Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 22:53:33 Player: Picayune Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (43) 215 Value Destroyed (1820) 1820 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 11475 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 277/300 Energy 99/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- Cooled Impulse Thruster > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Compact Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Combat Gravmag System Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Experimental Core Analyzer Improved Core Shielding Hacking Suite Improved System Guard Improved System Guard > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Antigrav Array Cooled Field Propulsion Drive Improved Diametric Drive Compact HERF Cannon [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved System Guard Hackware Hacking Suite Protection Improved Core Shielding Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 . . 2 . . 2 2 2 Power 3 | . . . . . . . . . 1 . . . . . 1 . . . 1 . Propulsion 6 | . . . 1 . . . 1 . 1 . . . . . 1 . . 1 1 . Utility 9 | . . . 1 . . . 1 2 . . . 2 . . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 152 | 6 5 6 4 5 2 . 10 8 2 5 3 15 6 . 6 3 . 35 10 21 Power 24 | 1 1 1 1 1 . . 1 1 . . 1 3 1 . 1 . . 7 2 2 Engine 5 | 1 . 1 1 . . . 1 . . . 1 . . . . . . . . . Core 11 | . 1 . . 1 . . . 1 . . . 3 1 . 1 . . 2 1 . Reactor 8 | . . . . . . . . . . . . . . . . . . 5 1 2 Propulsion 56 | 2 . 3 2 2 . . 9 . . . . 7 . . 2 2 . 14 5 8 Treads 11 | 1 . . . . . . 7 . . . . . . . . . . . 1 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . 1 Wheel 2 | 1 . 1 . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 1 . . . . . 2 2 1 Flight 36 | . . 2 2 2 . . 2 . . . . 6 . . 2 2 . 12 2 4 Utility 41 | 2 2 2 1 2 1 . . 5 1 . 1 4 1 . 2 1 . 10 1 5 Device 18 | 1 1 . 1 1 . . . 3 . . . 2 1 . . . . 4 . 4 Storage 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Processor 13 | . . 1 . 1 . . . 1 . . 1 1 . . 2 . . 4 1 1 Hackware 5 | . . . . . 1 . . 1 1 . . 1 . . . 1 . . . . Protection 2 | . . . . . . . . . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 1 2 . . . 1 . . 2 1 5 1 1 4 . 1 . . 4 2 6 Energy Gun 6 | 1 1 . . . . . . . . . . . 2 . . . . 1 1 . Energy Cannon 9 | . 1 . . . . . . . . 3 . . . . . . . 1 1 3 Ballistic Gun 5 | . . . . . . . . . . . 1 1 1 . 1 . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Launcher 1 | . . . . . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . . 1 1 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . 1 . . . . . . . . . . 2 3 2 Parts Lost 85 | . . 1 . 12 . . . . . 4 4 . . . . . . 33 11 20 Power 13 | . . . . 1 . . . . . 1 . . . . . . . 8 1 2 Propulsion 36 | . . 1 . 5 . . . . . 2 2 . . . . . . 14 4 8 Utility 26 | . . . . 4 . . . . . 1 1 . . . . . . 9 4 7 Weapon 10 | . . . . 2 . . . . . . 1 . . . . . . 2 2 3 Highest Loss Streak 17 | . . 1 . 10 . . . . . 2 4 . . . . . . 9 8 17 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 69 | . 98 99 100 56 22 22 49 80 80 66 39 45 96 100 95 100 100 84 58 38 Engine 2 | . 11 6 11 4 . . 4 1 . . 1 4 . . . . . . . . Core 4 | . 2 7 . 1 . . . 5 6 2 . 1 11 11 15 15 15 7 1 . Treads 7 | . 14 7 . . . . 19 23 20 19 4 . . . . . . . 1 . Wheel 1 | . 14 7 . . . . . . . . . . . . . . . . . . Flight 11 | . . 13 33 16 . . 7 7 6 2 . 6 29 29 31 31 31 25 11 4 Device 8 | . 14 4 11 5 . . . 14 20 14 11 5 13 17 15 15 15 9 3 3 Storage 2 | . 14 14 11 8 . . . . . . . . . . . . . . . . Processor 7 | . . 9 11 8 . . . 5 . . 1 5 11 11 10 7 5 12 20 14 Hackware 10 | . . . . . 11 11 9 13 19 20 15 11 17 17 15 18 21 14 4 2 Energy Gun 3 | . 19 14 11 5 . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . 6 14 11 5 . . . . . 1 2 . . . . . . . . 2 Ballistic Gun 1 | . . . . . . . . . . . 1 5 8 5 1 5 5 3 . . Impact Weapon 2 | . . . . . 11 11 9 7 6 4 . . . . . . . . . . Peak Build Rating 127 | 6 10 10 12 15 7 7 18 33 37 52 42 57 70 70 82 88 88 121 127 127 Average Rating 42 | 4 8 9 11 7 6 7 15 28 35 35 27 30 61 70 74 86 88 96 104 73 On Entrance 38 | . 6 10 8 12 . 7 7 18 33 36 42 22 57 70 70 82 88 88 92 67 Naked Turns 71 | . . . . 71 . . . . . . . . . . . . . . . . Heaviest Build 42 | 12 21 21 15 15 3 3 6 11 13 26 20 18 34 34 39 39 39 41 24 42 Greatest Support 64 | 20 10 10 18 18 3 3 20 12 12 60 20 34 34 34 41 49 49 64 39 40 Greatest Overweight (x) 6 | 1 2 3 . 1 . . 1 1 1 2 6 . . . . . . 6 3 1 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 9 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 8 10 10 8 8 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 Average Carried 5 | 5 8 8 7 6 4 5 5 4 4 4 3 4 4 5 4 4 5 4 4 2 Final Capacity 10 | 8 10 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 8 10 8 8 5 5 5 5 5 5 3 4 5 5 5 4 5 5 5 5 . Class Distribution -------------------- 37% | Mutant 29% | Hacker-Mutant 11% | Hacker-Sprinter 10% | Scavenger-Mutant 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 1845 | 250 60 97 27 55 . . 90 116 . 45 30 113 145 . 68 78 . 449 47 175 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1763 | 23 183 136 76 92 . . 24 45 . 205 211 113 52 . 67 . . 374 47 115 Parts 99 | 2 12 11 6 3 . . 2 4 . 3 5 10 3 . . . . 25 3 10 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 3 4 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 36 | . 3 5 1 2 . . 2 1 . 3 4 3 2 . 1 . . 7 . 2 Melee 2 | . . . . . . . 1 1 . . . . . . . . . . . . Guns 14 | . 1 3 1 . . . . . . . . 3 2 . 1 . . 3 . . Cannons 14 | . 2 2 . 2 . . . . . 1 1 . . . . . . 4 . 2 AOE 1 | . . . . . . . . . . . 1 . . . . . . . . . Classes Destroyed 13 | 1 3 1 1 . . . 1 1 . 2 1 . . . 1 . . 1 . . Builder 1 | . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 . Swarmer 9 | . . 3 . . . . . . . 1 . 3 2 . . . . . . . Cutter 2 | . . . . . . . 2 . . . . . . . . . . . . . Grunt 12 | . 3 2 1 2 . . . . . 1 3 . . . . . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . . Programmer 10 | . . . . . . . . 1 . . . . . . . . . 7 . 2 Samaritan 3 | . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 4 | 1 1 3 2 2 . . 1 1 . 1 2 4 2 . 1 . . 4 1 2 Combat Bots Only 3 | . 1 3 1 2 . . 1 1 . 1 2 3 2 . 1 . . 3 . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 . . 1 1 . 1 2 1 1 . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Hostile Shots Fired 935 | . 8 28 3 37 . . 16 12 . 94 24 14 4 . 6 . . 235 228 226 Missed 391 | . 3 9 2 9 . . 9 3 . 28 9 7 3 . 1 . . 110 124 74 Damage Taken 12130 | . 54 183 10 796 . . 164 136 . 1023 351 103 13 . 119 . . 2972 2056 4150 Core 3437 | . 21 23 . 318 . . 51 77 . 143 115 . . . . . . 742 326 1621 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 216 | . . . . . . . . . . . . . . . . . . 136 80 . Ignored by Resistances 69 | . . . . . . . . . . . . . . . . . . . . 69 Regen/Repaired (Parts) 6 | . . . 6 . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 82 . . . 20 90 89 . . 69 . . 100 . . 100 42 77 . Volleys Fired 132 | 3 27 12 4 6 . . . . . 7 4 11 2 . 3 . 1 37 1 14 Largest 2 | 1 2 2 2 2 . . . . . 1 1 1 2 . 2 . 2 2 1 2 Hottest 186 | 40 110 110 110 110 . . . . . 100 100 28 96 . 96 . 96 96 94 186 Shots Fired 201 | 3 41 24 8 12 . . . . . 7 4 11 4 . 6 . 2 63 1 15 Gun 113 | 3 35 12 4 6 . . . . . . . 11 2 . 3 . 1 35 1 . Cannon 88 | . 6 12 4 6 . . . . . 7 4 . 2 . 3 . 1 28 . 15 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 85 | . . . . . . . . . . . . 11 4 . 6 . 2 53 . 9 Thermal 114 | 3 41 24 8 12 . . . . . 7 4 . . . . . . 9 1 5 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Robot Hit Streak 8 | 1 8 7 4 3 . . . . . 2 2 6 6 . 2 . . 7 1 4 Robot Miss Streak 2 | 2 2 2 1 2 . . . . . 2 1 1 . . 1 . . 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 133 | 1 27 15 5 7 . . 7 2 . 6 3 9 2 . 4 . . 38 3 4 Core Hits 56 | 1 9 7 3 3 . . 1 1 . 1 2 4 2 . 2 . . 15 2 3 Critical Kills 5 | . . . . . . . . 1 . 2 1 . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . 1 . . . . . . . 2 . . Critical Strikes 15 | . 1 . 1 1 . . . 1 . 3 1 . . . . . . 7 . . Burn 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . 2 1 . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . . . 3 . . Blast 4 | . . . . . . . . . . . . . . . . . . 4 . . Smash 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Melee Attacks 50 | . . . . . . . 21 6 12 6 . . . . . . . 1 4 . Impact 45 | . . . . . . . 21 6 12 6 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . 1 4 . Sneak Attacks 3 | . . . . . . . . . . 3 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4592 | 11 344 211 68 107 . . 292 56 . 674 601 177 59 . 114 . . 1517 128 233 Guns 1665 | 11 273 124 51 37 . . . . . . . 177 59 . 29 . . 874 30 . Cannons 1755 | . 71 87 17 70 . . . . . 298 294 . . . 85 . . 643 . 190 Explosions 374 | . . . . . . . . . . 86 288 . . . . . . . . . Melee 735 | . . . . . . . 292 56 . 290 . . . . . . . . 97 . Ramming 63 | . . . . . . . . . . . 19 . . . . . . . 1 43 Kinetic 1754 | . . . . . . . . . . . . 177 59 . 114 . . 1258 . 146 Thermal 2040 | 11 344 211 68 107 . . . . . 384 582 . . . . . . 259 30 44 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 638 | . . . . . . . 292 56 . 290 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 97 | . . . . . . . . . . . . . . . . . . . 97 . Highest Corruption 35 | . . . . 3 3 3 . 2 . . . . . . . . . . . 35 Average Corruption 6 | . . . . 3 3 3 . 1 . . . . . . . . . . . 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . 2 4 2 . 2 . . . . . . . . . . . 8 Message Errors 6 | . . . . . 2 1 . 1 . . . . . . . . . . . 2 Matter Fused 2 | . . . . 1 1 . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 475 | . . . . . . . 2 . . 394 59 . . . . . . 20 . . Projectiles 167 | . . . . . . . . . . 106 41 . . . . . . 20 . . Explosions 22 | . . . . . . . . . . 5 17 . . . . . . . . . Melee 286 | . . . . . . . 2 . . 283 1 . . . . . . . . . Knockbacks 12 | . . . . . . . . . . 1 . . . . . . . 11 . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . 10 . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 75 | . . . . . . . . . . . 60 . . . . . . . . 15 Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . Rammed 14 | . . . . . . . . . . . 6 . . . . . . . 1 7 Targets Rammed 26 | . . . . . . . . . . . 6 . . . . . . . 1 19 Kicked 12 | . . . . . . . . . . . . . . . . . . . . 12 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 108 342 156 321 . . . . . . 17 10 130 48 197 199 195 383 384 192 Average Temperature 93 | . 53 143 67 151 . . . . . . 11 3 30 26 95 120 130 117 188 53 Received Heat Transfer 838 | . 30 48 6 33 . . . . . 72 135 . . . 27 . . 433 54 . Effects 10 | . . 2 . . . . . . . . . . . . . . . 8 . . Shutdowns 3 | . . 1 . . . . . . . . . . . . . . . 2 . . Interference 5 | . . . . . . . . . . . . . . . . . . 5 . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 18 | . . . . . . . 2 . . 15 1 . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 2 1 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 2 1 . . . . . . . . . Parts Melted 10 | . 1 1 1 3 . . . . . 4 . . . . . . . . . . Heat Transferred 3486 | 25 941 555 259 333 . . . . . 400 640 . . . . . . 259 37 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Peak Influence 546 | 5 145 140 75 123 . . 114 36 25 . . 116 . . 143 . . 207 546 437 Initial 321 | . 3 . . 28 . . . 6 . . . 36 . . 88 . . 48 93 321 Average 78 | . 59 54 42 52 . . 49 13 12 . . 35 . . 98 . . 74 193 356 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 2 2 Low Security (%) 89 | 100 100 100 100 100 . 100 100 100 100 . . 100 . . 100 . . 89 68 . Level 1 9 | . . . . . . . . . . . . . . . . . . 10 23 91 Level 2 1 | . . . . . . . . . . . . . . . . . . . 8 8 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 1 . . . 1 6 . . . 3 . . 1 . . 8 4 7 Investigation 7 | . . . 1 . . . . . . . . . . . . . . 2 2 2 Extermination 5 | . . . . . . . . 1 . . . 1 . . . . . 1 1 1 Reinforcement 16 | . . . . . . . 1 2 . . . 2 . . 1 . . 5 1 4 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 14 | . . . . 2 . . . 1 . . . 2 . . . . . 2 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 8 6 3 22 . . 9 3 1 7 4 8 8 . 1 . . 44 44 30 Peak Tracking Total 22 | . 3 3 2 22 . . 4 2 1 4 4 3 6 . 1 . . 12 20 17 Tactical Retreats 36 | . 1 1 1 5 . . 2 . . 1 . 3 2 . . . . 6 6 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 5 | . . . . . . . 1 . . . . 2 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 32 | . 3 . 4 . 1 . 2 3 3 . . 5 . . 1 1 . 4 3 2 Terminals 22 | . 3 . 2 . . . 2 3 . . . 2 . . 1 . . 4 3 2 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . . Total Hacks 64 | . 8 . 9 . 1 . 6 4 4 . . 9 . . 4 1 . 7 5 6 Successful 22 | . 1 . 4 . 1 . 2 1 2 . . 5 . . 3 1 . . . 2 Failed 42 | . 7 . 5 . . . 4 3 2 . . 4 . . 1 . . 7 5 4 Catastrophic 13 | . 2 . . . . . . 2 . . . . . . . . . 3 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 8 . 4 . 1 . 6 2 3 . . 2 . . 2 . . 7 5 2 Terminals 47 | . 8 . 4 . . . 6 4 . . . 3 . . 4 . . 7 5 6 Fabricators 4 | . . . . . . . . . . . . 4 . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . . . 2 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . . . . . Terminal Hacks 12 | . 1 . . . 1 . 2 1 . . . 1 . . 3 1 . . . 2 Record 6 | . . . . . . . . 1 . . . 1 . . 2 . . . . 2 Part Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . 1 . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 4 . . . 2 2 2 . . 5 . . 1 . . 4 3 2 Full Trace Events 6 | . . . 1 . . . . . . . . . . . . . . 1 2 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 3 . . . . . 1 . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 7227 | 87 429 613 126 381 126 122 534 459 427 566 180 827 212 23 105 117 41 1045 382 425 Spaces Moved 8048 | 67 219 495 211 389 245 243 402 536 511 482 195 561 714 89 243 266 127 1094 491 468 Core 3168 | 4 . . . 238 245 243 398 536 511 308 161 315 . . . . . . 1 208 Treads 213 | 3 . . . . . . 2 . . 174 34 . . . . . . . . . Legs 37 | . . . . . . . . . . . . . . . . . . . . 37 Wheels 539 | 60 219 260 . . . . . . . . . . . . . . . . . . Hover 177 | . . . . . . . . . . . . . . . . . . 17 43 117 Flight 3914 | . . 235 211 151 . . 2 . . . . 246 714 89 243 266 127 1077 447 106 Fastest Speed 22 | 50 95 95 32 32 50 50 50 50 50 50 50 26 26 26 22 23 30 25 39 45 Average Speed 54 | 93 102 109 32 55 50 50 60 58 50 103 75 41 26 26 22 26 30 33 55 64 Slowest Speed 515 | 160 110 300 34 120 50 50 160 100 100 170 350 50 26 26 23 30 30 515 200 190 Overloaded Moves 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 3 2 . . . . . . . 1 . . . . . 23 6 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 34 81 28 70 60 45 37 13 14 59 24 13 81 15 7 47 13 31 20 16 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 10 | . . 1 1 . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . . 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . . . . . 1 2 . 2 . . 2 . . . . Spaces Dug 32 | . . . . . . . 5 . 10 1 . . . . . . 2 4 2 8 Terrain Destroyed 192 | . . . . . . . 5 . 10 90 43 . 6 . 7 . 2 19 2 8 Melee 19 | . . . . . . . 5 . 10 1 . . . . . . . 1 2 . Projectile 45 | . . . . . . . . . . 4 . . 6 . 7 . 2 18 . 8 AOE 128 | . . . . . . . . . . 85 43 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Upp Upp Res Res Acc Total 10523 | 86 385 540 255 541 247 242 652 667 661 520 215 1141 736 88 284 311 127 1675 584 566 Wait 2060 | 2 120 21 35 138 . . 217 115 131 14 5 536 11 . 32 42 . 520 81 40 Move 7962 | 66 218 494 204 384 244 242 401 535 510 481 194 558 713 88 242 265 126 1052 479 466 Hop 31 | . . . 3 2 . . . . . . . 1 . . . . . 18 6 1 Pick Up 51 | 9 8 3 4 4 1 . 1 2 2 2 2 2 2 . . . . 7 . 2 Fast Attach 73 | 5 . . . . . . 8 4 2 1 1 11 . . . . . 21 7 13 Attach 40 | 1 1 2 2 3 2 . . 1 . 4 2 . 1 . 3 . . 8 2 8 Detach 10 | . . . . . . . . . 1 1 1 1 . . 1 . . 1 2 2 Swap 40 | . 4 4 2 2 . . 2 3 . . . 4 5 . 3 3 . 6 1 1 Drop 37 | . 7 4 1 2 . . 2 1 3 4 . 5 2 . . 1 . 4 1 . Fire 132 | 3 27 12 4 6 . . . . . 7 4 11 2 . 3 . 1 37 1 14 Melee 50 | . . . . . . . 21 6 12 6 . . . . . . . 1 4 . Ram 13 | . . . . . . . . . . . 6 . . . . . . . . 7 Kick 12 | . . . . . . . . . . . . . . . . . . . . 12 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . 12 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 6) 517 | -10/Materials | Entered Mines 682 | -10/Mines | Discovered new exit (range 9) 695 | -10/Mines | Identified exit to Materials 792 | -10/Mines | Learned location of 1 exit from Materials 899 | -10/Mines | Found a hidden stash of uninstalled traps 924 | -10/Mines | Learned Materials emergency access door positions 931 | -10/Mines | Discovered exit to Materials (range 3) 1130 | -10/Mines | Entered Materials 1130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Identified exit to Storage 1222 | -9/Materials | Discovered new exit (range 7) 1252 | -9/Materials | Repaired Flight Unit 1256 | -9/Materials | Identified exit to Mines 1256 | -9/Materials | Entered Mines 1409 | -9/Mines | Assembled infested the area 1416 | -9/Mines | Learned Materials non-interactive machine intel 1419 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1420 | -9/Mines | Found Prototype Device 1437 | -9/Mines | Learned Materials non-interactive machine intel 1445 | -9/Mines | Identified Exp. Sensor Array 1452 | -9/Mines | Discovered new exit (range 15) 1479 | -9/Mines | Lost 10 parts (1p5n2u2w) 1534 | -9/Mines | Core integrity fell below 50% 1635 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1635 | -9/Mines | Discovered new exit (range 5) 1637 | -9/Mines | Entered Exiles 1652 | -9/Exiles | Met 8R-AWN 1660 | -9/Exiles | Met EX-HEX 1676 | -9/Exiles | Met EX-BIN 1682 | -9/Exiles | Aligned with FarCom system 1683 | -9/Exiles | Given EX-Vault access code 1695 | -9/Exiles | Opened EX-Vault 1699 | -9/Exiles | Found YOLO Cannon 1710 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1740 | -9/Exiles | Met EX-DEC 1758 | -9/Exiles | Discovered new exit (range 12) 1763 | -9/Exiles | Left Exiles lab with YOLO Cannon 1763 | -9/Exiles | Entered Mines 1881 | -8/Mines | Discovered new exit (range 9) 1885 | -8/Mines | Entered Materials 1885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1886 | -8/Materials | Loaded intel: 37 non-interactive machine locations 2027 | -8/Materials | Met 7R-MNS 2397 | -8/Materials | Build established: Scavenger-Mutant 2405 | -8/Materials | Discovered new exit (range 15) 2419 | -8/Materials | Entered Factory 2419 | -7/Factory | Evolved 2 slots: Utility x2 2420 | -7/Factory | Caught up to 7R-MNS 2511 | -7/Factory | Garrison activated, responded to threat 2627 | -7/Factory | Discovered new exit (range 8) 2679 | -7/Factory | Discovered new exit (range 6) 2878 | -7/Factory | Entered another Factory area 2878 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3204 | -6/Factory | Build established: Hacker-Mutant 3282 | -6/Factory | Discovered new exit (range 5) 3305 | -6/Factory | Entered Lower Caves 3320 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3341 | -6/Lower Caves | Encountered a Warlord checkpoint 3779 | -6/Lower Caves | Discovered new exit (range 10) 3871 | -6/Lower Caves | Entered another Lower Caves area 3988 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3994 | -6/Lower Caves | Discovered new exit (range 15) 4051 | -6/Lower Caves | Entered Factory 4051 | -5/Factory | Evolved 2 slots: Utility x2 4876 | -5/Factory | Discovered new exit (range 9) 4878 | -5/Factory | Identified exit to Upper Caves 4878 | -5/Factory | Entered Upper Caves 5063 | -5/Upper Caves | Encountered a Warlord checkpoint 5073 | -5/Upper Caves | Build established: Scavenger-Sprinter 5078 | -5/Upper Caves | Discovered new exit (range 13) 5081 | -5/Upper Caves | Identified exit to Upper Caves 5090 | -5/Upper Caves | Entered another Upper Caves area 5094 | -5/Upper Caves | Encountered a Warlord checkpoint 5094 | -5/Upper Caves | Discovered new exit (range 10) 5096 | -5/Upper Caves | Identified exit to Factory 5113 | -5/Upper Caves | Entered Factory 5113 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5195 | -4/Factory | Discovered new exit (range 4) 5204 | -4/Factory | Identified exit to Upper Caves 5218 | -4/Factory | Entered Upper Caves 5291 | -4/Upper Caves | Learned Research emergency access door positions 5310 | -4/Upper Caves | Discovered new exit (range 10) 5313 | -4/Upper Caves | Identified exit to Upper Caves 5335 | -4/Upper Caves | Entered another Upper Caves area 5338 | -4/Upper Caves | Learned Research non-interactive machine intel 5356 | -4/Upper Caves | Discovered new exit (range 12) 5376 | -4/Upper Caves | Identified exit to Research 5376 | -4/Upper Caves | Entered Research 5376 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5378 | -3/Research | Loaded intel: 45 non-interactive machine locations 5556 | -3/Research | Build established: Hacker-Sprinter 5952 | -3/Research | Lost 5 parts (2p2n1u) 6005 | -3/Research | Lost 4 parts (1p2n1u) 6137 | -3/Research | Lost 6 parts (1p5n) 6206 | -3/Research | Lost 3 parts (1u2w) 6211 | -3/Research | Spotted B-86 Titan 6289 | -3/Research | Lost 9 parts (2p4n3u) 6317 | -3/Research | Core integrity fell below 50% 6403 | -3/Research | Discovered new exit (range 8) 6418 | -3/Research | Identified exit to Research 6421 | -3/Research | Entered another Research area 6421 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6447 | -2/Research | Lost 4 parts (1p1n2u) 6464 | -2/Research | Build established: Mutant 6651 | -2/Research | Lost 3 parts (1n1u1w) 6677 | -2/Research | Found Prototype Processor 6677 | -2/Research | Identified Exp. Core Analyzer 6738 | -2/Research | Spotted B-90 Cyclops 6799 | -2/Research | Discovered new exit (range 5) 6800 | -2/Research | Identified exit to Access 6803 | -2/Research | Entered Access 6803 | -1/Access | Evolved 2 slots: Utility x2 6833 | -1/Access | Lost 8 parts (1p3n3u1w) 7112 | -1/Access | Core integrity fell below 50% 7117 | -1/Access | System corruption reached 10% 7159 | -1/Access | Lost 17 parts (2p5n7u3w) 7177 | -1/Access | Core integrity fell below 20% 7178 | -1/Access | System corruption reached 30% 7228 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- Acquired 22 matter. Field Propulsion Drive destroyed. Connecting with Terminal... >>Query(Sigix) An aggressive intelligent alien race that initiated the [Solar War] in 2198 with a sudden attack on [Human] civilization there. The only contact I've had with them to date is the [Leopard] class scout ship that landed in 2243. >>Query(Solar War) In 2198 a hostile alien race known as the [Sigix] arrived in the [Solar System], likely using their superior technology to crush [Human] defenses. The lack of contact after the initial burst of warning messages in [2210] suggests Humans were swiftly overcome by the assault. ALERT: Suspicious activity at Terminal A014. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????????# " # ##????????????????????????? | | ??????????? """ + +????????????????????????? | | ??????????? """ # #????????????????????????? | | ??????????? " # #????????????????????????? | | ??????????########### +????????????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????# #?????????????????????????? | | ??????????????????## ##????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????## ######????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ! #????????????????????? | | ??????????????????#"= #????????????????????? | | ????????????????Y?#""* #????????????????????? | | ??????????????????#"" #????????????????????? | | ??????????????????#"" #????????????????????? | | ??????????????????#"" #????????????????????? | | ??????????????????#"T *#????????????????????? | | ??????????????????#"" #????????????????????? | | ??????????????????#"" c #????????????????????? | | ??????????????????#"" #????????????????????? | | ??????????????????#"" #????????????????????? | | ??????????????????#" #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# c #????????????????????? | | ??????????????????# @ #????????????????????? | | ??????????????????#######/###????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????# ???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? #???????????????????? | | ???????????????????? #???????????????????? | | ???????????????????? R +???????????????????? | | ??????????????????? k #???????????????????? | | ????????????????????? #???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 35 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Corruption Containment 24 Resistance: KI 25 Core Shielding 30 Weapon Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 11 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed GammaMicroSystem Manual? 0 Play Time 02:10:46 Cumulative 44.2 hours Start 2025.02.20 @ 17:46:20 End 2025.02.20 @ 22:53:33 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8025989-1805-45f5-a254-921dc9ef814f