Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 16:58:27 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (432) 2160 Value Destroyed (23224) 23224 Prototype IDs (96) 1920 Alien Tech Used (7) 1400 Bonus (40901) 40901 TOTAL SCORE: 79705 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9127 Follower Combat Kills 1197 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -1123 Cogmind --------- Core Integrity 266/1600 Matter 110/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Experimental Power Amplifier Quantum Capacitor High-powered Tractor Beam Blast Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Desublimator Large Storage Unit Large Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating ME-RLN's Chromatic Screen Experimental Shield Generator > --- WEAPON ----------- Null Cannon Blast Cannon > --- INVENTORY -------- Experimental Power Amplifier 2N-1CE's Frost Array Quantum Capacitor Experimental Powered Armor Heavy Regenerative Plating Beam Splitter High-powered Tractor Beam Transdimensional Reconstructor Multirail Multirail Multirail Hellfire Missile Launcher [Rating: 232] Favorites ----------- Power Zero-point Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled Antigrav System Treads Medium Treads Hover Unit Cooled Antigrav System Utility Large Storage Unit Device ME-RLN's Chromatic Screen Storage Large Storage Unit Processor Spectral Analyzer Hackware System Mapper Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Null Cannon Ballistic Gun Flak Gun Ballistic Cannon Blast Cannon Launcher Ragnarok Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . . Utility 12 | . . 1 . 2 1 . . . . 1 1 . . . . . . . . . 2 . 2 . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 480 | 5 7 11 4 20 13 8 10 28 3 17 14 7 1 9 7 9 3 2 . 2 13 18 7 10 42 40 127 43 Power 37 | 1 1 3 . 4 . . . 4 . 1 1 . . . 2 1 . . . . . 2 1 . 8 2 5 1 Engine 11 | 1 1 3 . 4 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . 4 . . . Reactor 18 | . . . . . . . . 1 . . 1 . . . 1 1 . . . . . 1 1 . 4 2 5 1 Propulsion 60 | 2 . 1 . 5 5 2 1 4 . 5 3 . . . . 2 . 1 . . 2 3 . 2 4 8 10 . Treads 34 | 2 . 1 . 5 5 2 1 1 . . . . . . . . . . . . . . . . . 7 10 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . 3 . 5 3 . . . . 2 . 1 . . 2 3 . 2 4 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 223 | . 4 1 2 6 2 4 4 11 1 8 8 3 1 3 2 3 1 1 . . 8 8 6 4 20 19 65 28 Device 104 | . 1 1 2 . . 3 2 4 1 2 3 1 . 1 1 . 1 . . . 1 2 4 4 8 6 34 22 Storage 12 | . 3 . . 1 1 . . 3 . . . . . . . . . . . . 1 . . . . 1 2 . Processor 13 | . . . . . . . . 2 . . . . . 1 . . . . . . 1 2 1 . 2 . 3 1 Hackware 9 | . . . . 1 . . . . . 3 1 . . . 1 . . . . . . . . . 2 1 . . Protection 80 | . . . . 4 1 1 2 2 . 3 4 2 1 1 . 3 . 1 . . 5 4 1 . 8 10 22 5 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Weapon 160 | 2 2 6 2 5 6 2 5 9 2 3 2 4 . 6 3 3 2 . . 2 3 5 . 4 10 11 47 14 Energy Gun 14 | . 1 . . . . . . . . . . . . 3 2 1 . . . . . . . 1 . . 5 1 Energy Cannon 21 | . . 2 1 . . . . . . . . . . . . . . . . . . 2 . 1 2 2 6 5 Ballistic Gun 56 | 2 . 3 . 3 5 1 3 6 1 2 1 . . 3 . . 1 . . . . 1 . . 2 8 11 3 Ballistic Cannon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Launcher 26 | . 1 1 1 2 1 1 2 1 1 . . 2 . . 1 . 1 . . . . . . . . . 7 4 Special Weapon 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 . . . 2 . . . 1 . 1 . . . . . . Piercing Weapon 27 | . . . . . . . . 1 . 1 . 1 . . . . . . . 1 3 1 . 2 6 1 10 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 70 | . . 2 1 . . . . 7 . 3 . . . 4 . 1 . 1 . . 2 2 1 3 12 2 23 6 Parts Lost 57 | . 1 2 . 7 . . 1 . . . . 1 . . 6 . 1 . . . 2 . . 1 7 9 8 11 Power 4 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Propulsion 17 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 3 5 2 3 Utility 18 | . . . . 1 . . . . . . . 1 . . 3 . . . . . 1 . . . 2 1 3 6 Weapon 18 | . 1 2 . 3 . . 1 . . . . . . . 2 . . . . . 1 . . . 1 2 3 2 Highest Loss Streak 9 | . 1 2 . 5 . . 1 . . . . 1 . . 3 . 1 . . . 1 . . 1 2 9 2 5 Average Slot Usage (%) 87 | . 84 93 100 93 91 99 97 89 99 97 98 99 100 99 86 89 92 93 94 94 93 96 98 100 92 80 75 71 Engine 3 | . 14 11 11 8 7 7 7 6 7 6 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 3 5 5 5 . 5 5 5 5 5 4 4 4 4 4 7 7 4 Treads 12 | . 28 22 22 17 23 23 23 22 . . . . . . . . . . . . . . . . . 10 11 9 Hover 7 | . . . . . . . . . 23 25 28 29 29 29 29 30 29 30 31 31 27 28 26 26 23 2 . . Device 10 | . 9 6 11 9 3 11 12 7 14 6 3 3 . . . . 4 5 5 5 4 7 13 13 7 11 16 18 Storage 11 | . 4 22 22 18 19 23 23 10 15 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 8 7 Processor 6 | . . . . . . . . 3 15 2 . . . 2 5 5 5 5 5 5 4 4 11 13 13 13 11 11 Hackware 5 | . . . . 5 7 2 . . . 14 17 17 17 17 16 15 15 15 15 15 12 9 8 8 12 8 1 . Protection 8 | . . . . 10 7 7 7 13 . 9 12 12 17 13 2 8 5 5 5 5 14 14 7 8 3 5 7 10 Energy Cannon 1 | . . 7 9 5 . . . . . . . . . . . . . . . . . . . . . 1 2 2 Ballistic Gun 9 | . 17 11 22 17 21 21 22 20 22 15 10 5 5 7 2 . . 5 5 2 . . . . . 8 2 . Piercing Weapon 3 | . . . . . . . . 1 . 2 5 4 5 5 5 5 5 . . 2 4 8 8 7 11 1 4 1 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 187 | 7 43 50 50 56 84 84 91 85 60 77 86 95 95 96 64 98 93 91 88 88 104 103 85 85 96 160 167 187 Greatest Support 232 | 40 40 40 40 40 68 84 84 84 60 104 110 100 100 100 150 120 180 116 116 116 156 180 120 180 120 215 230 232 Greatest Overweight (x) 3 | . 1 1 1 2 1 1 1 3 . 1 . . . . 1 . . . . . . 1 . . . 1 1 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 4 16 16 16 16 22 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 Average Capacity 16 | 4 5 16 16 16 19 22 22 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 17 Most Carried 22 | 4 6 13 14 16 22 22 22 22 16 16 15 16 15 16 16 16 16 16 16 16 16 16 16 16 18 18 18 18 Average Carried 15 | 2 4 10 13 15 19 19 21 12 15 15 13 15 15 15 15 13 14 15 16 16 14 15 15 15 16 16 17 13 Final Capacity 22 | 4 16 16 16 16 22 22 22 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 18 18 6 Final Carried 22 | 3 6 13 14 16 22 20 22 16 16 16 14 15 15 16 16 15 16 16 16 16 15 16 15 15 18 18 17 6 Class Distribution -------------------- 33% | Scavenger-Mutant 11% | Wizard-Mutant 9% | Hauler-Tank 9% | Tank 7% | Mutant 6% | Wizard-Sprinter 4% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Gunner 3% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Extension Wizard-Sprinter | -4/Cetus Wizard-Sprinter | -4/Archives Wizard-Sprinter | -4/Hub_04(d) Wizard-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Testing Wizard-Mutant | -2/Section 7 Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 10777 | 212 232 224 93 719 499 294 280 556 265 110 247 286 50 100 96 69 40 55 10 19 126 185 72 . 565 1244 3593 536 Remotely 853 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 853 . Salvage Created 22852 | . 640 308 12 1334 545 361 343 386 277 165 263 475 303 . 167 277 586 130 . 69 646 299 422 106 2065 3697 8228 748 Parts 1060 | . 20 31 6 97 25 13 16 41 14 23 17 16 7 . 16 12 25 3 . 4 33 25 18 4 111 166 284 33 Haulers Intercepted 11 | . . 2 . 1 1 . . . . . . . . . . . . . . . 2 . . 1 . 4 . . Recyclers Shooed 9 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 4 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . 13 14 1 2 . . 1 3 32 13 . . . . . . . . . . . . . Prevented 35 | . . . . . . . . . 11 . . 11 7 4 2 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 327 | . 14 13 3 35 8 8 10 4 4 3 4 8 5 . 7 1 2 1 . . 4 2 4 . 21 31 117 18 Melee 41 | . . . . . . . . . . . 4 . 1 . . 1 2 . . . 4 2 3 . 18 2 4 . Guns 101 | . 7 1 . 17 8 5 4 4 . 3 . 1 . . 5 . . . . . . . . . . 20 26 . Cannons 22 | . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . 2 6 7 AOE 129 | . 7 10 3 13 . 3 6 . 3 . . 4 2 . 2 . . . . . . . . . . . 67 9 Classes Destroyed 23 | . 2 5 . 5 1 1 1 2 . . . . . . . . . . . . . . . . 2 2 2 . Worker 27 | . . 3 . 4 1 . . . . 1 . . . . . . . . . 1 1 1 2 1 1 1 10 . Builder 13 | . . . . 4 1 . . . . . 1 . . . . . . . . . 2 1 . . 1 3 . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 11 | . . 2 . 1 1 . . . . . . . . . . . . . . . 2 . . 1 . 4 . . Recycler 15 | . 1 . . 2 . . . . . . 1 . . . . 1 3 . . . . . . . . 4 3 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Operator 12 | . . . . 2 1 . . . . 1 . . . . . . . . . . . 3 . . 1 . 4 . Watcher 15 | . . 1 . 2 . . . . . 1 . . . . . 1 1 1 . 1 2 1 . . 1 . 3 . Swarmer 48 | . . 9 3 7 . . 3 . . 3 4 2 1 . 6 . . . . . 1 . . . . . 9 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Grunt 120 | . 14 1 . 14 5 3 6 . 3 . . 3 4 . . 1 1 . . . . 1 2 . 3 12 47 . Brawler 10 | . . . . 4 . 1 . . 1 . . 1 . . . . . . . . . . . . . 1 2 . Duelist 10 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 7 . Protector 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 . Sentry 29 | . . 3 . 7 2 1 1 . . . . 1 . . . . 1 . . . 2 . 1 . 3 . 7 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 31 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 9 18 . Programmer 23 | . . . . . 1 1 . . . . . . . . 1 . . . . . . 1 . . 4 6 9 . Behemoth 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 2 1 . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Zionite 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Marauder 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 27 | . 3 6 3 14 3 4 4 1 4 3 4 3 4 . 5 2 4 2 . 2 6 3 2 2 4 13 27 5 Combat Bots Only 20 | . 3 5 3 7 3 4 4 1 4 3 4 3 4 . 5 1 2 1 . . 2 1 2 . 3 11 20 5 Max Kills in Single Turn 10 | . 2 4 2 4 2 1 2 1 1 1 1 1 1 . 2 1 1 1 . 1 1 1 1 1 1 3 10 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 6 | . 2 3 2 3 . 1 2 . 1 . . 1 1 . 2 . . . . . . . . . . . 6 2 Melee 1 | . . . . . . . . . . . 1 . 1 . . 1 1 . . . 1 1 1 . 1 1 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 Imprinter (-7/Zion) ME-RLN (-7/Zion) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 30322 | . 425 317 64 1229 511 438 403 551 . 442 458 199 382 37 1008 196 479 160 . . 1110 377 129 93 2390 4757 7426 6741 Core 2384 | . 116 46 32 70 75 26 . 15 . 38 41 . . . 142 27 54 . . . 76 44 . . 344 336 246 656 Absorbed by Shields 3700 | . . . . . . . . . . . . . . . . . 43 63 . . . . . . . 128 2654 812 Reduced by Siege Mode 353 | . . . . . . . . . . . . . . . . . . . . . . . . . . 128 126 99 Core Remaining (%) 77 | 100 53 . 80 87 . . . . 83 95 . . . . 81 . . . . 92 . 90 . . 76 . . 16 Volleys Fired 777 | . 38 23 3 75 24 14 14 39 6 10 7 17 10 5 13 3 8 5 . . . 8 . 4 8 91 218 134 Largest 3 | . 2 3 3 3 3 3 3 3 1 3 2 1 1 1 2 1 1 1 . . . 1 . 1 1 3 3 3 Hottest 250 | . 60 128 118 118 84 84 84 84 39 84 56 39 39 40 80 60 60 36 . . . 81 . 81 81 171 135 250 Shots Fired 1282 | . 66 36 5 159 68 33 31 98 6 24 11 17 10 5 15 3 8 5 . . . 8 . 4 8 188 307 167 Gun 854 | . 59 18 2 107 66 30 26 97 . 24 8 1 . 5 14 3 8 . . . . . . . . 153 177 56 Cannon 267 | . . 6 1 33 . . . . . . 3 . . . . . . . . . . 8 . 4 8 35 84 85 Launcher 150 | . 7 12 2 19 2 3 5 1 6 . . 16 10 . 1 . . 5 . . . . . . . . 35 26 Special 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Kinetic 783 | . 54 10 2 107 66 30 26 97 . 24 11 1 . . 10 . . . . . . . . . . 153 146 46 Thermal 158 | . . 6 1 33 . . . . . . . . . . . . . . . . . . . . . . 48 70 Explosive 111 | . 7 12 2 19 2 3 5 . . . . . . . . . . . . . . . . . . . 35 26 Electromagnetic 209 | . 5 8 . . . . . 1 6 . . 16 10 . 1 . . 5 . . . 8 . 4 8 35 77 25 Entropic 20 | . . . . . . . . . . . . . . 5 4 3 8 . . . . . . . . . . . Robot Hit Streak 35 | . 20 22 3 9 11 10 12 16 3 5 3 11 1 . 3 . 4 2 . . . . . . . 25 35 33 Robot Miss Streak 10 | . 1 2 . 6 6 5 8 10 . 8 8 5 2 . 5 . 3 . . . . . . . 2 3 3 8 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Secondary Targets 20 | . . . . 3 1 1 . . . 1 . . . . . . . . . . . . . . . 7 7 . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . 1 1 . Capacitor 186 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 115 45 Shots Hit Robots 1231 | . 54 18 1 94 60 29 22 91 3 26 17 10 5 . 13 8 23 2 . 2 35 15 12 4 86 160 314 127 Core Hits 1070 | . 30 27 3 97 54 35 36 61 7 21 9 13 12 . 14 6 16 6 . 2 16 10 8 2 43 112 343 87 Critical Hits 86 | . 1 1 . 4 . . . . . . 1 . . . . . . . . . 2 1 1 1 16 10 29 19 Critical Kills 28 | . . 1 . 3 . . . . . . . . . . . . . . . . 1 1 1 . 8 7 5 1 Critical Parts Destroyed 43 | . 1 . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 5 3 17 13 Melee Attacks 402 | . . . . . . . . 2 . 9 31 . 3 . . 16 17 . . 3 59 33 22 9 114 19 65 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . . . . . . . . . 5 4 . . 1 21 7 5 . 7 . . . Piercing 351 | . . . . . . . . 2 . 9 31 . 3 . . 11 13 . . 2 38 26 17 9 107 19 64 . Sneak Attacks 36 | . . . . . . . . . . 2 3 . . . . 1 4 . . 2 6 3 3 1 6 2 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Follow-up Attacks 70 | . . . . . . . . . . . . . . . . 2 3 . . . 14 9 4 1 20 2 15 . Damage Inflicted 73774 | . 938 1046 187 3638 1059 835 898 1615 326 413 626 554 626 . 390 360 1357 347 . 211 1802 933 736 258 4205 6067 33526 10821 Guns 16700 | . 458 89 . 1203 972 456 348 1523 . 204 55 6 . . 293 . 417 . . . . . . . . 4233 5764 679 Cannons 10118 | . . 67 . 401 . . . . . . . . . . . . . . . . . . . . 37 983 3660 4970 Explosions 32759 | . 479 890 185 2011 83 379 550 30 326 . . 548 564 . 97 . . 347 . . . . . . 33 111 20954 5172 Melee 13922 | . . . . . . . . 52 . 209 571 . 62 . . 360 940 . . 211 1802 933 736 258 4135 732 2921 . Ramming 183 | . 1 . 2 23 4 . . 10 . . . . . . . . . . . . . . . . . 8 135 . Kinetic 15966 | . 386 27 . 1203 972 456 348 1523 . 204 55 6 . . 121 . . . . . . . . . . 4233 4931 1501 Thermal 7650 | . 35 67 . 401 . . . . . . . 37 . . . . . . . . . . . . 33 111 2803 4163 Explosive 30449 | . 444 890 185 2011 83 379 550 . . . . . . . . . . . . . . . . . . . 20954 4953 Electromagnetic 5015 | . 72 62 . . . . . 30 326 . . 511 564 . 97 . . 347 . . . . . . 37 983 1782 204 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1077 | . . . . . . . . . . . . . . . . 71 103 . . 102 416 71 81 . 233 . . . Piercing 12845 | . . . . . . . . 52 . 209 571 . 62 . . 289 837 . . 109 1386 862 655 258 3902 732 2921 . Entropic 589 | . . . . . . . . . . . . . . . 172 . 417 . . . . . . . . . . . Highest Corruption 26 | . 1 . . . 1 2 2 2 1 3 . . 1 1 . . . 1 1 1 . 3 . . 4 4 26 4 Average Corruption 6 | . 1 . . . 1 1 2 1 1 3 . . 1 1 . . . 1 1 1 . 2 . . 2 3 14 4 Corruption Purged 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Effects 299 | . 5 . . . 1 6 8 8 2 7 . . . . . . . 2 1 . . 2 . . 10 5 232 10 Message Errors 46 | . . . . . . 4 2 2 2 1 . . . . . . . 1 1 . . . . . 1 . 31 1 Matter Fused 50 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 45 1 Heat Flow Errors 28 | . . . . . . 1 1 . . 2 . . . . . . . . . . . . . . 2 . 22 . Energy Discharges 24 | . 2 . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 18 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 37 | . . . . . . . 2 3 . 1 . . . . . . . 1 . . . 1 . . 2 1 26 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Targeting Errors 73 | . 1 . . . . 1 . 3 . 1 . . . . . . . . . . . . . . 4 2 53 8 Weapon Failures 13 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 9 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3055 | . . 43 . 28 17 . 12 . . . 92 5 1 . . . 91 . . . 43 124 14 . 165 162 2050 208 Projectiles 377 | . . . . . . . . . . . . . . . . . . . . . . . . . . 64 185 128 Explosions 1976 | . . 43 . 28 17 . 12 . . . . 5 1 . . . . . . . . . . . . . 1790 80 Melee 702 | . . . . . . . . . . . 92 . . . . . 91 . . . 43 124 14 . 165 98 75 . Knockbacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 640 | . 38 105 32 82 48 94 33 . . . . 31 27 . . . . . . . . . . . 27 . 123 . Shots 19 | . 1 3 1 2 1 3 1 . . . . 2 2 . . . . . . . . . . . 1 . 2 . Rammed 22 | . 1 . 1 2 1 . . 3 . . . . . . . . . . . . . . . . . 1 13 . Targets Rammed 23 | . 1 1 1 2 1 . . 3 . . . . . . . . . . . . . . . . . 1 13 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 550 | . 24 120 51 198 140 167 187 . . 115 . 2 11 . . 24 136 . . . . . . 80 204 225 346 550 Average Temperature 66 | . 9 33 28 69 49 50 115 . . 37 . 2 6 . . 14 53 . . . . . . 43 93 61 92 113 Received Heat Transfer 3632 | . 213 33 . 423 156 72 156 . . . 36 54 69 9 84 39 143 4 . . 141 30 9 9 144 588 642 578 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 Total Turns 189 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 108 45 Longest Duration 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 58 17 Robots Corrupted 29 | . . . . . . . . . 1 . . 3 2 . . . . 2 . . . . . . . 6 13 2 Combat Hostiles 27 | . . . . . . . . . 1 . . 3 2 . . . . 1 . . . . . . . 5 13 2 Parts Fried 30 | . . . . . . . . . 1 . . 6 2 . . . . 2 . . . . . . . 8 9 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3877 | . 50 111 . 703 . . . . . . . 50 . . . . . . . . . . . . 50 100 1011 1802 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . . . . . 2 1 . . . . . . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 4165 | . 346 449 229 946 571 . . . . 310 608 . . . . 706 563 477 333 162 491 381 524 374 482 899 4165 . Initial 528 | . . 91 159 89 429 . . . . 94 151 . . . . 195 78 315 190 116 24 117 213 294 210 240 528 . Average 831 | . 133 313 228 415 441 . . . . 154 372 . . . . 351 264 462 294 109 208 240 371 343 263 651 2606 . Maximum Alert Level 5 | . 1 2 1 3 2 . . . . 1 2 . . . . 3 2 2 1 . 2 1 2 1 2 3 5 . Low Security (%) 16 | 100 64 11 1 42 . . . . . 71 3 . . . . 9 57 . 8 100 67 25 . . 32 . . . Level 1 23 | . 35 58 98 21 20 . . . . 28 79 . . . . 63 13 6 92 . 9 74 52 100 54 9 . . Level 2 15 | . . 30 . 3 79 . . . . . 17 . . . . 22 29 93 . . 23 . 47 . 13 46 2 . Level 3 8 | . . . . 32 . . . . . . . . . . . 4 . . . . . . . . . 43 5 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . High Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 4 2 . 5 4 . . . . 6 1 . . . . . 1 . . 1 1 3 . 5 5 7 30 . Investigation 9 | . 4 . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 1 . . . Extermination 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 2 . Reinforcement 24 | . . 2 . 3 1 . . . . 2 1 . . . . . 1 . . . . 3 . 1 3 4 3 . Assault 28 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 25 . Garrison 8 | . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . 2 1 . 4 . . . . . 2 1 . . 1 . . 2 . . . 1 1 . . 3 2 15 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 692 | . 17 17 3 50 11 8 10 15 8 21 29 10 18 13 27 8 25 5 1 8 29 17 22 1 46 51 188 34 Peak Tracking Total 28 | . 5 6 3 7 2 4 4 3 4 6 10 3 5 7 13 5 9 5 1 6 12 7 6 1 5 10 28 9 Tactical Retreats 64 | . . 1 . 4 . . . 9 2 4 7 1 4 1 4 1 3 . . 2 3 . 3 . 6 1 7 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 18 | . 1 . . . 1 . . . . 4 . . . . . . 4 . . . 1 2 1 1 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 1 . 8 . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 39 | . 2 4 . 3 . . . . . . 1 . . 1 . . . . 1 1 . 2 . 4 9 1 8 2 Max in Single Turn 2 | . 1 1 . 1 . . . . . . 1 . . 1 . . . . . . . 1 . 1 1 1 2 1 Garrison Access 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 98 | . 4 2 . 6 2 . . 1 . 12 11 1 . 2 . 7 13 1 . 3 8 3 1 3 12 4 2 . Terminals 69 | . 3 2 . 4 2 . . . . 5 5 . . . . 5 12 1 . 3 5 3 1 2 10 4 2 . Fabricators 5 | . . . . . . . . . . 3 1 . . . . 1 . . . . . . . . . . . . Repair Stations 9 | . . . . 1 . . . . . 2 2 . . . . 1 1 . . . 1 . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Garrison Access 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . 1 1 . . . Total Hacks 323 | . 14 9 . 22 5 . . 4 . 62 44 1 . 5 . 28 34 1 . 9 25 7 4 8 33 5 3 . Successful 204 | . 4 3 . 12 3 . . 4 . 43 26 1 . 5 . 23 28 1 . 7 13 . 2 1 22 4 2 . Failed 118 | . 10 6 . 9 2 . . . . 19 18 . . . . 5 6 . . 2 12 7 2 7 11 1 1 . Catastrophic 18 | . 1 . . 1 1 . . . . 1 4 . . . . 1 1 . . 2 . 2 . . 2 1 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 13 9 . 13 4 . . . . 35 23 . . . . 19 18 1 . 2 8 4 . 5 14 1 . . Terminals 232 | . 13 9 . 17 5 . . . . 31 28 . . . . 19 32 1 . 9 16 7 4 5 28 5 3 . Fabricators 27 | . . . . . . . . . . 18 4 . . . . 5 . . . . . . . . . . . . Repair Stations 30 | . . . . 4 . . . . . 3 9 . . . . 4 2 . . . 4 . . . 4 . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . 10 . . . . . . . . . . 3 . . . . . . . Garrison Access 9 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . 3 1 . . . Terminal Hacks 121 | . 3 2 . 7 3 . . 4 . 19 10 1 . 5 . 11 19 1 . 7 6 . 2 . 15 4 2 . Record 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Part Schematic 10 | . . . . . 1 . . 4 . 1 1 . . . . . 2 . . . 1 . . . . . . . Robot Analysis 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 22 | . 1 . . 3 1 . . . . 11 . . . 4 . . 1 . . 1 . . . . . . . . Open Door 17 | . . . . . . . . . . . . 1 . 1 . 1 6 1 . . . . . . 4 3 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 9 | . . 1 . 1 1 . . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Index 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . Terminal Index 5 | . . . . . . . . . . 1 1 . . . . 1 1 . . . . . . . . . 1 . Fabricator Index 4 | . . . . . . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . Repair Station Index 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 10 | . . . . 1 . . . . . 1 1 . . . . . 2 . . 1 . . 1 . 3 . . . Unreport Threat 12 | . . . . . . . . . . 1 . . . . . 4 1 . . 1 2 . . . 3 . . . Recall Reinforcements 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 2 . . . Registered Components 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . Zone Layout 5 | . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 12 | . . . . . . . . . . 8 1 . . . . 3 . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . 4 1 . . . . 1 . . . . . . . . . . . . Build 6 | . . . . . . . . . . 4 . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 23 | . . . . 4 . . . . . 1 8 . . . . 4 2 . . . 2 . . . 2 . . . Scan Component 12 | . . . . 2 . . . . . 1 4 . . . . 2 1 . . . 1 . . . 1 . . . Repair 11 | . . . . 2 . . . . . . 4 . . . . 2 1 . . . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . 8 . . . . . . . . . . 3 . . . . . . . Insert Component 5 | . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . . Analyze 6 | . . . . . . . . . . 5 . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . 1 . . . Seal Access 5 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . 1 . . . Unauthorized Hacks 32 | . 1 1 . 1 . . . . . 7 4 . . . . 5 7 . . . 1 . . 1 4 . . . Terminals 23 | . . 1 . . . . . . . 2 4 . . . . 3 7 . . . 1 . . 1 4 . . . Track 7 | . . 1 . . . . . . . . . . . . . 1 3 . . . . . . 1 1 . . . Assimilate 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Botnet 10 | . . . . . . . . . . 2 2 . . . . 1 3 . . . 1 . . . 1 . . . Operators 4 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . 1 . . . Fabricators 7 | . . . . . . . . . . 5 . . . . . 2 . . . . . . . . . . . . Prioritize 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Siphon 4 | . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 3 2 . 5 1 . . . . 10 7 . . . . 6 6 . . 3 7 3 1 3 8 2 1 . Full Trace Events 6 | . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . . 4 . 3 1 . . . . . 2 . . . 2 . . . . . . . Parts Built 8 | . . . . . . . . . . 4 . . . . . 4 . . . . . . . . . . . . Matter 954 | . . . . . . . . . . 702 . . . . . 252 . . . . . . . . . . . . Time 309 | . . . . . . . . . . 246 . . . . . 63 . . . . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . . . 24 . . . . . 16 . . . . . . . . . . . . Parts Repaired 11 | . . . . 2 . . . . . . 4 . . . . 2 1 . . . 1 . . . 1 . . . Time 506 | . . . . 58 . . . . . . 242 . . . . 94 40 . . . 36 . . . 36 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Total Allies 23 | . . . . . . . . . . . 1 . . . . . 9 5 . . . . . . 1 . . 7 Largest Group 10 | . . . . . . . . . . . 1 . . . . . 7 10 9 5 . . . . 1 . . 7 Highest-Rated Group 776 | . . . . . . . . . . . 26 . . . . . 397 776 682 425 . . . . 26 . . 98 Highest-Rated Ally 156 | . . . . . . . . . . . 26 . . . . . 156 148 132 94 . . . . 26 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 185 | . . . . . . . . . . . . . . . . . 52 18 25 36 . . . . . . . 54 Total Damage 4964 | . . . . . . . . . . . . . . . . . 1691 468 813 1371 . . . . . . . 621 Kills 23 | . . . . . . . . . . . . . . . . . 11 3 5 2 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 3 1 1 2 . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 21930 | 77 472 559 334 1397 919 880 764 2846 195 762 767 244 180 567 190 314 346 208 75 81 376 289 231 178 959 973 6217 530 Spaces Moved 17182 | 53 211 263 177 584 446 495 433 1413 378 1397 1385 445 344 824 326 402 646 116 58 189 639 554 407 416 1559 521 2345 156 Core 24 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 6818 | 36 211 263 177 584 446 495 433 1323 . . . . . . . . . . . . . . . . . 356 2345 149 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10340 | . . . . . . . . 90 378 1397 1385 445 344 824 326 402 646 116 58 189 639 554 407 416 1559 165 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 14 | 50 160 180 180 180 160 160 160 42 42 27 30 34 34 34 15 30 14 31 31 31 16 14 30 14 30 36 145 50 Average Speed 86 | 124 161 180 180 180 177 165 163 157 42 39 35 37 34 34 41 30 30 32 31 31 30 29 30 29 32 121 159 164 Slowest Speed 240 | 160 180 180 180 200 180 180 180 240 42 95 38 38 34 34 100 30 34 34 31 31 34 88 34 30 36 166 190 200 Overloaded Moves 86 | . . . . . . . . . . 4 1 . . . 11 . 24 . . . 17 17 . 12 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 47 | 3 44 32 40 59 12 67 55 79 54 35 27 50 52 86 65 13 85 69 85 26 23 64 13 46 88 16 66 16 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 6 | . 1 . . 1 . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . . 1 . . . . 1 1 . . . . 1 . . . 1 1 . 1 . . 1 . . Unknown Exits Taken 19 | 1 1 . 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 . 1 1 . 1 . Scrap Searched 20 | . . . 1 . . 3 2 4 3 . . 4 1 . 2 . . . . . . . . . . . . . Spaces Dug 195 | . 22 30 9 43 12 . 5 . . 7 15 8 . . . 8 . . . . 4 1 2 . 3 . 1 25 Terrain Destroyed 1013 | . 56 90 18 142 12 25 32 . . 7 16 16 . . . 8 4 . . . 4 1 2 . 6 12 356 206 Melee 33 | . . . . . . . . . . 7 13 . . . . 3 . . . . 4 1 2 . 3 . . . Projectile 58 | . . . . . . . . . . . 3 . . . . 5 4 . . . . . . . . 8 4 34 AOE 922 | . 56 90 18 142 12 25 32 . . . . 16 . . . . . . . . . . . . 3 4 352 172 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Ac0 Total 22844 | 64 285 318 187 797 535 529 466 1952 407 1564 1578 499 387 1109 366 569 763 281 114 204 754 635 495 455 1860 709 4599 363 Wait 3460 | . 18 . . 89 10 7 . 405 14 108 133 27 30 249 13 137 48 152 57 11 46 18 60 12 106 7 1691 12 Move 17153 | 52 210 262 176 583 445 494 432 1412 377 1396 1384 444 343 823 325 401 645 115 57 188 638 553 406 415 1558 520 2344 155 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 243 | 7 6 14 2 16 21 3 4 27 3 9 5 3 . 9 4 5 3 3 . . 7 4 3 2 15 11 51 6 Fast Attach 170 | 1 3 3 . 6 4 . . 18 1 7 2 . . 2 1 3 . 2 . . 4 9 4 4 36 17 37 6 Attach 163 | 4 2 6 1 10 3 4 6 5 2 7 6 2 . 2 5 5 2 . . . 5 2 2 1 4 17 44 16 Detach 38 | . . . . . . . 3 . . 3 1 . . 2 2 1 . . . . 1 . . . . 8 14 3 Swap 157 | . 2 2 3 4 6 4 4 5 . 3 6 5 1 5 1 1 1 . . 2 4 7 1 5 10 6 47 22 Drop 301 | . 5 7 1 12 21 3 3 35 4 12 3 1 . 11 2 2 2 4 . . 8 10 6 6 35 18 81 9 Fire 777 | . 38 23 3 75 24 14 14 39 6 10 7 17 10 5 13 3 8 5 . . . 8 . 4 8 91 218 134 Melee 298 | . . . . . . . . 2 . 9 31 . 3 . . 11 13 . . 3 38 20 12 6 88 13 49 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 1 1 1 2 1 . . 3 . . . . . . . . . . . . . . . . . 1 13 . Escape Stasis 57 | . . . . . . . . . . . . . . . . . 41 . . . 3 4 1 . . . 8 . Rewire 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Trap 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 6) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 750 | -9/Materials | Identified exit to Mines 922 | -9/Materials | Discovered new exit (range 5) 1109 | -9/Materials | Entered Mines 1135 | -9/Mines | Learned Materials emergency access door positions 1149 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1153 | -9/Mines | Found Prototype Device 1154 | -9/Mines | Identified Exp. Sensor Array 1194 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1249 | -9/Mines | Learned Materials security intel 1353 | -9/Mines | Discovered new exit (range 3) 1443 | -9/Mines | Entered Materials 1443 | -8/Materials | Evolved 2 slots: Utility x2 1463 | -8/Materials | Build established: Gunner 1656 | -8/Materials | Repaired Lgt. Treads 1689 | -8/Materials | Repaired Hvy. Assault Rifle 1917 | -8/Materials | Build established: Scavenger-Tank 2051 | -8/Materials | Central database locked down 2367 | -8/Materials | Destroyed 7 combat bots 2469 | -8/Materials | Lost 5 parts (2n1u2w) 2643 | -8/Materials | First assault squad dispatched 2738 | -8/Materials | Build established: Scavenger-Mutant 2795 | -8/Materials | Discovered new exit (range 10) 2840 | -8/Materials | Entered Factory 2840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3208 | -7/Factory | Discovered new exit (range 6) 3379 | -7/Factory | Discovered new exit (range 8) 3533 | -7/Factory | Build established: Hauler-Tank 3638 | -7/Factory | Identified exit to Storage 3638 | -7/Factory | Identified exit to Lower Caves 3666 | -7/Factory | Garrison activated, responded to threat 3759 | -7/Factory | Entered Lower Caves 3972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4213 | -7/Lower Caves | Learned location of Zion (-7) 4420 | -7/Lower Caves | Learned Factory security intel 4428 | -7/Lower Caves | Discovered new exit (range 11) 4495 | -7/Lower Caves | Learned location of 1 exit from Factory 4639 | -7/Lower Caves | Entered another Lower Caves area 4653 | -7/Lower Caves | Discovered new exit (range 9) 4873 | -7/Lower Caves | Spotted B-75 Beast 4951 | -7/Lower Caves | Learned 8 Factory zone layouts 5336 | -7/Lower Caves | Discovered new exit (range 8) 5338 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5403 | -7/Lower Caves | Entered Zion 5504 | -7/Zion | System corruption cleaned by Quarantine Array 5673 | -7/Zion | Given A8's code to call for help 5860 | -7/Zion | Build established: Tank 5867 | -7/Zion | Learned location of Data Miner (-6) 6009 | -7/Zion | Learned Factory emergency access door positions 6419 | -7/Zion | Discovered new exit (range 12) 6907 | -7/Zion | Found CR-A16's Pointy Stick 6998 | -7/Zion | Attacked by Zionites 7048 | -7/Zion | ME-RLN came to Zion's defense 7481 | -7/Zion | Build established: Mutant 7548 | -7/Zion | Destroyed Imprinter 7551 | -7/Zion | Extracted access codes from Imprinter's data core 7846 | -7/Zion | Spotted KE-E43(B) 7885 | -7/Zion | Destroyed KE-E43(B) 8006 | -7/Zion | Destroyed ME-RLN 8037 | -7/Zion | Found Prototype Device 8037 | -7/Zion | Identified ME-RLN's Chromatic Screen 8162 | -7/Zion | Found Prototype Hackware 8166 | -7/Zion | Found Prototype Hackware 8170 | -7/Zion | Found Prototype Hackware 8182 | -7/Zion | Found Prototype Special Weapon 8182 | -7/Zion | Identified ME-RLN's Wand 8249 | -7/Zion | Entered Proximity Caves 8309 | -6/Proximity Caves | Learned 4 Factory zone layouts 8404 | -6/Proximity Caves | Spotted B-75 Beast 8434 | -6/Proximity Caves | Discovered new exit (range 14) 8444 | -6/Proximity Caves | Entered Factory 8444 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8445 | -6/Factory | Identified exit to Lower Caves 8446 | -6/Factory | Identified exit to Factory 8576 | -6/Factory | Identified Ghost Barrier 8577 | -6/Factory | Identified System Mapper (x2) 8864 | -6/Factory | Garrison activated, responded to threat 8976 | -6/Factory | Discovered exit to Lower Caves (range 15) 8989 | -6/Factory | Fabricated Powered Armor? 9051 | -6/Factory | Fabricated Cld. Antigrav System? 9099 | -6/Factory | Fabricated Cld. Antigrav System (x1) 9160 | -6/Factory | Build established: Hacker-Mutant 9206 | -6/Factory | Entered another Factory area 9206 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9216 | -5/Factory | Identified exit to Upper Caves 9457 | -5/Factory | Repaired Cld. Antimatter Reactor? 9525 | -5/Factory | Repaired Cld. Antigrav System 9582 | -5/Factory | Repaired Cld. Antigrav System 9582 | -5/Factory | Repaired Exp. Propulsion Shielding? 9623 | -5/Factory | Build established: Wizard-Mutant 9973 | -5/Factory | Entered Upper Caves 10023 | -5/Upper Caves | Learned location of Warlord (-5) 10084 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10214 | -5/Upper Caves | Discovered new exit (range 8) 10217 | -5/Upper Caves | Entered another Upper Caves area 10218 | -5/Upper Caves | Encountered a Warlord checkpoint 10220 | -5/Upper Caves | Discovered new exit (range 5) 10370 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10395 | -5/Upper Caves | Discovered new exit (range 7) 10397 | -5/Upper Caves | Entered Warlord 10410 | -5/Warlord | System corruption cleaned by Quarantine Array 10568 | -5/Warlord | Warlord's base attacked by MAIN.C 10588 | -5/Warlord | Found Prototype Energy Gun 10588 | -5/Warlord | Identified Vortex Rifle 10590 | -5/Warlord | Found Vortex Rifle 10593 | -5/Warlord | Found Prototype Energy Gun 10595 | -5/Warlord | Identified Vortex Shotgun 10598 | -5/Warlord | Found Vortex Shotgun 10627 | -5/Warlord | Met Warlord 10648 | -5/Warlord | Found Prototype Processor 10652 | -5/Warlord | Found Prototype Device 10652 | -5/Warlord | Identified Exp. Phase Shifter 10655 | -5/Warlord | Found Prototype Reactor 10658 | -5/Warlord | Found System Mapper 10671 | -5/Warlord | Identified Spectral Analyzer 10708 | -5/Warlord | Spotted B-86 Titan 10911 | -5/Warlord | P-70 Sage assimilated allied 1N-2PQ(g) 10918 | -5/Warlord | Warlord forces counterattacked 10961 | -5/Warlord | Discovered new exit (range 12) 10964 | -5/Warlord | Entered Proximity Caves 11002 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11029 | -4/Proximity Caves | Lost 3 parts (1p2u) 11135 | -4/Proximity Caves | Spotted B-86 Titan 11153 | -4/Proximity Caves | Discovered new exit (range 3) 11154 | -4/Proximity Caves | Entered Factory 11154 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11155 | -4/Factory | Identified Vortex Chain Reactor 11209 | -4/Factory | Fabricated Powered Armor (x2) 11234 | -4/Factory | Fabricated Powered Armor (x2) 11297 | -4/Factory | Repaired Exp. Propulsion Shielding 11352 | -4/Factory | Repaired Cld. Antigrav System 11358 | -4/Factory | Local fabrication network quarantined 11392 | -4/Factory | Identified exit to Upper Caves 11392 | -4/Factory | Identified exit to Extension 11468 | -4/Factory | Entered Extension 11512 | -4/Extension | Rescued a captive Derelict 11512 | -4/Extension | Rescued a captive Derelict 11521 | -4/Extension | Repaired Exp. Propulsion Shielding? 11614 | -4/Extension | Spotted B-86 Titan 11614 | -4/Extension | Spotted B-86 Titan 11626 | -4/Extension | Rescued a captive Derelict 11629 | -4/Extension | Rescued a captive Derelict 11634 | -4/Extension | Rescued a captive Derelict 11643 | -4/Extension | Build established: Wizard-Sprinter 11645 | -4/Extension | Rescued A7 11653 | -4/Extension | Rescued a captive Derelict 11655 | -4/Extension | Rescued a captive Derelict 11660 | -4/Extension | Rescued a captive Derelict 11787 | -4/Extension | Discovered new exit (range 10) 11787 | -4/Extension | Discovered new exit (range 6) 11789 | -4/Extension | Found Quantum Capacitor 11814 | -4/Extension | Entered Cetus 11814 | -4/Cetus | Accompanied by 5 allies (A7) 11818 | -4/Cetus | Spotted Cetus Guard 11818 | -4/Cetus | Spotted Cetus Guard 11818 | -4/Cetus | Spotted Cetus Guard 11818 | -4/Cetus | Spotted Cetus Guard 11819 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 11826 | -4/Cetus | Allies destroyed Cetus Guard 11827 | -4/Cetus | Allies destroyed Cetus Guard 11835 | -4/Cetus | Destroyed Cetus Guard 11843 | -4/Cetus | Allies destroyed Cetus Guard 11865 | -4/Cetus | Started Cetus Manufacturing Module 11875 | -4/Cetus | Escorted A7 to Cetus Mainframe 11879 | -4/Cetus | Discovered new exit (range 23) 11890 | -4/Cetus | Manufactured an Enhanced Grunt 11915 | -4/Cetus | Manufactured an Enhanced Grunt 11940 | -4/Cetus | Manufactured an Enhanced Grunt 11965 | -4/Cetus | Manufactured an Enhanced Grunt 11990 | -4/Cetus | Manufactured an Enhanced Grunt 12022 | -4/Cetus | Entered Archives 12022 | -4/Archives | Accompanied by 9 allies (A7) 12027 | -4/Archives | Received a hacking code to weaken MAIN.C 12061 | -4/Archives | Discovered new exit (range 23) 12065 | -4/Archives | Discovered new exit (range 24) 12068 | -4/Archives | Discovered new exit (range 24) 12097 | -4/Archives | Entered Hub_04(d) 12097 | -4/Hub_04(d) | Accompanied by 5 allies 12102 | -4/Hub_04(d) | Spotted B-86 Titan 12121 | -4/Hub_04(d) | Garrison activated, responded to threat 12156 | -4/Hub_04(d) | Identified exit to Research 12178 | -4/Hub_04(d) | Entered Research 12178 | -3/Research | Evolved 2 slots: Utility x2 12204 | -3/Research | Identified exit to Armory 12204 | -3/Research | Identified exit to Quarantine 12213 | -3/Research | Spotted B-86 Titan 12303 | -3/Research | Repaired Cld. Antigrav System 12330 | -3/Research | Found Prototype Processor 12330 | -3/Research | Identified Exp. Terrain Scan Processor 12336 | -3/Research | Found Exp. Terrain Scan Processor 12424 | -3/Research | Spotted B-86 Titan 12428 | -3/Research | First assault squad dispatched 12494 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 12494 | -3/Research | Destroyed B-86 Titan 12545 | -3/Research | Discovered new exit (range 24) 12554 | -3/Research | Entered Quarantine 12676 | -3/Quarantine | Found Alien Impact Weapon 12707 | -3/Quarantine | Build established: Hacker-Sprinter 12841 | -3/Quarantine | Discovered new exit (range 8) 12843 | -3/Quarantine | Entered Research 12843 | -2/Research | Warlord forces began assault on 0b10 12843 | -2/Research | Evolved 2 slots: Utility x2 12861 | -2/Research | Identified exit to Testing 12914 | -2/Research | Found Enh. Force Lance 12934 | -2/Research | Spotted B-90 Cyclops 12944 | -2/Research | Destroyed B-90 Cyclops 12953 | -2/Research | Research machine network offline 13074 | -2/Research | Entered Testing 13145 | -2/Testing | Found System Mapper 13159 | -2/Testing | Found Prototype Energy Gun 13159 | -2/Testing | Identified Tachyon Dispersion Ray 13231 | -2/Testing | Spotted Fortress 13251 | -2/Testing | Discovered new exit (range 5) 13252 | -2/Testing | Entered Section 7 13253 | -2/Section 7 | Spotted S7 Guard 13257 | -2/Section 7 | Found Alien Artifact 13257 | -2/Section 7 | Identified Core Regenerator 13257 | -2/Section 7 | Used Core Regenerator, restored core integrity (+0) 13285 | -2/Section 7 | Destroyed S7 Guard 13289 | -2/Section 7 | Found Prototype Protection 13289 | -2/Section 7 | Identified Hvy. Regenerative Plating 13357 | -2/Section 7 | Repaired Cld. Antigrav System 13394 | -2/Section 7 | Spotted S7 Guard 13421 | -2/Section 7 | Destroyed S7 Guard 13426 | -2/Section 7 | Found Hvy. Regenerative Plating 13430 | -2/Section 7 | Spotted B-90 Cyclops 13435 | -2/Section 7 | Found Alien Artifact 13435 | -2/Section 7 | Identified Integrated Singularity Reactor 13435 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13447 | -2/Section 7 | Destroyed B-90 Cyclops 13540 | -2/Section 7 | Spotted B-90 Cyclops 13541 | -2/Section 7 | Destroyed B-90 Cyclops 13588 | -2/Section 7 | Found Alien Artifact 13588 | -2/Section 7 | Identified Core Reset Matrix 13588 | -2/Section 7 | Identified Core Stripper 13588 | -2/Section 7 | Used Core Reset Matrix 13592 | -2/Section 7 | Sensed 15 artifacts in vicinity 13616 | -2/Section 7 | Found Integrated Reactor 13616 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13648 | -2/Section 7 | Found Integrated Reactor 13648 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13728 | -2/Section 7 | Build established: Wizard-Mutant 13827 | -2/Section 7 | Spotted Executioner 13827 | -2/Section 7 | Spotted Executioner 13847 | -2/Section 7 | Found Transdimensional Reconstructor 13849 | -2/Section 7 | Found Transdimensional Reconstructor 13850 | -2/Section 7 | Found Transdimensional Reconstructor 13879 | -2/Section 7 | Found Matter Drive 13888 | -2/Section 7 | Found Matter Drive 13896 | -2/Section 7 | Spotted Striker 13896 | -2/Section 7 | Spotted Striker 13901 | -2/Section 7 | Spotted Executioner 13901 | -2/Section 7 | Spotted Executioner 13914 | -2/Section 7 | Spotted B-99 Colossus 13940 | -2/Section 7 | Found Integrated Reactor 13940 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13942 | -2/Section 7 | Found Integrated Reactor 13942 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13960 | -2/Section 7 | Found LRC Storage 13960 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14028 | -2/Section 7 | Destroyed B-99 Colossus 14031 | -2/Section 7 | Build established: Wizard-Sprinter 14031 | -2/Section 7 | Found Prototype Ballistic Gun 14033 | -2/Section 7 | Found Prototype Ballistic Gun 14063 | -2/Section 7 | Destroyed Executioner 14068 | -2/Section 7 | Destroyed Executioner 14072 | -2/Section 7 | Found Prototype Processor 14072 | -2/Section 7 | Identified Exp. Core Analyzer 14074 | -2/Section 7 | Found Prototype Processor 14074 | -2/Section 7 | Identified Exp. Targeting Computer 14079 | -2/Section 7 | Identified Multirail (x2) 14110 | -2/Section 7 | Destroyed Striker 14127 | -2/Section 7 | Destroyed Striker 14197 | -2/Section 7 | Discovered new exit (range 10) 14211 | -2/Section 7 | Entered Access 14211 | -1/Access | Evolved 2 slots: Utility x2 14228 | -1/Access | Identified exit to Command 14272 | -1/Access | Spotted B-99 Colossus 14272 | -1/Access | Spotted B-99 Colossus 14308 | -1/Access | Destroyed B-99 Colossus 14313 | -1/Access | Destroyed B-99 Colossus 14393 | -1/Access | Destroyed 11 combat bots 14396 | -1/Access | Found Unknown Protection 14396 | -1/Access | Identified Hvy. Insulated Plating 14409 | -1/Access | Found Multirail 14428 | -1/Access | Lost 9 parts (1p5n1u2w) 14480 | -1/Access | Found Multirail 14482 | -1/Access | Found Multirail 14656 | -1/Access | Found Prototype Device 14656 | -1/Access | Identified Exp. Shield Generator 14666 | -1/Access | Found Exp. Shield Generator 14669 | -1/Access | Found Exp. Shield Generator 14711 | -1/Access | First assault squad dispatched 14781 | -1/Access | Build established: Scavenger-Mutant 15088 | -1/Access | Build established: Scavenger-Gunner 15184 | -1/Access | Entered Command 15474 | -1/Command | First assault squad dispatched 15625 | -1/Command | Found Prototype Launcher 15625 | -1/Command | Identified Ragnarok Missile Launcher 15791 | -1/Command | Spotted B-99 Colossus 15805 | -1/Command | Destroyed 9 combat bots 15931 | -1/Command | Disengaged cave seal 15931 | -1/Command | Derelicts emerged from the dark tunnel 15931 | -1/Command | Welcomed Warlord to Command 16047 | -1/Command | High security lockdown imminent 16076 | -1/Command | Build established: Scavenger-Mutant 16082 | -1/Command | Destroyed 9 combat bots 16127 | -1/Command | High security lockdown engaged 16151 | -1/Command | Spotted M Guard 16151 | -1/Command | Spotted M Guard 16152 | -1/Command | Spotted Combat Programmer 16152 | -1/Command | Spotted Combat Programmer 16157 | -1/Command | Warlord commented on Warlord statues 16169 | -1/Command | Destroyed M Guard 16176 | -1/Command | Destroyed M Guard 16182 | -1/Command | All MAIN.C guards destroyed 16240 | -1/Command | Destroyed 10 combat bots 16280 | -1/Command | Found Prototype Launcher 16290 | -1/Command | Found Prototype Reactor 16294 | -1/Command | Found Prototype Reactor 16297 | -1/Command | Identified Zero-point Reactor (x2) 16314 | -1/Command | Spotted Investigator 16325 | -1/Command | Spotted Executioner 16328 | -1/Command | Spotted Executioner 16336 | -1/Command | Destroyed Executioner 16361 | -1/Command | Destroyed 13 combat bots 16410 | -1/Command | Identified Hellfire Missile Launcher 16456 | -1/Command | Spotted Striker 16459 | -1/Command | Spotted Investigator 16460 | -1/Command | Scanned by Researcher 16469 | -1/Command | Destroyed Striker 16490 | -1/Command | Destroyed 20 combat bots 16629 | -1/Command | Met MAIN.C 16631 | -1/Command | Warlord shut down involuntarily 16654 | -1/Command | System corruption reached 10% 16656 | -1/Command | 0b10 Conduit disabled 16679 | -1/Command | Spotted Striker 16861 | -1/Command | Discovered new exit (range 9) 16911 | -1/Command | Spotted B-99 Colossus 16930 | -1/Command | Destroyed B-99 Colossus 16949 | -1/Command | Found Multirail 17024 | -1/Command | Found Prototype Energy Cannon 17024 | -1/Command | Identified Null Cannon 17029 | -1/Command | Found Prototype Device 17029 | -1/Command | Identified Femtoactuators 17042 | -1/Command | Found Prototype Device 17042 | -1/Command | Identified Exp. Hardlight Generator 17046 | -1/Command | Found Prototype Device 17046 | -1/Command | Identified System Purifier 17054 | -1/Command | Found Prototype Processor 17054 | -1/Command | Identified Exp. Armor Integrity Analyzer 17236 | -1/Command | Found Prototype Device 17236 | -1/Command | Identified EM Disruption Field 17246 | -1/Command | Found EM Disruption Field 17503 | -1/Command | Spotted Striker 17734 | -1/Command | Destroyed MAIN.C Shell 17735 | -1/Command | MAIN.C activated Command garrisons 17779 | -1/Command | Destroyed MAIN.C 17785 | -1/Command | Found Prototype Device 17789 | -1/Command | Found Prototype Protection 17790 | -1/Command | Identified Exp. Powered Armor 17803 | -1/Command | Found Prototype Device 17804 | -1/Command | Identified Beam Splitter 17810 | -1/Command | Found Prototype Processor 17813 | -1/Command | Identified Exp. Target Analyzer 17819 | -1/Command | Found Exp. Targeting Computer 19561 | -1/Command | Found Hvy. Regenerative Plating 19620 | -1/Command | Found Vortex Chain Reactor 19628 | -1/Command | Found Zero-point Reactor 19713 | -1/Command | Identified Exp. Shock Absorption System 20683 | -1/Command | Found Multirail 20693 | -1/Command | Found Multirail 20933 | -1/Command | Attacked by Warlord forces 20956 | -1/Command | Found Prototype Ballistic Cannon 20975 | -1/Command | Found Exp. Powered Armor 21024 | -1/Command | Found Exp. Targeting Computer 21204 | -1/Command | Identified Blast Cannon 21396 | -1/Command | Warped through subspace to slip node 21396 | -1/Command | Discovered new exit (range 4) 21401 | -1/Command | Entered Access_0 21402 | -1/Access_0 | Sensed 4 artifacts in vicinity 21403 | -1/Access_0 | Met Architect 21408 | -1/Access_0 | Architect warped through subspace 21418 | -1/Access_0 | Destroyed A8 21472 | -1/Access_0 | Architect warped through subspace 21516 | -1/Access_0 | Found Prototype Device 21517 | -1/Access_0 | Identified Desublimator 21529 | -1/Access_0 | Found Prototype Device 21530 | -1/Access_0 | Identified Exp. Phase Shifter 21548 | -1/Access_0 | Found Prototype Device 21548 | -1/Access_0 | Identified Exp. Weapon Cycler 21557 | -1/Access_0 | Core integrity fell below 50% 21581 | -1/Access_0 | Architect warped through subspace 21621 | -1/Access_0 | Subspace Access Node disabled 21635 | -1/Access_0 | Architect warped through subspace 21670 | -1/Access_0 | Subspace Access Node disabled 21698 | -1/Access_0 | Architect warped through subspace 21705 | -1/Access_0 | Crushed by falling debris 21762 | -1/Access_0 | Architect warped through subspace 21781 | -1/Access_0 | A6 warped into view 21804 | -1/Access_0 | Architect warped through subspace 21840 | -1/Access_0 | Architect warped through subspace 21854 | -1/Access_0 | Emitted hypermatrix ping 21859 | -1/Access_0 | Assembled emerged from beneath the floor 21910 | -1/Access_0 | Lost 5 parts (1n2u2w) 21923 | -1/Access_0 | Core integrity fell below 20% 21927 | -1/Access_0 | Warped through subspace to slip node 21927 | -1/Access_0 | Discovered new exit (range 8) 21928 | -1/Access_0 | Released all parts (14) 21931 | *** | Heading to fleet! Last Messages --------------- 21925_ Slug penetrates Architect. 21925_ Slug penetrates Wall. 21925_ Slug penetrates Architect. 21925_ Slug penetrates Earth. 21926_ The unstable cave ceiling collapses. 21927_ Desublimator severed. 21927_ Warped through subspace, drawn to slip node. 21927_ EXIT=FOUND 21928_ Released Exp. Powered Armor. 21928_ Released Hvy. Regenerative Plating. 21928_ Released Lrg. Storage Unit. 21928_ Released Spectral Analyzer. 21928_ Released Lrg. Storage Unit. 21928_ Released Exp. Targeting Computer. 21928_ Released Vortex Chain Reactor. 21928_ Released Exp. Weapon Cycler. 21928_ Released Hvy. Regenerative Plating. 21928_ Released Exp. Powered Armor. 21928_ Released Beam Splitter. 21928_ Released Multirail. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????#[! #?????????????????????? | | ??????????????????????#]!!##?????????????????????? | | ??????????????????????#!!!!#?????????????????????? | | ??????????????????????#!!*##?????????????????????? | | ??????????????????????##[[#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 179 Coolant Potential 50 Energy Generation 135 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 70 Additional Mass Support 12 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 75 Resistance: EX 20 Resistance: EM 30 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 24 Melee Accuracy 6 Armor Integrity Analysis 90 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 50 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -6/Factory Cld. Antigrav System | x1 | -6/Factory Cld. Antigrav System | x1 | -6/Factory Powered Armor | x2 | -4/Factory Powered Armor | x2 | -4/Factory Alien Tech Used ----------------- Core Regenerator Integrated Singularity Reactor Core Reset Matrix Integrated Reactor LRC Storage Matter Drive Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CompactTachyonCycler Manual? 0 Play Time 03:46:41 Cumulative 506.6 hours Start 2021.07.15 @ 13:04:29 End 2021.07.15 @ 16:58:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 362 Adventurer 0 Explorer 7 Win Type 2 Total 27 Types 9/3/10/1/0/1/1/1/1 Lore% 86 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8866fc67-4477-428d-bd4f-2a25875a95ff