Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 05:24:24 Player: Cotonou Result: Destroyed by BD-15R(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1369) 1369 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1079) 1079 TOTAL SCORE: 4573 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (3) ------ Improved Sensor Array Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (4) ---- Light Ion Engine Improved Heat Sink Advanced Heat Sink Zionite Light Carapace Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Advanced Heat Sink Zionite Light Carapace [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Airjet Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Airjet Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 65 | 8 5 2 39 2 1 8 Power 6 | 1 . . 3 . . 2 Engine 4 | 1 . . 2 . . 1 Core 1 | . . . 1 . . . Reactor 1 | . . . . . . 1 Propulsion 17 | 2 . . 12 . . 3 Treads 10 | 2 . . 8 . . . Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 15 | 2 1 . 10 2 . . Device 4 | 1 . . 2 1 . . Storage 4 | 1 . . 3 . . . Processor 5 | . 1 . 3 1 . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 27 | 3 4 2 14 . 1 3 Energy Gun 3 | 1 . . 2 . . . Energy Cannon 5 | . . . 5 . . . Ballistic Gun 8 | 2 2 1 3 . . . Ballistic Cannon 4 | . . . 2 . . 2 Launcher 7 | . 2 1 2 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 9 | . . . 4 . . 5 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . 1 . . . Weapon 3 | . . . 2 . . 1 Highest Loss Streak 5 | . . . 2 . . 5 Average Slot Usage (%) 96 | . 100 100 95 98 100 94 Engine 6 | . 14 14 7 . . 1 Core 4 | . . . 3 11 11 5 Treads 14 | . 28 28 17 . . . Leg 1 | . . . . . . 12 Hover 14 | . . . 15 33 33 14 Device 10 | . 14 14 7 11 11 11 Storage 5 | . 3 . 10 1 . . Processor 12 | . 10 14 8 19 22 22 Protection 1 | . . . 3 . . . Energy Gun 2 | . 6 . 2 . . . Energy Cannon 2 | . . . 5 . . . Ballistic Gun 10 | . 20 27 10 . . . Ballistic Cannon 6 | . . . 2 22 20 17 Launcher 1 | . 1 . . . 1 4 Naked Turns . | . . . . . . . Heaviest Build 34 | 14 14 11 34 30 14 19 Greatest Support 84 | 40 40 40 66 27 27 84 Greatest Overweight (x) 3 | . . . 2 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 4 10 10 4 4 Average Capacity 6 | 5 4 4 7 4 4 4 Most Carried 10 | 4 4 4 10 8 3 4 Average Carried 5 | 1 3 4 7 3 3 3 Final Capacity 10 | 6 4 4 10 4 4 4 Final Carried 8 | 2 4 4 8 3 3 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1495 | 303 141 76 811 . 38 126 Remotely . | . . . . . . . Salvage Created 1940 | 168 415 171 1122 . . 64 Parts 161 | 16 38 9 92 . . 6 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 4 | 2 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 45 | . 11 7 25 . . 2 Guns 20 | . 5 2 13 . . . Cannons 11 | . . . 10 . . 1 AOE 14 | . 6 5 2 . . 1 Classes Destroyed 11 | 3 4 . 3 . . 1 Worker 3 | 2 . . 1 . . . Builder 2 | . 2 . . . . . Tunneler 3 | 3 . . . . . . Hauler 3 | . . . 3 . . . Recycler 5 | 1 2 . 2 . . . Watcher 4 | . 1 . 3 . . . Swarmer 19 | . 7 3 9 . . . Grunt 16 | . 4 4 8 . . . Brawler 1 | . . . 1 . . . Sentry 7 | . . . 7 . . . Z-Light 1 | . . . . . . 1 Best Kill Streak 10 | 4 10 5 7 . . 2 Combat Bots Only 5 | . 4 5 5 . . 2 Max Kills in Single Turn 3 | 1 3 2 2 . . 1 Gunslinging 1 | . 1 . 1 . . . Exploded 3 | . 3 2 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2012 | . 281 117 1009 . . 605 Core 511 | . 39 54 140 . . 278 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 155 | 12 31 11 94 . . 7 Largest 2 | 2 2 1 2 . . 2 Hottest 125 | 70 70 30 125 . . 78 Shots Fired 278 | 24 59 11 170 . . 14 Gun 180 | 24 56 6 94 . . . Cannon 83 | . . . 72 . . 11 Launcher 15 | . 3 5 4 . . 3 Special . | . . . . . . . Kinetic 170 | 12 50 6 91 . . 11 Thermal 93 | 12 6 . 75 . . . Explosive 15 | . 3 5 4 . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 6 10 5 21 . . 8 Robot Miss Streak 5 | 2 5 1 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 184 | 15 38 8 116 . . 7 Core Hits 92 | 7 22 10 46 . . 7 Critical Hits 2 | . . 1 1 . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3362 | 222 663 309 1924 . . 244 Guns 1473 | 221 385 37 830 . . . Cannons 1044 | . . . 958 . . 86 Explosions 843 | . 278 272 135 . . 158 Melee . | . . . . . . . Ramming 2 | 1 . . 1 . . . Kinetic 1661 | 121 323 37 1094 . . 86 Thermal 856 | 100 62 . 694 . . . Explosive 843 | . 278 272 135 . . 158 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 . Average Corruption 4 | . . . 4 4 4 . Corruption Purged . | . . . . . . . Effects 31 | . . . 29 1 1 . Message Errors 6 | . . . 6 . . . Matter Fused 9 | . . . 9 . . . Heat Flow Errors 4 | . . . 3 . 1 . Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 5 | . . . 4 1 . . Targeting Errors 4 | . . . 4 . . . Overload Shots . | . . . . . . . Overflow Damage 44 | . 30 . 14 . . . Projectiles 14 | . . . 14 . . . Explosions 30 | . 30 . . . . . Melee . | . . . . . . . Knockbacks 8 | . . . 6 . . 2 Impact . | . . . . . . . Kinetic 8 | . . . 6 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | 1 . . 1 . . . Targets Rammed 2 | 1 . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | 36 30 6 256 . 103 62 Average Temperature 53 | 13 12 5 69 . 52 25 Received Heat Transfer 639 | . 90 63 327 . . 159 Effects 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1739 | 296 185 . 1258 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 610 | 30 323 295 610 237 . . Average Influence 256 | 9 131 187 324 237 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 38 | 100 66 78 19 . . . Level 1 44 | . 33 21 53 100 . . Level 2 17 | . . . 27 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 3 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 17 7 34 . . 5 Peak Tracking Total 5 | . 5 3 5 . . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . 2 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 7 | . 2 . 5 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 9 | . 1 . 8 . . . Terminals 8 | . 1 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 4 . 24 . . . Successful 20 | . 3 . 17 . . . Failed 8 | . 1 . 7 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . . 5 . Terminals 26 | . 4 . 22 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 3 . 15 . . . Record 9 | . 3 . 6 . . . Prototype ID Bank 2 | . . . 2 . . . Emergency Access Points 2 | . . . 2 . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Reprogram Traps 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 6 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 188 | . . . . . 188 188 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 13 | . . . . . . 13 Total Damage 281 | . . . . . . 281 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 2692 | 159 209 315 1312 82 276 339 Spaces Moved 2090 | 73 70 178 806 147 498 318 Core 22 | 16 . . . . . 6 Treads 625 | 57 70 178 320 . . . Legs 106 | . . . . . . 106 Wheels . | . . . . . . . Hover 1337 | . . . 486 147 498 206 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 52 52 52 52 Average Speed 93 | 135 160 160 107 52 52 80 Slowest Speed 200 | 160 160 160 200 112 52 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 21 49 81 32 70 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . 8 30 19 . . 15 Melee . | . . . . . . . Projectile 5 | . . . 5 . . . AOE 67 | . 8 30 14 . . 15 Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 2553 | 108 111 198 1085 153 514 384 Wait 153 | 6 2 8 76 . 16 45 Move 2084 | 72 69 177 805 146 497 318 Hop . | . . . . . . . Pick Up 62 | 9 3 . 44 . . 6 Fast Attach . | . . . . . . . Attach 31 | 7 . . 18 1 . 5 Detach . | . . . . . . . Swap 34 | 1 5 2 21 1 1 3 Drop 32 | . 1 . 26 5 . . Fire 155 | 12 31 11 94 . . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | 1 . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered Mines 459 | -10/Mines | Discovered new exit (range 10) 644 | -10/Mines | Discovered new exit (range 15) 684 | -10/Mines | Entered Materials 684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -9/Materials | Discovered new exit (range 10) 1469 | -9/Materials | Discovered new exit (range 15) 1711 | -9/Materials | Discovered new exit (range 16) 1988 | -9/Materials | Discovered new exit (range 8) 1996 | -9/Materials | Entered Mines 1997 | -9/Mines | Assembled infested the area 2007 | -9/Mines | Learned Materials emergency access door positions 2016 | -9/Mines | Discovered new exit (range 10) 2023 | -9/Mines | Identified exit to Materials 2031 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2034 | -9/Mines | Identified exit to Zion 2044 | -9/Mines | Met a Derelict bent on vengeance 2078 | -9/Mines | Entered Zion 2102 | -7/Zion | Discovered new exit (range 13) 2108 | -7/Zion | Identified exit to Proximity Caves 2124 | -7/Zion | System corruption cleaned by Quarantine Array 2158 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2189 | -7/Zion | Given A8's code to call for help 2316 | -7/Zion | Opened final containment barrier to the Deep Caves 2325 | -7/Zion | Discovered new exit (range 3) 2325 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2326 | -7/Zion | Identified exit to Deep Caves 2337 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2344 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2354 | -7/Zion | Entered Deep Caves 2354 | -7/Deep Caves | Accompanied by 2 allies 2492 | -7/Deep Caves | Attacked by Z-Imprinter 2503 | -7/Deep Caves | Core integrity fell below 50% 2533 | -7/Deep Caves | Core integrity fell below 20% 2541 | -7/Deep Caves | Destroyed Z-Imprinter 2568 | -7/Deep Caves | Lost 5 parts (1p3n1w) 2693 | -7/Deep Caves | Destroyed by BD-15R(z) with Zionite Laser-S Last Messages --------------- Derelicts will one day ru..." [Achievement: Are We The Baddies?] 02541_ Z-Imprinter destroyed. 02546_ Acquired 19 matter. 02547_ The unstable cave ceiling collapses. 02554_ Acquired Prototype Leg. 02557_ The unstable cave ceiling collapses. 02557_ Acquired Prototype Leg. 02558_ Identified Enh. Flexi-carbon Leg. [Achievement: Risk Taker] 02560_ Acquired 100 matter. 02566_ Acquired Adv. Heat Sink. 02575_ Acquired Enh. Flexi-carbon Leg. 02583_ Acquired Prototype Reactor. 02584_ Identified Zio. Light DM Reactor. 02587_ Acquired Prototype Protection. 02594_ Acquired 3 matter. 02602_ Acquired 4 matter. 02609_ The unstable cave ceiling collapses. 02663_ JX-L7A(o) is busy at the terminal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????""" | | ??????????????????????????????????""" | | ??????????????????????????????"?""""" | | ??????????????????????????????""""""" | | ??????????????????????????????"" " " | | ??????????????????????????????""" | | ??????????????????????????????"" | | ??????????????????????????????""" | | ??????????????????????????????""" | | ???????????????????????????????"""" | | ????????????????????????????""""""""" | | ????????????????????? ????"" | | ?????????????????? ???""" """ | | ???????????????? """""" ?""""" | | ?????????????? """""" """"""" | | ?????????????? """"" """"""" | | ????????????? """" """"""" | | ????????????? """" """"" | | ???????????? """" """ | | ???????????? """" | | ???????????? """""""""""o | | ??????????? """"""""" | | ??????????? | | ?????????? | | ?????????? | | ?????????? @ | | ?????????? | | ?????????? | | ??????????? ##### | | ??????????? ### zz### ####???### | | ??????????????# x???## ##????????### | | ?????????????????????### #####???????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 54 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Help From High Places Risk Taker Robot Respite Safety First Signs Are For Wimps Challenges ------------ None Game ------ Seed MatterBottomlessInverter Manual? 0 Play Time 00:41:15 Cumulative 47.8 hours Start 2019.12.14 @ 04:46:48 End 2019.12.14 @ 05:24:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 44 Gallery% 47 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b114f70e-deeb-463e-8989-83b0168b1357