Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 10:17:10 Player: btracker Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1581) 1581 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 3893 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 134/280 System Corruption 0% Temperature Critical (723) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- Shock Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Ion Engine Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Armored Wheel Armored Wheel Advanced Heat Sink Ion Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Armored Wheel Armored Wheel Advanced Heat Sink Ion Cannon Flak Cannon Flak Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 50 | . 5 3 11 31 Power 7 | . 2 1 1 3 Engine 5 | . 2 1 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 7 | . . . 2 5 Treads . | . . . . . Leg 3 | . . . 2 1 Wheel 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 7 | . 1 . 1 5 Device 1 | . . . . 1 Storage 1 | . . . 1 . Processor 4 | . 1 . . 3 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 29 | . 2 2 7 18 Energy Gun 16 | . 2 . 4 10 Energy Cannon 2 | . . . . 2 Ballistic Gun 1 | . . . 1 . Ballistic Cannon 3 | . . . 1 2 Launcher 7 | . . 2 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 8 | . . . . 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 100 100 97 Engine 9 | . 14 14 11 5 Core 1 | . . . . 3 Leg 15 | . 28 28 22 5 Wheel 5 | . . . . 11 Device 4 | . . . . 8 Storage 10 | . 14 14 11 9 Processor 11 | . 11 14 11 10 Protection 3 | . . . . 6 Energy Gun 22 | . 23 14 28 20 Energy Cannon 2 | . . . . 5 Ballistic Gun 4 | . 4 . 6 3 Ballistic Cannon 4 | . . . 8 3 Launcher 2 | . . 14 . 2 Peak Build Rating 32 | 6 7 8 15 32 Average Rating 17 | 6 6 7 12 25 On Entrance 8 | 6 6 7 8 15 Naked Turns . | . . . . . Heaviest Build 33 | 12 12 14 27 33 Greatest Support 24 | 20 20 20 23 24 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 8 8 8 8 10 Most Carried 10 | 6 8 8 9 10 Average Carried 8 | 6 6 7 7 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 6 7 8 9 10 Class Distribution -------------------- 46% | Skirmisher 30% | Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1058 | 200 77 30 138 613 Remotely . | . . . . . Salvage Created 1759 | . 65 28 294 1372 Parts 102 | . 10 5 18 69 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 3 3 4 31 Guns 18 | . 3 . 3 12 Cannons 12 | . . . 1 11 AOE 11 | . . 3 . 8 Classes Destroyed 9 | . 2 . 2 5 Worker 1 | . . . . 1 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 6 | . 1 . 3 2 Swarmer 14 | . 3 3 . 8 Grunt 17 | . . . 1 16 Brawler 1 | . . . . 1 Sentry 9 | . . . 3 6 Best Kill Streak 9 | . 3 3 2 9 Combat Bots Only 7 | . 3 3 1 7 Max Kills in Single Turn 6 | . 1 3 1 6 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 200 | . 47 1 18 134 Missed 49 | . 10 1 8 30 Damage Taken 2233 | . 296 36 156 1745 Core 618 | . 41 . . 577 Absorbed by Shields . | . . . . . Redirected to Shielding 2 | . . . . 2 Core Remaining (%) 94 | 100 . 83 100 . Volleys Fired 89 | . 9 1 10 69 Largest 4 | . 2 2 4 4 Hottest 243 | . 70 70 195 243 Shots Fired 270 | . 16 2 40 212 Gun 209 | . 16 1 32 160 Cannon 48 | . . . 8 40 Launcher 13 | . . 1 . 12 Special . | . . . . . Kinetic 51 | . 9 . 13 29 Thermal 182 | . 7 . 15 160 Explosive 13 | . . 1 . 12 Electromagnetic 24 | . . 1 12 11 Robot Hit Streak 12 | . 3 . 9 12 Robot Miss Streak 4 | . 3 2 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 143 | . 6 . 22 115 Core Hits 81 | . 4 4 11 62 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 1 . 2 8 Burn 9 | . 1 . . 8 Blast 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3512 | . 86 102 378 2946 Guns 2034 | . 75 . 267 1692 Cannons 628 | . . . 103 525 Explosions 782 | . . 69 . 713 Melee . | . . . . . Ramming 68 | . 11 33 8 16 Kinetic 323 | . 14 . 144 165 Thermal 2082 | . 61 . 79 1942 Explosive 782 | . . 69 . 713 Electromagnetic 257 | . . . 147 110 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 21 | . . . . 21 Projectiles . | . . . . . Explosions 21 | . . . . 21 Melee . | . . . . . Knockbacks 7 | . . . 1 6 Impact . | . . . . . Kinetic 7 | . . . 1 6 Secondary . | . . . . . Self-Inflicted Damage 146 | . . 36 . 110 Shots 4 | . . 1 . 3 Rammed 2 | . . . . 2 Targets Rammed 14 | . 3 4 3 4 Kicked 12 | . 3 4 3 2 Crushed . | . . . . . Highest Temperature 755 | . 27 9 355 755 Average Temperature 222 | . 12 6 103 256 Received Heat Transfer 681 | . 6 . 63 612 Effects 67 | . . . . 67 Shutdowns 9 | . . . . 9 Energy Bleed 5 | . . . . 5 Interference 17 | . . . . 17 Matter Decay 8 | . . . . 8 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 19 | . . . . 19 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . . 6 Heat Transferred 4551 | . 259 . 185 4107 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 813 | . 138 160 206 813 Initial 62 | . . 53 62 29 Average 187 | . 87 148 75 295 Maximum Alert Level 3 | . . . 1 3 Low Security (%) 68 | 100 100 100 96 34 Level 1 21 | . . . 3 43 Level 2 5 | . . . . 10 Level 3 5 | . . . . 11 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . . . 2 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 8 3 13 40 Peak Tracking Total 7 | . 3 3 3 7 Tactical Retreats 6 | . 2 . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . 1 . 6 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . . . . 3 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . . . . 11 Successful 5 | . . . . 5 Failed 6 | . . . . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . . . . 11 Terminals 11 | . . . . 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . . 4 Terminals 4 | . . . . 4 Track 1 | . . . . 1 Botnet 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2595 | 4 318 272 795 1206 Spaces Moved 1580 | 4 221 216 476 663 Core 1 | . . . . 1 Treads . | . . . . . Legs 1072 | 4 221 216 476 155 Wheels 507 | . . . . 507 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 120 120 120 105 Average Speed 126 | 120 120 120 131 127 Slowest Speed 500 | 120 120 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 39 39 30 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 32 | . . . . 32 Terrain Destroyed 126 | . . 7 . 119 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 120 | . . 7 . 113 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1981 | 3 256 226 623 873 Wait 201 | . 13 . 114 74 Move 1576 | 3 220 215 475 663 Hop . | . . . . . Pick Up 21 | . 2 1 4 14 Fast Attach 10 | . 3 . . 7 Attach 7 | . . . 2 5 Detach 2 | . . . . 2 Swap 33 | . 2 3 9 19 Drop 28 | . 4 2 6 16 Fire 89 | . 9 1 10 69 Melee . | . . . . . Ram 2 | . . . . 2 Kick 12 | . 3 4 3 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Entered Mines 386 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 586 | -10/Mines | Discovered new exit (range 8) 593 | -10/Mines | Identified exit to Materials 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Weapon x2 898 | -9/Materials | Build established: Gunner 1258 | -9/Materials | Discovered new exit (range 15) 1389 | -9/Materials | Identified exit to Materials 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Utility x2 1682 | -8/Materials | Build established: Skirmisher 1696 | -8/Materials | Destroyed 7 combat bots 2239 | -8/Materials | Core integrity fell below 50% 2346 | -8/Materials | Lost 3 parts (1u2w) 2448 | -8/Materials | Discovered new exit (range 18) 2471 | -8/Materials | Identified exit to Storage 2582 | -8/Materials | Core integrity fell below 20% 2597 | -8/Materials | Core destroyed Last Messages --------------- 02580_ Overheating: Hvy. Ion Engine damaged (-23). 02580_ Broken Imp. Grenade Launcher destroyed. 02582_ Overheating: Core damaged (-110). 02583_ Overheating: Energy bleed (-42). 02586_ Overheating: Matter decay (-21). 02588_ Overheating: Matter decay (-32). 02588_ Critical hit (Burn: +37). 02589_ G-47 Trooper destroyed. 02589_ U-05 Engineer builds a Door. 02590_ Power failure, Hvy. Ion Engine shutdown. 02590_ Overheating: System interference. 02590_ Visual Processing Unit temporarily disabled. 02591_ Arm. Wheel broken. 02591_ Overheating: Short circuit. 02594_ Overheating: Imp. Signal Interpreter damaged (-9). 02595_ Y-45 Defender destroyed. 02597_ Overheating: Core damaged (-55). 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