Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.29 @ 20:41:26 Player: TheAnchor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (293) 1465 Value Destroyed (9442) 9442 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 17612 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 796 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -613 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Zionite Biocell Improved Transmission Jammer Improved Shield Generator Improved Hacking Suite > --- WEAPON ----------- Zionite Laser-S Long-range Proton Cannon Hypervelocity Gauss Rifle Remote Datajack Power Sword > --- INVENTORY -------- Flexi-carbon Leg Advanced ECM Suite Layered Light Armor Plating Force Field Makeshift System Restoration Module Long-range Missile Launcher [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Zionite Laser-S Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Slots Evolved 11 | . 1 2 2 . 2 . . . . 2 . . 2 Power 3 | . 1 . 1 . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . . Utility 4 | . . 2 . . 1 . . . . 1 . . . Weapon 3 | . . . 1 . . . . . . 1 . . 1 Parts Attached 279 | 11 18 37 12 13 20 5 1 5 24 76 12 31 14 Power 64 | 1 8 8 1 4 2 2 . 3 6 20 2 2 5 Engine 40 | 1 8 8 1 1 1 . . 2 4 12 2 . . Core 20 | . . . . 3 1 2 . 1 2 6 . . 5 Reactor 4 | . . . . . . . . . . 2 . 2 . Propulsion 40 | 2 4 5 2 2 4 1 . . 3 13 1 1 2 Treads 9 | 2 . . . . 3 1 . . . 3 . . . Leg 25 | . 4 3 . 2 1 . . . 3 9 1 1 1 Wheel 4 | . . 2 . . . . . . . 1 . . 1 Hover 2 | . . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 78 | 6 1 10 4 1 4 . . 2 4 21 4 17 4 Device 40 | 4 1 1 1 . 3 . . 2 2 11 1 11 3 Storage 6 | . . 1 2 . . . . . . 2 . 1 . Processor 6 | . . 1 . . . . . . 2 1 . 2 . Hackware 3 | . . . . . . . . . . 1 1 1 . Protection 23 | 2 . 7 1 1 1 . . . . 6 2 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 97 | 2 5 14 5 6 10 2 1 . 11 22 5 11 3 Energy Gun 25 | 1 2 5 . 1 1 . . . . 9 4 2 . Energy Cannon 8 | . . 1 1 1 . . . . . . . 4 1 Ballistic Gun 18 | 1 1 6 . . 2 . . . 1 7 . . . Ballistic Cannon 17 | . . . 2 4 4 1 . . 3 . . 3 . Launcher 9 | . . . 1 . . 1 . . 2 2 1 1 1 Special Weapon 3 | . . . . . . . . . . 1 . 1 1 Impact Weapon 7 | . . 2 . . 2 . 1 . 2 . . . . Slashing Weapon 5 | . 2 . 1 . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 . . . 3 1 . . . Unidentified Prototypes 16 | . . 1 1 2 1 . . 1 . 8 . 2 . Parts Lost 79 | . 1 15 1 . 3 . . . 12 15 6 3 23 Power 23 | . 1 4 1 . 2 . . . 5 4 . 1 5 Propulsion 12 | . . 3 . . . . . . 1 4 . 1 3 Utility 25 | . . 4 . . . . . . 4 4 4 . 9 Weapon 19 | . . 4 . . 1 . . . 2 3 2 1 6 Highest Loss Streak 13 | . 1 6 1 . 2 . . . 4 5 5 3 13 Average Slot Usage (%) 95 | . 99 93 91 88 92 99 100 99 83 96 88 97 82 Engine 9 | . 24 17 22 8 5 2 . 2 7 12 12 11 2 Core 8 | . . . . 13 13 18 21 18 7 4 . . 10 Reactor 1 | . . . . . . . . . . . 6 6 6 Treads 8 | . 7 . . . 2 20 21 21 11 5 . . . Leg 9 | . 13 16 4 14 18 . . . 7 11 16 17 11 Device 15 | . 12 7 8 8 16 21 21 21 12 12 15 19 14 Storage 7 | . . 6 8 8 7 7 7 7 7 8 6 7 10 Processor 2 | . . 2 . . . . . . 5 7 1 1 . Protection 8 | . 12 21 16 16 11 7 7 7 2 7 5 5 2 Energy Gun 3 | . 2 3 1 . 1 . . . . 9 8 1 4 Ballistic Gun 6 | . 13 6 . . 2 7 7 7 5 8 6 6 1 Ballistic Cannon 3 | . . . 3 6 5 6 7 7 10 . . 2 . Impact Weapon 2 | . . 2 2 . 2 7 7 7 1 . . . . Slashing Weapon 3 | . 7 5 5 8 4 . . . . 3 6 6 2 Naked Turns 20 | . . . . . . . . . . . . . 20 Heaviest Build 88 | 7 13 28 57 59 61 60 55 73 57 87 81 88 86 Greatest Support 84 | 40 40 20 22 30 60 60 60 60 60 84 84 84 76 Greatest Overweight (x) 12 | . 4 2 4 3 1 1 . 1 1 3 1 1 12 Average Overweight (x) . | . . . 1 1 . . . . . 1 . . . Largest Inventory Capacity 10 | 4 4 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 4 5 8 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 4 6 6 10 10 9 9 10 10 10 10 10 7 Average Carried 6 | 1 3 4 3 7 8 7 8 7 6 6 8 7 3 Final Capacity 10 | 4 4 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 4 6 6 10 8 8 8 5 5 10 8 6 . Class Distribution -------------------- 34% | Scavenger-Mutant 23% | Messiah-Tank 17% | Messiah-Mutant 15% | Mutant 5% | Messiah-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -6/Garrison Messiah-Tank | -6/Factory Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Matter Collected 6541 | 322 245 446 142 339 461 259 40 50 1108 1924 235 825 145 Remotely . | . . . . . . . . . . . . . . Salvage Created 12916 | 193 642 1324 171 314 935 153 180 . 1257 4357 514 2609 267 Parts 641 | 16 53 78 9 17 54 6 1 . 26 214 26 125 16 Haulers Intercepted 3 | . . . 2 . 1 . . . . . . . . Recyclers Shooed 12 | . 2 1 . . 1 . . . . 6 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Combat Hostiles Destroyed 178 | . 11 25 3 8 12 5 . . 22 52 15 21 4 Melee 33 | . 6 13 1 . 4 1 . . . 2 2 2 2 Guns 72 | . 5 7 . . 5 2 . . 3 37 5 7 1 Cannons 44 | . . 3 1 8 3 2 . . 14 6 . 7 . AOE 24 | . . . 1 . . . . . 5 5 8 5 . Classes Destroyed 17 | 3 4 2 1 1 2 1 1 . 1 1 . . . Worker 23 | 1 4 5 . 1 1 . . . . 7 . 4 . Builder 25 | . 1 4 . . 1 . . . . 9 . 10 . Tunneler 10 | 5 2 . . . 1 . . . . 2 . . . Hauler 3 | . . . 2 . 1 . . . . . . . . Recycler 24 | 1 1 3 . . 2 . . . . 8 . 9 . Minesweeper 1 | . . . . . . . . . 1 . . . . Operator 5 | . . . . 1 . . . . . 2 . 2 . Watcher 19 | . 3 5 . 1 1 . . . . 6 . 3 . Swarmer 50 | . 4 12 . 2 1 3 . . 3 12 9 4 . Grunt 59 | . 7 7 . 1 2 1 . . 13 17 3 8 . Brawler 9 | . . 1 . 1 . . . . 2 3 1 1 . Duelist 6 | . . . . . . 1 . . 1 1 1 2 . Sentry 31 | . . 5 3 5 2 . . . 2 7 1 5 1 Hunter 7 | . . . . . 3 . . . 1 3 . . . Programmer 16 | . . . . . 3 . . . . 9 . 1 3 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . Thug 1 | . . . . . 1 . . . . . . . . Best Kill Streak 9 | 3 4 6 2 3 4 3 . . 5 8 9 8 1 Combat Bots Only 9 | . 3 5 2 2 2 3 . . 5 6 9 4 1 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 1 . 2 3 4 4 1 Gunslinging 1 | . . . . . . . . . . 1 . . . Exploded 4 | . . . 1 . . . . . 2 3 4 2 . Melee 1 | . 1 1 1 . 1 1 . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Damage Taken 11019 | . 549 1459 112 201 596 207 . . 1707 2113 719 870 2486 Core 2080 | . 78 372 . 27 32 13 . . 133 246 102 76 1001 Absorbed by Shields 1669 | . . . . . 140 87 . . 119 484 177 459 203 Core Remaining (%) 65 | 100 68 7 . 95 . . . . 74 . . 50 . Volleys Fired 615 | 12 75 65 16 29 48 15 3 . 63 173 16 69 31 Largest 4 | 2 2 2 1 1 3 2 2 . 3 4 3 3 3 Hottest 233 | 60 60 96 48 48 126 76 76 . 124 233 182 182 174 Shots Fired 1257 | 24 116 101 16 29 73 29 6 . 147 470 32 162 52 Gun 896 | 24 116 84 . . 46 14 3 . 48 430 28 84 19 Cannon 321 | . . 17 13 29 27 14 3 . 87 29 . 76 26 Launcher 28 | . . . 3 . . 1 . . 12 6 4 2 . Special 12 | . . . . . . . . . . 5 . . 7 Kinetic 751 | 12 80 40 13 29 56 28 6 . 135 233 16 100 3 Thermal 349 | 12 15 32 . . . . . . . 202 12 60 16 Explosive 27 | . . . 3 . . . . . 12 6 4 2 . Electromagnetic 118 | . 21 29 . . 17 1 . . . 24 . . 26 Robot Hit Streak 42 | 17 42 23 16 8 18 20 12 . 35 40 12 22 31 Robot Miss Streak 4 | . 2 2 1 2 1 2 . . 2 4 2 4 3 Penetration Max 2 | . . . . . . . . . . 2 2 2 . Secondary Targets 8 | . 1 . . . . . . . . 6 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 1 . . Shots Hit Robots 1145 | 17 114 118 17 24 75 28 5 . 132 388 33 148 46 Core Hits 529 | 10 32 48 7 13 27 8 2 . 83 176 25 85 13 Critical Hits 71 | . . . . 1 3 2 . . 5 33 6 19 2 Critical Kills 26 | . . . . . 2 2 . . . 13 3 6 . Critical Parts Destroyed 39 | . . . . 1 1 . . . 4 17 3 12 1 Melee Attacks 394 | . 44 94 3 15 32 6 1 . 13 71 13 47 55 Impact 89 | . . 30 . . 19 6 1 . 8 25 . . . Slashing 273 | . 44 64 3 15 7 . . . . 25 13 47 55 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 30 | . 2 6 . . 4 . 1 . 3 2 . 12 . Combat Hostiles 4 | . . . . . 4 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 28921 | 175 968 2420 576 801 1813 718 246 . 4084 9495 1259 5460 906 Guns 11783 | 175 469 792 . . 635 252 73 . 1017 6884 238 788 460 Cannons 6097 | . . 389 363 726 270 247 35 . 1646 586 . 1569 266 Explosions 4061 | . 66 . 49 75 51 . . . 667 1274 624 1255 . Melee 6923 | . 433 1215 164 . 843 219 138 . 754 743 397 1848 169 Ramming 57 | . . 24 . . 14 . . . . 8 . . 11 Kinetic 9893 | 47 325 308 363 726 687 499 108 . 2663 3131 81 937 18 Thermal 7502 | 128 97 367 . . 51 . . . . 4290 157 1970 442 Explosive 3072 | . . . 49 75 . . . . 667 952 624 705 . Electromagnetic 1474 | . 113 506 . . 218 . . . . 371 . . 266 Impact 2285 | . . 255 . . 481 219 138 . 754 438 . . . Slashing 4638 | . 433 960 164 . 362 . . . . 305 397 1848 169 Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . 1 7 . . 1 1 1 1 9 7 2 3 17 Average Corruption 3 | . 1 5 . . 1 1 1 1 6 3 2 2 8 Corruption Purged 24 | . . . . . . . . . 6 8 . 3 7 Effects 165 | . 1 24 . . . 13 2 4 29 28 6 26 32 Message Errors 44 | . 1 3 . . . 6 . 3 8 5 . 12 6 Matter Fused 14 | . . 5 . . . . . . 5 1 . 1 2 Heat Flow Errors 19 | . . 1 . . . . . . 3 6 2 2 5 Energy Discharges 15 | . . 2 . . . 4 . 1 2 1 2 1 2 Data Loss (minor) 25 | . . 1 . . . 3 2 . 2 5 . 6 6 Data Loss (major) 5 | . . 2 . . . . . . 2 . . . 1 Misfires 4 | . . 1 . . . . . . 1 . . . 2 Misdirections 3 | . . . . . . . . . . . . . 3 Targeting Errors 32 | . . 9 . . . . . . 6 8 2 2 5 Weapon Failures 4 | . . . . . . . . . . 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1869 | . . 135 5 . 100 13 165 . 614 381 37 406 13 Projectiles 191 | . . 10 5 . 21 13 28 . 87 . . 22 5 Explosions 337 | . . . . . . . . . 8 283 36 10 . Melee 1341 | . . 125 . . 79 . 137 . 519 98 1 374 8 Knockbacks 31 | . . 1 . 1 2 6 1 . 14 2 . 4 . Impact 9 | . . 1 . . 1 4 . . 3 . . . . Kinetic 21 | . . . . 1 1 2 1 . 10 2 . 4 . Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 653 | . 19 10 18 33 87 . . . 29 121 3 312 21 Shots 19 | . 1 . 1 1 2 . . . 2 2 1 8 1 Rammed 22 | . . 14 . . 1 . . . . 1 . . 6 Targets Rammed 24 | . . 14 . . 3 . . . . 1 . . 6 Kicked 2 | . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 676 | 40 406 491 178 373 214 252 108 . 381 504 133 460 676 Average Temperature 125 | 15 124 184 70 132 74 93 55 . 116 123 44 109 213 Received Heat Transfer 2636 | . 396 327 54 81 144 48 . . 638 624 154 152 18 Effects 82 | . 5 16 . 4 . . . . 3 20 . 1 33 Shutdowns 37 | . 3 5 . 1 . . . . . 12 . 1 15 Energy Bleed 9 | . . 2 . 2 . . . . 1 2 . . 2 Interference 19 | . . 7 . 1 . . . . . 3 . . 8 Matter Decay 3 | . . . . . . . . . 1 1 . . 1 Short Circuit 6 | . 2 . . . . . . . 1 1 . . 2 Damage (minor) 2 | . . . . . . . . . . 1 . . 1 Damage (major) 6 | . . 2 . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 11 | . . 4 . . . . 1 . 3 1 . . 2 Impact Corruptions 57 | . . 4 . . 5 . 5 . 39 4 . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 19 | . . 1 . . 2 . . . . 10 . 6 . Heat Transferred 11231 | 300 125 925 . . 50 . . . . 6301 259 2790 481 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Peak Influence 532 | 35 161 316 163 345 240 . . . . 294 442 532 79 Average Influence 116 | 17 67 87 59 157 84 . . . . 92 328 286 13 Maximum Alert Level 2 | . . 1 . 1 1 . . . . 1 2 2 . Low Security (%) 80 | 100 100 92 100 63 93 . . . . 91 18 26 100 Level 1 15 | . . 7 . 36 6 . . . . 8 46 52 . Level 2 3 | . . . . . . . . . . . 34 21 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 . . 8 6 . . . 1 20 . 6 2 Investigation 9 | . 3 . . 2 2 . . . . 2 . . . Extermination 14 | . . . . . 3 . . . . 8 . 1 2 Reinforcement 9 | . . . . 3 1 . . . . 4 . 1 . Assault 3 | . . . . . . . . . 1 . . 2 . Garrison 11 | . . . . 3 . . . . . 6 . 2 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . 3 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Distress Signals 4 | . 1 2 . . . . . . . 1 . . . Communications Jammed 2 | . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . 2 . Times Spotted 272 | . 14 39 3 24 18 5 2 . 28 77 18 36 8 Peak Tracking Total 9 | . 3 7 3 5 4 3 1 . 6 4 9 4 4 Tactical Retreats 24 | . . 2 1 2 2 . 2 . 5 4 4 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Traps Triggered 11 | . 1 3 . 4 . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Machines Disabled 67 | . . . 1 2 16 . . . . 27 1 18 2 Max in Single Turn 7 | . . . 1 1 4 . . . . 7 1 5 1 Garrison Access 3 | . . . . . . . . . . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Machines Accessed 42 | . 10 8 1 8 3 . . . . 7 . 4 1 Terminals 22 | . 8 4 1 7 2 . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . 1 1 Repair Stations 4 | . 1 2 . . . . . . . 1 . . . Recycling Units 7 | . 1 . . 1 1 . . . . 1 . 3 . Scanalyzers 4 | . . 2 . . . . . . . 2 . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Total Hacks 144 | . 42 38 1 24 7 . . . . 23 . 7 2 Successful 104 | . 33 27 . 18 . . . . . 20 . 6 . Failed 40 | . 9 11 1 6 7 . . . . 3 . 1 2 Catastrophic 2 | . . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 63 | . 1 7 . . . . . 10 . 22 . 23 . Terminals 82 | . 34 21 1 21 5 . . . . . . . . Fabricators 7 | . . . . . . . . . . 3 . 2 2 Repair Stations 10 | . 2 3 . . . . . . . 5 . . . Recycling Units 20 | . 6 . . 3 2 . . . . 4 . 5 . Scanalyzers 21 | . . 14 . . . . . . . 7 . . . Garrison Access 4 | . . . . . . . . . . 4 . . . Terminal Hacks 53 | . 25 13 . 15 . . . . . . . . . Record 24 | . 10 7 . 7 . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Machine Index 2 | . 1 1 . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . Alert Level 5 | . 4 1 . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Recall Reinforcements 3 | . 1 . . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 2 . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 3 . 1 . Network Status 1 | . . . . . . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . 1 . 1 . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 7 | . 2 1 . . . . . . . 4 . . . Scan Component 3 | . . 1 . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . 2 . . . Refit 2 | . 2 . . . . . . . . . . . . Recycling Unit Hacks 17 | . 6 . . 3 . . . . . 3 . 5 . Recycle Component 3 | . 1 . . 1 . . . . . 1 . . . Process 5 | . 3 . . 1 . . . . . . . 1 . Report Inventory 7 | . 2 . . 1 . . . . . 1 . 3 . Retrieve Matter 1 | . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 20 | . . 13 . . . . . . . 7 . . . Insert Component 11 | . . 6 . . . . . . . 5 . . . Analyze 9 | . . 7 . . . . . . . 2 . . . Garrison Access Hacks 3 | . . . . . . . . . . 3 . . . Unlock Access 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 7 9 1 5 3 . . . . 3 . 3 1 Full Trace Events 7 | . 3 . . 2 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 6 . . . . . . . 12 . . . Parts Built 1 | . . . . . . . . . . 1 . . . Matter 285 | . . . . . . . . . . 285 . . . Time 152 | . . . . . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . Time 54 | . . . . . . . . . . 54 . . . Parts Recycled 3 | . 1 . . 1 . . . . . 1 . . . Recycled Matter 205 | . 121 . . 70 . . . . . . . 14 . Retrieved Matter 14 | . . . . . . . . . . . . 14 . Retrieved Components 10 | . . . . . . . . . . 10 . . . Parts Scanalyzed 8 | . . 6 . . . . . . . 2 . . . Part Schematics Acquired 8 | . . 6 . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 1 . . . 2 3 . . 1 Non-combat 2 | . . . . . . . . . . 2 . . . Combat 5 | . . . . . 1 . . . 2 1 . . 1 Robot Hacks Applied 11 | . . . . . 2 . . . 2 5 . . 2 parse_system 7 | . . . . . 2 . . . 2 1 . . 2 no_distress 3 | . . . . . . . . . . 3 . . . check_alert 1 | . . . . . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . . 4 . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Total Allies 23 | . . . . 10 . . . 4 1 5 . 3 . Largest Group 10 | . . . . 10 . . . 4 1 3 . 3 . Highest-Rated Group 210 | . . . . 173 . . . 153 32 210 . 210 . Highest-Rated Ally 94 | . . . . 29 . . . 40 32 94 . 70 . Zionite Dispatches 2 | . . . . . . . . . . 1 . 1 . Light 2 | . . . . . . . . . . 1 . 1 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 152 | . . . . 83 . . . . 4 46 . 19 . Total Damage 2921 | . . . . 1078 . . . . 114 1246 . 483 . Kills 27 | . . . . 16 . . . . . 7 . 4 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . 2 . 5 . Branch Access 1 | . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Turns Passed 21482 | 236 1392 1748 421 939 1101 2468 599 3174 1255 4656 266 2045 1182 Spaces Moved 10707 | 127 833 857 204 513 575 1400 345 1602 649 1946 141 1180 335 Core 74 | 23 4 15 . . . . . . . . . . 32 Treads 4561 | 104 211 . . . 67 1400 345 1602 358 474 . . . Legs 5636 | . 462 737 57 492 508 . . . 291 1472 141 1180 296 Wheels 112 | . . 105 . . . . . . . . . . 7 Hover 324 | . 156 . 147 21 . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 76 80 116 150 120 170 170 170 120 120 120 120 50 Average Speed 151 | 140 122 131 168 153 150 170 170 170 148 159 121 128 140 Slowest Speed 650 | 160 250 150 240 240 170 190 170 190 190 210 150 150 650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . . . . Cave-ins Triggered 8 | . . 1 . . . . . . 2 1 . . 4 Exploration Rate (%) 51 | 6 94 71 12 73 15 99 53 93 73 46 56 27 5 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 9 | . . . . . . 1 . 2 . 6 . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . 4 1 2 5 . . . . Spaces Dug 154 | . 15 32 13 15 4 . . . . 25 . 19 31 Terrain Destroyed 641 | . 17 32 25 38 58 4 . . 93 176 36 130 32 Melee 140 | . 15 32 . 15 4 . . . . 25 . 19 30 Projectile 52 | . . . . 1 1 4 . . 18 21 . 5 2 AOE 449 | . 2 . 25 22 53 . . . 75 130 36 106 . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Gar Fac Fac Total 14258 | 162 1017 1205 262 600 706 1453 351 2053 796 3054 186 1500 913 Wait 1914 | . 24 97 . 17 6 19 . 434 23 708 . 130 456 Move 10683 | 126 832 855 203 507 574 1399 344 1601 647 1945 140 1179 331 Hop 2 | . . . . 2 . . . . . . . . . Pick Up 205 | 12 6 29 14 14 13 5 1 5 18 52 5 22 9 Fast Attach 15 | . 9 4 . . . . . . . 1 . 1 . Attach 127 | 7 1 23 5 6 8 2 1 2 11 25 7 15 14 Detach 5 | . 1 1 . . 1 . . . . 1 . 1 . Swap 140 | 4 8 10 8 7 12 3 . 3 13 50 5 17 . Drop 128 | 1 17 12 13 3 9 4 1 8 7 27 . 19 7 Fire 615 | 12 75 65 16 29 48 15 3 . 63 173 16 69 31 Melee 394 | . 44 94 3 15 32 6 1 . 13 71 13 47 55 Ram 18 | . . 14 . . . . . . . . . . 4 Kick 5 | . . . . . 3 . . . . . . . 2 Crush 1 | . . . . . . . . . . 1 . . . Escape Stasis 6 | . . 1 . . . . . . 1 . . . 4 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 237 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Evolved 1 slot: Power x1 267 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 718 | -10/Materials | Identified exit to Materials 718 | -10/Materials | Discovered exit to Materials (range 10) 750 | -10/Materials | Discovered exit to Materials (range 13) 1150 | -10/Materials | Discovered exit to Materials (range 3) 1171 | -10/Materials | Build established: Scavenger-Mutant 1629 | -10/Materials | Entered another Materials area 1629 | -9/Materials | Evolved 2 slots: Utility x2 1908 | -9/Materials | Identified exit to Mines 1908 | -9/Materials | Discovered exit to Mines (range 11) 2159 | -9/Materials | Identified exit to Materials 2159 | -9/Materials | Discovered exit to Materials (range 3) 2217 | -9/Materials | Build established: Mutant 2459 | -9/Materials | Crushed by falling debris 2556 | -9/Materials | Core integrity fell below 50% 2617 | -9/Materials | Lost 6 parts (1p2n1u2w) 2839 | -9/Materials | Core integrity fell below 20% 2875 | -9/Materials | Lost 6 parts (2p1n1u2w) 2905 | -9/Materials | Build established: Scavenger-Mutant 3377 | -9/Materials | Entered another Materials area 3377 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3688 | -8/Materials | Identified exit to Storage 3688 | -8/Materials | Discovered exit to Storage (range 15) 3798 | -8/Materials | Entered Storage 3812 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3829 | -8/Storage | Garrison activated, responded to threat 4279 | -8/Storage | Build established: Mutant 4294 | -8/Storage | Identified exit to Recycling 4516 | -8/Storage | Identified exit to Factory 4516 | -8/Storage | Discovered exit to Factory (range 12) 4737 | -8/Storage | Entered Factory 4737 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5323 | -7/Factory | P-60 Hacker assimilated allied MS-5G3(g) 5702 | -7/Factory | Identified exit to Factory 5702 | -7/Factory | Discovered exit to Factory (range 3) 5796 | -7/Factory | Identified exit to Lower Caves 5796 | -7/Factory | Discovered exit to Lower Caves (range 8) 5838 | -7/Factory | Entered Lower Caves 6127 | -7/Lower Caves | Build established: Scavenger-Mutant 6583 | -7/Lower Caves | Learned location of Zion (-7) 7173 | -7/Lower Caves | Identified exit to Lower Caves 7173 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 8306 | -7/Lower Caves | Entered another Lower Caves area 8377 | -7/Lower Caves | Encountered a Warlord checkpoint 8419 | -7/Lower Caves | Spotted B-75 Beast 8889 | -7/Lower Caves | Identified exit to Zion 8889 | -7/Lower Caves | Discovered exit to Zion (range 9) 8905 | -7/Lower Caves | Entered Zion 8977 | -7/Zion | Identified exit to Proximity Caves 8977 | -7/Zion | Discovered exit to Proximity Caves (range 15) 9055 | -7/Zion | Received a visual enhancement algorithm 9477 | -7/Zion | System corruption cleaned by Quarantine Array 9789 | -7/Zion | Found Prototype Device 9790 | -7/Zion | Identified Phasing AFG 9945 | -7/Zion | Learned Factory emergency access door positions 10350 | -7/Zion | Learned location of Data Miner (-6) 11186 | -7/Zion | Given A8's code to call for help 11332 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11364 | -7/Zion | Build established: Mutant 11411 | -7/Zion | Imprinted 11414 | -7/Zion | Declared Zion's savior 11706 | -7/Zion | Build established: Messiah-Mutant 11786 | -7/Zion | Opened final containment barrier to the Deep Caves 11808 | -7/Zion | Identified exit to Deep Caves 11808 | -7/Zion | Discovered exit to Deep Caves (range 5) 11812 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12079 | -7/Zion | Entered Proximity Caves 12138 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12355 | -6/Proximity Caves | Learned Factory emergency access door positions 12370 | -6/Proximity Caves | Learned 12 Factory zone layouts 12566 | -6/Proximity Caves | Lost 3 parts (1p2u) 12585 | -6/Proximity Caves | Crushed by falling debris 12586 | -6/Proximity Caves | Crushed by falling debris 12617 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 12744 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13087 | -6/Proximity Caves | Build established: Messiah-Gunner 13328 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13334 | -6/Proximity Caves | Entered Factory 13334 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13335 | -6/Factory | Identified exit to Factory 13483 | -6/Factory | Identified exit to Garrison 13492 | -6/Factory | Build established: Messiah-Mutant 13597 | -6/Factory | Garrison activated, responded to threat 13775 | -6/Factory | Lost 5 parts (2n2u1w) 13939 | -6/Factory | Crushed by falling debris 13970 | -6/Factory | Lost 5 parts (1p1n2u1w) 13976 | -6/Factory | Garrison activated, responded to threat 14669 | -6/Factory | Build established: Messiah-Gunner 14781 | -6/Factory | Discovered exit to Factory (range 5) 15078 | -6/Factory | Build established: Messiah-Tank 15484 | -6/Factory | Discovered exit to Factory (range 16) 15723 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 15724 | -6/Factory | Zion Light squad teleported in 15846 | -6/Factory | Found Prototype Protection 15847 | -6/Factory | Identified Zio. Weapon Casing 16387 | -6/Factory | Enhanced Grunt warped into view, answering call for help 16390 | -6/Factory | Enhanced Grunt warped into view, answering call for help 16875 | -6/Factory | Identified exit to Lower Caves 16875 | -6/Factory | Discovered exit to Lower Caves (range 12) 17096 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17522 | -6/Factory | Repaired Hyp. Gauss Rifle 17543 | -6/Factory | Repaired Imp. Light Armor Plating 17820 | -6/Factory | Fabricated Cold Fusion Reactor (x1) 17990 | -6/Factory | Entered Garrison 18040 | -6/Garrison | Triggered checkpoint 18068 | -6/Garrison | Destroyed 9 combat bots 18096 | -6/Garrison | Triggered checkpoint 18103 | -6/Garrison | Triggered checkpoint 18141 | -6/Garrison | Lost 5 parts (3u2w) 18236 | -6/Garrison | Identified exit to Factory 18236 | -6/Garrison | Discovered exit to Factory (range 14) 18256 | -6/Garrison | Entered Factory 18617 | -6/Factory | Discovered exit to Lower Caves (range 13) 18637 | -6/Factory | Garrison activated, responded to threat 18771 | -6/Factory | Retrieved Zion intel report: Branch Access 18805 | -6/Factory | Retrieved Zion intel report: Trap Installations 18861 | -6/Factory | Retrieved Zion intel report: Emergency Access 18885 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 19518 | -6/Factory | Discovered exit to Factory (range 7) 19842 | -6/Factory | Retrieved Zion intel report: Active Garrisons 19843 | -6/Factory | Zion Light squad teleported in 19860 | -6/Factory | Garrison activated, responded to threat 20130 | -6/Factory | Lost 3 parts (1p1n1w) 20183 | -6/Factory | Build established: Messiah-Mutant 20301 | -6/Factory | Entered another Factory area 20301 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 20302 | -5/Factory | Identified exit to Extension 20862 | -5/Factory | Crushed by falling debris 20882 | -5/Factory | Crushed by falling debris 20896 | -5/Factory | Crushed by falling debris 20897 | -5/Factory | System corruption reached 10% 20900 | -5/Factory | Crushed by falling debris 20931 | -5/Factory | Lost 8 parts (2p1n4u1w) 21456 | -5/Factory | Core integrity fell below 50% 21470 | -5/Factory | Core integrity fell below 20% 21483 | -5/Factory | Lost 13 parts (3p1n5u4w) 21483 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 21441_ P-70 Sage resets P-70 Sage, system corruption cleaned. 21443_ Lgt. Fission Core destroyed. 21447_ Lrn. Proton Cannon destroyed. 21449_ Lyr. Light Armor Plating destroyed. 21449_ Lrn. Missile Launcher destroyed. 21452_ Mak. System Restoration Module destroyed. 21455_ Dropped Flexi-carbon Leg. 21456_ Dropped Mic. Fission Core. 21456_ Dropped Lrg. Storage Unit. 21459_ Acquired 23 matter. 21459_ Slammed into P-70 Sage. 21461_ Destabilizing: Core damaged (-40). 21467_ P-70 Sage resets P-70 Sage, system corruption cleaned. 21470_ K-01 Serf cleans the Pressure Siphon. 21471_ K-01 Serf destroyed. 21473_ K-01 Serf cleans the Pressure Siphon. 21474_ Acquired 17 matter. 21475_ Acquired Wheel. 21478_ Subcomponent Replicator disabled. 21479_ NKSKFK9INAUE/GHF F H&WLO|TBT Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########+???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | """" ??????????????????????????????????????? | | """" ????????????????????????????????????????? | | """" ???????????????????????????????????????? | | #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | """" ###########????????????????????????????????? | | """" # #????????????????????????????????? | | # #????????????????????????????????? | | """" # #????????????????????????????????? | | """" # #????????????????????????????????? | | """" # """ "" #????????????????????????????????? | | # """ """#????????????????????????????????? | | """" # """ S"#????????????????????????????????? | | """" # #????????????????????????????????? | | """" ###+############################???????????? | | %! ????????? | | @ ????????? | | p " "" "" ????????????? | | " "" ""??????????????? | | """ """ ""??????????????? | | #########+############ """ """?????????????????? | | ????# % #??????# """ """?????????????????? | | ????# = #??????# ?????????????????? | | ????# #??????# ?????????????????? | | ????# !=*#??????# ??????????????????? | | ????# #??????# ??????????????????? | | ????# #??????# ??????????????????? | | ????# #?????? ??????????????????? | | ????# #?????? ???????????????????? | | ????###########?????? ????????????????????? | | ?????# ####??????? ?????????????????????? | | ?????#"##" "##??????? """ ???????????????????????? | | ?????#""#"#"##???????????????????????????????????? | | ?????#""#"#"#????????????????????????????????????? | | ?????#""#"#"#????????????????????????????????????? | | ?????##"#"#"#????????????????????????????????????? | | ???????"#"#"#????????????????????????????????????? | | ???????" " "T????????????????????????????????????? | | ???????" "???????????????????????????????????????? | | ????>?? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 69 Energy Capacity 1360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 3 Jamming Range 12 Armor Coverage 550 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Prc. Shock Rifle | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Mak. System Restoration Module | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel Fabricated ------------ Cold Fusion Reactor | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Close Call Crack Shot GoHome() Help From High Places I'm Back, Baby! Knowing Is Half The Battle Librarian Novice Programmer One Hack Too Far Part-time Excavator Remodeling Risk Taker Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ChargeReactiveNetwork Manual? 0 Play Time 05:34:48 Cumulative 19.5 hours Start 2019.11.28 @ 10:23:31 End 2019.11.29 @ 20:41:26 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 7 Adventurer 3 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Crisp Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b280a272-178a-42a7-9dd9-d2a44c393292