Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 02:59:55

Player: BOTHUNTER

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (8)       40
Value Destroyed (165)      165
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1338)               1338
              TOTAL SCORE: 5303

 Bonus
-------
Pacifist                   634
High Alert Combat Kills    6
Follower Combat Kills      98
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
           Targeting Computer
           Targeting Computer
  Advanced Targeting Computer
           Target Analyzer
  Improved Propulsion Shielding
>          --- WEAPON (2) -------
           Ripper
>          --- INVENTORY (4) ----
           Superbattery (2000)
           System Backup Module
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
>          --- UTILITY ----------
  Enhanced Optical Array
           Targeting Computer
           Targeting Computer
  Advanced Targeting Computer
           Target Analyzer
  Improved Propulsion Shielding
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Ripper
>          --- INVENTORY --------
           Superbattery
           System Backup Module
           Ripper
           Dirty Bomb Trap
[Rating: 30]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Improved ECM Suite
  Storage                  Superbattery
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Scythe
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             38   | 1   2   1   3   3   6   8   1   12  .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   .   .   1   2   .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   1   .   .   1   2   .   .   2   .   .   
  Utility                  14   | .   .   1   1   1   2   3   .   6   .   .   
    Device                 1    | .   .   .   .   .   1   .   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   .   .   1   3   .   4   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   1   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 1   1   .   2   1   2   5   1   4   .   1   
    Energy Gun             7    | 1   1   .   2   .   1   1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   1   3   1   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   1   .   .   .   .   
Parts Lost                 10   | .   .   .   .   .   3   3   1   1   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   2   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   1   1   1   .   2   
Average Slot Usage (%)     42   | .   20  40  42  60  52  40  25  39  69  61  
  Flight                   9    | .   6   14  14  20  17  7   .   1   7   2   
  Device                   2    | .   .   .   .   .   8   4   .   .   .   .   
  Processor                18   | .   .   12  14  14  10  20  22  24  38  38  
  Protection               2    | .   .   .   .   10  8   .   .   4   7   7   
  Energy Gun               4    | .   14  14  14  3   .   .   .   .   7   2   
  Special Weapon           1    | .   .   .   .   12  3   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   4   6   3   4   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             7    | 2   2   2   4   4   7   5   5   6   6   6   
  Greatest Support         9    | 3   4   4   4   9   9   9   3   5   5   5   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   1   1   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   1   1   3   3   3   3   3   3   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   1   1   4   4   4   4   4   4   4   3   

 Class Distribution 
--------------------
 83% | Mutant
  8% | Gladiator
  6% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Data Miner
 Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           544  | 179 .   47  .   74  40  40  5   159 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            479  | .   .   .   .   .   .   237 13  229 .   .   
  Parts                    12   | .   .   .   .   .   .   8   .   4   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   1   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  3    | .   .   .   .   .   .   2   .   1   .   .   
  Melee                    3    | .   .   .   .   .   .   2   .   1   .   .   
Classes Destroyed          7    | .   .   .   .   .   .   5   1   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   1   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           3    | .   .   .   .   .   .   3   .   1   .   .   
  Combat Bots Only         1    | .   .   .   .   .   .   1   .   1   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Damage Taken               1321 | .   51  .   .   35  136 465 82  315 .   237 
  Core                     780  | .   15  .   .   11  50  322 64  159 .   159 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         93   | 100 .   .   .   89  90  .   .   .   .   .   
Volleys Fired              3    | .   .   .   .   .   2   .   .   1   .   .   
  Largest                  1    | .   .   .   .   .   1   .   .   1   .   .   
  Hottest                  100  | .   .   .   .   .   100 .   .   23  .   .   
Shots Fired                3    | .   .   .   .   .   2   .   .   1   .   .   
  Gun                      1    | .   .   .   .   .   .   .   .   1   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Thermal                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        1    | .   .   .   .   .   .   .   .   1   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           19   | .   .   .   .   .   .   7   1   8   .   3   
  Core Hits                10   | .   .   .   .   .   .   5   .   5   .   .   
  Critical Hits            2    | .   .   .   .   .   .   1   .   1   .   .   
  Critical Kills           2    | .   .   .   .   .   .   1   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              88   | .   .   .   .   .   9   51  7   17  .   4   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 88   | .   .   .   .   .   9   51  7   17  .   4   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   .   .   .   .   3   1   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1377 | .   .   .   .   .   .   462 136 677 .   102 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1377 | .   .   .   .   .   .   462 136 677 .   102 
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 1377 | .   .   .   .   .   .   462 136 677 .   102 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   .   .   .   .   .   .   
  Average Corruption       1    | .   1   1   1   1   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   .   .   .   .   .   .   
    Message Errors         1    | .   .   .   .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            344  | .   .   .   .   .   .   .   129 215 .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    344  | .   .   .   .   .   .   .   129 215 .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   360  | .   30  .   .   18  54  213 45  .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   .   .   2   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               2    | .   .   .   .   .   .   .   .   2   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   .   1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             601  | .   119 46  .   95  177 601 .   .   .   .   
  Initial                  74   | .   .   46  .   .   29  74  .   .   .   .   
  Average                  222  | .   26  46  .   38  84  375 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   .   .   
  Low Security (%)         65   | 100 100 100 .   100 100 34  .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   1   .   .   .   .   
  Level 2                  33   | .   .   .   .   .   .   64  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   4   .   .   .   4   10  .   1   .   .   
  Investigation            14   | .   4   .   .   .   4   5   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   1   .   .   .   1   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   5   .   .   6   19  28  7   5   .   1   
  Peak Tracking Total      11   | .   4   .   .   6   11  6   7   3   .   1   
  Tactical Retreats        20   | .   1   .   .   2   4   11  1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   1   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   .   .   7   .   1   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       6    | .   .   .   .   .   .   6   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          22   | .   6   .   .   .   4   7   .   1   4   .   
  Terminals                9    | .   4   .   .   .   2   2   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                79   | .   16  .   .   .   11  19  .   5   28  .   
  Successful               60   | .   12  .   .   .   8   9   .   3   28  .   
  Failed                   19   | .   4   .   .   .   3   10  .   2   .   .   
    Catastrophic           3    | .   .   .   .   .   1   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   8   .   1   .   3   10  .   6   .   .   
  Terminals                30   | .   12  .   .   .   6   7   .   5   .   .   
  Fabricators              9    | .   .   .   .   .   .   9   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   3   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             38   | .   5   .   .   .   2   .   .   3   28  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   5   .   
  Robot Schematic          9    | .   .   .   .   .   .   .   .   .   9   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   3   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   6   .   .   .   3   5   .   .   .   .   
  Terminals                5    | .   3   .   .   .   1   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   1   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   
    Overload               2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
    Extract                2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   .   .   .   4   5   .   1   .   .   
  Full Trace Events        9    | .   4   .   .   .   2   2   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   9   .   
  Robots Built             6    | .   .   .   .   .   .   6   .   .   .   .   
    Matter                 438  | .   .   .   .   .   .   438 .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   18  .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   2   6   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               10   | .   .   .   .   1   3   6   .   .   .   .   
  Largest Group            6    | .   .   .   .   1   3   6   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   31  48  96  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  16  16  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               43   | .   .   .   .   10  12  21  .   .   .   .   
  Total Damage             632  | .   .   .   .   194 162 276 .   .   .   .   
  Kills                    8    | .   .   .   .   4   1   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   3   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               3184 | 23   126  75   629  209  363  860  210  556  105  28   
Spaces Moved               3489 | 41   217  174  255  357  423  1074 236  609  88   15   
  Core                     1174 | 41   90   .    .    .    .    380  236  414  .    13   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2315 | .    127  174  255  357  423  694  .    195  88   2    
  Fastest Speed            37   | 50   40   40   40   37   37   37   50   40   120  50   
  Average Speed            51   | 50   44   40   40   38   37   49   64   64   120  82   
  Slowest Speed            120  | 50   50   40   40   40   40   100  100  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    2    .    .    4    3    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    42   45   63   61   35   30   48   69   75   9    
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     6    | .    2    1    .    .    .    .    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    1    .    2    .    .    .    4    .    .    
Spaces Dug                 63   | .    .    .    .    .    11   41   6    5    .    .    
Terrain Destroyed          63   | .    .    .    .    .    11   41   6    5    .    .    
  Melee                    61   | .    .    .    .    .    9    41   6    5    .    .    
  Projectile               2    | .    .    .    .    .    2    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      4721 | 42   243  178  781  423  605  1317 280  739  87   26   
  Wait                     1066 | .    27   4    518  61   160  173  36   84   .    3    
  Move                     3459 | 40   212  173  254  348  416  1071 235  608  87   15   
  Hop                      10   | .    2    .    .    4    3    1    .    .    .    .    
  Pick Up                  18   | 1    .    .    3    3    3    3    .    5    .    .    
  Fast Attach              27   | 1    2    1    2    3    3    5    .    10   .    .    
  Attach                   10   | .    .    .    1    .    2    3    1    2    .    1    
  Detach                   8    | .    .    .    1    .    1    3    1    1    .    1    
  Swap                     1    | .    .    .    .    .    1    .    .    .    .    .    
  Drop                     23   | .    .    .    2    4    5    7    .    4    .    1    
  Fire                     3    | .    .    .    .    .    2    .    .    1    .    .    
  Melee                    88   | .    .    .    .    .    9    51   7    17   .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     8    | .    .    .    .    .    .    .    .    7    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    8 | -11/Scrapyard      | Discovered new exit (range 15)
   24 | -11/Scrapyard      | Entered Materials
   73 | -10/Materials      | Released all parts (1)
  128 | -10/Materials      | Discovered new exit (range 7)
  150 | -10/Materials      | Entered Mines
  161 | -10/Mines          | Discovered new exit (range 14)
  205 | -10/Mines          | Learned location of Storage (-9)
  222 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  223 | -10/Mines          | Discovered new exit (range 5)
  225 | -10/Mines          | Entered Exiles
  239 | -10/Exiles         | Met 8R-AWN
  245 | -10/Exiles         | Met EX-HEX
  264 | -10/Exiles         | Met EX-BIN
  269 | -10/Exiles         | Aligned with FarCom system
  270 | -10/Exiles         | Given EX-Vault access code
  279 | -10/Exiles         | Opened EX-Vault
  281 | -10/Exiles         | Found Prototype Storage
  281 | -10/Exiles         | Identified Superbattery
  284 | -10/Exiles         | Found Prototype Energy Gun
  284 | -10/Exiles         | Identified AWS/Thermal
  299 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  308 | -10/Exiles         | Build established: Mutant
  312 | -10/Exiles         | Met EX-DEC
  333 | -10/Exiles         | Discovered new exit (range 11)
  854 | -10/Exiles         | Left Exiles lab with Superbattery
  854 | -10/Exiles         | Entered Mines
  861 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  878 | -9/Mines           | Learned Materials garrison access intel
  883 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1058 | -9/Mines           | Discovered new exit (range 11)
 1063 | -9/Mines           | Entered Materials
 1063 | -8/Materials       | Evolved 4 slots: Utility x4
 1064 | -8/Materials       | Loaded intel: 1 garrison access location
 1259 | -8/Materials       | Identified exit to Garrison
 1419 | -8/Materials       | Discovered new exit (range 6)
 1426 | -8/Materials       | Entered Factory
 1426 | -7/Factory         | Evolved 2 slots: Utility x2
 1429 | -7/Factory         | Lost 3 parts (1n2u)
 1636 | -7/Factory         | Fabricated G-47 Trooper (x3)
 1694 | -7/Factory         | Fabricated G-47 Trooper (x3)
 1715 | -7/Factory         | Garrison activated, responded to threat
 1722 | -7/Factory         | Local fabrication network quarantined
 1770 | -7/Factory         | Discovered new exit (range 22)
 2075 | -7/Factory         | Discovered new exit (range 21)
 2286 | -7/Factory         | Entered Lower Caves
 2470 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2471 | -7/Lower Caves     | Learned location of Zion (-6)
 2484 | -7/Lower Caves     | Core integrity fell below 50%
 2493 | -7/Lower Caves     | Discovered new exit (range 6)
 2496 | -7/Lower Caves     | Entered another Lower Caves area
 2500 | -7/Lower Caves     | Discovered new exit (range 16)
 2678 | -7/Lower Caves     | VTOL Module stolen by Master Thief
 2694 | -7/Lower Caves     | Autogun stolen by Master Thief
 2708 | -7/Lower Caves     | Spotted B-75 Beast
 2816 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3014 | -7/Lower Caves     | Learned Factory stockpile data
 3036 | -7/Lower Caves     | Discovered new exit (range 6)
 3052 | -7/Lower Caves     | Entered Data Miner
 3052 | -7/Data Miner      | Discovered new exit (range 6)
 3068 | -7/Data Miner      | Met Data Miner
 3106 | -7/Data Miner      | Learned location of Section 7 (-2)
 3106 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3127 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3157 | -7/Data Miner      | Entered Proximity Caves
 3162 | -6/Proximity Caves | Core integrity fell below 20%
 3185 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
    Exp. Power Shielding
    Cld. Airjet
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\6P6J to gain control via the back door I've installed.
Now off with you.
LOCATION=UNKNOWN
GOAL=ESCAPE
03158_ Slug penetrates Wall. <x2>
03160_ Dropped Dirty Bomb Trap.
03160_ Installed Dirty Bomb Trap.
03161_ VTOL Module destroyed.
03161_ Penetrated by Slug. <x2>
03169_ Slug penetrates Wall.
03176_ Penetrated by Slug.
03176_ Slug penetrates Wall.
03179_ Penetrated by Slug. <x2>
03179_ Hacking Suite destroyed.
03182_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#????????????????????????????????????? |
| ???????????? ????????????????????????????????????? |
| ????????????  ??????######???????????????????????? |
| ????????????? ???????    ###?????????????????????? |
| ????????????? ???????      #????#????????????????? |
| ?????????????# ??????#     ???? ###??????????????? |
| ?????????????# ??????#     ???    #??????????????? |
| ?????????????#  ????##    ???    ????????????????? |
| ?????????????#  ????#    #??    ?????????????????? |
| ???????????###  ???##    ###  ???????????????????? |
| ??????????##     ??#;     #;#????????????????????? |
| ??????????#      ??#;     h##????????????????????? |
| ?????????##      #?#;    @  #????????????????????? |
| ???????###        ###;     ##????????????????????? |
| ??????##           ##;;  ;##?????????????????????? |
| ??????#               ;  ;#??????????????????????? |
| ??????#                  ;#??????????????????????? |
| ??????#       #######          #?????????????????? |
| ?????#   ##?????????#  ###### ##?????????????????? |
| ????????????????????#  #?????????????????????????? |
| ????????????????????#   ?????????????????????????? |
| ????????????????????#    ????????????????????????? |
| ????????????????????#     ???????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#    ##??????????????????????? |
| ????????????????????     #???????????????????????? |
| ????????????????????    ##???????????????????????? |
| ????????????????????#####????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       85
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                62
Targeting Accuracy         18
Melee Accuracy             5
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
               Enh. Flamer | -8/Materials  | Scanalyzed
            Imp. ECM Suite | -8/Materials  | Extracted
             Arc Projector | -7/Factory    | Extracted
             Core Analyzer | -7/Factory    | Extracted
      Melee Analysis Suite | -7/Factory    | Extracted
     Imp. Reclamation Unit | -7/Factory    | Extracted
                Power Maul | -7/Factory    | Extracted
 Imp. Propulsion Shielding | -7/Factory    | Extracted
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Preloaded
 G-47 Trooper | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeTargetExtractor
  Manual?         0
Play Time         01:25:55
  Cumulative      123.3 hours
  Start           2020.10.09 @ 00:54:55
  End             2020.10.09 @ 02:59:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           155
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          55
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcff5a70-4fd6-412d-926e-5e8a84107076