Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.26 @ 17:01:46 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (89) 445 Value Destroyed (2648) 2648 Prototype IDs (102) 2040 Alien Tech Used (2) 400 Bonus (32471) 32471 TOTAL SCORE: 48504 Bonus ------- Inhibited Evolution 18000 Follower Combat Kills 271 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1488/1600 Matter 275/300 Energy 99/100 System Corruption 0% Temperature Cool (3) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (5) --- Nuclear Pulse Array Nuclear Pulse Array Electron Diverter > --- UTILITY (8) ------ Advanced Visual Processing Unit Experimental Terrain Scan Processor Advanced Reaction Control System Improved Propulsion Shielding Layered Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Quantum Router > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Q-thruster Advanced Cloaking Device Advanced Cloaking Device Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Electron Diverter > --- UTILITY ---------- Advanced Visual Processing Unit Makeshift Terrain Scanner Experimental Terrain Scan Processor Advanced Cloaking Device Advanced Cloaking Device Improved Hacking Suite Improved Hacking Suite Quantum Router > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Q-thruster Advanced Reaction Control System Improved Propulsion Shielding Layered Medium Armor Plating Fusion Bomb Launcher [Rating: 108] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Backup Power VII Reactor Cold Fusion Reactor Propulsion Flying Fortress v7 Treads Light Treads Hover Unit Improved Gyrokinetic Inverter Flight Unit Flying Fortress v7 Utility Improved Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Quantum Router Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 9 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 6 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 89 | 4 8 3 1 . 8 5 1 . 2 1 9 . . 2 1 6 . . 3 1 2 3 1 1 3 8 . . 7 9 Power 6 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . Engine 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Propulsion 12 | 2 . . . . 2 1 . . . . . . . . . . . . 1 1 1 1 . . . 3 . . . . Treads 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Flight 7 | . . . . . 1 1 . . . . . . . . . . . . 1 1 . 1 . . . 2 . . . . Utility 53 | . 5 1 1 . 2 3 1 . 1 . 7 . . 2 1 4 . . 2 . 1 1 . 1 2 4 . . 7 7 Device 19 | . 2 1 . . . 1 . . . . 1 . . 2 . 1 . . 1 . . 1 . . 1 3 . . 3 2 Storage 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 15 | . . . . . . 2 1 . . . 3 . . . 1 1 . . 1 . . . . . . 1 . . 2 3 Hackware 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 1 Protection 11 | . 2 . . . 2 . . . 1 . 1 . . . . 1 . . . . . . . 1 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 1 2 . . 3 1 . . 1 1 1 . . . . 2 . . . . . . 1 . 1 . . . . 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . 1 . . 2 . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . . . . . 2 . . 2 . . . . 3 . . . . 2 . 1 1 . . . Parts Lost 11 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 3 2 . . 1 1 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 2 . . 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Backups 7 | 3 5 7 9 11 11 14 15 15 15 14 6 5 4 4 3 4 4 4 4 3 4 4 5 4 4 4 4 4 4 4 Power . | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . 1 2 3 4 1 1 . 1 1 1 . . . . . . 1 1 1 1 . . 2 1 . . 1 1 1 . Utility 5 | 1 2 2 4 5 7 11 12 12 12 12 5 4 3 3 2 2 2 2 2 2 2 3 3 3 2 3 2 2 2 3 Weapon 1 | . . 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 . . . . . . . . . . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | 1 . 2 . . 5 1 . 1 2 . 4 . 1 2 . 2 . . 1 . 5 1 1 1 . 1 2 . 8 5 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 10 | . . 2 . . 2 . . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . . 1 Utility 30 | 1 . . . . 2 1 . 1 2 . 3 . 1 2 . . . . 1 . 2 . 1 . . 1 1 . 7 4 Weapon 5 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 78 100 100 100 97 70 70 70 70 70 71 72 72 71 72 73 75 75 75 74 73 81 83 83 71 84 85 85 85 83 Engine 5 | . 4 12 . . 1 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 4 . . . 3 . . . . Core 2 | . . 1 14 14 9 . . . . . . . . . . . . . . . . . . . . . 5 7 6 6 Treads 4 | . 27 28 28 28 26 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . 5 8 10 10 10 10 9 9 9 9 9 8 8 8 8 10 15 17 23 23 15 13 14 14 13 17 Device 9 | . . . . . . 8 10 10 6 9 7 9 9 9 9 8 8 8 15 15 13 13 15 14 11 18 14 14 15 13 Storage 3 | . 2 14 14 14 11 10 10 10 10 10 2 . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . . . 8 10 10 10 10 8 9 9 9 9 13 16 16 16 16 15 15 15 15 15 15 21 21 18 13 Hackware 7 | . . . . . . . . . . . 14 9 9 9 9 8 8 8 8 8 12 15 15 15 15 14 14 14 13 17 Protection 5 | . 14 14 14 14 20 3 . . 3 . 2 9 9 8 9 9 8 8 . . . . . . 3 . . . 5 4 Energy Cannon 7 | . . 4 14 14 11 10 4 . 1 9 6 9 9 9 9 8 8 8 8 5 4 6 6 7 7 6 7 7 6 5 Ballistic Cannon 2 | . 9 14 14 14 2 . . . . 5 3 . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 8 6 5 10 10 1 . . 5 . 9 6 8 8 8 7 . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . 3 10 10 8 3 8 9 3 9 . 1 . . . . . . . . 1 7 7 7 6 . Peak Build Rating 108 | 4 11 17 16 16 24 52 58 56 56 62 75 72 72 77 73 80 80 81 82 82 77 77 73 74 78 89 81 80 92 108 Average Rating 63 | 3 7 9 13 16 21 50 55 54 54 58 73 72 71 71 71 72 79 80 81 73 68 73 72 72 65 79 80 80 87 102 On Entrance 57 | . 4 9 13 16 16 23 52 56 56 54 62 72 72 72 72 69 74 74 81 81 54 76 74 73 74 78 81 76 80 90 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 3 17 22 37 37 43 43 37 31 45 49 44 29 29 29 28 50 35 34 34 34 20 29 24 24 26 26 26 18 25 33 Greatest Support 60 | 40 40 40 40 40 60 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 21 29 29 29 21 26 26 26 26 34 Greatest Overweight (x) 13 | . . . . . 13 . . . . . . . . . . . . . 3 . . 1 . . 3 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 5 5 8 13 15 15 15 15 15 15 15 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 8 8 14 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 7 | 3 5 7 10 14 14 14 14 14 14 14 6 5 4 4 4 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 15 | 5 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 5 8 8 14 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 4 5 4 5 4 Class Distribution -------------------- 35% | Mutant 27% | Hacker-Scout 25% | Hacker-Mutant 10% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Armory Hacker-Ninja | -3/Lab Hacker-Ninja | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 3180 | 242 187 122 . 10 145 . 210 40 . 199 223 . 40 50 80 133 196 20 . 272 306 90 30 33 77 110 . . 110 255 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3067 | 177 253 212 . . 245 . 149 110 22 44 242 . 27 . 5 286 33 . . 298 328 . . 33 148 114 . . . 341 Parts 150 | 11 14 13 . . 11 . 9 7 3 2 14 . 3 . 5 18 3 . . 9 9 . . . 2 5 . . . 12 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . 3 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 5 2 . 8 . . 3 . 4 . 1 . . 9 . . . . 2 . . . . . Prevented 4 | . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 56 | . 2 8 . . 5 . 7 1 . 1 . . 3 . 3 9 5 . . 7 . . . . 4 1 . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 17 | . 2 1 . . 4 . 3 . . 1 . . . . . . 1 . . . . . . . 4 1 . . . . AOE 35 | . . 5 . . . . 4 . . . . . 3 . 3 9 4 . . 7 . . . . . . . . . . Classes Destroyed 14 | 2 3 1 . . 1 . 1 1 . . . . . . 1 1 . . . 2 1 . . . . . . . . . Worker 6 | . 1 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Tunneler 5 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycler 10 | 1 2 1 . . . . . . . . 1 . . . . . . . . 1 2 . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Watcher 7 | . 1 . . . . . . . . . 2 . . . . . . . . 2 . . . . . 1 . . . 1 Swarmer 30 | . . 6 . . . . 7 . . . . . 3 . . 4 5 . . 1 . . . . 4 . . . . . Grunt 14 | . 2 2 . . 4 . . . . . . . . . . 3 . . . 2 . . . . . 1 . . . . Sentry 4 | . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 2 6 . . 3 . 4 1 1 1 2 . 3 . 2 11 4 . . 5 2 . . . 3 1 . . . 2 Combat Bots Only 9 | . 1 6 . . 3 . 4 1 . 1 . . 3 . 2 9 4 . . 3 . . . . 3 1 . . . . Max Kills in Single Turn 5 | 1 1 5 . . 1 . 1 1 1 1 1 . 2 . 1 4 3 . . 1 1 . . . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 5 . . . . 1 . . . . . 2 . 1 4 3 . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Hostile Shots Fired 313 | . 4 15 . . 18 . 23 4 16 36 5 . 5 . 3 25 2 . . 60 1 4 . . 44 16 . . 5 27 Missed 132 | . 1 4 . . 4 . 9 4 10 20 3 . 1 . 1 6 . . . 37 1 2 . . 11 3 . . 2 13 Hits 181 | . 3 11 . . 14 . 14 . 6 16 2 . 4 . 2 19 2 . . 23 . 2 . . 33 13 . . 3 14 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 180 | . 3 11 . . 14 . 14 . 6 16 2 . 4 . 2 19 2 . . 23 . 2 . . 33 13 . . 3 13 Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 3070 | . 30 97 . . 198 . 165 . 223 96 24 . 84 . 50 312 27 . . 419 3 42 . . 587 206 . . 55 452 Core 478 | . 9 . . . 38 . 11 . . 12 12 . 25 . . 16 . . . 90 . 16 . . 106 14 . . 17 112 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Ignored by Resistances 813 | . 10 30 . . 59 . 49 . 59 32 8 . 24 . 13 87 7 . . 115 . 12 . . 162 59 . . 15 72 Regen/Repaired (Parts) 506 | . . . . . 11 . . . . . . . . . . 26 . . . . 241 . . . . 179 . . . 49 Core Remaining (%) 94 | 100 . . . 96 93 . . . . 96 . . . . 95 . . . . 89 . . . . 89 . . 93 98 93 Volleys Fired 485 | 18 17 12 . . 23 1 16 . . 28 8 5 2 . 49 42 5 11 . 34 22 27 9 2 47 9 3 . 13 82 Largest 2 | 2 2 2 . . 1 1 1 . . 2 1 1 1 . 1 1 1 1 . 2 1 1 1 1 1 1 1 . 1 1 Hottest 141 | 70 50 50 . . 80 80 80 . . 124 90 90 30 . 90 98 98 98 . 141 98 98 98 90 90 90 90 . 90 120 Shots Fired 521 | 20 31 22 . . 23 1 16 . . 32 8 5 2 . 49 42 5 11 . 39 22 27 9 2 47 9 3 . 13 83 Gun 48 | 20 17 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 416 | . 14 10 . . 21 1 8 . . 30 8 5 . . 44 37 2 11 . 11 22 27 9 2 47 9 3 . 13 82 Launcher 57 | . . 1 . . 2 . 8 . . 2 . . 2 . 5 5 3 . . 28 . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 66 | 2 28 21 . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Thermal 398 | 18 3 . . . 21 1 8 . . 15 8 5 . . 44 37 2 11 . 11 22 27 9 2 47 9 3 . 13 82 Explosive 57 | . . 1 . . 2 . 8 . . 2 . . 2 . 5 5 3 . . 28 . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 7 10 9 . . 7 . 3 . . 6 8 . . . . 6 1 . . 12 11 . . 6 9 6 . . 2 8 Robot Miss Streak 4 | 1 2 2 . . 1 . 2 . . 2 . . 1 . 4 2 2 . . 1 1 . . . 1 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 191 | 15 24 16 . . 13 . 8 5 1 6 10 . . . . 10 1 . . 26 12 . . 2 14 12 1 . 4 11 Core Hits 144 | 7 11 13 . . 8 . 9 3 1 2 5 . 3 . 4 19 5 . . 35 7 . . 1 3 4 . . . 4 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | 1 1 1 . . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Melee Attacks 112 | . . . . . . 5 3 8 1 3 29 2 1 . . 1 . . . . . . . . . 11 9 . 31 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 112 | . . . . . . 5 3 8 1 3 29 2 1 . . 1 . . . . . . . . . 11 9 . 31 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 1 3 1 . 5 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9341 | 179 350 451 . . 344 . 492 263 66 175 496 . 213 . 121 1496 521 . . 2070 399 . . 67 475 438 43 . 148 534 Guns 357 | 179 105 73 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3312 | . 233 122 . . 301 . 128 . . 175 69 . . . . 335 35 . . 163 393 . . 67 475 238 . . 104 474 Explosions 4494 | . . 256 . . 43 . 294 . . . . . 213 . 121 1114 486 . . 1907 . . . . . . . . . 60 Melee 1160 | . . . . . . . 70 263 66 . 427 . . . . 47 . . . . . . . . . 200 43 . 44 . Ramming 18 | . 12 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Kinetic 600 | 6 301 195 . . . . . . . 98 . . . . . . . . . . . . . . . . . . . . Thermal 3582 | 173 37 . . . 301 . 128 . . 77 69 . . . . 848 35 . . 163 393 . . 67 475 238 . . 104 474 Explosive 3981 | . . 256 . . 43 . 294 . . . . . 213 . 121 601 486 . . 1907 . . . . . . . . . 60 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1160 | . . . . . . . 70 263 66 . 427 . . . . 47 . . . . . . . . . 200 43 . 44 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . 2 Average Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 5 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 488 | . 12 . . . . . 38 48 . . 54 . 36 . . 55 63 . . 77 2 . . 21 34 . . . . 48 Projectiles 144 | . 12 . . . . . . . . . . . . . . 3 . . . 24 2 . . 21 34 . . . . 48 Explosions 242 | . . . . . . . 38 . . . . . 36 . . 52 63 . . 53 . . . . . . . . . . Melee 102 | . . . . . . . . 48 . . 54 . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . 3 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . 23 . . 21 . . . . . . . 37 . 32 42 . . . 40 3 . . . . . . . . . Shots 7 | . . 1 . . 1 . . . . . . . 2 . 1 1 . . . 1 . . . . . . . . . . Rammed 11 | . 7 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Targets Rammed 11 | . 7 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 578 | 20 46 45 . . 578 38 266 . . 251 97 192 . . 220 217 50 157 . 126 238 143 81 36 308 201 38 . 48 216 Average Temperature 73 | 15 17 17 . . 198 25 110 . . 69 37 87 . . 103 64 26 93 . 56 68 46 30 19 86 47 18 . 17 54 Received Heat Transfer 451 | . 21 15 . . 108 . . . . 42 . . . . . 45 9 . . 39 . . . . 18 91 . . . 63 Effects 8 | . . . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | 3 . . . . 3 . 3 . . . 1 . . . . 1 . . . . 3 . . . 1 . . . . . Heat Transferred 4822 | 592 111 . . . 600 . 250 . . 150 100 . . . . 750 50 . . 250 600 . . 74 518 259 . . 111 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Low Security (%) 85 | 100 100 100 . 100 100 100 . . . . 100 . . . . 71 . . . . 100 . . . . 100 97 . 100 36 Level 1 14 | . . . . . . . . . . . . . . . . 28 . . . . . . . . . . 2 . . 63 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 320 | 5 30 170 . . 106 35 . . . . 49 . . . . 299 . . . . 92 . . . . 26 210 . 72 320 Initial 33 | . . . . . . 9 . . . . . . . . . . . . . . 33 . . . . . . . . 13 Average 56 | 1 3 65 . . 22 11 . . . . 8 . . . . 82 . . . . 13 . . . . 4 77 . 14 176 Influence Increases 3792 | 25 86 225 . . 175 57 160 30 20 20 191 . 115 . 45 462 140 . . 190 193 90 . 5 120 88 317 . 256 782 Destroy 0b10 Robot/C 1240 | . 40 160 . . 100 . 140 20 20 20 . . 60 . . 180 100 . . 140 . . . . 80 20 160 . . . Destroy 0b10 Robot/NC 185 | 25 25 5 . . . . . . . . 25 . . . 15 15 . . . 25 15 . . 5 . 5 . . . 25 Destroy Leader 192 | . 12 30 . . 20 . 20 10 . . 4 . 10 . . 20 10 . . 10 2 . . . 10 2 30 . . 2 Allied During Kill 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Successful Hack 548 | . 9 . . . 25 35 . . . . 38 . . . . 29 . . . . 83 . . . . 32 57 . 124 116 Disable Machine 135 | . . 9 . . 9 18 . . . . 9 . . . . 63 . . . . . . . . . . 9 . 9 9 Destroy Structure 564 | . . 6 . . 21 4 . . . . 25 . . . . 110 . . . . 18 . . . . 14 18 . 108 240 Partial Spotted 120 | . . . . . . . . . . . 30 . . . . 15 . . . . . . . . . . . . 15 60 Lose Combat Pursuer 780 | . . 15 . . . . . . . . 60 . 45 . 30 30 30 . . 15 75 90 . . 30 15 15 . . 330 Influence Decreases 3539 | 25 86 160 65 . 149 83 160 30 10 30 147 44 80 35 45 214 328 60 . 130 161 182 . 5 120 88 215 102 229 556 Entered New Map 462 | . . . 65 . . 17 . . . 10 . 21 . 35 . . 112 17 . . 27 42 . . . . . 102 . 14 Time Decay 2954 | 25 86 160 . . 149 66 160 30 10 20 147 23 80 . 45 214 216 43 . 110 124 140 . 5 100 86 155 . 228 532 Lost Part 53 | . . . . . . . . . . . . . . . . . . . . 20 . . . . 20 2 . . 1 10 Lost Ally 70 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 60 . . . Squads Dispatched 24 | . . . . 1 4 . . . . . . . . . . 2 . . . 1 . . . . . 1 1 . 6 8 Investigation 7 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 Extermination 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 4 Reinforcement 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 12 | . 1 . . . 2 . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 8 9 . . 8 2 7 1 4 1 8 . 7 . 4 12 3 . . 14 6 5 . . 6 3 3 . 15 39 Peak Tracking Total 12 | . 3 6 . . 3 2 4 1 4 1 4 . 5 . 2 5 2 . . 5 5 5 . . 3 2 2 . 10 12 Tactical Retreats 29 | . . 1 . . . . . . . . 3 . 2 . 1 1 1 . . 1 2 3 . . 2 1 1 . 1 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 6 | . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 15 | . . 1 . . 1 2 . . . . 1 . . . . 7 . . . . . . . . . . 1 . 1 1 Max in Single Turn 4 | . . 1 . . 1 1 . . . . 1 . . . . 4 . . . . . . . . . . 1 . 1 1 Garrison Access 9 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 5 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 101 | . 4 . 2 1 6 4 1 . 4 . 6 . 1 . . 10 . . 4 1 11 . 1 4 . 7 7 . 8 19 Terminals 42 | . 3 . . . 4 3 . . . . 4 . . . . 3 . . . 1 4 . . . . 3 5 . 4 8 Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 2 Repair Stations 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . 1 Recycling Units 14 | . 1 . . . 1 . . . . . 1 . . . . 4 . . . . 3 . . . . 1 1 . 1 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Garrison Access 11 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . 1 6 Total Hacks 450 | . 15 . 5 1 27 11 1 . 28 . 46 . 3 . . 43 . . 10 2 52 . 1 17 . 54 33 . 36 65 Successful 272 | . 7 . 5 1 18 4 1 . 28 . 23 . 3 . . 28 . . 10 1 34 . 1 17 . 27 14 . 18 32 Failed 177 | . 8 . . . 8 7 . . . . 23 . . . . 15 . . . 1 18 . . . . 27 19 . 18 33 Catastrophic 20 | . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 3 4 . 2 3 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 196 | . 11 . 1 . 16 3 . . . . 33 . . . . 15 . . 1 . 21 . . . . 31 14 1 19 30 Terminals 223 | . 13 . . . 17 8 . . . . 39 . . . . 17 . . . 2 24 . . . . 33 25 . 16 29 Fabricators 26 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 9 11 Repair Stations 32 | . . . . . 4 . . . . . . . . . . 4 . . . . 10 . . . . 8 3 . . 3 Recycling Units 67 | . 2 . . . 6 . . . . . 6 . . . . 16 . . . . 15 . . . . 6 5 . 6 5 Scanalyzers 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 4 2 Garrison Access 23 | . . . . . . 3 . . . . 1 . . . . . . . . . 3 . . . . . . . 1 15 Terminal Hacks 150 | . 6 . 5 1 8 3 1 . 28 . 14 . 3 . . 8 . . 10 1 12 . 1 17 . 11 9 . 5 7 Record 34 | . . . 4 . . . 1 . 11 . . . 3 . . . . . 10 . . . . 5 . . . . . . Part Schematic 13 | . . . . . . . . . 8 . . . . . . . . . . . 1 . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 1 . . . 2 . . . . . 4 . . . . 1 . . . . . . . 4 . . . . 1 . Prototype ID Bank 30 | . 1 . . . 3 2 . . 3 . 4 . . . . 3 . . . . 2 . . 4 . 1 4 . 2 1 Open Door 4 | . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Branch Access Points 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Index 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 18 | . 3 . . . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 3 . 2 2 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Registered Prototypes 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Zone Layout 9 | . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 2 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 1 Network Status 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 17 | . . . . . 3 . . . . . . . . . . 2 . . . . 4 . . . . 5 1 . . 2 Scan Component 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . 1 Repair 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . 1 Refit 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 25 | . 1 . . . 2 . . . . . 3 . . . . 8 . . . . 6 . . . . 2 1 . 1 1 Process 5 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . Report Inventory 12 | . . . . . 1 . . . . . 1 . . . . 3 . . . . 3 . . . . 1 1 . 1 1 Retrieve Matter 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 2 Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Garrison Access Hacks 9 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 5 Seal Access 9 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 5 Unauthorized Hacks 57 | . . . . . 5 1 . . . . 5 . . . . 8 . . . . 9 . . . . 6 3 . 6 14 Terminals 27 | . . . . . 3 1 . . . . 5 . . . . 2 . . . . 6 . . . . 2 . . 2 6 Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Botnet 21 | . . . . . 3 1 . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . 2 6 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operators 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 6 Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Liberate 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Fabnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Repair Stations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Mechanics 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Recycling Units 17 | . . . . . 2 . . . . . . . . . . 3 . . . . 3 . . . . 3 3 . 2 1 Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reject 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Recyclers 6 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . Mask 8 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . 1 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 4 . . . 4 4 . . . . 5 . . . . 8 . . . . 8 . . . . 5 7 . 7 15 Full Trace Events 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired 9 | . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . 8 . . . . 14 . . . . . . 1 . . 4 . 1 . . . 1 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Repaired 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . 1 Time 288 | . . . . . 108 . . . . . . . . . . 38 . . . . 68 . . . . 56 . . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 119 | . . . . . . . . . . . 8 . . . . 88 . . . . 23 . . . . . . . . . Retrieved Matter 79 | . . . . . . . . . . . 8 . . . . 48 . . . . 23 . . . . . . . . . Retrieved Components 16 | . 10 . . . 2 . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 3 . . . Largest Group 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 3 . . . Highest-Rated Group 267 | . . . . . . . . . . . 10 . . . . . . . . . 10 . . . . . 267 . . . Highest-Rated Ally 89 | . . . . . . . . . . . 10 . . . . . . . . . 10 . . . . . 89 . . . Total Orders 5 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 1 . . . STAY 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Ally Attacks 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . Total Damage 730 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 730 . . . Kills 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Active Infowar (turns) 13295 | . . 1 . . . 165 1100 848 38 1021 618 458 514 804 538 647 497 511 232 457 368 641 469 68 577 350 392 84 683 1214 Optics 2473 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 392 84 683 1214 Sensors 8462 | . . 1 . . . . 768 659 38 557 128 458 514 804 514 31 497 511 228 440 314 641 469 63 577 250 . . . . Terrain 7308 | . . . . . . 165 332 189 . 464 382 . . . 25 616 . 1 230 425 368 545 469 68 339 350 392 84 679 1185 Machine Analysis 235 | . . . . . . 74 . . . . 111 . . . . . . . . . . . . . . . . . 50 . Cloaking 2422 | . . . . . . . . . . . . . . . . . . . . . . . . . . 308 387 84 578 1065 ECM 153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 43 Robot Analysis Total 13 | . 1 . . . 2 . . . . . 4 . . . . 1 . . . . . . . 4 . . . . 1 . Derelict Logs Recovered 16 | . . 1 . 1 . . 1 2 . 1 . 1 1 1 1 . . 1 . . . 2 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 16156 | 154 490 456 509 385 623 178 1101 848 71 1031 618 458 514 814 610 707 499 511 232 457 368 651 469 68 611 350 392 84 683 1214 Spaces Moved 23578 | 83 264 254 316 240 304 287 1361 1281 123 973 724 884 998 1420 933 1047 843 961 432 677 669 900 1144 136 1041 593 565 42 1481 2602 Core 41 | 23 12 . . . 1 . . . . . . . . . . . . . . . . . . . 5 . . . . . Treads 1425 | 60 252 254 316 240 303 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22112 | . . . . . . 287 1361 1281 123 973 724 884 998 1420 933 1047 843 961 432 677 669 900 1144 136 1036 593 565 42 1481 2602 Fastest Speed 32 | 50 50 160 160 160 160 50 50 50 50 50 50 50 50 50 50 50 50 50 50 34 34 34 37 37 34 34 37 37 37 32 Average Speed 50 | 129 155 160 160 160 177 50 50 50 50 50 50 50 50 50 50 50 50 50 50 45 34 34 37 37 35 35 37 37 37 32 Slowest Speed 700 | 160 160 160 160 160 700 50 50 50 50 50 50 50 50 50 50 50 50 50 215 50 34 104 37 37 200 37 37 37 37 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 130 | . . . . . . . . 4 1 . 17 5 4 1 . 23 . . . 4 . . 1 . . 6 3 . 25 36 Potential Cave-ins 12 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . 3 . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 58 | 5 42 57 69 62 38 7 97 94 77 65 15 89 97 87 87 22 75 94 63 56 16 82 95 60 86 18 27 15 41 69 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 9 | . . . 1 . . . . 1 1 . . 1 1 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 25 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 46 | . . 2 . 1 . . 4 3 . 3 . 2 6 3 3 . 3 4 . 3 . 1 5 . 3 . . . . . Spaces Dug 399 | . . . . . 6 4 24 3 . 43 25 7 13 . 43 23 . 11 . 2 9 27 8 . 29 6 9 . 34 73 Terrain Destroyed 738 | . . 6 . . 21 4 64 3 . 44 25 7 23 . 73 60 32 11 . 145 10 27 8 . 33 7 9 . 36 90 Melee 82 | . . . . . . 4 2 3 . 3 20 2 1 . . . . . . . . . . . . 5 6 . 28 8 Projectile 276 | . . . . . 8 . . . . 17 5 5 . . 44 24 . 11 . 5 10 27 8 . 33 2 3 . 8 66 AOE 380 | . . 6 . . 13 . 62 . . 24 . . 22 . 29 36 32 . . 140 . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 26914 | 111 308 285 320 241 369 317 1758 1471 129 1472 915 886 1004 1523 1026 1166 913 980 444 778 785 1210 1179 151 1235 707 734 109 1547 2841 Wait 2403 | . 1 2 . 1 10 . 368 179 . 447 125 1 4 91 41 59 64 3 . 62 71 265 23 3 136 74 148 67 16 142 Move 23294 | 82 263 253 315 239 303 286 1360 1273 120 972 689 873 989 1417 932 1002 842 960 431 669 668 899 1141 135 1040 580 558 41 1433 2529 Hop 122 | . . . . . . . . 3 1 . 17 5 4 1 . 21 . . . 3 . . 1 . . 6 3 . 22 35 Pick Up 112 | 6 3 5 3 1 10 10 2 2 2 2 5 . 1 1 1 11 . 2 1 . 10 3 1 2 2 3 3 . 12 8 Fast Attach 57 | 4 11 2 . . 4 1 . . . . 1 . . 5 . 4 . . 4 . 2 1 1 4 2 8 . . 1 2 Attach 35 | . 1 1 . . . 1 2 . . . 4 . . . 1 4 . . . 3 3 5 . . 2 2 . 1 2 3 Detach 25 | . . . . . . 1 1 . . . 3 . . . 1 2 . . 1 3 . 4 . . 1 4 1 . 1 2 Swap 111 | . 2 3 1 . 5 3 5 4 3 18 6 . 2 1 1 7 2 2 3 4 . 4 1 . 4 2 1 . 7 20 Drop 124 | 1 3 7 1 . 14 9 1 2 2 2 12 . 1 7 . 12 . 2 4 . 5 2 2 5 1 8 3 . 9 9 Fire 485 | 18 17 12 . . 23 1 16 . . 28 8 5 2 . 49 42 5 11 . 34 22 27 9 2 47 9 3 . 13 82 Melee 112 | . . . . . . 5 3 8 1 3 29 2 1 . . 1 . . . . . . . . . 11 9 . 31 8 Ram 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . 1 Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Trap 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Met a group of wandering Federalists 175 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 17) 645 | -10/Materials | Entered Mines 652 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 674 | -10/Mines | Learned Materials interactive machine intel 690 | -10/Mines | Discovered new exit (range 4) 1030 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1034 | -10/Mines | Found Prototype Device 1034 | -10/Mines | Identified Exp. Sensor Array 1069 | -10/Mines | Discovered new exit (range 13) 1093 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1095 | -10/Mines | Discovered new exit (range 5) 1101 | -10/Mines | Entered Exiles 1141 | -10/Exiles | Met 8R-AWN 1164 | -10/Exiles | Met EX-HEX 1254 | -10/Exiles | Met EX-DEC 1279 | -10/Exiles | Learned location of Zion (-6) 1387 | -10/Exiles | Met EX-BIN 1409 | -10/Exiles | Aligned with FarCom system 1411 | -10/Exiles | Given EX-Vault access code 1447 | -10/Exiles | Opened EX-Vault 1460 | -10/Exiles | Found Flying Fortress v7 1493 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1592 | -10/Exiles | Discovered new exit (range 14) 1610 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1610 | -10/Exiles | Entered Mines 1626 | -9/Mines | Met a Derelict shopkeep closing up shop 1671 | -9/Mines | Learned location of 1 exit from Materials 1674 | -9/Mines | Met a Derelict bent on vengeance 1982 | -9/Mines | Discovered new exit (range 8) 1995 | -9/Mines | Entered Materials 1995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1996 | -8/Materials | Identified exit to Factory 1997 | -8/Materials | Loaded intel: 19 interactive machine locations 2015 | -8/Materials | Central database locked down 2190 | -8/Materials | Repaired Exp. Sensor Array? 2411 | -8/Materials | Garrison activated, responded to threat 2531 | -8/Materials | Discovered exit to Factory (range 16) 2618 | -8/Materials | Entered Factory 2618 | -7/Factory | Evolved 1 slot: Propulsion x1 2665 | -7/Factory | Identified exit to Storage 2665 | -7/Factory | Identified exit to Lower Caves 2796 | -7/Factory | Entered Lower Caves 3543 | -7/Lower Caves | Discovered new exit (range 16) 3639 | -7/Lower Caves | Entered a destroyed Warlord outpost 3649 | -7/Lower Caves | Learned Factory stockpile data 3896 | -7/Lower Caves | Identified exit to Lower Caves 3897 | -7/Lower Caves | Entered another Lower Caves area 3897 | -7/Lower Caves | Discovered new exit (range 10) 3909 | -7/Lower Caves | Identified exit to Factory 4126 | -7/Lower Caves | Discovered new exit (range 5) 4128 | -7/Lower Caves | Identified exit to Data Miner 4745 | -7/Lower Caves | Entered Data Miner 4745 | -7/Data Miner | Discovered new exit (range 7) 4755 | -7/Data Miner | Met Data Miner 4768 | -7/Data Miner | Learned location of Section 7 (-2) 4768 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4772 | -7/Data Miner | Received God Mode back door access code from Data Miner 4794 | -7/Data Miner | Destroyed Data Miner 4798 | -7/Data Miner | Found Prototype Hackware 4800 | -7/Data Miner | Found Prototype Hackware 4804 | -7/Data Miner | Data Conduit disabled 4816 | -7/Data Miner | Identified exit to Proximity Caves 4816 | -7/Data Miner | Entered Proximity Caves 5323 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5748 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5844 | -6/Proximity Caves | Learned Factory stockpile data 5847 | -6/Proximity Caves | Entered Factory 5847 | -6/Factory | Evolved 1 slot: Utility x1 5855 | -6/Factory | Identified Ghost Barrier 5857 | -6/Factory | Identified Quantum Router 5964 | -6/Factory | Identified exit to Lower Caves 6268 | -6/Factory | Build established: Hacker-Scout 6286 | -6/Factory | Spotted B-75 Beast 6465 | -6/Factory | Entered Lower Caves 6765 | -6/Lower Caves | Build established: Hacker-Mutant 6871 | -6/Lower Caves | Discovered new exit (range 8) 6873 | -6/Lower Caves | Identified exit to Lower Caves 6923 | -6/Lower Caves | Entered another Lower Caves area 6943 | -6/Lower Caves | Discovered new exit (range 11) 6947 | -6/Lower Caves | Identified exit to Factory 7099 | -6/Lower Caves | Encountered a Warlord checkpoint 7203 | -6/Lower Caves | Learned location of Extension (-5) 7395 | -6/Lower Caves | Learned Armory stockpile data 7435 | -6/Lower Caves | Discovered new exit (range 5) 7437 | -6/Lower Caves | Identified exit to Zion 7437 | -6/Lower Caves | Entered Zion 7453 | -6/Zion | Learned Factory terminal intel 7495 | -6/Zion | Discovered new exit (range 8) 7507 | -6/Zion | Identified exit to Proximity Caves 7549 | -6/Zion | Learned location of Quarantine (-3) 7715 | -6/Zion | Rebuked by Imprinter 7897 | -6/Zion | Found Prototype Device 7897 | -6/Zion | Identified Bomb Factory No. 2 8148 | -6/Zion | Given the Hacking Drone Bay 8149 | -6/Zion | Found Prototype Device 8149 | -6/Zion | Identified Hacking Drone Bay 8251 | -6/Zion | Entered Proximity Caves 8490 | -5/Proximity Caves | Learned Factory terminal intel 8766 | -5/Proximity Caves | Discovered exit to Factory (range 7) 8861 | -5/Proximity Caves | Entered Factory 8861 | -5/Factory | Evolved 1 slot: Utility x1 8863 | -5/Factory | Loaded intel: 27 terminal locations 8904 | -5/Factory | Repaired Imp. Utility Shielding 8991 | -5/Factory | Discovered new exit (range 12) 9081 | -5/Factory | Identified exit to Factory 9176 | -5/Factory | Build established: Hacker-Scout 9396 | -5/Factory | Destroyed 9 combat bots 9499 | -5/Factory | Discovered new exit (range 5) 9500 | -5/Factory | Identified exit to Upper Caves 9514 | -5/Factory | Identified exit to Extension 9568 | -5/Factory | Entered Upper Caves 9817 | -5/Upper Caves | Build established: Hacker-Mutant 10043 | -5/Upper Caves | Discovered new exit (range 6) 10045 | -5/Upper Caves | Identified exit to Upper Caves 10067 | -5/Upper Caves | Entered another Upper Caves area 10115 | -5/Upper Caves | Discovered exit to Factory (range 10) 10364 | -5/Upper Caves | Learned location of 1 exit from Factory 10531 | -5/Upper Caves | Discovered new exit (range 15) 10537 | -5/Upper Caves | Identified exit to Warlord 10578 | -5/Upper Caves | Entered Warlord 10619 | -5/Warlord | Opened Warlord's prototype stash 10621 | -5/Warlord | Found Prototype Device 10621 | -5/Warlord | Identified Exp. Phase Shifter 10635 | -5/Warlord | Found Prototype Processor 10635 | -5/Warlord | Identified Exp. Target Analyzer 10757 | -5/Warlord | Learned Testing stockpile data 10757 | -5/Warlord | Learned 4 Research zone layouts 10757 | -5/Warlord | Learned 4 Command zone layouts 10757 | -5/Warlord | Learned Quarantine security intel 10757 | -5/Warlord | Learned Research repair station intel 10788 | -5/Warlord | Discovered new exit (range 12) 10808 | -5/Warlord | Identified exit to Proximity Caves 10810 | -5/Warlord | Entered Proximity Caves 10867 | -4/Proximity Caves | Build established: Hacker-Scout 11113 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11266 | -4/Proximity Caves | Discovered exit to Factory (range 3) 11267 | -4/Proximity Caves | Entered Factory 11267 | -4/Factory | Evolved 1 slot: Utility x1 11268 | -4/Factory | Identified exit to Upper Caves 11269 | -4/Factory | Loaded intel: 26 terminal locations 11440 | -4/Factory | Repaired Exp. Sensor Array 11615 | -4/Factory | Repaired Imp. Medium Armor Plating? 11635 | -4/Factory | Entered Upper Caves 11885 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11953 | -4/Upper Caves | Spotted B-86 Titan 11978 | -4/Upper Caves | Identified exit to Upper Caves 12286 | -4/Upper Caves | Entered another Upper Caves area 12309 | -4/Upper Caves | Discovered new exit (range 5) 12310 | -4/Upper Caves | Identified exit to Research 12404 | -4/Upper Caves | Learned location of 1 exit from Research 12633 | -4/Upper Caves | Learned Research interactive machine intel 12686 | -4/Upper Caves | Discovered new exit (range 12) 12755 | -4/Upper Caves | Identified exit to Zhirov 12755 | -4/Upper Caves | Entered Zhirov 12755 | -4/Zhirov | Discovered new exit (range 3) 12762 | -4/Zhirov | Met Zhirov 12770 | -4/Zhirov | Learned location of Testing (-2) 12770 | -4/Zhirov | Learned location of Command (-1) 12773 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12779 | -4/Zhirov | Found Alien Artifact 12779 | -4/Zhirov | Identified Integrated Reactor 12779 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12809 | -4/Zhirov | Found Alien Artifact 12823 | -4/Zhirov | Identified exit to Proximity Caves 12823 | -4/Zhirov | Entered Proximity Caves 13166 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13410 | -3/Proximity Caves | Discovered exit to Research (range 11) 13434 | -3/Proximity Caves | Entered Research 13434 | -3/Research | Evolved 1 slot: Utility x1 13435 | -3/Research | Identified exit to Quarantine 13438 | -3/Research | Loaded intel: 45 interactive machine locations 13439 | -3/Research | Loaded intel: 4 repair station locations 13496 | -3/Research | Repaired Nuclear Pulse Array 13526 | -3/Research | Repaired Hvy. Phase Cannon 13529 | -3/Research | Identified exit to Research 13532 | -3/Research | Found Prototype Device 13668 | -3/Research | Discovered new exit (range 12) 13692 | -3/Research | Identified exit to Armory 13754 | -3/Research | Spotted B-86 Titan 13773 | -3/Research | Identified Exp. Shield Generator 13784 | -3/Research | Entered Armory 13794 | -3/Armory | Build established: Hacker-Ninja 13963 | -3/Armory | Found Fusion Bomb Launcher 14174 | -3/Armory | Identified Transdimensional Reconstructor 14174 | -3/Armory | Warped through subspace to slip node 14174 | -3/Armory | Discovered new exit (range 1) 14174 | -3/Armory | Identified exit to Lab 14176 | -3/Armory | Entered Lab 14178 | -3/Lab | Discovered exit to Research (range 9) 14182 | -3/Lab | Unable to decrypt terminal 14182 | -3/Lab | Opened the door to a hidden lab 14183 | -3/Lab | Gained access to the hidden lab's interior 14260 | -3/Lab | Entered Research 14260 | -2/Research | Evolved 1 slot: Utility x1 14305 | -2/Research | Found Prototype Processor 14329 | -2/Research | Spotted B-90 Cyclops 14380 | -2/Research | Identified Exp. Core Analyzer 14530 | -2/Research | Found Prototype Processor 14697 | -2/Research | Fabricated Adv. Hacking Suite (x1) 14735 | -2/Research | Adv. Hacking Suite fried by hacking feedback 14776 | -2/Research | Found Prototype Device 14920 | -2/Research | Garrison activated, responded to threat 14931 | -2/Research | Discovered new exit (range 17) 14942 | -2/Research | Identified exit to Access 14943 | -2/Research | Entered Access 14943 | -1/Access | Evolved 1 slot: Propulsion x1 14944 | -1/Access | Identified exit to Command 15041 | -1/Access | Spotted B-99 Colossus 15135 | -1/Access | Found Prototype Processor 15201 | -1/Access | Repaired Nuclear Pulse Array 15347 | -1/Access | Identified Exp. Melee Analysis Suite 15444 | -1/Access | Crushed by falling debris 15487 | -1/Access | Spotted B-99 Colossus 15503 | -1/Access | Build established: Hacker-Scout 15720 | -1/Access | Found Exp. Terrain Scan Processor 15945 | -1/Access | Identified exit to Surface 16157 | *** | Escaped! Last Messages --------------- 15945_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. >>Access(Main) Found 1 level access point to Surface: (103,66) Map updated. 15967_ U-05 Engineer builds a Wall. 15985_ Acquired 30 matter. 16040_ W-44 Eye distress signal alerts nearby ally. 16050_ U-05 Engineer builds a Wall. 16143_ Mak. Terrain Scanner destroyed. 16154_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16155_ The Access Shell folds into the floor. [Achievement: Stunt Win] Map ----- +----------------------------------------------------+ | """ # """ ###?##?####?########??##?###?#### | | """ # """ ##?######?####?##?###?##?######## | | " # " ######?###??###?###### ?? ## | | # ###?#?##??##?##?#####? ? ? ## | | = # #######????##?#######??? " ?## | | ##################??#???#???####?#?#?##? ? "?" #? | | ###?####?###?#???##??#?##?#?###?##???#? ??"?? ?? | | ###############?????#??##??#?#?#?##????? ??? ????? | | ######?#######??###???##???#?????#????#? ????? ?# | | ###########?##?##?#?###?##?#??#?#??##??? ? ?? ?? | | #########################################???????? | | """""" # ??????? | | """""" # t ???????? | | """""" " ####### ""##????????????????? | | """""" # g##????# ""#?????????????????? | | """""" #g #??#??# ""#?????????????????? | | l+ ###???# T#?????????????????? | | # #?????# ""#?????????????????? | | # #?#???# ""#?????????????????? | | # ###??## ""##????????????????? | | # #????# #????????????????? | | # #????## ##????????????????? | | # #?????# #?????????????????? | | ############ #?????# #?????????????????? | | ########???# #?????# #?????????????????? | | #######??### #??#??# @" #?????????????????? | | ##?###?##??# #??#??# "" #?????????????????? | | #?#????? !?????# #?????????????????? | | ??? ? ????H ?????# #?????????????????? | | ? ? ?? ? ? !?????# #?????????????????? | | ?##????? ?????#""""""""""#?????????????????? | | #+####?#????###??????????????????????????????????? | | ?? ?? ??????????????????????????????????????? | | ??????????????????????????????????????????? | | "" ???????????????????????????????????????????? | | "" ??#? "??????????BB????BB???????????????????? | | """"" #? ?T?????????BB????BB???????????????????? | | """"" # ""????????????????????????????????????? | | "" # ??"????????????????????????????????????? | | "" # ? ????????????????????????????????????? | | # ?????????????????????????????????????? | | * #?? ?????????????????????????????????????? | | # ? ??????????????????????????????????? | | #############+???????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | m ????????????????????????????????? | | #############+###?#??????????????????????????????? | | # # ? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 4 Armor Coverage 325 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 75 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 45 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Shock Absorption System | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Proton Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Remote Force Field | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Impulse Thruster Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Diametric Drive | -3/Research | Scanalyzed Exp. Melee Analysis Suite | -1/Access | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -2/Research Repaired ---------- Exp. Sensor Array | 62% | -8/Materials Imp. Utility Shielding | 74% | -5/Factory Exp. Sensor Array | 31% | -4/Factory Imp. Medium Armor Plating | 7% | -4/Factory Nuclear Pulse Array | 23% | -3/Research Hvy. Phase Cannon | 36% | -3/Research Nuclear Pulse Array | 55% | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Stunt Win Challenges ------------ Inhibited Evolution Game ------ Seed MeleeExperimentalJetlance Manual? 0 Play Time 06:06:11 Cumulative 426.8 hours Start 2025.05.24 @ 23:44:03 End 2025.05.26 @ 17:01:46 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 118 Rogue 80 Adventurer 38 Explorer 0 Win Type 0 Total 20 Types 12/0/5/1/2/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d11f633-a390-4012-9982-ec93c4b9852a