Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.10 @ 20:34:35 Player: Kino Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (4640) 4640 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 10325 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 953/1000 Matter 4/550 Energy 146/200 System Corruption 8% Temperature Hot (285) Movement Walking (188) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (7) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (6) ------ Huge Storage Unit Matter Compressor Targeting Computer Advanced Targeting Computer Launcher Loader > --- WEAPON (3) ------- Tesla Rifle Heavy Missile Launcher > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Fission Core Micro Fission Core Improved Heat Sink Advanced Heat Sink Compact Battery (200) Sensor Array Improved Sensor Array Launcher Loader Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Corruption Screen Medium Laser Particle Gun Smartbomb Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Matter Compressor Targeting Computer Improved Targeting Computer Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- KE Penetrator Smartbomb Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Fission Core Micro Fission Core Improved Heat Sink Advanced Heat Sink Compact Battery Sensor Array Improved Sensor Array Launcher Loader Launcher Loader Improved Utility Shielding Improved Medium Armor Plating Corruption Screen Tesla Rifle Medium Laser Particle Gun Heavy Missile Launcher Smartbomb Launcher [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 11 | . 1 2 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 5 | . 1 1 1 1 1 . . . . . Utility 4 | . . 1 1 . 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 108 | 7 3 12 5 13 2 16 9 5 19 17 Power 16 | 1 . 1 1 2 . 2 2 1 2 4 Engine 8 | 1 . 1 . 1 . 2 2 . . 1 Core 6 | . . . 1 1 . . . . 1 3 Reactor 2 | . . . . . . . . 1 1 . Propulsion 44 | 2 1 7 1 7 1 7 3 3 8 4 Treads . | . . . . . . . . . . . Leg 44 | 2 1 7 1 7 1 7 3 3 8 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 1 1 2 1 1 4 2 1 4 3 Device 8 | . . . 1 1 1 2 1 . 1 1 Storage 6 | 1 1 . . . . 2 1 . . 1 Processor 5 | . . . 1 . . . . 1 2 1 Hackware . | . . . . . . . . . . . Protection 3 | 1 . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 3 1 3 . 3 2 . 5 6 Energy Gun 11 | 2 1 2 1 1 . . . . 2 2 Energy Cannon 2 | . . . . 1 . . . . . 1 Ballistic Gun 5 | . . . . . . 1 . . 3 1 Ballistic Cannon 4 | . . . . 1 . 2 1 . . . Launcher 4 | . . 1 . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 . Corrupted Parts 5 | . 1 . . . . 1 . . 3 . System Corruption 8 | . 2 . . . . 1 . . 5 . Parts Lost 39 | . 1 . 3 2 . 8 7 . 15 3 Power 6 | . . . 1 1 . 2 . . 2 . Propulsion 17 | . . . . 1 . 2 5 . 6 3 Utility 9 | . . . 1 . . 3 1 . 4 . Weapon 7 | . 1 . 1 . . 1 1 . 3 . Highest Loss Streak 10 | . 1 . 3 1 . 4 3 . 10 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 88 99 99 96 96 94 87 87 95 97 Engine 6 | . 12 10 7 2 . 4 11 11 1 3 Core 3 | . . . . 8 12 7 . . 4 6 Reactor 1 | . . . . . . . . . 5 . Leg 37 | . 32 39 41 42 41 40 33 31 40 37 Device 6 | . . . 1 7 16 11 10 7 5 4 Storage 9 | . 12 10 8 7 6 11 12 12 7 8 Processor 7 | . . . 8 7 6 6 6 10 12 14 Protection 5 | . 12 19 14 6 . . . . 3 2 Energy Gun 5 | . 18 18 9 8 6 1 . . 2 2 Ballistic Gun 2 | . . . . . . 4 3 . 5 11 Ballistic Cannon 3 | . . . . 3 6 6 5 6 1 . Launcher 2 | . . 1 6 . . . 2 6 1 . Peak Build Rating 85 | 7 8 13 19 39 46 57 55 71 72 85 Average Rating 44 | 4 7 11 16 31 43 50 49 54 64 74 On Entrance 33 | . 7 8 13 19 39 44 51 48 71 66 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 20 90 92 93 102 105 111 118 120 120 124 Greatest Support 138 | 20 30 40 50 89 99 130 121 138 138 125 Greatest Overweight (x) 9 | . 2 9 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . 2 1 1 1 . . . . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 16 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 10 15 13 17 23 25 14 16 20 25 Average Carried 14 | 3 6 9 12 13 20 17 11 13 15 21 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 Final Carried 23 | 4 9 12 13 17 23 13 12 16 16 22 Class Distribution -------------------- 61% | Scavenger-Mutant 29% | Hacker-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2785 | . 264 195 217 186 175 251 500 87 605 305 Remotely . | . . . . . . . . . . . Salvage Created 4480 | . 395 365 326 524 305 246 638 . 829 852 Parts 187 | . 16 19 14 28 14 3 16 . 27 50 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 91 | . 8 6 5 11 2 9 15 . 20 15 Guns 51 | . 6 6 3 3 1 1 9 . 11 11 Cannons 23 | . . . . 5 1 8 6 . 3 . AOE 14 | . 1 . 1 3 . . . . 5 4 Classes Destroyed 16 | . 2 3 2 4 1 2 1 . 1 . Worker 1 | . . . . 1 . . . . . . Builder 2 | . . . . 1 . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 5 | . . 1 1 . 1 . . . . 2 Mechanic 1 | . . . . . 1 . . . . . Watcher 7 | . 1 2 . . . . . . . 4 Swarmer 21 | . . 2 . . . 1 5 . 3 10 Grunt 39 | . 8 2 3 8 1 5 4 . 8 . Brawler 6 | . . . . . . 1 . . 5 . Duelist 1 | . . . . . . 1 . . . . Sentry 8 | . . 2 1 . 1 1 1 . 2 . Hunter 4 | . . . 1 1 . . . . 1 1 Programmer 6 | . . . . 2 . . . . . 4 Behemoth 1 | . . . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . Savage 2 | . . . . . . . 2 . . . Butcher 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . 3 4 3 4 1 5 7 . 5 6 Combat Bots Only 7 | . 3 4 2 3 1 5 7 . 5 6 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 2 . 2 3 Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . 1 . 1 2 . . . . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 794 | . 30 41 66 50 51 117 139 . 181 119 Missed 251 | . 10 12 18 14 19 43 39 . 56 40 Damage Taken 7102 | . 186 184 554 638 196 1324 1014 . 2098 908 Core 945 | . 28 20 67 100 22 179 95 . 387 47 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 92 | . 4 18 49 21 . . . . . . Ignored by Resistances 4028 | . 113 124 330 370 127 589 617 . 1219 539 Regen/Repaired (Parts) 156 | . . . . . . . . 156 . . Core Remaining (%) 79 | 100 88 95 87 85 . . . . 19 . Volleys Fired 300 | . 19 18 26 34 8 43 35 . 65 52 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 Hottest 137 | . 80 95 110 128 99 99 80 . 99 137 Shots Fired 557 | . 37 34 35 68 16 71 66 . 115 115 Gun 388 | . 37 34 30 42 8 25 34 . 75 103 Cannon 135 | . . . . 26 8 46 27 . 23 5 Launcher 34 | . . . 5 . . . 5 . 17 7 Special . | . . . . . . . . . . . Kinetic 296 | . . . . 15 8 69 61 . 61 82 Thermal 72 | . . 18 26 19 . . . . 9 . Explosive 29 | . . . . . . . 5 . 17 7 Electromagnetic 160 | . 37 16 9 34 8 2 . . 28 26 Robot Hit Streak 76 | . 19 16 44 71 29 48 29 . 76 48 Robot Miss Streak 3 | . 1 1 . 1 . 2 3 . 3 1 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 8 | . 1 2 . . . . . . 4 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 1 Shots Hit Robots 490 | . 35 28 33 59 15 61 51 . 107 101 Core Hits 325 | . 18 13 14 26 8 45 61 . 93 47 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 2 . . 2 1 Critical Strikes 10 | . 1 . . . 1 3 . . 3 2 Burn 1 | . . . . . . . . . 1 . Destroy 7 | . . . . . . 3 . . 2 2 Blast 1 | . . . . . 1 . . . . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12758 | . 734 386 825 1715 291 1540 1382 . 3452 2433 Guns 6268 | . 482 386 446 528 92 451 740 . 1479 1664 Cannons 3085 | . . . . 535 172 1089 579 . 626 84 Explosions 3288 | . 226 . 351 621 . . 63 . 1342 685 Melee . | . . . . . . . . . . . Ramming 117 | . 26 . 28 31 27 . . . 5 . Kinetic 6291 | . . . . 290 172 1527 1319 . 1457 1526 Thermal 1936 | . 226 175 467 867 . . . . 201 . Explosive 2178 | . . . 139 . . . 63 . 1291 685 Electromagnetic 2236 | . 482 211 191 527 92 13 . . 498 222 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 2 . 1 . . 7 9 9 9 8 Average Corruption 6 | . 2 . 1 . . 5 8 9 7 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 148 | . 5 . 3 . . 22 43 12 46 17 Message Errors 38 | . . . . . . 5 11 6 9 7 Matter Fused 27 | . 1 . 1 . . 6 9 1 7 2 Heat Flow Errors 22 | . 2 . 1 . . 2 7 1 9 . Energy Discharges 14 | . 1 . 1 . . 1 5 1 5 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 22 | . . . . . . 3 2 2 9 6 Data Loss (major) 5 | . 1 . . . . 1 . 1 2 . Misfires 10 | . . . . . . 3 6 . 1 . Alerts 2 | . . . . . . . . . 1 1 Weapon Failures 7 | . . . . . . 1 3 . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 282 | . 15 . 9 205 2 2 1 . 31 17 Projectiles 34 | . . . . 32 . 2 . . . . Explosions 246 | . 15 . 9 173 . . 1 . 31 17 Melee 2 | . . . . . 2 . . . . . Knockbacks 60 | . . . . 4 2 30 15 . 9 . Impact . | . . . . . . . . . . . Kinetic 59 | . . . . 4 2 30 14 . 9 . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 647 | . 22 . 60 289 . . 55 . 221 . Shots 21 | . 1 . 3 6 . . 2 . 9 . Rammed . | . . . . . . . . . . . Targets Rammed 11 | . 5 1 1 2 1 . . . 1 . Kicked 11 | . 5 1 1 2 1 . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 321 | . 240 186 213 270 18 179 237 147 321 285 Average Temperature 92 | . 91 70 79 107 9 31 75 89 112 74 Received Heat Transfer 2385 | . 165 96 180 207 24 529 503 . 681 . Effects 9 | . 1 . . 1 . . . . 7 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . . 1 . . . . 1 . Interference 6 | . 1 . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . 1 . . . 1 . Combat Hostiles 2 | . 1 . . . . . . . 1 . Parts Fried 5 | . 2 1 . 1 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . Heat Transferred 3305 | . 350 518 1025 992 . . . . 420 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 4 . 3 1 . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 273 | . 241 146 160 204 107 . . . . 273 Initial 21 | . . . . 21 12 . . . . . Average 67 | . 74 59 29 55 26 . . . . 137 Maximum Alert Level 1 | . 1 . . 1 . . . . . 1 Low Security (%) 91 | 100 84 100 100 93 100 . . . . 73 Level 1 8 | . 15 . . 6 . . . . . 26 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 1 4 . . . . 1 1 Investigation 1 | . . . . 1 . . . . . . Extermination 3 | . . . . 2 . . . . . 1 Reinforcement 2 | . . . 1 1 . . . . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 1 . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 19 13 7 13 5 10 16 . 24 27 Peak Tracking Total 10 | . 4 5 3 4 3 5 7 . 10 5 Tactical Retreats 8 | . 1 . 1 1 1 . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 22 | . 1 1 2 11 . . 1 . . 6 Max in Single Turn 9 | . 1 1 1 9 . . 1 . . 2 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 3 | . . . . 3 . . . . . . Terminals 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 5 | . . . . 5 . . . . . . Successful 2 | . . . . 2 . . . . . . Failed 3 | . . . . 3 . . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . . 1 . 5 Terminals 3 | . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . . 8 . 1 Largest Group 8 | . . . . . . . . 8 . 1 Highest-Rated Group 267 | . . . . . . . . 267 . 28 Highest-Rated Ally 42 | . . . . . . . . 42 . 28 Zionite Dispatches 1 | . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 10961 | 65 823 1025 556 1063 625 1114 1208 1575 1939 968 Spaces Moved 6005 | 47 435 353 251 484 309 716 644 841 1330 595 Core 13 | 13 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5992 | 34 435 353 251 484 309 716 644 841 1330 595 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 260 190 190 191 121 121 121 120 115 Average Speed 162 | 100 161 265 190 190 191 135 167 185 127 126 Slowest Speed 750 | 120 260 750 190 191 191 192 192 192 260 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 46 | 3 62 39 22 15 12 81 72 87 98 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 9 | . . . . . . 1 . 4 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 351 | . 19 . 58 49 . . 37 . 102 86 Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . . 2 . 1 2 AOE 346 | . 19 . 58 49 . . 35 . 101 84 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 6725 | 64 516 408 295 558 328 790 713 854 1463 736 Wait 126 | . 46 5 7 . . 6 14 . 29 19 Move 5995 | 46 434 352 250 483 308 715 643 840 1329 595 Hop . | . . . . . . . . . . . Pick Up 129 | 11 8 14 6 17 8 5 8 8 18 26 Fast Attach . | . . . . . . . . . . . Attach 97 | 7 2 9 5 11 2 16 9 4 17 15 Detach 4 | . . . . . . 1 . . . 3 Swap 11 | . 1 3 . 2 . . . 1 2 2 Drop 52 | . 1 6 . 9 1 4 4 1 2 24 Fire 300 | . 19 18 26 34 8 43 35 . 65 52 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 11 | . 5 1 1 2 1 . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Propulsion x1 316 | -10/Materials | Build established: Hacker-Mutant 362 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Discovered exit to Materials (range 5) 440 | -10/Materials | Identified exit to Mines 440 | -10/Materials | Discovered exit to Mines (range 6) 494 | -10/Materials | Discovered exit to Mines (range 14) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1888 | -9/Materials | Identified exit to Materials 1888 | -9/Materials | Discovered exit to Materials (range 4) 1914 | -9/Materials | Entered another Materials area 1914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2250 | -8/Materials | Identified exit to Factory 2250 | -8/Materials | Discovered exit to Factory (range 4) 2437 | -8/Materials | Lost 3 parts (1p1u1w) 2470 | -8/Materials | Entered Factory 2470 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2703 | -7/Factory | Build established: Scavenger-Mutant 3046 | -7/Factory | Build established: Hacker-Mutant 3522 | -7/Factory | Identified exit to Factory 3522 | -7/Factory | Discovered exit to Factory (range 8) 3533 | -7/Factory | Entered another Factory area 3533 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3787 | -6/Factory | Spotted B-75 Beast 3831 | -6/Factory | Build established: Scavenger-Mutant 4151 | -6/Factory | Identified exit to Lower Caves 4151 | -6/Factory | Discovered exit to Lower Caves (range 5) 4158 | -6/Factory | Entered Lower Caves 4361 | -6/Lower Caves | Crushed by falling debris 4392 | -6/Lower Caves | Lost 4 parts (1p2n1w) 4574 | -6/Lower Caves | Learned Factory trap positions 4814 | -6/Lower Caves | Encountered a Warlord checkpoint 5110 | -6/Lower Caves | Identified exit to Lower Caves 5110 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 5122 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5172 | -6/Lower Caves | Lost 3 parts (1p2u) 5272 | -6/Lower Caves | Entered another Lower Caves area 5429 | -6/Lower Caves | Attacked by a faux Warlord 5510 | -6/Lower Caves | Learned location of Zion (-6) 5612 | -6/Lower Caves | Attracted the attention of an 0b10 base 5662 | -6/Lower Caves | Identified exit to Zion 5662 | -6/Lower Caves | Discovered exit to Zion (range 13) 5667 | -6/Lower Caves | Destroyed 7 combat bots 5934 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5989 | -6/Lower Caves | Lost 3 parts (2n1w) 6384 | -6/Lower Caves | Learned Factory trap positions 6480 | -6/Lower Caves | Entered Zion 6605 | -6/Zion | Identified exit to Proximity Caves 6605 | -6/Zion | Discovered exit to Proximity Caves (range 16) 6667 | -6/Zion | Gained Derelict followers 6815 | -6/Zion | System corruption cleaned by Quarantine Array 7242 | -6/Zion | Met Imprinter 7279 | -6/Zion | Imprinted 7281 | -6/Zion | Declared Zion's savior 7408 | -6/Zion | Learned location of 1 exit from Factory 7603 | -6/Zion | Learned location of Warlord (-4) 8055 | -6/Zion | Entered Proximity Caves 8080 | -5/Proximity Caves | Learned Factory terminal intel 8216 | -5/Proximity Caves | Learned Factory garrison access intel 8494 | -5/Proximity Caves | Spotted B-75 Beast 8513 | -5/Proximity Caves | Destroyed B-75 Beast 8634 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8648 | -5/Proximity Caves | Core integrity fell below 50% 8706 | -5/Proximity Caves | Lost 10 parts (1p5n2u2w) 8997 | -5/Proximity Caves | Core integrity fell below 20% 9485 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9986 | -5/Proximity Caves | Identified exit to Factory 9986 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9994 | -5/Proximity Caves | Entered Factory 9994 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9995 | -5/Factory | Identified exit to Factory 9996 | -5/Factory | Loaded intel: 94 trap records 9997 | -5/Factory | Loaded intel: 27 terminal locations 9998 | -5/Factory | Loaded intel: 3 garrison access locations 10293 | -5/Factory | Build established: Scavenger-Gunner 10833 | -5/Factory | Zion Offense Resupply teleported in 10884 | -5/Factory | P-80 Master assimilated allied CS-ATV(A) 10901 | -5/Factory | Found Launcher Loader 10903 | -5/Factory | Found Launcher Loader 10962 | -5/Factory | Self-destructed Last Messages --------------- 10911_ S-27 Virus destroyed. 10921_ The unstable cave ceiling collapses. 10921_ System corrupted: Tesla Rifle failed to cycle. 10921_ Slug penetrates P-70 Sage. 10929_ QJB0TDTNW1PAYDE1J HL 10940_ Destroyed Antigrav System. 10943_ Dropped KE Penetrator. 10949_ The unstable cave ceiling collapses. 10954_ ABZRK0DRJ, Q==|FM/SXDGUG 10959_ The unstable cave ceiling collapses. 10959_ Fabricator disabled. 10962_ The unstable cave ceiling collapses. 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[!*%%" ## """ #### #### | | ?????????????+ [/[ """ #^""" + #??# | | ?????????????# *! + """ ########??# | | ??????"??????# # ^ ^ #?????????# | | ??????""?????## # """ #?????????# | | ??????G???????# # """ #?????????? | | ??????""??????# +^""" #?????????? | | ??????"???????############## #????????? | | ???????????????????????????# ! #????????? | | ???????????????????????????#######???????? | | ??????????????????????????????????????????## | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 34 Energy Capacity 370 Matter Stores 475 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 19 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralDeliveryCapacitor Manual? 0 Play Time 01:12:37 Cumulative 51.1 hours Start 2024.09.08 @ 09:20:38 End 2025.01.10 @ 20:34:35 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 107 Rogue 20 Adventurer 46 Explorer 41 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36558e95-87db-40df-8c6c-ab02d6b6b613