Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 15:20:30 Player: Cipherpunk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3884) 3884 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 8712 Bonus ------- High Alert Combat Kills 78 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 100/100 System Corruption 20% Temperature Cool (18) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Wheel Medium Storage Unit Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer Insulated Plating > --- WEAPON ----------- Shock Rifle Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Advanced Treads Cryofiber Web Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating Reactive Plating Relay Coupler [Grunt] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Hunter] Shock Rifle Flak Cannon Power Maul [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 3 | . . 1 2 . . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 133 | . 16 23 17 10 15 23 6 2 21 Power 19 | . 2 3 3 2 1 5 1 . 2 Engine 15 | . 2 2 2 1 1 5 1 . 1 Core 4 | . . 1 1 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 38 | . 8 4 4 3 4 5 2 . 8 Treads 19 | . 5 2 2 . 2 5 2 . 1 Leg 11 | . 2 2 2 3 2 . . . . Wheel 8 | . 1 . . . . . . . 7 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | . 2 4 5 . 4 9 . 1 7 Device 13 | . . 2 1 . . 7 . . 3 Storage 8 | . 2 . 2 . 2 1 . . 1 Processor 6 | . . . 2 . 2 . . . 2 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . 2 . . . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 44 | . 4 12 5 5 6 4 3 1 4 Energy Gun 10 | . 3 1 1 4 . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | . 1 10 4 . 4 3 1 . 1 Ballistic Cannon 2 | . . . . . 1 . 1 . . Launcher 3 | . . 1 . 1 . . . 1 . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 44 | . 6 4 5 7 1 1 1 6 13 Power 9 | . 1 1 2 2 1 1 . . 1 Propulsion 12 | . 2 . . 1 . . . 3 6 Utility 7 | . . 1 1 . . . . 2 3 Weapon 16 | . 3 2 2 4 . . 1 1 3 Highest Loss Streak 11 | . 4 4 2 5 1 1 1 6 11 Average Slot Usage (%) 95 | . 97 98 96 97 96 99 100 76 80 Engine 6 | . 14 5 4 7 1 8 7 5 2 Core 2 | . . 4 3 1 5 . . . 3 Treads 11 | . 17 15 1 1 6 18 30 22 1 Leg 7 | . 10 6 16 16 11 . . . . Wheel 2 | . . . . . . . . . 21 Device 6 | . . 2 5 9 9 8 7 . 9 Storage 17 | . 27 22 18 18 18 18 15 11 1 Processor 12 | . . . 18 18 18 18 15 11 12 Protection 1 | . . 7 2 . . . . 5 . Energy Gun 5 | . 26 4 . 3 2 . 3 5 . Ballistic Gun 15 | . . 27 26 17 13 17 17 6 4 Slashing Weapon 1 | . . . . . 9 8 . . . Naked Turns 55 | . . . . . . . . 41 14 Heaviest Build 58 | 11 41 51 49 50 53 53 54 58 33 Greatest Support 88 | 20 40 40 20 20 40 46 88 88 52 Greatest Overweight (x) 15 | . 2 4 15 4 14 1 . 2 6 Average Overweight (x) . | . . 1 2 2 1 . . . . Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 16 10 Average Capacity 14 | . 15 16 16 16 16 16 16 13 5 Most Carried 16 | . 16 16 16 16 16 16 16 16 5 Average Carried 13 | . 13 15 15 15 15 15 15 12 3 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 10 Final Carried 16 | 6 16 16 15 14 15 16 16 4 3 Class Distribution -------------------- 40% | Mutant 19% | Gunner 13% | Scavenger-Gunner 10% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Mutant | -7/Waste Assassin | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Matter Collected 3242 | 200 113 542 678 409 114 741 281 62 102 Remotely . | . . . . . . . . . . Salvage Created 5317 | . 568 905 716 533 233 1214 289 757 102 Parts 260 | . 35 47 44 19 13 72 21 2 7 Haulers Intercepted 10 | . . 2 2 . . 6 . . . Recyclers Shooed 4 | . 1 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Combat Hostiles Destroyed 91 | . 14 15 12 18 5 19 5 3 . Guns 79 | . 14 13 12 14 4 18 4 . . Cannons 2 | . . . . . 1 1 . . . AOE 10 | . . 2 . 4 . . 1 3 . Classes Destroyed 14 | . 3 5 3 . . . 1 1 1 Worker 10 | . . 2 1 . . 4 1 . 2 Builder 3 | . . 2 . . . . . . 1 Tunneler 3 | . . . . . . . . . 3 Hauler 10 | . . 2 2 . . 6 . . . Recycler 5 | . . 3 1 . . 1 . . . Operator 2 | . 2 . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . Swarmer 27 | . 3 4 3 8 2 7 . . . Grunt 36 | . 11 8 4 9 1 3 . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 19 | . . 3 3 1 2 8 2 . . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . . . . 3 . . Compactor 3 | . . . . . . . . 3 . Best Kill Streak 9 | . 3 9 5 4 2 8 2 1 2 Combat Bots Only 6 | . 3 6 5 4 2 5 1 1 . Max Kills in Single Turn 4 | . 2 3 1 4 1 2 1 1 1 Gunslinging 1 | . 1 . . . . 1 . . . Exploded 3 | . . 2 . 3 . . 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Damage Taken 6966 | . 682 894 869 928 269 778 648 431 1467 Core 1188 | . 40 59 42 181 66 88 63 . 649 Absorbed by Shields 4 | . . . . 4 . . . . . Core Remaining (%) 75 | 100 84 85 . . . 31 . . . Volleys Fired 299 | . 54 46 52 48 15 50 19 15 . Largest 3 | . 2 3 3 3 2 3 3 1 . Hottest 126 | . 105 105 69 126 88 75 103 39 . Shots Fired 687 | . 96 122 146 115 24 113 56 15 . Gun 661 | . 96 121 146 112 23 111 52 . . Cannon 7 | . . . . . 1 2 4 . . Launcher 19 | . . 1 . 3 . . . 15 . Special . | . . . . . . . . . . Kinetic 529 | . . 104 146 99 21 113 46 . . Thermal 105 | . 72 17 . 13 3 . . . . Explosive 19 | . . 1 . 3 . . . 15 . Electromagnetic 34 | . 24 . . . . . 10 . . Robot Hit Streak 26 | . 13 23 19 20 8 22 26 13 . Robot Miss Streak 4 | . 4 3 2 3 3 3 3 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 2 2 4 2 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . Shots Hit Robots 498 | . 60 85 103 79 18 89 41 13 10 Core Hits 215 | . 26 36 31 37 10 44 22 7 2 Critical Hits 5 | . . 2 1 . . 1 1 . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 4 | . . 1 1 . . 1 1 . . Melee Attacks 37 | . . . . . 6 4 . . 27 Impact 27 | . . . . . . . . . 27 Slashing 10 | . . . . . 6 4 . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10217 | . 767 1318 1423 1402 277 1656 800 1924 650 Guns 6922 | . 759 1149 1423 1099 236 1609 647 . . Cannons 138 | . . . . . 14 47 77 . . Explosions 2472 | . . 169 . 303 . . 76 1924 . Melee 677 | . . . . . 27 . . . 650 Ramming 8 | . 8 . . . . . . . . Kinetic 5897 | . . 982 1423 946 218 1656 672 . . Thermal 989 | . 561 167 . 153 32 . 76 . . Explosive 2396 | . . 169 . 303 . . . 1924 . Electromagnetic 250 | . 198 . . . . . 52 . . Impact 650 | . . . . . . . . . 650 Slashing 27 | . . . . . 27 . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . 2 2 12 20 Average Corruption 6 | . . . . . . 2 1 8 12 Corruption Purged . | . . . . . . . . . . Effects 63 | . . . . . . 13 2 8 40 Message Errors 11 | . . . . . . 2 1 2 6 Matter Fused 7 | . . . . . . . . 1 6 Heat Flow Errors 11 | . . . . . . 4 . 1 6 Energy Discharges 5 | . . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 4 . 1 7 Alerts 1 | . . . . . . . . . 1 Misdirections 8 | . . . . . . . . 1 7 Targeting Errors 6 | . . . . . . 2 1 . 3 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 338 | . . 10 . 64 . . . 15 249 Projectiles . | . . . . . . . . . . Explosions 89 | . . 10 . 64 . . . 15 . Melee 249 | . . . . . . . . . 249 Knockbacks 5 | . . . . . . . 1 . 4 Impact 4 | . . . . . . . . . 4 Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 307 | . . . . 14 . . . 293 . Shots 10 | . . . . 1 . . . 9 . Rammed 3 | . 3 . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 438 | . 438 233 145 67 . 203 5 237 234 Average Temperature 100 | . 133 66 59 31 . 103 5 127 109 Received Heat Transfer 1989 | . 315 384 252 429 63 225 84 . 237 Effects 8 | . 8 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 1 . . . . . . . 6 Impact Corruptions 11 | . . . . . . . . . 11 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . Heat Transferred 2325 | . 1461 407 . 333 74 . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Peak Influence 749 | . 208 244 251 749 541 377 203 100 94 Average Influence 184 | . 87 124 150 413 441 201 105 69 49 Maximum Alert Level 3 | . 1 1 1 3 2 1 1 . . Low Security (%) 68 | . 98 68 68 33 . 55 99 100 100 Level 1 18 | . 1 31 31 5 25 44 . . . Level 2 12 | . . . . 50 74 . . . . Level 3 1 | . . . . 9 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 4 2 . . 2 3 2 . 1 Investigation 1 | . . 1 . . . . . . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 7 | . 4 1 . . 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Distress Signals 12 | . 3 4 2 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 32 27 19 20 10 30 7 6 13 Peak Tracking Total 8 | . 6 8 6 4 4 5 2 3 5 Tactical Retreats 11 | . 2 . . 1 . 2 . . 6 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Traps Triggered 16 | . 2 2 1 5 1 1 3 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Machines Disabled 7 | . . 2 . 3 . 2 . . . Max in Single Turn 1 | . . 1 . 1 . 1 . . . Garrison Relay 3 | . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Machines Accessed 27 | . 5 2 2 . 2 6 5 . 5 Terminals 20 | . 4 1 1 . 1 4 5 . 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . 1 1 . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 78 | . 13 4 6 . 9 20 12 . 14 Successful 42 | . 7 1 4 . 9 14 3 . 4 Failed 36 | . 6 3 2 . . 6 9 . 10 Catastrophic 6 | . . . . . . 2 3 . 1 Database Lockouts . | . . . . . . . . . . Manual 34 | . 5 2 5 . 1 4 7 . 10 Terminals 60 | . 11 2 5 . 1 16 12 . 13 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . . 3 . . . Recycling Units 5 | . 2 2 . . . 1 . . . Scanalyzers 8 | . . . . . 8 . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 18 | . 3 . 1 . 1 11 1 . 1 Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 3 | . 1 . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . . . 1 Alert Level 1 | . . . . . . 1 . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 2 | . 2 . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . Patrol Status 1 | . . . . . . 1 . . . Transport Status 1 | . . . . . . 1 . . . Investigation Status 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . Registered Components 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . 1 1 . . . 1 . . . Retrieve Components 3 | . 1 1 . . . 1 . . . Scanalyzer 8 | . . . . . 8 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 5 | . . . . . 5 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 27 | . 8 2 6 . . . 5 . 6 Terminals 9 | . 3 . 2 . . . 2 . 2 Track 1 | . . . 1 . . . . . . Botnet 7 | . 2 . 1 . . . 2 . 2 Disrupt 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 5 1 1 . 1 4 5 . 4 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . 6 10 . . . 3 . . . Parts Scanalyzed 3 | . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 11 | . . . . 11 . . . . . Machine Destruction 11 | . . . . 11 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Turns Passed 6658 | . 869 951 857 948 435 1015 653 179 751 Spaces Moved 3442 | 1 398 410 342 417 190 421 381 156 726 Core 211 | . . . 1 . 1 . . 84 125 Treads 1565 | . 235 269 67 49 71 421 381 72 . Legs 1056 | 1 154 141 274 368 118 . . . . Wheels 610 | . 9 . . . . . . . 601 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 180 180 180 145 145 50 50 Average Speed 149 | 120 158 179 185 183 183 177 145 94 82 Slowest Speed 800 | 120 180 240 800 240 750 180 145 185 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 2 53 42 30 61 17 63 12 93 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 17 | . . . . . 5 . . . 12 Terrain Destroyed 201 | . . 8 . 22 5 . 2 152 12 Melee 17 | . . . . . 5 . . . 12 Projectile . | . . . . . . . . . . AOE 184 | . . 8 . 22 . . 2 152 . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Was Fac Total 4363 | . 552 531 456 504 246 611 454 172 837 Wait 218 | . 34 13 12 3 2 80 28 . 46 Move 3433 | . 397 409 341 415 189 420 381 155 726 Hop . | . . . . . . . . . . Pick Up 103 | . 30 17 15 6 6 11 10 . 8 Fast Attach 54 | . 2 10 6 4 9 8 2 . 13 Attach 33 | . 6 5 6 3 2 . 3 1 7 Detach 6 | . . 1 1 . 2 . . . 2 Swap 46 | . 8 8 5 3 4 15 1 1 1 Drop 115 | . 18 22 18 6 11 23 10 . 7 Fire 299 | . 54 46 52 48 15 50 19 15 . Melee 37 | . . . . . 6 4 . . 27 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 3 . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 552 | -10/Materials | Lost 4 parts (1p2n1w) 746 | -10/Materials | Discovered new exit (range 14) 870 | -10/Materials | Entered another Materials area 870 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1419 | -9/Materials | Lost 4 parts (1p1u2w) 1768 | -9/Materials | Discovered new exit (range 14) 1821 | -9/Materials | Entered another Materials area 1821 | -8/Materials | Evolved 2 slots: Utility x2 2370 | -8/Materials | Discovered new exit (range 3) 2604 | -8/Materials | Identified exit to Garrison 2678 | -8/Materials | Entered Garrison 2748 | -8/Garrison | Triggered checkpoint 2809 | -8/Garrison | Build established: Gunner 2834 | -8/Garrison | Garrison Relay disabled 3054 | -8/Garrison | Triggered checkpoint 3164 | -8/Garrison | Triggered checkpoint 3186 | -8/Garrison | Garrison Relay disabled 3233 | -8/Garrison | Discovered new exit (range 10) 3358 | -8/Garrison | Triggered checkpoint 3450 | -8/Garrison | Triggered checkpoint 3522 | -8/Garrison | Lost 5 parts (1p1n3w) 3533 | -8/Garrison | Garrison Relay disabled 3576 | -8/Garrison | Discovered new exit (range 14) 3617 | -8/Garrison | Installed Relay Interface Framework 3626 | -8/Garrison | Entered Materials 3885 | -8/Materials | Discovered new exit (range 5) 4005 | -8/Materials | Identified exit to Storage 4029 | -8/Materials | Build established: Mutant 4030 | -8/Materials | Core integrity fell below 50% 4061 | -8/Materials | Entered Storage 4424 | -8/Storage | Repaired Cryofiber Web 4480 | -8/Storage | Garrison activated, responded to threat 4737 | -8/Storage | Discovered new exit (range 16) 5076 | -8/Storage | Entered Factory 5076 | -7/Factory | Evolved 2 slots: Propulsion x2 5311 | -7/Factory | Discovered new exit (range 16) 5321 | -7/Factory | Build established: Gunner 5347 | -7/Factory | Discovered new exit (range 8) 5729 | -7/Factory | Sucked down chute 5729 | -7/Factory | Entered Waste 5741 | -7/Waste | Spotted C-40 Crusher 5744 | -7/Waste | EMP discharged 5752 | -7/Waste | Destroyed C-40 Crusher 5803 | -7/Waste | Spotted C-40 Crusher 5806 | -7/Waste | Spotted C-40 Crusher 5809 | -7/Waste | Spotted C-40 Crusher 5811 | -7/Waste | Destroyed C-40 Crusher 5839 | -7/Waste | Destroyed C-40 Crusher 5844 | -7/Waste | EMP discharged 5844 | -7/Waste | System corruption reached 10% 5861 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5864 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5867 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5867 | -7/Waste | Released all parts (3) 5871 | -7/Waste | Spotted C-40 Crusher 5876 | -7/Waste | Spotted C-40 Crusher 5895 | -7/Waste | Discovered new exit (range 11) 5898 | -7/Waste | Lost 6 parts (3n2u1w) 5908 | -7/Waste | Entered Factory 6621 | -7/Factory | Discovered new exit (range 4) 6624 | -7/Factory | Identified exit to Lower Caves 6632 | -7/Factory | Core integrity fell below 50% 6653 | -7/Factory | Core integrity fell below 20% 6659 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06601_ A bubble of electromagnetic force engulfs the area. 06601_ Remote Datajack destroyed. 06601_ Proton Bomb Trap short circuited. 06601_ A bubble of electromagnetic force engulfs the area. 06608_ U-05 Engineer lays Concrete. 06610_ System corrupted: Heat flow error (+253). 06610_ U-05 Engineer lays Concrete. 06620_ Connecting with Terminal... 06621_ Wheel destroyed. 06621_ EXIT=FOUND 06624_ EXIT=IDENTIFIED: LOWER CAVES 06625_ System corrupted: Power Maul targeting data glitched. 06625_ Mic. Nuclear Core destroyed. 06628_ Com. Wheel destroyed. 06629_ System corrupted: Heat flow error (+238). 06630_ Hacking Suite destroyed. 06633_ Com. Wheel destroyed. 06637_ Seismic Analyzer destroyed. 06649_ Power Maul destroyed. 06659_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? """ """ | | ???????????????????????????????????????????""" """ | | ???????????????????????????????????????????? ? | | ????????????????????????????????????????? ???? | | ???????????????????????????????????????????#??#### | | ?????????????????????????????????????????????##? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# !! | | ????????????????????????????????????????????## !! | | ??????????????????????????????????????????????# !! | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? [ | | ??????????????????????????????????????????????? | | ???????????????????????????###+###?????????????##? | | ?????????????????????#####?# #???????????????? | | ?????????????????????# [ ### "" #???????????????? | | ?????????????????????+ > T #???????????????? | | ?????????????????????# [ ### #???????????????? | | ?????????????????????## ##?# #???????????????? | | ??????????????#########Y##### ##???????????????? | | ??????????????# # #????????????????? | | ??????????????# @ p +????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ??????????????############### #????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????????????## ##???#######?????? | | ???????????????????????????# ##### #?????? | | ???????????????????????????# "" ##????? | | ???????????????????????????# "T % +????? | | ???????????????????????????# = ##????? | | ???????????????????????????# ##### #?????? | | ???????????????????????????#######???### ###?????? | | ??????????????????????????????????????## #???????? | | ??????????????????????????#############" #???????? | | ??????????????????????????# ! """" # #???????? | | ??????????????????????????# "F " # #???????? | | ??????????????????????????# # ######### | | ??????????????????????????# # | | ??????????????????????????# """"""""" # | | ??????????????????????????# / | | ??????????????????????????? """"""""" # | | ???????????????????????????? # | | ????????????????????????????""""""""" ####+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedTractorMallet Manual? 0 Play Time 01:56:30 Cumulative 107.3 hours Start 2020.04.06 @ 12:44:30 End 2020.04.08 @ 15:20:30 Sessions 32 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(150)|SATURATION(100) Steam 1 RUN: b13eee35-7c7d-417c-bbe3-a94df4475347