Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.03 @ 02:43:33

Player: HourglassLad

Result: Destroyed by Alpha 7 with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (38)      190
Value Destroyed (1885)     1885
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (218)                218
              TOTAL SCORE: 9053

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             0/1600
Matter                     45/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (10)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (10) --
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY (10) -----
  Experimental Optical Array
               Nanoactuators
               System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
         Micro Antimatter Reactor
               Wave Gun
               Nova Cannon
      Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
  Improved Linear Gravjet
           Impulse Thruster
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
           Core Analyzer
  Improved Reaction Control System
  Improved Medium Armor Plating
           Graphene Brace
  Improved Hacking Suite
>          --- WEAPON -----------
           Wave Gun
   Compact Mass Driver
>          --- INVENTORY --------
     Micro Antimatter Reactor
           Biometal Medium Treads
           Energy Well
           ECM Suite
  Enhanced Gauss Cannon
           Linear Accelerator
     Heavy Shock Bomb Launcher
           Force Lance
[Rating: 119]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 VSS Leg
  Treads                   Improved Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Wave Gun
  Energy Gun               Wave Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Flail
  Slashing Weapon          Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               8    | .   .   1   1   1   .   1   1   1   2   .   .   
  Utility                  8    | .   .   1   1   1   2   1   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             143  | 6   1   10  9   3   15  33  21  22  10  7   6   
  Power                    10   | 1   .   1   .   .   2   2   1   .   2   .   1   
    Engine                 5    | 1   .   1   .   .   .   2   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   2   .   1   
  Propulsion               48   | 2   .   4   2   1   3   13  11  6   1   4   1   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    22   | 2   .   4   2   1   3   10  .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Hover                  17   | .   .   .   .   .   .   1   10  2   .   4   .   
    Flight                 6    | .   .   .   .   .   .   .   1   3   1   .   1   
  Utility                  50   | 1   1   3   3   2   5   12  5   9   6   .   3   
    Device                 21   | .   .   .   .   .   2   7   2   5   3   .   2   
    Storage                3    | 1   .   .   .   .   .   1   .   1   .   .   .   
    Processor              12   | .   1   1   .   1   1   3   2   1   2   .   .   
    Hackware               5    | .   .   1   .   .   .   .   .   2   1   .   1   
    Protection             9    | .   .   1   3   1   2   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   2   4   .   5   6   4   7   1   3   1   
    Energy Gun             9    | 1   .   2   1   .   .   4   1   .   .   .   .   
    Energy Cannon          7    | .   .   .   1   .   1   .   .   1   1   3   .   
    Ballistic Gun          6    | 1   .   .   .   .   3   1   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   3   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   1   1   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   1   2   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   1   2   .   .   
Parts Lost                 55   | .   .   3   .   .   6   18  3   15  .   7   3   
  Power                    5    | .   .   .   .   .   .   2   1   1   .   .   1   
  Propulsion               27   | .   .   1   .   .   1   10  2   9   .   3   1   
  Utility                  18   | .   .   2   .   .   4   3   .   4   .   4   1   
  Weapon                   5    | .   .   .   .   .   1   3   .   1   .   .   .   
  Highest Loss Streak      7    | .   .   1   .   .   4   5   3   7   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  93  100 100 99  82  96  70  16  18  27  
  Engine                   4    | .   14  11  9   7   2   4   4   3   .   .   .   
  Leg                      19   | .   28  32  36  38  32  17  1   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   2   28  10  .   8   8   
  Flight                   1    | .   .   .   .   .   .   .   3   12  1   1   3   
  Device                   5    | .   .   .   .   .   3   9   15  8   6   1   3   
  Storage                  7    | .   14  11  9   7   6   10  10  3   .   .   .   
  Processor                13   | .   12  11  9   8   15  17  20  16  4   6   4   
  Protection               7    | .   .   4   18  21  19  2   .   2   .   .   .   
  Energy Gun               4    | .   14  11  3   7   .   5   4   2   .   .   .   
  Energy Cannon            1    | .   .   .   7   .   4   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  11  .   .   3   2   2   .   .   .   .   
  Slashing Weapon          1    | .   .   .   2   7   3   .   .   .   .   .   .   
Peak Build Rating          119  | 6   7   17  28  34  57  68  103 119 50  41  69  
  Average Rating           48   | 4   6   12  24  33  46  55  97  95  22  32  52  
  On Entrance              30   | .   6   7   15  28  34  41  64  102 3   41  23  
Naked Turns                44   | .   .   .   .   .   .   .   .   28  16  .   .   
Heaviest Build             43   | 12  12  18  30  28  39  39  41  43  11  13  22  
  Greatest Support         77   | 20  20  34  47  47  64  76  77  55  3   44  22  
  Greatest Overweight (x)  4    | 3   .   .   .   .   .   3   3   2   3   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   10  5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   5   5   5   
  Most Carried             10   | 2   4   8   8   8   8   8   8   10  5   5   5   
  Average Carried          6    | 1   3   6   7   7   7   7   6   7   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 2   4   8   8   8   8   8   8   5   5   5   5   

 Class Distribution 
--------------------
 61% | Mutant
 23% | Scavenger-Mutant
 11% | Hacker-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -4/Factory
  Hacker-Sprinter | -3/Research
    Hacker-Mutant | -2/Research
           Mutant | -1/Access
    Hacker-Mutant | -1/Command

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Matter Collected           1576 | 182 .   241 80  .   316 384 154 126 .   93  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2111 | .   .   407 112 .   434 684 154 216 .   .   104 
  Parts                    98   | .   .   27  7   .   13  28  8   13  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  34   | .   .   7   2   .   6   10  2   6   .   .   1   
  Melee                    3    | .   .   .   1   .   .   .   1   .   .   .   1   
  Guns                     20   | .   .   7   .   .   2   10  1   .   .   .   .   
  Cannons                  5    | .   .   .   1   .   4   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   .   .   6   .   .   .   
Classes Destroyed          11   | .   .   4   .   .   5   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   2   .   .   4   .   .   .   
  Grunt                    7    | .   .   1   .   .   1   5   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   11   | .   .   5   2   .   .   1   2   .   .   .   1   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   .   2   .   .   .   
Best Kill Streak           6    | .   .   2   1   .   3   3   1   6   .   .   1   
  Combat Bots Only         6    | .   .   2   1   .   3   2   1   6   .   .   1   
Max Kills in Single Turn   4    | .   .   1   1   .   1   1   1   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        822  | .    .    75   34   .    170  115  15   175  8    175  55   
  Missed                   286  | .    .    25   13   .    48   33   6    78   4    60   19   
Damage Taken               9118 | .    .    567  210  .    1438 1879 417  2106 89   1849 563  
  Core                     2921 | .    .    86   36   .    187  313  .    694  .    1434 171  
  Absorbed by Shields      22   | .    .    .    .    .    .    .    .    .    .    16   6    
  Redirected to Shielding  2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2430 | .    .    168  89   .    507  431  46   500  24   511  154  
  Regen/Repaired (Parts)   84   | .    .    .    .    .    .    84   .    .    .    .    .    
Core Remaining (%)         86   | 100  100  78   93   100  78   68   100  46   100  .    .    
Volleys Fired              123  | .    .    26   7    .    29   45   5    4    .    7    .    
  Largest                  2    | .    .    2    1    .    2    2    1    1    .    1    .    
  Hottest                  121  | .    .    70   75   .    115  121  81   88   .    120  .    
Shots Fired                196  | .    .    52   7    .    56   65   5    4    .    7    .    
  Gun                      149  | .    .    52   .    .    27   65   5    .    .    .    .    
  Cannon                   45   | .    .    .    7    .    29   .    .    2    .    7    .    
  Launcher                 2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  93   | .    .    26   .    .    27   40   .    .    .    .    .    
  Thermal                  84   | .    .    11   7    .    29   25   5    .    .    7    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    15   .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         24   | .    .    16   3    .    24   17   4    3    .    4    .    
  Robot Miss Streak        2    | .    .    1    2    .    2    2    1    1    .    1    .    
  Penetration Max          1    | .    .    .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           164  | .    .    41   10   .    40   56   9    3    .    1    4    
  Core Hits                81   | .    .    14   2    .    14   28   5    14   .    2    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    2    .    1    3    1    .    .    .    1    
    Burn                   2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    1    1    .    .    .    .    .    
    Sever                  2    | .    .    .    2    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    1    .    .    .    1    
Melee Attacks              68   | .    .    .    12   2    15   4    13   18   .    .    4    
  Impact                   5    | .    .    .    5    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    7    2    15   4    .    .    .    .    .    
  Piercing                 35   | .    .    .    .    .    .    .    13   18   .    .    4    
  Sneak Attacks            2    | .    .    .    .    .    1    .    1    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4935 | .    .    534  303  .    1139 1325 311  1061 .    81   181  
  Guns                     2280 | .    .    534  .    .    378  1268 100  .    .    .    .    
  Cannons                  825  | .    .    .    100  .    669  .    .    14   .    42   .    
  Explosions               1047 | .    .    .    .    .    .    .    .    1047 .    .    .    
  Melee                    700  | .    .    .    192  .    82   34   211  .    .    .    181  
  Ramming                  83   | .    .    .    11   .    10   23   .    .    .    39   .    
  Kinetic                  1291 | .    .    235  .    .    378  678  .    .    .    .    .    
  Thermal                  1613 | .    .    112  100  .    669  590  100  .    .    42   .    
  Explosive                914  | .    .    .    .    .    .    .    .    914  .    .    .    
  Electromagnetic          334  | .    .    187  .    .    .    .    .    147  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 308  | .    .    .    192  .    82   34   .    .    .    .    .    
  Piercing                 392  | .    .    .    .    .    .    .    211  .    .    .    181  
Highest Corruption         16   | .    .    2    .    .    4    6    4    16   .    1    1    
  Average Corruption       4    | .    .    2    .    .    2    4    4    10   .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    3    .    .    5    17   9    10   .    1    2    
    Message Errors         9    | .    .    1    .    .    1    4    3    .    .    .    .    
    Matter Fused           13   | .    .    .    .    .    .    7    2    2    .    1    1    
    Heat Flow Errors       5    | .    .    1    .    .    .    2    1    1    .    .    .    
    Energy Discharges      8    | .    .    1    .    .    1    2    3    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            147  | .    .    .    .    .    32   .    .    115  .    .    .    
  Projectiles              32   | .    .    .    .    .    32   .    .    .    .    .    .    
  Explosions               115  | .    .    .    .    .    .    .    .    115  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    .    .    .    101  .    19   .    
  Shots                    3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    7    .    
Targets Rammed             14   | .    .    .    2    .    2    3    .    .    .    7    .    
  Kicked                   7    | .    .    .    2    .    2    3    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366  | .    .    251  307  .    366  288  210  257  .    16   .    
  Average Temperature      114  | .    .    41   154  .    154  101  66   92   .    11   .    
  Received Heat Transfer   1302 | .    .    231  126  .    210  396  36   72   27   150  54   
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    1    .    2    8    .    .    .    .    .    
  Heat Transferred         2479 | .    .    333  148  .    814  999  148  .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Peak Influence             553  | .   14  201 165 80  125 266 64  258 130 553 435 
  Initial                  310  | .   .   4   24  64  33  24  .   28  115 68  310 
  Average                  89   | .   5   83  71  77  43  116 19  113 116 196 360 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   1   .   2   2   
  Low Security (%)         88   | 100 100 98  100 100 100 87  100 58  100 69  .   
  Level 1                  9    | .   .   1   .   .   .   12  .   41  .   14  70  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   15  29  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   2   2   .   5   6   .   3   .   3   3   
  Investigation            7    | .   .   2   1   .   1   1   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Reinforcement            12   | .   .   .   1   .   4   1   .   2   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Distress Signals           9    | .   .   3   1   .   .   1   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   .   14  7   1   17  19  3   25  1   34  23  
  Peak Tracking Total      19   | .   .   3   3   1   7   4   1   11  1   19  14  
  Tactical Retreats        14   | .   .   .   .   .   .   3   .   5   .   6   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Traps Triggered            11   | .   .   1   .   .   2   4   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Disabled          5    | .   .   .   1   .   .   .   1   1   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Accessed          22   | .   3   3   2   .   3   2   1   3   1   1   3   
  Terminals                18   | .   3   3   2   .   2   1   1   3   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                67   | .   10  7   7   .   11  8   2   10  2   3   7   
  Successful               30   | .   5   4   4   .   5   4   .   5   .   1   2   
  Failed                   37   | .   5   3   3   .   6   4   2   5   2   2   5   
    Catastrophic           7    | .   1   .   .   .   1   1   .   1   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   7   2   2   .   5   .   .   2   .   .   2   
  Terminals                56   | .   10  7   7   .   8   5   2   10  .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   3   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   .   .   .   2   .   .   
Terminal Hacks             27   | .   5   4   4   .   4   2   .   5   .   1   2   
  Record                   3    | .   .   .   .   .   .   1   .   1   .   .   1   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   2   .   1   1   
  Terminal Index           2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             7    | .   2   2   1   .   2   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   3   2   .   3   2   1   3   1   1   3   
  Full Trace Events        8    | .   1   2   1   .   1   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Turns Passed               4302 | 61  132 543 273 137 994 818 487 306 144 226 181 
Spaces Moved               3765 | 45  108 331 191 119 743 482 385 473 219 337 332 
  Core                     626  | 11  .   .   .   .   .   .   .   56  219 332 8   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2030 | 34  108 331 191 119 743 482 22  .   .   .   .   
  Wheels                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Hover                    402  | .   .   .   .   .   .   .   363 7   .   5   27  
  Flight                   704  | .   .   .   .   .   .   .   .   407 .   .   297 
  Fastest Speed            32   | 50  120 100 105 105 105 110 36  32  50  50  40  
  Average Speed            85   | 112 120 108 105 105 107 127 86  40  50  52  43  
  Slowest Speed            360  | 200 120 120 105 105 115 360 260 125 200 250 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            13   | .   .   .   .   .   .   .   .   7   .   .   6   
  Cave-ins Triggered       3    | .   .   .   .   .   .   1   1   1   .   .   .   
Exploration Rate (%)       16   | 3   28  43  23  3   16  9   9   27  8   13  20  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   .   .   1   1   1   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   .   1   1   .   .   .   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 47   | .   .   .   5   1   15  3   7   15  .   1   .   
Terrain Destroyed          102  | .   .   .   8   1   28  7   7   49  .   2   .   
  Melee                    44   | .   .   .   5   1   13  3   7   15  .   .   .   
  Projectile               23   | .   .   .   3   .   14  4   .   .   .   2   .   
  AOE                      34   | .   .   .   .   .   .   .   .   34  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Total                      4478 | 52  110 463 238 127 858 605 502 540 250 377 356 
  Wait                     244  | .   .   79  2   .   28  25  65  9   14  5   17  
  Move                     3729 | 44  107 330 190 118 742 481 384 459 218 336 320 
  Hop                      12   | .   .   .   .   .   .   .   .   6   .   .   6   
  Pick Up                  61   | 2   2   9   7   3   9   9   6   11  2   .   1   
  Fast Attach              73   | 6   1   6   2   .   3   24  8   4   9   4   6   
  Attach                   33   | .   .   1   2   2   3   7   6   8   1   3   .   
  Detach                   9    | .   .   .   .   .   1   .   2   2   1   3   .   
  Swap                     37   | .   .   3   5   1   9   2   7   10  .   .   .   
  Drop                     58   | .   .   9   9   1   12  5   6   9   5   .   2   
  Fire                     123  | .   .   26  7   .   29  45  5   4   .   7   .   
  Melee                    68   | .   .   .   12  2   15  4   13  18  .   .   4   
  Ram                      7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Kick                     7    | .   .   .   2   .   2   3   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            17   | .   .   .   .   .   5   .   .   .   .   12  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Identified exit to Materials
  194 | -10/Materials | Entered another Materials area
  194 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -9/Materials  | Build established: Mutant
  695 | -9/Materials  | Discovered new exit (range 17)
  737 | -9/Materials  | Entered another Materials area
  737 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  962 | -8/Materials  | Discovered new exit (range 12)
 1010 | -8/Materials  | Entered Factory
 1010 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1088 | -7/Factory    | Discovered new exit (range 18)
 1111 | -7/Factory    | Identified exit to Factory
 1147 | -7/Factory    | Entered another Factory area
 1147 | -6/Factory    | Evolved 2 slots: Utility x2
 1490 | -6/Factory    | Identified exit to Factory
 2014 | -6/Factory    | Cargo convoy interrupted
 2141 | -6/Factory    | Entered another Factory area
 2141 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2170 | -5/Factory    | Lost 4 parts (3u1w)
 2176 | -5/Factory    | Identified exit to Factory
 2185 | -5/Factory    | Crushed by falling debris
 2239 | -5/Factory    | Lost 5 parts (1p3n1u)
 2271 | -5/Factory    | Garrison activated, responded to threat
 2401 | -5/Factory    | Build established: Scavenger-Mutant
 2450 | -5/Factory    | Lost 5 parts (4n1w)
 2477 | -5/Factory    | Repaired VSS Leg
 2776 | -5/Factory    | Lost 4 parts (2n1u1w)
 2959 | -5/Factory    | Entered another Factory area
 2959 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3118 | -4/Factory    | Crushed by falling debris
 3149 | -4/Factory    | Lost 3 parts (1p2n)
 3400 | -4/Factory    | Build established: Mutant
 3440 | -4/Factory    | Discovered new exit (range 10)
 3441 | -4/Factory    | Discovered new exit (range 22)
 3446 | -4/Factory    | Entered Research
 3446 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 3483 | -3/Research   | Crushed by falling debris
 3514 | -3/Research   | Lost 4 parts (2n2u)
 3617 | -3/Research   | System corruption reached 10%
 3658 | -3/Research   | Lost 4 parts (1n2u1w)
 3704 | -3/Research   | Spotted B-86 Titan
 3724 | -3/Research   | Released all parts (9)
 3745 | -3/Research   | Discovered new exit (range 14)
 3750 | -3/Research   | Lost 7 parts (1p6n)
 3750 | -3/Research   | Core integrity fell below 50%
 3752 | -3/Research   | Entered another Research area
 3752 | -2/Research   | Evolved 2 slots: Propulsion x2
 3870 | -2/Research   | Discovered new exit (range 22)
 3896 | -2/Research   | Entered Access
 3896 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 3986 | -1/Access     | Lost 3 parts (1n2u)
 4017 | -1/Access     | Spotted B-99 Colossus
 4047 | -1/Access     | Core integrity fell below 50%
 4098 | -1/Access     | Spotted B-99 Colossus
 4098 | -1/Access     | Spotted B-99 Colossus
 4112 | -1/Access     | Core integrity fell below 20%
 4121 | -1/Access     | Discovered new exit (range 3)
 4122 | -1/Access     | Entered Command
 4302 | -1/Command    | Spotted Alpha 7
 4302 | -1/Command    | Spotted Striker
 4302 | -1/Command    | Spotted Executioner
 4302 | -1/Command    | Spotted Executioner
 4302 | -1/Command    | Spotted Alpha 7
 4302 | -1/Command    | Spotted Striker
 4302 | -1/Command    | Spotted Executioner
 4302 | -1/Command    | Spotted Executioner
 4303 | -1/Command    | Spotted B-99 Colossus
 4303 | -1/Command    | Destroyed by Alpha 7 with Multirail

 Last Messages 
---------------
04242_ Slug penetrates Door.
04242_ Slug penetrates Wall. <x3>
04246_ Dropped Enh. Force Lance.
04248_ Penetrated by Slug.
04250_ Imp. Shock Absorption System destroyed.
04260_ Penetrated by Slug.
04270_ Slug penetrates Wall.
04273_ Connecting with Terminal... <x2>
04275_ Slug penetrates Wall. <x2>
04297_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
04301_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal C006.
04303_ Mic. Antimatter Reactor destroyed.
04303_ Field Propulsion Array destroyed.
04303_ Triggered Stasis Trap.
04303_ A bubble of rippling energy engulfs the
  area.
04303_ Field strength at 94.
04303_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????########?????????? |
| ????????????????????????????????       ??????????? |
| ????????????????????????????????      ???????????? |
| ????????????????????????????????      ???????????? |
| ???????????????????????????????#     ????????????? |
| ???????????????????????????????#  ""?????????????? |
| ???????????????????????????????#  "??????????????? |
| ?????????????????????###+####+###+################ |
| ?????????????????????#                             |
| ???????????#######???#                             |
| ????????????      ???#                             |
| ?????????????      ??+                             |
| ????????????? """"  ?#    #######+####+########??? |
| ????????????= """"   #    #?????#             #??? |
| ????????????  """"   #    #?????#             #??? |
| ??????????????""""   /ggbg#?????#             #??? |
| ???????????#         #    #?????#             #??? |
| ???????????#         #    #?????#             #??? |
| ???????????#########?#    #?????#       """"  #??? |
| ????????????????????##////##????#       """"  #??? |
| ????????????????????#    @ #????#       """"  #??? |
| ????????????????????#      #????#       """"  #??? |
| ???????????????????#7      7#???#             #### |
| ???????????????????##     K##???#             +    |
| ???????????????????#K       ????#############+#### |
| ???????????????????##E     #????????????????# #?   |
| ????????????????????       E????????????????# #?   |
| ???????????????????##E     #????????????????# #    |
| ????????????????????       E????????????????# #    |
| ???????????????????##      #????????????????# +    |
| ????????????????????B       ????????????????# #    |
| ????????????????????B       ????????????????# # =  |
| ???????????????????         ????????????????# #?   |
| ???????????????????  """""" ????????????????# #?## |
| ??????????????????   ?????? ????????????????# #### |
| ??????????????????   ?????? ????????????????#      |
| ?????????????????#   ??????  ???????????????###### |
| ?????????????????#  ???????  ???????????????????#  |
| ?????????????????#  ???????  ????????????????????# |
| ?????????????????# ????????  ????????????????????# |
| ???????????????????????????? ????????????????????# |
| ???????????????????????????? ????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          19
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Armor Coverage             600
Resistance: KI             20
Resistance: TH             40
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Melee Speed Boost          30
Evasion (%)                73
Targeting Accuracy         5
Core Analysis              6
Kinecelleration            40
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantRingPerforator
  Manual?         0
Play Time         01:06:21
  Cumulative      49.2 hours
  Start           2025.02.02 @ 03:15:59
  End             2025.02.03 @ 02:43:33
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          75
  Rogue           68
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          42
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f421cf4d-9b88-46e1-985b-016bddbd8415