Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 15:40:52 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (147)     735
Value Destroyed (2904)     2904
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (-498)               -498
              TOTAL SCORE: 6161

 Bonus
-------
High Alert Combat Kills    176
Follower Combat Kills      235
Aligned with FarCom        300
Friendly Fire              -1209

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     273/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (153) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Modified TNC
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON (3) -------
                Gauss Rifle
       Advanced EMP Blaster
                Longsword +1
>               --- INVENTORY (12) ---
         Cooled Ion Engine
     Reinforced Deuterium Engine
                Humpback
                YI-UF0's Bottomless Matter Pit (1500)
   High-powered Tractor Beam
                Field Recycling Unit (0)
       Enhanced Autogun
                AWS/Gauss
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Modified TNC
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                AWS/Gauss
                Longsword +1
>               --- INVENTORY --------
         Cooled Ion Engine
     Reinforced Deuterium Engine
                Humpback
                YI-UF0's Bottomless Matter Pit
   High-powered Tractor Beam
                Field Recycling Unit
       Enhanced Autogun
                Gauss Rifle
                Assault Cannon
                Shock Bomb Launcher
                Rocket Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             146  | 11  11  12  34  20  4   17  37  
  Power                    8    | 1   .   1   5   .   .   .   1   
    Engine                 7    | 1   .   1   4   .   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 4   3   4   8   2   .   11  6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    23   | 2   2   3   8   2   .   .   6   
    Wheel                  15   | 2   1   1   .   .   .   11  .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 3   3   1   2   7   1   1   11  
    Device                 5    | 1   .   .   .   2   .   .   2   
    Storage                7    | 1   1   .   .   1   1   1   2   
    Processor              5    | 1   2   1   .   .   .   .   1   
    Hackware               2    | .   .   .   1   .   .   .   1   
    Protection             10   | .   .   .   1   4   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   71   | 3   5   6   19  11  3   5   19  
    Energy Gun             1    | .   .   .   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   3   .   .   .   .   
    Ballistic Gun          33   | 3   3   2   7   5   3   1   9   
    Ballistic Cannon       3    | .   .   1   1   .   .   .   1   
    Launcher               23   | .   2   2   5   6   .   2   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   2   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   1   .   .   1   
Parts Lost                 1    | .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     95   | .   99  100 98  99  90  77  87  
  Engine                   10   | .   14  14  8   11  11  11  9   
  Leg                      25   | .   19  14  32  33  33  6   26  
  Wheel                    5    | .   8   14  .   .   .   26  .   
  Storage                  11   | .   13  14  11  11  11  11  9   
  Processor                6    | .   13  14  8   .   .   .   8   
  Hackware                 1    | .   .   .   2   .   .   .   5   
  Protection               2    | .   .   .   .   9   11  .   7   
  Energy Cannon            1    | .   .   .   3   .   .   .   .   
  Ballistic Gun            20   | .   21  23  21  22  19  15  13  
  Launcher                 4    | .   6   2   3   10  4   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             102  | 14  27  30  36  42  55  102 101 
  Greatest Support         47   | 32  20  10  47  47  47  47  47  
  Greatest Overweight (x)  9    | 4   2   2   3   .   1   9   2   
  Average Overweight (x)   .    | .   1   2   .   .   .   2   1   
Largest Inventory Capacity 32   | 6   10  10  10  10  12  24  32  
  Average Capacity         11   | 5   9   10  10  10  11  23  12  
  Most Carried             21   | 3   10  10  10  10  12  21  18  
  Average Carried          10   | 1   8   8   9   9   10  16  11  
  Final Capacity           24   | 4   10  10  10  10  12  24  12  
  Final Carried            18   | 3   8   8   10  10  12  18  11  

 Class Distribution 
--------------------
 50% | Mutant
 19% | Gunner
 10% | Tank
  5% | Hauler-Skirmisher
  4% | Hauler-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
            Mutant | -9/Mines
              Tank | -9/Exiles
 Hauler-Skirmisher | -8/Mines
        Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           5468 | 298  384  345  1215 2074 .    587  565  
  Remotely                 526  | .    .    .    .    87   .    .    439  
Salvage Created            5550 | 100  419  414  1878 470  .    924  1345 
  Parts                    287  | 10   26   18   108  25   .    36   64   
Haulers Intercepted        7    | .    .    .    5    .    .    .    2    
Recyclers Shooed           10   | .    2    .    3    1    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  79   | .   7   3   25  13  .   6   25  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     52   | .   4   1   12  8   .   5   22  
  Cannons                  6    | .   .   .   6   .   .   .   .   
  AOE                      20   | .   3   2   7   5   .   1   2   
Classes Destroyed          15   | 2   4   2   3   1   .   2   1   
  Worker                   12   | .   1   1   2   1   .   6   1   
  Builder                  5    | .   .   1   2   .   .   1   1   
  Tunneler                 9    | 4   1   1   .   .   .   2   1   
  Hauler                   7    | .   .   .   5   .   .   .   2   
  Recycler                 27   | 1   2   3   9   4   .   6   2   
  Mechanic                 2    | .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  9    | .   2   .   3   .   .   .   4   
  Swarmer                  25   | .   3   .   10  6   .   .   6   
  Grunt                    36   | .   4   3   8   .   .   5   16  
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   8   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Assembled                7    | .   .   .   .   7   .   .   .   
Best Kill Streak           12   | 3   6   3   8   4   .   9   12  
  Combat Bots Only         10   | .   3   3   5   4   .   3   10  
Max Kills in Single Turn   3    | 1   3   1   3   2   .   1   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   
  Exploded                 3    | .   3   1   2   2   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1768  | .    280  20   709  551  .    36   172  
  Core                     190   | .    68   .    71   36   .    15   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  .    72   .    .    .    69   .    
Volleys Fired              266   | 14   35   16   98   45   .    25   33   
  Largest                  3     | 2    2    2    3    3    .    1    2    
  Hottest                  114   | 40   46   68   114  79   .    33   58   
Shots Fired                642   | 28   64   29   263  90   .    39   129  
  Gun                      533   | 28   60   24   203  68   .    34   116  
  Cannon                   47    | .    .    1    42   .    .    .    4    
  Launcher                 62    | .    4    4    18   22   .    5    9    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  514   | 28   60   25   179  68   .    34   120  
  Thermal                  66    | .    .    .    66   .    .    .    .    
  Explosive                58    | .    4    2    16   22   .    5    9    
  Electromagnetic          4     | .    .    2    2    .    .    .    .    
  Robot Hit Streak         17    | 4    12   17   16   12   .    12   17   
  Robot Miss Streak        5     | 5    4    2    4    4    .    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    2    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    
  Autonomous               109   | .    .    .    .    .    .    14   95   
Shots Hit Robots           398   | 14   30   21   144  53   .    42   94   
  Core Hits                223   | 6    18   15   71   34   .    24   55   
  Critical Hits            7     | .    .    .    2    .    .    1    4    
  Critical Kills           3     | .    .    .    1    .    .    1    1    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    .    3    
Melee Attacks              23    | .    .    .    9    .    .    11   3    
  Impact                   9     | .    .    .    9    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    11   3    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    10   .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11001 | 200  648  466  2922 1274 .    2216 3275 
  Guns                     6614  | 200  531  299  1679 651  .    662  2592 
  Cannons                  688   | .    .    15   673  .    .    .    .    
  Explosions               2184  | .    117  152  570  623  .    90   632  
  Melee                    1515  | .    .    .    .    .    .    1464 51   
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  6336  | 200  531  314  1386 651  .    662  2592 
  Thermal                  966   | .    .    .    966  .    .    .    .    
  Explosive                2000  | .    117  5    533  623  .    90   632  
  Electromagnetic          184   | .    .    147  37   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1515  | .    .    .    .    .    .    1464 51   
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            656   | .    .    .    .    9    .    621  26   
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               35    | .    .    .    .    9    .    .    26   
  Melee                    621   | .    .    .    .    .    .    621  .    
Knockbacks                 1     | .    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      234   | .    44   .    62   128  .    .    .    
  Shots                    8     | .    2    .    2    4    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        231   | .    50   31   231  18   .    .    2    
  Average Temperature      50    | .    14   8    63   7    .    .    1    
  Received Heat Transfer   366   | .    132  12   186  .    .    9    27   
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    3    .    .    .    .    
  Heat Transferred         1887  | .    .    .    1887 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             759  | 25  234 120 759 114 .   236 618 
  Initial                  109  | .   16  27  .   109 .   .   .   
  Average                  193  | 8   64  53  363 76  .   47  313 
Maximum Alert Level        3    | .   1   .   3   .   .   1   2   
  Low Security (%)         59   | 100 90  100 12  100 .   95  25  
  Level 1                  23   | .   9   .   50  .   .   4   38  
  Level 2                  13   | .   .   .   28  .   .   .   35  
  Level 3                  3    | .   .   .   8   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   4   .   .   1   3   
  Investigation            5    | .   .   1   3   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   1   2   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              94   | .   11  5   44  13  .   5   16  
  Peak Tracking Total      5    | .   5   4   4   3   .   3   4   
  Tactical Retreats        4    | .   1   .   2   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          10   | .   1   .   7   1   .   .   1   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          38   | .   9   1   17  .   5   1   5   
  Terminals                21   | .   7   .   11  .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                158  | .   27  1   59  .   50  2   19  
  Successful               128  | .   17  1   45  .   50  1   14  
  Failed                   29   | .   10  .   13  .   .   1   5   
    Catastrophic           3    | .   2   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   69   | .   24  .   34  .   1   .   10  
  Terminals                68   | .   21  .   37  .   .   2   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   8   .   .   .   .   
  Recycling Units          10   | .   6   .   2   .   .   .   2   
  Scanalyzers              21   | .   .   .   12  .   .   .   9   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   3   1   15  .   50  1   1   
  Record                   51   | .   .   .   2   .   49  .   .   
  Robot Analysis           5    | .   1   .   4   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   
  Locate Traps             4    | .   1   .   3   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   8   .   .   .   .   
  Scan Component           4    | .   .   .   4   .   .   .   .   
  Repair                   4    | .   .   .   4   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   .   
  Report Inventory         4    | .   2   .   2   .   .   .   .   
Scanalyzer                 21   | .   .   .   12  .   .   .   9   
  Insert Component         8    | .   .   .   4   .   .   .   4   
  Analyze                  13   | .   .   .   8   .   .   .   5   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   12  .   8   .   .   .   4   
  Terminals                18   | .   8   .   8   .   .   .   2   
    Assimilate             4    | .   3   .   1   .   .   .   .   
    Botnet                 10   | .   4   .   5   .   .   .   1   
    Operators              4    | .   1   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   .   .   2   
    Reject                 3    | .   2   .   .   .   .   .   1   
    Mask                   3    | .   2   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   .   16  .   .   1   3   
  Full Trace Events        3    | .   .   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   4   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   4   .   .   .   .   
  Time                     159  | .   .   .   159 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   4   .   .   .   3   
  Part Schematics Acquired 7    | .   .   .   4   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               7    | .   2   4   1   .   .   .   .   
  Largest Group            5    | .   2   5   5   3   2   2   1   
  Highest-Rated Group      81   | .   20  81  81  36  26  26  9   
  Highest-Rated Ally       31   | .   10  31  31  16  16  16  9   
Total Orders               37   | .   4   8   15  3   .   4   3   
  STAY                     18   | .   2   3   8   1   .   2   2   
  FOLLOW                   19   | .   2   5   7   2   .   2   1   
Ally Attacks               43   | .   .   8   35  .   .   .   .   
  Total Damage             548  | .   .   123 425 .   .   .   .   
  Kills                    11   | .   .   1   10  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       5    | .   1   .   4   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               8499 | 116  1105 981  2917 1174 746  883  577  
Spaces Moved               5513 | 45   560  815  1842 788  533  657  273  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3896 | 26   406  76   1805 788  533  3    259  
  Wheels                   1615 | 17   154  739  37   .    .    654  14   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  123  123  106  106  
  Average Speed            124  | 115  146  107  122  123  137  115  150  
  Slowest Speed            250  | 250  180  180  123  123  153  170  153  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       70   | 5    63   100  98   93   91   91   25   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    
Spaces Dug                 200  | .    20   10   82   86   .    .    2    
Terrain Destroyed          585  | .    30   16   175  207  .    56   101  
  Melee                    11   | .    .    .    9    .    .    .    2    
  Projectile               33   | .    .    .    .    .    .    7    26   
  AOE                      541  | .    30   16   166  207  .    49   73   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      6682 | 79   796  894  2301 912  553  740  407  
  Wait                     569  | .    172  39   281  44   .    6    27   
  Move                     5506 | 44   559  814  1841 787  532  656  273  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  72   | 3    11   5    15   6    6    15   11   
  Fast Attach              38   | 10   1    2    11   2    2    3    7    
  Attach                   24   | 1    2    .    3    4    1    2    11   
  Detach                   21   | 4    2    2    3    1    2    3    4    
  Swap                     84   | .    8    10   20   14   1    12   19   
  Drop                     79   | 3    6    6    20   9    9    7    19   
  Fire                     266  | 14   35   16   98   45   .    25   33   
  Melee                    23   | .    .    .    9    .    .    11   3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  487 | -10/Materials | Discovered new exit (range 10)
  657 | -10/Materials | Discovered new exit (range 7)
 1078 | -10/Materials | Identified exit to Mines
 1222 | -10/Materials | Entered Mines
 1222 | -10/Mines     | Accompanied by 2 allies
 1226 | -10/Mines     | Met a Derelict bent on vengeance
 1298 | -10/Mines     | Learned Materials trap positions
 1315 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1474 | -10/Mines     | Discovered new exit (range 5)
 1502 | -10/Mines     | Discovered new exit (range 5)
 1618 | -10/Mines     | Met a Derelict testing a Signal Generator
 1952 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2022 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2203 | -10/Mines     | Entered Materials
 2203 | -9/Materials  | Accompanied by 5 allies
 2203 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2204 | -9/Materials  | Loaded intel: 14 trap records
 2556 | -9/Materials  | Discovered new exit (range 15)
 2883 | -9/Materials  | Discovered new exit (range 5)
 3103 | -9/Materials  | Build established: Gunner
 3544 | -9/Materials  | Discovered new exit (range 15)
 3628 | -9/Materials  | Repaired Titanium Leg
 3661 | -9/Materials  | Repaired Autogun
 4321 | -9/Materials  | Build established: Mutant
 4668 | -9/Materials  | Discovered new exit (range 15)
 4744 | -9/Materials  | Repaired Cld. Ion Engine
 4784 | -9/Materials  | Repaired Titanium Leg
 4976 | -9/Materials  | Central database locked down
 5120 | -9/Materials  | Entered Mines
 5120 | -9/Mines      | Accompanied by 3 allies
 5226 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 5258 | -9/Mines      | Learned 2 Materials zone layouts
 5311 | -9/Mines      | Assembled infested the area
 5505 | -9/Mines      | Destroyed YI-UF0
 5516 | -9/Mines      | Found Prototype Storage
 5516 | -9/Mines      | Identified YI-UF0's Bottomless Matter Pit
 5928 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5982 | -9/Mines      | Learned location of Storage (-7)
 5982 | -9/Mines      | Discovered new exit (range 9)
 6065 | -9/Mines      | Discovered new exit (range 9)
 6209 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6209 | -9/Mines      | Discovered new exit (range 5)
 6294 | -9/Mines      | Entered Exiles
 6294 | -9/Exiles     | Accompanied by 2 allies
 6324 | -9/Exiles     | Met 8R-AWN
 6361 | -9/Exiles     | Met EX-HEX
 6393 | -9/Exiles     | Met EX-BIN
 6433 | -9/Exiles     | Opened EX-Vault
 6441 | -9/Exiles     | Found AWS/Gauss
 6453 | -9/Exiles     | Found Longsword +1
 6466 | -9/Exiles     | Found Modified TNC
 6558 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6583 | -9/Exiles     | Aligned with FarCom system
 6584 | -9/Exiles     | Given EX-Vault access code
 6692 | -9/Exiles     | Met EX-DEC
 6714 | -9/Exiles     | Visited The Gauntlet
 6732 | -9/Exiles     | Build established: Tank
 6942 | -9/Exiles     | Learned location of Zion (-6)
 7025 | -9/Exiles     | Discovered new exit (range 12)
 7040 | -9/Exiles     | Stole three prototypes: Longsword +1, Modified TNC, AWS/Gauss
 7040 | -9/Exiles     | Entered Mines
 7040 | -8/Mines      | Accompanied by 2 allies
 7337 | -8/Mines      | Discovered new exit (range 9)
 7353 | -8/Mines      | Build established: Hauler-Skirmisher
 7861 | -8/Mines      | Build established: Hauler-Mutant
 7923 | -8/Mines      | Entered Materials
 7923 | -8/Materials  | Accompanied by 1 ally
 7923 | -8/Materials  | Evolved 2 slots: Utility x2
 8129 | -8/Materials  | Destroyed 10 combat bots
 8255 | -8/Materials  | Build established: Skirmisher
 8500 | -8/Materials  | Self-destructed

 Last Messages 
---------------
08489_ U-05 Engineer lays Concrete.
08491_ U-05 Engineer builds a Wall.
08491_ R-06 Scavenger collects Aluminum Leg.
08492_ Acquired 10 matter.
08492_ K-01 Serf collects debris. <x2>
08492_ U-05 Engineer lays Concrete. <x2>
08493_ U-05 Engineer builds a Wall.
08494_ Acquired 10 matter.
08494_ U-05 Engineer lays Concrete.
08495_ Acquired 10 matter.
08495_ U-05 Engineer lays Concrete.
08495_ K-01 Serf collects debris. <x2>
08496_ U-05 Engineer builds a Wall.
08496_ Dropped Shock Bomb Launcher.
08496_ U-05 Engineer lays Concrete.
08497_ Acquired 10 matter.
08497_ R-06 Scavenger collects Aluminum Leg.
08498_ U-05 Engineer builds a Door.
08499_ U-05 Engineer lays Concrete. <x2>
08499_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?                           %               ==%#   |
| ?!%!   %   %          %*                      !+ " |
| ??=  ##########+##=###+########   ##########   # " |
| ?????????????????# #  !   #####   #???????##   " " |
| ?????????????????#[# """  #???#   #????????#   #   |
| ?????????????????#[# """ "#???#   #????????### #   |
| ?????????????????#%# """ T#???#   #??????????# # S |
| ?????????????????#[# """ "#???#   #??????????# # " |
| ?????????????????#[#      #???#   #??????????# #   |
| ?????????????????#!######+#???#   #??????????# ### |
| ????????????????##!##??## #####   #??????????# #?? |
| ????????????????# ^ #??#          #??????????# #?? |
| ????????????????# ^ ####          #??????????# #?? |
| ????????????????#                 #??????????# #?? |
| ????????????????# ==[ !    ########??????????# #?? |
| ????????????????#""==      #?????????????????# #?? |
| ????????????????#"Y=! =   u#?????????????????# #?? |
| ????????????????#""!       ########??????????# #?? |
| ????????????????#          #    * #??????????? ??? |
| ????????????????+     ""   #      #??????????? ??? |
| ????????????????#      "     ***  #??????????? ??? |
| ????????????????# =       /  *** !#??????????????? |
| ????????????????#   *k  ! =  **   #??????????????? |
| ????????????????+     ! =]=      !#??????????????? |
| ????????????????##+#####==%########??????????????? |
| ?????????????????????? # @=# ????????????????????? |
| ?????????????????????  # ! # ????????????????????? |
| ????????????????????!  #   # "???????????????????? |
| ????????????????????! ##u%u  "???????????????????? |
| ???????????????????#####u!    ???????????????????? |
| ??????????????????????   !%  "???????????????????? |
| ?????????????????????     =  "???????????????????? |
| ????????????????????     =%= ""??????????????????? |
| ????????????????????      %     ?????????????????? |
| ???????????????????       r  ##??????????????????? |
| ??????????????????     +    ##???????????????????? |
| ??????????????????     #u   #????????????????????? |
| ???????????????????    #  % #????????????????????? |
| ????????????????????   #   ##????????????????????? |
| ?????????????????????#??   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  #  ?????????????????????????????????????????????? |
|  #  ?????????????????????????????????????????????? |
|  #  ?????????????????????????????????????????????? |
|  #  ?????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| ??##?????????????????????????????????????????????? |
| ??##?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            280
Matter Stores              333
Matter Capacity            1800
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
            Hacking Suite | -9/Materials | Scanalyzed
     Field Recycling Unit | -9/Materials | Scanalyzed
          Cld. Ion Engine | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -9/Materials | Scanalyzed
                 Humpback | -8/Materials | Scanalyzed
        Hpw. Tractor Beam | -8/Materials | Scanalyzed
    Rnf. Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpXenonTerrabomb
  Manual?         0
Play Time         02:14:16
  Cumulative      211.1 hours
  Start           2020.11.24 @ 13:04:07
  End             2020.11.25 @ 15:40:52
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33dafa9d-4045-4f94-93c4-0846fe8ebf4a