Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 20:00:18 Player: kasaphescent Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (374) 1870 Value Destroyed (18708) 18708 Prototype IDs (60) 1200 Alien Tech Used (1) 200 Bonus (9763) 9763 TOTAL SCORE: 40441 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6310 Follower Combat Kills 74 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (1100) Ox21 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer Matter Filter Layered Heavy Armor Plating Layered Heavy Armor Plating Advanced Focal Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Hardcell Cannon Compact Linear Accelerator > --- INVENTORY -------- Antimatter Reactor Improved Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Matter Filter Layered Heavy Armor Plating Layered Heavy Armor Plating Heavy Machine Gun KE Penetrator KE Penetrator Railgun Compact Tesla Bomb Launcher [Rating: 175] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon XL Autogun Array Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Compact Linear Accelerator Launcher Compact Tesla Bomb Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . Utility 11 | . . . . . . 2 2 . . . . . 2 . . . . . 2 1 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Attached 352 | 6 2 13 6 3 24 13 5 . . 1 28 4 15 12 1 10 20 18 35 66 70 Power 28 | 1 1 2 . . 1 . 1 . . . 3 . 1 1 . 1 1 1 3 7 4 Engine 5 | 1 1 2 . . . . . . . . 1 . . . . . . . . . . Core 4 | . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . Reactor 19 | . . . . . . . . . . . 1 . . 1 . 1 1 1 3 7 4 Propulsion 68 | 2 . 2 . 1 6 7 . . . . 4 2 6 4 1 . 6 6 6 5 10 Treads 24 | . . . . . . . . . . . . . . . . . . 3 6 5 10 Leg 42 | 2 . 2 . 1 6 7 . . . . 2 2 6 4 1 . 6 3 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 113 | 1 1 3 3 . 3 5 4 . . 1 13 2 6 3 . 5 6 6 9 27 15 Device 55 | . . 1 . . 1 1 3 . . . 5 2 4 3 . 4 5 2 4 14 6 Storage 9 | 1 . . 3 . . . 1 . . . 1 . . . . . . . 1 2 . Processor 18 | . . . . . . 2 . . . . 1 . 1 . . . . 3 4 5 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . Protection 30 | . 1 2 . . 2 2 . . . 1 6 . 1 . . 1 1 1 . 5 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 . 6 3 2 14 1 . . . . 8 . 2 4 . 4 7 5 17 27 41 Energy Gun 21 | . . . 1 . 3 . . . . . 2 . . . . . 1 . 4 8 2 Energy Cannon 18 | . . . . . . . . . . . . . . . . . . . 5 3 10 Ballistic Gun 67 | 2 . 3 1 1 8 1 . . . . 5 . 2 4 . 4 2 3 6 12 13 Ballistic Cannon 11 | . . . . . . . . . . . . . . . . . 2 1 . . 8 Launcher 23 | . . 3 . 1 1 . . . . . 1 . . . . . 2 1 2 4 8 Special Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 . 2 . . . . . 12 . 3 . . 5 . 2 1 3 1 Parts Lost 108 | . . 2 . . . 1 . . . . 5 2 2 7 1 . 8 3 7 20 50 Power 7 | . . 1 . . . . . . . . 1 . . 1 . . . . . . 4 Propulsion 25 | . . . . . . 1 . . . . . 2 1 2 1 . 3 . 2 4 9 Utility 42 | . . 1 . . . . . . . . 3 . 1 3 . . 2 2 3 8 19 Weapon 34 | . . . . . . . . . . . 1 . . 1 . . 3 1 2 8 18 Highest Loss Streak 30 | . . 2 . . . 1 . . . . 3 2 1 4 1 . 4 1 5 4 30 Average Slot Usage (%) 84 | . 88 98 99 100 99 75 76 80 80 80 75 78 77 85 100 76 97 80 81 86 77 Engine 2 | . 14 14 14 14 5 . . . . . 4 6 3 . . . . . . . . Core 1 | . . . . . 3 7 6 6 6 6 1 . 1 3 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 5 4 5 5 3 8 7 Treads 5 | . . . . . . . . . . . . . . . . . . 12 13 14 11 Leg 15 | . 28 28 28 28 35 29 26 26 26 26 25 26 23 22 23 23 22 4 . . . Device 14 | . . . . . 5 7 16 20 20 20 6 11 19 21 29 30 30 17 14 13 16 Storage 7 | . 14 14 13 14 9 7 6 6 6 6 6 6 5 5 5 5 5 5 4 8 8 Processor 10 | . . . . . . 6 6 6 6 6 11 13 10 11 11 8 5 8 19 21 8 Protection 5 | . 3 12 14 14 3 6 6 6 6 6 9 6 5 2 . . 1 4 3 2 8 Energy Gun 2 | . . . 13 14 10 . . . . . . . . . . . 1 5 3 5 . Ballistic Gun 10 | . 28 27 14 14 20 7 6 6 6 6 7 6 5 13 23 1 18 10 11 10 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 12 21 23 37 38 41 46 69 69 69 69 69 64 71 70 70 79 91 93 91 158 195 Greatest Support 225 | 20 20 25 25 25 55 72 72 72 72 72 72 72 76 76 76 76 93 225 225 225 215 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 . . . . . . 1 1 . 1 1 . . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 6 10 10 10 10 18 12 12 12 12 12 12 12 12 12 12 12 18 20 20 Average Capacity 13 | 5 6 6 8 10 10 10 11 12 12 12 12 12 12 12 12 12 12 12 12 18 20 Most Carried 20 | 6 6 6 10 10 10 10 11 11 11 12 12 12 12 12 12 12 12 12 15 20 20 Average Carried 12 | 4 5 5 7 9 9 9 10 10 11 11 11 11 11 7 7 12 11 11 11 17 17 Final Capacity 20 | 6 6 6 10 10 10 10 12 12 12 12 12 12 12 12 12 12 12 12 18 20 20 Final Carried 18 | 6 6 5 10 10 10 10 10 11 11 12 11 12 12 3 12 12 12 11 15 18 . Class Distribution -------------------- 35% | Scavenger-Gunner 11% | Tank 11% | Scavenger-Mutant 10% | Mutant 8% | Scavenger-Tank 7% | Skirmisher 6% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -6/Deep Caves Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 12929 | 272 . 193 . 140 531 492 404 50 100 10 591 355 1893 553 93 . 601 596 957 2246 2852 Remotely 1220 | . . . . . . . . . . . . . 1220 . . . . . . . . Salvage Created 23056 | 92 . 117 . 140 759 678 454 81 205 . 456 231 2164 636 258 . 986 1079 2453 5346 6921 Parts 917 | 1 . 19 . 4 32 32 22 2 5 . 23 7 92 13 7 . 31 45 132 217 233 Haulers Intercepted 16 | . . . . . 3 2 . . . . . . 1 . . . . 1 4 3 2 Recyclers Shooed 10 | . . . . . 1 2 1 . . . . . 2 . . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 2 5 . . 8 . 11 3 . 20 . . . . Prevented 24 | . . . . . . . . . . . . 4 . 11 . . 9 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 290 | . . 11 . 3 9 5 6 3 4 . 12 5 27 11 4 . 16 12 24 56 82 Melee 3 | . . . . . . . . . . . . . . . . . . . . . 3 Guns 191 | . . 5 . 1 9 5 6 3 4 . 9 5 27 10 4 . 11 6 19 41 26 Cannons 49 | . . . . . . . . . . . . . . . . . . 6 3 7 33 AOE 29 | . . 6 . 2 . . . . . . 3 . . 1 . . 5 . 1 4 7 Classes Destroyed 22 | 1 . 3 . 1 4 2 . . . . 2 1 1 1 . . . . 2 1 3 Worker 26 | . . 1 . 1 3 . . . . . . . 3 . . . . 2 5 3 8 Builder 12 | . . . . . 1 . . . . . . . . . . . . . 2 2 7 Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hauler 16 | . . . . . 3 2 . . . . . . 1 . . . . 1 4 3 2 Recycler 21 | 1 . . . . 1 4 1 . . . . . 3 . . . . 1 3 5 2 Minesweeper 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . Watcher 9 | . . . . . . 1 . . . . . . 2 . . . . 1 2 3 . Swarmer 47 | . . 9 . . . . . 3 3 . . 3 5 1 . . 5 . 6 8 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 2 Grunt 99 | . . 2 . 2 3 4 3 . . . . 1 12 7 4 . 6 5 1 7 42 Brawler 18 | . . . . 1 . . 1 . . . . 1 1 1 . . 2 . 1 1 9 Duelist 15 | . . . . . . . . . . . . . . 1 . . 1 . 1 3 9 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 25 | . . . . . 4 . . . . . . . 2 1 . . 1 3 1 11 2 Hunter 22 | . . . . . 2 . . . 1 . . . . . . . . 2 6 5 6 Programmer 47 | . . . . . . 1 2 . . . . . 7 . . . 1 2 7 20 7 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 8 | . . . . . . . . . . . 8 . . . . . . . . . . Assembled 4 | . . . . . . . . . . . 4 . . . . . . . . . . Best Kill Streak 12 | 1 . 3 . 4 5 8 4 3 3 . 6 3 9 3 4 . 6 5 12 9 10 Combat Bots Only 8 | . . 3 . 3 3 2 4 3 3 . 6 2 8 3 4 . 6 5 6 6 6 Max Kills in Single Turn 3 | 1 . 3 . 3 2 2 1 1 1 . 1 1 2 1 1 . 2 1 2 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploded 3 | . . 3 . 2 . . . . . . 1 . . 1 . . 2 . 1 3 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 36464 | . . 608 . 46 508 290 58 65 94 . 1366 364 957 1278 172 . 1374 735 3144 7557 17848 Core 2812 | . . 53 . 12 54 . . 17 17 . 21 46 63 124 . . 157 27 113 485 1623 Absorbed by Shields 1210 | . . . . . . . . . . . . . . . . . . . 15 636 559 Reduced by Siege Mode 2042 | . . . . . . . . . . . . . . . . . . 59 244 523 1216 Core Remaining (%) 85 | 100 . . . 74 90 100 . . . . . 88 . . . . 65 97 91 66 . Volleys Fired 924 | 3 . 30 . 5 40 33 21 5 10 . 40 18 109 30 4 . 32 45 101 162 236 Largest 4 | 2 . 2 . 2 4 1 1 1 1 . 4 1 1 4 4 . 4 4 4 4 4 Hottest 375 | 40 . 50 . 95 220 60 60 60 60 . 100 60 60 126 126 . 211 247 257 253 375 Shots Fired 2160 | 6 . 55 . 7 137 33 21 5 10 . 58 18 108 82 16 . 98 128 259 502 617 Gun 1618 | 6 . 48 . 6 122 33 21 5 10 . 54 18 108 82 16 . 80 97 190 444 278 Cannon 463 | . . . . . . . . . . . . . . . . . 10 31 65 46 311 Launcher 65 | . . 7 . 1 1 . . . . . 4 . . . . . 8 . 4 12 28 Special 14 | . . . . . 14 . . . . . . . . . . . . . . . . Kinetic 1486 | 6 . 48 . 2 75 33 21 5 10 . 54 18 108 82 16 . 85 85 136 320 382 Thermal 609 | . . . . 4 61 . . . . . . . . . . . 5 43 119 170 207 Explosive 13 | . . 7 . 1 1 . . . . . 4 . . . . . . . . . . Electromagnetic 52 | . . . . . . . . . . . . . . . . . 8 . 4 12 28 Robot Hit Streak 63 | 3 . 5 . 3 12 13 11 4 6 . 7 9 17 12 5 . 9 34 63 38 45 Robot Miss Streak 8 | 2 . 6 . 1 3 3 3 2 3 . 8 8 4 8 1 . 4 3 3 2 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . 1 1 1 2 2 Secondary Targets 23 | . . 1 . . . . . . . . 1 . . 3 1 . 4 . 3 6 4 Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . . 1 1 . 1 . 1 1 1 Shots Hit Robots 1546 | 3 . 26 . 4 81 22 10 5 10 . 39 16 86 59 9 . 61 90 171 382 472 Core Hits 797 | 3 . 19 . 6 29 17 14 3 7 . 29 10 70 21 6 . 40 36 84 167 236 Critical Hits 84 | . . . . . . . . . . . . . . 9 1 . 4 12 8 23 27 Critical Kills 29 | . . . . . . . . . . . . . . 2 1 . 1 4 5 6 10 Critical Parts Destroyed 50 | . . . . . . . . . . . . . . 6 . . 3 7 3 14 17 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58548 | 29 . 808 . 246 1402 1265 768 167 267 . 1848 660 5915 1824 239 . 2375 2456 5469 12809 20001 Guns 38336 | 29 . 177 . 96 1330 1039 768 167 267 . 1330 660 5915 1824 239 . 1506 1860 3963 10123 7043 Cannons 12481 | . . . . . . . . . . . . . . . . . 77 596 1045 1345 9418 Explosions 7538 | . . 631 . 150 . 226 . . . . 518 . . . . . 792 . 461 1341 3419 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 121 | . . . . . . . . . . . . . . . . . . . . . 121 Kinetic 35893 | 29 . 177 . 13 667 1039 768 167 267 . 1330 660 5915 1824 239 . 1471 1563 2820 6801 10143 Thermal 15387 | . . . . 83 735 226 . . . . . . . . . . 217 893 2193 4667 6373 Explosive 1299 | . . 631 . 150 . . . . . . 518 . . . . . . . . . . Electromagnetic 5848 | . . . . . . . . . . . . . . . . . 687 . 456 1341 3364 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . . . . . . . . 5 5 5 5 5 7 6 23 33 Average Corruption 8 | . . . . . . . . . . . . . 3 5 5 5 5 5 3 12 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 509 | . . . . . . . . . . . . . 28 23 22 4 34 11 26 184 177 Message Errors 81 | . . . . . . . . . . . . . 6 6 4 1 10 1 1 30 22 Matter Fused 68 | . . . . . . . . . . . . . 8 3 3 1 5 1 1 23 23 Heat Flow Errors 37 | . . . . . . . . . . . . . 3 3 5 . 1 2 4 10 9 Energy Discharges 41 | . . . . . . . . . . . . . 3 4 4 1 6 . 6 9 8 Parts Rejected 5 | . . . . . . . . . . . . . 1 . . . . . . 3 1 Data Loss (minor) 36 | . . . . . . . . . . . . . 3 3 2 1 3 . 5 10 9 Data Loss (major) 9 | . . . . . . . . . . . . . . 2 2 . . . . 3 2 Misfires 10 | . . . . . . . . . . . . . . 1 . . 1 1 . 5 2 Alerts 6 | . . . . . . . . . . . . . . . . . . . . 2 4 Misdirections 24 | . . . . . . . . . . . . . . . . . . . . 15 9 Targeting Errors 148 | . . . . . . . . . . . . . 3 1 2 . 6 6 8 50 72 Weapon Failures 44 | . . . . . . . . . . . . . 1 . . . 2 . 1 24 16 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . 2 4 . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 593 | . . 19 . . . 33 . . . . . . . . . . . . 55 81 405 Projectiles 509 | . . . . . . . . . . . . . . . . . . . 55 80 374 Explosions 84 | . . 19 . . . 33 . . . . . . . . . . . . . 1 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 47 | . . . . . . . . . . . . . . . . . 2 5 . . 40 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . . . . . . . . . . . . . 2 5 . . 35 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . 5 Self-Inflicted Damage 498 | . . 110 . 23 . 129 . . . . . . 64 . . . . . . 21 151 Shots 12 | . . 3 . 1 . 2 . . . . . . 1 . . . . . . 1 4 Rammed 10 | . . . . . . . . . . . . . . . . . . . . . 10 Targets Rammed 11 | . . . . . . . . . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 457 | . . 22 . 90 247 76 81 15 15 . 253 345 326 284 166 . 173 195 191 457 381 Average Temperature 71 | . . 8 . 47 67 26 30 9 6 . 70 140 76 117 66 . 89 88 69 79 80 Received Heat Transfer 3501 | . . 48 . 12 135 72 27 . . . 353 27 129 219 81 . 261 57 60 423 1597 Effects 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Siege Activations 28 | . . . . . . . . . . . . . . . . . . 3 2 10 13 Total Turns 1049 | . . . . . . . . . . . . . . . . . . 121 185 281 462 Longest Duration 164 | . . . . . . . . . . . . . . . . . . 60 164 51 73 Robots Corrupted 18 | . . . . . . . . . . . . . . . . . . . 1 4 13 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . 1 4 12 Parts Fried 52 | . . . . . . . . . . . . . . . . . 4 . 5 9 34 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 29 | . . . . . 2 . . . . . . . . . . . . . 6 15 6 Heat Transferred 16141 | . . . . 148 1482 150 . . . . . . . . . . 298 1147 2505 5051 5360 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 2364 | 5 8 208 . 80 268 335 183 . . . . . 679 . . . . 235 611 1261 2364 Initial 750 | . 3 3 . . 31 58 . . . . . . . . . . . 144 123 296 750 Average 507 | 1 7 111 . 16 104 111 85 . . . . . 223 . . . . 141 305 564 1415 Maximum Alert Level 5 | . . 1 . . 1 1 . . . . . . 2 . . . . 1 2 4 5 Low Security (%) 36 | 100 100 94 . 100 87 72 100 . . . . . 39 . . . . 77 28 . . Level 1 24 | . . 5 . . 12 27 . . . . . . 47 . . . . 22 48 37 . Level 2 11 | . . . . . . . . . . . . . 13 . . . . . 23 31 . Level 3 12 | . . . . . . . . . . . . . . . . . . . . 26 33 Level 4 6 | . . . . . . . . . . . . . . . . . . . . 4 29 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . 20 High Security 3 | . . . . . . . . . . . . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 . . . 1 3 1 . . . . . 4 . . . 1 2 6 16 28 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 Extermination 19 | . . . . . . 1 1 . . . . . 2 . . . . 1 2 9 3 Reinforcement 14 | . 1 . . . 1 2 . . . . . . 2 . . . . 1 2 2 3 Assault 25 | . . . . . . . . . . . . . . . . . 1 . 1 2 21 Garrison 4 | . . . . . . . . . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 Haulers Reinforced 6 | . . . . . . 2 . . . . . . 2 . . . . 1 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 9 | . . . . . 3 . . . . . . . . . . . . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 488 | . 3 11 . 3 21 12 6 3 3 . 15 9 32 27 3 . 34 16 32 74 184 Peak Tracking Total 30 | . 3 3 . 3 5 3 4 3 3 . 6 4 5 10 3 . 9 4 5 7 30 Tactical Retreats 39 | . . . . . 3 3 . . . . 2 1 . 6 . . 3 . 3 6 12 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 7 | . . . . . 1 1 . . . . . . . 1 . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Reused 9 | . . . . . 1 . . . . . . 2 . 6 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . 4 1 7 . . . . . . . Triggered 12 | . . . . . 1 . . . . . . 3 . 6 . . . . . . 2 Exploded 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 31 | . . 2 . . 2 5 1 . . . 3 . 9 1 . . 1 1 1 2 3 Max in Single Turn 4 | . . 2 . . 1 4 1 . . . 1 . 1 1 . . 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 1 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 35 | . 1 1 2 . 4 2 3 . . . . . 4 . 2 4 . 4 3 3 2 Terminals 16 | . 1 . . . 3 1 3 . . . . . 2 . . . . 2 2 1 1 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . 1 1 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . 1 . . . . 1 . 1 1 Total Hacks 98 | . 2 1 24 . 13 5 7 . . . . . 7 . 2 17 . 8 5 5 2 Successful 67 | . 1 1 24 . 6 3 2 . . . . . 2 . 2 17 . 5 1 2 1 Failed 31 | . 1 . . . 7 2 5 . . . . . 5 . . . . 3 4 3 1 Catastrophic 6 | . . . . . 1 . 2 . . . . . 1 . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 2 . 1 . 10 2 5 . . 4 . . 4 . . . . 5 4 2 . Terminals 39 | . 2 . . . 11 3 7 . . . . . 4 . . . . 5 4 2 1 Fabricators 7 | . . . . . . 2 . . . . . . . . . . . 2 1 2 . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . . . . . . . 1 . . . . 1 . 1 1 Terminal Hacks 51 | . . 1 24 . 5 2 . . . . . . . . 2 17 . . . . . Record 28 | . . . 23 . . . . . . . . . . . . 5 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 2 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Seal Access 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Unauthorized Hacks 8 | . 1 . . . 1 1 2 . . . . . . . . . . 2 1 . . Terminals 8 | . 1 . . . 1 1 2 . . . . . . . . . . 2 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . 2 . . . Botnet 6 | . 1 . . . 1 1 2 . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . 3 2 3 . . . . . 3 . . . . 3 3 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . 318 . . . Time 169 | . . . . . . . . . . . . . . . . . . 169 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 11 | . . 1 . 1 . . . . . 5 . . . 1 . . 1 2 . . . Largest Group 5 | . . 1 . 1 1 . . . . 5 5 . . 1 1 . 1 2 . . . Highest-Rated Group 99 | . . 31 . 31 31 . . . . 99 99 . . 29 29 . 47 52 . . . Highest-Rated Ally 47 | . . 31 . 31 31 . . . . 37 37 . . 29 29 . 47 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . 1 . . 10 . . . . . 62 . . . 1 . 2 . . . . Total Damage 788 | . . . . . 189 . . . . . 501 . . . 20 . 78 . . . . Kills 10 | . . . . . 2 . . . . . 8 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . 1 1 1 . 1 . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 20520 | 71 83 576 882 337 886 980 404 529 377 777 1122 678 1543 933 674 200 1092 1131 1619 2987 2639 Spaces Moved 11213 | 41 63 319 636 207 436 579 271 429 254 631 830 532 814 657 512 149 645 483 606 1170 949 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . Treads 3106 | . . . . . . . . . . . . . . . . . . 381 606 1170 949 Legs 8100 | 34 63 319 636 207 436 579 271 429 254 631 830 532 814 657 512 149 645 102 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 120 120 120 120 120 120 120 120 120 120 120 120 160 152 145 Average Speed 135 | 116 123 145 135 150 120 120 120 120 120 120 120 120 129 120 120 120 142 151 160 160 165 Slowest Speed 185 | 150 150 150 150 150 150 150 120 120 120 120 120 120 150 150 120 150 150 160 160 185 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 25 62 90 38 41 21 9 65 38 86 79 73 26 62 74 61 74 11 20 31 24 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 6 | . . . 1 . . . . . . 1 . . . . . 3 1 . . . . Known Exits Taken 4 | . . . . . . . . . . . . . 1 . . . 1 1 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 15 | . . 3 . . . . . 2 . 5 . . . 1 1 . 3 . . . . Spaces Dug 99 | . . . . . 16 6 1 . . . . . 22 . . . . 4 28 8 14 Terrain Destroyed 521 | . . 31 . 3 20 40 3 . 3 . 14 1 96 50 12 . 36 23 43 46 100 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 385 | . . . . . 7 8 3 . 3 . 7 1 77 50 12 . 27 23 40 46 81 AOE 136 | . . 31 . 3 13 32 . . . . 7 . 19 . . . 9 . 3 . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 15155 | 56 71 382 660 227 706 870 349 443 326 652 952 573 1314 757 562 169 753 810 1071 1917 1535 Wait 2251 | 1 . 9 . 10 181 222 49 9 63 15 25 3 351 30 34 . 44 217 297 468 223 Move 11192 | 40 62 318 635 206 435 578 270 428 253 630 829 531 813 656 511 148 644 482 605 1169 949 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 6 3 5 10 1 7 9 . 1 . 3 4 9 8 5 11 . 4 20 9 20 16 Fast Attach 131 | 6 1 1 2 . 11 2 3 . . . 15 . 10 2 . 11 3 7 20 21 16 Attach 93 | . . 3 . . 4 3 . . . . 10 4 1 8 1 . 6 6 4 16 27 Detach 36 | . . . . . 1 . 1 . . . 8 . . . . 1 2 1 6 9 7 Swap 129 | . 1 9 4 3 9 8 2 . . 1 3 . 4 2 . . 11 5 11 29 27 Drop 202 | . 4 7 9 2 18 15 3 . . 3 18 4 17 8 1 9 4 27 18 23 12 Fire 924 | 3 . 30 . 5 40 33 21 5 10 . 40 18 109 30 4 . 32 45 101 162 236 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . . . . . . . . . . . 11 Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . 10 Rewire 12 | . . . . . . . . . . . . . . 9 . . 3 . . . . Trap 12 | . . . . . . . . . . . . 4 1 7 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 8) 155 | -10/Materials | Entered Mines 219 | -10/Mines | Received a Mining Laser from a helpful Derelict 340 | -10/Mines | Build established: Mutant 346 | -10/Mines | Discovered new exit (range 14) 414 | -10/Mines | Assembled infested the area 528 | -10/Mines | Discovered new exit (range 10) 662 | -10/Mines | Discovered new exit (range 5) 686 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 731 | -10/Mines | Entered Exiles 775 | -10/Exiles | Met 8R-AWN 783 | -10/Exiles | Discovered new exit (range 14) 833 | -10/Exiles | Met EX-HEX 877 | -10/Exiles | Met EX-DEC 890 | -10/Exiles | Learned location of Zion (-6) 924 | -10/Exiles | Met EX-BIN 941 | -10/Exiles | Aligned with FarCom system 942 | -10/Exiles | Given EX-Vault access code 971 | -10/Exiles | Opened EX-Vault 988 | -10/Exiles | Found Prototype Storage 988 | -10/Exiles | Identified Superbattery 1006 | -10/Exiles | Found Prototype Slashing Weapon 1007 | -10/Exiles | Identified Longsword +1 1020 | -10/Exiles | Found XL Autogun Array 1047 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1375 | -10/Exiles | Visited The Gauntlet 1596 | -10/Exiles | Discovered new exit (range 12) 1613 | -10/Exiles | Left Exiles lab with XL Autogun Array 1613 | -10/Exiles | Entered Mines 1629 | -9/Mines | Learned Materials security intel 1876 | -9/Mines | Discovered new exit (range 10) 1923 | -9/Mines | Escorted by a lone wolf Derelict 1950 | -9/Mines | Entered Materials 1950 | -8/Materials | Accompanied by 1 ally 1950 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2800 | -8/Materials | Build established: Scavenger-Skirmisher 2813 | -8/Materials | Discovered new exit (range 15) 2836 | -8/Materials | Entered Factory 2836 | -7/Factory | Evolved 2 slots: Utility x2 3542 | -7/Factory | Build established: Skirmisher 3762 | -7/Factory | Discovered new exit (range 10) 3816 | -7/Factory | Entered another Factory area 3816 | -6/Factory | Evolved 2 slots: Utility x2 4130 | -6/Factory | Discovered new exit (range 18) 4220 | -6/Factory | Entered Lower Caves 4426 | -6/Lower Caves | Learned 8 Factory zone layouts 4522 | -6/Lower Caves | Build established: Tank 4729 | -6/Lower Caves | Discovered new exit (range 17) 4749 | -6/Lower Caves | Entered another Lower Caves area 4850 | -6/Lower Caves | Discovered new exit (range 5) 4997 | -6/Lower Caves | Learned 8 Factory zone layouts 5027 | -6/Lower Caves | Discovered new exit (range 20) 5126 | -6/Lower Caves | Entered Zion 5180 | -6/Zion | Identified exit to Proximity Caves 5259 | -6/Zion | Gained Derelict followers 5312 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5569 | -6/Zion | Rebuked by Imprinter 5618 | -6/Zion | Given A8's code to call for help 5673 | -6/Zion | Gained Derelict followers 5820 | -6/Zion | Given the Hacking Drone Bay 5821 | -6/Zion | Found Prototype Device 5869 | -6/Zion | Opened final containment barrier to the Deep Caves 5887 | -6/Zion | Discovered new exit (range 3) 5887 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5903 | -6/Zion | Entered Deep Caves 5903 | -6/Deep Caves | Accompanied by 5 allies 6072 | -6/Deep Caves | Z-Facility disabled 6078 | -6/Deep Caves | Attacked by Z-Imprinter 6090 | -6/Deep Caves | Allies destroyed Z-Imprinter 6135 | -6/Deep Caves | Found Prototype Device 6135 | -6/Deep Caves | Identified Zio. Metafield Generator 6177 | -6/Deep Caves | Identified Hacking Drone Bay 6284 | -6/Deep Caves | Found Prototype Protection 6284 | -6/Deep Caves | Identified Zio. Weapon Casing 6286 | -6/Deep Caves | Lost 3 parts (1p1u1w) 6302 | -6/Deep Caves | Found Prototype Protection 6302 | -6/Deep Caves | Identified Zio. Heavy Carapace 6789 | -6/Deep Caves | Discovered new exit (range 11) 6928 | -6/Deep Caves | Spotted as-89247 6933 | -6/Deep Caves | Exposed GOLEM chamber 7025 | -6/Deep Caves | Entered Proximity Caves 7230 | -5/Proximity Caves | Build established: Gunner 7566 | -5/Proximity Caves | Learned Factory emergency access door positions 7697 | -5/Proximity Caves | Discovered new exit (range 6) 7703 | -5/Proximity Caves | Entered Factory 7703 | -5/Factory | Evolved 2 slots: Utility x2 7704 | -5/Factory | Identified exit to Factory 7704 | -5/Factory | Identified exit to Extension 7704 | -5/Factory | Identified exit to Upper Caves 7990 | -5/Factory | Build established: Skirmisher 8721 | -5/Factory | Build established: Scavenger-Gunner 9105 | -5/Factory | Destroyed 8 combat bots 9246 | -5/Factory | Entered Upper Caves 9267 | -5/Upper Caves | Learned Factory interactive machine intel 9281 | -5/Upper Caves | Learned 8 Factory zone layouts 9634 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9746 | -5/Upper Caves | Lost 4 parts (1n2u1w) 10030 | -5/Upper Caves | Discovered new exit (range 15) 10179 | -5/Upper Caves | Entered another Upper Caves area 10179 | -5/Upper Caves | Accompanied by 1 ally 10195 | -5/Upper Caves | Discovered exit to Factory (range 17) 10561 | -5/Upper Caves | Encountered a Warlord checkpoint 10848 | -5/Upper Caves | Discovered new exit (range 6) 10853 | -5/Upper Caves | Entered Zhirov 10855 | -5/Zhirov | Discovered new exit (range 3) 10877 | -5/Zhirov | Met Zhirov 10903 | -5/Zhirov | Learned location of Quarantine (-2) 10903 | -5/Zhirov | Learned location of Testing (-3) 10903 | -5/Zhirov | Learned location of Command (-1) 10911 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10929 | -5/Zhirov | Found Alien Artifact 10929 | -5/Zhirov | Identified Integrated Dissipator 10929 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11053 | -5/Zhirov | Entered Proximity Caves 11226 | -4/Proximity Caves | Spotted B-86 Titan 11467 | -4/Proximity Caves | Learned Research terminal intel 11532 | -4/Proximity Caves | Learned location of Armory (-3) 11572 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11676 | -4/Proximity Caves | Lost 3 parts (2n1w) 11796 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 12067 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12145 | -4/Proximity Caves | Entered Factory 12145 | -4/Factory | Evolved 2 slots: Propulsion x2 12147 | -4/Factory | Loaded intel: 46 interactive machine locations 12341 | -4/Factory | Found Prototype Processor 12341 | -4/Factory | Identified Exp. Signal Interpreter 12348 | -4/Factory | Found Exp. Signal Interpreter 12587 | -4/Factory | Build established: Scavenger-Mutant 12951 | -4/Factory | Found Prototype Launcher 12952 | -4/Factory | Identified Com. Tesla Bomb Launcher 12956 | -4/Factory | Found Com. Tesla Bomb Launcher 12963 | -4/Factory | Found Com. Tesla Bomb Launcher 13041 | -4/Factory | Build established: Scavenger-Gunner 13100 | -4/Factory | Discovered new exit (range 5) 13124 | -4/Factory | Identified exit to Research 13276 | -4/Factory | Entered Research 13276 | -3/Research | Evolved 2 slots: Utility x2 13277 | -3/Research | Loaded intel: 17 terminal locations 13847 | -3/Research | Build established: Scavenger-Mutant 13881 | -3/Research | Garrison activated, responded to threat 14588 | -3/Research | Lost 5 parts (2n2u1w) 14692 | -3/Research | Discovered new exit (range 22) 14733 | -3/Research | Identified exit to Research 14895 | -3/Research | Entered another Research area 14895 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14935 | -2/Research | Build established: Scavenger-Gunner 15269 | -2/Research | Discovered new exit (range 22) 15336 | -2/Research | Identified exit to Quarantine 16257 | -2/Research | System corruption reached 10% 16375 | -2/Research | Found Adv. Powered Armor 16612 | -2/Research | Found Prototype Device 16612 | -2/Research | Identified Adv. Kinecellerator 16653 | -2/Research | Garrison activated, responded to threat 16895 | -2/Research | First assault squad dispatched 17312 | -2/Research | Spotted B-90 Cyclops 17573 | -2/Research | Build established: Scavenger-Tank 17591 | -2/Research | Discovered new exit (range 17) 17797 | -2/Research | Lost 4 parts (3u1w) 17882 | -2/Research | Entered Access 17882 | -1/Access | Evolved 2 slots: Utility x2 18132 | -1/Access | First assault squad dispatched 18607 | -1/Access | Lost 3 parts (1u2w) 18675 | -1/Access | Lost 3 parts (2u1w) 18737 | -1/Access | Energy Cycler disabled 18875 | -1/Access | System corruption reached 10% 19426 | -1/Access | Lost 3 parts (1p1n1u) 19656 | -1/Access | Lost 3 parts (1n1u1w) 20071 | -1/Access | High security lockdown imminent 20151 | -1/Access | High security lockdown engaged 20425 | -1/Access | Spotted Executioner 20427 | -1/Access | Spotted Striker 20465 | -1/Access | Destroyed Striker 20472 | -1/Access | System corruption reached 30% 20480 | -1/Access | Spotted Striker 20490 | -1/Access | Spotted Investigator 20493 | -1/Access | Scanned by Researcher 20515 | -1/Access | Core integrity fell below 50% 20518 | -1/Access | Core integrity fell below 20% 20521 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 20518_ U-05 Engineer stasis bubble strength at 32. 20518_ K-01 Serf collects debris. 20518_ Held in stasis. 20518_ Investigator is analyzing... 20518_ P-80 Master stasis bubble strength at 116. 20518_ Penetrated by Slug. 20519_ U-05 Engineer stasis bubble strength at 74. 20519_ M-36 Artificer stasis bubble strength at 30. 20519_ U-05 Engineer stasis bubble strength at 18. 20519_ P-80 Master stasis bubble strength at 104. 20519_ Penetrated by Slug. 20520_ I-47 Archangel stasis bubble strength at 50. 20520_ U-05 Engineer stasis bubble strength at 60. 20520_ M-36 Artificer stasis bubble strength at 20. 20520_ U-05 Engineer stasis bubble strength at 4. 20520_ Penetrated by Slug. 20520_ P-80 Master stasis bubble strength at 92. 20521_ Penetrated by Slug. 20521_ Slug penetrates Executioner. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????w???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????######################+######?????????? | | ?????????? g=ih g ?????????? | | ?????????/ !m%g%!i ?o??????? | | ?????????# hghcEgg ????????? | | ?????????# i /kph@gg ????????? | | ?????????#*!= #??# #####Kg##### #?????????????? | | ?????????#[%[=#??# #??# bp#??????????????????????? | | ?????????#=%[%#??# #?# #%##?????????????????????? | | ?????????#=%=!#??# ## ##=##?????????????????????? | | ########?#=%= #??# # ####=##?????????????????????? | | #?#*! #?##b;#####u#####??????????????????? | | ###% ### g um! #??????????????????? | | # # "%"%[! #??????????????????? | | # ; """""" #??????????????????? | | # # """""" #??????????????????? | | + [ # """""" #??????????????????? | | # % + """""" #??????????????????? | | # # ! """""" #??????????????????? | | # # ? +??????????????????? | | # # #??????????????????? | | ########## #??????????????????? | | #????????# ???????????????????? | | ###+####????????###############??????????????????? | | ??#%#????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### #####????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 48 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 2400 Resistance: KI 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 22 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 12 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Are We The Baddies? Gun Specialist Punisher Signs Are For Wimps Challenges ------------ None Game ------ Seed ProcessingPlasmaClaw Manual? 0 Play Time 03:20:22 Cumulative 108.4 hours Start 2021.08.15 @ 13:15:59 End 2021.08.18 @ 20:00:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 63 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37ea8e10-bfd1-42ec-a370-1a5651b01ec3