Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 23:08:29 Player: Jahimaih Green Turtle Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (1656) 1656 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 3994 Bonus ------- High Alert Combat Kills 303 Cogmind --------- Core Integrity 427/550 Matter 270/300 Energy 53/160 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Cooling System Targeting Computer Targeting Computer > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (5) ---- Backup Laser I Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Cooling System Targeting Computer Targeting Computer > --- WEAPON ----------- Shock Bomb Launcher > --- INVENTORY -------- Backup Laser I Shock Bomb Launcher [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 52 | 7 11 26 8 Power 7 | 1 2 2 2 Engine 3 | 1 1 . 1 Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 22 | 2 3 15 2 Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 20 | . 3 15 2 Utility 9 | 2 2 2 3 Device 6 | 1 1 1 3 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 4 7 1 Energy Gun 3 | . 1 2 . Energy Cannon 2 | . . 2 . Ballistic Gun 4 | 2 2 . . Ballistic Cannon 1 | . 1 . . Launcher 4 | . . 3 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 18 | . 1 13 4 Power 4 | . 1 3 . Propulsion 7 | . . 5 2 Utility 2 | . . 1 1 Weapon 5 | . . 4 1 Highest Loss Streak 4 | . 1 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 93 79 79 Engine 4 | . 8 1 3 Core 4 | . 4 3 5 Wheel 3 | . 10 . . Flight 28 | . 16 36 31 Device 11 | . 14 9 11 Storage 1 | . 5 . . Processor 10 | . 5 12 18 Energy Gun 4 | . 1 6 . Energy Cannon 1 | . . 2 6 Ballistic Gun 6 | . 19 . . Ballistic Cannon 4 | . 7 4 . Launcher 1 | . . 2 2 Naked Turns . | . . . . Heaviest Build 14 | 11 13 12 14 Greatest Support 26 | 26 26 16 18 Greatest Overweight (x) 2 | . 2 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 7 6 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 5 5 2 Class Distribution -------------------- 38% | Mutant 30% | Scavenger-Sprinter 17% | Scavenger-Mutant 13% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1149 | 191 359 479 120 Remotely . | . . . . Salvage Created 2214 | 12 422 1489 291 Parts 161 | 4 31 117 9 Haulers Intercepted 7 | . 2 5 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | . 9 34 6 Guns 18 | . 7 11 . Cannons 18 | . 2 12 4 AOE 13 | . . 11 2 Classes Destroyed 10 | 1 5 4 . Worker 3 | . . 3 . Tunneler 1 | 1 . . . Hauler 7 | . 2 5 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Operator 3 | . 2 1 . Watcher 6 | . 2 4 . Swarmer 18 | . 3 14 1 Grunt 23 | . 6 12 5 Sentry 8 | . . 8 . Best Kill Streak 9 | 1 4 9 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 4 | 1 1 4 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 196 | . 34 108 54 Missed 73 | . 8 46 19 Damage Taken 1783 | . 345 913 525 Core 441 | . 78 240 123 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 95 | . 78 17 . Core Remaining (%) 69 | 100 68 40 . Volleys Fired 214 | 1 63 113 37 Largest 2 | 2 2 2 1 Hottest 104 | 40 60 104 68 Shots Fired 280 | 2 102 139 37 Gun 139 | 2 75 62 . Cannon 123 | . 27 66 30 Launcher 18 | . . 11 7 Special . | . . . . Kinetic 136 | 2 97 37 . Thermal 64 | . 5 29 30 Explosive 9 | . . 9 . Electromagnetic 71 | . . 64 7 Robot Hit Streak 18 | 1 18 10 13 Robot Miss Streak 6 | . 5 6 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 177 | 1 55 90 31 Core Hits 98 | 1 27 59 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Blast 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3531 | 10 594 2170 757 Guns 983 | 10 373 600 . Cannons 1693 | . 221 921 551 Explosions 855 | . . 649 206 Melee . | . . . . Ramming . | . . . . Kinetic 1068 | 10 548 510 . Thermal 1099 | . 46 454 599 Explosive 516 | . . 516 . Electromagnetic 848 | . . 690 158 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . 20 . Message Errors 4 | . . 4 . Matter Fused 4 | . . 4 . Heat Flow Errors 3 | . . 3 . Energy Discharges 3 | . . 3 . Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . . 2 . Misfires 1 | . . 1 . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 91 | . . 73 18 Projectiles 12 | . . 6 6 Explosions 79 | . . 67 12 Melee . | . . . . Knockbacks 3 | . 1 2 . Impact . | . . . . Kinetic 3 | . 1 2 . Secondary . | . . . . Self-Inflicted Damage 103 | . . 78 25 Shots 4 | . . 2 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 478 | . 72 478 358 Average Temperature 92 | . 12 99 139 Received Heat Transfer 618 | . 129 255 234 Effects 11 | . . 8 3 Shutdowns 2 | . . 2 . Interference 8 | . . 6 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 1939 | . 100 790 1049 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1026 | 5 271 1026 635 Initial 432 | . 3 94 432 Average 437 | 2 132 649 489 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 32 | 100 78 4 . Level 1 11 | . 21 7 . Level 2 30 | . . 41 100 Level 3 25 | . . 46 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 3 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 16 58 12 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 10 | . 1 6 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed 7 | . 7 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 25 | . 9 15 1 Terminals 19 | . 7 11 1 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 72 | . 29 41 2 Successful 35 | . 18 17 . Failed 37 | . 11 24 2 Catastrophic 8 | . 2 5 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 55 | . 22 31 2 Fabricators . | . . . . Repair Stations 12 | . 6 6 . Recycling Units 3 | . 1 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 24 | . 11 13 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . . 2 . Alert Level 1 | . . 1 . Locate Traps 5 | . 2 3 . Disarm Traps 1 | . . 1 . Reprogram Traps 2 | . 2 . . Patrol Status 1 | . 1 . . Recall Investigation 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Hauler Manifests 2 | . . 2 . Registered Components 2 | . 1 1 . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 6 4 . Scan Component 5 | . 3 2 . Repair 4 | . 3 1 . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 24 | . 9 14 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 3 1 . Time 116 | . 90 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2116 | 73 722 1150 171 Spaces Moved 2819 | 43 899 1729 148 Core 17 | 15 2 . . Treads . | . . . . Legs . | . . . . Wheels 230 | 28 202 . . Hover . | . . . . Flight 2572 | . 695 1729 148 Fastest Speed 29 | 50 37 29 29 Average Speed 39 | 76 49 33 30 Slowest Speed 200 | 90 150 200 32 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 15 | . . 14 1 Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 49 | 4 96 88 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 99 | . . 87 12 Melee . | . . . . Projectile . | . . . . AOE 99 | . . 87 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3551 | 81 1089 2145 236 Wait 421 | 21 96 264 40 Move 2788 | 42 898 1702 146 Hop 13 | . . 12 1 Pick Up 35 | 9 10 15 1 Fast Attach 23 | 1 8 12 2 Attach 25 | 6 1 13 5 Detach 2 | . . 1 1 Swap 4 | . 2 1 1 Drop 26 | 1 11 12 2 Fire 214 | 1 63 113 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 383 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Repaired Flight Unit 623 | -10/Materials | Repaired Lgt. Nuclear Core 650 | -10/Materials | Repaired Lgt. Assault Rifle 780 | -10/Materials | Discovered new exit (range 7) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x2 902 | -9/Materials | Crushed by falling debris 938 | -9/Materials | Lost 4 parts (1p3n) 973 | -9/Materials | Repaired Flight Unit 1398 | -9/Materials | Discovered new exit (range 12) 1403 | -9/Materials | Discovered new exit (range 15) 1444 | -9/Materials | Discovered new exit (range 15) 1547 | -9/Materials | Build established: Scavenger-Sprinter 1580 | -9/Materials | Discovered new exit (range 7) 1671 | -9/Materials | Core integrity fell below 50% 1679 | -9/Materials | Lost 3 parts (1p1n1w) 1946 | -9/Materials | Entered another Materials area 1946 | -8/Materials | Evolved 2 slots: Utility x2 2108 | -8/Materials | Lost 3 parts (1n1u1w) 2117 | -8/Materials | Self-destructed Last Messages --------------- G-50 Soldier destroyed. W-25 Informer sends out distress signal. Destroyed Imp. Hover Unit. Acquired 27 matter. Adv. Beam Cannon destroyed. Acquired 10 matter. Door malfunctions. VTOL Module destroyed. Destroyed VTOL Module. Door malfunctions. Chain reaction triggered in Corrupted Deuterium Engine. G-47 Trooper destroyed. Identified Imp. Flight Unit. Acquired 30 matter. Acquired Cooling System. S-10 Pest destroyed. Chain reaction triggered in Lgt. Ion Engine. Door malfunctions. W-25 Informer sends out distress signal. 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