Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 13:08:05 Player: Dull Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2610) 2610 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 8945 Bonus ------- Follower Combat Kills 45 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 69/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Improved Heat Sink Large Storage Unit Advanced Gravity Neutralizer Scythe Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Heat Sink Advanced Heat Sink Large Storage Unit Advanced Gravity Neutralizer Active Sensor Suite Improved Terrain Scanner Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Heavy Laser Heavy Laser KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Fusion Compressor Improved Treads Armored Treads Lightning Gun Lightning Gun Arc Projector Arc Projector HERF Cannon Heavy Phase Cannon Coil Gun Micro-nuke Launcher Scythe [Rating: 108] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 10 | . . . 1 1 . 2 2 2 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 120 | 2 3 29 12 2 15 12 7 21 17 Power 14 | . 1 4 1 1 . 1 2 1 3 Engine 10 | . 1 4 1 1 . 1 1 . 1 Core 4 | . . . . . . . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 6 2 . 4 5 2 6 2 Treads 29 | 2 . 6 2 . 4 5 2 6 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | . 2 2 2 1 2 5 2 8 2 Device 16 | . 1 1 1 . 1 4 1 5 2 Storage 3 | . 1 1 1 . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 1 1 . 1 3 . Artifact . | . . . . . . . . . . Weapon 51 | . . 17 7 . 9 1 1 6 10 Energy Gun 31 | . . 9 5 . 9 1 1 3 3 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 12 | . . 7 2 . . . . 1 2 Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . 2 . 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 34 | . 1 2 . . 1 . 1 7 22 Power 6 | . 1 . . . . . . 2 3 Propulsion 6 | . . 1 . . . . 1 1 3 Utility 11 | . . 1 . . . . . 3 7 Weapon 11 | . . . . . 1 . . 1 9 Highest Loss Streak 11 | . 1 1 . . 1 . 1 5 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 98 100 99 91 92 88 82 52 Engine 10 | . 13 11 9 14 15 13 10 7 2 Treads 18 | . 28 21 27 23 23 20 17 11 5 Device 16 | . 14 10 18 15 7 17 23 23 17 Storage 7 | . 14 11 9 7 7 6 5 5 3 Protection 4 | . . . . 7 7 5 5 9 4 Energy Gun 18 | . . 13 27 23 25 26 23 16 7 Ballistic Gun 9 | . 28 27 9 7 3 . . 3 1 Peak Build Rating 108 | 6 8 19 26 31 37 71 79 108 105 Average Rating 49 | 5 7 14 21 30 35 50 76 97 68 On Entrance 37 | 6 6 8 19 26 31 37 71 79 95 Naked Turns 79 | . . . . . . . . . 79 Heaviest Build 82 | 12 28 40 44 51 69 75 70 82 71 Greatest Support 121 | 40 40 43 63 63 63 72 72 121 114 Greatest Overweight (x) 14 | . . 1 . . 1 1 . 1 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 12 Most Carried 15 | 7 12 15 15 15 15 15 15 15 14 Average Carried 13 | 5 7 14 14 14 14 14 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 14 15 15 15 15 15 15 5 Class Distribution -------------------- 29% | Scavenger-Skirmisher 20% | Scavenger-Tank 18% | Scavenger-Gunner 10% | Mutant 10% | Skirmisher 6% | Tank 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Matter Collected 1752 | 205 163 594 159 50 178 120 35 234 14 Remotely . | . . . . . . . . . . Salvage Created 2953 | . 257 756 460 . 398 246 183 274 379 Parts 195 | . 15 72 26 . 17 19 9 10 27 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed 5 | . 1 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 52 | . 5 19 7 . 6 2 3 4 6 Guns 45 | . 5 19 7 . 6 1 3 4 . Cannons 2 | . . . . . . . . . 2 AOE 3 | . . . . . . . . . 3 Classes Destroyed 14 | . 2 6 2 . 1 1 1 1 . Worker 8 | . . 1 2 . . 1 . . 4 Builder 5 | . . 1 . . . 2 . . 2 Hauler 2 | . . 1 1 . . . . . . Recycler 2 | . 1 . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . 2 1 . . . . . . Swarmer 9 | . . 7 . . . . . . 2 Grunt 17 | . 5 5 4 . . . 3 . . Brawler 1 | . . . 1 . . . . . . Sentry 9 | . . 7 1 . . . . 1 . Specialist 8 | . . . . . 5 . . . 3 Hunter 7 | . . . 1 . 1 2 . 2 1 Programmer 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 4 5 3 . 3 6 3 1 10 Combat Bots Only 5 | . 3 5 2 . 3 2 3 1 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Hostile Shots Fired 741 | . 39 97 18 . 52 17 15 132 371 Missed 240 | . 10 22 3 . 17 5 6 37 140 Damage Taken 8286 | . 371 846 239 . 811 184 170 1826 3839 Core 1723 | . 26 139 18 . 16 . . 210 1314 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 84 | . . 84 . . . . . . . Core Remaining (%) 91 | 100 89 65 96 . 97 100 100 81 . Volleys Fired 159 | . 25 42 17 . 14 10 8 24 19 Largest 4 | . 2 4 4 . 4 4 4 4 4 Hottest 276 | . 40 200 208 . 254 276 268 276 241 Shots Fired 534 | . 50 159 68 . 53 40 32 93 39 Gun 511 | . 50 157 68 . 53 40 32 93 18 Cannon 17 | . . 2 . . . . . . 15 Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 200 | . 50 101 17 . 7 . . 21 4 Thermal 288 | . . 58 41 . 39 40 32 62 16 Explosive 6 | . . . . . . . . . 6 Electromagnetic 40 | . . . 10 . 7 . . 10 13 Robot Hit Streak 11 | . 10 11 10 . 9 11 5 8 5 Robot Miss Streak 5 | . 4 5 2 . 3 5 2 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 4 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 303 | . 29 78 40 . 33 21 20 58 24 Core Hits 150 | . 13 35 22 . 13 10 10 17 30 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . . 2 5 . 5 2 1 3 . Burn 16 | . . 2 5 . 4 2 1 2 . Corrupt 1 | . . . . . 1 . . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 9 | . . . . . . . . 9 . Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . 9 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6933 | . 396 1136 702 . 678 419 403 1176 2023 Guns 4902 | . 387 1121 702 . 678 419 403 1051 141 Cannons 387 | . . 15 . . . . . . 372 Explosions 1471 | . . . . . . . . . 1471 Melee 125 | . . . . . . . . 125 . Ramming 48 | . 9 . . . . . . . 39 Kinetic 1601 | . 387 626 144 . 97 . . 318 29 Thermal 3307 | . . 510 408 . 513 419 403 721 333 Explosive 1471 | . . . . . . . . . 1471 Electromagnetic 381 | . . . 150 . 68 . . 12 151 Impact . | . . . . . . . . . . Slashing 125 | . . . . . . . . 125 . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 4 21 Average Corruption 9 | . . . . . . . . 3 18 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . . 6 8 Message Errors 6 | . . . . . . . . 3 3 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . . . . . . . . . 69 Projectiles . | . . . . . . . . . . Explosions 69 | . . . . . . . . . 69 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . . 148 Shots 3 | . . . . . . . . . 3 Rammed 14 | . 1 . . . . . . . 13 Targets Rammed 14 | . 1 . . . . . . . 13 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 364 | . 8 364 291 . 273 198 199 201 234 Average Temperature 90 | . 2 77 101 . 113 103 112 83 93 Received Heat Transfer 1321 | . 213 246 99 . 54 9 99 240 361 Effects 5 | . . 4 1 . . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . 2 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 23 | . . 3 2 . 4 6 2 6 . Heat Transferred 7622 | . . 1406 1258 . 1258 962 851 1480 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Peak Influence 589 | . 205 282 331 65 220 115 118 122 589 Initial 115 | . . 86 80 65 45 115 45 . 51 Average 105 | . 58 142 191 65 116 69 70 49 222 Maximum Alert Level 2 | . 1 1 1 . 1 . . . 2 Low Security (%) 84 | 100 83 75 46 100 88 100 100 100 48 Level 1 14 | . 16 24 53 . 11 . . . 39 Level 2 . | . . . . . . . . . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 1 1 . 1 2 2 4 6 Investigation 8 | . 1 1 1 . . . . 3 2 Extermination 3 | . . . . . . . 1 1 1 Reinforcement 7 | . . . . . 1 2 1 . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . . 2 2 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Distress Signals 9 | . 2 2 . . . . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 12 24 10 . 5 6 4 11 34 Peak Tracking Total 19 | . 7 5 2 . 3 3 3 5 19 Tactical Retreats 12 | . 2 2 1 . 2 1 . 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Traps Triggered 4 | . 1 . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Machines Disabled 4 | . . . . . 1 . . . 3 Max in Single Turn 2 | . . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Machines Accessed 13 | . 1 4 1 2 . 1 1 2 1 Terminals 12 | . 1 3 1 2 . 1 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 3 10 2 2 . 1 1 4 1 Successful 7 | . . 3 . 1 . 1 1 1 . Failed 17 | . 3 7 2 1 . . . 3 1 Catastrophic 5 | . . 3 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 6 2 2 . 1 . 1 1 Terminals 22 | . 3 8 2 2 . 1 1 4 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . 1 . 1 . 1 1 1 . Open DSF 2 | . . . . 1 . . . 1 . Level Access Points 2 | . . . . . . 1 1 . . Unreport Threat 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 3 1 1 . . . 2 1 Full Trace Events 3 | . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . . . . 25 . . . Total Damage 381 | . . . . . . 381 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Turns Passed 4605 | 9 356 865 428 115 310 766 514 869 373 Spaces Moved 2097 | 3 165 366 214 70 105 316 275 363 220 Core 133 | . . . . . . . . . 133 Treads 1964 | 3 165 366 214 70 105 316 275 363 87 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 155 155 155 160 50 Average Speed 169 | 160 160 160 160 160 210 221 161 176 105 Slowest Speed 750 | 160 160 240 160 160 235 235 163 245 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 21 | 2 39 32 27 3 72 10 8 7 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . . . 4 1 Terrain Destroyed 72 | . . . . . . . . 8 64 Melee 4 | . . . . . . . . 4 . Projectile 8 | . . . . . . . . 4 4 AOE 60 | . . . . . . . . . 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Total 2813 | 9 206 565 265 73 163 355 327 520 330 Wait 247 | . 5 67 1 . 3 7 28 84 52 Move 2088 | 2 164 365 213 69 104 315 274 362 220 Hop . | . . . . . . . . . . Pick Up 72 | 1 8 24 8 2 10 5 5 8 1 Fast Attach 24 | . 1 4 2 . 6 2 1 6 2 Attach 35 | 2 1 6 2 2 . 2 3 6 11 Detach 6 | 1 . . . . . 1 . 1 3 Swap 61 | . 1 19 8 . 9 8 3 9 4 Drop 97 | 3 . 38 14 . 17 5 5 11 4 Fire 159 | . 25 42 17 . 14 10 8 24 19 Melee 9 | . . . . . . . . 9 . Ram 14 | . . . . . . . . . 14 Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Weapon x2 667 | -9/Materials | Build established: Skirmisher 1113 | -9/Materials | Repaired Imp. Treads 1134 | -9/Materials | Build established: Scavenger-Gunner 1205 | -9/Materials | Discovered new exit (range 16) 1231 | -9/Materials | Entered another Materials area 1231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1607 | -8/Materials | Discovered new exit (range 16) 1659 | -8/Materials | Entered Factory 1659 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1772 | -7/Factory | Identified exit to DSF 1774 | -7/Factory | Entered DSF 1812 | -7/DSF | Additional patrols routed to DSF 1966 | -7/DSF | Build established: Scavenger-Tank 1972 | -7/DSF | Discovered new exit (range 12) 2084 | -7/DSF | Entered Factory 2084 | -6/Factory | Evolved 2 slots: Utility x2 2690 | -6/Factory | Identified exit to Factory 2711 | -6/Factory | Allied Derelicts emerged from ambush trap array 2780 | -6/Factory | Build established: Tank 2832 | -6/Factory | Found Prototype Device 2832 | -6/Factory | Identified Active Sensor Suite 2836 | -6/Factory | Lost 3 allies 2850 | -6/Factory | Entered another Factory area 2850 | -5/Factory | Evolved 2 slots: Utility x2 3039 | -5/Factory | Identified exit to Factory 3115 | -5/Factory | Build established: Scavenger-Skirmisher 3364 | -5/Factory | Entered another Factory area 3364 | -4/Factory | Evolved 2 slots: Utility x2 3776 | -4/Factory | Lost 5 parts (1p3u1w) 4216 | -4/Factory | Discovered new exit (range 3) 4222 | -4/Factory | Identified exit to Research 4233 | -4/Factory | Entered Research 4233 | -3/Research | Evolved 2 slots: Utility x2 4471 | -3/Research | Lost 11 parts (1p1n5u4w) 4473 | -3/Research | Crushed by falling debris 4473 | -3/Research | Crushed by falling debris 4473 | -3/Research | System corruption reached 10% 4530 | -3/Research | Core integrity fell below 50% 4550 | -3/Research | Core integrity fell below 20% 4551 | -3/Research | Lost 11 parts (2p2n2u5w) 4606 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04539_ Slammed into G-67 Veteran. 04540_ System corrupted: Heat flow error (+140). 04540_ Slammed into G-67 Veteran. 04541_ W-44 Eye sends out distress signal. 04541_ Slammed into G-67 Veteran. 04545_ Slammed into U-05 Engineer. 04546_ Slammed into P-80 Master. 04556_ K-01 Serf cleans the DSF Access. 04557_ Slug penetrates Wall. 04559_ K-01 Serf destroyed. 04561_ K-01 Serf collects debris. 04572_ Penetrated by Slug. 04572_ Slug penetrates Wall. 04581_ WLOTQFQLFE4/GQFSWYBUJX92AO,V 04585_ K-01 Serf cleans the Potential Refractor. 04589_ Connecting with Terminal... 04600_ FS>LZT#LMPGXDA5DIK&FYUG0IJI:3JD 04604_ Triggered Ambush Trap. 04604_ B-74 Champion emerges from a hatch in the floor. 04604_ S-43 Plague emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????? ???????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? 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"????####+######+######+####### | | ??????????"" ???????? ?????????????????????? | | ??????????" ?????????#???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 38 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 600 Resistance: EM 15 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorRagnarokFirepult Manual? 0 Play Time 00:46:57 Cumulative 41.2 hours Start 2024.09.10 @ 12:24:22 End 2024.09.10 @ 13:08:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0af4eddf-e6c4-497b-80f5-d64ea600e51d