Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.19 @ 19:52:37 Player: Shadow Pussy wanter Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (367) 1835 Value Destroyed (18386) 18386 Prototype IDs (65) 1300 Alien Tech Used (12) 2400 Bonus (25808) 25808 TOTAL SCORE: 60229 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3016 Follower Combat Kills 1661 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -1569 Cogmind --------- Core Integrity 0/1600 Matter 75/300 Energy 803/950 System Corruption 8% Temperature Cool (9) Movement Walking (90) Ox1 Location -1/Command Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Energy Well > --- WEAPON (4) ------- Sigix Sheargun Neutron Missile Launcher Sigix Broadsword > --- INVENTORY (20) --- 2N-1CE's Frost Array Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Microwarp Drive Sigix Sheargun Sigix Sheargun Sigix Sheargun Potential Cannon Cooled Nova Cannon Core Cannon Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Advanced Hacking Suite > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Core Cannon > --- INVENTORY -------- 2N-1CE's Frost Array Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Microwarp Drive Sigix Sheargun Sigix Sheargun Potential Cannon Cooled Nova Cannon Neutron Missile Launcher Sigix Broadsword [Rating: 245] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Sigix Exoskeleton Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Powered Armor Artifact Phase Armor Weapon Improved EM Pulse Cannon Energy Gun Heavy Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Compact Mass Driver Launcher Neutron Missile Launcher Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Utility 10 | . . . 2 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . . . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Parts Attached 611 | 6 7 13 32 52 22 7 4 32 39 8 7 4 17 35 6 2 9 8 19 6 6 11 4 75 49 12 48 46 . 25 Power 27 | 1 1 1 2 2 . 1 . . 1 . . . . 2 . . 1 1 . . 2 1 . . 2 2 4 2 . 1 Engine 5 | 1 . . 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Core 7 | . 1 1 1 1 . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 . . 2 2 4 2 . 1 Propulsion 53 | 1 2 5 13 4 . . 1 2 3 . 2 . . 4 1 . 1 . 4 1 . . . 6 1 . . 2 . . Treads 46 | 1 2 2 10 4 . . 1 2 3 . 2 . . 3 1 . 1 . 4 1 . . . 6 1 . . 2 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . 3 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 340 | 2 2 2 11 28 20 3 . 18 19 8 2 1 13 18 3 1 3 3 9 2 4 7 3 61 26 10 29 26 . 6 Device 246 | 1 . . 7 17 15 3 . 12 11 8 2 1 11 15 3 1 . 3 8 2 4 7 2 51 18 9 20 15 . . Storage 20 | 1 2 . . . 1 . . . 1 . . . . . . . 1 . . . . . 1 1 3 . 3 5 . 1 Processor 14 | . . . 1 3 1 . . . 4 . . . . . . . . . . . . . . 1 . . 1 1 . 2 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Protection 48 | . . 2 3 8 3 . . 6 3 . . . 2 3 . . 2 . 1 . . . . 8 5 1 . 1 . . Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 1 Weapon 191 | 2 2 5 6 18 2 3 3 12 16 . 3 3 4 11 2 1 4 4 6 3 . 3 1 8 20 . 15 16 . 18 Energy Gun 45 | . . . 4 3 . . . 1 4 . . 1 . . . . 1 . 3 2 . 1 1 3 3 . 2 4 . 12 Energy Cannon 77 | . . . 1 8 1 . . 3 8 . 2 1 2 5 . . 2 1 2 . . 1 . 3 14 . 12 9 . 2 Ballistic Gun 20 | 2 2 4 1 1 . 3 2 2 . . . . . 1 1 . . 1 . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 2 . . Launcher 23 | . . 1 . 1 . . 1 4 2 . 1 1 2 2 1 1 1 1 1 1 . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 . . 2 2 . . . . 3 . . . 1 . . . . . . . . . . . . Slashing Weapon 10 | . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 1 2 . . . 3 1 . . . . 1 . . 4 1 3 . 1 4 . 3 7 1 7 2 . . Corrupted Parts 6 | . . . . 1 . . . 3 . . . . . . . . 1 . . . . . . . . . 1 . . . System Corruption 38 | . . . . 4 . . . 20 . . . . . . . . 8 . . . . . . . . . 6 . . . Parts Lost 41 | . 5 3 6 1 . 1 . 2 6 . . . 2 4 . 3 . . . . . . . 3 1 . 1 2 . 1 Power 5 | . 1 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 13 | . 1 . 4 . . . . 1 2 . . . 2 2 . 1 . . . . . . . . . . . . . . Utility 16 | . 1 1 2 . . . . 1 4 . . . . 1 . 1 . . . . . . . 1 1 . . 2 . 1 Weapon 7 | . 2 1 . 1 . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . Highest Loss Streak 3 | . 2 1 3 1 . 1 . 1 2 . . . 2 2 . 2 . . . . . . . 1 1 . 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 78 98 96 99 99 99 98 98 99 100 100 87 97 96 100 95 80 84 86 90 90 87 85 85 78 81 82 74 36 54 Engine 2 | . 6 . 1 5 . 5 7 7 6 6 6 6 6 7 5 5 2 . . . . . . . . . . . . . Core 2 | . 4 10 7 1 7 1 . . 5 6 6 6 6 1 . . . . 5 5 4 2 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 5 5 8 11 10 10 10 10 10 9 9 8 9 10 . . Treads 21 | . 18 22 24 29 30 30 30 29 25 26 26 26 23 21 17 20 17 16 21 25 25 25 25 17 12 12 12 9 . . Wheel 1 | . . 22 10 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Device 15 | . 6 . 14 14 20 15 15 13 16 20 20 20 18 17 17 17 15 15 11 10 10 12 15 15 19 24 22 18 . . Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 7 5 5 5 5 5 5 4 4 4 5 6 9 9 Processor 12 | . . . 5 14 14 15 15 15 15 20 20 20 20 17 17 17 17 16 15 15 15 15 15 13 13 12 12 7 . . Protection 5 | . . 10 5 7 1 7 7 8 5 . . . 1 8 11 8 6 5 8 10 10 7 5 11 7 6 4 . . . Energy Gun 2 | . . . 16 2 . . . . 6 . . . . . . . 1 . . 3 5 4 5 6 1 4 3 2 . 7 Energy Cannon 4 | . . . . 8 11 2 . 5 5 6 8 . 6 5 5 5 . 4 3 5 5 4 . 5 6 8 4 6 . 5 Ballistic Gun 3 | . 27 20 1 . . 12 13 4 . . . . . 1 4 . . 5 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 13 49 54 62 100 90 74 71 99 91 87 87 89 106 114 114 114 112 120 121 123 133 142 137 155 152 153 203 206 56 101 Greatest Support 215 | 20 40 40 80 84 84 84 84 84 86 86 92 92 92 99 105 105 120 120 184 189 189 189 189 215 190 190 190 190 60 60 Greatest Overweight (x) 11 | . 1 4 2 1 1 . . 1 1 1 1 . 2 11 10 1 1 . . . . . . . 1 . 1 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . 1 8 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 Most Carried 20 | 8 12 20 20 20 20 19 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 Average Carried 19 | 5 10 18 19 19 19 18 19 19 19 20 20 19 19 19 20 19 19 19 19 20 20 19 20 19 19 19 19 18 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 11 20 20 20 19 19 20 20 20 20 20 19 19 20 20 19 20 20 20 20 20 20 20 20 20 19 18 18 19 16 Class Distribution -------------------- 51% | Mutant 15% | Skirmisher 9% | Scavenger-Mutant 5% | Alien-Mutant 4% | Alien-Sigix 4% | Tank 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Skirmisher | -3/Research Tank | -3/Testing Mutant | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 10623 | 302 433 445 295 611 352 263 82 433 377 321 221 . 504 589 164 317 284 307 393 169 97 80 111 1079 581 293 718 603 38 161 Remotely 2404 | . . . . . 119 143 82 70 . 151 84 . 124 578 48 . . . 87 . . 80 . 229 159 166 86 198 . . Salvage Created 17462 | 121 494 781 1628 495 319 108 . 665 658 98 540 . 461 382 123 309 334 225 223 96 252 . 99 2127 799 340 1444 1268 22 3051 Parts 779 | 9 35 56 76 22 14 5 . 33 32 6 19 . 8 21 11 18 5 4 10 2 11 . 13 87 52 24 67 41 . 98 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . 2 5 . 13 . 11 7 . 10 . 10 12 1 10 . 9 8 . 5 . . . . . . . Prevented 36 | . . . . . 14 . . 18 . . . . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 305 | . 8 18 24 10 5 3 . 19 14 7 16 . 15 6 2 11 . 5 5 2 4 . 6 28 13 4 19 18 . 43 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Guns 92 | . 8 16 22 2 . 3 . 2 6 . . . . 1 . . . . . . 2 . . 7 1 . 1 6 . 15 Cannons 81 | . . . 1 4 3 . . 3 4 . 2 . 3 2 2 . . 1 . 1 2 . . 18 11 3 12 5 . 4 AOE 93 | . . 2 . 2 1 . . 8 4 7 14 . 12 2 . 11 . 4 5 1 . . 6 . . . 1 . . 13 Classes Destroyed 24 | 3 3 4 1 2 1 . . 2 . . . . 3 2 . . . . 1 . 1 . . 1 . . . . . . Worker 20 | 1 . 2 4 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 2 . . 1 1 Builder 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . Drone 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Watcher 12 | . 1 2 2 . . . . . 3 . . . . . . . . . 1 . . . . . 1 . 2 . . . Swarmer 54 | . . 6 4 . . . . 7 4 6 2 . . . . 4 . . 2 1 1 . 3 3 . . . 1 . 10 Saboteur 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Grunt 112 | . 8 8 16 3 2 2 . 2 5 1 9 . 9 2 . 5 . 3 3 . 1 . . 10 4 . 4 4 . 11 Brawler 6 | . . . . 1 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Duelist 9 | . . 1 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 Protector 6 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 Sentry 26 | . . 3 2 3 . . . 2 1 . 2 . . 1 . 1 . 1 . . 1 . . 5 . . . 4 . . Demolisher 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . 2 . . . 1 . . . . . 1 1 . . . 1 . . 2 . . . 5 . . 7 Programmer 59 | . . . . 3 . 1 . . 3 . . . . 3 1 . . . . . . . . 10 9 4 10 8 . 7 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 18 | 2 2 7 5 4 3 2 . 4 5 4 11 . 4 4 1 4 . 4 4 1 3 . 3 6 5 3 4 4 1 18 Combat Bots Only 17 | . 2 5 4 4 3 2 . 4 4 4 11 . 4 3 1 4 . 4 3 1 3 . 3 6 4 2 4 4 . 17 Max Kills in Single Turn 6 | 1 1 2 2 1 1 1 . 3 4 2 5 . 2 4 1 4 . 3 3 1 1 . 3 2 2 2 1 1 1 6 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 . 1 1 . . 3 3 2 5 . 2 1 . 4 . 3 2 1 . . 3 . . . 1 . . 6 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 21444 | . 729 621 1393 869 97 232 . 1111 779 19 347 . 374 984 65 272 . 321 576 241 102 . 265 1862 651 218 1664 2988 373 4291 Core 3448 | . 106 118 102 26 25 15 . 140 114 . 22 . 82 99 . . . . 16 . . . 26 87 . . 234 779 110 1347 Absorbed by Shields 3415 | . . . . . 15 41 . 152 296 7 108 . 318 160 24 97 . 6 206 17 39 . 98 547 189 69 507 519 . . Reduced by Siege Mode 545 | . . . . . . . . . . . . . . . . . . . . . . . . 211 83 25 35 191 . . Redirected to Core 502 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 320 . . Redirected to Shielding 242 | . . 50 . . . . . . . . . . . . . . . 39 . . . . . 31 8 . 114 . . . Regen/Repaired (Parts) 2287 | . . 172 121 280 . . . . . . . . . . . . . . . . . 329 . . 78 . . 1188 21 98 Core Remaining (%) 75 | 100 57 70 81 . . . . 70 . . . . 74 . . . . 90 . . . . 96 . 93 . . 24 . . Volleys Fired 882 | 7 66 54 93 24 12 7 . 34 71 5 13 . 23 23 7 8 18 22 23 5 10 17 12 96 38 12 47 83 . 52 Largest 4 | 2 2 2 2 2 2 2 . 2 2 1 2 . 2 2 2 1 1 2 2 2 2 1 1 3 3 3 3 3 . 4 Hottest 400 | 40 40 46 126 138 138 56 . 138 155 65 155 . 175 175 118 49 75 118 163 163 163 90 73 305 292 263 279 286 . 400 Shots Fired 1632 | 14 130 106 186 47 25 13 . 60 106 5 16 . 29 39 12 9 18 28 30 8 21 17 12 221 80 26 96 135 . 143 Gun 839 | 14 130 104 178 11 . 13 . 12 40 . . . . 7 5 . 12 6 15 2 11 4 3 76 6 7 18 34 . 131 Cannon 718 | . . . 8 33 25 . . 43 64 1 10 . 14 30 7 . 6 17 11 2 10 13 . 145 74 19 78 101 . 7 Launcher 75 | . . 2 . 3 . . . 5 2 4 6 . 15 2 . 9 . 5 4 4 . . 9 . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 380 | 14 130 104 . 2 . 13 . 12 . . . . . 7 5 . . 6 12 . . . . 21 22 . 14 18 . . Thermal 834 | . . . 186 16 . . . . 104 1 10 . 14 30 7 . 12 17 11 2 21 17 3 168 58 26 52 72 . 7 Explosive 75 | . . 2 . 3 . . . 5 2 4 6 . 15 2 . 9 . 5 4 4 . . 9 . . . . . . 5 Electromagnetic 164 | . . . . 26 25 . . 43 . . . . . . . . 6 . . . . . . . . . 30 34 . . Slashing 142 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 131 Phasic 37 | . . . . . . . . . . . . . . . . . . . 3 2 . . . 32 . . . . . . Robot Hit Streak 30 | 4 11 12 11 16 8 6 . 14 23 3 6 . 25 18 5 5 10 13 8 5 5 . 6 26 19 18 20 28 . 30 Robot Miss Streak 6 | 1 3 3 3 1 2 1 . 2 4 1 1 . 1 2 1 1 1 1 2 1 2 . 1 2 4 3 4 6 . 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Secondary Targets 9 | . . 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 4 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 Shots Hit Robots 1078 | 10 88 78 122 38 17 9 . 47 58 3 8 . 21 35 7 3 17 13 20 6 13 . 6 145 50 16 63 79 1 105 Core Hits 604 | 5 28 36 58 18 6 6 . 28 42 7 26 . 29 17 3 14 8 10 14 4 5 . 8 59 28 9 30 30 . 76 Critical Kills 9 | 1 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 1 . 1 Critical Parts Destroyed 9 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 6 Critical Strikes 34 | 1 1 1 2 . . 1 . 3 . . . . . 1 . . 2 . 1 . . . . 4 2 1 1 1 . 12 Burn 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 1 . . Destroy 15 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 11 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Corrupt 5 | . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 109 | . . . . 9 4 . . 3 4 . . . . 14 . . . 1 . . . . . . . . . 9 19 46 Impact 26 | . . . . . 4 . . 3 4 . . . . 14 . . . 1 . . . . . . . . . . . . Slashing 83 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . 9 19 46 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60723 | 130 1138 1330 2255 1485 575 201 . 1897 1935 944 2696 . 3617 2036 208 1676 383 1257 1887 474 382 . 1158 5630 2488 858 3346 3777 356 16604 Guns 16399 | 130 1129 1182 2098 206 . 201 . 147 898 . . . . 154 68 . 275 117 298 38 222 . . 1573 198 219 685 1166 . 5395 Cannons 21195 | . . . 139 647 490 . . 932 524 . 151 . 410 704 140 . 108 185 205 64 160 . . 4005 2270 594 2267 2600 . 4600 Explosions 19323 | . . 128 . 564 85 . . 818 471 944 2545 . 3207 855 . 1676 . 955 1362 372 . . 1158 12 . . 369 . . 3802 Melee 3554 | . . . . 68 . . . . . . . . . 323 . . . . . . . . . . . . . . 356 2807 Ramming 252 | . 9 20 18 . . . . . 42 . . . . . . . . . 22 . . . . 40 20 45 25 11 . . Kinetic 5631 | 130 1129 1182 . 23 . 201 . 147 . . . . . 154 68 . . 117 222 . . . . 691 885 . 237 445 . . Thermal 23054 | . . . 2237 407 85 . . 111 1422 . 151 . 410 1216 140 . 275 185 307 64 382 . . 4393 1583 813 2125 2148 . 4600 Explosive 18098 | . . 128 . 518 . . . 707 471 944 2545 . 3207 343 . 1676 . 955 1260 372 . . 1158 12 . . . . . 3802 Electromagnetic 4131 | . . . . 469 490 . . 932 . . . . . . . . 108 . . . . . . . . . 959 1173 . . Impact 323 | . . . . . . . . . . . . . . 323 . . . . . . . . . . . . . . . . Slashing 8626 | . . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . 356 8202 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 608 | . . . . . . . . . . . . . . . . . . . 76 38 . . . 494 . . . . . . Highest Corruption 21 | . 1 . . 9 9 11 11 20 4 4 4 4 4 11 11 11 19 19 2 2 2 2 . 11 21 3 15 6 . 8 Average Corruption 6 | . 1 . . 3 9 10 11 2 2 4 4 4 4 7 11 11 12 19 1 2 2 2 . 2 15 2 4 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . Effects 494 | . . . . 28 43 27 4 11 26 15 10 2 20 36 30 19 18 28 4 5 12 . . 22 64 3 29 24 . 14 Message Errors 127 | . . . . 7 13 9 . 6 6 6 2 1 4 7 6 4 6 6 2 1 2 . . 4 15 1 8 5 . 6 Matter Fused 121 | . . . . 6 8 6 1 2 8 3 2 . 2 13 9 7 4 5 1 1 4 . . 4 17 . 9 7 . 2 Heat Flow Errors 64 | . . . . . 7 3 3 . 2 2 . 1 4 7 4 1 4 6 1 . 2 . . 1 6 . 3 6 . 1 Energy Discharges 63 | . . . . 5 5 6 . 1 4 1 1 . 4 3 4 4 1 5 . 2 . . . 5 6 . 2 . . 4 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Fused 10 | . . . . 1 1 . . . 1 . 1 . . 1 1 . . 2 . . . . . 1 1 . . . . . Data Loss (minor) 48 | . . . . 3 5 1 . 1 . 3 2 . . 2 5 1 . . . . 1 . . 4 12 . 5 3 . . Data Loss (major) 21 | . . . . 2 2 . . 1 4 . 1 . 1 . . 1 1 1 . . . . . 1 3 1 1 1 . . Misfires 15 | . . . . 3 1 . . . 1 . . . 1 2 . 1 1 1 . 1 1 . . 2 . . . . . . Alerts 12 | . . . . . 1 1 . . . . 1 . 4 . 1 . . . . . 2 . . . 1 . . 1 . . Weapon Failures 10 | . . . . 1 . . . . . . . . . 1 . . 1 2 . . . . . . 2 . 1 1 . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overflow Damage 3968 | . . 10 . 45 43 . . 34 77 34 159 . 64 129 . 80 . 10 131 13 . . 41 124 170 43 78 97 316 2270 Projectiles 1699 | . . . . . 43 . . . 36 . . . . . . . . . . . . . . 124 170 43 68 97 . 1118 Explosions 912 | . . 10 . 45 . . . 34 41 34 159 . 64 85 . 80 . 10 131 13 . . 41 . . . 10 . . 155 Melee 1357 | . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . 316 997 Knockbacks 22 | . . . . . . . . . . . . . . 2 . . . . . . . . . 4 8 . 2 6 . . Impact 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . 2 6 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1264 | . . 31 9 246 . . . 100 . . 90 . 91 236 . 199 . . . 90 . . 96 26 . . . . . 50 Shots 18 | . . 2 . 3 . . . 2 . . 1 . 1 3 . 2 . . . 1 . . 1 1 . . . . . 1 Rammed 19 | . 3 2 1 . . . . . 3 . . . . . . . . . 1 . . . . 2 2 2 2 1 . . Targets Rammed 22 | . 3 2 1 . . . . . 4 . . . . . . . . . 3 . . . . 2 2 2 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Highest Temperature 588 | . 20 4 275 354 465 231 239 234 250 215 153 148 335 416 315 244 263 191 251 . 315 54 16 588 275 . 217 183 . 254 Average Temperature 101 | . 6 2 115 121 102 107 105 61 71 99 59 79 102 156 122 97 92 61 81 . 130 22 8 118 103 . 101 83 . 95 Received Heat Transfer 3493 | . 444 219 621 177 13 13 . 267 63 . 78 . 109 25 . 24 . 63 56 9 107 . . 274 31 . 78 354 72 396 Effects 23 | . . . 4 3 3 . . 1 . . . . 1 2 1 . . . . . . . . 5 3 . . . . . Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Energy Bleed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . . . . . Interference 12 | . . . 4 3 1 . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Siege Activations 33 | . . . . . . . . . . . . . . . . . . . . . 1 . . 10 6 1 7 8 . . Total Turns 708 | . . . . . . . . . . . . . . . . . . . . . 2 . . 270 134 19 148 135 . . Longest Duration 91 | . . . . . . . . . . . . . . . . . . . . . 2 . . 91 42 19 66 32 . . Robots Corrupted 20 | . . . . 2 1 . . 6 . . . . . . . . 1 . . . . . . . . . 4 6 . . Combat Hostiles 20 | . . . . 2 1 . . 6 . . . . . . . . 1 . . . . . . . . . 4 6 . . Parts Fried 58 | . . . . 3 4 . . 20 . . . . . . . . 1 . . . . . . 1 . . 17 12 . . Impact Corruptions 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Melted 9 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 4 1 1 . 1 . . Combat Hostiles 8 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 3 1 1 . 1 . . Parts Melted 60 | . . . 10 1 . . . . 10 1 . . . 4 . . 1 . . 1 1 . . 20 . 3 3 4 . 1 Heat Transferred 22846 | . . . 4847 606 100 . . 100 2643 . 224 . 546 1231 148 . 460 222 350 100 646 . . 4846 1524 583 1641 2029 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 1 . . 2 . . . . . . . . . . 1 . . . 1 . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 2419 | 20 139 265 428 240 . . . . 285 . . . . 356 . . . . 441 . . . . 662 573 345 439 1894 1934 2419 Initial 1237 | . 13 8 91 194 . . . . 22 . . . . 167 . . . . . . . . . 50 372 211 129 166 1136 1237 Average 289 | 6 62 178 279 107 . . . . 89 . . . . 142 . . . . 130 . . . . 233 424 229 276 449 1750 1358 Maximum Alert Level 5 | . . 1 2 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 2 1 2 5 5 5 Low Security (%) 49 | 100 100 40 25 97 . . . . 85 . . . . 82 . . . . 62 . . . . 57 . 1 12 16 . . Level 1 33 | . . 59 66 2 . . . . 14 . . . . 17 . . . . 33 . . . . 15 48 98 84 51 . . Level 2 9 | . . . 7 . . . . . . . . . . . . . . . 4 . . . . 26 51 . 3 16 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 23 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 56 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 98 . Squads Dispatched 87 | . 3 1 4 2 . . . . 9 . 1 . 1 4 . . . . 3 . . . . 8 5 4 3 12 15 12 Investigation 11 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . 3 1 . . 1 . 3 Extermination 28 | . . . . 2 . . . . 4 . . . . 2 . . . . 2 . . . . 4 4 2 3 3 . 2 Reinforcement 16 | . 2 1 3 . . . . . 4 . . . . 1 . . . . 1 . . . . . . . . 1 2 1 Assault 29 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 7 13 6 Garrison 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 4 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 41 | . . 3 2 . . . . 23 2 . . . . . . . . . . . . 1 . . 1 1 1 4 1 2 Communications Jammed 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Distress Signals 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Times Spotted 478 | . 14 28 37 12 5 3 . 17 25 2 15 . 15 8 2 4 . 5 10 6 7 . 5 40 20 7 25 51 34 81 Peak Tracking Total 21 | . 3 6 7 4 3 2 . 6 4 2 9 . 5 3 1 3 . 4 5 3 4 . 3 6 5 2 5 19 21 15 Tactical Retreats 40 | . . 2 3 1 1 . . 1 1 . . . . 1 . 1 . . . . . . . 2 . . 1 9 8 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . 2 . 1 2 1 . . . 5 . . . . . . . . . . . . . . 1 . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . 2 1 . . . 2 1 . . . . . . . . . . 6 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 52 | . . 1 2 3 . . . 2 3 . 2 . 1 4 . . . . 5 . . . . 1 4 1 7 13 . 3 Max in Single Turn 4 | . . 1 1 3 . . . 1 1 . 2 . 1 4 . . . . 1 . . . . 1 1 1 1 2 . 1 Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 49 | . 4 2 1 7 1 1 . . 6 . 1 3 . . 1 . 5 1 2 . 1 3 . 3 2 . 1 2 . 2 Terminals 10 | . 4 1 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Fabricators 6 | . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 1 . . . . . Repair Stations 9 | . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . 1 . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 5 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 129 | . 13 9 5 15 1 1 . . 9 . 1 26 . . 1 . 18 1 3 . 1 4 . 5 5 . 2 6 . 3 Successful 93 | . 7 4 4 8 1 1 . . 3 . 1 26 . . 1 . 18 1 2 . 1 4 . 4 2 . . 4 . 1 Failed 35 | . 5 5 1 7 . . . . 6 . . . . . . . . . 1 . . . . 1 3 . 2 2 . 2 Catastrophic 10 | . . 1 . 3 . . . . 2 . . . . . . . . . 1 . . . . . 1 . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 14 4 . 4 . . . . 3 . . . . 16 . . . . 13 . . 1 . 9 15 6 10 2 . 2 Terminals 25 | . 13 4 . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Fabricators 9 | . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . 1 3 . . . . . Repair Stations 29 | . . 5 5 7 . . . . 4 . . . . . . . . . . . . . . . 2 . 2 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 8 | . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 58 | . 3 . . . 1 1 . . . . 1 26 . . 1 . 18 1 . . 1 4 . . . . . . . 1 Record 15 | . . . . . . . . . . . . 6 . . . . 6 1 . . . 2 . . . . . . . . Part Schematic 16 | . . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 7 | . . . . . 1 1 . . . . 1 . . . 1 . . . . . 1 2 . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Network Status 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 21 | . . 4 4 6 . . . . 1 . . . . . . . . . . . . . . . 2 . . 4 . . Scan Component 11 | . . 2 2 3 . . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . . Repair 10 | . . 2 2 3 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . Insert Component 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 2 1 4 . . . . 5 . . . . . . . . 1 2 . . . . 2 2 . 1 2 . 1 Full Trace Events 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . . 12 . . . . 4 . . . . . . 1 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . 2 2 3 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Time 440 | . . 64 58 102 . . . . . . . . . . . . . . . . . . . . 80 . . 136 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 89 | . . . . . . . 4 2 . . . . 1 3 . . . . 5 . . . . 3 . 2 . . 28 41 Largest Group 12 | . . . . . . . 4 4 2 . . . 1 3 . . . . 3 2 2 . . 3 . 2 2 . 8 12 Highest-Rated Group 288 | . . . . . . . 152 152 68 . . . 96 197 . . . . 272 206 206 . . 288 . 162 156 . 110 173 Highest-Rated Ally 103 | . . . . . . . 39 39 34 . . . 96 85 . . . . 103 103 103 . . 96 . 81 81 . 15 15 Zionite Dispatches 9 | . . . . . . . . . 1 . . . . 3 . . . . 3 . . . . 1 . 1 . . . . Heavy 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recon 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Ally Attacks 271 | . . . . . . . . 13 17 . . . 22 5 . . . . 27 9 10 . . 49 . 9 6 . 40 64 Total Damage 10466 | . . . . . . . . 450 1003 . . . 881 219 . . . . 2279 373 854 . . 1835 . 256 226 . 911 1179 Kills 44 | . . . . . . . . 3 6 . . . 4 1 . . . . 7 4 3 . . 8 . 1 . . 3 4 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 2 . 1 1 . . 1 . 1 . 2 2 . 1 . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 4 1 3 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 32490 | 177 983 973 1385 1972 1365 685 1355 1888 2913 589 734 154 1003 1393 660 585 438 675 978 584 635 806 526 2149 1495 505 1864 1808 241 972 Spaces Moved 16895 | 89 326 386 531 987 733 392 852 835 1378 361 404 98 522 523 257 231 203 328 526 350 361 472 308 1026 676 252 839 1138 552 959 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13976 | 85 326 159 332 987 733 392 852 835 1378 361 404 98 522 488 31 231 203 328 526 350 361 472 308 1026 676 252 839 421 . . Legs 2044 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533 552 959 Wheels 687 | . . 227 199 . . . . . . . . . . 35 226 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 110 110 157 157 157 157 157 148 148 148 152 152 161 230 245 163 163 158 158 158 158 158 148 161 161 161 30 30 30 Average Speed 157 | 155 228 166 159 165 158 157 157 175 182 156 170 152 167 220 231 245 185 163 162 158 158 158 158 155 161 161 172 120 30 60 Slowest Speed 312 | 160 240 240 240 237 237 157 157 241 241 228 228 152 312 246 246 246 246 163 165 158 158 158 158 161 237 161 241 241 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Microwarps 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Exploration Rate (%) 48 | 4 57 38 49 31 78 61 88 74 39 54 50 70 64 15 39 52 61 44 13 52 54 71 44 33 63 7 73 67 22 44 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 17 | . . . . . . . 2 1 . . 1 1 . 8 . 1 3 . . . . . . . . . . . . . Known Exits Taken 25 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 23 | . . . . . 1 1 5 3 . 2 1 . 1 . 1 2 . 2 . 1 2 . 1 . . . . . . . Spaces Dug 739 | . . . . 8 4 . . 20 19 58 40 . 185 5 1 138 . 92 18 . . 4 50 15 6 3 5 24 15 29 Terrain Destroyed 2315 | . . 22 . 66 12 1 . 54 76 159 184 . 411 131 5 268 . 148 99 128 5 10 232 85 19 7 46 42 15 90 Melee 62 | . . . . 8 4 . . . 4 . . . . 2 . . . 1 . . . . . . . . . 8 15 20 Projectile 292 | . . . . . . 1 . . 29 . 4 . 1 9 5 . . 16 7 1 5 10 3 53 19 7 18 34 . 70 AOE 1961 | . . 22 . 58 8 . . 54 43 159 180 . 410 120 . 268 . 131 92 127 . . 229 32 . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 21179 | 111 430 604 891 1273 899 446 869 1184 1651 375 432 103 615 700 310 243 248 433 622 372 408 515 332 1383 1011 326 1152 1466 588 1187 Wait 2365 | 2 21 127 196 148 121 40 9 257 122 1 7 . 54 90 38 . 1 72 21 8 24 2 9 151 205 43 190 305 17 84 Move 16695 | 88 325 385 530 986 732 391 851 834 1377 360 403 97 521 522 256 230 202 327 525 349 360 471 307 1025 675 251 838 967 551 959 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 190 | 8 5 15 17 26 3 1 2 6 16 . . . . 8 1 1 6 1 12 1 3 4 . 10 8 2 4 27 1 2 Fast Attach 139 | 6 4 5 7 4 1 1 2 6 5 . . 1 . 5 1 . 6 2 9 1 2 5 . 13 18 4 15 13 . 3 Attach 89 | . 2 4 9 3 . 1 1 2 8 . . 1 . 6 . 1 2 1 1 . . . . 3 9 1 4 10 . 20 Detach 38 | . 1 1 . . . . . 1 . . . . . 1 . . 2 . . . . 1 . . 7 . 1 8 . 15 Swap 389 | . 1 4 16 45 21 5 1 24 26 8 7 2 17 24 5 1 2 6 9 5 4 6 4 59 22 7 32 24 . 2 Drop 252 | . 2 7 22 28 5 . 3 13 14 . 2 2 . 7 2 2 9 1 19 3 5 9 . 24 27 4 19 19 . 4 Fire 882 | 7 66 54 93 24 12 7 . 34 71 5 13 . 23 23 7 8 18 22 23 5 10 17 12 96 38 12 47 83 . 52 Melee 109 | . . . . 9 4 . . 3 4 . . . . 14 . . . 1 . . . . . . . . . 9 19 46 Ram 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 3 . . . . . . . 4 . . . . . . . . . 3 . . . . 2 2 2 2 1 . . Escape Stasis 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 178 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 897 | -10/Materials | Discovered new exit (range 10) 1005 | -10/Materials | Central database locked down 1021 | -10/Materials | Discovered new exit (range 7) 1161 | -10/Materials | Entered another Materials area 1161 | -9/Materials | Evolved 2 slots: Propulsion x2 1561 | -9/Materials | Build established: Scavenger-Mutant 1738 | -9/Materials | Discovered new exit (range 6) 1854 | -9/Materials | Repaired Hvy. Assault Rifle 1887 | -9/Materials | Repaired Hvy. Assault Rifle 2037 | -9/Materials | Discovered new exit (range 11) 2134 | -9/Materials | Entered another Materials area 2134 | -8/Materials | Evolved 2 slots: Utility x2 2187 | -8/Materials | Repaired Lgt. Armor Plating 2221 | -8/Materials | Repaired Arm. Wheel 2908 | -8/Materials | Lost 3 parts (3n) 3377 | -8/Materials | Build established: Mutant 3486 | -8/Materials | Discovered new exit (range 15) 3519 | -8/Materials | Entered Factory 3519 | -7/Factory | Evolved 2 slots: Utility x2 3678 | -7/Factory | Discovered new exit (range 4) 3683 | -7/Factory | Identified exit to Factory 3790 | -7/Factory | Repaired Lgt. Treads 3829 | -7/Factory | Repaired Arm. Treads 3941 | -7/Factory | Repaired Field Laser 4803 | -7/Factory | Discovered exit to Factory (range 9) 5178 | -7/Factory | Discovered new exit (range 15) 5440 | -7/Factory | Identified exit to Lower Caves 5491 | -7/Factory | Entered Lower Caves 5739 | -7/Lower Caves | Spotted B-75 Beast 6038 | -7/Lower Caves | Build established: Assassin 6285 | -7/Lower Caves | Identified exit to Lower Caves 6583 | -7/Lower Caves | Build established: Skirmisher 6775 | -7/Lower Caves | Learned Factory terminal intel 6856 | -7/Lower Caves | Entered another Lower Caves area 6918 | -7/Lower Caves | Build established: Mutant 7000 | -7/Lower Caves | System corruption reached 10% 7505 | -7/Lower Caves | Discovered new exit (range 7) 7519 | -7/Lower Caves | Identified exit to Zion 7541 | -7/Lower Caves | Entered Zion 7601 | -7/Zion | System corruption cleaned by Quarantine Array 7710 | -7/Zion | Learned location of Extension (-5) 7795 | -7/Zion | Discovered new exit (range 9) 7830 | -7/Zion | Received a visual enhancement algorithm 8078 | -7/Zion | Learned location of Quarantine (-2) 8521 | -7/Zion | Given the Hacking Drone Bay 8526 | -7/Zion | Found Prototype Device 8618 | -7/Zion | Imprinted 8620 | -7/Zion | Declared Zion's savior 8883 | -7/Zion | Identified exit to Proximity Caves 8896 | -7/Zion | Entered Proximity Caves 8896 | -6/Proximity Caves | Accompanied by 4 allies 9248 | -6/Proximity Caves | Build established: Skirmisher 10025 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10145 | -6/Proximity Caves | Build established: Mutant 10414 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10739 | -6/Proximity Caves | Identified Hacking Drone Bay 10784 | -6/Proximity Caves | Entered Factory 10784 | -6/Factory | Accompanied by 2 allies 10784 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10785 | -6/Factory | Loaded intel: 26 terminal locations 11044 | -6/Factory | Build established: Skirmisher 11427 | -6/Factory | Build established: Scavenger-Mutant 11697 | -6/Factory | Zion Recon squad teleported in 11802 | -6/Factory | Build established: Mutant 12005 | -6/Factory | Terminal network hard line cut 12270 | -6/Factory | Discovered new exit (range 12) 13025 | -6/Factory | Identified exit to Factory 13094 | -6/Factory | Discovered exit to Factory (range 13) 13661 | -6/Factory | Discovered new exit (range 15) 13682 | -6/Factory | Identified exit to Lower Caves 13697 | -6/Factory | Entered Lower Caves 14097 | -6/Lower Caves | Encountered a Warlord checkpoint 14231 | -6/Lower Caves | Discovered new exit (range 16) 14251 | -6/Lower Caves | Identified exit to Lower Caves 14286 | -6/Lower Caves | Entered another Lower Caves area 14511 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14549 | -6/Lower Caves | Destroyed 11 combat bots 14913 | -6/Lower Caves | Discovered new exit (range 12) 15017 | -6/Lower Caves | Identified exit to Data Miner 15020 | -6/Lower Caves | Entered Data Miner 15021 | -6/Data Miner | Discovered new exit (range 6) 15050 | -6/Data Miner | Met Data Miner 15087 | -6/Data Miner | Learned location of Section 7 (-2) 15087 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15108 | -6/Data Miner | Received God Mode back door access code from Data Miner 15171 | -6/Data Miner | Identified exit to Proximity Caves 15174 | -6/Data Miner | Entered Proximity Caves 15394 | -5/Proximity Caves | Escorted by Enhanced Grunt 15626 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15882 | -5/Proximity Caves | Learned Factory trap positions 15992 | -5/Proximity Caves | Spotted B-75 Beast 16013 | -5/Proximity Caves | Destroyed B-75 Beast 16072 | -5/Proximity Caves | Discovered exit to Factory (range 13) 16177 | -5/Proximity Caves | Entered Factory 16177 | -5/Factory | Evolved 2 slots: Utility x2 16178 | -5/Factory | Loaded intel: 115 trap records 16228 | -5/Factory | Discovered new exit (range 16) 16328 | -5/Factory | Identified exit to Upper Caves 16549 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16550 | -5/Factory | Zion Recon squad teleported in 16828 | -5/Factory | System corruption reached 10% 17015 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17016 | -5/Factory | Zion Melee Resupply teleported in 17029 | -5/Factory | Found Hvy. Insulated Plating 17348 | -5/Factory | Zion Heavy squad teleported in 17452 | -5/Factory | Terminal network hard line cut 17484 | -5/Factory | Garrison activated, responded to threat 17570 | -5/Factory | Entered Upper Caves 17672 | -5/Upper Caves | Identified exit to Upper Caves 18230 | -5/Upper Caves | Entered another Upper Caves area 18369 | -5/Upper Caves | Learned Factory emergency access door positions 18413 | -5/Upper Caves | Build established: Scavenger-Mutant 18584 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18697 | -5/Upper Caves | Discovered new exit (range 15) 18749 | -5/Upper Caves | Identified exit to Zhirov 18781 | -5/Upper Caves | Learned location of Armory (-4) 18815 | -5/Upper Caves | Entered Zhirov 18816 | -5/Zhirov | Discovered new exit (range 3) 18846 | -5/Zhirov | Met Zhirov 18876 | -5/Zhirov | Learned location of Command (-1) 18876 | -5/Zhirov | Learned location of Testing (-3) 18894 | -5/Zhirov | Build established: Mutant 18901 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18933 | -5/Zhirov | Found Alien Artifact 18933 | -5/Zhirov | Identified Integrated Dissipator 18933 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18952 | -5/Zhirov | Found Alien Artifact 19252 | -5/Zhirov | Identified exit to Proximity Caves 19253 | -5/Zhirov | Entered Proximity Caves 19255 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19462 | -4/Proximity Caves | Found Alien Artifact 19462 | -4/Proximity Caves | Identified Core Expander 19462 | -4/Proximity Caves | Installed Core Expander, added new Power slot 19589 | -4/Proximity Caves | Learned Research stockpile data 19854 | -4/Proximity Caves | Discovered new exit (range 19) 19889 | -4/Proximity Caves | Identified exit to Factory 19928 | -4/Proximity Caves | Entered Factory 19928 | -4/Factory | Evolved 2 slots: Propulsion x2 20048 | -4/Factory | Retrieved Zion intel report: Branch Access 20048 | -4/Factory | Identified exit to Upper Caves 20048 | -4/Factory | Identified exit to Armory 20049 | -4/Factory | Zion Infowar Resupply teleported in 20228 | -4/Factory | Zion Heavy squad teleported in 20460 | -4/Factory | Spotted B-86 Titan 20477 | -4/Factory | Allies destroyed B-86 Titan 20763 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 20764 | -4/Factory | Zion Heavy squad teleported in 20906 | -4/Factory | Entered Upper Caves 20906 | -4/Upper Caves | Accompanied by 3 allies 21221 | -4/Upper Caves | Build established: Skirmisher 21269 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21423 | -4/Upper Caves | Discovered new exit (range 15) 21487 | -4/Upper Caves | Identified exit to Upper Caves 21490 | -4/Upper Caves | Entered another Upper Caves area 21490 | -4/Upper Caves | Accompanied by 2 allies 21553 | -4/Upper Caves | Learned Research security intel 21590 | -4/Upper Caves | Discovered new exit (range 8) 21600 | -4/Upper Caves | Identified exit to Research 21981 | -4/Upper Caves | Discovered new exit (range 14) 22037 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22123 | -4/Upper Caves | Identified exit to Warlord 22125 | -4/Upper Caves | Entered Warlord 22179 | -4/Warlord | System corruption cleaned by Quarantine Array 22340 | -4/Warlord | Build established: Mutant 22472 | -4/Warlord | Rebuked by Warlord 22486 | -4/Warlord | Opened Warlord's prototype stash 22497 | -4/Warlord | Warlord's base attacked by MAIN.C 22512 | -4/Warlord | Found Prototype Device 22512 | -4/Warlord | Identified Exp. Focal Shield 22521 | -4/Warlord | Found Prototype Reactor 22521 | -4/Warlord | Identified Vortex Chain Reactor 22531 | -4/Warlord | Found Prototype Hackware 22686 | -4/Warlord | Found Prototype Energy Cannon 22686 | -4/Warlord | Identified Vortex Cannon 22847 | -4/Warlord | Warlord forces counterattacked 22879 | -4/Warlord | Opened side exit 22920 | -4/Warlord | Discovered new exit (range 9) 22930 | -4/Warlord | Identified exit to Proximity Caves 22931 | -4/Warlord | Entered Proximity Caves 23355 | -3/Proximity Caves | Discovered exit to Research (range 19) 23457 | -3/Proximity Caves | Entered Research 23457 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 23473 | -3/Research | Found Powered Armor 23477 | -3/Research | Found Powered Armor 23487 | -3/Research | Found Powered Armor 23756 | -3/Research | Build established: Messiah-Tank 24219 | -3/Research | Identified System Mapper 24246 | -3/Research | Incoming investigation squad redirected 24325 | -3/Research | Retrieved Zion intel report: Active Garrisons 24326 | -3/Research | Zion Light squad teleported in 24433 | -3/Research | Build established: Skirmisher 24444 | -3/Research | Incoming investigation squad redirected 24661 | -3/Research | Terminal network hard line cut 25207 | -3/Research | First assault squad dispatched 25228 | -3/Research | Incoming assault squad redirected 25312 | -3/Research | Discovered new exit (range 13) 25382 | -3/Research | Identified exit to Research 25442 | -3/Research | Found Fusion Bomb Launcher 25445 | -3/Research | Discovered new exit (range 23) 25502 | -3/Research | System corruption reached 10% 25578 | -3/Research | Identified exit to Testing 25592 | -3/Research | Found Prototype Slashing Weapon 25592 | -3/Research | Identified Molecular Scythe 25606 | -3/Research | Entered Testing 25781 | -3/Testing | Build established: Tank 25957 | -3/Testing | Retrieved Zion intel report: Main Access 26094 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 26242 | -3/Testing | Found Prototype Energy Cannon 26242 | -3/Testing | Identified Potential Cannon 26385 | -3/Testing | Repaired Exp. Utility Shielding 26600 | -3/Testing | Found Prototype Energy Cannon 26600 | -3/Testing | Identified Cld. Nova Cannon 26687 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 26720 | -3/Testing | Spotted PX-0N0PLOW3OT 26762 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 26849 | -3/Testing | Terminal network hard line cut 27101 | -3/Testing | Entered Research 27101 | -2/Research | Evolved 2 slots: Utility x2 27192 | -2/Research | Build established: Skirmisher 27468 | -2/Research | Retrieved Zion intel report: Active Terminals 27469 | -2/Research | Zion Hacker squad teleported in 27473 | -2/Research | Garrison activated, responded to threat 27579 | -2/Research | Discovered new exit (range 9) 27599 | -2/Research | Identified exit to Quarantine 27606 | -2/Research | Entered Quarantine 27606 | -2/Quarantine | Accompanied by 2 allies 27656 | -2/Quarantine | Found Alien Energy Cannon 27656 | -2/Quarantine | Identified Core Cannon 27861 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 28207 | -2/Quarantine | Found Alien Artifact 28207 | -2/Quarantine | Identified Phase Redirector 28421 | -2/Quarantine | Found Alien Artifact 28421 | -2/Quarantine | Identified Terrabomb 28421 | -2/Quarantine | Used Terrabomb 28527 | -2/Quarantine | Found Prototype Processor 28527 | -2/Quarantine | Identified Exp. Signal Interpreter 28536 | -2/Quarantine | Discovered new exit (range 6) 28546 | -2/Quarantine | Found Alien Artifact 28546 | -2/Quarantine | Identified Phase Armor 28560 | -2/Quarantine | Identified exit to Access 28609 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 28620 | -2/Quarantine | System corruption reached 10% 28694 | -2/Quarantine | Found Alien Artifact 28694 | -2/Quarantine | Identified Core Reset Matrix 28694 | -2/Quarantine | Identified Transdimensional Reconstructor 28694 | -2/Quarantine | Used Core Reset Matrix 28698 | -2/Quarantine | Detected hypermatrix surge 28698 | -2/Quarantine | Sensed 4 artifacts in vicinity 28760 | -2/Quarantine | Retrieved Zion intel report: Branch Access 28811 | -2/Quarantine | Found Sigix Broadsword 28859 | -2/Quarantine | Discovered exit to Access (range 16) 29033 | -2/Quarantine | Terminal network hard line cut 29093 | -2/Quarantine | Warped through subspace 29114 | -2/Quarantine | Build established: Alien-Mutant 29290 | -2/Quarantine | Spotted Fortress 29457 | -2/Quarantine | Discovered new exit (range 5) 29465 | -2/Quarantine | Identified exit to Section 7 29470 | -2/Quarantine | Entered Section 7 29471 | -2/Section 7 | Sensed 21 artifacts in vicinity 29501 | -2/Section 7 | Incoming investigation squad redirected 29586 | -2/Section 7 | Spotted S7 Guard 29605 | -2/Section 7 | Destroyed S7 Guard 30041 | -2/Section 7 | Repaired Adv. Heavy Treads 30111 | -2/Section 7 | Repaired Arm. Heavy Treads 30356 | -2/Section 7 | Found Microwarp Drive 30622 | -2/Section 7 | Found Core Reset Matrix 30625 | -2/Section 7 | Sensed 19 artifacts in vicinity 30840 | -2/Section 7 | Terminal network hard line cut 30926 | -2/Section 7 | Spotted Executioner 30926 | -2/Section 7 | Spotted Executioner 30928 | -2/Section 7 | Core integrity fell below 50% 30989 | -2/Section 7 | Integrated with Sigix Exoskeleton 31063 | -2/Section 7 | Spotted Executioner 31111 | -2/Section 7 | Found Sigix Sheargun 31113 | -2/Section 7 | Found Sigix Sheargun 31158 | -2/Section 7 | Found Transdimensional Reconstructor 31160 | -2/Section 7 | Found Transdimensional Reconstructor 31161 | -2/Section 7 | Found Transdimensional Reconstructor 31163 | -2/Section 7 | Found Transdimensional Reconstructor 31190 | -2/Section 7 | Spotted Alpha 7 31190 | -2/Section 7 | Spotted Alpha 7 31190 | -2/Section 7 | Spotted B-90 Cyclops 31274 | -2/Section 7 | Discovered exit to Access (range 17) 31278 | -2/Section 7 | Entered Access 31278 | -1/Access | Evolved 2 slots: Weapon x2 31283 | -1/Access | Emitted hypermatrix ping 31288 | -1/Access | Assembled emerged from beneath the floor 31299 | -1/Access | Build established: Alien-Sigix 31345 | -1/Access | Spotted Striker 31345 | -1/Access | Spotted Executioner 31391 | -1/Access | Spotted B-99 Colossus 31399 | -1/Access | Assembled emerged from beneath the floor 31406 | -1/Access | Assembled emerged from beneath the floor 31433 | -1/Access | Spotted B-99 Colossus 31485 | -1/Access | Assembled emerged from beneath the floor 31490 | -1/Access | Discovered new exit (range 18) 31519 | -1/Access | Entered Command 31524 | -1/Command | Emitted hypermatrix ping 31529 | -1/Command | Assembled emerged from beneath the floor 31541 | -1/Command | Assembled emerged from beneath the floor 31703 | -1/Command | Incoming investigation squad redirected 31803 | -1/Command | First assault squad dispatched 31825 | -1/Command | Incoming assault squad redirected 31855 | -1/Command | Discovered new exit (range 18) 31872 | -1/Command | Assembled emerged from beneath the floor 32012 | -1/Command | Assembled emerged from beneath the floor 32121 | -1/Command | Incoming investigation squad redirected 32130 | -1/Command | Crushed by falling debris 32132 | -1/Command | Incoming assault squad redirected 32194 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 32242 | -1/Command | Destroyed 10 combat bots 32255 | -1/Command | Assembled emerged from beneath the floor 32284 | -1/Command | Assembled emerged from beneath the floor 32294 | -1/Command | High security lockdown imminent 32354 | -1/Command | Spotted Combat Programmer 32366 | -1/Command | Destroyed 8 combat bots 32374 | -1/Command | High security lockdown engaged 32410 | -1/Command | Core integrity fell below 50% 32415 | -1/Command | 0b10 Conduit disabled 32416 | -1/Command | Met MAIN.C 32431 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 32480 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 32480 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 32480 | -1/Command | Destroyed MAIN.C Shell 32481 | -1/Command | Core integrity fell below 20% 32482 | -1/Command | MAIN.C activated Command garrisons 32486 | -1/Command | Spotted M Shell/Atk 32486 | -1/Command | Spotted M Shell/Def 32486 | -1/Command | Spotted M Shell/Atk 32486 | -1/Command | Spotted M Shell/Def 32486 | -1/Command | Spotted M Shell/Atk 32486 | -1/Command | Spotted M Shell/Atk 32486 | -1/Command | Spotted M Shell/Def 32486 | -1/Command | Spotted M Shell/Def 32489 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 32491 | -1/Command | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 32480_ MAIN.C destroyed. MAIN.C's core emerges from the shell as its internal framework transforms into a squad of autonomous robots. 32480_ Beam penetrates M Shell/Atk. 32480_ M Shell/Atk suffers critical hit (Destroy). 32480_ Destroyed Prototype Protection. 32480_ Adv. Hacking Suite destroyed. 32480_ Critical hit (Blast). MAIN.C: As soon as the Exoskeleton activated, I had a feeling you might show up here for revenge. That was plenty of time to prepare a more suitable shell to welcome you... 32482_ ALERT: All Command garrisons activated. 32483_ G-73 Enforcer knocked back. 32486_ G-73 Enforcer destroyed. 32486_ Heavy Barrier breached. 32489_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 32489_ L-61 Swordsman destroyed. 32489_ Acquired 2 matter. [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | ??????????????????????############################ | | ???????????????????? ############################# | | ??????????????????? ############################# | | ????????????????? ############################# | | ???????????????? ############################# | | ???????????????+ ############################# | | ?????????????? # ! ############################# | | ?????????????? # ] ############################# | | ????????????? # ############################# | | ???????????? # ############################# | | ???????????? ###########""""""" """" ### | | ???????????? ##########"" "" ### | | ???????????# ##########""""" " ### | | ?????????? # ##########"" """ " | | ?????????? # ########## + | | ?????????? ############### + | | ????????? ############### ### | | ????????? ## ! ##! ##### ### | | ????????? ## ## ##### [ % "!!= ### | | ????????? k##=! ## ##### =% %=%! "### | | ???????? ##=! ## ##### % !!""""""### | | ???????? ##! ## #####%i i% """"""""### | | ???????? ## ## #####* Y Y % """""""### | | ???????? ## ## ##### %i Y " " ### | | ???????? ##+####+######lM Y% " " ### | | ??????? T" ""X % i % """" " ### | | ????????"" """ """" ### | | ???????? """% " ### | | ???????? ############## " ### | | ????????################## """"""""### | | ????????################## " " " ### | | ?????????######################################### | | ?????????######################################### | | ?????????##################################???#### | | ??????????################################???????? | | ???????????##############################????????? | | ???????????##############################????????? | | ????????????############################?????????? | | ?????????????##########################??????????? | | ??????????????########################???????????? | | ????????????????####################?????????????? | | ?????????????????##################??????????????? | | ????????????????????############?????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 238 Energy Generation 75 Energy Capacity 1440 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 EM Shielding 4 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 33 Utility Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Expander Core Cannon Phase Redirector Terrabomb Phase Armor Core Reset Matrix Transdimensional Reconstructor Microwarp Drive Sigix Exoskeleton Sigix Sheargun Sigix Broadsword Achievements -------------- 50k Club Beloved Freeware Challenges ------------ None Game ------ Seed LayeredBiocellNetwork Manual? 0 Play Time 05:06:59 Cumulative 173.3 hours Start 2023.07.16 @ 11:40:10 End 2023.07.19 @ 19:52:37 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 957715f1-67ab-43f2-a3ab-8a04abcd6035