Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:30:47 Player: Bulbasornado Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (1785) 1785 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 3469 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 32 Cogmind --------- Core Integrity 239/400 Matter 246/300 Energy 71/125 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (25) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Cooling System Medium Storage Unit Large Battery (200) Signal Interpreter Signal Interpreter Transport Network Coupler Targeting Computer Improved Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardlight Generator Hardlight Generator High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Light Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Backup Power I Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Cooling System Medium Storage Unit Large Battery Signal Interpreter Signal Interpreter Transport Network Coupler Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardlight Generator High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Backup Propulsion I Utility Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 99 | 10 25 15 49 Power 10 | 1 5 1 3 Engine 10 | 1 5 1 3 Core . | . . . . Reactor . | . . . . Propulsion 26 | 2 8 5 11 Treads . | . . . . Leg . | . . . . Wheel 26 | 2 8 5 11 Hover . | . . . . Flight . | . . . . Utility 26 | 4 3 2 17 Device 5 | 3 1 . 1 Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 17 | . 1 1 15 Artifact . | . . . . Weapon 37 | 3 9 7 18 Energy Gun 17 | 3 9 3 2 Energy Cannon 5 | . . . 5 Ballistic Gun 6 | . . . 6 Ballistic Cannon 1 | . . 1 . Launcher 7 | . . 2 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . 1 . 4 Parts Lost 5 | . 1 3 1 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 99 99 Engine 12 | . 14 13 10 Wheel 25 | . 28 27 21 Device 3 | . 9 . . Storage 12 | . 14 14 11 Processor 4 | . . . 11 Protection 13 | . 4 14 21 Energy Gun 15 | . 28 15 3 Energy Cannon 2 | . . . 6 Ballistic Gun 2 | . . . 7 Ballistic Cannon 2 | . . 4 3 Launcher 2 | . . 7 . Naked Turns . | . . . . Heaviest Build 100 | 13 29 92 100 Greatest Support 24 | 20 20 20 24 Greatest Overweight (x) 4 | 1 1 4 4 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 18 | 7 13 17 25 Most Carried 25 | 8 15 17 25 Average Carried 17 | 6 12 15 24 Final Capacity 25 | 8 15 25 25 Final Carried 25 | 8 15 17 25 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1746 | 300 253 364 829 Remotely . | . . . . Salvage Created 2406 | 260 883 308 955 Parts 183 | 25 66 21 71 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 42 | . 15 9 18 Guns 27 | . 15 4 8 Cannons 11 | . . 2 9 AOE 3 | . . 3 . Classes Destroyed 10 | 3 6 1 . Worker 9 | 2 4 . 3 Builder 3 | . 2 . 1 Tunneler 9 | 6 2 1 . Hauler 4 | . 2 . 2 Recycler 1 | 1 . . . Operator 2 | . 2 . . Watcher 7 | . 3 . 4 Swarmer 4 | . 3 1 . Grunt 28 | . 12 6 10 Sentry 10 | . . 2 8 Best Kill Streak 7 | 5 7 2 5 Combat Bots Only 4 | . 4 2 3 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 182 | . 71 34 77 Missed 49 | . 23 6 20 Damage Taken 1699 | 12 556 417 714 Core 366 | . 119 86 161 Absorbed by Shields 20 | . . . 20 Redirected to Shielding 25 | . 11 14 . Regen/Repaired (Parts) 54 | . . . 54 Core Remaining (%) 59 | 100 . 18 . Volleys Fired 196 | 21 69 30 76 Largest 2 | 2 2 2 2 Hottest 115 | 90 115 115 113 Shots Fired 361 | 38 137 49 137 Gun 275 | 38 137 34 66 Cannon 63 | . . 6 57 Launcher 23 | . . 9 14 Special . | . . . . Kinetic 82 | . . 6 76 Thermal 187 | 24 89 34 40 Explosive 23 | . . 9 14 Electromagnetic 69 | 14 48 . 7 Robot Hit Streak 20 | 6 10 8 20 Robot Miss Streak 5 | 3 5 4 4 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 206 | 23 78 22 83 Core Hits 113 | 10 46 17 40 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 13 | 2 7 1 3 Burn 9 | 2 5 1 1 Meltdown 1 | . . . 1 Blast 1 | . . . 1 Corrupt 2 | . 2 . . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing 1 | . . 1 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3941 | 402 1487 566 1486 Guns 2346 | 303 1119 295 629 Cannons 807 | . . 35 772 Explosions 788 | 99 368 236 85 Melee . | . . . . Ramming . | . . . . Kinetic 810 | . . 35 775 Thermal 2003 | 289 898 295 521 Explosive 498 | . 197 236 65 Electromagnetic 630 | 113 392 . 125 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 . Average Corruption 3 | . 3 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . 4 19 . Message Errors 1 | . . 1 . Matter Fused 7 | . 2 5 . Heat Flow Errors 5 | . . 5 . Energy Discharges 1 | . 1 . . Data Loss (minor) 4 | . . 4 . Data Loss (major) 2 | . 1 1 . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 63 | . 61 . 2 Projectiles 2 | . . . 2 Explosions 61 | . 61 . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 3 | . . . 3 Secondary 2 | . . . 2 Self-Inflicted Damage 37 | 13 . 24 . Shots 2 | 1 . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 552 | 120 431 552 326 Average Temperature 113 | 36 94 173 115 Received Heat Transfer 783 | . 240 186 357 Effects 17 | . 4 9 4 Shutdowns 2 | . 1 1 . Interference 5 | . . 2 3 Matter Decay 2 | . . 1 1 Short Circuit 1 | . . 1 . Damage (major) 7 | . 3 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 9 | 2 4 2 1 Heat Transferred 5340 | 818 2511 851 1160 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | 3 3 . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 510 | 45 510 310 487 Initial 147 | . 29 147 90 Average 252 | 23 294 206 293 Maximum Alert Level 2 | . 2 1 2 Low Security (%) 25 | 100 12 39 12 Level 1 64 | . 76 60 71 Level 2 9 | . 10 . 16 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 5 . 3 Investigation 5 | . 3 . 2 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 28 12 23 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 14 | . 9 . 5 Terminals 9 | . 6 . 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 38 | . 27 . 11 Successful 15 | . 7 . 8 Failed 21 | . 19 . 2 Catastrophic 4 | . 3 . 1 Database Lockouts 2 | . 1 . 1 Manual 24 | . 18 . 6 Terminals 26 | . 20 . 6 Fabricators . | . . . . Repair Stations 6 | . 3 . 3 Recycling Units 4 | . 4 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 7 | . 4 . 3 Robot Analysis 2 | . 1 . 1 Prototype ID Bank 1 | . . . 1 Level Access Points 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 1 . 3 Scan Component 2 | . 1 . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 9 . 5 Full Trace Events 7 | . 5 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 51 | . . . 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 6 | . . 6 . Total Damage 84 | . . 84 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3094 | 240 970 739 1145 Spaces Moved 1849 | 122 656 576 495 Core 7 | 7 . . . Treads . | . . . . Legs . | . . . . Wheels 1842 | 115 656 576 495 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 135 Average Speed 108 | 78 92 105 139 Slowest Speed 150 | 95 95 140 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 5 99 98 37 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . 2 . Spaces Dug 19 | . . 5 14 Terrain Destroyed 152 | 8 20 39 85 Melee 1 | . . 1 . Projectile . | . . . . AOE 151 | 8 20 38 85 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2597 | 232 888 653 824 Wait 266 | 49 90 12 115 Move 1846 | 121 655 575 495 Hop . | . . . . Pick Up 98 | 20 24 12 42 Fast Attach 11 | 5 2 . 4 Attach 12 | 3 1 4 4 Detach 1 | . . . 1 Swap 76 | 2 22 11 41 Drop 90 | 11 25 8 46 Fire 196 | 21 69 30 76 Melee 1 | . . 1 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 241 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 659 | -10/Materials | Build established: Scavenger-Mutant 741 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Central database locked down 1085 | -10/Materials | Discovered new exit (range 9) 1087 | -10/Materials | Identified exit to Mines 1105 | -10/Materials | Discovered new exit (range 13) 1110 | -10/Materials | Identified exit to Materials 1211 | -10/Materials | Entered Mines 1213 | -10/Mines | Core integrity fell below 50% 1302 | -10/Mines | Learned location of Zion (-6) 1424 | -10/Mines | Discovered exit to Materials (range 12) 1477 | -10/Mines | Received a Mining Laser from a helpful Derelict 1516 | -10/Mines | Build established: Mutant 1564 | -10/Mines | Discovered exit to Materials (range 15) 1643 | -10/Mines | Excavation squad dispatched 1643 | -10/Mines | A large section of the Mines collapsed 1707 | -10/Mines | Core integrity fell below 20% 1950 | -10/Mines | Entered Materials 1950 | -9/Materials | Evolved 2 slots: Utility x2 2506 | -9/Materials | Central database locked down 2580 | -9/Materials | Identified exit to Materials 2899 | -9/Materials | Repaired Imp. Assault Rifle 3076 | -9/Materials | Discovered new exit (range 14) 3095 | -9/Materials | Self-destructed Last Messages --------------- >>Scanalyze Scanning: Arm. Wheel... Schematic downloaded. 03046_ The unstable cave ceiling collapses. 03058_ U-05 Engineer lays Concrete. 03059_ The unstable cave ceiling collapses. 03059_ U-05 Engineer lays Concrete. 03065_ Y-45 Defender destroyed. 03065_ Switching to secondary target: Y-45 Defender. 03066_ U-05 Engineer lays Concrete. 03068_ Y-45 Defender destroyed. 03069_ U-05 Engineer builds a Wall. 03070_ U-05 Engineer lays Concrete. 03073_ Dropped Backup Power I. 03073_ U-05 Engineer builds a Wall. 03076_ Acquired 52 matter. 03076_ EXIT=FOUND 03083_ Dropped Lgt. Armor Plating. 03083_ Acquired 59 matter. 03091_ Acquired Imp. Propulsion Shielding. 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Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCoolingInsulator Manual? 0 Play Time 02:02:11 Cumulative 32.0 hours Start 2024.04.03 @ 01:17:55 End 2024.04.03 @ 13:30:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 698c984d-3e72-4a4a-9751-34ba3962d02d