Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 00:54:38 Player: Sasquatch Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2417) 2417 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 5518 Bonus ------- Follower Combat Kills 206 Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 90/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Targeting Computer Target Analyzer > --- WEAPON (3) ------- Improved Assault Rifle Heavy Rocket Launcher > --- INVENTORY (5) ---- High-capacity Storage Unit Reaction Control System Reaction Control System Medium Reactive Plating Reflective Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Coolant Injector High-capacity Matter Pod Target Analyzer Target Analyzer Target Analyzer Target Analyzer Propulsion Shielding Propulsion Shielding Reflective Plating EM Disruption Field Hardlight Generator [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 80 | 5 3 2 12 26 32 Power 14 | 1 . . 3 6 4 Engine 9 | 1 . . 3 3 2 Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 18 | 2 . . 4 7 5 Treads 2 | . . . . 2 . Leg 11 | 2 . . . 4 5 Wheel . | . . . . . . Hover 5 | . . . 4 1 . Flight . | . . . . . . Utility 27 | . 1 1 2 8 15 Device 15 | . . . 2 4 9 Storage 3 | . 1 . . 1 1 Processor 4 | . . . . 2 2 Hackware . | . . . . . . Protection 5 | . . 1 . 1 3 Artifact . | . . . . . . Weapon 21 | 2 2 1 3 5 8 Energy Gun 6 | 1 . . . 1 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon 5 | . . . 1 2 2 Launcher 3 | . 2 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 2 . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 33 | . . . . 10 23 Power 6 | . . . . 2 4 Propulsion 9 | . . . . 3 6 Utility 9 | . . . . 3 6 Weapon 9 | . . . . 2 7 Highest Loss Streak 12 | . . . . 6 12 To Critical Strikes . | . . . . . . Average Backups 5 | 2 4 6 4 3 6 Power . | . 1 1 . . . Propulsion . | . . . . . . Utility 3 | . . . . . 5 Weapon 1 | . 2 4 1 1 . Tool/Special . | . . . . . . Unused Backups 24 | . . 1 3 4 16 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 14 | . . . . . 14 Weapon 7 | . . 1 2 3 1 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 88 | . 82 93 95 89 86 Engine 9 | . 14 14 22 10 4 Core 4 | . . . . 6 5 Leg 16 | . 28 28 1 12 19 Hover 5 | . . . 30 7 . Device 9 | . . . 8 12 12 Storage 3 | . 11 10 . 3 2 Processor 9 | . . . . 5 15 Protection 5 | . . 12 11 3 3 Energy Gun 3 | . 2 . . 2 4 Energy Cannon 2 | . . . . 1 5 Ballistic Cannon 8 | . . . 5 15 8 Launcher 3 | . 23 15 1 . . Slashing Weapon 3 | . . 12 11 4 . Peak Build Rating 45 | 5 6 11 21 33 45 Average Rating 27 | 3 5 10 18 26 36 On Entrance 11 | . 5 6 10 20 29 Avg Prop Armor Cover (%) 5 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 110 | 8 16 24 33 47 110 Greatest Support 50 | 20 20 20 21 38 50 Greatest Overweight (x) 6 | 2 . 1 3 2 6 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 25 | 5 8 8 5 5 25 Average Capacity 8 | 5 7 7 5 5 11 Most Carried 17 | 4 6 8 5 5 17 Average Carried 5 | 2 4 6 4 4 7 Final Capacity 8 | 5 8 5 5 5 5 Final Carried 6 | 3 6 5 3 4 5 Class Distribution -------------------- 41% | Mutant 38% | Scavenger-Gunner 8% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2138 | 249 . 50 254 1002 583 Remotely 74 | . . . . 74 . Salvage Created 2329 | . 5 50 305 1213 756 Parts 125 | . . 5 19 61 40 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 47 | . . 3 8 19 17 Melee 9 | . . 3 5 1 . Guns 4 | . . . . 3 1 Cannons 31 | . . . 3 15 13 AOE 3 | . . . . . 3 Classes Destroyed 14 | . 1 1 3 5 4 Worker 5 | . . . . 3 2 Builder 2 | . . . 1 1 . Recycler 4 | . . . . 4 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 7 | . 1 . 1 3 2 Swarmer 6 | . . 3 3 . . Grunt 25 | . . . 4 14 7 Duelist 2 | . . . . . 2 Sentry 5 | . . . 1 2 2 Specialist 3 | . . . . 2 1 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Heavy 1 | . . . . 1 . Best Kill Streak 6 | . 1 3 5 6 3 Combat Bots Only 4 | . . 3 4 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 327 | . . 14 43 107 163 Missed 93 | . . 1 14 26 52 Hits 234 | . . 13 29 81 111 Melee 6 | . . . . . 6 Projectile 228 | . . 13 29 81 105 AOE 1 | . . . . . 1 Critical Strikes 9 | . . . 1 3 5 Damage Taken 4544 | . 13 126 317 1434 2654 Core 881 | . . . 40 127 714 Absorbed by Shields 124 | . . . . . 124 Core Remaining (%) 91 | 100 . 100 90 76 . Volleys Fired 147 | . 2 . 9 65 71 Largest 3 | . 2 . 1 3 3 Hottest 161 | . 60 . 48 141 161 Shots Fired 316 | . 4 . 9 140 163 Gun 90 | . . . . 29 61 Cannon 217 | . . . 9 111 97 Launcher 9 | . 4 . . . 5 Special . | . . . . . . Kinetic 209 | . . . 9 127 73 Thermal 65 | . . . . 13 52 Explosive 9 | . 4 . . . 5 Electromagnetic 33 | . . . . . 33 Robot Hit Streak 13 | . 1 . 2 6 13 Robot Miss Streak 5 | . 2 . 5 5 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 180 | . 1 4 16 64 95 Core Hits 97 | . 1 2 9 44 41 Critical Kills 6 | . . . 1 5 . Critical Parts Destroyed 7 | . . . 1 6 . Critical Strikes 22 | . . . 3 15 4 Destroy 13 | . . . 2 11 . Blast 8 | . . . . 4 4 Sever 1 | . . . 1 . . Melee Attacks 24 | . . 4 18 2 . Impact . | . . . . . . Slashing 23 | . . 4 17 2 . Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 1 . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 5630 | . 74 141 603 2077 2735 Guns 788 | . . . . 192 596 Cannons 3442 | . . . 94 1750 1598 Explosions 641 | . 74 . 46 . 521 Melee 728 | . . 141 463 124 . Ramming 31 | . . . . 11 20 Kinetic 3165 | . . . 94 1785 1286 Thermal 1146 | . . . . 157 989 Explosive 210 | . 74 . . . 136 Electromagnetic 350 | . . . 46 . 304 Impact . | . . . . . . Slashing 728 | . . 141 463 124 . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . . 20 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 4 | . . . . . 4 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 242 | . 8 20 45 51 118 Projectiles 71 | . . . . 51 20 Explosions 106 | . 8 . . . 98 Melee 65 | . . 20 45 . . Knockbacks 20 | . . . . 9 11 Impact 1 | . . . . . 1 Kinetic 18 | . . . . 8 10 Secondary 1 | . . . . 1 . Self-Inflicted Damage 453 | . 13 . . . 440 Shots 8 | . 1 . . . 7 Rammed . | . . . . . . Targets Rammed 5 | . . . . 3 2 Kicked 5 | . . . . 3 2 Crushed . | . . . . . . Highest Temperature 441 | . . . 48 441 225 Average Temperature 76 | . . . 15 97 36 Received Heat Transfer 1006 | . . 9 108 666 223 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1595 | . . . . 259 1336 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 84 | 100 100 100 53 52 100 Level 1 15 | . . . 46 47 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 389 | . 33 68 351 389 197 Initial 172 | . . 1 6 143 172 Average 106 | . 10 15 171 216 74 Influence Increases 1926 | . 45 78 511 666 626 Destroy 0b10 Robot/C 1100 | . . 60 320 380 340 Destroy 0b10 Robot/NC 105 | . 5 . 15 60 25 Destroy Leader 266 | . 2 10 74 96 84 Allied During Kill 40 | . . 8 32 . . Successful Hack 7 | . 2 . 5 . . Disable Machine 135 | . . . 30 15 90 Destroy Structure 138 | . 36 . 5 40 57 Partial Spotted 30 | . . . 15 15 . Lose Combat Pursuer 105 | . . . 15 60 30 Influence Decreases 1815 | . 40 65 188 628 894 Entered New Map 421 | . . 4 12 198 207 Time Decay 1034 | . 40 61 156 310 467 Lost Part 320 | . . . . 100 220 Lost Ally 40 | . . . 20 20 . Squads Dispatched 20 | . . 1 1 7 11 Investigation 5 | . . 1 1 3 . Extermination 3 | . . . . . 3 Reinforcement 11 | . . . . 4 7 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . . . 5 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 2 3 22 31 35 Peak Tracking Total 6 | . 3 3 6 6 3 Tactical Retreats 6 | . . . 1 4 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . . . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . . . 2 1 6 Max in Single Turn 3 | . . . 2 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 2 1 4 1 4 Terminals 8 | . 2 . 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 1 7 3 7 Successful 13 | . 3 1 3 2 4 Failed 9 | . 1 . 4 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 4 . 6 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 3 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 3 . 3 Record 7 | . 3 . 2 . 2 Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . 2 1 Report Inventory 2 | . . . . 1 1 Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 6 | . 2 . 2 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 . Highest-Rated Group 41 | . . 41 41 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 32 | . . 2 27 3 . Total Damage 491 | . . 42 406 43 . Kills 9 | . . . 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 665 | . . . . 413 252 Optics 615 | . . . . 363 252 Terrain 219 | . . . . 219 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3134 | 60 112 340 369 682 1571 Spaces Moved 1608 | 42 81 199 241 234 811 Core 149 | 6 . . . 6 137 Treads 8 | . . . . 8 . Legs 1151 | 36 81 199 6 155 674 Wheels . | . . . . . . Hover 300 | . . . 235 65 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 52 112 50 Average Speed 146 | 114 120 155 107 168 154 Slowest Speed 350 | 150 120 190 240 240 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 26 50 22 19 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 164 | . 34 . 5 40 85 Melee . | . . . . . . Projectile 49 | . . . 5 40 4 AOE 115 | . 34 . . . 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2120 | 54 93 225 326 399 1023 Wait 49 | . 2 13 9 9 16 Move 1603 | 41 80 198 240 233 811 Hop . | . . . . . . Pick Up 113 | 8 4 3 13 32 53 Fast Attach . | . . . . . . Attach 86 | 5 3 2 15 27 34 Detach 33 | . 2 1 10 8 12 Swap . | . . . . . . Drop 57 | . . 4 12 20 21 Fire 147 | . 2 . 9 65 71 Melee 24 | . . 4 18 2 . Ram . | . . . . . . Kick 5 | . . . . 3 2 Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 7) 173 | -10/Materials | Entered Mines 202 | -10/Mines | Met a Derelict shopkeep closing up shop 278 | -10/Mines | Learned location of Storage (-8) 294 | -10/Mines | Learned Materials emergency access door positions 310 | -10/Mines | Build established: Mutant 420 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 440 | -10/Mines | Discovered new exit (range 5) 513 | -10/Mines | Entered Materials 513 | -9/Materials | Accompanied by 2 allies 513 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 518 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 791 | -9/Materials | Discovered new exit (range 16) 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Accompanied by 1 ally 882 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1127 | -8/Materials | Lost 6 parts (1p1n2u2w) 1410 | -8/Materials | Discovered new exit (range 18) 1564 | -8/Materials | Entered Factory 1564 | -7/Factory | Evolved 2 slots: Utility x2 1840 | -7/Factory | Build established: Scavenger-Gunner 1977 | -7/Factory | Garrison activated, responded to threat 2545 | -7/Factory | Cargo convoy interrupted 2832 | -7/Factory | Discovered new exit (range 4) 2909 | -7/Factory | Lost 12 parts (3p3n3u3w) 2943 | -7/Factory | Core integrity fell below 50% 2973 | -7/Factory | Core integrity fell below 20% 3003 | -7/Factory | Lost 6 parts (1p2n2u1w) 3135 | -7/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 02989_ Acquired Hcp. Storage Unit. 02991_ Acquired Imp. Assault Rifle. 02994_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8H. 02994_ Acquired Lightning Gun. 03027_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03035_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 03046_ Acquired Hvy. Rocket Launcher. 03049_ Acquired Reaction Control System. 03059_ Acquired Med. Reactive Plating. 03060_ Dropped Weapon Cycler. 03102_ System corrupted: Energy discharge (-40). 03115_ W-25 Informer destroyed. 03129_ Lightning Gun destroyed. 03129_ Destroyed Lightning Gun. 03130_ The unstable cave ceiling collapses. 03135_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????###########?????###########?? | | ???????# #?????# #?? | | ???????# #?????# #?? | | ???????# ####### #?? | | ???????# ## #?? | | ############+#### ####??? | | # #??# ##????? | | # #??# #????? | | # #### = ###??? | | # % #??? | | """ # ##### @ #??? | | """"" + #??# #??? | | """"" # #??## #??? | | + #???### ] #??? | | """ # #?????##### !! #??? | | """"" # #?????????# ! #??? | | """"" # #?????????# #??? | | # #?????????# #??? | | ######### #?????????+ #??? | | ????????# +?????????#### ####??? | | ????????# #????????????# #?????? | | ????????# #????????????# #?????? | | ????????# #???????????? ?????? | | ????????# #???????????? ?????? | | ????????? #??????????? T ????? | | ????????? #??????????? ????? | | ????????? #??????????? ?#???? | | ????????? #??????????###?#?????? | | ????????# #????????????????????? | | #####+### #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 480 Matter Stores 380 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion I Have A Map? Jackpot Organ Harvest Overwhelming Spot Them First Challenges ------------ None Game ------ Seed MiningShadingRefractor Manual? 0 Play Time 01:31:34 Cumulative 24.2 hours Start 2025.11.09 @ 23:17:48 End 2025.11.10 @ 00:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8b9b4ca-c86a-4321-902a-c76438a59e0f