Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 12:54:46 Player: Pudding Result: Destroyed self with Improved Ion Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1042) 1042 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3662 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 112/160 System Corruption 4% Temperature Cool (12) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Lightpack 2.0 Targeting Computer Particle Charger > --- WEAPON (2) ------- Heavy EM Pulse Gun EM Pulse Cannon > --- INVENTORY (24) --- Light Ion Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Wheel Improved VTOL Module Thermal Generator Thermal Generator Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Large Battery (300) Maneuvering Thrusters Improved Propulsion Shielding Heavy Armor Plating Reflective Plating Electrolaser Gauss Rifle Datajack Improved Datajack Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Lightpack 2.0 Targeting Computer Particle Charger > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Wheel Thermal Generator Thermal Generator Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Large Battery Maneuvering Thrusters Improved Propulsion Shielding Heavy Armor Plating Reflective Plating Datajack Improved Datajack Heavy Explosive Trap Heavy Explosive Trap [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Weapon Shielding Device Particle Charger Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 66 | 7 21 5 3 2 28 Power 10 | 1 3 1 1 . 4 Engine 8 | 1 3 1 1 . 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 20 | 3 6 2 . . 9 Treads . | . . . . . . Leg 11 | 2 4 2 . . 3 Wheel 5 | 1 . . . . 4 Hover . | . . . . . . Flight 4 | . 2 . . . 2 Utility 15 | . 8 . 1 1 5 Device 5 | . 3 . . . 2 Storage 5 | . 3 . 1 . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 21 | 3 4 2 1 1 10 Energy Gun 7 | 2 1 . 1 . 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | 1 3 1 . 1 4 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . 2 . . . 11 Power 2 | . . . . . 2 Propulsion 4 | . 1 . . . 3 Utility 1 | . . . . . 1 Weapon 6 | . 1 . . . 5 Highest Loss Streak 4 | . 1 . . . 4 Average Slot Usage (%) 89 | . 96 100 100 100 63 Engine 10 | . 14 14 14 14 1 Core 1 | . . . . . 6 Leg 23 | . 27 28 28 28 10 Wheel 1 | . . . . . 5 Device 3 | . 4 . . . 6 Storage 12 | . 13 14 14 14 9 Processor 2 | . 4 . . . 3 Protection 8 | . 4 14 14 14 4 Energy Gun 9 | . 9 12 12 12 5 Energy Cannon 1 | . . . . . 3 Ballistic Gun 9 | . 17 14 1 1 5 Launcher 4 | . . 1 14 14 . Naked Turns . | . . . . . . Heaviest Build 49 | 6 35 17 43 43 49 Greatest Support 52 | 20 26 20 20 20 52 Greatest Overweight (x) 7 | . 4 . 2 2 7 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 32 | 4 16 8 12 12 32 Average Capacity 12 | 4 8 8 8 12 23 Most Carried 24 | 4 10 8 10 12 24 Average Carried 10 | 2 6 8 8 10 17 Final Capacity 24 | 4 8 8 12 12 24 Final Carried 24 | 3 8 8 10 12 24 Class Distribution -------------------- 46% | Mutant 39% | Scavenger-Mutant 14% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1324 | 273 289 75 . 195 492 Remotely . | . . . . . . Salvage Created 1656 | 37 238 224 . 120 1037 Parts 100 | 2 15 14 . 16 53 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | 1 5 5 . 7 12 Melee 1 | . . . . . 1 Guns 19 | 1 5 4 . 1 8 Cannons 2 | . . . . . 2 AOE 8 | . . 1 . 6 1 Classes Destroyed 10 | 1 2 1 . 3 3 Worker 4 | . . . . 1 3 Builder 6 | . . . . 2 4 Tunneler 1 | . . . . 1 . Hauler 1 | . . . . . 1 Recycler 6 | . . 1 . . 5 Watcher 4 | . 3 . . . 1 Swarmer 14 | . 2 3 . 6 3 Grunt 14 | 1 3 2 . 1 7 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 1 2 3 . 4 8 Combat Bots Only 4 | 1 2 3 . 4 3 Max Kills in Single Turn 3 | 1 1 1 . 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2470 | 54 427 185 . 190 1614 Core 766 | 11 109 54 . 8 584 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 95 . . . 27 . Volleys Fired 182 | 6 43 20 . 35 78 Largest 2 | 2 2 2 . 2 2 Hottest 123 | 60 60 60 . 98 123 Shots Fired 298 | 12 68 40 . 43 135 Gun 248 | 12 68 40 . 34 94 Cannon 38 | . . . . . 38 Launcher 12 | . . . . 9 3 Special . | . . . . . . Kinetic 126 | 6 47 20 . . 53 Thermal 110 | . . . . 34 76 Explosive 12 | . . . . 9 3 Electromagnetic 50 | 6 21 20 . . 3 Robot Hit Streak 15 | 4 6 8 . 6 15 Robot Miss Streak 6 | 1 6 2 . 5 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 178 | 8 30 27 . 19 94 Core Hits 97 | 2 12 12 . 11 60 Critical Hits 1 | 1 . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3378 | 85 341 321 . 758 1873 Guns 2082 | 85 310 283 . 282 1122 Cannons 579 | . . . . . 579 Explosions 663 | . 27 38 . 470 128 Melee . | . . . . . . Ramming 54 | . 4 . . 6 44 Kinetic 800 | 30 121 96 . . 553 Thermal 1458 | . 27 38 . 282 1111 Explosive 573 | . . . . 470 103 Electromagnetic 493 | 55 189 187 . . 62 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 4 4 4 4 Average Corruption 3 | . 3 4 4 4 3 Corruption Purged . | . . . . . . Effects 74 | . 17 18 11 15 13 Message Errors 16 | . 3 3 4 5 1 Matter Fused 17 | . 6 3 . 4 4 Heat Flow Errors 15 | . 3 5 3 3 1 Energy Discharges 11 | . 1 5 2 . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . 1 2 1 1 Targeting Errors 6 | . 3 1 . 1 1 Weapon Failures 3 | . 1 . . 1 1 Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 22 12 Projectiles . | . . . . . . Explosions 34 | . . . . 22 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 267 | . 29 . . 63 175 Shots 7 | . 1 . . 2 4 Rammed 24 | . . . . . 24 Targets Rammed 26 | . 1 . . 1 24 Kicked 2 | . 1 . . 1 . Crushed . | . . . . . . Highest Temperature 537 | 52 280 201 262 213 537 Average Temperature 80 | 33 64 55 120 72 104 Received Heat Transfer 678 | 30 66 63 . 6 513 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 2 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 2851 | . 50 50 . 666 2085 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 308 | 20 129 167 . 155 308 Initial 21 | . 13 17 . . 21 Average 62 | 3 21 40 . 58 133 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | 100 100 100 . 100 87 Level 1 3 | . . . . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 5 . . 1 2 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 6 | . 1 . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | 1 13 6 . 7 24 Peak Tracking Total 6 | 1 3 3 . 4 6 Tactical Retreats 8 | . 1 1 . . 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 8 | . 2 1 . 2 3 Max in Single Turn 2 | . 1 1 . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 8 | . 3 . 3 . 2 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 56 | . 11 . 36 . 9 Successful 49 | . 7 . 36 . 6 Failed 7 | . 4 . . . 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 13 | . 8 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 3 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 43 | . 5 . 36 . 2 Record 38 | . . . 36 . 2 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 2 . . . 4 Recycle Component 1 | . . . . . 1 Process 3 | . 1 . . . 2 Report Inventory 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events 4 | . 3 . . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter 377 | . 245 . . . 132 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4274 | 152 1329 566 427 710 1090 Spaces Moved 2625 | 110 913 401 324 334 543 Core 92 | 26 3 . . . 63 Treads . | . . . . . . Legs 2402 | 84 910 401 324 334 349 Wheels 121 | . . . . . 121 Hover . | . . . . . . Flight 10 | . . . . . 10 Fastest Speed 50 | 50 120 120 120 150 90 Average Speed 131 | 103 122 120 127 179 133 Slowest Speed 400 | 120 250 120 180 180 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 8 85 68 62 52 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 134 | . 4 1 . 100 29 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 128 | . 4 1 . 100 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3198 | 140 1081 452 340 399 786 Wait 140 | 2 28 22 . 24 64 Move 2620 | 109 912 400 323 333 543 Hop . | . . . . . . Pick Up 88 | 11 36 . 7 2 32 Fast Attach 4 | . . 1 1 1 1 Attach 54 | 7 20 . 1 . 26 Detach 28 | 2 14 . . 1 11 Swap 8 | . 1 4 1 1 1 Drop 48 | 3 26 5 7 1 6 Fire 182 | 6 43 20 . 35 78 Melee . | . . . . . . Ram 24 | . . . . . 24 Kick 2 | . 1 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 95 | -11/Scrapyard | Discovered new exit (range 8) 153 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 14) 816 | -10/Materials | Discovered new exit (range 16) 944 | -10/Materials | Identified exit to Mines 1378 | -10/Materials | Discovered new exit (range 16) 1482 | -10/Materials | Entered Mines 1542 | -10/Mines | Learned Materials emergency access door positions 1724 | -10/Mines | Core integrity fell below 50% 1790 | -10/Mines | Discovered new exit (range 10) 1988 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2038 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2039 | -10/Mines | Discovered new exit (range 5) 2048 | -10/Mines | Entered Exiles 2098 | -10/Exiles | Met 8R-AWN 2117 | -10/Exiles | Met EX-HEX 2134 | -10/Exiles | Build established: Scavenger-Mutant 2164 | -10/Exiles | Met EX-BIN 2184 | -10/Exiles | Aligned with FarCom system 2185 | -10/Exiles | Given EX-Vault access code 2262 | -10/Exiles | Opened EX-Vault 2276 | -10/Exiles | Found Prototype Storage 2304 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2338 | -10/Exiles | Met EX-DEC 2352 | -10/Exiles | Learned location of Zion (-7) 2458 | -10/Exiles | Discovered new exit (range 11) 2475 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2475 | -10/Exiles | Entered Mines 2483 | -9/Mines | Met a Derelict bent on vengeance 2583 | -9/Mines | Found a hidden stash of uninstalled traps 3115 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3162 | -9/Mines | Discovered new exit (range 14) 3185 | -9/Mines | Entered Materials 3185 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3243 | -8/Materials | Identified Lightpack 2.0 3552 | -8/Materials | Build established: Hauler-Mutant 3660 | -8/Materials | Lost 3 parts (1n2w) 3709 | -8/Materials | Lost 4 parts (2n1u1w) 3758 | -8/Materials | Core integrity fell below 50% 3793 | -8/Materials | Core integrity fell below 20% 3801 | -8/Materials | Lost 4 parts (2p2w) 4154 | -8/Materials | Build established: Scavenger-Mutant 4275 | -8/Materials | Destroyed self with Improved Ion Engine chain reaction Last Messages --------------- Acquired EM Pulse Cannon. Dropped Particle Gun. System corrupted: Matter fused (-9). Acquired Hvy. EM Pulse Gun. Connecting with Terminal... >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. Acquired Electrolaser. Acquired Prototype Flight Unit. System corrupted: Heat flow error (+173). Y-45 Defender destroyed. System corrupted: Hvy. EM Pulse Gun failed to cycle. Chain reaction triggered in Imp. Ion Engine. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????Y?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????#???????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ##;#######???? | | ?????????????????????# [#* #???? | | ?????????????????????# %Y= #???? | | ??+????????????? #@ #???? | | ????????????# # #???? | | ????????????# ######?# #???? | | ?????????+??##??????????# #???? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????#####+######## | | ?????????????#??????????????# ## ! # | | ?????????????# ?????????????# ## # | | ?????????????# ####+######## ## / # | | ?????????????# # # | | ?????????????# + # | | ?????????????# ###+########## #""" # | | ?????????????? # #??# #""" # | | ?????????????? # """ #??# #""" !# | | ?????????????? # """ #??# #""" # | | ?????????????# # """ #### #""" # | | ?????????????# #"" + + # | | ?????????????# #"T ###### [ # | | ?????????????# #"" /#?????#####? | | ?????????????# # #??????????? | | ?????????????# ###+##+####??????????? | | ?????????????# # #???????????? | | ?????????????# # """"" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Fist Fight Let's See Who's Tougher Librarian Loot Pinata One Hack Too Far Risk Taker Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed DecoyHardlightSteel Manual? 0 Play Time 01:52:05 Cumulative 3.7 hours Start 2021.06.30 @ 00:25:53 End 2021.06.30 @ 12:54:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8a6c9b5d-8ff3-45b1-908d-b8a9d92e01a5