Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.11.07 @ 14:56:48 Player: Grzyby Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (203) 1015 Value Destroyed (8932) 8932 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (7916) 7916 TOTAL SCORE: 25783 Bonus ------- Follower Combat Kills 182 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 634 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 266/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Machine Analyzer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Visual Processing Unit Advanced Terrain Scanner Improved Targeting Computer Target Analyzer Improved Phase Shifter Improved Core Shielding Advanced Shield Generator Advanced Recalibrator > --- WEAPON ----------- Advanced Plasma Cannon Hardcell Cannon Force Lance > --- INVENTORY -------- Particle Reactor Thunder Leg Thunder Leg Plasma Rifle Heavy Disruptor Cannon Nova Cannon Mass Driver Mass Driver CR-A16's Pointy Stick [Rating: 133] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Force Lance Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Carbide Saw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Slots Evolved 15 | . 1 2 2 2 . . . 2 . . . 2 . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . 1 1 . . . . . 1 . . . . . . . . 1 . Utility 9 | . . 1 1 2 . . . 1 . . . 2 . . . 1 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 146 | 7 4 15 21 8 1 6 17 3 . 1 6 12 1 6 14 6 7 11 Power 14 | 1 . 2 1 . 1 1 1 . . 1 . 1 . 2 . 2 . 1 Engine 4 | 1 . 1 . . . 1 . . . 1 . . . . . . . . Core 5 | . . 1 1 . . . . . . . . 1 . 1 . 1 . . Reactor 5 | . . . . . 1 . 1 . . . . . . 1 . 1 . 1 Propulsion 62 | 2 3 7 10 3 . 3 6 1 . . 6 7 . . 6 2 3 3 Treads 2 | . . . . . . . 2 . . . . . . . . . . . Leg 59 | 2 3 6 10 3 . 3 4 1 . . 6 7 . . 6 2 3 3 Wheel 1 | . . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 34 | 2 . 3 4 2 . . 5 1 . . . 3 . 3 5 1 2 3 Device 18 | . . 2 1 . . . 3 1 . . . 2 . 2 3 . 2 2 Storage 1 | . . . . . . . . . . . . . . . 1 . . . Processor 7 | 1 . 1 2 1 . . 1 . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 8 | 1 . . 1 1 . . 1 . . . . 1 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 1 3 6 3 . 2 5 1 . . . 1 1 1 3 1 2 4 Energy Gun 4 | . . . 1 . . . 2 . . . . . . . . . . 1 Energy Cannon 8 | . . 2 2 . . 1 . . . . . . . . 2 . . 1 Ballistic Gun 8 | 2 1 . . 1 . . 2 . . . . 1 . . 1 . . . Ballistic Cannon 6 | . . . 2 . . . . 1 . . . . . 1 . 1 1 . Launcher 7 | . . 1 1 2 . . 1 . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 3 . . . . . . . 1 . . 2 Parts Lost 85 | . . 5 13 . . 6 12 . . . 3 1 1 5 7 . 4 28 Power 6 | . . . 1 . . 1 . . . . . . . 1 . . . 3 Propulsion 28 | . . 3 4 . . . 7 . . . 2 . . 2 2 . . 8 Utility 26 | . . 1 2 . . 2 2 . . . 1 1 1 2 2 . 3 9 Weapon 25 | . . 1 6 . . 3 3 . . . . . . . 3 . 1 8 Highest Loss Streak 21 | . . 2 5 . . 5 4 . . . 2 1 1 5 5 . 2 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 4 3 4 5 4 2 3 5 5 5 5 5 4 5 7 8 7 Power . | . 1 1 1 1 1 . . 1 1 . . . . . . . . . Propulsion . | . . . . 1 1 1 . . . . . . . . . 3 2 1 Utility . | 1 2 1 1 1 . . . . 1 1 1 . . . . . . . Weapon 3 | . 1 1 . 1 2 2 . 1 3 3 4 4 5 4 4 4 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . 4 . 1 . 1 . 1 . . 1 1 . . 1 . . . 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . Utility 3 | . 2 . . . 1 . . . . . . . . . . . . . Weapon 7 | . 2 . 1 . . . . . . 1 1 . . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 96 93 92 100 98 85 96 100 100 97 92 88 89 91 95 89 84 Engine 1 | . 12 8 . . . . . . . . 6 . . . . . . . Core 3 | . . 1 8 7 2 . . . . . . 4 5 4 5 5 4 3 Reactor 2 | . . . . . 4 6 6 6 6 5 . . . . . 2 4 2 Treads 2 | . . . . . . . 6 12 12 12 2 . . . . . . . Leg 25 | . 31 34 29 28 28 27 13 18 18 18 28 27 27 26 22 24 26 22 Device 10 | . . 9 11 7 7 6 7 8 12 12 9 9 11 11 14 14 12 15 Processor 24 | . 12 17 18 22 28 28 29 31 31 31 31 27 27 27 25 22 20 17 Protection 2 | . 12 2 . 7 7 6 . . . . . 4 . . 1 5 2 3 Energy Cannon 2 | . . 6 7 7 7 6 2 . . . . . . . 3 5 4 3 Ballistic Gun 5 | . 25 9 . 4 7 6 6 10 6 6 6 5 5 4 1 1 . . Ballistic Cannon 4 | . . . 7 2 . . 1 1 6 6 6 5 5 5 6 3 6 4 Launcher 1 | . . 3 . 6 7 6 1 . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 7 6 6 6 6 5 4 5 3 5 2 . Peak Build Rating 133 | 7 8 17 30 44 48 51 51 55 55 55 60 85 85 86 88 105 117 133 Average Rating 56 | 5 7 12 26 38 46 47 42 50 55 54 57 81 75 75 78 97 111 108 On Entrance 52 | . 7 8 16 27 44 48 42 46 55 55 53 60 85 75 64 88 105 117 Avg Prop Armor Cover (%) 10 | . . 6 . . . . 9 14 13 13 13 . . . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 10 10 14 24 27 36 36 34 33 33 33 31 50 50 46 67 86 83 86 Greatest Support 156 | 20 30 40 59 71 71 74 74 30 30 30 80 89 89 89 115 115 146 156 Greatest Overweight (x) 11 | . . 1 . . . . 7 2 1 1 1 . . . 1 . . 11 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 9 Most Carried 10 | 4 5 5 5 5 5 5 4 5 5 5 5 5 5 5 7 9 10 10 Average Carried 5 | 2 4 4 3 4 4 4 2 3 5 4 5 4 5 4 5 7 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 9 | 4 5 4 5 5 5 2 3 5 5 5 5 5 5 5 6 9 9 2 Class Distribution -------------------- 56% | Scavenger-Mutant 20% | Hacker-Mutant 16% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Matter Collected 4740 | 241 171 446 652 66 21 143 595 87 . 19 286 427 157 178 450 283 121 397 Remotely 95 | . . . . . . . 95 . . . . . . . . . . . Salvage Created 7352 | 52 191 749 1095 . . 458 1296 245 . . 440 651 287 260 688 526 82 332 Parts 364 | 3 15 48 51 . . 30 61 22 . . 19 34 6 9 21 20 2 23 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 7 | . 1 1 1 . . . 1 . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Combat Hostiles Destroyed 166 | . 6 18 26 . . 12 26 6 . . 9 16 7 5 17 8 6 4 Melee 8 | . . . . . . 1 2 2 . . 1 1 . . . . . 1 Guns 53 | . 6 6 6 . . 2 13 4 . . 5 6 1 2 2 . . . Cannons 76 | . . 7 16 . . 5 4 . . . 3 9 2 3 13 8 3 3 AOE 28 | . . 5 4 . . 4 7 . . . . . 4 . 2 . 2 . Classes Destroyed 18 | 1 3 3 2 . . 2 2 . . . . . . . 1 . 2 2 Worker 7 | . . 1 1 . . . 3 1 . . . . . . . 1 . . Builder 11 | . . 4 3 . . 1 . 1 . . . . . . . 2 . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . Recycler 6 | 1 . . 3 . . . 2 . . . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . . 1 . . Watcher 7 | . 2 3 1 . . . . . . . . . . . . . 1 . Swarmer 23 | . 4 . 3 . . 3 . 3 . . 1 4 2 . 1 . 2 . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 69 | . 2 13 13 . . 5 11 1 . . 4 6 2 2 7 3 . . Brawler 9 | . . . . . . 1 2 1 . . 1 . 1 1 2 . . . Duelist 5 | . . . 1 . . . . . . . . . 1 . 2 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 Sentry 32 | . . 5 8 . . 2 9 . . . 1 2 1 . 2 2 . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 7 | . . . 1 . . . . . . . 2 . . 2 2 . . . Programmer 17 | . . . . . . 1 4 1 . . . 4 . . . 2 3 2 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 1 3 6 7 . . 4 10 5 . . 3 4 7 5 5 4 4 1 Combat Bots Only 8 | . 2 4 4 . . 4 8 3 . . 3 4 7 5 5 2 4 1 Max Kills in Single Turn 3 | 1 1 3 2 . . 3 2 2 . . 1 2 3 2 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 . . 3 2 . . . . . 3 . 1 . 2 . Melee 1 | . . . . . . 1 1 1 . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Hostile Shots Fired 2537 | 4 31 153 271 . . 262 454 43 . . 65 95 35 114 107 66 76 761 Missed 1005 | 1 7 47 90 . . 110 201 21 . . 26 33 16 45 32 27 29 320 Hits 1532 | 3 24 106 181 . . 152 253 22 . . 39 62 19 69 75 39 47 441 Melee 10 | . . . . . . 2 2 1 . . 1 . 2 . . 2 . . Projectile 1522 | 3 24 106 181 . . 150 251 21 . . 38 62 17 69 75 37 47 441 AOE 5 | 4 . . . . . . . . . . . . . . . . 1 . Critical Strikes 45 | . 1 3 10 . . 2 3 3 . . 3 2 1 . 2 2 1 12 Actively Blocked 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Part Disruptions 6 | . . . . . . . . . . . . 1 . . . . 2 3 Damage Taken 13725 | 95 138 968 1783 . . 994 1482 220 . . 510 633 335 800 816 561 906 3484 Core 2754 | 18 46 197 362 . . 146 241 32 . . 85 11 22 119 56 119 34 1266 Absorbed by Shields 292 | . . . . . . . . . . . . . . . . . . 292 Redirected to Shielding 439 | 8 12 30 106 . . 50 100 . . . . . . 33 . . . 100 Ignored by Resistances 8951 | 56 92 610 1009 . . 660 997 133 . . 303 528 197 494 722 336 528 2286 Regen/Repaired (Parts) 89 | . . . . . . . . . . . . . . 89 . . . . Core Remaining (%) 68 | 92 74 50 34 . . . 44 . . . 86 . . . 79 89 . . Volleys Fired 390 | 2 15 61 70 . . 18 48 8 . . 21 28 7 11 30 28 14 29 Largest 3 | 2 2 2 3 . . 3 2 2 . . 2 2 3 2 3 2 3 3 Hottest 235 | 40 40 136 173 . . 147 119 72 . . 72 77 113 91 141 145 200 235 Shots Fired 790 | 4 30 119 155 . . 38 77 16 . . 42 56 18 22 71 56 39 47 Gun 301 | 4 30 64 48 . . 18 46 14 . . 21 28 7 7 8 . . 6 Cannon 436 | . . 39 99 . . 18 22 2 . . 21 28 7 15 58 56 30 41 Launcher 53 | . . 16 8 . . 2 9 . . . . . 4 . 5 . 9 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 483 | 4 30 64 65 . . 18 48 16 . . 42 56 14 22 37 28 19 20 Thermal 223 | . . 39 72 . . 14 20 . . . . . . . 12 28 11 27 Explosive 53 | . . 16 8 . . 2 9 . . . . . 4 . 5 . 9 . Electromagnetic 14 | . . . 10 . . 4 . . . . . . . . . . . . Entropic 17 | . . . . . . . . . . . . . . . 17 . . . Robot Hit Streak 65 | 3 8 36 24 . . 28 46 22 . . 16 35 42 65 22 21 18 11 Robot Miss Streak 4 | 1 4 1 2 . . 1 2 1 . . 2 1 1 2 2 1 1 1 Penetration Max 1 | . . . . . . 1 . . . . . 1 1 1 1 . 1 . Secondary Targets 3 | . 1 1 . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . . . . . . Shots Hit Robots 689 | 3 22 97 133 . . 32 82 17 . . 39 52 14 21 49 47 34 47 Core Hits 567 | 2 10 48 67 . . 21 125 19 . . 51 66 25 25 55 21 17 15 Critical Kills 6 | . . . . . . . 2 . . . . . . 2 1 . 1 . Critical Parts Destroyed 6 | . . 1 . . . 1 . . . . 1 . 2 1 . . . . Critical Strikes 38 | . . 1 4 . . 1 3 . . . 3 1 2 4 9 3 5 2 Burn 3 | . . . 2 . . . . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . Destroy 11 | . . 1 . . . 1 2 . . . 1 . 2 3 1 . . . Blast 9 | . . . 2 . . . . . . . . . . 1 1 2 3 . Sever 1 | . . . . . . . . . . . . . . . . . . 1 Impale 6 | . . . . . . . 1 . . . 2 1 . . . 1 1 . Sunder 7 | . . . . . . . . . . . . . . . 7 . . . Melee Attacks 48 | . . . . . . 1 16 4 . . 4 4 . . . 3 1 15 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . . 10 Piercing 38 | . . . . . . 1 16 4 . . 4 4 . . . 3 1 5 Sneak Attacks 13 | . . . . . . . 6 1 . . . 2 . . . 2 . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 24107 | 37 285 2366 3406 3 . 1515 3669 522 . . 1088 1808 664 633 2497 1658 2347 1609 Guns 5124 | 37 281 701 748 . . 262 1071 307 . . 347 740 170 184 148 . . 128 Cannons 11177 | . . 633 1910 . . 441 512 16 . . 560 839 249 449 1898 1488 947 1235 Explosions 5678 | . . 1018 716 . . 745 1163 . . . . . 245 . 451 . 1340 . Melee 2048 | . . . . . . 49 923 199 . . 181 229 . . . 170 51 246 Ramming 80 | . 4 14 32 3 . 18 . . . . . . . . . . 9 . Kinetic 10465 | 37 281 701 1255 . . 262 1154 323 . . 907 1579 419 633 890 803 634 587 Thermal 4753 | . . 694 1170 . . 426 429 . . . . . . . 260 685 313 776 Explosive 5542 | . . 957 716 . . 670 1163 . . . . . 245 . 451 . 1340 . Electromagnetic 323 | . . . 233 . . 90 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 146 | . . . . . . . . . . . . . . . . . . 146 Piercing 1902 | . . . . . . 49 923 199 . . 181 229 . . . 170 51 100 Entropic 896 | . . . . . . . . . . . . . . . 896 . . . Highest Corruption 30 | . 1 1 1 . . 1 3 1 1 1 . 2 2 2 . . 2 30 Average Corruption 1 | . 1 1 1 . . 1 1 1 1 1 . 1 2 2 . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 50 | . . 1 2 . . . 7 . . . . 3 14 3 . . 8 12 Message Errors 10 | . . 1 . . . . 2 . . . . 1 3 1 . . . 2 Matter Fused 11 | . . . . . . . 3 . . . . . 1 2 . . 3 2 Heat Flow Errors 6 | . . . . . . . . . . . . . 1 . . . 4 1 Energy Discharges 6 | . . . 1 . . . . . . . . . 2 . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . 1 . . . 1 . . . . . 5 . . . 1 . Data Loss (major) 3 | . . . . . . . 1 . . . . 1 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 575 | . . 6 64 . . 38 94 . . . . 40 11 . 141 66 95 20 Projectiles 285 | . . . 62 . . . . . . . . 4 . . 141 38 36 4 Explosions 119 | . . 6 2 . . 38 3 . . . . . 11 . . . 59 . Melee 171 | . . . . . . . 91 . . . . 36 . . . 28 . 16 Knockbacks 92 | . . . 24 . . . . . . . 18 13 1 10 10 7 3 6 Impact 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic 86 | . . . 23 . . . . . . . 16 12 1 9 10 7 2 6 Secondary 5 | . . . 1 . . . . . . . 2 1 . 1 . . . . Self-Inflicted Damage 462 | . . 105 1 . . 119 34 . . . . . 75 . . . 128 . Shots 21 | . . 6 1 . . 4 2 . . . . . 3 . . . 5 . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . Targets Rammed 24 | . 2 9 7 1 . 3 . . . . . . . . . . 2 . Kicked 22 | . 2 7 7 1 . 3 . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 651 | . 20 230 651 . . 101 86 . . . 10 15 219 22 60 25 242 133 Average Temperature 110 | . 13 74 214 . . 31 30 . . . 10 9 109 14 20 10 84 46 Received Heat Transfer 4608 | . 60 675 1260 . . 423 672 18 . . 249 171 72 327 327 183 54 117 Effects 29 | . . . 29 . . . . . . . . . . . . . . . Shutdowns 6 | . . . 6 . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 4 . . . . . . . . . . . . . . . Interference 7 | . . . 7 . . . . . . . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . Damage (minor) 6 | . . . 6 . . . . . . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Melted 9 | . . 4 . . . 3 . . . . . . . . . 2 . . Heat Transferred 8071 | . . 1197 2516 . . 700 726 . . . . . . . 400 1000 450 1082 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 97 100 . . . 100 . . . 100 100 100 Level 1 . | . . . . . . . 2 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 225 | 5 54 164 149 . . 91 225 65 . . . 105 . . . 81 79 50 Initial 31 | . . . 4 . . . 15 3 . . . . . . . . 31 13 Average 22 | . 7 68 31 . . 13 53 10 . . . 16 . . . 12 15 3 Influence Increases 5127 | 5 206 656 870 . . 364 820 160 . . 228 399 140 145 432 260 251 191 Destroy 0b10 Robot/C 3420 | . 120 360 520 . . 240 540 120 . . 180 320 140 100 380 160 120 120 Destroy 0b10 Robot/NC 175 | 5 10 40 40 . . 5 35 10 . . . . . . . 20 10 . Destroy Leader 746 | . 34 126 152 . . 50 152 30 . . 30 60 . . 20 50 32 10 Allied During Kill 6 | . . . . . . . 1 . . . 3 . . . 2 . . . Successful Hack 68 | . 12 3 23 . . 10 15 . . . . . . . . . 5 . Disable Machine 56 | . . 20 4 . . 16 8 . . . . . . . . . 4 4 Destroy Structure 341 | . . 92 41 . . 43 69 . . . . 4 . . . 30 50 12 Lose Combat Pursuer 315 | . 30 15 90 . . . . . . . 15 15 . 45 30 . 30 45 Influence Decreases 5102 | 5 206 638 888 . . 317 857 170 . . 228 309 230 115 462 179 301 197 Entered New Map 198 | . . . 14 . . . 32 7 . . . . 47 . 30 . 50 18 Time Decay 4154 | 5 206 588 783 . . 247 545 163 . . 193 299 173 45 392 177 217 121 Lost Part 508 | . . 50 91 . . 60 110 . . . 15 10 10 50 20 . 34 58 Lost Ally 92 | . . . . . . 10 20 . . . 20 . . 20 20 2 . . Purge Threat 150 | . . . . . . . 150 . . . . . . . . . . . Squads Dispatched 35 | . . 4 3 . . 2 6 2 . . . 4 . . 1 2 4 7 Investigation 3 | . . 1 . . . . . . . . . 1 . . . . 1 . Extermination 14 | . . . . . . 1 3 2 . . . 3 . . . 1 2 2 Reinforcement 14 | . . 3 2 . . 1 1 . . . . . . . . 1 1 5 Assault 3 | . . . . . . . 2 . . . . . . . 1 . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 1 . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Distress Signals 19 | . 1 4 2 . . 1 3 . . . . . . 3 . 4 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 291 | 2 11 33 41 . . 22 39 8 . . 11 20 7 24 19 13 10 31 Peak Tracking Total 17 | 2 4 6 7 . . 6 10 3 . . 4 5 7 13 7 4 5 17 Tactical Retreats 13 | . 1 1 4 . . . . . . . 1 1 . 1 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Traps Triggered 15 | . 3 2 1 1 . 3 2 . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Machines Disabled 15 | . . 5 1 . . 4 2 . . . . . . . 1 . 1 1 Max in Single Turn 2 | . . 2 1 . . 2 1 . . . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Machines Accessed 45 | . 8 2 8 . . 3 8 1 . . . . . 11 . . 1 3 Terminals 24 | . 5 1 7 . . 1 6 . . . . . . . . . 1 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 1 1 . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . Total Hacks 82 | . 14 8 15 . . 4 11 1 . . . . . 23 . . 2 4 Successful 67 | . 10 5 13 . . 3 8 1 . . . . . 23 . . 1 3 Failed 15 | . 4 3 2 . . 1 3 . . . . . . . . . 1 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 11 | . 1 . . . . . . . . 1 . 1 . . . 1 3 4 Terminals 42 | . 10 2 14 . . 2 8 . . . . . . . . . 2 4 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Units 12 | . 3 6 1 . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . . . . . . . . Terminal Hacks 55 | . 7 2 12 . . 1 6 . . . . . . 23 . . 1 3 Record 21 | . 2 . . . . . . . . . . . . 17 . . . 2 Prototype ID Bank 9 | . . . 2 . . . 2 . . . . . . 5 . . . . Open Door 6 | . . . . . . . 3 . . . . . . 1 . . 1 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 3 1 . . . 1 1 . . . . . . . . . . Report Inventory 3 | . . . 1 . . . 1 1 . . . . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 4 2 . . . . 2 . . . . . . . . . 1 . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 3 . . . . . . . 1 Robots Built 4 | . . . . . . 4 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . 40 . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 14 . . . . . . . 5 Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 2 . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Total Allies 14 | . . . . . . 4 2 . . 4 . . 2 . 2 . . . Largest Group 4 | . . . . . . 4 2 . . 4 4 . 2 1 2 1 . . Highest-Rated Group 156 | . . . . . . 24 62 . . 156 156 . 59 29 60 26 . . Highest-Rated Ally 41 | . . . . . . 6 31 . . 41 41 . 30 29 30 26 . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . ROAM 2 | . . . . . . 2 . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . 8 . . . 7 . . 9 7 . . . Total Damage 598 | . . . . . . . 167 . . . 102 . . 139 190 . . . Kills 4 | . . . . . . . 1 . . . . . . 1 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Active Infowar (turns) 15032 | . . 865 1798 119 466 908 942 519 335 1805 673 819 952 1152 1654 593 733 699 Optics 14875 | . . 744 1788 119 466 908 942 519 335 1805 673 819 952 1152 1654 593 733 673 Terrain 6796 | . . 345 . . . . . . . . . 782 952 1152 1654 593 733 585 Structural 1589 | . . 519 1070 . . . . . . . . . . . . . . . Machine Analysis 1699 | . . . . . . . . . . . . . . . . 267 733 699 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 1 1 . 3 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Turns Passed 16701 | 586 904 942 1855 119 466 908 942 519 335 1805 673 819 952 1152 1654 593 733 744 Spaces Moved 11307 | 331 696 613 1299 86 377 658 490 328 177 948 462 585 764 917 1096 415 586 479 Core 21 | 16 . . . . . . 3 . . . . . . . . . . 2 Treads 216 | . . . . . . . 216 . . . . . . . . . . . Legs 11033 | 315 696 576 1299 86 377 658 271 328 177 948 462 585 764 917 1096 415 586 477 Wheels 37 | . . 37 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 120 122 122 122 120 120 190 190 120 120 120 120 120 114 112 50 Average Speed 130 | 116 120 118 122 122 122 122 148 145 190 190 126 120 120 120 139 116 113 113 Slowest Speed 400 | 120 120 190 130 125 122 123 400 260 190 190 190 120 120 120 190 120 115 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 17 93 51 86 2 97 17 61 10 31 89 81 13 79 87 76 10 16 31 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . . . . 2 2 . . . . Known Exits Taken 14 | 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | . . . . . . . . . 1 . . . 1 . . . . . Scrap Searched 11 | . . . . . . . . . . 3 2 . 2 . 4 . . . Spaces Dug 1 | . . . 1 . . . . . . . . . . . . . . . Terrain Destroyed 437 | . . 114 42 . . 43 78 . . . . 4 30 3 55 17 45 6 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 55 | . . . 5 . . . 3 . . . . 4 1 3 14 17 2 6 AOE 382 | . . 114 37 . . 43 75 . . . . . 29 . 41 . 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Zio Pro Fac Upp War Pro Fac Res Qua Total 12345 | 523 737 708 1415 100 384 721 585 347 176 954 498 640 782 945 1151 457 618 604 Wait 242 | 180 9 . . . . 25 . . . . . . 2 8 . . . 18 Move 11290 | 330 695 612 1298 86 376 657 489 327 176 947 461 584 763 916 1095 414 585 479 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 53 | 4 5 4 7 2 1 1 7 4 . 3 1 2 . 1 2 1 3 5 Fast Attach 81 | 7 1 6 8 1 . 6 13 1 . . 4 3 . 5 8 7 3 8 Attach 36 | . . 4 6 2 . 4 4 1 . 1 . 1 . . 3 . 1 9 Detach 1 | . . . . . . . 1 . . . . . . . . . . . Swap 60 | . 3 5 9 5 1 3 3 1 . . 2 9 2 1 7 2 4 3 Drop 69 | . 7 7 7 3 2 3 4 1 . 3 5 9 . 3 1 2 5 7 Fire 390 | 2 15 61 70 . . 18 48 8 . . 21 28 7 11 30 28 14 29 Melee 48 | . . . . . . 1 16 4 . . 4 4 . . . 3 1 15 Ram 2 | . . 2 . . . . . . . . . . . . . . . . Kick 22 | . 2 7 7 1 . 3 . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . . 31 Rewire 20 | . . . 3 . 4 . . . . . . . 8 . 5 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 72 | -11/Scrapyard | Identified exit to Materials 72 | -11/Scrapyard | Discovered exit to Materials (range 16) 574 | -11/Scrapyard | Assembled infested the area 587 | -11/Scrapyard | Entered Materials 587 | -10/Materials | Evolved 1 slot: Propulsion x1 588 | -10/Materials | Build established: Hacker-Mutant 662 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Identified exit to Materials 791 | -10/Materials | Discovered exit to Materials (range 3) 1091 | -10/Materials | Identified exit to Subcaves 1091 | -10/Materials | Discovered exit to Subcaves (range 5) 1172 | -10/Materials | Discovered exit to Materials (range 8) 1442 | -10/Materials | Discovered exit to Materials (range 8) 1491 | -10/Materials | Entered another Materials area 1491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -9/Materials | Identified exit to Materials 1852 | -9/Materials | Discovered exit to Materials (range 6) 2368 | -9/Materials | Discovered exit to Materials (range 17) 2433 | -9/Materials | Entered another Materials area 2433 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2435 | -8/Materials | Build established: Scavenger-Mutant 2560 | -8/Materials | Garrison activated, responded to threat 2658 | -8/Materials | Lost 3 parts (1u2w) 2755 | -8/Materials | Lost 5 parts (3n2w) 2756 | -8/Materials | Identified exit to Factory 2756 | -8/Materials | Discovered exit to Factory (range 4) 3191 | -8/Materials | Core integrity fell below 50% 3230 | -8/Materials | Build established: Hacker-Gunner 4084 | -8/Materials | Discovered exit to Factory (range 13) 4288 | -8/Materials | Entered Factory 4288 | -7/Factory | Evolved 2 slots: Utility x2 4407 | -7/Factory | Sucked down chute 4407 | -7/Factory | Entered Waste 4407 | -7/Waste | The area was eerily silent 4788 | -7/Waste | Identified exit to Factory 4788 | -7/Waste | Discovered exit to Factory (range 17) 4873 | -7/Waste | Entered Factory 5157 | -7/Factory | Fabricated K-01 Serf (x4) 5442 | -7/Factory | Identified exit to Factory 5442 | -7/Factory | Discovered exit to Factory (range 7) 5741 | -7/Factory | Identified exit to Storage 5741 | -7/Factory | Discovered exit to Storage (range 12) 5781 | -7/Factory | Entered Storage 5787 | -7/Storage | Lost 5 parts (1p2u2w) 5812 | -7/Storage | Met a pair of Derelict thieves 5989 | -7/Storage | Lost 3 parts (3n) 5990 | -7/Storage | Destroyed 8 combat bots 6049 | -7/Storage | Build established: Hacker-Mutant 6091 | -7/Storage | Lost 4 parts (2n2w) 6287 | -7/Storage | Core integrity fell below 50% 6472 | -7/Storage | Found Prototype Processor 6472 | -7/Storage | Identified Exp. Targeting Computer 6593 | -7/Storage | Build established: Scavenger-Mutant 6599 | -7/Storage | Discovered exit to Factory (range 8) 6723 | -7/Storage | Entered Factory 6723 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7210 | -6/Factory | Identified exit to Lower Caves 7210 | -6/Factory | Discovered exit to Lower Caves (range 17) 7242 | -6/Factory | Entered Lower Caves 7450 | -6/Lower Caves | Learned Factory trap positions 7572 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7577 | -6/Lower Caves | Entered Zion 7648 | -6/Zion | System corruption cleaned by Quarantine Array 7785 | -6/Zion | Learned Factory terminal intel 8662 | -6/Zion | Met Imprinter 8726 | -6/Zion | Imprinted 8728 | -6/Zion | Declared Zion's savior 9305 | -6/Zion | Found CR-A16's Pointy Stick 9358 | -6/Zion | Identified exit to Proximity Caves 9358 | -6/Zion | Discovered exit to Proximity Caves (range 12) 9382 | -6/Zion | Entered Proximity Caves 9382 | -5/Proximity Caves | Accompanied by 4 allies 9396 | -5/Proximity Caves | Learned Factory terminal intel 9665 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10033 | -5/Proximity Caves | Identified exit to Factory 10033 | -5/Proximity Caves | Discovered exit to Factory (range 18) 10055 | -5/Proximity Caves | Entered Factory 10055 | -5/Factory | Evolved 2 slots: Utility x2 10056 | -5/Factory | Loaded intel: 93 trap records 10057 | -5/Factory | Loaded intel: 26 terminal locations 10096 | -5/Factory | Found Hvy. Insulated Plating 10857 | -5/Factory | Identified exit to Upper Caves 10857 | -5/Factory | Discovered exit to Upper Caves (range 11) 10874 | -5/Factory | Entered Upper Caves 10879 | -5/Upper Caves | Learned location of Warlord (-5) 10910 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10968 | -5/Upper Caves | Destroyed 7 combat bots 11267 | -5/Upper Caves | Learned Factory stockpile data 11819 | -5/Upper Caves | Identified exit to Upper Caves 11819 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 11823 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11826 | -5/Upper Caves | Entered Warlord 11826 | -5/Warlord | Accompanied by 1 ally 11873 | -5/Warlord | Identified exit to Proximity Caves 11873 | -5/Warlord | Discovered exit to Proximity Caves (range 16) 11904 | -5/Warlord | System corruption cleaned by Quarantine Array 12083 | -5/Warlord | Learned location of Armory (-4) 12083 | -5/Warlord | Learned location of Quarantine (-3) 12084 | -5/Warlord | Learned 4 Quarantine zone layouts 12086 | -5/Warlord | Learned Armory recycling unit intel 12086 | -5/Warlord | Learned Research terminal intel 12086 | -5/Warlord | Learned Research recycling unit intel 12373 | -5/Warlord | Visited the Vortex Lab 12388 | -5/Warlord | Warlord's base attacked by MAIN.C 12397 | -5/Warlord | Found Prototype Energy Cannon 12676 | -5/Warlord | Rebuked by Warlord 12738 | -5/Warlord | Warlord forces counterattacked 12860 | -5/Warlord | Spotted Striker 12888 | -5/Warlord | Spotted Striker 12888 | -5/Warlord | Spotted Executioner 12966 | -5/Warlord | Lost 21 allies 12978 | -5/Warlord | Entered Proximity Caves 13002 | -4/Proximity Caves | Lost 5 parts (1p2n2u) 13393 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13406 | -4/Proximity Caves | Identified Vortex Cannon 13711 | -4/Proximity Caves | Build established: Scavenger-Gunner 14070 | -4/Proximity Caves | Lost 5 parts (1n1u3w) 14244 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14324 | -4/Proximity Caves | Build established: Scavenger-Mutant 14397 | -4/Proximity Caves | Learned location of 1 exit from Research 14507 | -4/Proximity Caves | Identified exit to Factory 14507 | -4/Proximity Caves | Discovered exit to Factory (range 4) 14632 | -4/Proximity Caves | Entered Factory 14632 | -4/Factory | Accompanied by 1 ally 14632 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14633 | -4/Factory | Identified exit to Armory 14635 | -4/Factory | Loaded intel: 28 terminal locations 15205 | -4/Factory | Identified exit to Research 15205 | -4/Factory | Discovered exit to Research (range 7) 15225 | -4/Factory | Entered Research 15225 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15226 | -3/Research | Identified exit to Quarantine 15227 | -3/Research | Loaded intel: 26 terminal locations 15228 | -3/Research | Loaded intel: 5 recycling unit locations 15542 | -3/Research | Retrieved Zion intel report: Active Garrisons 15567 | -3/Research | Spotted B-86 Titan 15646 | -3/Research | Destroyed B-86 Titan 15774 | -3/Research | Spotted B-86 Titan 15936 | -3/Research | Spotted B-86 Titan 15950 | -3/Research | Discovered exit to Quarantine (range 9) 15957 | -3/Research | Build established: Scavenger-Gunner 15958 | -3/Research | Entered Quarantine 16256 | -3/Quarantine | Scanned by Researcher 16383 | -3/Quarantine | Found Alien Artifact 16385 | -3/Quarantine | Identified Core Reset Matrix 16385 | -3/Quarantine | Used Core Reset Matrix 16389 | -3/Quarantine | Detected hypermatrix surge 16389 | -3/Quarantine | Sensed 15 artifacts in vicinity 16406 | -3/Quarantine | Build established: Scavenger-Mutant 16440 | -3/Quarantine | Lost 4 parts (1p1n1u1w) 16493 | -3/Quarantine | Lost 3 parts (1n2u) 16538 | -3/Quarantine | Met incapacitated Sigix Warrior 16538 | -3/Quarantine | Lockdown squad dispatched 16542 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 16544 | -3/Quarantine | Unlocked Sigix quarantine chamber 16552 | -3/Quarantine | Found Sigix Containment Pod 16611 | -3/Quarantine | Spotted Lightning 16614 | -3/Quarantine | Spotted Lightning 16621 | -3/Quarantine | Spotted Lightning 16633 | -3/Quarantine | System corruption reached 10% 16668 | -3/Quarantine | Cryocooling Duct disabled 16681 | -3/Quarantine | Core integrity fell below 50% 16683 | -3/Quarantine | Ambient heat levels rising (+20) 16683 | -3/Quarantine | Non-combat units ordered to evacuate 16693 | -3/Quarantine | System corruption reached 30% 16697 | -3/Quarantine | Core integrity fell below 20% 16702 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 16694_ Slug penetrates Wall. 16694_ Penetrated by Slug. 16695_ Held in stasis. 16695_ EMDS Slug penetrates Wall. 16696_ Slug penetrates Wall. 16697_ Wall collapses. 16697_ Penetrated by Slug. 16698_ Held in stasis. 16699_ C-55 Analyst is analyzing... 16700_ Slug penetrates G-67 Veteran. 16700_ Slug penetrates Wall. 16700_ Slug penetrates P-80 Master. 16700_ Penetrated by Slug. 16700_ Slug penetrates C-55 Analyst. 16700_ C-55 Analyst destroyed. 16701_ Extracted schematic archive: Com. Tesla Bomb Launcher. 16701_ Held in stasis. 16701_ C-55 Analyst is analyzing... 16702_ Slug penetrates P-80 Master. 16702_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????!!??????????????? | | ?????????????????????????????????!???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????!?????????????? | | ???????????????????#?????????????!???????????????? | | ?????????????????????????????????!!??????????????? | | ??????????????????? ???????????????#?????????????? | | ??????????????????????????? ?????????????????????? | | ???????????? ????!???????????????????????????????? | | ???????????????????????####+???????????#?????????? | | ???????????????????????# ?????? ??????????????? | | ???????? ????????!?????#h " #???????????????????? | | ???????????????????????# "" #???????????????????? | | ???????????? ???????"??# "" #?????????#?????????? | | ??? ???????????????""??#u "" #????!??????????????? | | ?????????#?????????????# " #???"?"?????????????? | | ???????????????????????# ""R#???????????????????? | | ????#? ???????????????# ""h#??????????? ???????? | | #???# ???????????????#?#cc"" #???????????????????? | | ????# ????????????????#!@!p #???????????????????? | | ????# ???????????????#=kphg##??????????????????? | | ????# ????###???????#$%p| ##??????? ??????????? | | ????# %###############$#h####??????????????????? | | ????# h g #??????????????????? | | ????+ % #??????????????????? | | ????# ^ h #??????????????????? | | ?? ?# """ "" """ #??? ??????????????? | | ?????# ###### """ """ "" #??????????????????? | | ?????# #????# """ """ """ #??????????????????? | | ?? ??# #????# #??????????????????? | | #????# #?#??# "" """ """ #?????????#????????? | | #????# #???## "" """ """ #????"?????????????? | | #????# ###### * " """ """ #????????##????????? | | #????# # ##! $! #?"?????#??????????? | | #????# # ## %$ " """ """ #? ????????????????? | | ###### # ##|$$"" """ """ ###+#??????????????? | | = " """ "" ????????????? | | ????????????? | | ! ????????????? | | ##"" """#######?+???????????????? | | ##"""T"""#???#???????????????????? | | ##########???????????????????????? | | #+########### #????????#???#???????????????????? | | ## # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 65 Resistance: EX 85 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 18 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Exp. Cooling System | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ K-01 Serf | x4 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- A New Friend A Powerful Ally? Adventurer Alien Roots Alien Tech Charge!!! Curiosity Killed The Cat Dodgeball, But With Guns False Reunion Hey, That's Mine! Hydra Oh No You Don't! Oops Plot Armor Well Done Challenges ------------ None Game ------ Seed Lumpypuddding Manual? 1 Play Time 03:35:30 Cumulative 7.8 hours Start 2026.10.11 @ 17:33:18 End 2026.11.07 @ 14:56:48 Sessions 14 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c8e4804-c3b1-4a0a-96b6-5facf5d737a3