Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 10:17:10

Player: btracker

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1581)     1581
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (147)                147
              TOTAL SCORE: 3893

 Bonus
-------
High Alert Combat Kills    147

 Cogmind 
---------
Core Integrity             0/550
Matter                     138/300
Energy                     134/280
System Corruption          0%
Temperature                Critical (723)
Movement                   Rolling (120) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
   Armored Wheel
   Armored Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Shock Rifle
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY (10) ---
           Ion Engine
     Heavy Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
   Armored Wheel
   Armored Wheel
  Advanced Heat Sink
           Ion Cannon
           Flak Cannon
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Rifle
  Improved Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
   Armored Wheel
   Armored Wheel
  Advanced Heat Sink
           Ion Cannon
           Flak Cannon
           Flak Cannon
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             50   | .   5   3   11  31  
  Power                    7    | .   2   1   1   3   
    Engine                 5    | .   2   1   1   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   .   .   2   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   .   .   2   1   
    Wheel                  4    | .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   1   .   1   5   
    Device                 1    | .   .   .   .   1   
    Storage                1    | .   .   .   1   .   
    Processor              4    | .   1   .   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | .   2   2   7   18  
    Energy Gun             16   | .   2   .   4   10  
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          1    | .   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   1   2   
    Launcher               7    | .   .   2   1   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
Parts Lost                 8    | .   .   .   .   8   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      3    | .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 100 97  
  Engine                   9    | .   14  14  11  5   
  Core                     1    | .   .   .   .   3   
  Leg                      15   | .   28  28  22  5   
  Wheel                    5    | .   .   .   .   11  
  Device                   4    | .   .   .   .   8   
  Storage                  10   | .   14  14  11  9   
  Processor                11   | .   11  14  11  10  
  Protection               3    | .   .   .   .   6   
  Energy Gun               22   | .   23  14  28  20  
  Energy Cannon            2    | .   .   .   .   5   
  Ballistic Gun            4    | .   4   .   6   3   
  Ballistic Cannon         4    | .   .   .   8   3   
  Launcher                 2    | .   .   14  .   2   
Peak Build Rating          32   | 6   7   8   15  32  
  Average Rating           17   | 6   6   7   12  25  
  On Entrance              8    | 6   6   7   8   15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 12  12  14  27  33  
  Greatest Support         24   | 20  20  20  23  24  
  Greatest Overweight (x)  9    | .   .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         9    | 8   8   8   8   10  
  Most Carried             10   | 6   8   8   9   10  
  Average Carried          8    | 6   6   7   7   9   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 6   7   8   9   10  

 Class Distribution 
--------------------
 46% | Skirmisher
 30% | Gunner
 23% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Gunner | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1058 | 200  77   30   138  613  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1759 | .    65   28   294  1372 
  Parts                    102  | .    10   5    18   69   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  41   | .   3   3   4   31  
  Guns                     18   | .   3   .   3   12  
  Cannons                  12   | .   .   .   1   11  
  AOE                      11   | .   .   3   .   8   
Classes Destroyed          9    | .   2   .   2   5   
  Worker                   1    | .   .   .   .   1   
  Builder                  3    | .   .   .   .   3   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  6    | .   1   .   3   2   
  Swarmer                  14   | .   3   3   .   8   
  Grunt                    17   | .   .   .   1   16  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   9    | .   .   .   3   6   
Best Kill Streak           9    | .   3   3   2   9   
  Combat Bots Only         7    | .   3   3   1   7   
Max Kills in Single Turn   6    | .   1   3   1   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        200  | .    47   1    18   134  
  Missed                   49   | .    10   1    8    30   
Damage Taken               2233 | .    296  36   156  1745 
  Core                     618  | .    41   .    .    577  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  2    | .    .    .    .    2    
Core Remaining (%)         94   | 100  .    83   100  .    
Volleys Fired              89   | .    9    1    10   69   
  Largest                  4    | .    2    2    4    4    
  Hottest                  243  | .    70   70   195  243  
Shots Fired                270  | .    16   2    40   212  
  Gun                      209  | .    16   1    32   160  
  Cannon                   48   | .    .    .    8    40   
  Launcher                 13   | .    .    1    .    12   
  Special                  .    | .    .    .    .    .    
  Kinetic                  51   | .    9    .    13   29   
  Thermal                  182  | .    7    .    15   160  
  Explosive                13   | .    .    1    .    12   
  Electromagnetic          24   | .    .    1    12   11   
  Robot Hit Streak         12   | .    3    .    9    12   
  Robot Miss Streak        4    | .    3    2    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           143  | .    6    .    22   115  
  Core Hits                81   | .    4    4    11   62   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | .    1    .    2    8    
    Burn                   9    | .    1    .    .    8    
    Blast                  1    | .    .    .    1    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3512 | .    86   102  378  2946 
  Guns                     2034 | .    75   .    267  1692 
  Cannons                  628  | .    .    .    103  525  
  Explosions               782  | .    .    69   .    713  
  Melee                    .    | .    .    .    .    .    
  Ramming                  68   | .    11   33   8    16   
  Kinetic                  323  | .    14   .    144  165  
  Thermal                  2082 | .    61   .    79   1942 
  Explosive                782  | .    .    69   .    713  
  Electromagnetic          257  | .    .    .    147  110  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    21   
  Projectiles              .    | .    .    .    .    .    
  Explosions               21   | .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    1    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    1    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    36   .    110  
  Shots                    4    | .    .    1    .    3    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             14   | .    3    4    3    4    
  Kicked                   12   | .    3    4    3    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        755  | .    27   9    355  755  
  Average Temperature      222  | .    12   6    103  256  
  Received Heat Transfer   681  | .    6    .    63   612  
  Effects                  67   | .    .    .    .    67   
    Shutdowns              9    | .    .    .    .    9    
    Energy Bleed           5    | .    .    .    .    5    
    Interference           17   | .    .    .    .    17   
    Matter Decay           8    | .    .    .    .    8    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         19   | .    .    .    .    19   
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    6    
  Heat Transferred         4551 | .    259  .    185  4107 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             813  | .   138 160 206 813 
  Initial                  62   | .   .   53  62  29  
  Average                  187  | .   87  148 75  295 
Maximum Alert Level        3    | .   .   .   1   3   
  Low Security (%)         68   | 100 100 100 96  34  
  Level 1                  21   | .   .   .   3   43  
  Level 2                  5    | .   .   .   .   10  
  Level 3                  5    | .   .   .   .   11  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           8    | .   .   .   2   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   8   3   13  40  
  Peak Tracking Total      7    | .   3   3   3   7   
  Tactical Retreats        6    | .   2   .   .   4   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          7    | .   .   1   .   6   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          3    | .   .   .   .   3   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   .   .   .   11  
  Successful               5    | .   .   .   .   5   
  Failed                   6    | .   .   .   .   6   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   .   .   .   11  
  Terminals                11   | .   .   .   .   11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   4   
  Terminals                4    | .   .   .   .   4   
    Track                  1    | .   .   .   .   1   
    Botnet                 3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2595 | 4    318  272  795  1206 
Spaces Moved               1580 | 4    221  216  476  663  
  Core                     1    | .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     1072 | 4    221  216  476  155  
  Wheels                   507  | .    .    .    .    507  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            105  | 120  120  120  120  105  
  Average Speed            126  | 120  120  120  131  127  
  Slowest Speed            500  | 120  120  120  190  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 2    39   39   30   37   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 32   | .    .    .    .    32   
Terrain Destroyed          126  | .    .    7    .    119  
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    .    .    6    
  AOE                      120  | .    .    7    .    113  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1981 | 3   256 226 623 873 
  Wait                     201  | .   13  .   114 74  
  Move                     1576 | 3   220 215 475 663 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | .   2   1   4   14  
  Fast Attach              10   | .   3   .   .   7   
  Attach                   7    | .   .   .   2   5   
  Detach                   2    | .   .   .   .   2   
  Swap                     33   | .   2   3   9   19  
  Drop                     28   | .   4   2   6   16  
  Fire                     89   | .   9   1   10  69  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     12   | .   3   4   3   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    5 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 11)
  312 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Identified exit to Mines
  323 | -10/Materials | Entered Mines
  386 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  586 | -10/Mines     | Discovered new exit (range 8)
  593 | -10/Mines     | Identified exit to Materials
  595 | -10/Mines     | Entered Materials
  595 | -9/Materials  | Evolved 2 slots: Weapon x2
  898 | -9/Materials  | Build established: Gunner
 1258 | -9/Materials  | Discovered new exit (range 15)
 1389 | -9/Materials  | Identified exit to Materials
 1390 | -9/Materials  | Entered another Materials area
 1390 | -8/Materials  | Evolved 2 slots: Utility x2
 1682 | -8/Materials  | Build established: Skirmisher
 1696 | -8/Materials  | Destroyed 7 combat bots
 2239 | -8/Materials  | Core integrity fell below 50%
 2346 | -8/Materials  | Lost 3 parts (1u2w)
 2448 | -8/Materials  | Discovered new exit (range 18)
 2471 | -8/Materials  | Identified exit to Storage
 2582 | -8/Materials  | Core integrity fell below 20%
 2597 | -8/Materials  | Core destroyed

 Last Messages 
---------------
02580_ Overheating: Hvy. Ion Engine damaged
  (-23).
02580_ Broken Imp. Grenade Launcher destroyed.
02582_ Overheating: Core damaged (-110).
02583_ Overheating: Energy bleed (-42).
02586_ Overheating: Matter decay (-21).
02588_ Overheating: Matter decay (-32).
02588_ Critical hit (Burn: +37).
02589_ G-47 Trooper destroyed.
02589_ U-05 Engineer builds a Door.
02590_ Power failure, Hvy. Ion Engine shutdown.
02590_ Overheating: System interference.
02590_ Visual Processing Unit temporarily
  disabled.
02591_ Arm. Wheel broken.
02591_ Overheating: Short circuit.
02594_ Overheating: Imp. Signal Interpreter
  damaged (-9).
02595_ Y-45 Defender destroyed.
02597_ Overheating: Core damaged (-55).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ????????????##########???????????????????????????  |
| ????????????#        #???????????????????????????  |
| ????????????#   """  #???????????????????????????  |
| ????????????#   """  ########????????????????????  |
| ????????????#   """  # "T"  #????????????????????  |
| ????????????#        #      #????????????????????  |
| ????????????# """    # """  #????????????????????  |
| ????????????# "R    *# """  #????????????????????  |
| ????????????# """   [+ " "  #????????????????????  |
| #######?????#        #  %   #????????????????????  |
|  ##"T"############+######+#########??????????????  |
|                       wu @            ![ #???????  |
|                           u  u       =%= + ??????  |
|                                 u    !!  #???????  |
|  ##############   ###########   ####     #???????  |
| ##????????????#   #??????????   #???????##???????  |
| ??????????????#   #???????????  #????????????????  |
| ??????????????#   #???????????? #????????????????  |
| ??????????????#   #?????????????#????????????????  |
| ??????????????#   +??????????????????????????????  |
| ??????????????#   #??????????????????????????????  |
| ??????????????#   #??????????????????????????????  |
| ??????????????#   #??????????????????????????????  |
| ??????????????#   #??????????????????????????????  |
| ??????????????+   #??????????????????????????????  |
| ??????????????#   #??????????????????????????????  |
| ??????????????#    ??????????????????????????????  |
| ??????????????#   #??????????????????????????????  |
| ???????????????   ???????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ##???????????????????????????????????????????????  |
|  ????????????????????????????????????????????????  |
|  ????????????????????????????????????????????????  |
|  ????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedBehemothPlating
  Manual?         0
Play Time         00:23:55
  Cumulative      18.2 hours
  Start           2024.08.08 @ 09:54:56
  End             2024.08.08 @ 10:17:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6ee3ba6-300d-4978-9d5c-4b842e1f4aeb