hackware 15 | . . . . . 1 . . . 2 6 . . . . 4 1 . . 1 Protection 30 | . . . . . 3 . 3 . 1 5 1 1 . . 3 . 1 1 11 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 155 | 2 1 2 . . 4 1 7 2 7 12 7 5 . 3 22 13 6 21 40 Energy Gun 73 | 1 . . . . . . . . . 2 2 3 . 2 16 4 5 11 27 Energy Cannon 10 | . . . . . . . . . . . 1 1 . . . 2 . . 6 Ballistic Gun 10 | 1 . 1 . . . . 1 . . . . . . 1 1 . . 4 1 Ballistic Cannon 20 | . 1 . . . 2 1 4 1 4 6 1 . . . . . . . . Launcher 17 | . . 1 . . . . 2 1 . 1 1 1 . . 1 4 . . 5 Special Weapon 21 | . . . . . . . . . 3 3 2 . . . 4 3 1 4 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . . 2 1 1 . 2 1 Corrupted Parts 13 | . . . . . . . . . . 2 1 3 . 3 . 2 . 1 1 System Corruption 63 | . . . . . . . . . . 8 4 19 . 17 . 10 . 2 3 Parts Lost 148 | . . . . . 2 . 12 2 1 20 9 5 . 2 32 8 4 19 32 Power 18 | . . . . . 1 . 2 . . 4 1 1 . . 2 2 . 2 3 Propulsion 42 | . . . . . . . 3 1 1 6 4 2 . 1 14 . . 2 8 Utility 49 | . . . . . 1 . 4 1 . 6 2 1 . 1 10 3 3 6 11 Weapon 39 | . . . . . . . 3 . . 4 2 1 . . 6 3 1 9 10 Highest Loss Streak 13 | . . . . . 2 . 5 1 1 7 8 3 . 1 13 4 2 6 4 Average Slot Usage (%) 88 | . 97 100 100 100 97 98 96 89 90 85 97 96 86 99 87 79 70 78 84 Engine 3 | . 14 14 14 14 6 7 2 . . 2 6 6 6 6 3 2 . 2 . Core 1 | . . . . . . . 3 7 7 2 . . . . 1 . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . 4 6 6 11 Treads 8 | . 14 . . . . . . 2 10 6 . 6 13 23 11 2 14 12 11 Leg 3 | . . . . . . . 4 11 3 4 17 9 6 1 . . . . . Wheel 7 | . 13 28 28 28 27 23 18 6 7 6 5 5 6 1 7 17 . . . Device 10 | . . . . . 2 6 5 2 . 2 5 . . 12 15 14 23 18 22 Storage 6 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 4 7 4 11 4 Processor 12 | . 11 14 14 14 9 14 18 17 11 10 6 24 26 20 14 12 5 6 9 Hackware 8 | . . . . . 8 7 7 7 17 21 26 13 13 13 6 6 1 . . Protection 4 | . . . . . 15 15 10 7 7 5 6 5 6 . . . . 1 4 Energy Gun 7 | . 6 . . . . . . . . 1 4 11 . 12 13 2 6 13 15 Ballistic Gun 1 | . 14 13 14 14 2 . . . . . . . . . 1 . . 1 1 Ballistic Cannon 3 | . 7 14 14 14 11 9 11 15 8 4 5 . . . . . . . . Special Weapon 1 | . . . . . . . . . 5 5 1 . . . 1 3 2 . . Naked Turns 2 | . . . . . . . . . . . . . . . 2 . . . . Heaviest Build 168 | 14 91 91 91 91 99 100 133 133 132 132 111 113 108 110 132 90 77 121 168 Greatest Support 225 | 40 40 24 24 24 36 36 36 20 10 40 28 30 10 96 108 140 210 205 225 Greatest Overweight (x) 13 | 1 3 3 3 3 3 2 11 13 13 13 11 10 10 10 10 4 . . 1 Average Overweight (x) 3 | . 1 3 3 3 2 2 3 10 12 8 9 7 9 2 3 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 Average Capacity 20 | 7 18 25 25 25 25 25 25 25 25 25 25 25 25 25 24 11 15 15 15 Most Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 Average Carried 19 | 2 16 25 25 25 24 23 23 24 24 23 24 24 25 24 22 10 13 14 13 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 15 15 15 15 Final Carried 25 | 4 25 25 25 25 25 24 25 25 25 25 25 25 25 24 5 14 15 15 13 Class Distribution -------------------- 25% | Bothacker-Mutant 23% | Scavenger-Mutant 17% | Mutant 14% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 8333 | 246 192 27 . . 547 . 881 337 287 1121 210 328 . 168 548 882 206 450 1903 Remotely 1179 | . . . . . 255 . 288 78 . 467 81 . . 10 . . . . . Salvage Created 15510 | . 410 12 . . 503 . 462 358 136 376 154 695 . 196 1497 1447 462 2243 6559 Parts 632 | . 23 3 . . 26 . 18 25 11 21 7 23 . 7 70 57 14 103 224 Haulers Intercepted 12 | . 2 . . . 3 . . 1 . . . . . . . 1 . . 5 Recyclers Shooed 12 | . . . . . . . . . . 3 . . . . . 3 . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . 6 9 . 12 . . . . . Prevented 16 | . . . . . . . . . . . 7 9 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 247 | . 7 3 . . 8 . 21 10 4 15 5 13 . 4 27 24 6 26 74 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Guns 115 | . 6 1 . . 2 . 1 . . . . 2 . 4 21 5 3 15 55 Cannons 58 | . 1 . . . 6 . 10 7 4 14 3 3 . . . 2 . 3 5 AOE 47 | . . 2 . . . . 10 3 . . 2 5 . . 4 15 . . 6 Classes Destroyed 18 | . 3 1 . . 3 . 2 2 1 1 . 1 . . . 1 . 2 1 Worker 15 | . . . . . . . . . . 2 . . . . 4 2 . 5 2 Builder 13 | . . . . . 1 . . 2 . . . . . . 2 2 . 4 2 Hauler 12 | . 2 . . . 3 . . 1 . . . . . . . 1 . . 5 Recycler 10 | . . . . . 1 . . 1 . . . . . . 1 2 . 2 3 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 Swarmer 44 | . . 3 . . . . 6 3 . 4 3 3 . 2 10 4 . . 6 Cutter 3 | . . . . . . . . . . . . . . . . . . 3 . Grunt 79 | . 7 . . . 6 . 11 3 1 4 1 7 . 1 . 15 3 . 20 Brawler 4 | . . . . . . . . 1 . . . 1 . . . . 1 . 1 Duelist 7 | . . . . . . . 1 . . . . . . 1 . . . . 5 Sentry 19 | . . . . . 2 . 2 . . 1 . 1 . . 2 . 2 3 6 Specialist 4 | . . . . . . . . . 2 . . . . . 2 . . . . Hunter 29 | . . . . . . . 1 1 1 2 1 . . . 7 1 . 8 7 Programmer 55 | . . . . . . . . 2 . 4 . . . . 6 4 . 11 28 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 3 . . 3 . 6 8 2 3 2 6 . 2 5 5 3 6 11 Combat Bots Only 10 | . 2 3 . . 3 . 6 5 2 3 2 6 . 2 5 5 3 5 10 Max Kills in Single Turn 5 | . 1 2 . . 2 . 4 4 1 1 1 5 . 1 3 3 1 3 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . 2 . . . . 4 2 . . 1 5 . . 3 2 . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 31621 | . 224 97 . . 425 . 1393 468 552 2653 1035 1278 . 452 4286 2464 717 4228 11349 Core 3495 | . . 21 . . 62 . 114 30 49 396 125 231 . 86 921 539 99 277 545 Absorbed by Shields 4609 | . . . . . . . 37 . . . . . . . . 616 54 . 3902 Reduced by Siege Mode 2418 | . . . . . . . . . . . . . . . . 151 129 547 1591 Core Remaining (%) 64 | 100 . . . 91 88 . . . 72 . . . . 1 7 53 92 80 65 Volleys Fired 790 | . 38 4 . . 47 . 45 25 26 93 23 24 . 12 66 77 31 60 219 Largest 5 | . 2 2 . . 2 . 2 2 1 2 1 2 . 2 3 1 3 4 5 Hottest 538 | . 60 59 . . 83 . 83 92 53 92 75 130 . 150 243 110 174 344 538 Shots Fired 1806 | . 74 7 . . 78 . 77 47 26 109 23 40 . 24 161 78 45 217 800 Gun 1276 | . 64 3 . . 20 . 2 . . 10 4 26 . 24 152 24 43 210 694 Cannon 425 | . 10 3 . . 58 . 68 45 13 78 15 13 . . . 27 1 . 94 Launcher 45 | . . 1 . . . . 7 2 . . 2 1 . . 2 18 . . 12 Special 60 | . . . . . . . . . 13 21 2 . . . 7 9 1 7 . Kinetic 434 | . 46 6 . . 78 . 70 45 13 78 8 . . . 6 . . 15 69 Thermal 1089 | . . . . . . . . . . . . 1 . 24 146 24 43 178 673 Explosive 33 | . . 1 . . . . 7 2 . . 2 1 . . 2 18 . . . Electromagnetic 197 | . 28 . . . . . . . . 10 11 38 . . . 27 1 24 58 Robot Hit Streak 62 | . 10 4 . . 8 . 17 20 9 12 5 8 . 9 28 30 20 48 62 Robot Miss Streak 8 | . 4 . . . 4 . 8 6 3 7 4 2 . 2 4 2 1 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 18 | . 1 . . . . . . . . . . . . . 3 . . 3 11 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 . . 1 1 Capacitor 66 | . . . . . . . . . . . . . . . . 45 21 . . Shots Hit Robots 1385 | . 46 3 . . 48 . 57 34 19 96 19 29 . 16 116 65 40 169 628 Core Hits 738 | . 18 3 . . 28 . 66 36 16 68 15 21 . 8 52 63 15 85 244 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 1 . . . 1 Critical Strikes 32 | . 1 . . . 1 . . . . . . . . . 4 2 2 8 14 Burn 24 | . . . . . . . . . . . . . . . 3 2 2 8 9 Meltdown 2 | . . . . . . . . . . . . . . . . . . . 2 Destroy 3 | . . . . . . . . . . . . . . . 1 . . . 2 Blast 1 | . . . . . 1 . . . . . . . . . . . . . . Corrupt 2 | . 1 . . . . . . . . . . . . . . . . . 1 Melee Attacks 9 | . . . . . 4 . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . 5 . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44312 | . 702 230 . . 1081 . 1897 1318 216 2028 636 1327 . 334 3752 4741 1004 4874 20172 Guns 27380 | . 539 26 . . 140 . 31 . . 217 49 388 . 334 3362 726 1004 4750 15814 Cannons 8622 | . 150 22 . . 794 . 945 754 216 1598 382 353 . . . 759 . . 2649 Explosions 8006 | . . 182 . . . . 921 564 . 213 205 586 . . 390 3256 . . 1689 Melee 147 | . . . . . 147 . . . . . . . . . . . . . . Ramming 34 | . 13 . . . . . . . . . . . . . . . . 1 20 Kinetic 6780 | . 394 48 . . 934 . 976 754 216 1598 198 . . . 103 . . 266 1293 Thermal 26968 | . . . . . . . . . . 213 55 100 . 334 3306 882 1004 4282 16792 Explosive 5768 | . . 182 . . . . 921 564 . . 150 508 . . 343 3100 . . . Electromagnetic 4615 | . 295 . . . . . . . . 217 233 719 . . . 759 . 325 2067 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 147 | . . . . . 147 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . . . . 12 6 25 25 42 2 13 1 19 35 Average Corruption 15 | . . . . . . . . . . 2 2 20 25 25 1 7 1 13 20 Corruption Purged 17 | . . . . . . . . . . 12 . . . . . 5 . . . Effects 430 | . . . . . . . . . . 14 6 69 8 37 3 22 2 30 239 Message Errors 109 | . . . . . . . . . . 5 4 20 3 11 2 8 1 10 45 Matter Fused 93 | . . . . . . . . . . 2 . 18 . 7 . 5 . 5 56 Heat Flow Errors 54 | . . . . . . . . . . 1 2 13 . 2 . 2 . 7 27 Energy Discharges 43 | . . . . . . . . . . 2 . 4 3 5 . 1 . . 28 Parts Rejected 8 | . . . . . . . . . . . . . . 2 . 1 . 1 4 Data Loss (minor) 42 | . . . . . . . . . . 3 . 6 2 4 . 1 1 2 23 Data Loss (major) 20 | . . . . . . . . . . 1 . 2 . 2 . 1 . 2 12 Misfires 17 | . . . . . . . . . . . . 2 . 2 . 1 . 2 10 Alerts 7 | . . . . . . . . . . . . 2 . . . 1 . . 4 Misdirections 6 | . . . . . . . . . . . . . . . . 1 . . 5 Weapon Failures 31 | . . . . . . . . . . . . 2 . 2 1 . . 1 25 Overload Shots 21 | . . . . . . . . . . . . . . . 14 7 . . . Overflow Damage 417 | . 3 13 . . 4 . . 22 . 134 14 5 . . 81 71 . . 70 Projectiles 73 | . 3 13 . . 4 . . 19 . 6 . 5 . . . . . . 23 Explosions 343 | . . . . . . . . 3 . 128 14 . . . 81 71 . . 46 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Knockbacks 89 | . 3 1 . . 6 . 9 13 9 41 7 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 84 | . 2 1 . . 5 . 8 13 9 39 7 . . . . . . . . Secondary 5 | . 1 . . . 1 . 1 . . 2 . . . . . . . . . Self-Inflicted Damage 1245 | . 6 43 . . . . 77 40 . 50 39 62 . . 100 450 . . 378 Shots 41 | . . 1 . . . . 2 1 . 1 1 2 . . 1 14 . . 18 Rammed 5 | . 1 . . . . . . . . . . . . . . . . . 4 Targets Rammed 6 | . 1 . . . . . . . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 560 | . 36 . . . 48 . 102 261 108 244 223 560 . 126 298 336 105 430 440 Average Temperature 96 | . 15 . . . 18 . 33 85 37 66 59 146 . 36 76 135 34 113 125 Received Heat Transfer 3993 | . 108 . . . 243 . 513 117 216 384 . 601 . 144 366 423 145 45 688 Effects 23 | . . . . . . . . 1 . . . 12 . . . . . 3 7 Shutdowns 8 | . . . . . . . . . . . . 1 . . . . . 2 5 Energy Bleed 3 | . . . . . . . . 1 . . . 1 . . . . . 1 . Interference 7 | . . . . . . . . . . . . 7 . . . . . . . Matter Decay 3 | . . . . . . . . . . . . 1 . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations 35 | . . . . . . . . . . . . . . . . 1 2 8 24 Total Turns 889 | . . . . . . . . . . . . . . . . 51 49 150 639 Longest Duration 96 | . . . . . . . . . . . . . . . . 51 28 43 96 Robots Corrupted 10 | . . . . . . . . . . 1 . 3 . . . 2 . . 4 Combat Hostiles 7 | . . . . . . . . . . 1 . 3 . . . 1 . . 2 Parts Fried 19 | . . . . . . . . . . 1 1 2 . . . 4 . 1 10 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted 19 | . . . . . . . . . . . . . . . 2 1 3 7 6 Combat Hostiles 19 | . . . . . . . . . . . . . . . 2 1 3 7 6 Parts Melted 159 | . . . . . . . . . 1 1 2 . . 1 22 3 4 43 82 Heat Transferred 38143 | . . . . . . . . . . 100 . 87 . 592 5292 1720 1903 8372 20077 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 1 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 1623 | . 269 110 . . 226 25 704 451 409 352 . . . . 531 653 383 429 1623 Initial 369 | . . 40 . . . 13 17 369 246 214 . . . . 69 12 283 133 223 Average 442 | . 102 92 . . 93 13 408 314 319 151 . . . . 199 268 274 281 975 Maximum Alert Level 5 | . 1 . . . 1 . 3 2 2 1 . . . . 2 2 1 2 5 Low Security (%) 33 | 100 87 100 . 100 89 100 19 4 . 61 . . . . 55 47 16 24 . Level 1 35 | . 12 . . . 10 . 22 87 87 38 . . . . 34 31 83 68 15 Level 2 9 | . . . . . . . 52 7 12 . . . . . 10 20 . 7 13 Level 3 8 | . . . . . . . 5 . . . . . . . . . . . 28 Level 4 12 | . . . . . . . . . . . . . . . . . . . 40 Level 5 . | . . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 5 . . . 4 . . 6 . 7 . 1 . . 9 6 1 6 27 Investigation 6 | . 1 . . . . . . 1 . 2 . . . . 1 1 . . . Extermination 24 | . . . . . . . . 2 . 4 . . . . 2 2 1 3 10 Reinforcement 17 | . 4 . . . 1 . . 3 . 1 . . . . 2 2 . 2 2 Assault 16 | . . . . . . . . . . . . 1 . . 2 1 . 1 11 Garrison 9 | . . . . . 3 . . . . . . . . . 2 . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . 1 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . 2 . . . . 1 . . . . 1 2 1 3 1 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . 19 Distress Signals 19 | . . . . . . . . . . . . . . . . . . . 19 Times Spotted 413 | . 24 3 . . 18 . 25 13 14 38 9 20 . 12 29 43 10 43 112 Peak Tracking Total 11 | . 5 3 . . 5 . 7 4 7 4 5 8 . 6 5 7 5 11 9 Tactical Retreats 21 | . . . . . . . . 1 . 4 1 3 . 2 1 8 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 26 | . 2 . . . . . 2 1 3 . . . . . 3 4 1 . 10 Indirectly 6 | . . . . . . . . . . . . . . . . . . . 6 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 19 | . 1 . . . . . 2 . 2 2 . 2 . . 4 2 . . 4 Max in Single Turn 2 | . 1 . . . . . 1 . 1 2 . 1 . . 1 1 . . 1 Garrison Access 5 | . . . . . . . . . . . . . . . 2 . . . 3 Garrison Relay 4 | . . . . . . . 2 . 2 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 38 | . 1 1 1 . 5 2 . 4 . 7 . 1 4 . 1 5 . 2 4 Terminals 17 | . 1 1 . . 2 1 . 1 . 4 . . . . 1 3 . 2 1 Fabricators 3 | . . . . . . . . 2 . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 2 . . . . . 1 . . 1 Scanalyzers 3 | . . . . . 2 . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . . . . . . . . . 2 Total Hacks 123 | . 2 2 1 . 24 3 . 9 . 13 . 10 29 . 4 17 . 3 6 Successful 90 | . 1 1 1 . 17 1 . 5 . 7 . 10 29 . 3 11 . 1 3 Failed 33 | . 1 1 . . 7 2 . 4 . 6 . . . . 1 6 . 2 3 Catastrophic 4 | . 1 . . . . . . . . 1 . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 19 | . 1 1 1 . 3 2 . 1 . . . . . . 1 6 . 3 . Terminals 42 | . 2 2 . . 6 2 . 1 . 8 . . . . 4 12 . 3 2 Fabricators 10 | . . . . . . . . 6 . . . . . . . 4 . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 2 . . . . . 1 . . 1 Scanalyzers 19 | . . . . . 16 . . . . 3 . . . . . . . . . Garrison Access 6 | . . . . . . 1 . 2 . . . . . . . . . . 3 Terminal Hacks 56 | . 1 1 1 . 1 . . . . 3 . 10 29 . 3 7 . . . Record 26 | . . . . . . . . . . 1 . 10 11 . . 4 . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . 3 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . . . . . . . 2 . . . Network Status 2 | . . . . . . . . 1 . . . . . . . 1 . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 . . . . . 1 . . . Report Inventory 3 | . . . . . . . . . . 2 . . . . . 1 . . . Scanalyzer 18 | . . . . . 16 . . . . 2 . . . . . . . . . Insert Component 8 | . . . . . 7 . . . . 1 . . . . . . . . . Analyze 10 | . . . . . 9 . . . . 1 . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 . 2 . . . . . . . . . . 3 Unlock Access 2 | . . . . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 2 Coupler Status 2 | . . . . . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . 1 . 1 . Terminals 2 | . . . . . . . . . . . . . . . . 1 . 1 . Botnet 1 | . . . . . . . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 1 . . 5 2 . 4 . 5 . . . . 1 4 . 2 3 Full Trace Events 4 | . . . . . . . . 1 . 2 . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 6 . . . . 1 . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 6 . . . . 1 . . . . . . . . . Part Schematics Acquired 7 | . . . . . 6 . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer 2 | . . . . . . . 1 . 1 . . . . . . . . . . Hotswap 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 36 | . . . . . . . . . 7 15 1 . . . 6 6 1 . . Non-combat 18 | . . . . . . . . . . 6 . . . . 5 6 1 . . Combat 18 | . . . . . . . . . 7 9 1 . . . 1 . . . . Robot Hacks Applied 42 | . . . . . . . . . 9 18 2 . . . 6 6 1 . . parse_system 2 | . . . . . . . . . 1 1 . . . . . . . . . no_distress 4 | . . . . . . . . . . 2 . . . . 2 . . . . start_evac 4 | . . . . . . . . . . 2 . . . . . 2 . . . drop_inventory 3 | . . . . . . . . . . 1 . . . . 1 1 . . . find_recycling 1 | . . . . . . . . . . 1 . . . . . . . . . ignore_parts 5 | . . . . . . . . . . 2 . . . . 2 1 . . . find_shortcuts 1 | . . . . . . . . . 1 . . . . . . . . . . link_fov 2 | . . . . . . . . . . 1 . . . . . . 1 . . mark_system 1 | . . . . . . . . . . 1 . . . . . . . . . link_complan 1 | . . . . . . . . . . 1 . . . . . . . . . disrupt_area 2 | . . . . . . . . . 1 1 . . . . . . . . . spike_heat 4 | . . . . . . . . . 1 2 1 . . . . . . . . amplify_resonance 4 | . . . . . . . . . 3 1 . . . . . . . . . go_dormant 1 | . . . . . . . . . . . 1 . . . . . . . . streamctrl_high 4 | . . . . . . . . . 2 1 . . . . 1 . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . 1 . . . formatsys_high 2 | . . . . . . . . . . 1 . . . . . 1 . . . Relay Couplers Released 24 | . . . . . . . 6 . 9 . . . . . 5 . . . 4 Machine Destruction 20 | . . . . . . . 6 . 9 . . . . . 5 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Attached 10 | . . . . . . . . . 2 5 . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 4 . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 19 | . . . . 3 . . . 3 2 2 . 4 . 1 1 3 . . . Largest Group 4 | . . . . 3 3 . . 3 2 2 1 4 3 3 1 2 . . . Highest-Rated Group 129 | . . . . 74 74 . . 60 64 64 32 85 65 95 129 58 . . . Highest-Rated Ally 129 | . . . . 31 31 . . 20 32 32 32 25 25 95 129 58 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 114 | . . . . . 42 . . 22 4 19 3 7 . 8 6 3 . . . Total Damage 2527 | . . . . . 547 . . 288 124 822 56 124 . 275 152 139 . . . Kills 20 | . . . . . 4 . . 2 1 7 1 3 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . . 12 . . . . Items 12 | . . . . . . . . . . . . . . . 12 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 20470 | 113 715 470 387 88 912 183 665 1082 888 2467 926 1480 222 727 1186 1216 661 1083 4999 Spaces Moved 9297 | 58 380 329 286 65 489 149 316 382 287 926 373 658 103 275 476 835 310 385 2215 Core 180 | 5 . . . . . . . . . . . . . . 19 156 . . . Treads 3616 | 53 148 . . . . . . 1 . 17 . . . 219 150 118 310 385 2215 Legs 1 | . . . . . . . . . . . . 1 . . . . . . . Wheels 5500 | . 232 329 286 65 489 149 316 381 287 909 373 657 103 56 307 561 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 135 135 135 120 120 120 240 260 120 145 145 215 215 50 50 176 165 150 Average Speed 172 | 153 143 135 135 135 120 120 148 252 269 218 227 201 215 237 175 95 178 174 161 Slowest Speed 640 | 160 160 135 135 135 135 120 255 640 275 400 245 330 230 242 320 180 180 176 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 50 68 70 23 29 3 47 9 41 21 55 79 74 45 12 24 6 14 50 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . 2 1 . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . . . 3 3 . 2 . . . . . Spaces Dug 60 | . . . . . 3 . . 11 . . . . . . . 25 . 5 16 Terrain Destroyed 422 | . . 16 . . 4 . 16 15 . 9 49 29 . . 41 160 . 7 76 Melee 8 | . . . . . 3 . . . . . . . . . . . . 5 . Projectile 41 | . . 2 . . 1 . . . . . . . . . 4 . . 2 32 AOE 372 | . . 14 . . . . 16 15 . 9 49 29 . . 37 160 . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Acc Total 12518 | 79 479 349 287 65 734 152 445 463 384 1268 427 773 105 323 716 1214 400 646 3209 Wait 1354 | 12 21 11 . 1 149 . 17 19 14 170 4 22 . 8 52 178 35 106 535 Move 9276 | 57 379 328 285 64 488 148 314 381 286 925 372 657 102 274 475 834 309 384 2214 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 292 | 4 25 2 1 . 19 1 23 13 11 27 9 12 . 4 30 25 7 21 58 Fast Attach 165 | 6 3 . . . 1 . 2 2 . 11 2 6 . 7 21 37 4 20 43 Attach 144 | . . . . . 6 2 10 2 2 17 6 7 . 3 18 13 7 11 40 Detach 55 | . 2 . . . . . 1 2 . 2 . 4 1 3 6 13 1 5 15 Swap 131 | . 4 2 . . 5 1 6 5 10 14 5 3 . 7 20 6 2 15 26 Drop 217 | . 6 2 1 . 15 . 14 14 8 9 3 9 2 5 28 24 4 18 55 Fire 790 | . 38 4 . . 47 . 45 25 26 93 23 24 . 12 66 77 31 60 219 Melee 9 | . . . . . 4 . . . . . . . . . . . . 5 . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . 1 4 Escape Stasis 37 | . . . . . . . 13 . 24 . . . . . . . . . . Rewire 42 | . . . . . . . . . 3 . 3 29 . . . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 13) 114 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 8) 829 | -10/Materials | Entered Mines 944 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1293 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1294 | -10/Mines | Discovered new exit (range 5) 1299 | -10/Mines | Entered Exiles 1333 | -10/Exiles | Met 8R-AWN 1355 | -10/Exiles | Met EX-HEX 1405 | -10/Exiles | Met EX-DEC 1468 | -10/Exiles | Met EX-BIN 1487 | -10/Exiles | Aligned with FarCom system 1488 | -10/Exiles | Given EX-Vault access code 1521 | -10/Exiles | Opened EX-Vault 1528 | -10/Exiles | Found Superbattery 1557 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1671 | -10/Exiles | Discovered new exit (range 12) 1686 | -10/Exiles | Left Exiles lab with Superbattery 1686 | -10/Exiles | Entered Mines 1712 | -9/Mines | Learned Materials emergency access door positions 1754 | -9/Mines | Discovered new exit (range 6) 1762 | -9/Mines | Received a Mining Laser from a helpful Derelict 1774 | -9/Mines | Entered Materials 1774 | -8/Materials | Accompanied by 3 allies 1774 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1779 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2069 | -8/Materials | Garrison activated, responded to threat 2640 | -8/Materials | Discovered new exit (range 8) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Utility x2 2867 | -7/Factory | Identified exit to Garrison 2869 | -7/Factory | Entered Garrison 2924 | -7/Garrison | Triggered checkpoint 2960 | -7/Garrison | Garrison Relay disabled 3106 | -7/Garrison | Triggered checkpoint 3145 | -7/Garrison | Triggered checkpoint 3157 | -7/Garrison | Lost 5 parts (1p1u3w) 3226 | -7/Garrison | Triggered checkpoint 3279 | -7/Garrison | Garrison Relay disabled 3333 | -7/Garrison | Discovered new exit (range 15) 3399 | -7/Garrison | Lost 4 parts (1p2n1u) 3414 | -7/Garrison | Found Hvy. Reactive Plating 3418 | -7/Garrison | Found Hvy. Reactive Plating 3520 | -7/Garrison | Installed Relay Interface Framework 3534 | -7/Garrison | Entered Factory 3629 | -7/Factory | Build established: Scavenger-Mutant 4038 | -7/Factory | Build established: Bothacker-Mutant 4277 | -7/Factory | Fabricated B-48 Gladiator (x3) 4392 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4c 4613 | -7/Factory | Identified exit to Garrison 4616 | -7/Factory | Entered Garrison 4810 | -7/Garrison | Triggered checkpoint 4865 | -7/Garrison | Garrison Relay disabled 4946 | -7/Garrison | Triggered checkpoint 5043 | -7/Garrison | Triggered checkpoint 5204 | -7/Garrison | Discovered new exit (range 12) 5257 | -7/Garrison | Expanded RIF knowledge: Hotswap 5344 | -7/Garrison | Triggered checkpoint 5395 | -7/Garrison | Garrison Relay disabled 5504 | -7/Garrison | Entered Factory 5504 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6468 | -6/Factory | Lost 3 parts (2n1u) 6949 | -6/Factory | System corruption reached 10% 7281 | -6/Factory | Spotted B-75 Beast 7343 | -6/Factory | Lost 7 parts (1p1n3u2w) 7366 | -6/Factory | Allies destroyed B-75 Beast 7945 | -6/Factory | Discovered new exit (range 11) 7971 | -6/Factory | Entered Lower Caves 7971 | -6/Lower Caves | Accompanied by 1 ally 8764 | -6/Lower Caves | Core integrity fell below 50% 8839 | -6/Lower Caves | Lost 8 parts (4n2u2w) 8864 | -6/Lower Caves | Discovered new exit (range 6) 8897 | -6/Lower Caves | Entered another Lower Caves area 8969 | -6/Lower Caves | Learned Factory stockpile data 8980 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9018 | -6/Lower Caves | Core integrity fell below 20% 9037 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9308 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9348 | -6/Lower Caves | Build established: Scavenger-Mutant 9566 | -6/Lower Caves | Learned location of Extension (-4) 9566 | -6/Lower Caves | Learned location of Armory (-4) 9566 | -6/Lower Caves | Learned Research terminal intel 9566 | -6/Lower Caves | Learned Factory emergency access door positions 10009 | -6/Lower Caves | Learned Factory stockpile data 10069 | -6/Lower Caves | Discovered new exit (range 7) 10377 | -6/Lower Caves | Entered Data Miner 10377 | -6/Data Miner | Accompanied by 3 allies 10377 | -6/Data Miner | Discovered new exit (range 6) 10421 | -6/Data Miner | Met Data Miner 10517 | -6/Data Miner | Learned location of Section 7 (-2) 10517 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10552 | -6/Data Miner | Received God Mode back door access code from Data Miner 10599 | -6/Data Miner | Entered Proximity Caves 10599 | -5/Proximity Caves | Accompanied by 3 allies 10627 | -5/Proximity Caves | Escorted by Enhanced Grunt 10648 | -5/Proximity Caves | Found Prototype Device 10648 | -5/Proximity Caves | Identified Exp. Thermal Shield 11074 | -5/Proximity Caves | Learned 8 Factory zone layouts 11112 | -5/Proximity Caves | Learned 4 Factory zone layouts 11310 | -5/Proximity Caves | Discovered new exit (range 3) 11324 | -5/Proximity Caves | System corruption reached 30% 11326 | -5/Proximity Caves | Entered Factory 11326 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11327 | -5/Factory | Identified exit to Factory 11739 | -5/Factory | Garrison activated, responded to threat 11768 | -5/Factory | Lost 3 parts (3n) 11888 | -5/Factory | Spotted B-75 Beast 11912 | -5/Factory | Incoming assault squad redirected 12145 | -5/Factory | Lost 4 parts (4u) 12167 | -5/Factory | Build established: Scavenger-Gunner 12253 | -5/Factory | Incoming assault squad redirected 12265 | -5/Factory | Lost 13 parts (1p5n3u4w) 12469 | -5/Factory | Core integrity fell below 50% 12496 | -5/Factory | Released all parts (8) 12502 | -5/Factory | Core integrity fell below 20% 12512 | -5/Factory | Entered another Factory area 12512 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12527 | -4/Factory | Lost 7 parts (1p3n1u2w) 12864 | -4/Factory | Found Quantum Capacitor 12868 | -4/Factory | Found Quantum Capacitor 13167 | -4/Factory | System corruption reached 10% 13187 | -4/Factory | Build established: Scavenger-Mutant 13512 | -4/Factory | First assault squad dispatched 13568 | -4/Factory | Lost 4 parts (1p1u2w) 13662 | -4/Factory | Discovered new exit (range 15) 13718 | -4/Factory | Found Quantum Capacitor 13728 | -4/Factory | Entered Research 13728 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13729 | -3/Research | Loaded intel: 23 terminal locations 14214 | -3/Research | Discovered new exit (range 8) 14316 | -3/Research | Found Enh. Force Lance 14389 | -3/Research | Entered another Research area 14389 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 14449 | -2/Research | Spotted B-90 Cyclops 14843 | -2/Research | Lost 6 parts (2p1n1u2w) 14991 | -2/Research | System corruption reached 10% 15047 | -2/Research | Lost 4 parts (1u3w) 15169 | -2/Research | First assault squad dispatched 15190 | -2/Research | Build established: Scavenger-Skirmisher 15198 | -2/Research | Incoming assault squad redirected 15233 | -2/Research | Discovered new exit (range 18) 15301 | -2/Research | Lost 6 parts (3u3w) 15472 | -2/Research | Entered Access 15472 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15830 | -1/Access | Build established: Scavenger-Tank 16092 | -1/Access | Destroyed 10 combat bots 16129 | -1/Access | Found Gamma Bomb Array 16140 | -1/Access | Spotted B-99 Colossus 16232 | -1/Access | Spotted B-99 Colossus 16453 | -1/Access | Destroyed B-99 Colossus 16464 | -1/Access | Garrison activated, responded to threat 16513 | -1/Access | First assault squad dispatched 16558 | -1/Access | System corruption reached 10% 16741 | -1/Access | Build established: Scavenger-Gunner 16786 | -1/Access | Energy Cycler disabled 16826 | -1/Access | Incoming assault squad redirected 17409 | -1/Access | Build established: Scavenger-Tank 18052 | -1/Access | Garrison activated, responded to threat 18361 | -1/Access | Incoming assault squad redirected 18384 | -1/Access | Lost 4 parts (1p1u2w) 18457 | -1/Access | Incoming assault squad redirected 18494 | -1/Access | Lost 3 parts (1u2w) 18849 | -1/Access | Lost 3 parts (2n1u) 18996 | -1/Access | Incoming assault squad redirected 19117 | -1/Access | System corruption reached 30% 19244 | -1/Access | Incoming assault squad redirected 19797 | -1/Access | Spotted B-99 Colossus 20000 | -1/Access | Incoming assault squad redirected 20167 | -1/Access | Lost 4 parts (1p2u1w) 20240 | -1/Access | Incoming assault squad redirected 20336 | -1/Access | Incoming assault squad redirected 20436 | -1/Access | Discovered new exit (range 8) 20471 | *** | Escaped! Last Messages --------------- 20345_ Ended siege mode. 20346_ Acquired HERF Cannon. 20349_ System corrupted: Substantial component data lost. 20349_ Acquired HERF Cannon. 20353_ Acquired Phase Gun. 20357_ Acquired 29 matter. 20363_ B-74 Champion destroyed. 20364_ K-01 Serf collects debris. 20371_ System corrupted: Heat flow error (+173). 20373_ K-01 Serf collects debris. 20390_ System corrupted: Heat flow error (+255). 20406_ System corrupted: Energy discharge (-182). 20434_ Main Access Shell breached. 20436_ EXIT=FOUND 20439_ The Access Shell folds into the floor. 20441_ System corrupted: Matter fused (-10). 20458_ System corrupted: Energy discharge (-187). 20459_ Connecting with Terminal... [Achievement: 30k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #???# #??????????????????????????????? | | #???# #??????????????????????????????? | | #???# #??????????????????????????????? | | ##???# """""" #??????????????????????????????? | | ###### """""" #??????????????????????????????? | | + """""" #??????????????????????????????? | | ###### """""" #??????????????????????????????? | | #????# """""" #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????##########+####################+######??????? | | ????? | | ?????? | | #+################### ""#####+##??????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 100 Energy Generation 65 Energy Capacity 2470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 1650 Resistance: KI 40 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 17 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 12 Relay Coupler Types 4 Relay Coupler Value 62 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 30k Club Assimilation Complete Can't Touch This Close Call Dramatic Entrance Epsilon Run Error 47 Infiltrator Maybe Next Time I'll Detach My Launcher Overkill Quick And Dirty Remodeling Rockin' Loadout Tank Turtlemind Challenges ------------ None Game ------ Seed WeaponStealthTearclaws Manual? 0 Play Time 04:51:36 Cumulative 38.2 hours Start 2022.01.19 @ 23:53:15 End 2022.01.22 @ 23:03:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 126749bb-2783-4263-beac-1769f4f985c6