Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.18 @ 12:45:01 Player: ClassActJerk Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1685) 1685 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 5079 Bonus ------- High Alert Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Armored Treads Utility Shielding Shock Absorption System Heavy EM Pulse Gun Heavy EM Pulse Gun Pulse Rifle Heavy Particle Gun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Matter Pod Weapon Cycler Medium Insulated Plating Improved Shield Generator > --- WEAPON ----------- Beam Rifle Cooled Pulse Rifle Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Particle Charger Propulsion Shielding Reflective Plating Shock Absorption System Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Pulse Rifle Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Matter Pod Device Weapon Cycler Storage Large Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Concussive RPG Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon 2 | . . 2 . . . Parts Attached 71 | 6 2 25 17 5 16 Power 7 | 1 1 1 2 . 2 Engine 4 | 1 1 1 1 . . Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 19 | 2 . 9 5 1 2 Treads 2 | . . 2 . . . Leg 17 | 2 . 7 5 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 . 5 6 4 6 Device 6 | . . . . 4 2 Storage 4 | 1 . 1 2 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 11 | . . 4 3 . 4 Artifact . | . . . . . . Weapon 23 | 2 1 10 4 . 6 Energy Gun 12 | 1 . 5 1 . 5 Energy Cannon 3 | . . . 3 . . Ballistic Gun 7 | 1 1 5 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 1 7 2 . 15 Power 4 | . . . 2 . 2 Propulsion 5 | . . 3 . . 2 Utility 10 | . . 3 . . 7 Weapon 6 | . 1 1 . . 4 Highest Loss Streak 12 | . 1 7 1 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 87 95 99 75 Engine 8 | . 14 11 6 7 1 Treads 2 | . . 7 . . . Leg 15 | . 28 11 17 15 12 Device 3 | . . . . 21 16 Storage 13 | . 14 9 18 15 10 Processor 3 | . . . 7 7 . Protection 6 | . . 9 8 . 7 Energy Gun 14 | . 14 18 9 15 15 Energy Cannon 8 | . . . 17 15 4 Ballistic Gun 11 | . 14 20 8 . . Naked Turns . | . . . . . . Heaviest Build 66 | 14 14 22 55 59 66 Greatest Support 40 | 20 20 40 36 36 38 Greatest Overweight (x) 7 | 1 . 7 1 1 7 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 9 | 7 8 6 10 15 15 Most Carried 15 | 5 8 8 15 15 15 Average Carried 7 | 3 4 6 8 13 10 Final Capacity 15 | 8 8 5 15 15 15 Final Carried 15 | 2 8 5 14 15 7 Class Distribution -------------------- 34% | Gunner 28% | Tank 27% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1430 | 213 117 573 437 . 90 Remotely . | . . . . . . Salvage Created 2064 | . 214 869 616 . 365 Parts 121 | . 17 62 21 . 21 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 51 | . 6 26 11 . 8 Guns 44 | . 6 26 5 . 7 Cannons 6 | . . . 5 . 1 Classes Destroyed 11 | . 4 3 1 . 3 Worker 1 | . 1 . . . . Hauler 1 | . . 1 . . . Watcher 3 | . 1 1 1 . . Swarmer 16 | . 3 13 . . . Cutter 3 | . . . . . 3 Grunt 18 | . 3 7 6 . 2 Brawler 3 | . . 1 2 . . Duelist 1 | . . . 1 . . Sentry 7 | . . 5 2 . . Specialist 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 6 10 2 . 3 Combat Bots Only 10 | . 3 10 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 4541 | . 362 1206 606 . 2367 Core 1135 | . 60 148 198 . 729 Absorbed by Shields 71 | . . . . . 71 Redirected to Shielding 112 | . . . . . 112 Core Remaining (%) 75 | 100 76 63 64 . . Volleys Fired 145 | . 22 73 30 . 20 Largest 4 | . 2 4 4 . 4 Hottest 226 | . 70 146 226 . 211 Shots Fired 416 | . 43 245 89 . 39 Gun 374 | . 43 245 56 . 30 Cannon 41 | . . . 33 . 8 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 183 | . 21 138 24 . . Thermal 229 | . 22 107 65 . 35 Explosive 1 | . . . . . 1 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 23 | . 23 8 18 . 13 Robot Miss Streak 8 | . 2 8 4 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 3 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 246 | . 29 124 65 . 28 Core Hits 96 | . 13 44 23 . 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 3 2 . 1 Burn 8 | . 2 3 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3338 | . 384 1247 1111 . 596 Guns 2555 | . 384 1247 481 . 443 Cannons 720 | . . . 630 . 90 Explosions 63 | . . . . . 63 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 833 | . 183 525 125 . . Thermal 2409 | . 201 722 986 . 500 Explosive 63 | . . . . . 63 Electromagnetic 15 | . . . . . 15 Impact 18 | . . . . . 18 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . 2 Average Corruption 4 | . . 4 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 9 . . 1 Message Errors 3 | . . 3 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . . . . 20 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 748 | . 121 748 710 . 115 Average Temperature 202 | . 56 227 220 . 47 Received Heat Transfer 1023 | . 177 324 162 . 360 Effects 50 | . . 37 13 . . Shutdowns 11 | . . 10 1 . . Energy Bleed 7 | . . 5 2 . . Interference 5 | . . 2 3 . . Matter Decay 6 | . . 4 2 . . Short Circuit 3 | . . 3 . . . Damage (minor) 9 | . . 8 1 . . Damage (major) 8 | . . 5 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 21 | . 2 8 8 . 3 Heat Transferred 5915 | . 740 2178 1961 . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 524 | . 242 524 410 94 220 Initial 214 | . . 102 214 89 65 Average 216 | . 99 306 239 90 142 Maximum Alert Level 2 | . 1 2 2 . 1 Low Security (%) 43 | 100 72 15 24 100 93 Level 1 45 | . 27 57 67 . 6 Level 2 11 | . . 26 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 11 | . 2 2 4 1 2 Investigation 1 | . . . 1 . . Extermination 1 | . . . . 1 . Reinforcement 6 | . 2 2 . . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 11 38 14 . 14 Peak Tracking Total 9 | . 4 9 3 1 5 Tactical Retreats 9 | . 2 4 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 8 | . 4 1 1 2 . Terminals 7 | . 4 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 18 | . 9 1 6 2 . Successful 14 | . 6 1 5 2 . Failed 4 | . 3 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 9 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 1 . 2 . Record 6 | . 5 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 3151 | 85 334 1042 1064 295 331 Spaces Moved 1359 | 72 160 457 464 136 70 Core 73 | 32 . 30 . . 11 Treads 149 | . . 149 . . . Legs 1137 | 40 160 278 464 136 59 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 Average Speed 157 | 100 120 139 178 190 214 Slowest Speed 400 | 120 120 400 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 29 34 19 4 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 5 . . Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 2116 | 84 260 727 640 175 230 Wait 428 | . 68 131 95 26 108 Move 1354 | 71 159 456 463 135 70 Hop . | . . . . . . Pick Up 70 | 7 8 19 22 6 8 Fast Attach 17 | 1 . 9 6 . 1 Attach 48 | 5 2 13 10 5 13 Detach . | . . . . . . Swap 6 | . . 3 1 . 2 Drop 48 | . 1 23 13 3 8 Fire 145 | . 22 73 30 . 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Weapon x2 805 | -9/Materials | Build established: Tank 1155 | -9/Materials | Discovered new exit (range 6) 1156 | -9/Materials | Destroyed 10 combat bots 1156 | -9/Materials | Lost 7 parts (3n3u1w) 1313 | -9/Materials | Discovered new exit (range 9) 1462 | -9/Materials | Entered another Materials area 1462 | -8/Materials | Evolved 2 slots: Utility x2 1549 | -8/Materials | Garrison activated, responded to threat 2027 | -8/Materials | Build established: Gunner 2521 | -8/Materials | Discovered new exit (range 3) 2526 | -8/Materials | Entered Factory 2526 | -7/Factory | Evolved 2 slots: Utility x2 2799 | -7/Factory | Identified exit to DSF 2821 | -7/Factory | Entered DSF 2867 | -7/DSF | Additional patrols routed to DSF 2977 | -7/DSF | Lost 3 parts (3u) 3100 | -7/DSF | Sterilization system engaged 3107 | -7/DSF | Discovered new exit (range 15) 3113 | -7/DSF | Core integrity fell below 50% 3120 | -7/DSF | Ambient heat levels rising (+10) 3135 | -7/DSF | Ambient heat levels rising (+10) 3145 | -7/DSF | Core integrity fell below 20% 3150 | -7/DSF | Ambient heat levels rising (+10) 3152 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03107_ Knocked back. 03109_ Flexi-carbon Leg destroyed. 03110_ Slug penetrates Wall. 03112_ Penetrated by Slug. 03120_ ALERT: Ambient heat levels +10. 03130_ Acquired Arm. Treads. 03131_ Slug penetrates Wall. 03134_ Weapon Cycler destroyed. 03135_ ALERT: Ambient heat levels +10. 03137_ Penetrated by Slug. 03139_ Knocked back. 03140_ Slug penetrates Wall. 03143_ Knocked back. 03144_ Penetrated by Slug. 03145_ Knocked back. 03147_ Penetrated by Slug. 03147_ Matter Repository disabled. 03149_ Utility Shielding destroyed. 03150_ ALERT: Ambient heat levels +10. 03150_ Penetrated by Slug. 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Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed LatentThrusterLauncher Manual? 0 Play Time 00:39:38 Cumulative 7.3 hours Start 2022.09.18 @ 12:02:01 End 2022.09.18 @ 12:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eee84dc5-409e-496c-8c8f-ccd1dcc2b8e2