Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 13:11:56 Player: Wulphy Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (173) 865 Value Destroyed (6291) 6291 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1248) 1248 TOTAL SCORE: 14904 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 74 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -177 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 94/100 System Corruption 25% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Mini Drone Bay (1/3) > --- WEAPON (4) ------- Power Sword Heavy Pick > --- INVENTORY (5) ---- Zionite Metafield Generator Seismic Detector ECM Suite Experimental Reaction Control System Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Actuator Array Improved Actuator Array Cloaking Device Experimental Thermal Shield > --- WEAPON ----------- Dirty Datajack Powered Hammer Impact Mace Makeshift Sword > --- INVENTORY -------- Fusion Compressor Zionite Composite Leg I Zionite Composite Leg I Improved Gravmag System Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Zionite Biocell Zionite Metafield Generator Makeshift ECM Suite Experimental Reaction Control System EM Disruption Field Trap Extractor Drone Bay Cooled Particle Cannon Neutron Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Missile Launcher [Rating: 103] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Zionite Glidesys II Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Chainsword Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon CPS Tube Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . 2 2 2 . . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . . . . . . . . 1 . Utility 4 | . . . 2 . . . . . . 2 . . . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . Parts Attached 366 | 7 4 19 38 51 6 14 15 47 11 32 9 17 12 10 72 2 Power 19 | 1 . 2 2 4 . 1 . 3 . . . 1 . 1 4 . Engine 11 | 1 . 2 2 4 . 1 . . . . . . . . 1 . Core 2 | . . . . . . . . . . . . . . 1 1 . Reactor 6 | . . . . . . . . 3 . . . 1 . . 2 . Propulsion 67 | 2 . 4 5 9 . 2 2 18 . 3 . . 1 2 19 . Treads 6 | 2 . . . . . . . 4 . . . . . . . . Leg 44 | . . 1 3 9 . 2 2 12 . 2 . . 1 2 10 . Wheel 5 | . . 3 1 . . . . . . . . . . . 1 . Hover 11 | . . . . . . . . 2 . 1 . . . . 8 . Flight 1 | . . . 1 . . . . . . . . . . . . . Utility 185 | 2 4 4 15 29 2 6 11 17 7 21 7 8 9 6 36 1 Device 130 | 1 2 2 6 26 2 3 2 5 7 18 6 8 7 5 29 1 Storage 8 | 1 1 . 1 . . 1 . 2 . . . . . . 2 . Processor 17 | . . . 3 2 . . 6 . . 1 1 . 2 . 2 . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 29 | . 1 2 5 1 . 2 3 10 . 2 . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 95 | 2 . 9 16 9 4 5 2 9 4 8 2 8 2 1 13 1 Energy Gun 13 | 2 . 4 7 . . . . . . . . . . . . . Energy Cannon 9 | . . 1 . 1 . . . . . 2 1 1 . 1 2 . Ballistic Gun 3 | . . 3 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . 1 2 . . 1 . . 2 . . 1 . Special Weapon 3 | . . 1 . . . . . 1 . 1 . . . . . . Impact Weapon 23 | . . . 7 . . . . 4 3 4 . 2 . . 3 . Slashing Weapon 29 | . . . 1 8 3 3 2 4 . 1 1 1 1 . 4 . Piercing Weapon 4 | . . . . . . . . . . . . . . . 3 1 Special Melee Weapon 3 | . . . . . . . . . . . . 2 1 . . . Unidentified Prototypes 33 | . . 3 4 2 . . 5 14 . 1 . . . 1 3 . Corrupted Parts 4 | . 1 . . . . . . . . . . . . 3 . . System Corruption 25 | . 1 . . . . . . . . . . . . 24 . . Parts Lost 44 | . . 1 . 4 . 4 . 8 1 . . 7 1 4 14 . Power 5 | . . 1 . 1 . . . . . . . 1 . . 2 . Propulsion 17 | . . . . . . 2 . 6 . . . . . 1 8 . Utility 11 | . . . . 1 . 1 . 2 . . . 3 . 3 1 . Weapon 11 | . . . . 2 . 1 . . 1 . . 3 1 . 3 . Highest Loss Streak 10 | . . 1 . 1 . 3 . 7 1 . . 4 1 2 10 . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 93 83 89 91 91 94 99 99 99 97 100 99 90 11 Engine 3 | . 14 11 8 7 7 7 7 2 . . . . . . . . Reactor 3 | . . . . . . . . 4 7 6 6 5 6 5 4 . Treads 1 | . 28 4 . . . . . 2 . . . . . . . . Leg 24 | . . 2 16 29 30 30 30 27 30 26 26 26 26 26 14 . Wheel 1 | . . 25 10 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 10 . Device 12 | . 4 8 14 6 7 4 . 4 7 19 19 23 24 32 19 5 Storage 6 | . 14 11 9 7 7 7 7 7 7 6 6 6 6 6 4 . Processor 7 | . . . 7 14 15 15 14 7 . 1 6 1 6 . 2 . Protection 4 | . 8 2 4 . . 2 6 7 15 11 6 6 . . . . Energy Gun 2 | . 28 25 9 . . . . . . . . . . . . . Impact Weapon 6 | . . . 6 . . . . 15 14 12 4 9 13 13 5 . Slashing Weapon 12 | . . . 5 14 20 22 23 9 15 12 18 10 11 6 8 5 Peak Build Rating 103 | 9 11 27 40 53 51 54 67 81 81 90 91 92 91 91 103 18 Average Rating 64 | 5 9 21 34 49 49 51 57 70 75 83 86 86 87 90 85 13 On Entrance 52 | . 7 9 26 40 50 50 53 60 79 74 87 83 92 91 87 9 Naked Turns 18 | . . . . . . . . . . . . . . . 18 . Heaviest Build 96 | 15 34 36 62 64 64 73 73 80 80 96 88 89 83 86 95 8 Greatest Support 118 | 40 40 40 60 77 71 77 77 100 100 100 98 98 98 98 118 3 Greatest Overweight (x) 2 | . . 2 1 . . . . 1 . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 14 15 17 20 20 20 20 20 20 20 20 20 20 20 16 5 Most Carried 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 18 | 5 13 14 17 19 19 18 19 19 19 19 20 18 19 19 16 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 18 5 4 Class Distribution -------------------- 47% | Gladiator 22% | Scavenger-Mutant 13% | Scavenger-Gladiator 9% | Mutant 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Matter Collected 4707 | 270 230 249 413 579 142 247 76 559 99 348 140 293 167 147 690 58 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6894 | 210 274 708 858 1038 20 667 . 515 259 587 188 405 186 246 733 . Parts 324 | 16 29 37 57 64 2 27 . 5 8 30 4 12 4 4 25 . Haulers Intercepted 8 | . . 4 4 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . Parts Field Recycled 2 | . . . . . . . 2 . . . . . . . . . Retrieved Matter 16 | . . . . . . . 16 . . . . . . . . . Parts Self-Destructed 38 | . . . . . 1 21 . . 6 . 2 7 . 1 . . Prevented 11 | . . . . . . . . . 1 . 1 6 . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 142 | . 9 13 19 21 . 15 . 11 7 12 4 11 3 8 9 . Melee 67 | . . . 5 21 . 9 . 5 1 10 3 2 . 6 5 . Guns 28 | . 8 13 7 . . . . . . . . . . . . . AOE 23 | . 1 . 7 . . 6 . . 3 . . 5 . . 1 . Classes Destroyed 19 | 3 3 2 1 2 1 1 . 3 1 . . . . . 2 . Worker 8 | 2 2 . . 1 . . . . . 1 . . . . 2 . Builder 2 | . . . . . . . . . . . . . . . 2 . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . Hauler 8 | . . 4 4 . . . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . Watcher 9 | . 1 . 1 1 . . . . . 1 . . . . 5 . Swarmer 45 | . 6 2 8 4 . 6 . . 3 3 1 5 . 6 1 . Grunt 39 | . 3 9 6 8 . 5 . . 2 1 1 3 . 1 . . Brawler 5 | . . . . . . 3 . . . 1 . 1 . . . . Duelist 2 | . . . . . . . . . 1 . . 1 . . . . Sentry 20 | . . 2 5 4 . 1 . . 1 3 1 1 . 1 1 . Hunter 3 | . . . . 1 . . . . . . . . . . 2 . Programmer 13 | . . . . 4 . . . . . 4 1 . . . 4 . Enhanced Grunt 3 | . . . . . . . . . . . . . 3 . . . Z-Light 6 | . . . . . . . . 6 . . . . . . . . Assembled 3 | . . . . . . . . 3 . . . . . . . . Golem 2 | . . . . . . . . 2 . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 6 5 5 11 3 1 4 . 4 3 4 3 3 1 4 4 . Combat Bots Only 10 | . 3 5 10 3 . 4 . 5 3 2 3 3 1 4 2 . Max Kills in Single Turn 4 | 2 3 2 4 2 1 3 . 1 2 1 1 2 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 4 | . 1 . 4 . . 3 . . 2 . . 2 . . 1 . Melee 2 | . . . 1 2 . 1 . 1 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 1092 | . 34 60 72 178 . 53 . 104 81 85 61 42 20 32 262 8 Missed 360 | . 11 16 17 55 . 15 . 28 29 34 24 15 6 10 97 3 Damage Taken 10899 | . 195 529 677 1295 . 694 . 2006 547 487 397 849 442 324 2358 99 Core 2051 | . 37 77 85 133 . 32 . 376 49 28 23 63 134 . 934 80 Absorbed by Shields 661 | . . . . 344 . 123 . . . . . . . . 194 . Redirected to Shielding 98 | . 23 15 . 60 . . . . . . . . . . . . Ignored by Resistances 862 | . . . . . . . . 138 87 29 48 60 196 18 286 . Regen/Repaired (Parts) 1035 | . . 35 . 478 . . . . . 522 . . . . . . Core Remaining (%) 72 | 100 85 80 84 . . . . . 15 . . . . 70 . . Volleys Fired 124 | 7 21 35 17 . . 4 . 1 2 8 13 8 . . 8 . Largest 3 | 2 2 3 3 . . 1 . 1 1 1 1 1 . . 1 . Hottest 183 | 80 80 183 183 . . 39 . . 39 90 30 39 . . 43 . Shots Fired 243 | 14 42 105 37 . . 4 . 1 2 8 14 8 . . 8 . Gun 195 | 14 42 105 34 . . . . . . . . . . . . . Cannon 28 | . . . . . . . . . . 8 14 5 . . 1 . Launcher 19 | . . . 3 . . 4 . . 2 . . 3 . . 7 . Special 1 | . . . . . . . . 1 . . . . . . . . Kinetic 54 | . . 54 . . . . . . . . . . . . . . Thermal 113 | . . 51 34 . . . . . . 8 14 5 . . 1 . Explosive 19 | . . . 3 . . 4 . . 2 . . 3 . . 7 . Electromagnetic 56 | 14 42 . . . . . . . . . . . . . . . Robot Hit Streak 16 | 5 11 13 16 . . 9 . 10 12 . . 13 . . 16 . Robot Miss Streak 5 | 1 3 5 1 . . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 440 | 10 26 64 52 63 1 28 . 24 25 27 15 28 17 19 40 1 Core Hits 178 | 7 15 25 27 19 . 19 . 3 5 10 3 9 1 4 31 . Critical Kills 4 | . . . . . . . . 1 . 1 . . . 1 1 . Critical Parts Destroyed 26 | . . . . . . . . 3 3 2 1 4 4 4 5 . Critical Strikes 73 | . . 2 5 14 . 6 . 5 7 5 3 8 4 5 9 . Burn 4 | . . 2 2 . . . . . . . . . . . . . Smash 33 | . . . . . . . . 5 4 4 1 4 4 5 6 . Sever 35 | . . . 3 14 . 6 . . 3 1 2 4 . . 2 . Impale 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 585 | . . . 36 115 2 41 . 46 33 84 21 36 37 34 97 3 Impact 235 | . . . 11 . . . . 46 16 48 7 25 22 24 36 . Slashing 325 | . . . 25 115 2 41 . . 17 36 14 11 15 10 37 2 Piercing 25 | . . . . . . . . . . . . . . . 24 1 Sneak Attacks 19 | . . . 4 3 1 2 . . . 2 . . 2 2 3 . Combat Hostiles 4 | . . . . 1 . . . . . . . . . 2 1 . Follow-up Attacks 121 | . . . 2 12 . 9 . 12 13 10 6 16 9 12 20 . Damage Inflicted 18938 | 220 449 901 2464 3395 108 1688 . 1327 990 1361 609 1335 824 1002 2231 34 Guns 1917 | 146 330 901 540 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2286 | 74 119 . 534 . . 500 . . 194 . . 268 . . 597 . Melee 14733 | . . . 1390 3395 108 1188 . 1327 796 1361 609 1067 824 1002 1632 34 Ramming 2 | . . . . . . . . . . . . . . . 2 . Kinetic 301 | . . 301 . . . . . . . . . . . . . . Thermal 1333 | 74 119 600 540 . . . . . . . . . . . . . Explosive 2053 | . . . 534 . . 500 . . 194 . . 268 . . 557 . Electromagnetic 516 | 146 330 . . . . . . . . . . . . . 40 . Impact 5787 | . . . 143 . . . . 1327 375 677 262 864 644 813 682 . Slashing 8484 | . . . 1247 3395 108 1188 . . 421 684 347 203 180 189 522 . Piercing 462 | . . . . . . . . . . . . . . . 428 34 Highest Corruption 36 | . 1 . . 5 5 5 5 . . 2 2 17 12 36 23 24 Average Corruption 5 | . 1 . . 3 5 5 5 . . 1 2 11 12 12 5 23 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 281 | . . . . 49 22 39 2 . . 16 15 45 23 29 30 11 Message Errors 72 | . . . . 15 7 15 . . . 2 3 7 8 7 4 4 Matter Fused 78 | . . . . 16 6 10 2 . . 5 3 15 3 8 9 1 Heat Flow Errors 28 | . . . . 7 1 2 . . . . 3 5 3 1 4 2 Energy Discharges 36 | . . . . 4 2 2 . . . 3 1 9 3 5 4 3 Parts Rejected 2 | . . . . 1 . . . . . . . . 1 . . . Parts Fused 4 | . . . . . . 1 . . . . . 1 1 1 . . Data Loss (minor) 37 | . . . . 4 3 5 . . . 3 4 6 2 5 4 1 Data Loss (major) 14 | . . . . 2 2 4 . . . 3 . . 2 1 . . Misfires 1 | . . . . . . . . . . . 1 . . . . . Alerts 4 | . . . . . 1 . . . . . . 2 . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . 5 . Overload Shots 2 | . . . . . . . . . . 2 . . . . . . Overflow Damage 3046 | . 6 . 204 370 98 78 . 468 171 308 115 228 200 315 485 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 94 | . 6 . . . . 62 . . 21 . . 1 . . 4 . Melee 2952 | . . . 204 370 98 16 . 468 150 308 115 227 200 315 481 . Knockbacks 16 | . . . . . . . . 11 . 1 . . 2 . 2 . Impact 15 | . . . . . . . . 10 . 1 . . 2 . 2 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 67 | . . . 31 . . . . . . . . . . . 36 . Shots 3 | . . . 2 . . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 289 | 54 144 248 162 273 201 254 . 106 60 156 289 271 282 89 263 235 Average Temperature 67 | 27 45 74 67 111 106 105 . 30 21 52 75 97 119 46 100 109 Received Heat Transfer 2273 | . 24 276 252 259 . 189 . 811 141 60 75 99 . 27 60 . Effects 6 | . . . . 3 1 . . . . . 1 1 . . . . Energy Bleed 2 | . . . . . 1 . . . . . . 1 . . . . Interference 4 | . . . . 3 . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 29 | . . . 1 . . . . 6 3 2 1 4 3 2 7 . Combat Hostiles 24 | . . . . . . . . 6 3 2 1 4 3 2 3 . Parts Fried 37 | 1 1 . . . . . . 12 . 2 1 4 2 1 13 . Impact Corruptions 69 | . . . 3 . . . . 17 4 6 3 7 5 9 15 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 1 5 . . . . . . . . . . . . . Heat Transferred 2755 | 100 250 1258 1147 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Peak Influence 607 | 30 246 459 430 472 . . . . . 210 . . . . 607 . Initial 126 | . 19 103 118 126 . . . . . 56 . . . . 84 . Average 139 | 10 81 250 165 170 . . . . . 101 . . . . 128 . Maximum Alert Level 2 | . 1 2 2 2 . . . . . 1 . . . . 2 . Low Security (%) 77 | 100 82 18 62 67 . . . . . 97 . . . . 86 . Level 1 16 | . 17 74 29 19 . . . . . 2 . . . . 8 . Level 2 6 | . . 6 8 13 . . . . . . . . . . 4 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 7 8 . 1 . . . 7 . . . . 7 . Investigation 8 | . 1 . 2 1 . . . . . 2 . . . . 2 . Extermination 12 | . . . . 5 . . . . . 4 . . . . 3 . Reinforcement 10 | . . . 5 2 . . . . . 1 . . . . 2 . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . 2 . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Distress Signals 15 | . 3 2 3 4 . . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 277 | . 16 21 38 48 . 14 . 16 8 21 5 14 3 12 59 2 Peak Tracking Total 13 | . 3 6 13 8 . 8 . 5 3 3 3 4 1 5 11 2 Tactical Retreats 50 | . 1 1 3 16 . 2 . . 1 3 . 5 . 3 15 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 5 | . 1 . 1 2 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 2 . . . Traps Extracted 4 | . . . . . . . . . . . . . 4 . . . Installed 9 | . . . . . 1 . . . . . . . 8 . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Most Traps Carried 4 | . . . . . 4 4 4 4 4 4 4 4 4 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 5 | . . . 1 . . . . . . . . . 1 . 3 . Max in Single Turn 2 | . . . 1 . . . . . . . . . 1 . 2 . Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 57 | . 4 4 6 10 1 1 . . . 14 . 1 . . 16 . Terminals 37 | . 4 3 4 6 . . . . . 7 . . . . 13 . Fabricators 3 | . . . . 1 . . . . . 1 . . . . 1 . Repair Stations 7 | . . 1 1 3 . . . . . 2 . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . 1 . . . . 2 . Total Hacks 152 | . 16 13 16 34 1 1 . . . 34 . 1 . . 36 . Successful 77 | . 7 3 10 22 1 1 . . . 20 . 1 . . 12 . Failed 75 | . 9 10 6 12 . . . . . 14 . . . . 24 . Catastrophic 9 | . . 1 1 . . . . . . 2 . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . 6 2 4 2 . . 8 . . 9 . . . . 16 . Terminals 102 | . 16 8 14 15 . . . . . 17 . . . . 32 . Fabricators 4 | . . . . 1 . . . . . 2 . . . . 1 . Repair Stations 31 | . . 5 1 18 . . . . . 7 . . . . . . Recycling Units 6 | . . . . . . . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . . . 2 . . . . 3 . Terminal Hacks 38 | . 5 1 8 7 1 1 . . . 6 . 1 . . 8 . Record 1 | . . . . . . . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis 4 | . 1 . . 1 . . . . . 1 . . . . 1 . Prototype ID Bank 3 | . 1 1 . . . . . . . 1 . . . . . . Open Door 3 | . . . . . 1 1 . . . . . 1 . . . . Branch Access Points 4 | . . . 1 1 . . . . . 1 . . . . 1 . Terminal Index 2 | . . . . 1 . . . . . . . . . . 1 . Alert Level 3 | . . . 1 . . . . . . 1 . . . . 1 . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . Locate Traps 7 | . 1 . 2 2 . . . . . . . . . . 2 . Zone Layout 7 | . 2 . 2 1 . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . 1 . . . . . . Network Status 2 | . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 22 | . . 2 . 14 . . . . . 6 . . . . . . Scan Component 11 | . . 1 . 7 . . . . . 3 . . . . . . Repair 11 | . . 1 . 7 . . . . . 3 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . 2 . 1 . . . . . . 4 . . . . 3 . Terminals 9 | . 2 . 1 . . . . . . 4 . . . . 2 . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 8 | . 1 . 1 . . . . . . 4 . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 3 5 10 . . . . . 11 . . . . 14 . Full Trace Events 3 | . . . . . . . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 15 . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 11 | . . 1 . 7 . . . . . 3 . . . . . . Time 473 | . . 26 . 302 . . . . . 145 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . . . . . . . 14 . . . . . . Retrieved Matter 14 | . . . . . . . . . . 14 . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 1 . 1 . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Total Allies 5 | . 1 . . 1 . 1 2 . . . . . . . . . Largest Group 3 | . 1 . . 1 . 1 3 3 . . . . . . . . Highest-Rated Group 222 | . 10 . . 20 . 30 222 222 . . . . . . . . Highest-Rated Ally 96 | . 10 . . 20 . 30 96 96 . . . . . . . . Total Orders 25 | . . . . . . 4 . . . . 13 . . . . 8 STAY 2 | . . . . . . 2 . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . EXPLORE 12 | . . . . . . . . . . . 7 . . . . 5 RETURN 9 | . . . . . . . . . . . 6 . . . . 3 Ally Attacks 36 | . . . . . . . . 36 . . . . . . . . Total Damage 782 | . . . . . . . . 782 . . . . . . . . Kills 6 | . . . . . . . . 6 . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Robot Analysis Total 4 | . 1 . . 1 . . . . . 1 . . . . 1 . Derelict Logs Recovered 11 | . . . . . 2 1 2 . 1 . 3 1 . 1 . . Drone Launches 9 | . . . . . . . . . . . 5 . . . . 4 Drone Recoveries 6 | . . . . . . . . . . . 4 . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Turns Passed 21861 | 144 682 507 1615 2864 965 1578 1379 2162 773 2660 1304 1378 524 876 2230 220 Spaces Moved 14175 | 64 372 319 1004 1514 724 1085 991 1391 513 1579 618 782 318 644 2142 115 Core 390 | 5 . . . . . . . . . . . . . . 270 115 Treads 456 | 59 372 22 . . . . . 3 . . . . . . . . Legs 11597 | . . . 570 1514 724 1085 991 1388 513 1579 618 782 318 644 871 . Wheels 731 | . . 297 434 . . . . . . . . . . . . . Hover 1001 | . . . . . . . . . . . . . . . 1001 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 90 90 127 130 130 130 120 120 117 117 117 117 115 44 100 Average Speed 116 | 151 160 94 122 129 130 130 130 126 120 119 117 117 117 115 75 100 Slowest Speed 200 | 160 160 160 200 130 130 130 132 200 120 120 117 117 117 117 197 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 64 | 4 67 40 73 39 86 98 86 80 55 43 89 78 77 78 58 50 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . 1 . . . 1 1 . . . . Known Exits Taken 6 | . . . . 1 . . . . 1 1 1 . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 . . . 1 1 . . . Scrap Searched 18 | . . . . . 3 2 2 . . . 2 7 . 2 . . Spaces Dug 144 | . . . 8 22 . 4 . 2 5 32 13 19 . . 37 2 Terrain Destroyed 318 | 3 9 . 39 22 . 52 . 2 28 32 13 34 . . 82 2 Melee 109 | . . . 8 22 . 4 . 2 5 26 2 1 . . 37 2 Projectile 22 | . . . . . . . . . . 6 11 5 . . . . AOE 187 | 3 9 . 31 . . 48 . . 23 . . 28 . . 45 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Total 18469 | 96 416 458 1301 2220 745 1187 1074 1753 626 2264 1158 1192 424 738 2602 215 Wait 2964 | 4 10 49 142 511 7 29 55 191 81 562 502 352 60 63 251 95 Move 14158 | 63 371 318 1003 1513 723 1084 990 1390 512 1578 617 780 317 643 2141 115 Hop . | . . . . . . . . . . . . . . . . . Pick Up 196 | 11 8 15 34 23 2 9 2 42 2 11 . 10 2 2 23 . Fast Attach 76 | 6 1 9 2 10 3 . 9 8 . 6 3 1 1 . 17 . Attach 77 | 1 1 3 7 7 1 4 . 20 2 2 . 8 2 4 14 1 Detach 40 | 1 1 2 2 2 1 . 6 12 . . 1 1 1 1 9 . Swap 213 | . 2 7 29 34 2 10 6 19 9 24 6 8 9 6 41 1 Drop 182 | 3 1 20 33 19 4 4 6 42 . 14 2 3 . . 31 . Fire 124 | 7 21 35 17 . . 4 . 1 2 8 13 8 . . 8 . Melee 397 | . . . 32 91 1 27 . 28 18 54 14 20 24 19 66 3 Ram 1 | . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 5 . 1 . . . . Rewire 26 | . . . . 10 . 16 . . . . . . . . . . Trap 9 | . . . . . 1 . . . . . . . 8 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 12) 592 | -10/Materials | Discovered new exit (range 4) 827 | -10/Materials | Entered another Materials area 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1002 | -9/Materials | Repaired Weapon Shielding 1141 | -9/Materials | Discovered new exit (range 8) 1231 | -9/Materials | Build established: Gunner 1289 | -9/Materials | Discovered new exit (range 5) 1330 | -9/Materials | Discovered new exit (range 5) 1334 | -9/Materials | Entered another Materials area 1334 | -8/Materials | Evolved 2 slots: Utility x2 1365 | -8/Materials | Met 7R-MNS 1626 | -8/Materials | Discovered new exit (range 3) 1819 | -8/Materials | Discovered new exit (range 4) 2419 | -8/Materials | Destroyed 10 combat bots 2517 | -8/Materials | Build established: Gladiator 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2950 | -7/Factory | Caught up to 7R-MNS 3855 | -7/Factory | Discovered new exit (range 16) 4474 | -7/Factory | Identified exit to Lower Caves 4597 | -7/Factory | Repaired Imp. Titanium Leg 4642 | -7/Factory | Repaired Greatsword 4687 | -7/Factory | Repaired Imp. Titanium Leg 4728 | -7/Factory | Repaired Carbon-fiber Leg 5349 | -7/Factory | Search patrols dispatched 5657 | -7/Factory | Repaired Imp. Shield Generator 5701 | -7/Factory | Repaired Greatsword 5746 | -7/Factory | Repaired Greatsword 5749 | -7/Factory | Search patrols dispatched 5813 | -7/Factory | Entered Lower Caves 6073 | -7/Lower Caves | Learned Factory trap positions 6228 | -7/Lower Caves | Encountered a Warlord checkpoint 6433 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6693 | -7/Lower Caves | Discovered new exit (range 9) 6778 | -7/Lower Caves | Entered another Lower Caves area 7012 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7095 | -7/Lower Caves | Lost 3 parts (2n1u) 7413 | -7/Lower Caves | Discovered new exit (range 4) 8337 | -7/Lower Caves | Discovered new exit (range 11) 8356 | -7/Lower Caves | Entered Zion 8356 | -7/Zion | Accompanied by 1 ally 8415 | -7/Zion | System corruption cleaned by Quarantine Array 8543 | -7/Zion | Discovered new exit (range 12) 8552 | -7/Zion | Given A8's code to call for help 8777 | -7/Zion | Found Prototype Processor 8777 | -7/Zion | Identified Exp. Target Analyzer 8780 | -7/Zion | Found Prototype Processor 8780 | -7/Zion | Identified Spectral Analyzer 8784 | -7/Zion | Found Prototype Processor 8784 | -7/Zion | Identified Exp. Signal Interpreter 8787 | -7/Zion | Found Prototype Processor 8787 | -7/Zion | Identified Exp. Melee Analysis Suite 8919 | -7/Zion | Learned Factory security intel 8960 | -7/Zion | Learned location of Armory (-3) 9035 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9131 | -7/Zion | Received a visual enhancement algorithm 9437 | -7/Zion | Learned location of 1 exit from Factory 9648 | -7/Zion | Opened final containment barrier to the Deep Caves 9660 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9671 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9710 | -7/Zion | Discovered new exit (range 3) 9710 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9735 | -7/Zion | Entered Deep Caves 9735 | -7/Deep Caves | Accompanied by 3 allies 10390 | -7/Deep Caves | Attacked by Z-Imprinter 10408 | -7/Deep Caves | Allies destroyed Z-Imprinter 10475 | -7/Deep Caves | Found Prototype Protection 10475 | -7/Deep Caves | Identified Zio. Weapon Casing 10480 | -7/Deep Caves | Found Prototype Device 10480 | -7/Deep Caves | Identified Zio. Metafield Generator 10547 | -7/Deep Caves | Found Zio. Weapon Casing 10577 | -7/Deep Caves | Found Zio. Weapon Casing 10760 | -7/Deep Caves | Core integrity fell below 50% 10777 | -7/Deep Caves | Z-Facility disabled 10798 | -7/Deep Caves | Lost 7 parts (6n1u) 10808 | -7/Deep Caves | Found Prototype Device 10808 | -7/Deep Caves | Identified Exp. Thermal Shield 10871 | -7/Deep Caves | Found Zio. Weapon Casing 10910 | -7/Deep Caves | Found Prototype Protection 10910 | -7/Deep Caves | Identified Zio. Heavy Carapace 11219 | -7/Deep Caves | Build established: Scavenger-Mutant 11221 | -7/Deep Caves | Discovered new exit (range 6) 11403 | -7/Deep Caves | Spotted AG-31707 11437 | -7/Deep Caves | Destroyed AG-31707 11897 | -7/Deep Caves | Entered Proximity Caves 11898 | -6/Proximity Caves | Identified exit to Factory 11916 | -6/Proximity Caves | Core integrity fell below 20% 12027 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12552 | -6/Proximity Caves | Learned 4 Factory zone layouts 12670 | -6/Proximity Caves | Entered Factory 12670 | -6/Factory | Evolved 2 slots: Utility x2 12671 | -6/Factory | Identified exit to Factory 12673 | -6/Factory | Loaded intel: 99 trap records 12977 | -6/Factory | Build established: Scavenger-Gladiator 13361 | -6/Factory | Repaired Lyr. Medium Armor Plating 14085 | -6/Factory | Repaired Impact Mace 14141 | -6/Factory | Repaired Lyr. Medium Armor Plating 14580 | -6/Factory | Identified exit to Lower Caves 14704 | -6/Factory | Discovered exit to Factory (range 17) 14973 | -6/Factory | Build established: Scavenger-Mutant 15330 | -6/Factory | Entered Lower Caves 15332 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15600 | -6/Lower Caves | Identified exit to Lower Caves 15773 | -6/Lower Caves | Spotted B-75 Beast 15892 | -6/Lower Caves | Learned 8 Factory zone layouts 16634 | -6/Lower Caves | Entered another Lower Caves area 16647 | -6/Lower Caves | Discovered exit to Factory (range 10) 16951 | -6/Lower Caves | Crushed by falling debris 16952 | -6/Lower Caves | System corruption reached 10% 16982 | -6/Lower Caves | Lost 4 parts (2u2w) 17205 | -6/Lower Caves | Spotted B-75 Beast 17318 | -6/Lower Caves | Build established: Scavenger-Gladiator 17405 | -6/Lower Caves | Discovered new exit (range 10) 17465 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18012 | -6/Lower Caves | Entered Data Miner 18014 | -6/Data Miner | Discovered new exit (range 7) 18036 | -6/Data Miner | Met Data Miner 18194 | -6/Data Miner | Data Conduit disabled 18373 | -6/Data Miner | Build established: Gladiator 18536 | -6/Data Miner | Entered Proximity Caves 18777 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18968 | -5/Proximity Caves | Learned Factory trap positions 19345 | -5/Proximity Caves | Discovered exit to Factory (range 7) 19412 | -5/Proximity Caves | System corruption reached 30% 19412 | -5/Proximity Caves | Entered Factory 19412 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 19413 | -5/Factory | Identified exit to Upper Caves 19415 | -5/Factory | Loaded intel: 107 trap records 19705 | -5/Factory | Build established: Derelict-Gladiator 20813 | -5/Factory | Spotted B-75 Beast 20824 | -5/Factory | Discovered new exit (range 16) 20897 | -5/Factory | Build established: Scavenger-Mutant 21194 | -5/Factory | Identified exit to Factory 21439 | -5/Factory | System corruption reached 10% 21443 | -5/Factory | Released all parts (8) 21481 | -5/Factory | Lost 10 parts (1p6n1u2w) 21487 | -5/Factory | Core integrity fell below 50% 21512 | -5/Factory | Search patrols dispatched 21589 | -5/Factory | Core integrity fell below 20% 21642 | -5/Factory | Entered Upper Caves 21720 | -5/Upper Caves | Build established: Mutant 21862 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 21674_ Slug penetrates Mini Drone. 21674_ Mini Drone suffers critical hit (Destroy). 21674_ Mini Drone destroyed. 21693_ Mini Drone released from Mni. Drone Bay. 21694_ 4VJMHLQWTM484PTJ&8XVJ4/ QOJ