Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.24 @ 01:33:14 Player: Judas Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (781) 781 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 3305 Bonus ------- Follower Combat Kills 84 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 81/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Wheel Visual Processing Unit Faulty Experimental Sensor Array Makeshift Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Makeshift Armor Plating Small Laser Gatling Laser Datajack Mining Laser Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Sensor Array > --- WEAPON ----------- Gatling Laser Plasma Rifle Battle Cannon > --- INVENTORY -------- Wheel Visual Processing Unit Experimental Sensor Array Experimental Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Hardened Light Armor Plating Small Laser Small Laser Datajack Mining Laser Katana [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 34 | . 14 . 3 10 5 2 Power 4 | . 2 . . 1 1 . Engine 2 | . . . . 1 1 . Core 2 | . 2 . . . . . Reactor . | . . . . . . . Propulsion 7 | . 5 . . 2 . . Treads 2 | . . . . 2 . . Leg . | . . . . . . . Wheel 5 | . 5 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 3 . 1 3 1 1 Device 4 | . 1 . 1 1 . 1 Storage 3 | . 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 14 | . 4 . 2 4 3 1 Energy Gun 7 | . 2 . . 2 3 . Energy Cannon 3 | . 2 . 1 . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 19 | . 4 . . 7 . 8 Power 2 | . . . . 1 . 1 Propulsion 5 | . 1 . . 2 . 2 Utility 2 | . . . . 1 . 1 Weapon 10 | . 3 . . 3 . 4 Highest Loss Streak 8 | . 2 . . 7 . 8 Average Slot Usage (%) 97 | . 91 100 99 96 100 77 Engine 7 | . 3 . . 8 11 9 Core 3 | . 10 14 11 2 . . Treads 14 | . . . . 17 22 12 Wheel 8 | . 26 28 22 4 . . Device 12 | . 10 14 22 13 11 11 Storage 15 | . 14 14 11 11 18 22 Protection 3 | . . . . 7 3 . Energy Gun 17 | . 15 14 2 16 22 12 Energy Cannon 4 | . 7 14 22 4 . . Ballistic Gun 1 | . . . 8 2 . . Ballistic Cannon 6 | . . . . 4 11 7 Naked Turns . | . . . . . . . Heaviest Build 54 | 11 28 28 32 32 54 52 Greatest Support 40 | 20 26 20 20 40 40 40 Greatest Overweight (x) 14 | . 2 1 1 3 1 14 Average Overweight (x) . | . . 1 1 . . 2 Largest Inventory Capacity 16 | 6 12 10 10 10 16 16 Average Capacity 12 | 6 9 10 10 10 14 16 Most Carried 16 | 6 10 10 10 10 16 16 Average Carried 10 | 6 8 10 9 6 12 16 Final Capacity 16 | 6 10 10 10 10 16 16 Final Carried 16 | 6 10 10 10 7 16 16 Class Distribution -------------------- 47% | Skirmisher 28% | Mutant 23% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 549 | 200 105 20 . 164 30 30 Remotely . | . . . . . . . Salvage Created 1035 | 73 458 . 55 328 . 121 Parts 52 | 8 23 . 2 15 . 4 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 9 . . 7 . 3 Melee 1 | . . . . . . 1 Guns 10 | . 4 . . 5 . 1 Cannons 8 | . 5 . . 2 . 1 Classes Destroyed 6 | 2 1 . 1 2 . . Worker 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . 1 . . . Recycler 2 | 1 1 . . . . . Grunt 13 | . 9 . . 4 . . Duelist 6 | . . . . 3 . 3 Best Kill Streak 7 | 2 4 . 1 7 . 3 Combat Bots Only 6 | . 4 . . 6 . 3 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1928 | . 352 . . 694 . 882 Core 329 | . 10 . . 141 . 178 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 67 | 2 29 . 5 26 . 5 Largest 3 | 2 2 . 3 3 . 3 Hottest 185 | 90 125 . 185 143 . 164 Shots Fired 116 | 4 42 . 15 42 . 13 Gun 64 | 4 21 . 5 26 . 8 Cannon 51 | . 21 . 10 16 . 4 Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 20 | . . . 4 12 . 4 Thermal 91 | 2 39 . 11 30 . 9 Explosive . | . . . . . . . Electromagnetic 5 | 2 3 . . . . . Robot Hit Streak 11 | 1 10 . 3 8 . 11 Robot Miss Streak 4 | 1 4 . 2 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 84 | 2 30 . 10 31 . 11 Core Hits 42 | 2 14 . 2 19 . 5 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1416 | 80 470 . 125 494 . 247 Guns 729 | 39 223 . 21 303 . 143 Cannons 626 | . 244 . 104 191 . 87 Explosions 41 | 41 . . . . . . Melee . | . . . . . . . Ramming 8 | . 3 . . . . 5 Kinetic 278 | . . . 21 170 . 87 Thermal 1079 | 54 442 . 104 324 . 155 Explosive . | . . . . . . . Electromagnetic 51 | 26 25 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . 6 . . . Projectiles 6 | . . . 6 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 339 | 60 242 . 78 121 . 339 Average Temperature 69 | 30 72 . 23 38 . 155 Received Heat Transfer 630 | . 195 . . 186 . 249 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 2443 | 87 1036 . 222 707 . 391 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 146 | 10 146 48 88 139 . . Initial 34 | . 6 33 18 34 . . Average 62 | 9 53 35 67 72 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 16 2 3 7 . 8 Peak Tracking Total 8 | . 5 2 1 6 . 8 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 4 . 2 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 10 . 5 . . . Successful 7 | . 3 . 4 . . . Failed 8 | . 7 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 5 . 3 . . . Terminals 15 | . 10 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 155 | . . . . . 155 155 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 13 | . . . . . . 13 Total Damage 505 | . . . . . . 505 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2844 | 21 532 41 258 587 1340 65 Spaces Moved 1912 | 13 453 46 259 362 761 18 Core 2 | . . . . . . 2 Treads 1040 | . . . . 263 761 16 Legs 23 | 13 10 . . . . . Wheels 847 | . 443 46 259 99 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 90 90 90 160 180 Average Speed 134 | 120 91 90 90 140 173 245 Slowest Speed 750 | 120 150 90 90 160 180 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 64 17 18 72 77 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | 2 . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 2 | 2 . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2069 | 14 526 45 273 402 783 26 Wait 28 | . 17 . 3 2 6 . Move 1906 | 12 452 45 258 361 760 18 Hop . | . . . . . . . Pick Up 19 | . 6 . 3 1 9 . Fast Attach 10 | . 5 . . 3 . 2 Attach 12 | . 2 . 3 6 1 . Detach 2 | . . . . 2 . . Swap 12 | . 7 . . 1 4 . Drop 11 | . 7 . 1 . 3 . Fire 67 | 2 29 . 5 26 . 5 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 22 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Entered Mines 579 | -10/Mines | Learned location of Zion (-7) 588 | -10/Mines | Discovered new exit (range 9) 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 680 | -9/Materials | Discovered new exit (range 11) 853 | -9/Materials | Entered Mines 877 | -9/Mines | Learned 2 Materials zone layouts 891 | -9/Mines | Build established: Skirmisher 1009 | -9/Mines | Lost 7 parts (1p2n1u3w) 1189 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1249 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1252 | -9/Mines | Found Prototype Device 1253 | -9/Mines | Identified Exp. Sensor Array 1316 | -9/Mines | Assembled infested the area 1423 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1440 | -9/Mines | Entered Zion 1474 | -7/Zion | Received a visual enhancement algorithm 1485 | -7/Zion | Build established: Tank 1560 | -7/Zion | Discovered new exit (range 9) 1848 | -7/Zion | Found Prototype Processor 1865 | -7/Zion | Found Prototype Processor 2156 | -7/Zion | Build established: Skirmisher 2202 | -7/Zion | Imprinted 2205 | -7/Zion | Declared Zion's savior 2780 | -7/Zion | Entered Proximity Caves 2780 | -6/Proximity Caves | Accompanied by 4 allies 2793 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2800 | -6/Proximity Caves | Spotted B-75 Beast 2829 | -6/Proximity Caves | Core integrity fell below 50% 2845 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02813_ Mic. Fission Core self-destruct mechanism malfunctions. 02815_ L-41 Fighter destroyed. 02815_ L-41 Fighter knocked back. 02816_ Mak. Laser destroyed. 02819_ Carbon-fiber Leg fries itself beyond repair. 02819_ Axe fries itself beyond repair. 02819_ Crushed L-41 Fighter. 02819_ L-41 Fighter destroyed. 02819_ Lgt. Treads destroyed. 02820_ Sensor Array destroyed. 02822_ Plasma Rifle destroyed. 02822_ Acquired Imp. Heat Sink. 02825_ Battle Cannon destroyed. 02826_ Lgt. Treads destroyed. 02826_ Acquired Enh. Flamer. 02828_ Knocked back. 02829_ Acquired 30 matter. 02829_ Microactuators fries itself beyond repair. 02834_ Enh. Flamer destroyed. 02839_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????#???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????#??? ???????????????????????? | | ?????????????????"""?# ???????????????????????? | | ?????????????????? ?# ???????????????????????? | | ?????????????????? ?# ???????????????????????? | | ??????????????????#+## ###????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# * ?????????????????????? | | ???????????????####;%= ;?????????????????????? | | ???????????????? [= !##????????????????????? | | ?????????????????? ==!=#????????????????????? | | ??????????????????? %!BB%?????????????????????? | | ???????????????????? %BB#?????????????????????? | | ?????????????????????#gg#?????????????????????? | | ?????????????????????#@%#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#!%#???#?????????????????? | | ?????????????????????# %#?? #?????????????????? | | ?????????????????????#% ### ##### #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# #########???????????? | | ????????????????????# ##???????????????????? | | ????????????????????# ##????????????????????? | | ????????????????????## #?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????## ?????????????????????? | | ???????????????????????# ????????????????????? | | ????????????????????????##????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodChargeArray Manual? 0 Play Time 00:32:00 Cumulative 92.0 hours Start 2021.01.24 @ 00:52:34 End 2021.01.24 @ 01:33:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 152 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87b844cc-ecc6-4db0-af35-67d067aae016