Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 11:06:33

Player: mr_sack

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (67)      335
Value Destroyed (2095)     2095
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 5981

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     279/280
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
           VTOL Module
>          --- UTILITY (5) ------
           Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON (4) -------
           Autogun
           Spear
>          --- INVENTORY (8) ----
    Cooled Ion Engine
           Neutrino Core
   Compact Battery (300)
     Small Matter Pod (50)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
           Armor Integrity Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Ion Cannon
  Improved Remote Datajack
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
     Light Treads
           Wheel
  Improved Hover Unit
     Small Matter Pod
           Energy Filter
  Improved Medium Armor Plating
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Enhanced Optical Array
  Device                   Energy Filter
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   
Parts Attached             140  | 14  6   10  4   23  25  32  5   3   1   17  
  Power                    18   | 1   1   2   1   .   2   5   1   2   .   3   
    Engine                 18   | 1   1   2   1   .   2   5   1   2   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 8   2   3   1   11  5   9   2   .   .   6   
    Treads                 18   | 1   1   1   1   8   3   1   .   .   .   2   
    Leg                    5    | 2   .   .   .   .   .   2   .   .   .   1   
    Wheel                  14   | 5   1   2   .   3   2   1   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   4   2   .   .   .   
    Flight                 4    | .   .   .   .   .   .   1   .   .   .   3   
  Utility                  27   | 2   3   1   .   .   6   11  1   .   .   3   
    Device                 12   | 1   1   .   .   .   4   4   .   .   .   2   
    Storage                6    | 1   1   1   .   .   1   2   .   .   .   .   
    Processor              5    | .   1   .   .   .   1   3   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   2   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 3   .   4   2   12  12  7   1   1   1   5   
    Energy Gun             13   | 2   .   .   .   3   5   3   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   3   .   .   .   .   
    Ballistic Gun          19   | 1   .   2   2   8   3   .   .   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               6    | .   .   2   .   1   3   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   .   .   
Parts Lost                 47   | .   .   1   .   9   14  6   4   .   .   13  
  Power                    6    | .   .   1   .   .   2   1   .   .   .   2   
  Propulsion               17   | .   .   .   .   4   5   1   2   .   .   5   
  Utility                  7    | .   .   .   .   .   2   2   1   .   .   2   
  Weapon                   17   | .   .   .   .   5   5   2   1   .   .   4   
  Highest Loss Streak      14   | .   .   1   .   4   14  3   4   .   .   5   
Average Slot Usage (%)     79   | .   99  99  100 92  86  57  69  60  61  68  
  Engine                   8    | .   14  13  11  11  7   3   7   7   7   6   
  Treads                   9    | .   8   14  22  18  15  .   .   .   .   5   
  Wheel                    6    | .   19  14  11  11  7   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   11  16  15  15  .   
  Device                   3    | .   12  .   .   .   7   4   .   .   .   5   
  Storage                  9    | .   13  14  11  11  8   7   7   7   7   7   
  Processor                16   | .   1   14  11  11  16  15  23  23  23  23  
  Energy Gun               6    | .   14  14  11  4   10  5   3   .   .   .   
  Ballistic Gun            7    | .   14  8   11  19  10  .   .   .   .   6   
  Launcher                 1    | .   .   5   11  4   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   6   
Naked Turns                59   | .   .   .   .   .   52  7   .   .   .   .   
Heaviest Build             41   | 14  14  15  23  23  41  24  27  15  15  28  
  Greatest Support         50   | 26  20  20  10  40  40  50  24  16  16  40  
  Greatest Overweight (x)  7    | 1   1   1   2   7   4   1   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  8   8   8   8   8   
  Average Capacity         7    | 5   5   6   6   6   9   5   8   8   8   8   
  Most Carried             10   | 6   6   6   6   6   10  8   8   7   8   8   
  Average Carried          5    | 2   5   5   4   5   8   3   7   6   7   4   
  Final Capacity           8    | 6   6   6   6   6   4   8   8   8   8   8   
  Final Carried            8    | 6   6   6   6   6   4   8   7   7   8   4   

 Class Distribution 
--------------------
 67% | Mutant
 15% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  7% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Gunner | -9/Storage
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Matter Collected           2150 | 277 87  265 52  357 303 207 .   171 126 305 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2412 | 113 87  272 89  585 636 214 .   .   .   416 
  Parts                    167  | 5   8   21  4   45  44  15  .   .   .   25  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   .   .   .   20  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  54   | .   2   8   2   12  15  2   .   .   .   13  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   5   
  Guns                     30   | .   2   4   2   12  6   .   .   .   .   4   
  Cannons                  6    | .   .   .   .   .   .   2   .   .   .   4   
  AOE                      13   | .   .   4   .   .   9   .   .   .   .   .   
Classes Destroyed          12   | 2   1   2   1   3   1   2   .   .   .   .   
  Worker                   4    | .   .   1   .   1   1   1   .   .   .   .   
  Tunneler                 3    | 1   .   1   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   2   1   .   .   .   .   .   
  Swarmer                  17   | .   .   5   .   .   3   .   .   .   .   9   
  Grunt                    22   | .   2   3   1   6   6   1   .   .   .   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   5   5   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 2   1   3   2   7   8   1   .   .   .   3   
  Combat Bots Only         8    | .   1   3   2   7   8   1   .   .   .   3   
Max Kills in Single Turn   7    | 1   1   2   1   1   7   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   2   .   .   7   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  
Damage Taken               6254 | .    94   282  33   1011 2277 759  129  47   23   1599 
  Core                     1411 | .    12   31   .    164  496  233  48   31   23   373  
  Absorbed by Shields      5    | .    .    .    .    .    .    5    .    .    .    .    
Core Remaining (%)         62   | 100  .    82   .    59   9    .    .    .    .    .    
Volleys Fired              170  | 2    10   20   4    56   32   17   .    2    1    26   
  Largest                  3    | 2    2    2    2    3    3    2    .    1    1    2    
  Hottest                  185  | 70   70   83   73   106  185  110  .    40   40   62   
Shots Fired                332  | 4    20   40   8    111  83   25   .    2    1    38   
  Gun                      282  | 4    20   34   8    109  72   9    .    .    .    26   
  Cannon                   37   | .    .    .    .    .    9    16   .    .    .    12   
  Launcher                 10   | .    .    6    .    2    2    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    2    1    .    
  Kinetic                  194  | 2    10   14   4    90   36   .    .    .    .    38   
  Thermal                  104  | 2    10   20   4    19   33   16   .    .    .    .    
  Explosive                8    | .    .    6    .    2    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    14   9    .    .    .    .    
  Robot Hit Streak         16   | 3    5    9    6    15   16   6    .    4    5    10   
  Robot Miss Streak        3    | .    2    2    1    2    3    3    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           224  | 3    12   25   6    77   44   16   .    2    1    38   
  Core Hits                114  | 2    6    17   4    26   30   9    .    .    .    20   
  Critical Hits            2    | .    .    .    .    1    .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 19   | .    .    .    .    .    .    .    .    .    .    19   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5489 | 40   138  682  89   1202 2123 494  .    .    .    721  
  Guns                     2685 | 40   138  279  89   1048 645  129  .    .    .    317  
  Cannons                  495  | .    .    .    .    .    114  259  .    .    .    122  
  Explosions               1996 | .    .    403  .    154  1362 77   .    .    .    .    
  Melee                    282  | .    .    .    .    .    .    .    .    .    .    282  
  Ramming                  31   | .    .    .    .    .    2    29   .    .    .    .    
  Kinetic                  1815 | 15   49   114  51   938  209  .    .    .    .    439  
  Thermal                  2391 | 25   89   165  38   110  1628 336  .    .    .    .    
  Explosive                557  | .    .    403  .    154  .    .    .    .    .    .    
  Electromagnetic          413  | .    .    .    .    .    284  129  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 282  | .    .    .    .    .    .    .    .    .    .    282  
Highest Corruption         4    | .    .    .    .    .    1    4    4    4    4    4    
  Average Corruption       3    | .    .    .    .    .    1    3    4    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    .    4    2    .    1    24   
    Message Errors         9    | .    .    .    .    .    .    1    2    .    .    6    
    Matter Fused           8    | .    .    .    .    .    .    2    .    .    .    6    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    48   .    15   53   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               116  | .    .    48   .    15   53   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    1    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      320  | .    .    .    .    .    268  52   .    .    .    .    
  Shots                    5    | .    .    .    .    .    4    1    .    .    .    .    
  Rammed                   10   | .    .    .    .    .    2    8    .    .    .    .    
Targets Rammed             12   | .    .    .    .    .    2    10   .    .    .    .    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445  | 18   72   84   18   206  445  175  .    13   15   269  
  Average Temperature      73   | 10   33   30   8    51   138  47   .    13   15   52   
  Received Heat Transfer   1689 | .    54   48   18   276  792  384  .    18   .    99   
  Effects                  6    | .    .    .    .    .    6    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         3431 | 74   259  481  111  261  1825 420  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    3    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Peak Influence             440  | 10  81  166 69  347 440 188 40  49  .   .   
  Average Influence        93   | 2   45  46  31  153 173 112 19  15  .   .   
Maximum Alert Level        2    | .   .   .   .   1   2   .   .   .   .   .   
  Low Security (%)         90   | 100 100 100 100 73  72  100 100 100 .   .   
  Level 1                  8    | .   .   .   .   26  20  .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   6   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   1   4   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   1   .   .   1   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Distress Signals           5    | .   .   .   .   2   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   6   15  4   23  37  11  5   1   1   20  
  Peak Tracking Total      12   | .   2   3   4   8   12  5   6   1   1   3   
  Tactical Retreats        24   | .   1   6   .   8   3   5   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Traps Triggered            6    | .   .   .   .   3   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Machines Disabled          6    | .   .   .   .   .   6   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   4   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Machines Accessed          19   | .   .   1   2   3   4   5   .   4   .   .   
  Terminals                10   | .   .   1   1   3   3   .   .   2   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   3   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                42   | .   .   3   5   8   10  10  .   6   .   .   
  Successful               15   | .   .   1   2   4   3   3   .   2   .   .   
  Failed                   27   | .   .   2   3   4   7   7   .   4   .   .   
    Catastrophic           7    | .   .   1   .   .   2   2   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   2   .   5   6   .   .   2   .   .   
  Terminals                25   | .   .   3   3   8   7   .   .   4   .   .   
  Fabricators              4    | .   .   .   .   .   .   3   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   2   .   .   7   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             7    | .   .   1   .   3   2   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   .   .   2   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   1   1   3   4   4   .   4   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   1   1   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   1   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   1   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   2   .   
Drone Launches             4    | .   .   .   .   .   4   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  
Turns Passed               4575 | 128  174  883  70   509  596  581  89   201  264  1080 
Spaces Moved               3484 | 82   114  766  58   257  398  447  100  331  446  485  
  Core                     241  | 6    .    .    .    2    105  70   .    .    .    58   
  Treads                   721  | 17   .    157  .    75   97   .    .    .    .    375  
  Legs                     82   | 34   .    .    .    .    .    28   .    .    .    20   
  Wheels                   1217 | 25   114  609  58   180  196  35   .    .    .    .    
  Hover                    1223 | .    .    .    .    .    .    314  100  331  446  32   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   80   50   50   52   56   56   56   
  Average Speed            99   | 111  85   104  91   121  108  59   79   56   56   187  
  Slowest Speed            400  | 160  90   160  100  400  185  120  120  56   56   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    19   100  7    45   57   13   83   11   62   47   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    .    1    .    .    1    1    .    
Scrap Searched             5    | .    .    3    .    .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          119  | .    .    45   .    25   43   6    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    .    .    
  AOE                      118  | .    .    45   .    25   43   5    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low 
Total                      4242 | 109 168 812 66  358 492 731 108 344 460 594 
  Wait                     317  | .   33  9   1   11  15  186 .   9   11  42  
  Move                     3475 | 81  113 765 57  256 397 447 99  330 445 485 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  37   | 8   2   1   .   4   10  7   1   .   1   3   
  Fast Attach              63   | 7   2   1   .   16  2   24  4   .   .   7   
  Attach                   32   | 1   .   .   2   3   9   5   1   1   1   9   
  Detach                   14   | 1   .   .   .   .   1   9   .   .   1   2   
  Swap                     45   | 6   4   9   2   4   14  3   .   2   .   1   
  Drop                     45   | 3   4   7   .   8   10  10  3   .   .   .   
  Fire                     170  | 2   10  20  4   56  32  17  .   2   1   26  
  Melee                    19   | .   .   .   .   .   .   .   .   .   .   19  
  Ram                      7    | .   .   .   .   .   1   6   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   4   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   13  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 14)
  129 | -11/Scrapyard  | Entered Materials
  240 | -10/Materials  | Discovered new exit (range 3)
  286 | -10/Materials  | Identified exit to Mines
  303 | -10/Materials  | Entered Mines
  321 | -10/Mines      | Build established: Mutant
  407 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  561 | -10/Mines      | Learned location of Zion (-6)
  562 | -10/Mines      | Discovered new exit (range 7)
  574 | -10/Mines      | Identified exit to Materials
  635 | -10/Mines      | Discovered exit to Materials (range 5)
 1186 | -10/Mines      | Entered Materials
 1186 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1187 | -9/Materials   | Identified exit to Storage
 1256 | -9/Materials   | Entered Storage
 1264 | -9/Storage     | Identified exit to Materials
 1560 | -9/Storage     | Lost 4 parts (2n2w)
 1566 | -9/Storage     | Destroyed 7 combat bots
 1765 | -9/Storage     | Entered Materials
 1765 | -8/Materials   | Evolved 2 slots: Utility x2
 2051 | -8/Materials   | Build established: Scavenger-Skirmisher
 2250 | -8/Materials   | Destroyed 8 combat bots
 2290 | -8/Materials   | Discovered new exit (range 12)
 2305 | -8/Materials   | Core integrity fell below 50%
 2309 | -8/Materials   | Released all parts (4)
 2339 | -8/Materials   | Lost 14 parts (2p5n2u5w)
 2350 | -8/Materials   | Core integrity fell below 20%
 2361 | -8/Materials   | Entered Factory
 2361 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2467 | -7/Factory     | Build established: Mutant
 2498 | -7/Factory     | Fabricated Myomer Leg (x2)
 2601 | -7/Factory     | Lost 3 parts (2u1w)
 2729 | -7/Factory     | Lost 3 parts (1p1n1w)
 2942 | -7/Factory     | Sucked down chute
 2942 | -7/Factory     | Entered Waste
 2953 | -7/Waste       | Spotted C-40 Crusher
 2980 | -7/Waste       | Spotted C-40 Crusher
 2980 | -7/Waste       | Spotted C-40 Crusher
 2984 | -7/Waste       | Spotted C-40 Crusher
 2985 | -7/Waste       | Spotted C-40 Crusher
 2990 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2991 | -7/Waste       | Spotted C-40 Crusher
 2993 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2996 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3020 | -7/Waste       | Discovered new exit (range 12)
 3027 | -7/Waste       | Lost 4 parts (2n1u1w)
 3031 | -7/Waste       | Entered Factory
 3225 | -7/Factory     | Discovered new exit (range 5)
 3232 | -7/Factory     | Entered Lower Caves
 3291 | -7/Lower Caves | Learned 4 Factory zone layouts
 3408 | -7/Lower Caves | Learned 4 Factory zone layouts
 3436 | -7/Lower Caves | Encountered a Warlord checkpoint
 3491 | -7/Lower Caves | Discovered new exit (range 7)
 3496 | -7/Lower Caves | Entered another Lower Caves area
 3511 | -7/Lower Caves | Core integrity fell below 50%
 3573 | -7/Lower Caves | Lost 5 parts (1p2n1u1w)
 3677 | -7/Lower Caves | Encountered a Warlord checkpoint
 3962 | -7/Lower Caves | Core integrity fell below 20%
 4108 | -7/Lower Caves | Build established: Scavenger-Mutant
 4346 | -7/Lower Caves | Lost 3 parts (1n2w)
 4412 | -7/Lower Caves | Lost 4 parts (1p1n1u1w)
 4576 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04365_ Deuterium Engine destroyed.
04367_ System corrupted: Matter fused (-8).
04367_ Acquired 5 matter.
04369_ Carbon-fiber Leg destroyed.
04375_ S-27 Virus destroyed.
04378_ System corrupted: Autogun targeting data glitched.
04381_ Autogun destroyed.
04388_ Acquired Autogun.
04391_ System corrupted: Matter fused (-10).
04395_ System corrupted: Autogun targeting data glitched.
04399_ S-27 Virus destroyed.
04408_ Acquired VTOL Module.
04410_ Acquired 25 matter.
04420_ System corrupted: Heat flow error (+125).
04428_ Acquired 25 matter.
04463_ Acquired 13 matter.
04481_ System corrupted: Matter fused (-6).
04496_ PVG7V4G%IFW MOKVHHO#RPT%L>#ZUG
04576_ C-30 ARC bursts open, deploying its payload.
04576_ S-27 Virus unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????###?##      s    ###  ###????##         |
| ?????##???## #?#                   #####?#         |
| ?????# ####  #?#       ##        ####  ###         |
| ?????#  ##   ######   ###       ##??#    %!        |
| ?????#        #???####?#   ##   #???# % %       ## |
| ?????##       #????????## ###   #####           #? |
| ??????#####   ##????????####                #####? |
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|    ##?##  ##             ###??????        ???????? |
|     ##?###?#          ###  ##?????          ?????? |
|      ###???#                ###???####     ##????? |
|        ##??##          %!     ##??????    ##?????? |
|         ########           %   ####????   #??????? |
|             #??## ###             #????   #??????? |
|             #???###?##    %       #?????  #??????? |
|             #????????#  ###%%%    #?????? #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            350
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                54
Targeting Accuracy         8
Armor Integrity Analysis   33
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Myomer Leg | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              FieldResetBarrier
  Manual?         0
Play Time         01:33:49
  Cumulative      51.1 hours
  Start           2020.07.12 @ 09:19:37
  End             2020.07.12 @ 11:06:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           33
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab22c0c9-c5be-42ab-92b5-2e17b4a76e85