Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 15:49:04 // AFD2020/Player2 Player: Amn Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (669) 669 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 2874 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 907 Friendly Fire -87 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter Power Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Hammer > --- INVENTORY (6) ---- Heavy Ion Engine Improved Treads Hardened Light Armor Plating Improved Medium Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Autogun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Hardened Light Armor Plating Beam Rifle Mining Claw [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 31 | 7 8 6 10 Power 5 | 1 1 2 1 Engine 4 | 1 1 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 2 2 1 3 Treads 8 | 2 2 1 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 2 3 Device 3 | 1 2 . . Storage 1 | 1 . . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 9 | 2 3 1 3 Energy Gun 3 | 2 . . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 3 1 2 Power 1 | . 1 . . Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon 3 | . 1 1 1 Highest Loss Streak 3 | . 3 1 2 Average Slot Usage (%) 99 | . 99 100 98 Engine 8 | . 13 9 4 Core 3 | . . 1 6 Treads 23 | . 28 22 21 Device 8 | . 14 11 2 Storage 11 | . 14 11 11 Processor 7 | . . 11 11 Protection 10 | . . 11 18 Energy Gun 9 | . 14 7 6 Energy Cannon 5 | . 3 11 2 Ballistic Gun 2 | . . 3 4 Launcher 1 | . . . 2 Special Weapon 1 | . 3 . . Impact Weapon 1 | . . . 4 Slashing Weapon 1 | . 5 . . Naked Turns . | . . . . Heaviest Build 24 | 12 13 17 24 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 5 | 3 . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 4 4 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 656 | 242 118 96 200 Remotely . | . . . . Salvage Created 989 | 52 123 266 548 Parts 65 | 6 9 19 31 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 13 | . 2 5 6 Guns 8 | . 2 2 4 Cannons 2 | . . 2 . AOE 2 | . . 1 1 Classes Destroyed 8 | 1 3 2 2 Worker 4 | . 1 . 3 Tunneler 3 | 3 . . . Recycler 2 | . . . 2 Mechanic 1 | . . . 1 Watcher 2 | . 1 1 . Grunt 5 | . 2 2 1 Brawler 1 | . . 1 . Sentry 7 | . . 2 5 Best Kill Streak 3 | 2 2 2 3 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1587 | . 480 356 751 Core 334 | . 82 90 162 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 63 . . Volleys Fired 97 | 14 22 21 40 Largest 2 | 1 1 2 2 Hottest 100 | 40 40 100 83 Shots Fired 124 | 14 22 40 48 Gun 92 | 14 22 19 37 Cannon 28 | . . 21 7 Launcher 4 | . . . 4 Special . | . . . . Kinetic 29 | . . 9 20 Thermal 45 | . . 21 24 Explosive 4 | . . . 4 Electromagnetic 46 | 14 22 10 . Robot Hit Streak 11 | 6 6 11 5 Robot Miss Streak 4 | 1 4 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 91 | 11 14 29 37 Core Hits 46 | 3 8 15 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 11 | . . . 11 Impact 11 | . . . 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2254 | 147 223 609 1275 Guns 999 | 147 223 203 426 Cannons 385 | . . 298 87 Explosions 412 | . . 108 304 Melee 458 | . . . 458 Ramming . | . . . . Kinetic 314 | . . 91 223 Thermal 696 | . . 406 290 Explosive 304 | . . . 304 Electromagnetic 482 | 147 223 112 . Impact 458 | . . . 458 Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . 9 . . Average Corruption 9 | . 9 . . Corruption Purged . | . . . . Effects 7 | . 7 . . Message Errors 4 | . 4 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 182 | . . 5 177 Projectiles 5 | . . 5 . Explosions 2 | . . . 2 Melee 175 | . . . 175 Knockbacks 3 | . . . 3 Impact 3 | . . . 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 274 | . 274 182 156 Average Temperature 52 | . 71 49 47 Received Heat Transfer 441 | . 99 99 243 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 5 | . . . 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1504 | . . 829 675 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 781 | 10 300 623 781 Average Influence 296 | 2 131 308 568 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 41 | 100 57 38 . Level 1 26 | . 42 30 25 Level 2 24 | . . 30 50 Level 3 7 | . . . 23 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 2 2 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 16 23 23 Peak Tracking Total 7 | . 3 7 5 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 5 | . 2 1 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 13 | . 5 4 4 Terminals 9 | . 4 2 3 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 29 | . 12 8 9 Successful 17 | . 9 5 3 Failed 12 | . 3 3 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 9 8 6 Terminals 24 | . 11 6 7 Fabricators . | . . . . Repair Stations 4 | . 1 1 2 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Alert Level 1 | . 1 . . Maintenance Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 6 4 2 Terminals 9 | . 5 2 2 Assimilate 3 | . 1 1 1 Botnet 6 | . 4 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Mechanics 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Researchers 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 8 | . 3 3 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 72 | . 61 66 72 Highest-Rated Ally 72 | . 61 66 72 Total Orders . | . . . . Ally Attacks 113 | . 32 40 41 Total Damage 3375 | . 1052 1194 1129 Kills 57 | . 17 22 18 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2926 | 518 697 759 952 Spaces Moved 1423 | 264 354 365 440 Core 48 | 47 . . 1 Treads 1375 | 217 354 365 439 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 162 160 160 160 Slowest Speed 300 | 200 160 160 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 36 | 18 44 27 57 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . . 2 46 Melee . | . . . . Projectile . | . . . . AOE 48 | . . 2 46 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1940 | 341 468 503 628 Wait 295 | 42 56 101 96 Move 1420 | 263 353 364 440 Hop . | . . . . Pick Up 53 | 14 16 7 16 Fast Attach . | . . . . Attach 24 | 7 5 4 8 Detach . | . . . . Swap 7 | . 3 2 2 Drop 33 | 1 13 4 15 Fire 97 | 14 22 21 40 Melee 11 | . . . 11 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 519 | -11/Scrapyard | Entered Materials 560 | -10/Materials | Build established: Mutant 1012 | -10/Materials | Crushed by falling debris 1043 | -10/Materials | Lost 3 parts (1p1u1w) 1147 | -10/Materials | Discovered new exit (range 13) 1216 | -10/Materials | Entered another Materials area 1216 | -9/Materials | Accompanied by 1 ally 1216 | -9/Materials | Evolved 2 slots: Utility x2 1538 | -9/Materials | Discovered new exit (range 15) 1624 | -9/Materials | Discovered new exit (range 16) 1649 | -9/Materials | Identified exit to Storage 1924 | -9/Materials | Identified exit to Mines 1975 | -9/Materials | Entered Storage 1975 | -9/Storage | Accompanied by 1 ally 2108 | -9/Storage | Core integrity fell below 50% 2608 | -9/Storage | Core integrity fell below 20% 2927 | -9/Storage | Core destroyed Last Messages --------------- 02714_ Acquired Signal Interpreter. 02717_ Dropped Signal Interpreter. 02718_ K-01 Serf collects debris. 02775_ K-01 Serf cleans the Storage Shell. 02818_ G-34 Mercenary knocked back. 02833_ G-34 Mercenary destroyed. 02835_ Storage Shell breached. 02838_ K-01 Serf collects debris. 02845_ Acquired Prototype Energy Gun. 02850_ Player 2 drops Hvy. Assault Rifle. 02850_ Player 2 attaches Prototype Ballistic Gun. 02855_ R-06 Scavenger collects Hvy. Assault Rifle. 02894_ K-01 Serf destroyed. 02899_ Y-45 Defender destroyed. 02901_ Destroyed Beam Rifle. 02901_ Y-45 Defender system corrupted by crushing effect. 02902_ Y-45 Defender system terminally corrupted. 02910_ Y-45 Defender destroyed. 02917_ Dropped Imp. Treads. Player 2: "It'd be better for you if you stayed outta my way." 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Power 1 | . 1 . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Parts Attached 39 | . 15 13 11 Parts Lost 5 | . 3 2 . Damage Taken 1159 | . 288 490 381 Core 165 | . 10 108 47 Player 2/Cogmind (%) 33 | . 10 54 22 Absorbed by Shields . | . . . . Damage Inflicted 3375 | . 1052 1194 1129 Player 2/Cogmind (%) 59 | . 82 66 46 Combat Hostiles Destroyed 42 | . 12 15 15 Player 2/Cogmind (%) 76 | . 85 75 71 Game ------ Seed ShadeInsulatedMantle Manual? 0 Play Time 01:24:48 Cumulative 34.5 hours Start 2020.06.12 @ 13:08:29 End 2020.06.12 @ 15:49:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ddb67a7-f0f7-4e27-aaa9-dba35e0b0599