Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 23:08:50 Player: Florist Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (2767) 2767 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8187 Bonus ------- Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Machine Analyzer Improved Signal Interpreter Authchip [Propulsion] > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Structural Scanner Makeshift Hacking Suite Makeshift Hacking Suite Authchip [Propulsion] Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Guided Missile Launcher > --- INVENTORY -------- Structural Scanner Machine Analyzer Light Armor Plating Authchip [Propulsion] Authchip [Propulsion] Power Maul Scythe [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 82 | 7 7 . 21 19 14 . . 3 10 1 Power 10 | 1 1 . 3 2 2 . . . 1 . Engine 7 | 1 1 . 3 1 . . . . 1 . Core 3 | . . . . 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 1 . 7 7 5 . . . 3 . Treads 15 | 2 . . 6 7 . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | . 1 . 1 . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight 6 | . . . . . 5 . . . 1 . Utility 22 | 2 3 . . 4 7 . . . 5 1 Device 7 | 1 1 . . . 2 . . . 3 . Storage 4 | 1 2 . . . 1 . . . . . Processor 3 | . . . . . 2 . . . 1 . Hackware 3 | . . . . . 2 . . . . 1 Protection 5 | . . . . 4 . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 . 11 6 . . . 3 1 . Energy Gun 2 | . . . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | 2 2 . 10 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 1 . . . 3 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 3 . . . 2 2 . Parts Lost 25 | . 2 . 5 2 2 . . . 13 1 Power 4 | . 1 . . 1 1 . . . 1 . Propulsion 11 | . 1 . 2 . . . . . 7 1 Utility 5 | . . . . 1 1 . . . 3 . Weapon 5 | . . . 3 . . . . . 2 . Highest Loss Streak 7 | . 1 . 2 1 1 . . . 7 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | 3 9 15 19 19 9 10 10 9 7 6 Power . | . 1 1 1 1 . . . . . . Propulsion 2 | 1 1 1 3 6 . 1 1 1 . . Utility 7 | . 4 7 10 8 6 7 7 6 5 5 Weapon 3 | . 2 5 4 3 1 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 33 | 2 2 1 17 2 5 . . . . 4 Power 1 | . . . . 1 . . . . . . Propulsion 9 | 2 1 . 5 . 1 . . . . . Utility 15 | . . 1 7 . 3 . . . . 4 Weapon 8 | . 1 . 5 1 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 98 82 84 84 86 58 34 Engine 7 | . 13 14 11 7 . . . . . . Core 1 | . . . . 1 7 7 7 7 2 . Treads 19 | . 16 14 30 35 2 . . . . . Wheel 2 | . 10 14 . . . . . . . . Flight 8 | . . . . . 34 38 38 38 12 . Device 9 | . 14 14 11 9 7 7 7 7 5 . Storage 9 | . 14 14 11 9 7 7 7 7 5 3 Processor 2 | . . . . . 6 7 7 7 11 15 Hackware 1 | . . . . . 6 7 7 7 2 3 Protection 1 | . . . . 8 . . . . . . Ballistic Gun 20 | . 28 28 32 26 1 . . . . . Slashing Weapon 2 | . . . . . 5 7 7 7 6 7 Peak Build Rating 44 | 7 8 9 24 26 33 33 33 43 44 16 Average Rating 20 | 5 7 8 19 23 29 33 33 34 22 14 On Entrance 20 | . 7 8 9 24 23 33 33 33 38 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 12 48 48 57 63 58 19 19 26 34 12 Greatest Support 86 | 40 40 10 66 86 80 24 24 24 24 6 Greatest Overweight (x) 4 | . 4 4 4 . . . . 1 3 1 Average Overweight (x) . | . 1 4 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 Average Capacity 15 | 7 13 20 20 20 10 10 10 10 9 6 Most Carried 20 | 5 14 18 20 20 20 10 10 10 10 9 Average Carried 14 | 3 9 15 19 19 9 10 10 9 7 6 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 5 Final Carried 20 | 5 14 18 20 20 10 10 10 10 9 5 Class Distribution -------------------- 31% | Gunner 30% | Mutant 18% | Sprinter 12% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Matter Collected 3699 | 358 304 511 1488 603 290 20 . . 122 3 Remotely . | . . . . . . . . . . . Salvage Created 3822 | 225 558 132 1618 815 189 87 . . 198 . Parts 263 | 26 37 9 109 46 16 6 . . 14 . Haulers Intercepted 11 | . 2 . 6 3 . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 11 3 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 75 | . 12 5 31 20 . . . . 7 . Melee 4 | . . . . . . . . . 4 . Guns 63 | . 12 5 31 15 . . . . . . AOE 7 | . . . . 5 . . . . 2 . Classes Destroyed 16 | 3 5 . 2 2 . 2 . . 2 . Worker 5 | 1 1 . 3 . . . . . . . Builder 4 | . . . 1 1 2 . . . . . Tunneler 9 | 8 . . 1 . . . . . . . Hauler 11 | . 2 . 6 3 . . . . . . Recycler 4 | 1 . . 1 . 2 . . . . . Minesweeper 1 | . . . . . . 1 . . . . Operator 7 | . 2 . 4 . 1 . . . . . Watcher 8 | . 2 . 5 1 . . . . . . Swarmer 22 | . 6 3 9 4 . . . . . . Grunt 30 | . 6 2 12 10 . . . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 14 | . . . 10 4 . . . . . . Hunter 1 | . . . . 1 . . . . . . Z-Technician 5 | . . . . . . . . . 5 . Z-Light 2 | . . . . . . . . . 2 . Samaritan 1 | . . . . . . 1 . . . . Assembled 4 | . . . . . . . . . 4 . Best Kill Streak 8 | 5 3 3 8 7 3 1 . . 4 . Combat Bots Only 8 | . 3 3 8 5 . . . . 2 . Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 . . 1 . Gunslinging 1 | . . . 1 1 . . . . . . Exploded 2 | . . . . 2 . . . . 1 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 376 | . 59 19 124 73 24 6 . . 55 16 Missed 113 | . 14 4 32 19 17 3 . . 16 8 Hits 263 | . 45 15 92 54 7 3 . . 39 8 Melee 2 | . . . . . . . . . 2 . Projectile 261 | . 45 15 92 54 7 3 . . 37 8 Critical Strikes 4 | . 2 . 1 1 . . . . . . Part Disruptions 1 | . . . 1 . . . . . . . Damage Taken 4198 | . 543 161 1184 753 56 45 . . 1261 195 Core 1047 | . 104 27 140 70 27 . . . 591 88 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 67 | . . . . . . . . . 67 . Core Remaining (%) 74 | 100 . 47 65 87 . . . . . . Volleys Fired 269 | 22 73 14 109 43 . . . . 8 . Largest 3 | 2 2 2 3 3 . . . . 1 . Hottest 76 | 40 40 40 74 76 . . . . 39 . Shots Fired 665 | 44 147 28 309 129 . . . . 8 . Gun 653 | 44 147 28 309 125 . . . . . . Cannon . | . . . . . . . . . . . Launcher 12 | . . . . 4 . . . . 8 . Special . | . . . . . . . . . . . Kinetic 653 | 44 147 28 309 125 . . . . . . Thermal . | . . . . . . . . . . . Explosive 12 | . . . . 4 . . . . 8 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 8 15 10 13 7 . . . . 12 . Robot Miss Streak 9 | 2 6 5 9 8 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 2 . 4 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 442 | 29 89 16 183 85 6 2 . . 32 . Core Hits 217 | 15 33 8 86 52 3 . . . 20 . Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 . Critical Strikes 5 | . 1 . 1 1 . . . . 2 . Destroy 3 | . 1 . 1 1 . . . . . . Smash 1 | . . . . . . . . . 1 . Sever 1 | . . . . . . . . . 1 . Melee Attacks 70 | . . . 1 . 20 7 1 1 38 2 Impact 7 | . . . . . . . . . 7 . Slashing 63 | . . . 1 . 20 7 1 1 31 2 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . . . 6 2 . . 5 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 8715 | 318 983 200 2926 1920 435 145 . . 1788 . Guns 5710 | 318 983 200 2839 1370 . . . . . . Cannons . | . . . . . . . . . . . Explosions 1285 | . . . 87 550 . . . . 648 . Melee 1720 | . . . . . 435 145 . . 1140 . Ramming . | . . . . . . . . . . . Kinetic 5710 | 318 983 200 2839 1370 . . . . . . Thermal 194 | . . . . 194 . . . . . . Explosive 903 | . . . . 255 . . . . 648 . Electromagnetic 188 | . . . 87 101 . . . . . . Impact 275 | . . . . . . . . . 275 . Slashing 1445 | . . . . . 435 145 . . 865 . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . 1 1 1 1 . . Average Corruption 1 | . 1 2 . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . 3 3 . . . 6 3 . . . Message Errors 4 | . 1 1 . . . 2 . . . . Matter Fused 1 | . . 1 . . . . . . . . Heat Flow Errors 3 | . . . . . . 1 2 . . . Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 2 | . 1 . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 1 . . . Misfires 1 | . 1 . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 407 | . . . . 50 124 112 . . 121 . Projectiles . | . . . . . . . . . . . Explosions 65 | . . . . 50 . . . . 15 . Melee 342 | . . . . . 124 112 . . 106 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 157 | . 19 . 113 25 . . . . . . Shots 6 | . 1 . 3 2 . . . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 282 | . 36 2 27 88 12 282 261 4 34 . Average Temperature 11 | . 11 2 5 19 2 16 20 2 11 . Received Heat Transfer 1357 | . 282 63 330 288 18 9 . . 355 12 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . 5 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 150 | . . . . 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 72 | 100 100 100 66 40 100 . . . . . Level 1 27 | . . . 33 59 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 381 | 15 165 93 330 381 167 . . . . . Initial 167 | . 9 23 . 135 167 . . . . . Average 152 | 2 76 45 180 210 142 . . . . . Influence Increases 2748 | 50 468 120 1064 744 162 140 . . . . Destroy 0b10 Robot/C 1360 | . 240 100 620 400 . . . . . . Destroy 0b10 Robot/NC 245 | 50 35 . 105 25 25 5 . . . . Destroy Leader 378 | . 48 20 212 98 . . . . . . Successful Hack 69 | . 8 . 22 20 19 . . . . . Disable Machine 165 | . 45 . 45 60 15 . . . . . Destroy Structure 96 | . 2 . 15 66 13 . . . . . Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 420 | . 90 . 45 75 75 135 . . . . Influence Decreases 2748 | 35 423 180 743 696 402 247 22 . . . Entered New Map 484 | . 6 37 . 186 202 48 5 . . . Time Decay 2154 | 35 397 143 693 490 180 199 17 . . . Lost Part 110 | . 20 . 50 20 20 . . . . . Squads Dispatched 18 | . 2 1 4 2 9 . . . . . Investigation 9 | . . 1 . 1 7 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 7 | . 2 . 4 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Distress Signals 9 | . 1 . 6 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 28 5 51 27 5 16 . . 12 1 Peak Tracking Total 9 | . 4 3 9 5 4 6 . . 3 1 Tactical Retreats 26 | . 6 . 3 3 3 6 . . 5 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 5 | . 2 . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 13 | . 3 . 3 4 1 1 . . 1 . Max in Single Turn 3 | . 3 . 2 1 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 34 | . 6 1 8 6 10 2 1 . . . Terminals 23 | . 6 . 7 5 4 1 . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 3 | . . . . 1 2 . . . . . Total Hacks 110 | . 20 1 27 23 31 7 1 . . . Successful 65 | . 13 1 17 11 15 7 1 . . . Failed 45 | . 7 . 10 12 16 . . . . . Catastrophic 6 | . . . . 3 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 69 | . 18 . 18 17 12 . . 4 . . Terminals 86 | . 20 . 24 21 15 6 . . . . Fabricators 8 | . . . . . 8 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 3 . 3 . . . . . Garrison Access 7 | . . . . 2 5 . . . . . Terminal Hacks 19 | . 2 1 2 3 3 7 1 . . . Record 6 | . . . . . . 6 . . . . Prototype ID Bank 4 | . 1 . 1 1 1 . . . . . Open Door 3 | . . 1 . . . 1 1 . . . Branch Access Points 2 | . . . . 1 1 . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 2 | . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 3 . 2 . . . . . Insert Component 3 | . . . 2 . 1 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 38 | . 11 . 12 8 7 . . . . . Terminals 36 | . 11 . 12 8 5 . . . . . Botnet 19 | . 6 . 7 3 3 . . . . . Skim 17 | . 5 . 5 5 2 . . . . . Fabricators 2 | . . . . . 2 . . . . . Recompile 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 27 | . 4 . 7 6 10 . . . . . Full Trace Events 7 | . 1 . 1 . 5 . . . . . Feedback Events 2 | . . . . . 2 . . . . . Corruption 1 | . . . . . 1 . . . . . Hackware Fried 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . 1 . . 16 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 8562 | 48 1146 347 3154 1287 366 727 270 305 882 30 Sensors 1979 | . . . . . 339 727 270 305 338 . Structural 211 | . . . . . . . . . 211 . Seismic 6023 | 48 1146 347 3154 1287 41 . . . . . Machine Analysis 548 | . . . . . . . . . 518 30 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Turns Passed 8762 | 218 1146 347 3154 1287 366 727 270 305 912 30 Spaces Moved 7855 | 88 734 195 1545 585 823 1292 754 987 811 41 Core 107 | 2 . . . . . . . . 68 37 Treads 2231 | 86 87 . 1462 585 11 . . . . . Legs . | . . . . . . . . . . . Wheels 925 | . 647 195 83 . . . . . . . Hover 396 | . . . . . . . . . 392 4 Flight 4196 | . . . . . 812 1292 754 987 351 . Fastest Speed 23 | 50 95 140 140 160 23 23 23 23 23 50 Average Speed 81 | 157 119 140 160 160 24 23 23 29 84 56 Slowest Speed 240 | 160 160 140 240 160 160 23 23 103 200 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 6 97 26 97 42 27 92 79 85 71 11 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 7 | . . 1 2 1 . . . 3 . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 10 | . . 1 . . . 3 4 2 . . Spaces Dug 22 | . . . . . 13 4 1 . 2 2 Terrain Destroyed 122 | . . . 3 63 13 4 1 . 36 2 Melee 22 | . . . . . 13 4 1 . 2 2 Projectile . | . . . . . . . . . . . AOE 100 | . . . 3 63 . . . . 34 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Total 9620 | 126 872 241 1999 841 962 1710 848 1002 974 45 Wait 1136 | . 39 27 258 169 50 411 94 5 83 . Move 7845 | 87 733 194 1544 584 822 1291 753 986 810 41 Hop . | . . . . . . . . . . . Pick Up 74 | 8 13 5 29 5 8 . . 2 4 . Fast Attach 39 | 6 3 . 6 11 1 1 . 3 8 . Attach 33 | 1 1 . 5 3 12 . . . 10 1 Detach 13 | . . . 2 . 2 . . . 9 . Swap 27 | . 4 . 11 8 3 . . . 1 . Drop 89 | 2 6 1 33 18 18 . . 5 5 1 Fire 269 | 22 73 14 109 43 . . . . 8 . Melee 68 | . . . 1 . 20 7 1 1 36 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 26 | . . . . . 26 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 219 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 604 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Discovered new exit (range 7) 844 | -10/Materials | Discovered new exit (range 4) 938 | -10/Materials | Discovered new exit (range 6) 1021 | -10/Materials | Discovered new exit (range 11) 1365 | -10/Materials | Entered Mines 1447 | -10/Mines | Discovered new exit (range 6) 1477 | -10/Mines | Core integrity fell below 50% 1537 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1577 | -10/Mines | Met a Derelict shopkeep closing up shop 1712 | -10/Mines | Entered Materials 1712 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1832 | -9/Materials | Destroyed 8 combat bots 2725 | -9/Materials | Discovered new exit (range 11) 3052 | -9/Materials | Build established: Gunner 3140 | -9/Materials | Discovered new exit (range 5) 3232 | -9/Materials | Learned location of Mines (-9) 3295 | -9/Materials | Learned location of 1 exit from Recycling 3348 | -9/Materials | Learned location of 1 exit from Storage 3390 | -9/Materials | Learned Storage stockpile data 3391 | -9/Materials | Discovered new exit (range 4) 3424 | -9/Materials | Identified exit to Mines 3424 | -9/Materials | Identified exit to Materials 3424 | -9/Materials | Learned location of 1 exit from Materials 4866 | -9/Materials | Entered another Materials area 4866 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4867 | -8/Materials | Identified exit to Factory 5386 | -8/Materials | Build established: Scavenger-Tank 5785 | -8/Materials | Learned 4 Recycling zone layouts 5829 | -8/Materials | Learned location of 2 exits from Lower Caves 5861 | -8/Materials | Learned Factory garrison access intel 5882 | -8/Materials | Learned 2 Lower Caves zone layouts 5912 | -8/Materials | Learned location of Zion (-7) 5952 | -8/Materials | Learned 12 Factory zone layouts 6153 | -8/Materials | Entered Factory 6153 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6154 | -7/Factory | Identified exit to Storage 6155 | -7/Factory | Loaded intel: 4 garrison access locations 6326 | -7/Factory | Discovered new exit (range 15) 6344 | -7/Factory | Identified exit to Factory 6348 | -7/Factory | Identified exit to Lower Caves 6383 | -7/Factory | Hacking Suite fried by hacking feedback 6463 | -7/Factory | Build established: Sprinter 6519 | -7/Factory | Entered Lower Caves 6520 | -7/Lower Caves | Identified exit to Lower Caves 6783 | -7/Lower Caves | Encountered a Warlord checkpoint 6792 | -7/Lower Caves | Entered a destroyed Warlord outpost 6801 | -7/Lower Caves | Learned Factory trap positions 7203 | -7/Lower Caves | Attracted the attention of an 0b10 base 7215 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 7215 | -7/Lower Caves | Learned Extension terminal intel 7215 | -7/Lower Caves | Learned Research garrison access intel 7246 | -7/Lower Caves | Entered another Lower Caves area 7358 | -7/Lower Caves | Learned Factory emergency access door positions 7376 | -7/Lower Caves | Discovered new exit (range 8) 7516 | -7/Lower Caves | Identified exit to Zion 7516 | -7/Lower Caves | Entered Zion 7527 | -7/Zion | System corruption cleaned by Quarantine Array 7535 | -7/Zion | Learned location of Warlord (-4) 7547 | -7/Zion | Discovered new exit (range 15) 7614 | -7/Zion | Identified exit to Deep Caves 7640 | -7/Zion | Found Prototype Launcher 7640 | -7/Zion | Identified Gui. Missile Launcher 7650 | -7/Zion | Learned location of Armory (-3) 7668 | -7/Zion | Received a visual enhancement algorithm 7676 | -7/Zion | Learned location of 1 exit from Factory 7683 | -7/Zion | Learned location of Quarantine (-2) 7686 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7722 | -7/Zion | Given A8's code to call for help 7802 | -7/Zion | Opened final containment barrier to the Deep Caves 7819 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7821 | -7/Zion | Entered Deep Caves 8042 | -7/Deep Caves | Attacked by Z-Imprinter 8058 | -7/Deep Caves | Build established: Mutant 8111 | -7/Deep Caves | Found Prototype Protection 8111 | -7/Deep Caves | Identified Zio. Weapon Casing 8137 | -7/Deep Caves | Lost 3 parts (2n1w) 8165 | -7/Deep Caves | Core integrity fell below 50% 8175 | -7/Deep Caves | Core integrity fell below 20% 8178 | -7/Deep Caves | Destroyed Z-Imprinter 8205 | -7/Deep Caves | Lost 7 parts (1p3n3u) 8313 | -7/Deep Caves | Z-Facility disabled 8726 | -7/Deep Caves | Discovered new exit (range 6) 8732 | -7/Deep Caves | Identified exit to Proximity Caves 8733 | -7/Deep Caves | Entered Proximity Caves 8742 | -6/Proximity Caves | Spotted B-75 Beast 8747 | -6/Proximity Caves | Learned Factory security intel 8763 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 08422_ Destroyed Asb. Blade. 08422_ as-82258 system corrupted by crushing effect. 08501_ Hover Unit destroyed. 08504_ Destroyed Asb. Blade. 08504_ as-78468 system corrupted by crushing effect. 08505_ as-78468 system terminally corrupted. 08507_ as-19325 destroyed. 08531_ Acquired 16 matter. 08574_ as-42422 destroyed. 08577_ Acquired 13 matter. 08726_ EXIT=FOUND 08732_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 08743_ Hover Unit destroyed. 08744_ Dropped Med. Storage Unit. 08745_ Acquired 3 matter. 08747_ Acquired derelict log, extracted data. Data stored: Factory security intel. 08761_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????#????????????????????????????? | | ???????????????## ??????????#####????????????? | | ???????????????# ?????????# ##???????????? | | ???????????????# ?????### ##??????????? | | ????????????????# ????## ##?????????? | | ????????????????# ???## #?????????? | | ?????????????????# #?## ####?????????? | | ?????????????????# ## #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# ### #????????????? | | ?????????????????# ### #????????????? | | ?????????????????# ;;## ## #????????????? | | ?????????????#####BB ;##### #????????????? | | ?????????????# BB !;;## # #????????????? | | ?????????????# !!### ###????????????? | | ?????????????# * #??????????????? | | ?????????????# % "# #??????????????? | | ?????????????# ## #??????????????? | | ?????????????# #### #??????????????? | | ?????????????### ## ;#??# #??????????????? | | ???????????????# ??## %#???# ??????????????? | | ???????????????#????#@##??? #?????????????? | | ????????????????????# #???? ?????????????? | | ????????????????????# #???? $ ????????????? | | ????????????????????# #???? ????????????? | | ????????????????????# ??? ???????????? | | ????????????????????###??? ? ???????????? | | ?????????????????????????? ###??????????? | | ?????????????????????????? ????????????? | | ??????????????????????????? ??????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 100 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Phase Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechDirtyRailgun Manual? 0 Play Time 00:59:30 Cumulative 242.8 hours Start 2025.08.16 @ 22:04:43 End 2025.08.16 @ 23:08:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/0/5/2/0/0/0/0/0/0 Lore% 79 Gallery% 74 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf6952fb-0883-4fcf-8993-650d9adabf30