Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 17:49:50 Player: gremlin Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2427) 2427 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5337 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Storage Unit Heavy Armor Plating Mining Claw Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy Battle Rifle Powered Hammer Ripper > --- INVENTORY -------- Improved Aluminum Leg Armored Wheel Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced ECM Suite Hardlight Generator Mining Claw [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Katana Energy Gun Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 84 | 7 5 23 10 27 12 Power 11 | 1 1 2 2 4 1 Engine 7 | 1 1 2 1 2 . Core 3 | . . . 1 2 . Reactor 1 | . . . . . 1 Propulsion 23 | 2 2 10 . 7 2 Treads . | . . . . . . Leg 18 | 2 2 10 . 4 . Wheel 5 | . . . . 3 2 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 1 5 5 10 5 Device 10 | 1 . 1 1 5 2 Storage 5 | 1 1 1 . . 2 Processor 7 | . . 2 3 1 1 Hackware . | . . . . . . Protection 6 | . . 1 1 4 . Artifact . | . . . . . . Weapon 22 | 2 1 6 3 6 4 Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 . 1 2 Ballistic Cannon 3 | . 1 . . 2 . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 6 | . . 1 3 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . . 12 1 10 10 Power 4 | . . 1 . 1 2 Propulsion 9 | . . 3 . 5 1 Utility 8 | . . 2 1 2 3 Weapon 12 | . . 6 . 2 4 Highest Loss Streak 9 | . . 9 1 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 100 93 79 93 85 Engine 5 | . 14 10 2 2 . Core 2 | . . . 6 4 . Leg 18 | . 28 20 18 20 . Wheel 3 | . . . . . 22 Device 7 | . 14 1 5 8 9 Storage 9 | . 14 10 9 7 7 Processor 19 | . . 19 25 23 25 Protection 2 | . . . 3 5 1 Energy Gun 4 | . . 17 . . . Ballistic Gun 4 | . 14 1 . 3 4 Ballistic Cannon 3 | . 13 . . 5 . Impact Weapon 1 | . . . . 2 4 Slashing Weapon 5 | . . 9 9 3 5 Peak Build Rating 41 | 9 9 19 21 36 41 Average Rating 21 | 4 9 16 18 28 31 On Entrance 14 | . 9 9 15 21 33 Naked Turns . | . . . . . . Heaviest Build 60 | 14 21 25 20 32 60 Greatest Support 38 | 20 20 23 20 38 36 Greatest Overweight (x) 8 | 3 1 8 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 Average Capacity 9 | 7 9 9 10 10 10 Most Carried 10 | 3 9 10 10 10 10 Average Carried 8 | 1 6 7 9 8 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 9 10 10 7 5 Class Distribution -------------------- 33% | Scavenger-Mutant 21% | Assassin 19% | Mutant 18% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1724 | 207 373 255 70 415 404 Remotely . | . . . . . . Salvage Created 2705 | 22 393 1028 153 609 500 Parts 150 | 3 16 68 8 27 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 27 | . . . . . 27 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 60 | . 8 21 3 15 13 Melee 30 | . . 15 3 3 9 Guns 11 | . 2 5 . 3 1 Cannons 13 | . 6 1 . 5 1 AOE 3 | . . . . 3 . Classes Destroyed 11 | 1 4 4 . 1 1 Worker 3 | . 1 1 . 1 . Tunneler 3 | 1 1 . . 1 . Recycler 5 | . 1 3 . 1 . Operator 1 | . 1 . . . . Watcher 2 | . . 1 . 1 . Swarmer 12 | . . 4 . . 8 Grunt 33 | . 8 12 1 10 2 Duelist 3 | . . 1 . 1 1 Sentry 8 | . . 4 2 1 1 Programmer 3 | . . . . 3 . Packrat 1 | . . . . . 1 Thief 1 | . . . . . 1 Best Kill Streak 5 | 1 3 5 1 4 4 Combat Bots Only 4 | . 2 3 1 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 477 | . 42 160 34 130 111 Missed 139 | . 11 33 8 51 36 Damage Taken 4884 | . 401 1539 383 1101 1460 Core 1262 | . 67 376 103 139 577 Absorbed by Shields 36 | . . . . 36 . Regen/Repaired (Parts) 168 | . . 122 46 . . Core Remaining (%) 65 | 100 73 6 81 . . Volleys Fired 129 | 2 36 28 . 59 4 Largest 3 | 2 2 3 . 2 2 Hottest 100 | 40 55 96 . 100 72 Shots Fired 212 | 4 72 54 . 75 7 Gun 103 | 4 36 44 . 15 4 Cannon 102 | . 36 10 . 53 3 Launcher 2 | . . . . 2 . Special 5 | . . . . 5 . Kinetic 177 | 4 72 26 . 68 7 Thermal 33 | . . 28 . 5 . Explosive 2 | . . . . 2 . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 2 7 17 . 13 5 Robot Miss Streak 25 | 1 4 2 . 13 25 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 225 | 2 37 69 10 75 32 Core Hits 138 | 1 19 32 3 68 15 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . 2 1 Critical Strikes 14 | . 3 5 . 2 4 Burn 2 | . . 2 . . . Blast 3 | . 3 . . . . Smash 4 | . . . . 2 2 Sever 5 | . . 3 . . 2 Melee Attacks 120 | . . 38 19 16 47 Impact 32 | . . . . 6 26 Slashing 88 | . . 38 19 10 21 Piercing . | . . . . . . Sneak Attacks 8 | . . 4 1 2 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 5410 | 20 589 1603 300 1689 1209 Guns 839 | 20 238 377 . 145 59 Cannons 1333 | . 351 121 . 842 19 Explosions 145 | . . . . 145 . Melee 3071 | . . 1102 300 538 1131 Ramming 22 | . . 3 . 19 . Kinetic 1930 | 20 589 256 . 987 78 Thermal 242 | . . 242 . . . Explosive 145 | . . . . 145 . Electromagnetic . | . . . . . . Impact 1026 | . . . . 272 754 Slashing 2045 | . . 1102 300 266 377 Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 10 Average Corruption 6 | . . . . 4 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . . 21 23 Message Errors 6 | . . . . 4 2 Matter Fused 10 | . . . . 5 5 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 5 | . . . . 1 4 Parts Rejected 4 | . . . . 3 1 Data Loss (minor) 9 | . . . . 3 6 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 446 | . 5 88 30 178 145 Projectiles 5 | . 5 . . . . Explosions . | . . . . . . Melee 441 | . . 88 30 178 145 Knockbacks 73 | . 12 3 . 54 4 Impact 6 | . . . . 3 3 Kinetic 63 | . 10 3 . 49 1 Secondary 4 | . 2 . . 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . . 1 . 5 . Kicked 6 | . . 1 . 5 . Crushed . | . . . . . . Highest Temperature 189 | . 41 188 6 128 189 Average Temperature 45 | . 16 81 4 15 100 Received Heat Transfer 1443 | . 225 606 216 342 54 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . . 3 3 Combat Hostiles 3 | . . . . 1 2 Parts Fried 9 | . . . . 6 3 Impact Corruptions 11 | . . . . 6 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 732 | . . 732 . . . Parts Sabotaged . | . . . . . . Parts Stolen 2 | . . . . . 2 Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 345 | 5 219 345 225 207 . Initial 145 | . 3 84 145 . . Average 111 | 1 98 173 112 79 . Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 85 | 100 89 58 89 98 . Level 1 14 | . 10 41 10 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 4 . 4 . Investigation 2 | . . 2 . . . Extermination 2 | . . . . 2 . Reinforcement 7 | . 3 2 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 7 | . 2 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 18 40 6 27 18 Peak Tracking Total 7 | . 6 7 2 6 7 Tactical Retreats 9 | . 1 5 1 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . . 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 10 | . 2 4 3 1 . Terminals 7 | . 1 3 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 10 7 1 . Successful 14 | . 2 6 5 1 . Failed 8 | . 2 4 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 1 7 4 1 . Fabricators . | . . . . . . Repair Stations 6 | . . 3 3 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 4 3 1 . Record 2 | . . . 2 . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . 1 . . Maintenance Status 1 | . . . . 1 . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 64 | . . 26 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 5263 | 89 712 1181 820 1770 691 Spaces Moved 3201 | 59 317 539 558 1138 590 Core 23 | 21 . 1 . . 1 Treads . | . . . . . . Legs 2509 | 38 317 538 558 1058 . Wheels 669 | . . . . 80 589 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 90 50 Average Speed 129 | 115 185 162 120 124 90 Slowest Speed 450 | 200 190 450 120 260 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 32 44 27 24 53 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 9 | . . . . 8 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 8 | . . . . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3909 | 76 367 744 674 1383 665 Wait 231 | . 1 60 67 100 3 Move 3196 | 58 316 538 557 1137 590 Hop . | . . . . . . Pick Up 103 | 9 8 38 12 27 9 Fast Attach . | . . . . . . Attach 55 | 7 . 18 3 19 8 Detach 4 | . . . 1 1 2 Swap 29 | . 5 5 7 8 4 Drop 39 | . 1 18 8 11 1 Fire 129 | 2 36 28 . 59 4 Melee 117 | . . 38 19 16 44 Ram . | . . . . . . Kick 6 | . . 1 . 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 8) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 899 | -9/Materials | Core integrity fell below 50% 933 | -9/Materials | Lost 9 parts (1p2n2u4w) 1181 | -9/Materials | Build established: Scavenger-Mutant 1191 | -9/Materials | Repaired Med. Storage Unit 1613 | -9/Materials | Core integrity fell below 20% 1946 | -9/Materials | Discovered new exit (range 11) 1983 | -9/Materials | Entered another Materials area 1983 | -8/Materials | Evolved 2 slots: Utility x2 2623 | -8/Materials | Repaired Katana 2724 | -8/Materials | Discovered new exit (range 19) 2803 | -8/Materials | Entered Factory 2803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2921 | -7/Factory | Build established: Scavenger-Assassin 3786 | -7/Factory | Lost 4 parts (2n1u1w) 4216 | -7/Factory | Build established: Assassin 4493 | -7/Factory | System corruption reached 10% 4514 | -7/Factory | Lost 3 parts (1p2n) 4554 | -7/Factory | Discovered new exit (range 20) 4573 | -7/Factory | Entered Lower Caves 4883 | -7/Lower Caves | Encountered a Warlord checkpoint 5227 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5250 | -7/Lower Caves | Core integrity fell below 50% 5263 | -7/Lower Caves | Core integrity fell below 20% 5264 | -7/Lower Caves | Released all parts (4) 5264 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05242_ S-27 Virus destroyed. 05248_ Adv. Heat Sink fries itself beyond repair. 05248_ VTOL Module fries itself beyond repair. 05251_ Axe fries itself beyond repair. 05251_ Microactuators fries itself beyond repair. 05253_ Imp. Treads fries itself beyond repair. 05253_ Imp. Terrain Scanner destroyed. 05255_ Arm. Wheel severed. 05256_ Neutrino Core fries itself beyond repair. 05256_ Adv. Heat Sink fries itself beyond repair. 05256_ L-41 Fighter Unknown Leg severed. 05259_ System corrupted: Matter fused (-7). 05260_ Lgt. Nuclear Core fries itself beyond repair. 05260_ Autogun fries itself beyond repair. 05260_ Med. Storage Unit destroyed. 05262_ Ripper destroyed. 05264_ Released Imp. Targeting Computer. 05264_ Released Terrain Scan Processor. 05264_ Released Adv. Visual Processing Unit. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????#" =# ##??????? | | ???????????????????????????????# # # ###????? | | ???????????????????????????????# "# # # ##???? | | ???????????????????????????????# # # #???? | | ???????????????????????????????######## #???? | | ????????????????????????????????????## #???? | | ???????????????????????????????????## ###?? | | ???????????????????????????????##### # ## | | ??????????????????????????????## ## ## | | ??????????????????????????????# ## ### | | ??????????????????????????????###### ##?## | | ???????????????????????????????????## ##???## | | ????????????????????????????????????# ##?????## | | ????????????????????????????????????## ########## | | ????????????????????????????????#????# ## | | ???????????????????????????????? ????# | | ???????????????????????????????? ????####### ## | | ???????????????????????????????? ??????????## ### | | ??????????????????????#????????? ???????????# ## | | ??????????????????????# ???????? ???????????## ## | | ??????????????????##??# ######## ???????###??# | | ?????????????????## ### #""""gg# #?????? ##?# | | ?????????????????# ? ?# #?##??? #?# | | ??????????????????# ?!!! ??# ## ???? #?# # | | ??????????????????# ##s#???# ???? #?# ### | | ??????????????????# =@=#???# ????## #?###?? | | ??????????????????# ### %ll#???# ?????# #????## | | ??????????????????????#% =###### #?????# #????## | | ??????????????????????# % ####### #????# | | ??????????????????????# ### ###### | | ?????????????????????# #?## ####### ## | | ?????????????????????# #??## #?##??## | | ?????????????????????## #???###?# ##?# | | ??????????????????????## #???????# ### ## | | ???????????????????????## #???????# #? | | ????????????????????????# #???????## #? | | ????????????????????????# #????????### #? | | ???????????????????????? #??????????## ## ##? | | ???????????????????????? #???????????###### ##?? | | ????????????????????????####????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More More Dakka Please Challenges ------------ None Game ------ Seed SkeletonCoreMallet Manual? 0 Play Time 00:52:05 Cumulative 14.2 hours Start 2025.04.07 @ 18:12:06 End 2025.04.08 @ 17:49:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec0779d8-2008-419f-947e-4774044f1729