Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 14:34:27 Player: Ferns Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (1955) 1955 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 6897 Bonus ------- Follower Combat Kills 242 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 18/450 System Corruption 4% Temperature Hot (257) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Energy Well Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- Force Rifle Proton Cannon Proton Cannon > --- INVENTORY (25) --- Huge Storage Unit Large Matter Pod (150) Structural Scanner Experimental Sensor Array Improved Signal Interpreter Advanced ECM Suite Improved Shield Generator Skeleton Box Latent Energy Streamer Improved Grenade Launcher Heavy Rocket Launcher Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Signal Interpreter EM Disruption Field Hacking Suite Bomb Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink Huge Storage Unit Energy Well Large Matter Pod Structural Scanner Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Improved Shield Generator Skeleton Box System Restoration Module Heavy Laser Latent Energy Streamer Improved Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Airjet Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Cooled Particle Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . . . . 2 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 102 | 10 6 3 . 7 17 14 45 Power 13 | 1 1 . . 1 2 2 6 Engine 7 | 1 1 . . . 1 2 2 Core 6 | . . . . 1 1 . 4 Reactor . | . . . . . . . . Propulsion 19 | 4 . 1 . 1 3 1 9 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel 17 | 4 . 1 . 1 3 1 7 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 37 | 2 2 2 . . 8 6 17 Device 21 | 1 . 1 . . 4 4 11 Storage 6 | 1 1 . . . 1 . 3 Processor 4 | . 1 1 . . . . 2 Hackware 1 | . . . . . . . 1 Protection 5 | . . . . . 3 2 . Artifact . | . . . . . . . . Weapon 33 | 3 3 . . 5 4 5 13 Energy Gun 16 | 3 2 . . 2 3 2 4 Energy Cannon 7 | . . . . . . 3 4 Ballistic Gun 7 | . 1 . . 3 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 3 1 Parts Lost 37 | . . . . 1 6 1 29 Power 5 | . . . . . 1 . 4 Propulsion 11 | . . . . . 2 1 8 Utility 9 | . . . . . 2 . 7 Weapon 12 | . . . . 1 1 . 10 Highest Loss Streak 6 | . . . . 1 6 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 99 92 99 66 Engine 5 | . 14 14 14 . . 5 1 Core 3 | . . . . 14 8 1 2 Wheel 19 | . 28 28 28 28 23 22 7 Device 8 | . 3 12 . . 4 15 14 Storage 9 | . 14 14 14 14 9 7 6 Processor 9 | . 10 1 14 14 9 7 9 Hackware 1 | . . . . . . . 3 Protection 4 | . . . . . 11 14 3 Energy Gun 10 | . 16 14 14 13 17 7 5 Energy Cannon 3 | . . . . . . 14 3 Ballistic Gun 7 | . 11 14 14 14 9 . 3 Naked Turns . | . . . . . . . . Heaviest Build 114 | 11 89 89 88 91 100 112 114 Greatest Support 52 | 32 20 20 20 20 42 42 52 Greatest Overweight (x) 35 | . 4 4 4 4 9 3 35 Average Overweight (x) 3 | . 2 4 4 4 2 2 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 25 25 Most Carried 25 | 5 14 17 23 25 25 25 25 Average Carried 19 | 2 9 15 19 24 23 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 5 14 17 23 25 25 25 13 Class Distribution -------------------- 36% | Scavenger-Skirmisher 35% | Mutant 21% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1929 | 293 404 110 27 143 231 178 543 Remotely . | . . . . . . . . Salvage Created 2652 | 114 468 104 . 83 358 289 1236 Parts 138 | 7 31 5 . 8 19 17 51 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 6 | . 2 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 45 | . 8 2 . 3 6 6 20 Guns 29 | . 8 2 . 3 6 . 10 Cannons 11 | . . . . . . 6 5 AOE 4 | . . . . . . . 4 Classes Destroyed 12 | 2 4 . . 1 . 2 3 Worker 6 | . . . . 1 . . 5 Builder 2 | . . . . . . . 2 Tunneler 3 | 2 . . . 1 . . . Hauler 3 | . 1 . . . 2 . . Recycler 5 | 1 2 . . . 1 . 1 Mechanic 1 | . . . . . . . 1 Watcher 7 | . 3 . . . . 3 1 Swarmer 18 | . 5 . . 3 3 4 3 Grunt 19 | . 3 2 . . 3 . 11 Sentry 3 | . . . . . . . 3 Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . . 1 3 Best Kill Streak 5 | 3 3 1 . 3 4 4 5 Combat Bots Only 4 | . 3 1 . 3 4 4 3 Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 613 | . 29 28 . 23 63 77 393 Missed 208 | . 7 14 . 11 8 30 138 Damage Taken 5029 | . 179 170 . 99 627 456 3498 Core 1137 | . 29 31 . 31 133 61 852 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . . . . 5 46 Ignored by Resistances 72 | . . . . . . . 72 Core Remaining (%) 82 | 100 . . . 63 75 91 . Volleys Fired 196 | 7 38 17 . 9 26 20 79 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 230 | 80 80 60 . 60 156 121 230 Shots Fired 424 | 14 76 34 . 17 64 43 176 Gun 324 | 14 76 34 . 17 64 13 106 Cannon 92 | . . . . . . 30 62 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 130 | . 35 17 . 11 24 . 43 Thermal 246 | 14 23 17 . 2 40 43 107 Explosive 8 | . . . . . . . 8 Electromagnetic 40 | . 18 . . 4 . . 18 Robot Hit Streak 16 | 3 8 4 . 4 11 6 16 Robot Miss Streak 6 | 2 6 3 . 2 4 5 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 . . . 2 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 251 | 8 39 17 . 10 38 20 119 Core Hits 118 | 4 17 5 . 5 16 12 59 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 8 | . . . . . 3 1 4 Burn 5 | . . . . . 3 1 1 Destroy 2 | . . . . . . . 2 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6068 | 96 522 195 . 116 688 480 3971 Guns 3474 | 96 522 195 . 116 688 121 1736 Cannons 1483 | . . . . . . 359 1124 Explosions 1111 | . . . . . . . 1111 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1516 | . 224 112 . 71 296 . 813 Thermal 3590 | 96 136 83 . 10 392 480 2393 Explosive 460 | . . . . . . . 460 Electromagnetic 502 | . 162 . . 35 . . 305 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 4 4 4 1 1 4 Average Corruption 2 | . 3 4 4 4 1 1 2 Corruption Purged 5 | . . . . . . 1 4 Corruption Blocked . | . . . . . . . . Effects 55 | . 3 8 13 17 1 6 7 Message Errors 10 | . 1 1 4 1 1 1 1 Matter Fused 12 | . 1 2 3 3 . 2 1 Heat Flow Errors 7 | . . 2 3 2 . . . Energy Discharges 8 | . 1 1 1 4 . 1 . Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 6 | . . 1 1 2 . 1 1 Data Loss (major) 4 | . . . 1 2 . . 1 Misfires 3 | . . . . 2 . 1 . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 135 | . . . . . . . 135 Projectiles 14 | . . . . . . . 14 Explosions 121 | . . . . . . . 121 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 180 | . . . . . . . 180 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 648 | 54 36 235 250 209 648 6 410 Average Temperature 109 | 27 17 83 112 51 187 2 117 Received Heat Transfer 1293 | . 24 99 . . 243 48 879 Effects 18 | . . . . . 17 . 1 Shutdowns 1 | . . . . . 1 . . Interference 9 | . . . . . 9 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 1 . 1 Damage (minor) 2 | . . . . . 2 . . Damage (major) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . 1 . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . . . 1 1 4 Heat Transferred 6033 | 225 300 200 . 25 1036 814 3433 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Latent Energy Used 105 | . . . . . . . 105 LE Corruption 4 | . . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 256 | 15 256 71 . 85 139 174 237 Initial 21 | . 9 21 . . . 16 18 Average 78 | 6 95 32 . 42 49 68 104 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 95 | 100 91 100 . 100 100 100 91 Level 1 4 | . 8 . . . . . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 . . . 1 1 9 Investigation 2 | . 2 . . . . . . Extermination 4 | . . . . . . 1 3 Reinforcement 7 | . 1 . . . 1 . 5 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 2 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 16 3 . 4 11 10 45 Peak Tracking Total 5 | . 4 4 . 3 4 4 5 Tactical Retreats 8 | . 3 . . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 4 . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 6 | . 6 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . 6 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 6 | . . . . . . . 6 Max in Single Turn 3 | . . . . . . . 3 Garrison Access 2 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 19 | . 6 . 3 1 4 3 2 Terminals 9 | . 6 . . . 2 . 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . . . 1 1 Total Hacks 44 | . 21 . 4 1 9 6 3 Successful 25 | . 12 . 4 1 3 2 3 Failed 19 | . 9 . . . 6 4 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 10 | . 6 . 1 . 3 . . Terminals 28 | . 21 . . . 5 . 2 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 2 2 . Garrison Access 4 | . . . . . . 3 1 Terminal Hacks 17 | . 9 . 4 1 1 . 2 Record 3 | . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 2 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 3 | . 3 . . . . . . Terminals 3 | . 3 . . . . . . Botnet 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 . . . 4 2 1 Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 116 | . . . . . . 116 . Total Robot Build Rating 6 | . . . . . . 6 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 2 Highest-Rated Group 42 | . . . . . . 42 42 Highest-Rated Ally 21 | . . . . . . 21 21 Total Orders 1 | . . . . . . . 1 RETURN 1 | . . . . . . . 1 Ally Attacks 45 | . . . . . . 1 44 Total Damage 1189 | . . . . . . 26 1163 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 1 | . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 18 | . . . . . . . 18 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 6233 | 82 1043 343 429 658 593 957 2128 Spaces Moved 3281 | 44 781 202 301 425 341 562 625 Core 65 | 10 . . . . . . 55 Treads 8 | . . . . . . . 8 Legs . | . . . . . . . . Wheels 3208 | 34 781 202 301 425 341 562 562 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 140 140 140 116 123 105 Average Speed 154 | 84 113 140 140 140 123 123 278 Slowest Speed 1800 | 100 140 140 140 140 215 145 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 86 62 63 84 22 15 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . . . . . . 3 105 Melee . | . . . . . . . . Projectile 9 | . . . . . . 3 6 AOE 99 | . . . . . . . 99 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4076 | 72 864 227 310 478 466 795 864 Wait 322 | . 21 . . 12 55 163 71 Move 3272 | 43 780 201 300 424 340 561 623 Hop 1 | . . . . . . . 1 Pick Up 122 | 12 14 5 8 14 18 20 31 Fast Attach . | . . . . . . . . Attach 65 | 7 . . . 2 13 4 39 Detach 6 | . . . . . 2 . 4 Swap 37 | 3 6 3 . 5 4 10 6 Drop 55 | . 5 1 2 12 8 17 10 Fire 196 | 7 38 17 . 9 26 20 79 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Identified exit to Mines 249 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Materials 485 | -10/Materials | Discovered exit to Materials (range 3) 717 | -10/Materials | Discovered exit to Materials (range 16) 1126 | -10/Materials | Entered Mines 1154 | -10/Mines | Assembled infested the area 1175 | -10/Mines | Learned 2 Materials zone layouts 1180 | -10/Mines | Met 8R-AWN 1196 | -10/Mines | Discovered exit to Materials (range 14) 1462 | -10/Mines | Discovered new exit (range 5) 1467 | -10/Mines | Identified exit to Exiles 1469 | -10/Mines | Entered Exiles 1509 | -10/Exiles | Welcomed by 8R-AWN 1530 | -10/Exiles | Met EX-HEX 1572 | -10/Exiles | Met EX-BIN 1588 | -10/Exiles | Aligned with FarCom system 1590 | -10/Exiles | Given EX-Vault access code 1625 | -10/Exiles | Opened EX-Vault 1699 | -10/Exiles | Found Latent Energy Streamer 1704 | -10/Exiles | Found Skeleton Box 1709 | -10/Exiles | Found Deploy-a-Sentry 1712 | -10/Exiles | Found Deploy-a-Sentry 1714 | -10/Exiles | Found Deploy-a-Sentry 1742 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1780 | -10/Exiles | Met EX-DEC 1883 | -10/Exiles | Discovered new exit (range 14) 1897 | -10/Exiles | Identified exit to Mines 1898 | -10/Exiles | Stole three prototypes: Skeleton Box, Latent Energy Streamer, Deploy-a-Sentry 1898 | -10/Exiles | Entered Mines 2085 | -9/Mines | Discovered new exit (range 5) 2091 | -9/Mines | Identified exit to Materials 2102 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2216 | -9/Mines | Build established: Scavenger-Mutant 2229 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2233 | -9/Mines | Found Prototype Device 2494 | -9/Mines | Found the Drone Emporium 2502 | -9/Mines | Found Prototype Device 2556 | -9/Mines | Entered Materials 2556 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2556 | -8/Materials | Identified Bomb Drone Bay 2557 | -8/Materials | Identified exit to Factory 2558 | -8/Materials | Identified Exp. Sensor Array 2879 | -8/Materials | Lost 6 parts (1p2n2u1w) 2888 | -8/Materials | Build established: Scavenger-Skirmisher 3087 | -8/Materials | Discovered exit to Factory (range 11) 3149 | -8/Materials | Entered Factory 3149 | -7/Factory | Evolved 2 slots: Utility x2 3151 | -7/Factory | FarCom data flow suspended 4049 | -7/Factory | Fabricated H-55 Commando (x2) 4061 | -7/Factory | Discovered new exit (range 12) 4103 | -7/Factory | Identified exit to Factory 4106 | -7/Factory | Entered another Factory area 4106 | -6/Factory | Accompanied by 2 allies 4106 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4631 | -6/Factory | Lost 3 parts (1n2w) 4768 | -6/Factory | Lost 4 parts (1p3n) 4920 | -6/Factory | Garrison activated, responded to threat 5027 | -6/Factory | Lost 6 parts (1n2u3w) 5039 | -6/Factory | Lost 6 allies 5150 | -6/Factory | Lost 4 allies 5279 | -6/Factory | Lost 3 allies 5461 | -6/Factory | Lost 4 parts (1n2u1w) 5493 | -6/Factory | Core integrity fell below 50% 5494 | -6/Factory | DAS Turret deployed 5533 | -6/Factory | Lost 5 parts (1p1n1u2w) 5782 | -6/Factory | Build established: Scavenger-Mutant 6038 | -6/Factory | Core integrity fell below 20% 6062 | -6/Factory | Lost 3 parts (1p1u1w) 6234 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Replicator. 06175_ U-05 Engineer lays Concrete. 06193_ W-25 Informer sends out distress signal. 06197_ Acquired Hvy. Rocket Launcher. 06199_ Acquired Proton Cannon. 06211_ G-50 Soldier system terminally corrupted. 06211_ Hvy. Laser fried. 06211_ Critical hit (Burn: +37). 06212_ System corrupted: Component data lost. 06213_ G-50 Soldier suffers critical hit (Burn). 06215_ Lgt. Nuclear Core destroyed. 06216_ Destroyed Lgt. Angular Momentum Engine. 06216_ Carbon-fiber Leg fried. 06216_ Adv. Heat Sink fried. 06216_ G-50 Soldier destroyed. 06228_ U-05 Engineer lays Concrete. 06231_ G-50 Soldier overheating. 06232_ Lgt. Ion Engine broken. 06232_ Overheating: Short circuit. 06233_ G-50 Soldier heat damages Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ## | | ?????????????????????????????# # | | ?????????????????????????????######### # | | ????????????????????????????????#### # # | | ??????????????????????????????###T ### # | | ??????????????????????????????# % # | | ??????????????????????????????# % % # | | ??????????????????????????????# % # | | ??????????????????????????????+ % ## | | ??????????????????????????????# % ###+### | | ??????????????????????????????# % ### | | ??????????????????????????????# ### | | ??????????????????????????????# % ### | | ??????????????????????????????# %% ### | | ??????????????????????????????# % ### | | ??????????????????????????????# ### | | ??????????????????????????????# ### | | ??????????????????????###########+#### ^^# # | | ?????????????????????## ### ### | | ??????????????????????+ """ # | | ??????????????????????# """ " " " # ###+# | | ??????????????????????# "S " " " # | | ??????????????????????# """ " " " # * | | ??????????????????????# "" " " " ; % % | | ??????????????????????# " " " # % | | ??????????????????????# @ " " " # %% | | ??????????????????????# " " " # # ## | | ??????????????????????# " " " # |! ##%#? | | ??????????????????????# ]=g" " " ### #!## ## # | | ??????????????????????# % #?# # # ## | | ??????????????????????##############?#### #### #? | | ??????????????????????????????????????###!#######? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# ######## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# " | | ????????????????????????????????????????# " | | ????????????????????????????????????????# F | | ????????????????????????????????????????#^ " | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# "" | | ????????????????????????????????????????# "" | | ???????????????????????????????????????? ? | | ???????????????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: EM 25 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed LargeHardcellCutter Manual? 0 Play Time 01:01:37 Cumulative 16.6 hours Start 2024.03.08 @ 13:25:44 End 2024.03.08 @ 14:34:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 5 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 72150097-0587-4bab-a876-52169a69dcb4