Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 18:47:13 Player: Rohain Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1659) 1659 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5139 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 232/240 System Corruption 0% Temperature Cool (22) Movement Walking (110) Location -7/Recycling Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Armored Huge Wheel Cooled Airjet Cooled Airjet Cooled Aerolev Unit Arc Projector Arc Projector Precision Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Mini Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Arachnoskeleton Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Target Analyzer Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Spread Laser > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg Cooled Aerolev Unit Improved Heat Sink Arc Projector Arc Projector Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . . . 3 2 . . Weapon . | . . . . . . . . Parts Attached 68 | 6 2 2 9 18 4 25 2 Power 12 | 1 . . 1 5 1 4 . Engine 10 | 1 . . 1 5 1 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 4 1 . 8 . Treads . | . . . . . . . . Leg 8 | 2 . . 1 1 . 4 . Wheel 4 | . . . 3 . . 1 . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 26 | 1 2 1 2 6 2 10 2 Device 10 | . . 1 . 2 . 5 2 Storage 3 | 1 1 . 1 . . . . Processor 6 | . 1 . 1 1 1 2 . Hackware 1 | . . . . 1 . . . Protection 6 | . . . . 2 1 3 . Artifact . | . . . . . . . . Weapon 15 | 2 . 1 2 6 1 3 . Energy Gun 10 | 1 . . . 6 1 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 1 3 . Parts Lost 30 | . . . 5 6 . 18 1 Power 6 | . . . . 3 . 3 . Propulsion 7 | . . . 3 . . 4 . Utility 12 | . . . . 2 . 9 1 Weapon 5 | . . . 2 1 . 2 . Highest Loss Streak 5 | . . . 3 2 . 5 1 To Critical Strikes 1 | . . . . 1 . . . Average Backups 11 | 2 7 9 9 12 13 11 13 Power 1 | . 1 1 1 . 1 1 3 Propulsion 4 | . 2 2 2 4 6 4 4 Utility 1 | . 1 3 2 1 . . . Weapon 4 | 1 1 2 2 6 5 4 6 Tool/Special . | . . . . . . . . Unused Backups 12 | . . . 3 . 4 . 5 Power 3 | . . . 1 . . . 2 Propulsion 3 | . . . 1 . 2 . . Utility . | . . . . . . . . Weapon 5 | . . . . . 2 . 3 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 75 | . 98 93 85 60 66 70 84 Engine 7 | . 14 14 14 6 6 . . Core 1 | . . . . . . 4 7 Leg 14 | . 28 28 16 7 6 10 23 Wheel 2 | . . . 10 . . 3 . Device 9 | . . 2 2 12 12 9 22 Storage 9 | . 14 14 14 7 6 6 7 Processor 10 | . 12 5 11 7 11 14 15 Protection 3 | . . . . 4 10 6 . Energy Gun 10 | . 14 14 . 13 12 11 7 Ballistic Gun 2 | . 14 10 . . . . . Slashing Weapon 2 | . . 3 13 . . . . Peak Build Rating 67 | 6 9 19 19 55 65 67 39 Average Rating 37 | 3 8 9 15 49 63 51 35 On Entrance 25 | . 6 9 19 15 55 65 34 Naked Turns . | . . . . . . . . Heaviest Build 44 | 14 19 20 29 42 44 44 34 Greatest Support 65 | 20 20 20 40 50 50 65 32 Greatest Overweight (x) 9 | . . . 9 . . 9 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 6 9 10 12 15 15 15 15 Most Carried 15 | 5 9 10 13 15 15 15 15 Average Carried 11 | 2 7 9 10 13 14 12 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 4 9 10 9 15 14 15 15 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Matter Collected 1251 | 222 . 82 211 162 67 365 142 Remotely . | . . . . . . . . Salvage Created 1800 | . . 77 216 357 99 871 180 Parts 82 | . . 4 17 18 6 25 12 Haulers Intercepted 3 | . . . . 2 . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . 13 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Combat Hostiles Destroyed 34 | . . 2 9 4 1 16 2 Melee 5 | . . . 5 . . . . Guns 24 | . . 2 2 3 1 14 2 AOE 3 | . . . 2 1 . . . Classes Destroyed 11 | . . 1 2 4 2 1 1 Worker 2 | . . . . . 1 1 . Hauler 3 | . . . . 2 . 1 . Recycler 1 | . . . . . . . 1 Watcher 4 | . . . . 2 2 . . Swarmer 4 | . . . 3 . . 1 . Grunt 9 | . . 2 . 1 . 6 . Duelist 1 | . . . . . . 1 . Sentry 8 | . . . . 1 . 6 1 Hunter 3 | . . . . 2 . 1 . Programmer 2 | . . . . . 1 1 . Subdweller 7 | . . . 6 . . . 1 Best Kill Streak 5 | . . 2 4 1 1 5 2 Combat Bots Only 5 | . . 2 4 1 1 5 1 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 1 . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Hostile Shots Fired 605 | . . 13 44 49 12 457 30 Missed 215 | . . 1 12 8 9 177 8 Hits 390 | . . 12 32 41 3 280 22 Melee 4 | . . . . . . 4 . Projectile 386 | . . 12 32 41 3 276 22 AOE 1 | . . . . . . 1 . Critical Strikes 8 | . . 1 1 1 . 4 1 Damage Taken 4410 | . . 193 452 686 89 2778 212 Core 897 | . . 44 88 57 14 683 11 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 246 | . . . . . 39 207 . Regen/Repaired (Parts) 47 | . . . . 47 . . . Core Remaining (%) 78 | 100 . . 47 89 . . . Volleys Fired 149 | . . 10 14 42 7 68 8 Largest 2 | . . 2 2 2 2 2 2 Hottest 136 | . . 70 78 122 136 136 122 Shots Fired 278 | . . 18 18 83 14 133 12 Gun 260 | . . 18 8 83 14 125 12 Cannon . | . . . . . . . . Launcher 18 | . . . 10 . . 8 . Special . | . . . . . . . . Kinetic 17 | . . 8 4 5 . . . Thermal 181 | . . 10 4 16 14 125 12 Explosive 18 | . . . 10 . . 8 . Electromagnetic 62 | . . . . 62 . . . Robot Hit Streak 24 | . . 12 9 7 9 24 8 Robot Miss Streak 4 | . . 2 2 4 4 4 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 204 | . . 14 28 52 10 91 9 Core Hits 120 | . . 4 13 19 12 67 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . 1 2 . 6 1 Burn 9 | . . . . 2 . 6 1 Sever 1 | . . . 1 . . . . Melee Attacks 25 | . . 1 24 . . . . Impact . | . . . . . . . . Slashing 25 | . . 1 24 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4495 | . . 244 1019 737 199 2108 188 Guns 3347 | . . 174 79 635 199 2072 188 Cannons . | . . . . . . . . Explosions 648 | . . . 510 102 . 36 . Melee 500 | . . 70 430 . . . . Ramming . | . . . . . . . . Kinetic 192 | . . 96 54 42 . . . Thermal 2830 | . . 78 25 268 199 2072 188 Explosive 546 | . . . 510 . . 36 . Electromagnetic 427 | . . . . 427 . . . Impact . | . . . . . . . . Slashing 500 | . . 70 430 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 1 4 2 2 . Average Corruption 1 | . . 1 1 4 1 1 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 23 | . . 2 3 14 4 . . Message Errors 7 | . . 2 1 4 . . . Matter Fused 7 | . . . 1 5 1 . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 6 | . . . . 3 3 . . Data Loss (major) 1 | . . . . 1 . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . 30 16 11 . 10 . Projectiles . | . . . . . . . . Explosions 21 | . . . . 11 . 10 . Melee 46 | . . 30 16 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 84 | . . . . 51 . 33 . Shots 3 | . . . . 1 . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 394 | . . 105 8 394 144 302 17 Average Temperature 97 | . . 47 6 105 59 107 15 Received Heat Transfer 1332 | . . 108 42 153 . 963 66 Effects 7 | . . . . 5 . 2 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . Interference 5 | . . . . 4 . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . 6 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 15 | . . . . 2 . 12 1 Heat Transferred 4999 | . . 222 74 618 255 3423 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 123 | . 11 50 . 38 30 123 33 Initial 33 | . . . . 21 16 . 33 Average 14 | . 1 4 . 9 3 42 4 Influence Increases 1016 | . 16 50 70 265 55 534 26 Destroy 0b10 Robot/C 540 | . . 40 60 80 20 320 20 Destroy 0b10 Robot/NC 50 | . . . . 20 15 10 5 Destroy Leader 164 | . . 10 10 38 14 92 . Successful Hack 65 | . 16 . . 30 6 13 . Disable Machine 60 | . . . . 30 . 30 . Destroy Structure 47 | . . . . 7 . 39 1 Lose Combat Pursuer 90 | . . . . 60 . 30 . Influence Decreases 1016 | . 15 51 28 269 93 448 112 Entered New Map 97 | . . 1 . 21 22 . 53 Time Decay 736 | . 15 50 16 212 71 313 59 Lost Part 158 | . . . 12 21 . 125 . Lost Ally 25 | . . . . 15 . 10 . Squads Dispatched 6 | . . . . 2 1 3 . Investigation 2 | . . . . 1 . 1 . Extermination 3 | . . . . . 1 2 . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Distress Signals 8 | . . . . 2 . 3 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 2 2 13 18 7 28 4 Peak Tracking Total 6 | . 1 2 3 4 2 6 1 Tactical Retreats 8 | . . . 2 3 . 2 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Traps Triggered 4 | . . 1 . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 8 | . . . . 8 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Machines Disabled 5 | . . . 1 2 . 2 . Max in Single Turn 1 | . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Machines Accessed 16 | . 2 1 1 5 1 4 2 Terminals 11 | . 2 . . 4 1 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 10 1 9 20 4 12 7 Successful 41 | . 6 1 9 13 4 5 3 Failed 21 | . 3 . . 7 . 7 4 Catastrophic 1 | . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . Manual 40 | . 10 . . 18 2 5 5 Terminals 45 | . 10 . . 18 4 8 5 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 6 | . . . . . . 4 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 3 1 9 7 3 3 . Record 10 | . . . 8 . 2 . . Robot Analysis 4 | . 1 . . 2 1 . . Open Door 3 | . . 1 . . . 2 . Branch Access Points 2 | . 1 . . 1 . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 2 | . . . . 2 . . . Zone Layout 3 | . 1 . . 1 . 1 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 3 . . 4 1 2 1 Terminals 11 | . 3 . . 4 1 2 1 Assimilate 1 | . . . . . . 1 . Botnet 8 | . 2 . . 3 1 1 1 Operators 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 4 1 2 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 22 | . . . . 22 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Total Allies 2 | . . . . 1 . 1 . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 10 | . . . . 10 . . . Highest-Rated Ally 10 | . . . . 10 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Active Infowar (turns) 1783 | . 165 289 83 610 563 73 . Optics 366 | . 165 201 . . . . . Sensors 1417 | . . 88 83 610 563 73 . Robot Analysis Total 4 | . 1 . . 2 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Turns Passed 4004 | 90 181 545 554 837 563 830 404 Spaces Moved 2868 | 66 146 401 378 555 575 434 313 Core 7 | 4 . . 1 . . 2 . Treads . | . . . . . . . . Legs 2600 | 62 146 401 216 555 575 332 313 Wheels 260 | . . . 161 . . 99 . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 90 90 90 110 Average Speed 104 | 115 120 120 116 90 90 107 112 Slowest Speed 500 | 120 120 120 500 90 90 500 186 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 7 | . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 25 74 18 43 16 66 49 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 5 | . . 2 3 . . . . Spaces Dug 74 | . . . . . . 74 . Terrain Destroyed 140 | . . . 25 5 . 110 . Melee . | . . . . . . . . Projectile 5 | . . . . . . 5 . AOE 135 | . . . 25 5 . 105 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Total 3559 | 78 151 446 451 812 609 658 354 Wait 334 | . . 30 12 148 10 106 28 Move 2861 | 65 145 400 377 554 574 433 313 Hop . | . . . . . . . . Pick Up 52 | 7 4 1 4 22 4 10 . Fast Attach 34 | 3 1 2 2 6 4 14 2 Attach 36 | 3 . . 6 11 . 15 1 Detach 13 | . . . 3 3 . 6 1 Swap 14 | . 1 . 4 5 1 3 . Drop 31 | . . 2 5 11 9 3 1 Fire 149 | . . 10 14 42 7 68 8 Melee 25 | . . 1 24 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 10 | . . . . 10 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Storage -7/Recycling History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 4) 253 | -10/Materials | Central database locked down 254 | -10/Materials | Identified exit to Mines 272 | -10/Materials | Entered Mines 297 | -10/Mines | Learned location of Storage (-7) 301 | -10/Mines | Build established: Mutant 309 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 309 | -10/Mines | Discovered new exit (range 5) 466 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 675 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 727 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 729 | -10/Mines | Found Prototype Device 729 | -10/Mines | Identified Exp. Sensor Array 778 | -10/Mines | Discovered new exit (range 5) 812 | -10/Mines | Discovered new exit (range 5) 817 | -10/Mines | Entered Subcaves 818 | -10/Subcaves | Approached by a straggling Scientist 886 | -10/Subcaves | Discovered new exit (range 12) 902 | -10/Subcaves | Identified exit to Materials 1108 | -10/Subcaves | Visited 4L-MR0's lab 1126 | -10/Subcaves | Found Arachnoskeleton 1160 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1350 | -10/Subcaves | Core integrity fell below 50% 1371 | -10/Subcaves | Entered Materials 1371 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1374 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 1376 | -8/Materials | Lost 3 parts (2n1w) 2035 | -8/Materials | Discovered new exit (range 17) 2071 | -8/Materials | Repaired Arc Projector 2207 | -8/Materials | Identified exit to Factory 2208 | -8/Materials | Entered Factory 2208 | -7/Factory | Evolved 2 slots: Utility x2 2209 | -7/Factory | Identified exit to Storage 2493 | -7/Factory | Discovered new exit (range 4) 2496 | -7/Factory | Identified exit to Factory 2746 | -7/Factory | Discovered new exit (range 9) 2753 | -7/Factory | Identified exit to Lower Caves 2771 | -7/Factory | Entered Storage 2892 | -7/Storage | Lost 5 parts (1p4u) 3193 | -7/Storage | Core integrity fell below 50% 3212 | -7/Storage | Lost 3 parts (3u) 3352 | -7/Storage | Core integrity fell below 20% 3357 | -7/Storage | Lost 5 parts (2n1u2w) 3539 | -7/Storage | Used back door to open Recycling access 3539 | -7/Storage | Discovered new exit (range 4) 3541 | -7/Storage | Identified exit to Recycling 3601 | -7/Storage | Entered Recycling 3714 | -7/Recycling | Build established: Scavenger-Mutant 4005 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03659_ Acquired 30 matter. 03666_ R-06 Scavenger collects Sub. Laser. 03837_ Imp. Heat Sink destroyed. 03839_ Y-54 Guardian destroyed. 03842_ R-06 Scavenger collects Imp. Deuterium Engine. 03842_ Acquired 73 matter. 03846_ R-06 Scavenger collects Gatling Laser. 03846_ Acquired Imp. Heat Sink. 03848_ R-06 Scavenger destroyed. 03851_ U-05 Engineer builds a Door. 03853_ Acquired 39 matter. 03856_ R-06 Scavenger collects Tractor Beam. 03861_ R-06 Scavenger collects Gatling Laser. 03868_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. Map ----- +----------------------------------------------------+ | ????# # """ ]""####&##########????????????? | | ????# # """ ### ##%# =#????????????? | | ????# # + % + #????????????? | | ????# ############### #% ! !#????????????? | | ????# #???????##????#%# % #????????????? | | ????# #?####### ##### # #????????????? | | ????# #?# # #] #????????????? | | ????# #?# = # # #????????????? | | ????# #?# # # = #????????????? | | ????# #?# # #% % #????????????? | | ????# #?# # ###+######????????????? | | ????# ### !# #????????????? | | ????# !!#! + #????????????? | | ????# !!# * % # #????????????? | | ????# ! # = #####+######????????????? | | ????# ### #???????????????????????? | | ????# #?# #???????????????????????? | | ??### ## #???????????????????????? | | ??#"" ### #???????????????????????? | | ??#"Y #?#############???????????????????????? | | ??#"" #???###???????????????????????????????? | | ??### ##### ####????????????????????????????? | | ????# # #????????????????????????????? | | ????# # #???####???? ????????????????? | | ????# # #???#T"###?/#??#?????????????? | | ??### # #####@"# ## #?????????????? | | ??#// # / u ?????????? | | ??#/ # # ?????????? | | ??#/ + # ?????????? | | ??### # + ??????????? | | ????# # # ??????????? | | ????# ########## ##+???????????? | | ????# #??????# #?????????????? | | ????# #??????# ##### #### #?????????????? | | ????# ########+#####+##?? Y#????????????? | | ????# #! !#??? ##????????????? | | ????# # !!! #??? #?????????????? | | ????# # ! ! ! #???? #?????????????? | | ????# + ! !#????? ???????????????? | | ????# # !! ! ! #?????????????????????? | | ????# #################?????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ??####+##########?????????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 57 Target Analysis 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arc Projector | 21% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedCombatSaw Manual? 0 Play Time 00:37:53 Cumulative 76.6 hours Start 2025.06.01 @ 18:11:38 End 2025.06.01 @ 18:47:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 119 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 49 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d513ec2f-96c7-4a2b-94e8-98b1df1106d6