Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 18:40:21

Player: Demise

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (707)      707
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2562

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     176/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Huge Storage Unit
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY (25) ---
           Seismic Detector
           Cloak of Protection
           Core Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Assault Rifle
           Assault Rifle
           Assault Rifle
           AWS/Gauss
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Heavy Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Fission Core
           Fission Core
     Light Fission Core
    Medium Matter Pod
           Cloak of Protection
           Core Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
           AWS/Gauss
           Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 8   25  9   8   
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   6   3   .   
    Treads                 3    | .   1   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   5   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 2   11  5   2   
    Device                 10   | 1   6   3   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   3   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 3   6   1   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 3   5   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   1   .   6   
  To Critical Strikes      3    | .   .   .   3   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   13   | .   14  14  13  
  Treads                   20   | .   9   24  27  
  Wheel                    6    | .   18  3   .   
  Device                   12   | .   11  13  13  
  Storage                  14   | .   14  14  14  
  Protection               1    | .   2   .   .   
  Ballistic Gun            23   | .   28  28  15  
  Special Melee Weapon     4    | .   .   .   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             93   | 13  92  93  91  
  Greatest Support         46   | 26  26  46  40  
  Greatest Overweight (x)  9    | .   9   4   2   
  Average Overweight (x)   2    | .   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 7   18  25  25  
  Most Carried             25   | 8   25  25  25  
  Average Carried          21   | 3   17  24  22  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 8   25  25  17  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11  -10  -10  -10  
-----------                Run  | Scr  Mat  Min  Exi  
Matter Collected           1383 | 352  695  226  110  
  Remotely                 .    | .    .    .    .    
Salvage Created            1370 | 196  1017 153  4    
  Parts                    102  | 16   75   11   .    
Haulers Intercepted        2    | .    2    .    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  23   | .   17  5   1   
  Guns                     22   | .   17  5   .   
  AOE                      1    | .   .   .   1   
Classes Destroyed          11   | 3   6   1   1   
  Worker                   4    | 2   2   .   .   
  Builder                  3    | .   3   .   .   
  Tunneler                 5    | 4   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    11   | .   11  .   .   
  Sentry                   2    | .   .   2   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           7    | 7   6   3   1   
  Combat Bots Only         5    | .   5   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1503 | .    485  148  870  
  Core                     266  | .    99   34   133  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   52   | .    52   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              147  | 18   89   8    32   
  Largest                  2    | 2    2    2    2    
  Hottest                  43   | 40   40   40   43   
Shots Fired                288  | 36   177  16   59   
  Gun                      286  | 36   176  16   58   
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    1    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  286  | 36   176  16   58   
  Thermal                  .    | .    .    .    .    
  Explosive                2    | .    1    .    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         33   | 17   13   9    33   
  Robot Miss Streak        7    | 3    7    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           185  | 22   103  10   50   
  Core Hits                63   | 9    42   7    5    
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         3    | .    3    .    .    
    Destroy                3    | .    3    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2429 | 246  1396 131  656  
  Guns                     2368 | 246  1396 131  595  
  Cannons                  .    | .    .    .    .    
  Explosions               61   | .    .    .    61   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2368 | 246  1396 131  595  
  Thermal                  .    | .    .    .    .    
  Explosive                61   | .    .    .    61   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        5    | .    2    5    .    
  Average Temperature      2    | .    2    3    .    
  Received Heat Transfer   222  | .    195  27   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             363  | 35  363 255 .   
  Initial                  115  | .   22  115 .   
  Average                  141  | 13  214 77  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         53   | 100 28  74  .   
  Level 1                  46   | .   71  25  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            4    | .   4   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   30  5   8   
  Peak Tracking Total      9    | .   5   3   9   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          13   | .   11  .   2   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   37  .   2   
  Successful               22   | .   20  .   2   
  Failed                   17   | .   17  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   32   | .   31  .   1   
  Terminals                28   | .   28  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   .   2   
  Record                   1    | .   .   .   1   
  Robot Analysis           3    | .   3   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
    Botnet                 6    | .   6   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        5    | .   5   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     19   | .   19  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   .   .   4   
  Non-combat               3    | .   .   .   3   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        4    | .   .   .   4   
  parse_system             4    | .   .   .   4   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               1    | .   .   .   1   
  STAY                     1    | .   .   .   1   
Ally Attacks               17   | .   .   .   17  
  Total Damage             50   | .   .   .   50  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               4977 | 137  1524 1478 1838 
Spaces Moved               1975 | 76   865  511  523  
  Core                     5    | 5    .    .    .    
  Treads                   928  | .    3    402  523  
  Legs                     .    | .    .    .    .    
  Wheels                   1042 | 71   862  109  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   140  320  
  Average Speed            215  | 87   125  278  320  
  Slowest Speed            480  | 100  240  480  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       67   | 4    99   95   71   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 16   | .    10   .    6    
Terrain Destroyed          16   | .    10   .    6    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      16   | .    10   .    6    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Total                      2433 | 109  1136 557  631  
  Wait                     145  | .    91   8    46   
  Move                     1972 | 75   864  510  523  
  Hop                      .    | .    .    .    .    
  Pick Up                  61   | 8    38   9    6    
  Fast Attach              12   | 7    3    2    .    
  Attach                   5    | .    2    .    3    
  Detach                   .    | .    .    .    .    
  Swap                     33   | 1    20   7    5    
  Drop                     54   | .    29   13   12   
  Fire                     147  | 18   89   8    32   
  Melee                    4    | .    .    .    4    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  138 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 13)
  755 | -10/Materials | Discovered new exit (range 15)
 1194 | -10/Materials | Repaired Assault Rifle
 1222 | -10/Materials | Repaired Assault Rifle
 1275 | -10/Materials | Discovered new exit (range 9)
 1430 | -10/Materials | Discovered new exit (range 10)
 1662 | -10/Materials | Entered Mines
 1709 | -10/Mines     | Assembled infested the area
 1719 | -10/Mines     | Met a Derelict bent on vengeance
 1798 | -10/Mines     | Learned location of 1 exit from Materials
 1821 | -10/Mines     | Core integrity fell below 50%
 2045 | -10/Mines     | Learned 4 Materials zone layouts
 2159 | -10/Mines     | Build established: Scavenger-Mutant
 2279 | -10/Mines     | Discovered new exit (range 12)
 2288 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2726 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2764 | -10/Mines     | Discovered new exit (range 7)
 2959 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3116 | -10/Mines     | Discovered new exit (range 5)
 3140 | -10/Mines     | Entered Exiles
 3140 | -10/Exiles    | Accompanied by 3 allies
 3220 | -10/Exiles    | Met 8R-AWN
 3278 | -10/Exiles    | Met EX-HEX
 3452 | -10/Exiles    | Met EX-DEC
 3543 | -10/Exiles    | Learned location of Zion (-7)
 3716 | -10/Exiles    | Discovered new exit (range 10)
 3970 | -10/Exiles    | Met EX-BIN
 4017 | -10/Exiles    | Aligned with FarCom system
 4020 | -10/Exiles    | Given EX-Vault access code
 4097 | -10/Exiles    | Opened EX-Vault
 4119 | -10/Exiles    | Found AWS/Gauss
 4127 | -10/Exiles    | Found Cloak of Protection
 4195 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4784 | -10/Exiles    | Attacked by the Exiles
 4941 | -10/Exiles    | Core integrity fell below 20%
 4978 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04927_ Critical hit (Destroy).
04927_ Penetrated by HV Slug.
04927_ Assault Rifle destroyed.
04931_ Penetrated by HV Slug. <x8>
04944_ Critical hit (Destroy).
04944_ Lgt. Treads destroyed.
04948_ HV Slug penetrates Wall.
04948_ Penetrated by HV Slug. <x2>
04952_ Critical hit (Destroy).
04952_ Imp. Light Armor Plating destroyed.
04952_ Penetrated by HV Slug.
04956_ Destroyed 8R-AWN's Armor/TH.
04957_ Penetrated by HV Slug.
04957_ Critical hit (Destroy).
04957_ Lgt. Treads destroyed.
04957_ Penetrated by HV Slug. <x2>
04961_ Critical hit (Destroy).
04961_ Penetrated by HV Slug. <x6>
04974_ Critical hit (Destroy).
04974_ Penetrated by HV Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionDataArchive
  Manual?         0
Play Time         00:27:33
  Cumulative      545.7 hours
  Start           2022.06.01 @ 17:39:57
  End             2022.06.01 @ 18:40:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          442
  Rogue           442
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7ebea31-100f-4fa8-b615-e7328816ffb3