Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 00:55:25 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2571) 2571 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 6336 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 337/850 Matter 9/300 Energy 52/240 System Corruption 21% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel (fused) Armored Huge Wheel > --- UTILITY (8) ------ Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved System Shield > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (25) --- Improved Ion Engine Heavy Deuterium Engine Wheel Armored Huge Wheel Armored Huge Wheel Large Storage Unit Matter Compressor (0) Advanced Sensor Array Improved Signal Interpreter Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved System Shield Improved EM Pulse Cannon Ion Burst Cannon Ion Burst Cannon Advanced Assault Cannon Mini Assault Cannon Mining Claw Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Centrium Light Armor Plating Improved System Shield > --- WEAPON ----------- High-powered Shock Rifle 01-MTF's Shockpuncher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Micro Nuclear Core Wheel Armored Huge Wheel Armored Huge Wheel Medium Storage Unit Medium Matter Pod Heavy Insulated Plating High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Improved EM Pulse Cannon Grenade Launcher Remote Datajack Mining Claw [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Centrium Light Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Centrium Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun 01-MTF's Shockpuncher Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 . . . 5 Weapon . | . . . . . . . Parts Attached 77 | 6 10 4 7 5 . 45 Power 8 | 1 1 . . . . 6 Engine 6 | 1 1 . . . . 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 16 | 2 2 2 1 4 . 5 Treads 3 | . . . . 1 . 2 Leg 10 | 2 2 2 1 3 . . Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 3 1 2 . . 23 Device 8 | . . 1 . . . 7 Storage 5 | 1 1 . . . . 3 Processor 9 | . 1 . 1 . . 7 Hackware 2 | . . . . . . 2 Protection 6 | . 1 . 1 . . 4 Artifact . | . . . . . . . Weapon 23 | 2 4 1 4 1 . 11 Energy Gun 5 | . . . 1 . . 4 Energy Cannon 7 | . 2 1 1 1 . 2 Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . . 2 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 Corrupted Parts 2 | . . . . . . 2 System Corruption 13 | . . . . . . 13 Parts Lost 14 | . . . . 1 . 13 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 1 . 2 Utility 2 | . . . . . . 2 Weapon 8 | . . . . . . 8 Highest Loss Streak 4 | . . . . 1 . 4 To Critical Strikes 1 | . . . . . . 1 Average Backups 11 | 1 6 9 9 10 10 14 Power 2 | . 1 1 1 1 1 2 Propulsion 1 | . 1 1 . . 1 2 Utility 4 | . 1 4 5 4 4 4 Weapon 4 | . 1 2 3 4 4 5 Tool/Special . | . . . . . . . Unused Backups 32 | . 2 3 1 1 . 25 Power 6 | . 1 1 . . . 4 Propulsion 4 | . 1 . . . . 3 Utility 17 | . . 2 1 1 . 13 Weapon 5 | . . . . . . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 98 98 99 100 84 Engine 6 | . 14 11 11 11 11 2 Core 1 | . . . . . . 3 Treads 1 | . . . . 2 . 2 Leg 16 | . 28 32 31 30 33 3 Wheel 4 | . . . . . . 9 Device 6 | . . 11 7 . . 10 Storage 8 | . 14 11 11 11 11 6 Processor 14 | . 1 11 11 11 11 19 Hackware 3 | . . . . . . 7 Protection 6 | . 12 . 3 11 11 5 Energy Gun 2 | . . . 3 . . 4 Energy Cannon 6 | . 1 20 12 10 11 1 Ballistic Gun 1 | . 26 . . . . . Ballistic Cannon 2 | . . . . . . 5 Launcher 3 | . . . 6 11 11 . Peak Build Rating 86 | 6 11 13 27 27 22 86 Average Rating 41 | 5 7 12 16 22 22 65 On Entrance 14 | . 6 11 13 27 22 22 Avg Prop Armor Cover (%) 11 | . . . . 7 . 12 Naked Turns . | . . . . . . . Heaviest Build 119 | 11 25 26 29 28 27 119 Greatest Support 60 | 20 20 30 30 30 30 60 Greatest Overweight (x) 2 | . 1 1 . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 Average Capacity 14 | 7 8 10 10 10 10 18 Most Carried 25 | 2 10 10 10 10 10 25 Average Carried 13 | 1 6 9 9 9 10 16 Final Capacity 25 | 8 10 10 10 10 10 25 Final Carried 24 | 2 10 9 10 10 10 24 Class Distribution -------------------- 56% | Mutant 31% | Skirmisher 9% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 2231 | 170 304 237 186 10 . 1324 Remotely . | . . . . . . . Salvage Created 3047 | . 314 419 279 180 . 1855 Parts 154 | . 18 35 13 14 . 74 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 5 | . 1 . 2 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 58 | . 9 11 7 3 . 28 Guns 19 | . 9 . 3 . . 7 Cannons 25 | . . 10 2 3 . 10 AOE 9 | . . . 2 . . 7 Classes Destroyed 11 | . 2 4 . . . 5 Worker 2 | . . . . . . 2 Builder 5 | . . 1 . . . 4 Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 2 | . . 1 1 . . . Watcher 4 | . . 2 . . . 2 Swarmer 14 | . 3 7 2 . . 2 Grunt 25 | . 6 2 3 . . 14 Sentry 12 | . . 2 2 3 . 5 Hunter 2 | . . . . . . 2 Programmer 5 | . . . . . . 5 Best Kill Streak 7 | . 5 4 4 1 . 7 Combat Bots Only 5 | . 5 4 3 1 . 4 Max Kills in Single Turn 2 | . 1 2 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 512 | . 31 41 33 12 . 395 Missed 173 | . 6 9 15 1 . 142 Hits 339 | . 25 32 18 11 . 253 Melee 1 | . . . . . . 1 Projectile 338 | . 25 32 18 11 . 252 Critical Strikes 14 | . . 2 . . . 12 Damage Taken 4902 | . 258 339 181 174 . 3950 Core 595 | . 41 34 7 . . 513 Absorbed by Shields . | . . . . . . . Reduced by Siege Mode 98 | . . . . . . 98 Ignored by Resistances 7 | . . . . . . 7 Regen/Repaired (Parts) 374 | . . . 145 . . 229 Core Remaining (%) 90 | 100 83 . . . 89 . Volleys Fired 285 | 2 38 35 26 11 . 173 Largest 2 | 2 2 2 2 1 . 2 Hottest 120 | 40 40 112 112 56 . 120 Shots Fired 398 | 4 73 52 30 11 . 228 Gun 166 | 4 73 . 9 . . 80 Cannon 221 | . . 52 19 11 . 139 Launcher 11 | . . . 2 . . 9 Special . | . . . . . . . Kinetic 185 | 4 73 . . . . 108 Thermal . | . . . . . . . Explosive 11 | . . . 2 . . 9 Electromagnetic 202 | . . 52 28 11 . 111 Robot Hit Streak 14 | 3 6 4 13 7 . 14 Robot Miss Streak 5 | 1 2 5 3 1 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 246 | 3 43 31 21 10 . 138 Core Hits 132 | 1 18 16 12 4 . 81 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . 2 3 . . 12 Blast 7 | . . . . . . 7 Corrupt 10 | . . 2 3 . . 5 Melee Attacks 3 | . 1 . . . . 2 Impact . | . . . . . . . Slashing 3 | . 1 . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6544 | 25 466 898 868 193 . 4094 Guns 2119 | 25 466 . 279 . . 1349 Cannons 3064 | . . 774 292 193 . 1805 Explosions 1316 | . . 110 266 . . 940 Melee . | . . . . . . . Ramming 45 | . . 14 31 . . . Kinetic 1975 | 25 466 . . . . 1484 Thermal 454 | . . 110 98 . . 246 Explosive 781 | . . . 168 . . 613 Electromagnetic 3289 | . . 774 571 193 . 1751 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . 1 . . . . 22 Average Corruption 16 | . 1 . . . . 17 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 133 | . 1 . . . . 132 Message Errors 31 | . 1 . . . . 30 Matter Fused 28 | . . . . . . 28 Heat Flow Errors 20 | . . . . . . 20 Energy Discharges 14 | . . . . . . 14 Parts Rejected 5 | . . . . . . 5 Parts Fused 5 | . . . . . . 5 Data Loss (minor) 11 | . . . . . . 11 Data Loss (major) 6 | . . . . . . 6 Misfires 5 | . . . . . . 5 Alerts 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 189 | . . 16 38 . . 135 Projectiles 94 | . . 16 . . . 78 Explosions 87 | . . . 30 . . 57 Melee 8 | . . . 8 . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 402 | . . 42 . . . 360 Shots 11 | . . 2 . . . 9 Rammed . | . . . . . . . Targets Rammed 5 | . . 3 2 . . . Kicked 5 | . . 3 2 . . . Crushed . | . . . . . . . Highest Temperature 272 | . 28 189 102 82 . 272 Average Temperature 61 | . 8 61 27 41 . 78 Received Heat Transfer 675 | . 105 33 51 51 . 435 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations 3 | . . . . . . 3 Total Turns 45 | . . . . . . 45 Longest Duration 20 | . . . . . . 20 Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Robots Corrupted 7 | . . 1 1 . . 5 Combat Hostiles 5 | . . 1 . . . 4 Parts Fried 30 | . . 9 5 2 . 14 Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 500 | . . 150 200 . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 3 1 . . 2 Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 67 | 100 100 93 100 100 . 39 Level 1 24 | . . 6 . . . 45 Level 2 8 | . . . . . . 15 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 444 | . 135 209 84 28 . 444 Initial 84 | . . 33 84 18 . . Average 145 | . 80 81 44 1 . 245 Influence Increases 2029 | . 240 404 234 65 . 1086 Destroy 0b10 Robot/C 1160 | . 180 220 140 60 . 560 Destroy 0b10 Robot/NC 80 | . . 20 5 . . 55 Destroy Leader 260 | . 30 44 30 . . 156 Successful Hack 80 | . . 5 9 5 . 61 Disable Machine 150 | . 15 15 15 . . 105 Destroy Structure 134 | . . 10 20 . . 104 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 150 | . 15 90 15 . . 30 Influence Decreases 1618 | . 160 283 387 113 . 675 Entered New Map 194 | . . 47 117 30 . . Time Decay 1288 | . 160 236 270 83 . 539 Lost Part 126 | . . . . . . 126 Lost Ally 10 | . . . . . . 10 Squads Dispatched 17 | . 2 . 2 . . 13 Investigation 2 | . . . 1 . . 1 Extermination 6 | . . . . . . 6 Reinforcement 8 | . 2 . 1 . . 5 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 15 23 15 3 . 54 Peak Tracking Total 8 | . 5 8 3 1 . 6 Tactical Retreats 7 | . 1 3 1 . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 10 | . 1 1 1 . . 7 Max in Single Turn 2 | . 1 1 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 26 | . 1 2 4 5 . 14 Terminals 16 | . 1 2 3 4 . 6 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . 1 . . 4 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Total Hacks 66 | . 2 5 9 10 . 40 Successful 30 | . . 1 5 6 . 18 Failed 36 | . 2 4 4 4 . 22 Catastrophic 4 | . 1 . . . . 3 Database Lockouts . | . . . . . . . Manual 17 | . 2 5 . . . 10 Terminals 40 | . 2 5 5 9 . 19 Fabricators 1 | . . . . . . 1 Repair Stations 13 | . . . 4 . . 9 Recycling Units 6 | . . . . . . 6 Scanalyzers 5 | . . . . . . 5 Garrison Access . | . . . . . . . Terminal Hacks 12 | . . 1 1 6 . 4 Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 Zone Layout 5 | . . 1 . 1 . 3 Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . . . 4 . . 3 Scan Component 4 | . . . 2 . . 2 Repair 3 | . . . 2 . . 1 Recycling Unit Hacks 6 | . . . . . . 6 Recycle Component 3 | . . . . . . 3 Process 2 | . . . . . . 2 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 3 | . . . . . . 3 Retrieve Study 3 | . . . . . . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals 1 | . . . . . . 1 Assimilate 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 1 2 3 4 . 9 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 128 | . . . . . . 128 Total Part Build Rating 8 | . . . . . . 8 Part Studies Acquired 3 | . . . . . . 3 Parts Repaired 3 | . . . 2 . . 1 Time 74 | . . . 52 . . 22 Parts Recycled 3 | . . . . . . 3 Recycled Matter 4 | . . . . . . 4 Retrieved Matter 4 | . . . . . . 4 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . . . 2 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 3691 | . . 501 426 . . 2764 Optics 2521 | . . . . . . 2521 Sensors 3675 | . . 501 426 . . 2748 Machine Analysis 1178 | . . . . . . 1178 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 5658 | 79 396 501 599 1093 112 2878 Spaces Moved 3169 | 61 203 292 287 684 94 1548 Core 15 | 15 . . . . . . Treads 70 | . . . . . . 70 Legs 1857 | 46 203 292 287 684 94 251 Wheels 1227 | . . . . . . 1227 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 124 | 102 124 120 120 135 120 121 Slowest Speed 250 | 120 190 190 120 190 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . . . . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 40 36 38 94 15 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . . . . . 17 Terrain Destroyed 146 | . . 9 19 . . 118 Melee . | . . . . . . . Projectile 33 | . . . . . . 33 AOE 113 | . . 9 19 . . 85 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 4488 | 70 280 390 509 837 93 2309 Wait 797 | . 7 46 174 133 . 437 Move 3163 | 60 202 291 286 683 93 1548 Hop . | . . . . . . . Pick Up 61 | 2 12 5 4 1 . 37 Fast Attach 51 | 6 3 2 7 2 . 31 Attach 20 | . . 3 . . . 17 Detach 5 | . . . . . . 5 Swap 34 | . 7 1 3 3 . 20 Drop 64 | . 10 4 7 4 . 39 Fire 285 | 2 38 35 26 11 . 173 Melee 3 | . 1 . . . . 2 Ram . | . . . . . . . Kick 5 | . . 3 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Identified exit to Materials 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 830 | -9/Materials | Discovered new exit (range 7) 843 | -9/Materials | Identified exit to Mines 943 | -9/Materials | Discovered new exit (range 7) 969 | -9/Materials | Identified exit to Storage 977 | -9/Materials | Entered Storage 1025 | -9/Storage | Repaired Aluminum Leg 1053 | -9/Storage | Repaired Aluminum Leg 1190 | -9/Storage | Met 01-MTF 1400 | -9/Storage | Found Prototype Energy Gun 1400 | -9/Storage | Identified 01-MTF's Shockpuncher 1563 | -9/Storage | Discovered new exit (range 4) 1576 | -9/Storage | Entered Recycling 1576 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2383 | -9/Recycling | Discovered new exit (range 16) 2410 | -9/Recycling | Scanned before Scraplab entrance 2498 | -9/Recycling | Entered Scraplab 2514 | -9/Recycling | Discovered new exit (range 2) 2669 | -9/Recycling | Entered Scraptown 2770 | -9/Scraptown | Discovered new exit (range 7) 2781 | -9/Scraptown | Entered Factory 2781 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2935 | -6/Factory | System corruption reached 10% 3541 | -6/Factory | Build established: Skirmisher 3565 | -6/Factory | Repaired Arm. Huge Wheel 3673 | -6/Factory | Found Hvy. Insulated Plating 3677 | -6/Factory | Found Hvy. Insulated Plating 3852 | -6/Factory | Fabricated Arm. Heavy Treads (x1) 4196 | -6/Factory | Discovered new exit (range 22) 4323 | -6/Factory | Lost 3 parts (1u2w) 4569 | -6/Factory | Lost 4 parts (1n3w) 4886 | -6/Factory | Build established: Hacker-Skirmisher 5029 | -6/Factory | Spotted B-75 Beast 5195 | -6/Factory | Build established: Skirmisher 5368 | -6/Factory | Discovered new exit (range 2) 5369 | -6/Factory | Core integrity fell below 50% 5390 | -6/Factory | Identified exit to Lower Caves 5581 | -6/Factory | First assault squad dispatched 5659 | -6/Factory | Self-destructed Last Messages --------------- 05608_ P-60 Hacker fails to hack Technician 5a. 05628_ P-60 Hacker misfires. 05631_ P-60 Hacker fails to hack Technician 5a. 05638_ Acquired 4 matter. 05638_ P-60 Hacker misfires. 05640_ System corrupted: Energy discharge (-3). 05641_ P-60 Hacker hacks Technician 5a, rebooting. 05646_ Technician 5a reactivates. 05649_ P-60 Hacker fails to hack Technician 5a. 05650_ C-45 Heavy ARC bursts open, deploying its payload. 05650_ G-67 Veteran unfolds itself. 05650_ G-50 Soldier unfolds itself. 05650_ L-41 Fighter unfolds itself. 05650_ M-28 Smith unfolds itself. 05653_ Gauss Cannon+ destroyed. 05655_ %WHZ WCNYPNZWYD6ZZMJNY5JC%CJ 05659_ Technician 5a destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##????????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????? ??????????? | | ????????????????????????????????? ???????????? | | ????????##?????????????????????? ???????????? | | ??????###T ####???????????????? ????????????? | | ??????# ?????????????? u t#?????????????? | | ??????# ############## u #?????????????? | | ??????# #?????????????? | | ??????# +?????????????? | | ?????## #?????????????? | | ?????#T #?????????????? | | ??????# % lg k #????????????? | | ??????# ###g#####m####??????????????????? | | # #??????????????????" | | # #?????????????# ??" | | ??????"""" # l #?????????????# """ | | ????????????????# % #?????????????# ? | | ??????????? # = #?????????????# | | ?????? # @ #?????????????# | | ???? % t#p #?????????????# "" | | ????? # #?????????????# """ | | ?????! # #?????????????# "F | | ?????? ?# #?????????????# """ | | ??????## ??# #?????????????# "" | | ???????# %????# #?????????????# | | ???????# ?????##############??????######## | | ???????# ???????????########"######## | | ???????+????????????# = # | | ????????????????????# # | | ????????????????????#"" # | | ????????????????????#""" [ # | | ????????????????????#"R """ """ # | | ????????????????????#""" """ """ + | | ????????????????????#"" """ """ # #### | | ????????????????????# + #??# | | ????????????????????##################+##### | | ?????????????????????????????# + | | ?????????????????????????????# """ """ ####### | | ?????????????????????????????#"S """ """ #?????? | | ?????????????????????????????#""" """ """ #?????? | | ?????????????????????????????# "" #?????? | | ?????????????????????????????# * * #?????? | | ?????????????????????????????###############?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Corruption Block 16 Armor Coverage 750 Resistance: TH 20 Resistance: EM 30 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Heavy Treads | x1 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 11% | -9/Storage Aluminum Leg | 27% | -9/Storage Arm. Huge Wheel | 8% | -6/Factory Studied --------- Arm. Huge Wheel | -6/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies Challenges ------------ None Game ------ Seed GodPhaseExpander Manual? 0 Play Time 01:00:20 Cumulative 92.4 hours Start 2026.02.17 @ 20:41:48 End 2026.02.18 @ 00:55:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e382cf5-0727-4967-88e7-fcde17dd160d