Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 14:10:28 Player: halo Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (263) 263 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-181) -181 TOTAL SCORE: 1892 Bonus ------- Friendly Fire -181 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Weapon Shielding > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Aluminum Leg [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Protection Weapon Shielding Weapon EMP Blaster Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 17 | 5 5 2 2 1 2 . Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 2 1 . . . . Treads . | . . . . . . . Leg 5 | 2 2 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 2 | . 2 . . . . . Device 1 | . 1 . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 9 | 2 1 1 2 1 2 . Energy Gun 5 | 1 1 1 . . 2 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 9 | . . . . . . 9 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . . . . . 9 To Critical Strikes . | . . . . . . . Average Backups 3 | . 3 4 2 3 2 2 Power . | . . . . . . . Propulsion 1 | . 1 1 1 1 1 1 Utility 1 | . . . 1 1 1 1 Weapon . | . 1 2 . . . . Tool/Special . | . . . . . . . Unused Backups 5 | . . 1 1 . 1 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . . . . 1 1 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 80 100 95 100 99 93 Engine 11 | . 14 14 11 11 11 10 Leg 23 | . 28 28 22 22 22 20 Device 11 | . 7 14 11 11 11 11 Protection 10 | . 2 14 11 11 11 9 Energy Gun 19 | . 26 28 22 13 18 19 Energy Cannon 3 | . . . . 8 3 . Launcher 17 | . . . 17 22 21 20 Peak Build Rating 34 | 5 11 15 18 19 34 21 Average Rating 17 | 3 8 13 17 18 20 18 On Entrance 12 | . 5 11 15 18 19 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 4 | . . . . . . 4 Heaviest Build 22 | 9 11 12 20 22 22 22 Greatest Support 28 | 20 26 28 28 28 28 28 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 4 5 2 Average Carried 3 | . 3 4 2 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 2 4 2 2 Class Distribution -------------------- 58% | Bomber 21% | Mutant 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Bomber | -7/Zion Bomber | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 447 | 144 161 20 28 . 78 16 Remotely . | . . . . . . . Salvage Created 546 | . 14 47 . 60 137 288 Parts 18 | . 2 3 . 2 3 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 1 3 Prevented 7 | . . . . . 2 5 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 7 | . . 1 . . . 6 Guns 2 | . . 1 . . . 1 AOE 3 | . . . . . . 3 Classes Destroyed 6 | . 1 2 . 1 . 2 Builder 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Drone 2 | . . . . . . 2 Swarmer 1 | . . 1 . . . . Grunt 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Thug 1 | . . . . 1 . . Best Kill Streak 3 | . 1 1 . . . 3 Combat Bots Only 3 | . . 1 . . . 3 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 85 | . . 3 . . . 82 Missed 28 | . . 2 . . . 26 Hits 57 | . . 1 . . . 56 Projectile 57 | . . 1 . . . 56 Damage Taken 1056 | . . 6 . . . 1050 Core 416 | . . . . . . 416 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . 1 . . . 49 Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 33 | . 1 4 1 1 6 20 Largest 4 | . 2 2 4 4 1 4 Hottest 172 | . 80 90 156 172 50 171 Shots Fired 58 | . 2 8 4 4 6 34 Gun 41 | . 2 8 2 1 6 22 Cannon 1 | . . . . 1 . . Launcher 16 | . . . 2 2 . 12 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 58 | . 2 8 4 4 6 34 Robot Hit Streak 4 | . 1 3 1 3 4 3 Robot Miss Streak 5 | . . 4 2 . 1 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 27 | . 1 3 1 3 5 14 Core Hits 16 | . 1 2 . 2 2 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 979 | . 29 42 50 69 78 711 Guns 325 | . 18 42 . 17 78 170 Cannons 22 | . . . . 22 . . Explosions 621 | . . . 50 30 . 541 Melee . | . . . . . . . Ramming 11 | . 11 . . . . . Kinetic . | . . . . . . . Thermal 126 | . . . . . . 126 Explosive . | . . . . . . . Electromagnetic 842 | . 18 42 50 69 78 585 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . 10 . . 20 Projectiles . | . . . . . . . Explosions 30 | . . . 10 . . 20 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 58 | . . . . . . 58 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 60 | . . . 45 60 . 60 Average Temperature 25 | . . . 25 35 . 23 Received Heat Transfer 54 | . . . . . . 54 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 5 | . . . . 1 1 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 56 | . 20 56 41 12 . . Initial 21 | . . 3 21 12 . . Average 2 | . 2 2 26 . . . Influence Increases 346 | . 25 71 30 5 10 205 Destroy 0b10 Robot/C 100 | . . 20 . . . 80 Destroy 0b10 Robot/NC 30 | . 5 5 . . 10 10 Destroy Leader 20 | . . 10 . . . 10 Allied During Kill 6 | . . 6 . . . . Successful Hack 5 | . 5 . . . . . Disable Machine 45 | . 15 . 30 . . . Destroy Structure 5 | . . . . 5 . . Lose Combat Pursuer 135 | . . 30 . . . 105 Influence Decreases 291 | . 15 25 55 36 10 150 Entered New Map 61 | . . 7 35 19 . . Time Decay 140 | . 15 18 20 17 10 60 Lost Part 90 | . . . . . . 90 Squads Dispatched 2 | . 1 1 . . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 21 | . 1 3 3 . . 14 Peak Tracking Total 4 | . 1 3 3 . . 4 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 1 1 . . . . Successful 2 | . 1 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 69 | . . 69 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . 4 . . . Total Damage 42 | . . . 42 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2468 | 41 194 292 56 490 1243 152 Spaces Moved 1900 | 26 143 223 42 391 1005 70 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 1888 | 14 143 223 42 391 1005 70 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 122 120 120 120 120 120 120 Slowest Speed 150 | 150 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 27 55 7 83 79 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . . 7 . 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 17 | . . . . 7 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2039 | 35 162 240 45 409 1040 108 Wait 45 | . . 6 . 15 6 18 Move 1894 | 25 142 222 41 390 1004 70 Hop . | . . . . . . . Pick Up 27 | 5 9 3 . 2 8 . Fast Attach 1 | . 1 . . . . . Attach 14 | 5 2 . 2 . 5 . Detach . | . . . . . . . Swap 7 | . 3 2 . 1 1 . Drop 17 | . 3 3 1 . 10 . Fire 33 | . 1 4 1 1 6 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Met a group of wandering Federalists 176 | -10/Materials | Discovered new exit (range 9) 236 | -10/Materials | Entered Mines 239 | -10/Mines | Received a Mining Laser from a helpful Derelict 305 | -10/Mines | Build established: Mutant 349 | -10/Mines | Met a Derelict shopkeep closing up shop 508 | -10/Mines | Discovered new exit (range 10) 528 | -10/Mines | Entered Materials 528 | -9/Materials | Accompanied by 1 ally 528 | -9/Materials | Evolved 2 slots: Weapon x2 533 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 564 | -9/Materials | Discovered new exit (range 15) 584 | -9/Materials | Entered Mines 592 | -9/Mines | Learned Materials emergency access door positions 602 | -9/Mines | Learned Materials security intel 606 | -9/Mines | Met a Derelict bent on vengeance 823 | -9/Mines | Build established: Tank 842 | -9/Mines | Learned Materials stockpile data 1066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1074 | -9/Mines | Entered Zion 1194 | -7/Zion | Learned location of 1 exit from Factory 1317 | -7/Zion | Build established: Bomber 1551 | -7/Zion | Found Prototype Energy Gun 1552 | -7/Zion | Identified Storm Laser 2300 | -7/Zion | Discovered new exit (range 15) 2317 | -7/Zion | Entered Proximity Caves 2320 | -6/Proximity Caves | Spotter reported a threat 2460 | -6/Proximity Caves | Core integrity fell below 50% 2464 | -6/Proximity Caves | Core integrity fell below 20% 2469 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02445_ Lightning Gun destroyed. 02446_ Penetrated by Slug. 02450_ Ion Engine destroyed. 02450_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 02452_ Penetrated by Slug. 02452_ Imp. Aluminum Leg destroyed. 02452_ Penetrated by Slug. 02453_ Carbon-fiber Leg destroyed. 02453_ EMP Blaster destroyed. 02456_ Penetrated by Slug. 02456_ EMP Blaster destroyed. 02456_ Shock Rifle destroyed. 02456_ Penetrated by Slug. 02459_ Slug penetrates Wall. 02459_ Penetrated by Slug. 02465_ Imp. Heat Sink destroyed. 02466_ Penetrated by Slug. 02466_ Slug penetrates Wall. 02469_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????# @ ##???????????????????? | | ????????? ???????????## ##??????????????????? | | ????????? ??????????##hh ####???????????????? | | ???????? ????????? ##??????????????? | | ???????# ???????; #??????????????? | | ??????? ##### ## #?????????????? | | ??????? ### ###?????????????? | | ??????? =% ####???????????????? | | ????????# ####;;; #?????????????????? | | ????????## ??????### #?????????????????? | | ?????????# ##?????????## ####?????????????????? | | ?????????# ? ???????????# #????????????????????? | | ???????????? ???????????# %#????###?????????????? | | ???????????? ???????????## #????# ##????????????? | | ???????????? #??????????## ###### ###??????????? | | ???????????? #????###### ##?????????? | | ???######???# #???## #?????????? | | ??? #???# #??## % #### #?????????? | | ???# ## #???# #??# ######??## #?????????? | | ???# ## #???# #??# ##?????????# ???????? | | ???# ## #???# #??# ## ##??????????? ###??????? | | ???# ## ##### #?## #####???????????? #????????? | | ??## ## ## ### ##???????????????? ???????? | | ??# #???????????????? ??????? | | ??## ## #??????????????? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Spear | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Look Less Dangerous Next Time Robot Respite Tourist Challenges ------------ None Game ------ Seed TransportEnergyLauncher Manual? 0 Play Time 00:35:08 Cumulative 5.5 hours Start 2026.03.09 @ 13:37:08 End 2026.03.09 @ 14:10:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7dbcc5e-7055-49fd-98a0-476ff73adea9