Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 19:55:13 Player: zazuza Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (222) 1110 Value Destroyed (8980) 8980 Prototype IDs (44) 880 Alien Tech Used (3) 600 Bonus (1700) 1700 TOTAL SCORE: 20770 Bonus ------- High Alert Combat Kills 533 Follower Combat Kills 501 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Energy Well (228) Improved Matter Compressor (5) Improved Force Field Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Treads Advanced Medium Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer Recoil Nullifier Improved Transmission Jammer Improved Phase Shifter Experimental Utility Shielding Zionite Light Carapace Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- HERF Cannon Heavy Phase Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Fusion Reactor Compact Wheel Centrium Wheel Improved Matter Compressor Advanced Sensor Array Improved Force Field Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Tesla Rifle Hardcell Cannon Precision Rocket Launcher Dirty Bomb Trap [Rating: 110] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Compact Wheel Treads Improved Treads Leg Advanced Myomer Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Dispersion Rifle Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Precision Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . . Utility 11 | . . . 1 . 2 2 . . . . 2 . . 1 . . . . 1 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Parts Attached 388 | 6 16 2 24 14 29 24 2 20 19 30 19 18 10 11 28 27 11 8 46 24 Power 20 | 1 2 1 5 2 . . . . 3 . . 1 . 1 . . 1 . . 3 Engine 13 | 1 2 . 4 2 . . . . 3 . . 1 . . . . . . . . Core 4 | . . 1 1 . . . . . . . . . . 1 . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . 2 Propulsion 78 | 2 7 . 3 1 4 9 1 6 1 . . 7 3 3 3 7 3 . 14 4 Treads 38 | . 7 . 3 . 3 4 1 3 . . . 2 1 1 2 4 . . 5 2 Leg 4 | . . . . . . . . . . . . . . . 1 . 3 . . . Wheel 36 | 2 . . . 1 1 5 . 3 1 . . 5 2 2 . 3 . . 9 2 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 193 | 1 2 . 4 6 13 11 . 10 11 28 13 7 4 3 22 16 7 6 18 11 Device 139 | . . . . 3 11 10 . 9 6 12 9 5 4 1 22 16 3 5 15 8 Storage 11 | 1 2 . 3 1 . . . . . . 2 . . . . . 2 . . . Processor 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 40 | . . . 1 2 1 1 . 1 5 16 1 2 . 2 . . 2 1 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 5 1 12 5 12 4 1 4 4 2 6 3 3 4 3 4 . 2 14 6 Energy Gun 15 | 1 2 . 3 . 4 1 . . . . . . . . . . . . 3 1 Energy Cannon 13 | . . . . 1 1 1 . 1 . . 1 1 . . 2 1 . 2 2 . Ballistic Gun 40 | 1 3 . 9 3 6 1 . 3 3 . 1 1 . 2 . 1 . . 4 2 Ballistic Cannon 11 | . . . . . . 1 . . 1 1 1 1 1 . . 1 . . 2 2 Launcher 12 | . . 1 . 1 1 . 1 . . . . . 2 . 1 1 . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . 1 3 . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 3 6 . . . 3 . . . . . 1 . 6 . . 1 Parts Lost 55 | . . . 4 1 . 1 . 2 . . 1 3 3 4 2 2 . 1 7 24 Power 4 | . . . 1 . . . . 1 . . . . . . . . . . . 2 Propulsion 10 | . . . . 1 . . . . . . . . 1 2 . . . . 1 5 Utility 22 | . . . . . . . . 1 . . 1 2 2 1 1 1 . . 3 10 Weapon 19 | . . . 3 . . 1 . . . . . 1 . 1 1 1 . 1 3 7 Highest Loss Streak 14 | . . . 2 1 . 1 . 1 . . 1 3 2 2 1 1 . 1 6 14 Average Slot Usage (%) 97 | . 99 100 99 99 99 92 92 94 94 99 99 99 99 98 99 99 98 99 98 78 Engine 4 | . 14 1 8 7 9 7 7 6 7 7 6 6 6 1 . . . . . . Core 1 | . . 12 2 2 . . . . . . . . . 3 5 5 2 . . . Treads 7 | . 26 28 22 16 6 . . 3 6 . . 1 5 3 5 12 5 . 4 3 Leg 1 | . . . . . . . . . . . . . . . 4 . 8 17 1 . Wheel 7 | . 1 . . 5 11 14 14 11 7 15 13 11 6 12 5 3 2 . 8 6 Device 14 | . . . . 10 10 7 7 9 15 7 20 19 25 22 22 22 20 17 21 26 Storage 15 | . 27 28 21 22 18 15 15 15 15 15 13 13 13 11 11 11 11 11 10 7 Processor 7 | . . . . . 7 7 7 7 7 7 8 13 13 11 11 11 11 11 9 4 Protection 11 | . . . 10 . 9 15 15 15 11 21 16 13 6 11 11 11 11 16 15 7 Energy Cannon 4 | . . . . 11 1 6 7 4 . . . 3 . . 10 10 11 16 5 3 Ballistic Gun 12 | . 20 25 29 21 25 9 7 15 21 15 14 2 6 6 5 3 . . 6 5 Ballistic Cannon 2 | . . . . . . 3 6 . . 6 1 10 11 4 . 1 5 . 4 3 Naked Turns 68 | . . . . . . . . . . . . . . . . . . . . 68 Heaviest Build 129 | 9 43 43 54 55 63 79 80 81 91 96 87 91 85 85 86 86 87 112 101 129 Greatest Support 90 | 32 46 46 46 46 32 32 28 28 28 28 28 32 32 42 22 68 90 90 90 53 Greatest Overweight (x) 9 | 2 2 . 1 3 3 6 6 6 7 3 3 7 5 4 5 5 5 1 9 9 Average Overweight (x) 2 | . . . . 2 1 2 2 3 5 2 2 2 4 2 4 4 2 . 2 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 Most Carried 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 Average Carried 15 | 3 13 15 15 15 15 15 16 15 15 15 15 15 15 15 15 15 15 15 15 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 16 16 13 16 16 16 16 16 16 16 16 16 16 16 16 15 16 16 13 3 Class Distribution -------------------- 38% | Mutant 31% | Tank 13% | Scavenger-Mutant 6% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Gunner | -6/Cetus Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Tank | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Matter Collected 11053 | 260 340 179 884 316 960 366 55 410 398 945 186 719 763 276 937 589 480 125 1373 492 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9796 | . 613 179 1382 514 880 418 . 519 25 210 146 545 137 355 524 736 . 180 1813 620 Parts 464 | . 30 8 99 31 52 21 . 17 . 6 11 18 9 17 15 19 . 4 85 22 Haulers Intercepted 17 | . 2 . 4 5 5 . . . . . . 1 . . . . . . . . Recyclers Shooed 9 | . . 1 1 . . . . . . . . 2 . 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 6 14 . 6 . . . . 5 15 . . . . Prevented 32 | . . . . . . . . . . 8 . . . . 5 15 . 4 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 168 | . 12 9 30 5 11 7 . 12 . 6 1 5 11 7 3 14 . 2 22 11 Guns 84 | . 12 4 24 2 7 5 . 6 . 5 . . 1 5 . 1 . . 8 4 Cannons 43 | . . . . 3 4 2 . 2 . . . 5 4 2 2 6 . 1 10 2 AOE 33 | . . 5 6 . . . . 4 . 1 1 . 6 . . 2 . . 4 4 Classes Destroyed 21 | . 3 1 4 . 2 . . 1 . 2 1 2 . 1 1 1 . . 1 1 Worker 13 | . . . 4 . . . . . . . . 3 . 2 . . . . 3 1 Builder 8 | . . . . . . . . . . . . . . 1 . . . . 4 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler 17 | . 2 . 4 5 5 . . . . . . 1 . . . . . . . . Recycler 5 | . . . . . . . . . . . . 2 . . . . . . 3 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . 1 1 1 . . . . . . . . . . . . . . . Watcher 10 | . 1 . 3 1 1 1 . . . . 1 . . . . . . . 1 1 Swarmer 23 | . . . 10 1 . . . 2 . 3 . . 5 2 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . Grunt 66 | . 12 4 12 1 4 2 . 6 . 2 . . . 5 . 7 . . 5 6 Brawler 6 | . . . . . 1 . . 1 . . . . . . . 3 . . 1 . Duelist 3 | . . . . . . . . . . 1 . . . . . 2 . . . . Sentry 28 | . . . 8 3 4 4 . 1 . . . 2 . . . 1 . . 5 . Hunter 22 | . . . . . 2 1 . 1 . . . 1 2 . 3 . . 2 5 5 Programmer 7 | . . . . . . . . . . . 1 . . . . . . . 6 . Behemoth 2 | . . . . . . . . . . . . 2 . . . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . 4 . . . . . . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . 4 . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | . 3 5 7 4 3 2 . 4 . 3 1 4 5 6 1 4 . 2 6 7 Combat Bots Only 5 | . 2 5 5 1 3 2 . 4 . 3 1 2 5 4 1 4 . 2 5 5 Max Kills in Single Turn 5 | . 2 2 5 1 1 1 . 2 . 2 1 2 2 3 1 1 . 1 2 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 4 . . . . 2 . 1 1 . 2 . . 1 . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Damage Taken 13038 | . 620 345 1027 228 529 386 . 349 . 249 47 964 792 520 344 401 . 197 1887 4153 Core 2178 | . 116 53 69 57 17 28 . 32 . . . 71 52 74 12 70 . 36 169 1322 Absorbed by Shields 1883 | . . . . . . . . . . . 49 84 256 220 130 94 . 72 481 497 Core Remaining (%) 78 | 100 . 32 . 68 96 . . . . 91 . . 85 . . . . 73 85 . Volleys Fired 562 | . 66 18 62 28 47 28 . 17 2 13 2 21 22 18 37 36 . 27 76 42 Largest 4 | . 2 2 3 3 3 3 . 3 1 3 3 3 3 3 3 3 . 3 4 4 Hottest 318 | . 105 46 95 118 118 173 . 136 28 113 156 210 138 109 193 213 . 261 318 252 Shots Fired 1343 | . 131 30 179 71 139 64 . 49 2 35 6 58 59 44 55 65 . 33 213 110 Gun 852 | . 131 25 179 43 124 29 . 34 2 25 4 5 19 30 27 7 . . 116 52 Cannon 467 | . . . . 28 15 35 . 12 . 10 2 53 36 14 28 57 . 33 91 53 Launcher 24 | . . 5 . . . . . 3 . . . . 4 . . 1 . . 6 5 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 939 | . 78 25 165 43 123 33 . 34 2 35 5 42 55 44 27 20 . . 136 72 Thermal 272 | . 53 . . 28 16 31 . 12 . . 1 16 . . 10 21 . 25 44 15 Explosive 24 | . . 5 . . . . . 3 . . . . 4 . . 1 . . 6 5 Electromagnetic 108 | . . . 14 . . . . . . . . . . . 18 23 . 8 27 18 Robot Hit Streak 33 | . 9 14 33 10 13 16 . 13 8 6 5 12 13 8 22 32 . 7 19 13 Robot Miss Streak 8 | . 4 2 3 3 3 3 . 3 1 8 5 4 6 6 3 3 . 1 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . 1 1 Secondary Targets 9 | . 3 2 3 . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . . . . . . Shots Hit Robots 944 | . 81 23 116 38 86 47 . 41 2 29 9 51 50 42 46 48 . 8 154 73 Core Hits 557 | . 27 12 61 14 32 25 . 46 1 22 3 42 46 51 38 26 . 3 70 38 Critical Hits 40 | . . . 2 1 1 . . . . 1 1 5 6 . 1 1 . . 19 2 Critical Kills 11 | . . . 2 . . . . . . . . . 2 . . . . . 7 . Critical Parts Destroyed 24 | . . . . 1 1 . . . . 1 1 3 1 . 1 1 . . 12 2 Melee Attacks 47 | . . . . . . . . . . 4 18 5 . 20 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . 4 18 5 . 20 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . 1 4 . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26209 | . 1021 554 2524 754 1312 966 . 1267 19 391 429 2347 1596 1106 1226 1893 . 305 5307 3192 Guns 11413 | . 1021 365 1924 358 1126 394 . 631 19 356 24 146 382 592 516 123 . . 2431 1005 Cannons 8930 | . . . . 396 186 572 . 271 . 35 22 1655 469 190 710 1250 . 305 1893 976 Explosions 4713 | . . 189 600 . . . . 365 . . 105 . 745 . . 520 . . 983 1206 Melee 1148 | . . . . . . . . . . . 278 546 . 324 . . . . . . Ramming 5 | . . . . . . . . . . . . . . . . . . . . 5 Kinetic 13213 | . 570 365 1678 358 1126 460 . 631 19 391 46 991 851 782 516 363 . . 2730 1336 Thermal 5266 | . 451 . 161 396 186 506 . 271 . . 105 810 . . 259 800 . 110 937 274 Explosive 3767 | . . 189 154 . . . . 365 . . . . 745 . . 125 . . 983 1206 Electromagnetic 2810 | . . . 531 . . . . . . . . . . . 451 605 . 195 657 371 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1148 | . . . . . . . . . . . 278 546 . 324 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 2 2 1 1 . . . 1 1 . 1 1 1 . . . . . 12 2 Average Corruption 2 | . 2 2 1 1 . . . 1 1 . 1 1 1 . . . . . 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 68 | . 4 8 2 5 . . . . . . 2 4 2 . . . . . 40 1 Message Errors 13 | . 2 2 . . . . . . . . 2 3 . . . . . . 3 1 Matter Fused 7 | . . . . . . . . . . . . . . . . . . . 7 . Heat Flow Errors 5 | . . 2 . . . . . . . . . . . . . . . . 3 . Energy Discharges 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 14 | . 2 2 2 1 . . . . . . . . 2 . . . . . 5 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . Targeting Errors 17 | . . 1 . 2 . . . . . . . . . . . . . . 14 . Weapon Failures 6 | . . . . 1 . . . . . . . 1 . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 631 | . . 6 28 2 . . . 10 . . 18 260 6 122 62 42 . . 9 66 Projectiles 170 | . . . . 2 . . . 10 . . . . 2 2 62 20 . . 7 65 Explosions 63 | . . 6 28 . . . . . . . . . 4 . . 22 . . 2 1 Melee 398 | . . . . . . . . . . . 18 260 . 120 . . . . . . Knockbacks 30 | . . . . . . 1 . . . . . 7 2 2 . 3 . . 6 9 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . 1 . . . . . 7 2 2 . 3 . . 6 8 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 226 | . . . 191 . . . . . . . . . . . . . . . 26 9 Shots 9 | . . . 5 . . . . . . . . . . . . . . . 2 2 Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 265 | . 250 216 186 189 99 120 . 204 . 197 24 244 265 229 182 148 . 164 190 90 Average Temperature 57 | . 66 75 57 54 27 39 . 68 . 75 16 82 75 99 62 41 . 38 48 32 Received Heat Transfer 1907 | . 342 108 324 54 99 102 . 128 . 27 8 168 31 105 . 93 . . 53 265 Effects 1 | . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . 2 4 . 1 . 1 Combat Hostiles 6 | . . . . . . . . . . . . . . . 1 3 . 1 . 1 Parts Fried 20 | . . . . . . . . . . 2 . . . . 2 3 . 6 4 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 1 . . . . . . . . . . . . 1 . Heat Transferred 6647 | . 1006 . 200 703 333 742 . 370 . . 50 900 . . 175 675 . 87 1110 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . . . . . . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Peak Influence 850 | . 241 100 733 350 399 237 . . . . 196 220 205 234 . . . . 608 850 Initial 304 | . . . 5 304 109 97 . . . . 71 19 29 42 . . . . . 269 Average 183 | . 90 71 313 206 226 130 . . . . 68 58 88 76 . . . . 216 540 Maximum Alert Level 3 | . 1 . 3 1 1 1 . . . . . 1 1 1 . . . . 2 3 Low Security (%) 62 | 100 88 100 38 31 27 88 . . . . 100 94 86 88 . . . . 59 . Level 1 25 | . 11 . 16 68 72 11 . . . . . 5 13 11 . . . . 20 27 Level 2 10 | . . . 38 . . . . . . . . . . . . . . . 20 54 Level 3 1 | . . . 5 . . . . . . . . . . . . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 4 . 4 1 1 3 . . . . 1 . . 2 . 1 . . 4 4 Investigation 3 | . . . . 1 . 1 . . . . . . . . . . . . . 1 Extermination 4 | . . . . . . . . . . . 1 . . 1 . . . . 2 . Reinforcement 14 | . 4 . 3 . 1 2 . . . . . . . 1 . . . . 1 2 Assault 4 | . . . 1 . . . . . . . . . . . . 1 . . 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Distress Signals 23 | . 2 . 3 1 3 . . . . . . 1 2 2 . . . . 5 4 Communications Jammed 110 | . . . . . . . . . . . . 19 . 6 . . . . 18 67 Distress Signals 102 | . . . . . . . . . . . . 19 . 6 . . . . 18 59 Times Spotted 318 | . 26 10 43 18 22 9 . 13 . 18 8 12 15 17 3 28 . 2 32 42 Peak Tracking Total 18 | . 3 5 5 3 4 2 . 4 . 4 4 5 5 5 1 8 . 2 4 18 Tactical Retreats 35 | . 4 1 2 1 . . . . . 10 . . 1 1 . 8 . . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Traps Triggered 9 | . 1 . 1 2 1 2 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 18 | . . . . . . . . . . 5 1 . . 1 3 5 . 1 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 27 | . . . . . . . . . 2 11 1 . . 1 3 5 . 1 2 1 Triggered 19 | . . . . . . . . . . 5 1 . . 1 3 5 . 1 3 . Fabricated Traps 25 | . . . . . . . . . 3 9 1 . . . 4 4 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Machines Disabled 31 | . 1 . 10 3 6 . . 1 . . 2 1 3 . 1 . . . 3 . Max in Single Turn 5 | . 1 . 5 1 2 . . 1 . . 2 1 2 . 1 . . . 1 . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Machines Accessed 42 | . 4 . 7 4 4 4 . 1 1 . 2 . . 2 1 . 9 . 2 1 Terminals 20 | . 4 . 5 4 4 3 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 Total Hacks 151 | . 16 . 23 14 14 9 . 1 7 . 10 . . 3 1 . 47 . 4 2 Successful 109 | . 7 . 12 10 8 5 . 1 7 . 6 . . 1 1 . 47 . 3 1 Failed 42 | . 9 . 11 4 6 4 . . . . 4 . . 2 . . . . 1 1 Catastrophic 7 | . . . 2 3 1 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 12 . 12 8 11 7 . . 1 . 12 3 15 14 . . 1 . 18 7 Terminals 69 | . 16 . 17 14 14 8 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Scanalyzers 15 | . . . 6 . . . . . . . 9 . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . . . . . . 2 . . . . 2 2 Terminal Hacks 77 | . 5 . 5 6 3 2 . 1 7 . . . . . 1 . 47 . . . Record 37 | . . . . . . . . . . . . . . . 1 . 36 . . . Part Schematic 11 | . . . . . . . . . 7 . . . . . . . 4 . . . Robot Analysis 8 | . 2 . 2 . . 1 . . . . . . . . . . 3 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 4 . . . . . . . . . . . . . . . . Locate Traps 6 | . . . 2 1 2 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 6 . . . . . . . 6 . . . . . . . . . Insert Component 6 | . . . 3 . . . . . . . 3 . . . . . . . . . Analyze 6 | . . . 3 . . . . . . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Unauthorized Hacks 18 | . 2 . 1 4 5 2 . . . . . . . 1 . . . . 2 1 Terminals 14 | . 2 . 1 4 5 2 . . . . . . . . . . . . . . Track 6 | . . . . 2 3 1 . . . . . . . . . . . . . . Botnet 8 | . 2 . 1 2 2 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 7 3 4 3 . . . . 2 . . 1 . . . . 2 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 3 . . . . . 7 . 2 . . . . . 4 . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . . . . . 3 . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Total Allies 13 | . . . . 1 . . . . 4 . 1 2 . . . . . . 3 2 Largest Group 4 | . . . . 1 . . . . 4 . 1 2 1 . . . . . 3 2 Highest-Rated Group 288 | . . . . 99 . . . . 152 . 28 70 35 . . . . . 288 206 Highest-Rated Ally 103 | . . . . 99 . . . . 39 . 28 35 35 . . . . . 96 103 Zionite Dispatches 5 | . . . . . . . . . . . 1 1 1 . . . . . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 62 | . . . . 18 . . . . . . . 10 6 . . . . . 14 14 Total Damage 3227 | . . . . 749 . . . . . . . 906 489 . . . . . 571 512 Kills 24 | . . . . 12 . . . . . . . 7 1 . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 8 | . 2 . 2 . . 1 . . . . . . . . . . 3 . . . Derelict Logs Recovered 9 | . . . . . . . 1 1 1 3 . . . . . 1 . 2 . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . 1 . 2 3 . . . . 3 1 Branch Access 2 | . . . . . . . . . . . . . 1 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Turns Passed 26051 | 71 1402 459 1677 937 1469 944 955 976 2271 3312 688 609 601 789 4019 1535 526 970 1275 566 Spaces Moved 13433 | 52 667 247 703 504 759 643 654 631 1397 1830 464 350 260 521 1122 661 295 631 678 364 Core 135 | 17 . . . . . . . . . . . . . . . . . . . 118 Treads 2123 | . 611 247 703 204 212 7 . 4 . . . 1 8 . 3 77 . . 22 24 Legs 841 | . . . . . . . . . . . . . . . . . 124 631 86 . Wheels 10334 | 35 56 . . 300 547 636 654 627 1397 1830 464 349 252 521 1119 584 171 . 570 222 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 130 110 115 115 115 115 115 115 115 120 110 140 150 120 120 115 50 Average Speed 134 | 106 158 160 179 150 142 117 115 125 145 115 116 120 148 118 148 154 137 120 122 105 Slowest Speed 260 | 150 180 160 180 200 210 230 150 230 160 125 125 230 205 140 205 186 150 150 250 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 53 | 4 96 38 73 86 53 15 66 71 90 83 11 47 77 23 61 63 62 70 23 15 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . 3 . . . Known Exits Taken 6 | . 1 1 . . . . . . . 1 1 . . 1 . . . 1 . . Unknown Exits Taken 14 | 1 . . 1 1 1 1 1 1 1 . . 1 1 . 1 1 1 . 1 . Scrap Searched 17 | . . 1 . . . . 2 3 4 3 . . . . 1 2 . 1 . . Spaces Dug 85 | . . . . . . 2 . . . 4 13 1 . 17 . 6 . 21 14 7 Terrain Destroyed 379 | . . 31 27 . . 4 . 20 . 11 39 4 26 17 2 41 . 22 89 46 Melee 35 | . . . . . . . . . . 4 13 1 . 17 . . . . . . Projectile 114 | . . . . . . 4 . . . 7 . 3 2 . 2 11 . 22 40 23 AOE 230 | . . 31 27 . . . . 20 . . 26 . 24 . . 30 . . 49 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Total 20336 | 64 900 286 1020 634 1067 776 854 771 1643 3015 580 473 426 627 3422 1119 418 808 968 465 Wait 5407 | . 122 15 190 66 194 66 199 98 178 1074 61 69 124 37 2201 358 90 132 114 19 Move 13413 | 51 666 246 702 503 758 642 653 630 1396 1829 463 349 259 520 1121 660 294 630 677 364 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | 7 15 2 19 13 18 9 . 3 17 15 5 6 7 9 12 10 7 4 26 8 Fast Attach 75 | 5 2 1 6 1 5 2 . 2 6 10 4 2 . 2 6 5 6 . 7 3 Attach 113 | 1 . . 8 2 3 4 . 2 8 16 5 2 3 1 12 10 4 4 12 16 Detach 29 | . . . 1 . . . . . 5 5 2 . . . 4 4 3 2 2 1 Swap 203 | . 14 1 10 11 21 18 2 16 5 4 10 14 7 8 11 12 3 4 27 5 Drop 245 | . 15 3 22 10 21 7 . 3 23 34 9 5 4 11 15 19 11 4 25 4 Fire 562 | . 66 18 62 28 47 28 . 17 2 13 2 21 22 18 37 36 . 27 76 42 Melee 47 | . . . . . . . . . . 4 18 5 . 20 . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . Trap 27 | . . . . . . . . . 2 11 1 . . 1 3 5 . 1 2 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 3 exits: *Fac x2 / *Arc) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 432 | -10/Materials | Identified exit to Mines 432 | -10/Materials | Identified exit to Materials 1474 | -10/Materials | Entered Mines 1494 | -10/Mines | Discovered exit to Materials (range 7) 1575 | -10/Mines | Core integrity fell below 50% 1826 | -10/Mines | Assembled infested the area 1933 | -10/Mines | Entered Materials 1933 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2254 | -9/Materials | Build established: Tank 2624 | -9/Materials | Discovered new exit (range 14) 3296 | -9/Materials | Discovered new exit (range 3) 3533 | -9/Materials | First assault squad dispatched 3610 | -9/Materials | Entered Storage 3696 | -9/Storage | Met 01-MTF 4538 | -9/Storage | Discovered new exit (range 6) 4547 | -9/Storage | Entered Materials 4547 | -8/Materials | Evolved 2 slots: Utility x2 5044 | -8/Materials | Build established: Gunner 5128 | -8/Materials | Discovered new exit (range 7) 5175 | -8/Materials | Found Prototype Launcher 5176 | -8/Materials | Identified Rocket Array 6016 | -8/Materials | Entered Factory 6016 | -7/Factory | Evolved 2 slots: Utility x2 6346 | -7/Factory | Build established: Tank 6620 | -7/Factory | Discovered new exit (range 3) 6960 | -7/Factory | Entered Lower Caves 7518 | -7/Lower Caves | Encountered a Warlord checkpoint 7533 | -7/Lower Caves | Learned location of 1 exit from Factory 7869 | -7/Lower Caves | Discovered new exit (range 15) 7915 | -7/Lower Caves | Entered another Lower Caves area 7970 | -7/Lower Caves | Discovered new exit (range 10) 8066 | -7/Lower Caves | Learned Factory emergency access door positions 8134 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8305 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8811 | -7/Lower Caves | Build established: Scavenger-Tank 8854 | -7/Lower Caves | Discovered new exit (range 15) 8891 | -7/Lower Caves | Entered Zion 8963 | -7/Zion | Discovered new exit (range 15) 9009 | -7/Zion | Found Prototype Device 9009 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9092 | -7/Zion | System corruption cleaned by Quarantine Array 9398 | -7/Zion | Build established: Scavenger-Mutant 9507 | -7/Zion | Imprinted 9509 | -7/Zion | Declared Zion's savior 9634 | -7/Zion | Found Prototype Device 9634 | -7/Zion | Identified Bomb Factory No. 2 9934 | -7/Zion | Given the Hacking Drone Bay 9934 | -7/Zion | Found Prototype Device 9934 | -7/Zion | Identified Hacking Drone Bay 11162 | -7/Zion | Entered Proximity Caves 11237 | -6/Proximity Caves | Learned Factory interactive machine intel 11349 | -6/Proximity Caves | Build established: Mutant 11828 | -6/Proximity Caves | Identified exit to Factory 12203 | -6/Proximity Caves | Build established: Tank 13239 | -6/Proximity Caves | Build established: Mutant 13570 | -6/Proximity Caves | Learned 4 Factory zone layouts 14363 | -6/Proximity Caves | Build established: Tank 14474 | -6/Proximity Caves | Entered Factory 14474 | -6/Factory | Evolved 2 slots: Utility x2 14475 | -6/Factory | Identified exit to Extension 14476 | -6/Factory | Identified exit to Lower Caves 14478 | -6/Factory | Loaded intel: 47 interactive machine locations 14602 | -6/Factory | Zion Infowar Resupply teleported in 14747 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15162 | -6/Factory | Entered Extension 15301 | -6/Extension | Spotted B-75 Beast 15342 | -6/Extension | Build established: Mutant 15436 | -6/Extension | Destroyed B-75 Beast 15462 | -6/Extension | Disrupted transfer network 15464 | -6/Extension | Spotted B-75 Beast 15477 | -6/Extension | Destroyed B-75 Beast 15504 | -6/Extension | Zion Demo squad teleported in 15504 | -6/Extension | Lost 3 parts (2u1w) 15670 | -6/Extension | Discovered new exit (range 16) 15671 | -6/Extension | Discovered new exit (range 15) 15771 | -6/Extension | Entered Cetus 15771 | -6/Cetus | Accompanied by 1 ally 15788 | -6/Cetus | Spotted Cetus Guard 15788 | -6/Cetus | Spotted Cetus Guard 15795 | -6/Cetus | Spotted Cetus Guard 15796 | -6/Cetus | Spotted Cetus Guard 15802 | -6/Cetus | Destroyed Cetus Guard 15805 | -6/Cetus | Destroyed Cetus Guard 15815 | -6/Cetus | Destroyed Cetus Guard 15824 | -6/Cetus | Destroyed Cetus Guard 15981 | -6/Cetus | Discovered new exit (range 16) 16168 | -6/Cetus | Retrieved Zion intel report: Branch Access 16168 | -6/Cetus | Identified exit to Archives 16201 | -6/Cetus | Zion Recon squad teleported in 16207 | -6/Cetus | Retrieved Zion intel report: Unaware Schematics 16234 | -6/Cetus | Discovered new exit (range 44) 16372 | -6/Cetus | Entered Factory 16372 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16567 | -5/Factory | Retrieved Zion intel report: Branch Access 16567 | -5/Factory | Identified exit to Upper Caves 16568 | -5/Factory | Build established: Scavenger-Mutant 16738 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16846 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 17161 | -5/Factory | Entered Upper Caves 17203 | -5/Upper Caves | Found Alien Artifact 17204 | -5/Upper Caves | Identified Dimensional Node Initializer 17204 | -5/Upper Caves | Initialized slip node 17776 | -5/Upper Caves | Build established: Tank 18213 | -5/Upper Caves | Build established: Mutant 21152 | -5/Upper Caves | Discovered new exit (range 5) 21180 | -5/Upper Caves | Entered another Upper Caves area 22104 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22609 | -5/Upper Caves | Discovered new exit (range 7) 22616 | -5/Upper Caves | Learned Factory trap positions 22715 | -5/Upper Caves | Entered Zhirov 22715 | -5/Zhirov | Discovered new exit (range 3) 22742 | -5/Zhirov | Met Zhirov 22769 | -5/Zhirov | Learned location of Quarantine (-3) 22769 | -5/Zhirov | Learned location of Testing (-2) 22769 | -5/Zhirov | Learned location of Command (-1) 22799 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22816 | -5/Zhirov | Build established: Tank 22828 | -5/Zhirov | Found Alien Artifact 22884 | -5/Zhirov | Identified Integrated Dissipator 22884 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22886 | -5/Zhirov | Found Alien Artifact 22886 | -5/Zhirov | Identified Transdimensional Reconstructor 22886 | -5/Zhirov | Warped through subspace 23241 | -5/Zhirov | Entered Proximity Caves 23574 | -4/Proximity Caves | Build established: Mutant 23881 | -4/Proximity Caves | Identified exit to Factory 24211 | -4/Proximity Caves | Entered Factory 24211 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 24212 | -4/Factory | Loaded intel: 81 trap records 24249 | -4/Factory | Retrieved Zion intel report: Emergency Access 24521 | -4/Factory | Retrieved Zion intel report: Guard Positions 24645 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 25217 | -4/Factory | Zion Light squad teleported in 25314 | -4/Factory | System corruption reached 10% 25353 | -4/Factory | Lost 6 parts (1n3u2w) 25461 | -4/Factory | First assault squad dispatched 25461 | -4/Factory | Terminal network hard line cut 25463 | -4/Factory | Discovered new exit (range 14) 25486 | -4/Factory | Entered Research 25486 | -3/Research | Evolved 2 slots: Utility x2 25758 | -3/Research | Lost 6 parts (4u2w) 25816 | -3/Research | Lost 3 parts (1u2w) 25874 | -3/Research | Retrieved Zion intel report: Active Terminals 25875 | -3/Research | Zion Heavy squad teleported in 25984 | -3/Research | Released all parts (13) 25986 | -3/Research | First assault squad dispatched 26011 | -3/Research | Core integrity fell below 50% 26014 | -3/Research | Lost 14 parts (2p5n4u3w) 26031 | -3/Research | Core integrity fell below 20% 26052 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 25984_ Released Hardcell Cannon. 25984_ Released Adv. Visual Processing Unit. 25984_ Released Imp. Medium Armor Plating. 25984_ Released Fusion Reactor. 25984_ Acquired Imp. Force Field. 25984_ Penetrated by Slug. 25984_ Slug penetrates Wall. 25986_ ALERT: Significant disruption in Zone 1D, assault force dispatched. 25987_ Slug penetrates Wall. 25990_ Slammed into T-07 Excavator. 25992_ K-01 Serf collects debris. 25996_ Triggered Ambush Trap. 25996_ L-61 Swordsman emerges from a hatch in the floor. 25996_ S-43 Plague emerges from a hatch in the floor. 25996_ G-67 Veteran emerges from a hatch in the floor. 26002_ Penetrated by Slug. 26005_ JMPC E2WBV9TA FM=U 8NN0SIYJPR7YZ,THB 26008_ Slammed into K-01 Serf. 26048_ Slug penetrates Door. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | +????????????????? | | ########## #????????????????? | | #### #????????########### #????????????????? | | #??# #???????????#####??# #????????????????? | | #??# #??????????? =[! #?### ###????????????????? | | #??# #??????????? =[ #???# #??????????????????? | | #??# #????????????[! !#???# #??????????????????? | | ####/####????????? #???# #??????????????????? | | ! ! #????????? #??## ##?????????????????? | | #????????? ???# #?????????????????? | | """ ###########/###### #?????????????????? | | """ + #?????????????????? | | """ ########### ###### #?????????????????? | | ] #?????????# #????# #?????????????????? | | #?????????# #???####"####????????????????? | | ! #?????????# #???# #????????????????? | | #?????????# #???# #????????????????? | | #+#######?????????# #???# #????????????????? | | ? ??????????????# #???# #???????????? ?*?? | | #?###????????????## ##??# #???????????? ?? | | ?????????????????# #########s##?????????? "" ?? | | ?????????????????# #????????# ??"" ? | | ?????????????????# ### #??????? # ?F ? | | ????????????????######## #????????" """ ? | | ????????????????# + +????????# "" # | | ????????????????# # @ #????????# | | ????????????????# ??# u#????????#! | | ????????????????# ????# k #????????###"#""## | | ????????????????#??????# #????????#" | | ???????????????????????# #????????## % | | ???????????????????????# #????????#" % | | ????????????????????########## #????????#" % | | ????????????????????# = # #????????## #### | | ????????????????????# + #????????## # | | ????????????????????# """" # #?????????# #%%= | | ????????????????????# """" # #?????????# +% | | ????????????????????#= """" # +?????????# %#% | | ????????????????????# """" # #?????????# # % | | ????????????????????# """" # #?????????# # | | ????????????????????# # #?????????# %# | | ????????????????????# # #?????????# # | | ????????????????????#"##+##### #######+### %[ # | | ????????????" "" # ][ !!! #""# | | ????????????" S " !!!! %* # | | ???????????"" "" # !* #?# | | ????????????? "" ?# %%[ #### | | ??????????????? "???#### #############+###### ## | | ??????????????? ???????# #??????## ## ?? | | ???????????????????????# #???????# ## ???# | | ???????????????????????# #???????# """ # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 850 Utility Shielding 90 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 8 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Imp. Medium Armor Plating | -6/Factory | Scanalyzed Weapon Cycler | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Gravity Neutralizing Apparatus | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel EM Disruption Field | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Enh. Armored Leg | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Cetus | Z-intel R-06 Scavenger | -6/Cetus | Z-intel K-01 Serf | -6/Cetus | Z-intel L-41 Fighter | -6/Cetus | Z-intel H-66 Slayer | -6/Cetus | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Freeware I Survived The Infestation More Dakka Please Safety First The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed RestorationIonicPit Manual? 0 Play Time 11:50:13 Cumulative 78.8 hours Start 2021.12.11 @ 12:27:26 End 2021.12.19 @ 19:55:13 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18c09684-d883-4428-af03-3e62db671e70