Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 19:48:43 Player: Kasaris Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2102) 2102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 6665 Bonus ------- Follower Combat Kills 148 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 41/100 System Corruption 12% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (5) ---- High-capacity Storage Unit Matter Compressor (222) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Hardlight Generator > --- WEAPON ----------- Thermic Laser Shotgun High-powered Shotgun Coil Gun > --- INVENTORY -------- Nuclear Core Titanium Leg VSS Leg Improved Heat Sink High-capacity Storage Unit Matter Compressor High-powered Shock Rifle Beamcaster Proton Missile Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 1 . 1 . 1 . Weapon 2 | . . 1 . . . 1 . Parts Attached 105 | 6 19 10 20 . 17 31 2 Power 17 | 1 2 . 6 . 2 6 . Engine 3 | 1 . . 1 . . 1 . Core 14 | . 2 . 5 . 2 5 . Reactor . | . . . . . . . . Propulsion 19 | 2 4 . 2 . 6 5 . Treads . | . . . . . . . . Leg 19 | 2 4 . 2 . 6 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 5 2 2 . 3 7 . Device 10 | . 1 1 1 . 1 6 . Storage 4 | 1 3 . . . . . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 4 | . 1 1 1 . 1 . . Artifact . | . . . . . . . . Weapon 49 | 2 8 8 10 . 6 13 2 Energy Gun 21 | 1 . 5 6 . 2 7 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 16 | 1 4 1 2 . 2 5 1 Ballistic Cannon 2 | . . . 1 . 1 . . Launcher 3 | . . 1 1 . . 1 . Special Weapon 3 | . 3 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 1 1 . . 1 . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 47 | . 2 . 8 . 8 28 1 Power 9 | . . . 2 . 2 5 . Propulsion 10 | . . . 1 . 2 7 . Utility 7 | . 2 . . . 1 4 . Weapon 21 | . . . 5 . 3 12 1 Highest Loss Streak 13 | . 1 . 5 . 6 13 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 95 97 95 84 86 86 17 Engine 2 | . 5 . 5 . . . . Core 10 | . 8 11 9 15 11 10 . Leg 23 | . 28 22 26 23 28 21 . Device 10 | . 5 11 13 7 12 10 . Storage 8 | . 16 11 9 7 7 5 . Processor 6 | . . . . . 1 12 13 Protection 2 | . 2 8 4 7 3 . . Energy Gun 9 | . 4 17 19 23 9 7 . Ballistic Gun 12 | . 20 14 1 . 4 13 2 Ballistic Cannon 1 | . . . 3 . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 20 26 40 38 39 48 13 Greatest Support 64 | 20 26 26 39 39 64 63 3 Greatest Overweight (x) 4 | . . . 1 . . 4 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 9 5 Most Carried 10 | 4 10 10 10 9 10 10 4 Average Carried 8 | 1 8 9 7 8 8 8 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 4 10 10 8 9 9 4 2 Class Distribution -------------------- 38% | Scavenger-Gunner 32% | Mutant 14% | Tank 5% | Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Matter Collected 2078 | 250 236 103 299 . 235 955 . Remotely . | . . . . . . . . Salvage Created 2135 | . 330 198 425 . 225 898 59 Parts 136 | . 15 19 30 . 17 48 7 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 49 | . 7 8 8 . 7 17 2 Guns 30 | . 6 3 1 . 3 16 1 Cannons 7 | . 1 . . . 4 1 1 AOE 12 | . . 5 7 . . . . Classes Destroyed 14 | . 1 1 5 . 1 6 . Worker 5 | . . . 5 . . . . Builder 5 | . . . 5 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 2 . . . . Watcher 1 | . . . . . . 1 . Swarmer 14 | . . 4 3 . 3 2 2 Grunt 16 | . 7 4 2 . . 3 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 3 | . . . . . . 3 . Specialist 4 | . . . . . 4 . . Hunter 6 | . . . 3 . . 3 . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . . 1 . Best Kill Streak 16 | . 3 5 16 . 3 3 2 Combat Bots Only 6 | . 3 5 6 . 3 3 2 Max Kills in Single Turn 4 | . 1 2 4 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Damage Taken 5993 | . 344 86 1098 . 972 3097 396 Core 1206 | . 37 25 229 . 63 608 244 Absorbed by Shields 111 | . . . . . . 111 . Redirected to Shielding 15 | . . 5 . . 10 . . Core Remaining (%) 85 | 100 85 93 58 . 91 . . Volleys Fired 137 | . 28 7 20 . 17 60 5 Largest 4 | . 2 3 3 . 3 4 2 Hottest 193 | . 120 120 145 . 111 193 105 Shots Fired 326 | . 56 15 44 . 36 168 7 Gun 266 | . 46 11 18 . 22 164 5 Cannon 34 | . . . 16 . 14 2 2 Launcher 16 | . . 4 10 . . 2 . Special 10 | . 10 . . . . . . Kinetic 175 | . 28 3 23 . 22 94 5 Thermal 82 | . 28 . 2 . 8 44 . Explosive 14 | . . 4 10 . . . . Electromagnetic 55 | . . 8 9 . 6 30 2 Robot Hit Streak 13 | . 6 10 11 . 8 13 3 Robot Miss Streak 5 | . 5 2 4 . 2 5 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 214 | . 38 10 24 . 27 113 2 Core Hits 128 | . 17 10 28 . 11 60 2 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 10 | . . . 2 . . 8 . Burn 7 | . . . 1 . . 6 . Destroy 2 | . . . . . . 2 . Blast 1 | . . . 1 . . . . Melee Attacks 10 | . 2 4 . . 4 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . 2 4 . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4833 | . 400 375 1387 . 492 2129 50 Guns 2757 | . 315 82 88 . 221 2029 22 Cannons 516 | . . . 157 . 271 60 28 Explosions 1475 | . . 293 1142 . . 40 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2042 | . 226 13 177 . 314 1290 22 Thermal 824 | . 174 . 25 . 117 508 . Explosive 1435 | . . 293 1142 . . . . Electromagnetic 532 | . . 69 43 . 61 331 28 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 12 12 Average Corruption 5 | . . . . . . 5 12 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 14 2 Message Errors 4 | . . . . . . 3 1 Matter Fused 6 | . . . . . . 5 1 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 75 | . . 8 61 . 6 . . Projectiles 6 | . . . . . 6 . . Explosions 69 | . . 8 61 . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . 3 . 2 . . Impact . | . . . . . . . . Kinetic 5 | . . . 3 . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . . 95 . . 11 . Shots 5 | . . . 4 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 514 | . 245 135 72 . . 514 . Average Temperature 88 | . 76 56 25 . . 105 . Received Heat Transfer 717 | . 225 12 45 . 36 327 72 Effects 7 | . . . . . . 7 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 5 | . . . . . . 5 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 . . . . 7 . Heat Transferred 2508 | . 472 . 148 . 259 1629 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Peak Influence 394 | . 223 272 394 93 160 287 85 Initial 114 | . . 40 114 88 65 84 35 Average 133 | . 88 91 259 88 101 138 52 Maximum Alert Level 1 | . 1 1 1 . . 1 . Low Security (%) 79 | 100 87 87 46 100 100 79 100 Level 1 20 | . 12 12 53 . . 20 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 1 3 . 1 9 . Investigation 2 | . . 1 . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 . 2 . 1 4 . Assault . | . . . . . . . . Garrison 4 | . . . 1 . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 17 7 15 . 8 28 7 Peak Tracking Total 7 | . 4 5 6 . 3 3 7 Tactical Retreats 13 | . 5 1 2 . 3 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Traps Triggered 7 | . 1 1 . . 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Machines Disabled 2 | . . . 1 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Machines Accessed 17 | . 4 1 3 1 . 8 . Terminals 13 | . 4 1 2 1 . 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 38 | . 11 1 6 3 . 17 . Successful 16 | . 7 . 1 1 . 7 . Failed 22 | . 4 1 5 2 . 10 . Catastrophic 3 | . 1 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 3 . . . . 4 . Terminals 30 | . 11 1 4 3 . 11 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 13 | . 7 . 1 1 . 4 . Record 5 | . 4 . . . . 1 . Open DSF 3 | . . . . 1 . 2 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . . . . 1 . Security Status 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 1 2 1 . 5 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . 1 1 . . 1 . . Non-combat 2 | . 1 1 . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 5 | . 2 2 . . 1 . . parse_system 3 | . 1 1 . . 1 . . no_distress 1 | . . 1 . . . . . find_recycling 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . . 29 . Total Damage 578 | . . . . . . 578 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Turns Passed 3174 | 65 610 281 462 65 227 1404 60 Spaces Moved 2021 | 48 344 185 289 54 110 917 74 Core 152 | 9 . . . . . 69 74 Treads . | . . . . . . . . Legs 1869 | 39 344 185 289 54 110 848 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 117 | 106 120 120 123 120 120 119 63 Slowest Speed 270 | 120 120 120 190 120 130 270 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 53 20 31 3 75 26 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . . 19 30 . . 1 . Melee . | . . . . . . . . Projectile 6 | . . . 5 . . 1 . AOE 44 | . . 19 25 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Gar Total 2512 | 59 473 228 353 54 163 1101 81 Wait 183 | 1 52 17 23 . 14 76 . Move 2014 | 47 343 184 288 53 109 916 74 Hop . | . . . . . . . . Pick Up 32 | 5 15 2 2 1 . 7 . Fast Attach 30 | 5 1 2 3 . 8 11 . Attach 29 | 1 3 2 7 . 4 10 2 Detach 3 | . 1 1 . . 1 . . Swap 46 | . 15 6 10 . 5 10 . Drop 27 | . 13 3 . . . 11 . Fire 137 | . 28 7 20 . 17 60 5 Melee 10 | . 2 4 . . 4 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 32 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 360 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 929 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1083 | -8/Materials | Garrison activated, responded to threat 1193 | -8/Materials | Lost 5 parts (1p4w) 1306 | -8/Materials | Lost 3 parts (1p1n1w) 1366 | -8/Materials | Discovered new exit (range 16) 1419 | -8/Materials | Entered Factory 1419 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1483 | -7/Factory | Identified exit to DSF 1484 | -7/Factory | Entered DSF 1516 | -7/DSF | Additional patrols routed to DSF 1621 | -7/DSF | Discovered new exit (range 13) 1653 | -7/DSF | Lost 6 parts (2p2n2w) 1711 | -7/DSF | Entered Factory 1711 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1918 | -6/Factory | Build established: Scavenger-Gunner 1930 | -6/Factory | Allied Derelicts emerged from ambush trap array 2173 | -6/Factory | Spotted B-75 Beast 2665 | -6/Factory | Garrison activated, responded to threat 2842 | -6/Factory | Lost 13 parts (2p4n1u6w) 2948 | -6/Factory | System corruption reached 10% 2960 | -6/Factory | Core integrity fell below 50% 2986 | -6/Factory | Lost 9 parts (3n2u4w) 3115 | -6/Factory | Identified exit to Garrison 3115 | -6/Factory | Entered Garrison 3142 | -6/Garrison | Triggered checkpoint 3145 | -6/Garrison | Core integrity fell below 20% 3175 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03103_ U-05 Engineer builds a Door. 03114_ Slug penetrates Wall. 03114_ Lgt. Angular Momentum Engine destroyed. 03115_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03115_ EXIT=UNLOCKED: GARRISON 03115_ Connecting with Garrison Access... 03115_ Penetrated by Slug. LOCATION=GARRISON GOAL=ESCAPE 03120_ CZ6:LPILOGJ A5CO6PEMIF9VVK 03122_ Triggered Alarm Trap. 03122_ An alarm sounds. 03138_ System corrupted: Matter fused (-6). 03142_ Beams of light sweep through the air. An alarm sounds. 03152_ S-27 Virus destroyed. 03156_ System corrupted: FCS attempts to trigger Proton Cannon. 03171_ Proton Cannon destroyed. 03174_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????####?#############;;####### #???????? | | ?????????### #?# s #???????? | | ?????????#"# #?# Y =%* #???????? | | ?????????#" #?# bY @ =[=%* #???????? | | ?????????#" #?# ######### #####?????????????? | | ?????????#" #?# #????????????????????????????? | | ?????????#"# #?# #????????????????????????????? | | ?????????### #?# #????????????????????????????? | | ???????????# #?# #????????????????????????????? | | ???????????# #?# #????????????????????????????? | | ?????????### #?# #????????????????????????????? | | ?????????# #?# #????????????????????????????? | | ?????????? #?# #????????????????????????????? | | ??????????? #?# #????????????????????????????? | | ???????????# #?# #????????????????????????????? | | ???????????# #?# #????????????????????????????? | | ???????????# ### #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????###### #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ?????############ #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????############## #????????????????????????????? | | ???????????????#### ####?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 380 Matter Stores 300 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedMatterSuperbattery Manual? 0 Play Time 02:22:19 Cumulative 30.3 hours Start 2023.12.28 @ 20:13:54 End 2024.01.02 @ 19:48:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36105d61-12c7-4796-aa48-1df295ce3584