Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 21:47:32 // Winter2022/Polymind Player: YA-B01 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (4093) 4093 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7607) 7607 TOTAL SCORE: 17980 Bonus ------- Polymind Skill 6633 High Alert Combat Kills 294 Follower Combat Kills 180 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 0/0 Energy 28/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (1) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- (None) [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage Small Matter Pod Processor Improved Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Slots Evolved . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 50 | . 1 4 2 7 2 . . . 12 4 4 14 Power 4 | . 1 . . 1 . . . . . . 1 1 Propulsion 14 | . . 2 . 3 2 . . . 1 1 1 4 Utility 17 | . . 1 2 . . . . . 8 2 . 4 Weapon 15 | . . 1 . 3 . . . . 3 1 2 5 Highest Loss Streak 8 | . 1 4 2 3 1 . . . 4 4 4 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 91 87 97 76 75 68 80 80 78 92 76 79 Engine 6 | . . 4 12 3 12 15 20 5 . . 5 6 Core 3 | . 15 . . 7 4 . . 2 7 11 5 . Treads 8 | . . 10 25 2 . . . 10 7 . 10 11 Leg 11 | . 37 23 . 20 24 . . . . . . . Wheel 2 | . . . . . . 28 40 11 . . . 1 Hover 3 | . . . . . . 3 . . 7 20 4 5 Device 18 | . 18 21 23 7 12 1 . 30 31 18 16 22 Storage 1 | . . . . . . 14 20 5 . . . 3 Processor 3 | . . . . 7 . . . 6 8 11 10 8 Protection 2 | . . 4 10 . . . . 2 1 . . . Energy Gun 11 | . 18 16 12 7 12 . . . 5 22 9 4 Ballistic Gun 6 | . . 4 12 19 4 . . . . . 5 3 Special Weapon 1 | . . . . . . . . . 4 9 . 1 Peak Build Rating 119 | . 10 11 11 20 20 20 4 119 119 46 40 72 Average Rating 22 | . 8 8 10 11 13 5 4 81 78 43 32 38 On Entrance 22 | . . 7 11 9 20 . 4 4 119 46 28 40 Naked Turns 414 | . 34 1 . 17 170 114 . . . . . 78 Heaviest Build 74 | . 9 18 18 14 14 7 4 74 74 21 32 32 Greatest Support 81 | 3 20 40 40 40 30 20 20 81 81 22 58 64 Greatest Overweight (x) 2 | . . . . 2 2 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 1 1 1 1 1 1 1 1 5 5 5 6 Average Capacity 1 | . . . 1 . . . 1 1 2 5 2 1 Most Carried 5 | . . . . . . . 1 1 . 5 1 1 Average Carried . | . . . . . . . . . . . . . Final Capacity 5 | . 1 1 1 1 . 1 1 1 5 5 1 . Final Carried 1 | . . . . . . . 1 . . 1 1 . Class Distribution -------------------- 29% | Sentry 24% | Grunt 15% | Programmer 7% | Worker 6% | Heavy 5% | Hydra 5% | Hunter 4% | Cogmind Dominant Class ---------------- Grunt | -10/Materials Grunt | -10/Mines Sentry | -9/Materials Hunter | -8/Materials Grunt | -7/Factory Worker | -6/Factory Worker | -5/Factory Heavy | -5/DSF Heavy | -4/Factory Programmer | -4/Upper Caves Programmer | -4/Upper Caves Hydra | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Matter Collected 735 | . . 72 73 254 47 . . . 80 . 118 91 Remotely . | . . . . . . . . . . . . . Salvage Created 3136 | . 384 347 456 758 211 . . . 159 592 19 210 Parts 168 | . 22 29 22 52 5 . . . 22 14 2 . Haulers Intercepted 2 | . . . 1 1 . . . . . . . . Recyclers Shooed 8 | . . 3 4 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 1 6 . Prevented 15 | . . . . . . . . . . 15 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Combat Hostiles Destroyed 74 | . 9 10 15 19 7 . . . 5 4 2 3 Melee 3 | . . 1 . . . . . . 2 . . . Guns 50 | . 9 9 12 12 5 . . . . 1 2 . Cannons 3 | . . . . . . . . . 1 . . 2 AOE 14 | . . . 3 7 2 . . . 2 . . . Classes Destroyed 16 | . 3 5 3 3 1 . . . . 1 . . Worker 7 | . . 3 1 1 1 . . . 1 . . . Builder 7 | . . 3 . 3 . . . . 1 . . . Tunneler 2 | . . 1 . . . . . . 1 . . . Hauler 2 | . . . 1 1 . . . . . . . . Recycler 3 | . 1 1 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . . . Watcher 7 | . 1 . 1 2 . . . . 2 . . 1 Swarmer 18 | . . 3 8 3 2 . . . . . 2 . Grunt 33 | . 9 6 3 7 2 . . . . 3 . 3 Brawler 2 | . . . . 2 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . Sentry 10 | . . 1 3 5 . . . . . 1 . . Hunter 5 | . . . . 1 2 . . . 2 . . . Programmer 4 | . . . . . 1 . . . 3 . . . Best Kill Streak 8 | . 4 3 8 8 3 . . . 2 2 2 2 Combat Bots Only 6 | . 4 3 6 4 2 . . . 2 2 2 2 Max Kills in Single Turn 6 | . 1 2 3 6 3 . . . 2 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 4 | . . . 3 4 2 . . . 1 . . . Melee 1 | . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Hostile Shots Fired 858 | . 30 42 39 95 87 . . . 233 24 38 270 Missed 260 | . 4 6 6 36 35 . . . 59 8 8 98 Damage Taken 10276 | . 329 467 427 907 748 . . . 3200 407 603 3188 Core 3172 | . 93 105 65 287 366 . . . 503 21 428 1304 Absorbed by Shields 12 | . . . . . . . . . 12 . . . Ignored by Resistances 1053 | . . . . 26 . . . . 544 . . 483 Core Remaining (%) 64 | 100 . 20 83 47 47 100 . 100 . . 17 . Volleys Fired 266 | . 41 26 32 62 33 . . . 26 18 6 22 Largest 2 | . 1 2 2 2 1 . . . 2 2 2 2 Hottest 150 | . 65 79 79 79 69 . . . 125 125 125 150 Shots Fired 416 | . 41 50 64 108 33 . . . 37 35 11 37 Gun 383 | . 41 50 64 108 33 . . . 22 35 9 21 Cannon 33 | . . . . . . . . . 15 . 2 16 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 204 | . . 24 32 89 12 . . . 15 . 6 26 Thermal 139 | . 41 26 32 19 21 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 73 | . . . . . . . . . 22 35 5 11 Robot Hit Streak 21 | . 20 17 21 14 12 . . . 7 12 4 5 Robot Miss Streak 4 | . 2 2 3 4 2 . . . 4 3 3 3 Penetration Max 1 | . . . . 1 . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 283 | . 36 39 50 61 25 . . . 17 26 5 24 Core Hits 180 | . 16 25 31 42 12 1 . . 27 11 4 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . 1 . 2 . . . . . . 1 2 Critical Strikes 22 | . . 2 . 5 1 . . . 5 5 2 2 Burn 5 | . . 1 . 3 1 . . . . . . . Destroy 6 | . . 1 . 2 . . . . . . 1 2 Blast 2 | . . . . . . . . . 2 . . . Corrupt 9 | . . . . . . . . . 3 5 1 . Melee Attacks 1 | . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9081 | . 567 753 1462 2317 1222 146 . . 1317 593 135 569 Guns 4670 | . 561 590 793 1148 511 . . . 168 593 75 231 Cannons 799 | . . . . . . . . . 447 . 27 325 Explosions 3107 | . . . 611 1116 707 146 . . 527 . . . Melee . | . . . . . . . . . . . . . Ramming 505 | . 6 163 58 53 4 . . . 175 . 33 13 Kinetic 2723 | . . 278 391 884 127 . . . 447 . 82 514 Thermal 4203 | . 561 312 489 1324 1091 . . . 426 . . . Explosive 790 | . . . 524 56 . 146 . . 64 . . . Electromagnetic 860 | . . . . . . . . . 205 593 20 42 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 9 . . . 6 6 9 4 Average Corruption 5 | . . . . . 4 . . . 4 6 7 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 59 | . . . . . 8 . . . 9 21 16 5 Message Errors 15 | . . . . . 3 . . . 3 5 3 1 Matter Fused 6 | . . . . . 1 . . . . . 4 1 Heat Flow Errors 13 | . . . . . . . . . 1 6 4 2 Energy Discharges 10 | . . . . . 4 . . . 1 4 1 . Data Loss (minor) 6 | . . . . . . . . . 4 1 1 . Data Loss (major) 6 | . . . . . . . . . . 3 2 1 Misfires 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 596 | . . . 87 124 131 44 . . 182 . . 28 Projectiles 97 | . . . . . . . . . 73 . . 24 Explosions 495 | . . . 87 124 131 44 . . 109 . . . Melee 4 | . . . . . . . . . . . . 4 Knockbacks 6 | . . . . . . . . . 1 . 1 4 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . 1 . 1 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 176 | . . . . 1 . . . . 155 . 15 5 Shots 4 | . . . . . . . . . 4 . . . Rammed 115 | . . 23 35 1 . . . . 46 . 9 1 Targets Rammed 218 | . 5 96 37 18 2 . . . 48 . 9 3 Kicked 94 | . 5 68 . 17 2 . . . . . . 2 Crushed 9 | . . 5 2 . . . . . 2 . . . Highest Temperature 385 | . 65 34 98 97 20 . . . 199 385 166 167 Average Temperature 64 | . 24 15 39 30 7 . . . 75 164 68 79 Received Heat Transfer 1765 | . 183 180 174 414 180 . . . 173 60 . 401 Effects 3 | . . . . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 3 . 1 Combat Hostiles 4 | . . . . . . . . . . 3 . 1 Parts Fried 8 | . . . . . . . . . . 6 . 2 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . 3 1 4 2 7 . . . . . . . Heat Transferred 6286 | . 1332 851 1049 1464 1240 . . . 350 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Peak Influence 1090 | . 207 215 498 754 1090 507 176 123 706 . . 217 Initial 462 | . . 51 65 179 319 462 171 123 45 . . 130 Average 237 | . 140 60 135 392 663 419 171 98 256 . . 140 Maximum Alert Level 3 | . 1 1 2 3 3 2 . . 3 . . 1 Low Security (%) 59 | 100 56 92 76 20 . . 100 100 61 . . 97 Level 1 19 | . 43 7 12 37 38 42 . . 10 . . 2 Level 2 12 | . . . 11 18 11 57 . . 23 . . . Level 3 8 | . . . . 22 49 . . . 4 . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 3 1 6 3 . . 6 . . 2 Investigation 10 | . 1 . 3 . 3 1 . . 2 . . . Extermination 5 | . . . . . 1 . . . 2 . . 2 Reinforcement 4 | . 1 . . . . 2 . . 1 . . . Assault 4 | . . . . 1 2 . . . 1 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses 2 | . . . . . . . . . 2 . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Distress Signals 12 | . 1 . 2 2 3 . . . 1 . . 3 Communications Jammed 50 | . . . . . . . . . 50 . . . Distress Signals 50 | . . . . . . . . . 50 . . . Times Spotted 224 | . 14 12 23 36 33 1 . . 21 13 8 63 Peak Tracking Total 19 | . 4 3 5 7 9 2 . . 5 5 5 19 Tactical Retreats 26 | . 1 1 1 3 6 . . . 7 2 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Traps Triggered 10 | . 1 . . . 5 . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . 5 . . Traps Extracted . | . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . 8 . . Triggered 6 | . . . . . 1 . . . . 5 . . Most Traps Carried 5 | . . . . . . . . . . 5 1 1 Objects Rigged 40 | . 3 . 7 5 19 6 . . . . . . Exploded 6 | . . . 2 2 1 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Machines Disabled 71 | . 1 . 8 16 19 1 . . 26 . . . Max in Single Turn 19 | . 1 . 4 12 19 1 . . 10 . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . 5 . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Machines Accessed 32 | . 4 1 6 5 6 4 2 . 2 . . 2 Terminals 23 | . 3 . 5 5 4 3 1 . 1 . . 1 Fabricators 4 | . . . . . 2 . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . Total Hacks 78 | . 14 1 16 12 13 7 5 . 7 . . 3 Successful 29 | . 8 1 8 3 3 2 1 . 3 . . . Failed 49 | . 6 . 8 9 10 5 4 . 4 . . 3 Catastrophic 16 | . . . 3 4 4 3 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 9 . 17 11 13 5 2 . 2 . . . Terminals 62 | . 11 . 15 12 10 6 3 . 4 . . 1 Fabricators 7 | . . . . . 3 . 2 . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 3 . . . Terminal Hacks 8 | . 2 1 . 1 . 1 1 . 2 . . . Robot Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 18 | . 4 . 8 2 3 1 . . . . . . Terminals 15 | . 4 . 7 2 1 1 . . . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 4 | . . . 3 1 . . . . . . . . Detonate 8 | . 2 . 3 1 1 1 . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . Overload 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 27 | . 4 . 5 5 4 4 1 . 2 . . 2 Full Trace Events 6 | . 2 . 1 1 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 47 | . 47 . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 16 | . 1 1 . 2 1 2 . 1 2 . 1 5 Non-combat 3 | . . . . . . 2 . . . . . 1 Combat 13 | . 1 1 . 2 1 . . 1 2 . 1 4 Robot Hacks Applied 25 | . 1 1 . 4 2 2 . 1 4 . 1 9 find_chute 1 | . . . . . . 1 . . . . . . find_recycling 1 | . . . . . . . . . . . . 1 find_terminals 1 | . . . . . . 1 . . . . . . find_shortcuts 13 | . 1 1 . 2 1 . . 1 2 . 1 4 find_garrison 9 | . . . . 2 1 . . . 2 . . 4 Relay Couplers Released 2 | . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Total Allies 4 | . . 3 . . . . . . . 1 . . Largest Group 3 | . . 3 3 . . . . . . 1 . . Highest-Rated Group 58 | . . 40 40 . . . . . . 58 . . Highest-Rated Ally 58 | . . 16 16 . . . . . . 58 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . 34 . . . . . . 3 . . Total Damage 410 | . . . 322 . . . . . . 88 . . Kills 8 | . . . 7 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Robot Analysis Total 14 | . 1 1 . 3 1 2 . 1 1 . 1 3 Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Turns Passed 10311 | 9 541 2167 1695 1185 841 695 232 68 1053 754 496 575 Spaces Moved 6961 | 18 272 893 432 611 741 927 238 55 867 990 357 560 Core 836 | 18 67 1 . 106 272 196 . . 2 . 19 155 Treads 1533 | . . 440 432 53 . . . 28 269 . 147 164 Legs 1497 | . 205 452 . 452 380 . . . . . . 8 Wheels 903 | . . . . . . 609 238 27 . . . 29 Hover 2093 | . . . . . . 122 . . 596 990 181 204 Flight 99 | . . . . . 89 . . . . . 10 . Fastest Speed 32 | 50 50 50 160 50 50 50 80 80 50 56 32 50 Average Speed 100 | 50 102 139 160 124 94 70 80 125 92 61 130 86 Slowest Speed 170 | 50 120 160 160 160 150 80 80 170 170 120 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 68 96 57 52 24 29 5 77 22 84 34 20 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . . 2 1 . Spaces Dug 1 | . . . . . . . . . 1 . . . Terrain Destroyed 349 | . . . 73 117 43 21 . . 90 . . 5 Melee . | . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . 8 . . 5 AOE 335 | . . . 73 116 43 21 . . 82 . . . Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Total 9798 | 17 491 1733 1350 923 847 968 279 54 1049 1100 379 608 Wait 2300 | . 174 719 850 233 72 41 41 . 85 62 7 16 Move 6949 | 17 271 892 431 610 740 926 237 54 866 989 356 560 Hop . | . . . . . . . . . . . . . Pick Up 11 | . . . . . . . 1 . . 9 1 . Fast Attach . | . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . Drop 8 | . . . . . . . . . . 8 . . Fire 266 | . 41 26 32 62 33 . . . 26 18 6 22 Melee 1 | . . . . . . 1 . . . . . . Ram 15 | . . . . 1 . . . . 4 . 9 1 Kick 94 | . 5 68 . 17 2 . . . . . . 2 Crush 110 | . . 28 37 . . . . . 44 . . 1 Escape Stasis 24 | . . . . . . . . . 24 . . . Rewire . | . . . . . . . . . . . . . Trap 8 | . . . . . . . . . . 8 . . Miscellaneous 12 | . . . . . . . . . . 6 . 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Discovered new exit (range 9) 551 | -10/Materials | Entered Mines 1741 | -10/Mines | Discovered new exit (range 7) 1771 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1831 | -10/Mines | Core integrity fell below 50% 1864 | -10/Mines | Lost 4 parts (2n1u1w) 2115 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2384 | -10/Mines | Discovered new exit (range 3) 2530 | -10/Mines | Learned location of Storage (-9) 2686 | -10/Mines | Discovered new exit (range 8) 2718 | -10/Mines | Entered Materials 2718 | -9/Materials | Accompanied by 3 allies 2719 | -9/Materials | Identified exit to Storage 4386 | -9/Materials | Discovered new exit (range 8) 4413 | -9/Materials | Entered another Materials area 4561 | -8/Materials | Lost 3 parts (1p2n) 5213 | -8/Materials | First assault squad dispatched 5441 | -8/Materials | Core integrity fell below 50% 5592 | -8/Materials | Discovered new exit (range 5) 5598 | -8/Materials | Entered Factory 6380 | -7/Factory | Discovered new exit (range 15) 6398 | -7/Factory | First assault squad dispatched 6439 | -7/Factory | Core integrity fell below 50% 6439 | -7/Factory | Entered another Factory area 7133 | -6/Factory | Discovered new exit (range 2) 7134 | -6/Factory | Entered another Factory area 7365 | -5/Factory | Identified exit to DSF 7366 | -5/Factory | Entered DSF 7410 | -5/DSF | Discovered new exit (range 15) 7432 | -5/DSF | Identified exit to Factory 7434 | -5/DSF | Entered Factory 8048 | -4/Factory | Lost 4 parts (4u) 8292 | -4/Factory | Lost 3 parts (1n2w) 8426 | -4/Factory | Discovered new exit (range 8) 8434 | -4/Factory | First assault squad dispatched 8487 | -4/Factory | Entered Upper Caves 8837 | -4/Upper Caves | Discovered new exit (range 12) 9128 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9169 | -4/Upper Caves | Lost 4 parts (1n2u1w) 9241 | -4/Upper Caves | Entered another Upper Caves area 9273 | -4/Upper Caves | Discovered new exit (range 14) 9337 | -4/Upper Caves | Learned 8 Research zone layouts 9426 | -4/Upper Caves | Encountered a Warlord checkpoint 9462 | -4/Upper Caves | Core integrity fell below 50% 9485 | -4/Upper Caves | Core integrity fell below 20% 9507 | -4/Upper Caves | Lost 4 parts (1p1n2w) 9737 | -4/Upper Caves | Entered Research 10083 | -3/Research | Lost 5 parts (1p1n2u1w) 10210 | -3/Research | Core integrity fell below 50% 10228 | -3/Research | Lost 8 parts (3n2u3w) 10276 | -3/Research | Core integrity fell below 20% 10312 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10278_ Field Laser fried. 10278_ Adv. Heat Sink fried. 10278_ Slug penetrates G-67 Veteran. 10278_ K-01 Serf collects debris. 10278_ Acquired 58 Protomatter. 10278_ Critical hit (Burn: +50). 10279_ Released control of G-67 Veteran. 10279_ Took control of G-67 Veteran. 10279_ Released control of G-67 Veteran. 10280_ K-01 Serf collects debris. 10281_ Penetrated by Slug. 10281_ Slug penetrates Wall. 10281_ G-67 Veteran reactivates. 10282_ K-01 Serf collects debris. 10287_ ALERT: Security rotation in progress. 10291_ Slug penetrates Wall. 10293_ Took control of K-01 Serf. 10303_ Slug penetrates Wall. 10306_ Released control of K-01 Serf. 10308_ K-01 Serf reactivates. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ###### | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################# ??????????????????????? | | ??????????????????????? | | ############ #### ??????????????????????? | | #????# #???????????????????????????????????? | | ??????# #???????????????????????????????????? | | """?????# #???????????????????????????????????? | | """#????# #???????????????????????????????????? | | R"#????# #???????????????????????????????????? | | """#????# #???????????????????????????????????? | | "" #????# #???!???????????????????????????????? | | #????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | #????# #??????????????????+????????????????? | | #????# #???????????????????????????????????? | | #?#### #???????????????????????????????????? | | ####+##?# #??????????????????? "??????????????? | | ## #??# ####?????????????????""T"??????????????? | | ## #?## ##????????????????? """ #??????????? | | ## ### ################ #??????????? | | ## Yk @/ #??????????? | | ## ### ############## ######+#???????????????? | | ## #?## ##????????????# #??????????????????????? | | ## #??# #????????????? ??????????????????????? | | ## ####/###??????????? Y ?????????????????????? | | #+## # #??????????? ##????????????????????? | | # # #???????????# #??????????????????????? | | # # ! #??????+????# #??????????????????????? | | # # #???????????# #??????????????????????? | | + #???????????? ???????????????????????? | | # ! #???????????? ???????????????????????? | | ##+########???????????? ???????????????????????? | | # ?????[????????????? ???????????????????????? | | # ?????????????????? ???????????????????????? | | # ????????????????? ???????????????????????? | | ? ???????????????? ???????????????????????? | | ? "???????????????????????????????????????? | | ? ???????????????????????????????????????? | | # ??????????????????????????????????????? | | # ?????????????????????????????????????? | | ##########?????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 300 Matter Stores 200 Matter Capacity 200 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 EM Shielding 3 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ L-61 Swordsman | -4/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Res Hosts 18 | . 1 1 . 2 1 2 . 1 2 . 2 6 Combat Hostiles 13 | . 1 1 . 2 1 . . 1 2 . 1 4 Allies 1 | . . . . . . . . . . . 1 . Unique Host Classes 10 | . 1 1 . 1 1 2 . 1 1 . 1 1 Average Host Suspicion 78 | . 97 93 68 93 79 34 8 42 89 73 56 79 Unsuspicious Activity 1567 | . 15 . 838 31 . 341 183 75 26 30 24 4 Returns to Shadow 1 | . . . 1 . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . Protomatter Created 855 | . 46 59 87 134 150 . . . 106 115 74 84 Used 707 | . 30 23 . 79 14 12 . 144 106 . 42 257 Decayed 136 | . 12 . 7 16 28 . . . . 47 . 26 Highest Spend 144 | . 30 23 . 45 14 7 . 144 53 . 28 67 Top 5 Hosts by Kills: Y-45 Defender (-10/Mines: 28) H-55 Commando (-8/Materials: 15) G-47 Trooper (-10/Materials: 9) G-50 Soldier (-8/Materials: 6) P-70 Sage (-4/Factory: 4) Game ------ Seed RecyclingWeaponCycler Manual? 0 Play Time 01:13:39 Cumulative 209.5 hours Start 2025.05.02 @ 11:28:39 End 2025.05.02 @ 21:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 120 Rogue 117 Adventurer 3 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9820227e-46b7-4c98-8e99-cc8b7a7aa1cb