Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 11:33:01 Player: puncake Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1215) 1215 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3386 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 376/550 Matter 4/450 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Large Matter Pod Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Improved Aluminum Leg Wheel EMP Blaster Datajack Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Matter Pod Weight Redist. System Improved Terrain Scanner > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Wheel Heavy Assault Rifle EMP Blaster Datajack Mace [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 50 | 9 5 16 14 6 Power 7 | 1 1 3 1 1 Engine 6 | 1 1 3 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 1 7 9 1 Treads 5 | . . 4 1 . Leg 15 | 2 1 3 8 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 2 . 2 Device 5 | 1 1 2 . 1 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 4 2 4 4 2 Energy Gun 5 | 3 1 1 . . Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | 1 1 3 3 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 11 | . 1 5 3 2 Power 2 | . . 1 . 1 Propulsion 4 | . . 3 1 . Utility 2 | . 1 1 . . Weapon 3 | . . . 2 1 Highest Loss Streak 5 | . 1 5 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 91 99 90 Engine 11 | . 14 11 11 7 Treads 4 | . . 7 7 . Leg 32 | . 28 29 35 36 Device 11 | . 13 11 11 10 Storage 12 | . 14 11 11 17 Energy Gun 8 | . 25 13 . . Ballistic Gun 14 | . 2 9 22 17 Naked Turns . | . . . . . Heaviest Build 23 | 15 15 19 19 23 Greatest Support 60 | 20 20 33 58 60 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 4 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 5 8 8 8 6 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1304 | 288 90 279 614 33 Remotely . | . . . . . Salvage Created 2082 | 214 228 523 1117 . Parts 131 | 12 18 28 73 . Haulers Intercepted 7 | . 1 3 3 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 28 | . 5 6 17 . Guns 27 | . 5 5 17 . Classes Destroyed 11 | 3 4 2 2 . Worker 4 | 2 1 . 1 . Builder 2 | . . . 2 . Tunneler 7 | 5 . 2 . . Hauler 7 | . 1 3 3 . Recycler 3 | 1 . 1 1 . Operator 2 | . . . 2 . Watcher 3 | . 1 . 2 . Swarmer 3 | . 3 . . . Grunt 16 | . 2 4 10 . Duelist 1 | . . 1 . . Sentry 8 | . . 1 7 . Best Kill Streak 5 | 2 3 4 5 . Combat Bots Only 5 | . 3 2 5 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 2801 | . 304 938 843 716 Core 495 | . 73 136 112 174 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 70 . 38 . Volleys Fired 220 | 30 44 54 88 4 Largest 2 | 2 2 2 2 2 Hottest 100 | 100 100 90 46 46 Shots Fired 382 | 42 74 95 163 8 Gun 382 | 42 74 95 163 8 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 266 | 18 20 57 163 8 Thermal 94 | 24 54 16 . . Explosive . | . . . . . Electromagnetic 22 | . . 22 . . Robot Hit Streak 12 | 7 9 10 12 10 Robot Miss Streak 5 | 2 5 4 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 248 | 30 35 65 112 6 Core Hits 99 | 9 13 24 52 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | 1 3 2 . . Burn 5 | 1 3 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3596 | 381 461 911 1753 90 Guns 3596 | 381 461 911 1753 90 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2665 | 180 50 592 1753 90 Thermal 751 | 201 411 139 . . Explosive . | . . . . . Electromagnetic 180 | . . 180 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 376 | 234 376 138 10 . Average Temperature 95 | 112 123 48 5 . Received Heat Transfer 738 | . 183 213 342 . Effects 3 | . 3 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | 3 3 2 . . Heat Transferred 2590 | 666 1443 481 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 415 | 40 169 236 415 174 Initial 174 | . 26 70 51 174 Average 159 | 18 103 133 268 129 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 73 | 100 100 79 32 100 Level 1 23 | . . 20 58 . Level 2 2 | . . . 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 8 | . 1 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 9 11 26 3 Peak Tracking Total 4 | . 4 4 4 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . 3 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 14 | . 2 2 7 3 Terminals 13 | . 2 1 7 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 6 5 14 5 Successful 19 | . 5 1 9 4 Failed 11 | . 1 4 5 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 6 3 14 5 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 1 9 4 Open Door 2 | . . . 2 . Terminal Index 1 | . . . 1 . Recycling Unit Index 1 | . 1 . . . Alert Level 2 | . . . 1 1 Unreport Threat 2 | . 1 . . 1 Locate Traps 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Transport Status 2 | . 2 . . . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 5 | . 1 1 1 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 9 | . 1 2 3 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 2139 | 243 396 444 713 343 Spaces Moved 1117 | 128 212 189 328 260 Core 6 | 5 . . 1 . Treads . | . . . . . Legs 1111 | 123 212 189 327 260 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 120 Average Speed 119 | 117 120 120 119 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 7 26 19 52 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 45 | . . 45 . . Melee . | . . . . . Projectile . | . . . . . AOE 45 | . . 45 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1547 | 177 278 311 495 286 Wait 101 | . 13 36 44 8 Move 1113 | 127 211 188 327 260 Hop . | . . . . . Pick Up 32 | 10 4 9 7 2 Fast Attach 19 | 3 . 5 10 1 Attach 17 | 4 1 6 3 3 Detach . | . . . . . Swap 14 | 2 4 5 1 2 Drop 31 | 1 1 8 15 6 Fire 220 | 30 44 54 88 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 244 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 17) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x2 898 | -9/Materials | Discovered new exit (range 15) 1019 | -9/Materials | Lost 5 parts (1p3n1u) 1084 | -9/Materials | Entered Storage 1351 | -9/Storage | Build established: Scavenger-Mutant 1402 | -9/Storage | Core integrity fell below 50% 1754 | -9/Storage | Discovered new exit (range 14) 1766 | -9/Storage | Build established: Mutant 1797 | -9/Storage | Entered Materials 1797 | -8/Materials | Evolved 2 slots: Utility x2 2140 | -8/Materials | Self-destructed Last Messages --------------- 02090_ Slug penetrates Nuclear Reactor. 02090_ Nuclear Reactor explodes. 02090_ Electrolysis Chamber disabled. 02090_ Terminal disabled. 02091_ U-05 Engineer lays Concrete. 02092_ Slug penetrates Earth. 02093_ U-05 Engineer lays Concrete. 02095_ The unstable cave ceiling collapses. 02095_ U-05 Engineer builds a Door. 02097_ Imp. Assault Rifle destroyed. 02098_ Acquired 14 matter. 02099_ The unstable cave ceiling collapses. 02099_ U-05 Engineer builds a Wall. 02100_ M-13 Machinist repairs H-61 Shepherd. 02102_ Slug penetrates Wall. 02103_ Cld. Ion Engine destroyed. 02103_ U-05 Engineer builds a Wall. 02109_ U-05 Engineer lays Concrete. 02131_ Dropped Hvy. Assault Rifle. 02132_ Dropped Autogun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#???#??????#?????????????????????????????????? | | ???????###????????##########?????????????????????? | | #??????????#??#???# #?????????????????????? | | ##???#????##?#????# ##????????????????????? | | #?##?????????????## #?????????????????????? | | ###############???# !! #?????????#???????????? | | # = #[ ] !##### ! ##???#????????????????? | | # # !# # #?????????????????????? | | # """" # """ ##### [[ @ #??#???#??????????????? | | # """" # """ ##?## #????##?????#?????????? | | # """" # """ #?### #?????????????????????? | | # # #???#####x####????#?#??#???????????? | | ###+######+##########H ##?#?#?????????????????? | | #??????????????????????? | | T #??????????????????????? | | #?###??#?##????????????? | | ########## # ###### #????????????#?????????? | | ????# ######+######??#????????????????? | | ??#?# ### #?#?????#????????????? | | ????# #???????#????????????? | | #???#] " #????????????????????? | | ????# # = #???????#????????????? | | ????# ## #???#????????????????? | | ?#### ### = #????????????????????? | | ????####/## # ### ] #???#????????????????? | | ####### + #?#??????????????????? | | # ## # #### #????????????????????? | | "" "" # # ###########????????????????????? | | ""S"" + #! """ #??????????????????????????????? | | """" # # "T" #??????????????????????????????? | | # # ] #??????????????????????????????? | | ####### #########??????????????????????????????? | | ##### #????????#?#???#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 266 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightCarbideBlaster Manual? 0 Play Time 00:24:45 Cumulative 30.3 hours Start 2023.05.20 @ 11:08:52 End 2023.05.20 @ 11:33:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0beb11fa-fa51-4d65-b39d-eac3a98af441