Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 02:00:58 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (3167) 3167 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 8463 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -99 Cogmind --------- Core Integrity 349/700 Matter 238/300 Energy 65/250 System Corruption 4% Temperature Cool (-100) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web (fused) Improved Heat Sink Advanced Heat Sink Large Storage Unit Weapon Cycler > --- WEAPON (3) ------- Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Large Matter Pod (150) Precision Assault Rifle Precision Assault Rifle Missile Launcher Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Compact Battery Large Matter Pod Improved Medium Laser Gatling Laser Enhanced Autogun Enhanced Autogun Precision Assault Rifle Missile Launcher Plasma Cutter [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 1 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 71 | 7 13 10 1 . 17 10 3 5 . 5 Power 6 | 1 1 2 . . 1 1 . . . . Engine 5 | 1 1 2 . . . 1 . . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 6 5 . . 7 3 . 3 . 1 Treads . | . . . . . . . . . . . Leg 27 | 2 6 5 . . 7 3 . 3 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 4 1 . . 4 3 2 . . 2 Device 9 | 1 2 1 . . 1 1 1 . . 2 Storage 4 | 1 2 . . . 1 . . . . . Processor 2 | . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 1 2 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 2 1 . 5 3 1 2 . 2 Energy Gun 7 | . 1 2 1 . 1 1 . . . 1 Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 11 | 2 . . . . 4 2 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . 1 Parts Lost 13 | . 1 1 . . . . 1 1 . 9 Power 2 | . 1 . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . 4 Utility 2 | . . . . . . . . . . 2 Weapon 5 | . . 1 . . . . 1 1 . 2 Highest Loss Streak 4 | . 1 1 . . . . 1 1 . 4 To Critical Strikes 1 | . . . . . . . 1 . . . Average Backups 12 | . 6 9 10 10 14 14 13 14 15 14 Power 1 | . . 1 2 2 1 2 2 2 2 1 Propulsion 2 | . 2 2 2 2 1 2 2 2 3 3 Utility 3 | . 2 3 4 4 4 4 3 3 3 2 Weapon 4 | . 1 1 2 2 5 5 5 5 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 2 . . 5 2 . . . 5 Power 3 | . . . . . 2 . . . . 1 Propulsion 2 | . . 1 . . 1 . . . . . Utility 3 | . . 1 . . . 1 . . . 1 Weapon 5 | . . . . . 2 1 . . . 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 92 85 92 98 99 99 100 90 Engine 7 | . 14 14 14 14 . 2 6 7 7 6 Core 2 | . . . . . 8 4 . . . . Leg 30 | . 28 28 28 28 35 30 30 30 30 29 Device 13 | . 14 14 14 14 11 11 14 15 15 23 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 3 | . . . . . 4 7 7 7 7 . Protection 3 | . . . . . . 9 7 7 7 . Energy Gun 10 | . 3 10 14 14 9 11 15 10 7 12 Energy Cannon 3 | . 3 14 7 . . . . . . . Ballistic Gun 9 | . 20 3 . . 13 10 6 10 7 7 Peak Build Rating 45 | 7 10 11 24 24 41 45 45 44 41 44 Average Rating 30 | 5 8 10 17 22 35 43 43 43 41 38 On Entrance 25 | . 7 10 11 24 22 36 45 44 41 41 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 11 18 22 24 24 47 51 46 48 48 43 Greatest Support 68 | 20 20 20 20 20 62 65 65 68 58 63 Greatest Overweight (x) 1 | . . 1 1 1 1 . . . . . Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 14 15 15 15 15 15 Most Carried 15 | 1 10 10 10 10 15 15 15 15 15 15 Average Carried 12 | . 6 9 10 10 14 14 13 14 15 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 1 10 10 10 10 15 15 14 15 15 11 Class Distribution -------------------- 22% | Scavenger-Mutant 22% | Scavenger-Gunner 22% | Scavenger-Skirmisher 13% | Mutant 6% | Skirmisher 6% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2047 | 252 342 184 . . 473 285 168 148 . 195 Remotely . | . . . . . . . . . . . Salvage Created 3553 | 163 405 252 . . 1093 544 495 179 . 422 Parts 144 | 9 16 16 . . 37 31 13 8 . 14 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 3 | 1 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 12 7 . 12 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 68 | . 9 4 . . 20 9 13 6 . 7 Guns 58 | . 6 . . . 20 8 12 5 . 7 Cannons 7 | . 3 4 . . . . . . . . AOE 1 | . . . . . . . . 1 . . Classes Destroyed 16 | 2 3 1 . . 5 2 3 . . . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 6 | 3 1 1 . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 3 | 1 1 . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 10 | . 3 . . . . . 4 3 . . Grunt 34 | . 6 4 . . 13 1 3 2 . 5 Brawler 2 | . . . . . . . 2 . . . Duelist 3 | . . . . . . . 2 . . 1 Sentry 10 | . . . . . 4 4 1 1 . . Hunter 5 | . . . . . 3 1 . . . 1 Programmer 3 | . . . . . . 3 . . . . Thief 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 4 5 2 . . 4 2 6 3 . 3 Combat Bots Only 6 | . 3 2 . . 4 2 6 3 . 3 Max Kills in Single Turn 2 | 1 1 1 . . 2 2 2 2 . 1 Gunslinging 1 | . . . . . . . 1 1 . . Exploded 1 | . . . . . . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 339 | . 49 22 . . 33 99 42 23 . 71 Missed 100 | . 13 2 . . 5 43 10 12 . 15 Hits 239 | . 36 20 . . 28 56 32 11 . 56 Melee 13 | . . . . . . . 11 . . 2 Projectile 226 | . 36 20 . . 28 56 21 11 . 54 AOE 8 | . . 8 . . . . . . . . Critical Strikes 8 | . 2 . . . 1 2 1 . . 2 Damage Taken 3743 | . 525 415 . . 446 531 598 114 . 1114 Core 603 | . 48 128 . . 76 65 51 . . 235 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . . 32 . . . . . Core Remaining (%) 71 | 100 . . . 29 86 . . . . . Volleys Fired 201 | 15 42 17 . . 38 22 27 6 . 34 Largest 3 | 2 2 2 . . 3 3 3 3 . 3 Hottest 188 | 40 85 100 . . 133 188 188 144 . 161 Shots Fired 519 | 30 84 33 . . 116 66 81 18 . 91 Gun 475 | 30 62 16 . . 116 66 81 14 . 90 Cannon 39 | . 22 17 . . . . . . . . Launcher 5 | . . . . . . . . 4 . 1 Special . | . . . . . . . . . . . Kinetic 264 | 30 48 10 . . 59 37 25 8 . 47 Thermal 250 | . 36 23 . . 57 29 56 6 . 43 Explosive 5 | . . . . . . . . 4 . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 40 | 6 11 6 . . 17 24 40 26 . 13 Robot Miss Streak 5 | 1 2 1 . . 5 3 4 3 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 . . . . 1 3 1 . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . 1 Autonomous 37 | . . . . . 37 . . . . . Shots Hit Robots 386 | 21 57 21 . . 84 52 67 11 . 73 Core Hits 209 | 7 22 14 . . 49 35 38 14 . 30 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . Critical Strikes 3 | . 2 . . . 1 . . . . . Destroy 3 | . 2 . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7651 | 165 685 352 . 9 1998 1222 1395 331 . 1494 Guns 6830 | 165 360 92 . . 1984 1221 1395 174 . 1439 Cannons 559 | . 313 246 . . . . . . . . Explosions 212 | . . . . . . . . 157 . 55 Melee . | . . . . . . . . . . . Ramming 50 | . 12 14 . 9 14 1 . . . . Kinetic 2540 | 165 267 61 . . 565 498 313 54 . 617 Thermal 4849 | . 406 277 . . 1419 723 1082 120 . 822 Explosive 212 | . . . . . . . . 157 . 55 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 4 4 4 4 Average Corruption 2 | . . . . . . 1 2 4 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . . . 3 12 11 . 18 Message Errors 8 | . . . . . . . 2 2 . 4 Matter Fused 9 | . . . . . . 1 2 2 . 4 Heat Flow Errors 8 | . . . . . . 1 1 2 . 4 Energy Discharges 7 | . . . . . . . 2 4 . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 2 . . 2 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 3 | . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . 6 . . . . . . 55 . 20 Projectiles 6 | . 6 . . . . . . . . . Explosions 75 | . . . . . . . . 55 . 20 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . . 27 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 13 | . 3 2 . 1 4 3 . . . . Kicked 13 | . 3 2 . 1 4 3 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 216 | . 172 57 . . 216 136 162 21 . 149 Average Temperature 46 | . 34 24 . . 65 39 74 21 . 69 Received Heat Transfer 1138 | . 252 93 . . 198 108 72 24 . 391 Effects 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . 1 1 . . . Parts Melted 22 | . 3 . . . 1 7 7 . . 4 Heat Transferred 9906 | . 888 593 . . 2297 1550 2475 275 . 1828 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 88 | 100 100 100 . 100 56 100 . . . . Level 1 11 | . . . . . 43 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 297 | 5 158 68 . . 297 123 . . . . Initial 118 | . 3 48 . . . 118 . . . . Average 59 | 2 46 12 . . 145 39 . . . . Influence Increases 2055 | 20 325 163 . . 602 375 265 130 . 175 Destroy 0b10 Robot/C 1380 | . 180 120 . . 400 180 240 120 . 140 Destroy 0b10 Robot/NC 80 | 20 15 10 . . 15 15 . . . 5 Destroy Leader 314 | . 40 30 . . 114 80 10 10 . 30 Allied During Kill 3 | . . 3 . . . . . . . . Successful Hack 45 | . . . . . 6 39 . . . . Disable Machine 45 | . 15 . . . . 30 . . . . Destroy Structure 8 | . . . . . 7 1 . . . . Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 165 | . 60 . . . 60 30 15 . . . Influence Decreases 2055 | 15 204 289 . . 342 585 315 102 28 175 Entered New Map 269 | . 2 78 . . . 142 19 . 28 . Time Decay 1706 | 15 202 211 . . 342 443 286 102 . 105 Lost Part 80 | . . . . . . . 10 . . 70 Squads Dispatched 9 | . 1 . . . 4 4 . . . . Investigation 3 | . . . . . 3 . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 5 | . 2 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 21 5 . . 28 14 16 6 . 10 Peak Tracking Total 9 | . 4 2 . . 5 2 9 3 . 3 Tactical Retreats 7 | . 3 . . . 2 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 2 . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . 1 . . . . 2 . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 1 . 1 . 6 6 . . 4 . Terminals 12 | . 1 . . . 5 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 59 | . 3 . 1 . 12 15 . . 28 . Successful 43 | . 1 . 1 . 7 6 . . 28 . Failed 16 | . 2 . . . 5 9 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . 1 . 4 9 . . . . Terminals 26 | . 3 . . . 8 15 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 33 | . 1 . 1 . 1 2 . . 28 . Record 11 | . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 5 | . . . . . 1 1 . . 3 . Locate Traps 1 | . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 3 4 . . . . Terminals 7 | . . . . . 3 4 . . . . Botnet 7 | . . . . . 3 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 5 6 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . Total Damage 85 | . . 85 . . . . . . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) 1099 | 8 452 11 . 104 524 . . . . . Seismic 1099 | 8 452 11 . 104 524 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6966 | 94 682 1083 429 155 1184 1299 892 464 102 582 Spaces Moved 4381 | 41 414 634 225 80 736 828 629 355 82 357 Core 12 | 12 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4369 | 29 414 634 225 80 736 828 629 355 82 357 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 122 122 125 125 Average Speed 131 | 99 120 153 190 190 121 120 122 122 125 125 Slowest Speed 190 | 120 120 190 190 190 190 122 122 127 125 126 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 5 67 96 43 27 54 21 83 53 68 49 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 2 . . . . 4 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 59 | . . . . . 6 . . 34 . 19 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . 6 . . . . . AOE 53 | . . . . . . . . 34 . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5237 | 66 520 712 227 82 979 1076 680 371 81 443 Wait 477 | 3 33 30 . 1 144 199 18 5 . 44 Move 4371 | 40 413 633 224 79 735 827 628 354 81 357 Hop . | . . . . . . . . . . . Pick Up 35 | 1 8 5 . . 15 3 1 1 . 1 Fast Attach 16 | 7 . . 1 . 5 1 1 . . 1 Attach 14 | . 1 1 . . 3 1 2 1 . 5 Detach 1 | . . . . . 1 . . . . . Swap 62 | . 15 12 . 1 15 11 3 4 . 1 Drop 47 | . 5 12 2 . 19 9 . . . . Fire 201 | 15 42 17 . . 38 22 27 6 . 34 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 13 | . 3 2 . 1 4 3 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Met a group of wandering Federalists 284 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 16) 719 | -10/Materials | Discovered new exit (range 8) 777 | -10/Materials | Entered Mines 944 | -10/Mines | Discovered new exit (range 10) 1013 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1024 | -10/Mines | Core integrity fell below 50% 1173 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1185 | -10/Mines | Build established: Scavenger-Mutant 1381 | -10/Mines | Received a Mining Laser from a helpful Derelict 1750 | -10/Mines | Discovered new exit (range 7) 1851 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1852 | -10/Mines | Discovered new exit (range 5) 1860 | -10/Mines | Entered Exiles 1906 | -10/Exiles | Met 8R-AWN 1938 | -10/Exiles | Met EX-HEX 1992 | -10/Exiles | Met EX-BIN 2018 | -10/Exiles | Aligned with FarCom system 2020 | -10/Exiles | Given EX-Vault access code 2066 | -10/Exiles | Opened EX-Vault 2078 | -10/Exiles | Found AWS/Thermal 2131 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2262 | -10/Exiles | Discovered new exit (range 14) 2289 | -10/Exiles | Left Exiles lab with AWS/Thermal 2289 | -10/Exiles | Entered Mines 2429 | -9/Mines | Discovered new exit (range 8) 2444 | -9/Mines | Entered Materials 2444 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2738 | -8/Materials | Build established: Scavenger-Skirmisher 3060 | -8/Materials | AWS/Thermal suddenly broke down 3207 | -8/Materials | Repaired Carbon-fiber Leg 3540 | -8/Materials | Discovered new exit (range 16) 3628 | -8/Materials | Entered Factory 3628 | -7/Factory | Evolved 2 slots: Utility x2 3707 | -7/Factory | Build established: Skirmisher 4059 | -7/Factory | Discovered new exit (range 13) 4063 | -7/Factory | Build established: Scavenger-Tank 4517 | -7/Factory | Build established: Scavenger-Skirmisher 4907 | -7/Factory | Discovered new exit (range 12) 4927 | -7/Factory | Entered Lower Caves 5021 | -7/Lower Caves | Learned Factory interactive machine intel 5220 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5228 | -7/Lower Caves | Build established: Scavenger-Gunner 5808 | -7/Lower Caves | Discovered new exit (range 10) 5819 | -7/Lower Caves | Entered another Lower Caves area 6196 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6222 | -7/Lower Caves | Discovered new exit (range 9) 6255 | -7/Lower Caves | Encountered a Warlord checkpoint 6258 | -7/Lower Caves | Learned location of Zion (-6) 6283 | -7/Lower Caves | Entered Data Miner 6283 | -7/Data Miner | Discovered new exit (range 6) 6307 | -7/Data Miner | Met Data Miner 6328 | -7/Data Miner | Learned location of Section 7 (-2) 6328 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6350 | -7/Data Miner | Received God Mode back door access code from Data Miner 6385 | -7/Data Miner | Entered Proximity Caves 6692 | -6/Proximity Caves | Build established: Gunner 6935 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 6966 | -6/Proximity Caves | Core integrity fell below 50% 6967 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06891_ System corrupted: Heat flow error (+160). 06892_ System corrupted: Imp. Medium Laser failed to cycle. 06893_ Plasma Rifle fries itself beyond repair. 06893_ Flexi-carbon Leg fries itself beyond repair. 06893_ Field Laser fries itself beyond repair. 06894_ Aluminum Leg destroyed. 06895_ Carbon-fiber Leg fries itself beyond repair. 06904_ Imp. Medium Laser destroyed. 06905_ G-50 Soldier destroyed. 06906_ Acquired 42 matter. 06932_ Acquired 8 matter. 06939_ Acquired 12 matter. 06945_ Acquired 20 matter. 06952_ Imp. Aluminum Leg destroyed. 06959_ Critical hit (Burn: +50). 06962_ Mak. Leg destroyed. 06964_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????# ## ?#"""" # ##??????? | | ?????# ??#??#"""" "" # #??????? | | # ?????#???????######## ## ### #??????? | | ?????????????????????? #?# ## ##????? | | ?????????????????????? #### ## #????? | | ??????????????????????# ###### #????? | | ??????????????????????## ##??## #???? | | ???????????????????????####????# ### ######???? | | ??????????????????????????????## ##? #????????? | | ??????????????????????????##### #? #????????? | | ??????????????????????????# #?? ????????? | | ??????????????????????????# ##??#????????? | | ?????????????????????????## ###????????????? | | ???????????????????????### ##??????????????? | | ???????????????????????# #####???????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# ##????????????????????? | | ?????????????????????# #?????????#???????????? | | ?????????????????????## #??????? #???????????? | | ??????????????????????## #????? #???????????? | | ???????????????????????# %%#### #????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# @## ??????? | | ???????????????????????#gg#?####### ??????? | | ??????????????????????# #????????? ???????? | | ??????????????????????# g ????????????????????? | | ??????????????????????## ???????????????????? | | ???????????????????????## ### ??????????????????? | | ????????????????????????# #???#?????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Robot Schematics ------------------ X-57 Shotgunner | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 70% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAnalysisClaw Manual? 0 Play Time 00:39:58 Cumulative 123.4 hours Start 2025.10.02 @ 01:22:50 End 2025.10.02 @ 02:00:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 234 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04c50b19-52e3-4f36-b56d-12dabb70349b