Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.30 @ 15:29:24 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (5021) 5021 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 10942 Bonus ------- Follower Combat Kills 823 Friendly Fire -82 Cogmind --------- Core Integrity 178/1000 Matter 288/600 Energy 20/340 System Corruption 2% Temperature Cool (628) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (10) ----- Medium Storage Unit Large Storage Unit Large Matter Pod Large Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Focal Shield > --- WEAPON (4) ------- Beamcaster Battle Rifle > --- INVENTORY (14) --- Light Fission Core Beamcaster Beamcaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Matter Pod Long-range Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Remote Force Field > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Treads Hardened Medium Armor Plating System Guard Battle Rifle Battle Rifle Battle Rifle Battle Rifle [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Hardened Medium Armor Plating Device Cooling System Storage Large Matter Pod Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Battle Rifle Energy Gun Heavy Particle Gun Ballistic Gun Battle Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Slots Evolved 11 | . 1 2 2 2 . 2 . . 2 Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . 1 . 1 2 . 2 . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 126 | 7 6 5 3 28 25 2 23 15 12 Power 23 | 1 1 1 2 5 6 . 2 2 3 Engine 21 | 1 1 1 2 5 6 . 1 1 3 Core 1 | . . . . . . . . 1 . Reactor 1 | . . . . . . . 1 . . Propulsion 22 | 2 . 2 . 6 5 . 2 3 2 Treads 2 | . . . . . . . 1 . 1 Leg 19 | 2 . 2 . 6 5 . . 3 1 Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 2 3 . 1 9 4 2 11 2 5 Device 15 | . . . 1 4 2 1 5 . 2 Storage 10 | 1 2 . . 2 1 . 1 1 2 Processor 5 | . . . . 3 . 1 1 . . Hackware . | . . . . . . . . . . Protection 9 | 1 1 . . . 1 . 4 1 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 2 . 8 10 . 8 8 2 Energy Gun 7 | . . . . . 1 . . 4 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 26 | 2 2 2 . 5 4 . 7 4 . Ballistic Cannon 9 | . . . . 3 5 . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . . . Parts Lost 39 | . . . . 13 8 . 10 1 7 Power 8 | . . . . 2 3 . 2 . 1 Propulsion 6 | . . . . 2 2 . 2 . . Utility 9 | . . . . 2 2 . 1 1 3 Weapon 16 | . . . . 7 1 . 5 . 3 Highest Loss Streak 9 | . . . . 5 2 . 9 1 4 Average Slot Usage (%) 91 | . 100 99 100 95 92 100 81 97 87 Engine 9 | . 12 10 16 12 12 12 6 6 8 Treads 1 | . . . . . . . 4 1 . Leg 9 | . 25 20 16 13 11 12 . 9 9 Device 13 | . . . 8 10 14 25 17 17 10 Storage 8 | . 12 10 8 9 7 6 5 11 15 Processor 5 | . . . . 12 14 18 1 . . Protection 15 | . 25 20 16 9 5 . 20 19 17 Energy Gun 1 | . . . . . 3 6 . . 2 Ballistic Gun 21 | . 25 39 33 17 12 18 23 24 19 Ballistic Cannon 2 | . . . . 8 9 . . . . Naked Turns 69 | . . . . . . . 69 . . Heaviest Build 101 | 16 43 49 58 68 73 73 73 98 101 Greatest Support 70 | 20 20 20 20 38 38 30 30 70 70 Greatest Overweight (x) 23 | 1 2 4 2 5 20 2 23 23 5 Average Overweight (x) 3 | . . 2 2 1 2 2 12 2 1 Largest Inventory Capacity 14 | 8 12 12 12 12 12 12 12 10 14 Average Capacity 9 | 6 9 12 12 12 12 12 4 9 11 Most Carried 12 | 4 11 12 11 12 12 11 10 10 8 Average Carried 7 | 1 8 10 8 9 11 10 4 8 7 Final Capacity 14 | 8 12 12 12 12 12 12 4 10 14 Final Carried 12 | 4 11 12 10 12 12 10 4 9 3 Class Distribution -------------------- 55% | Hacker-Tank 28% | Hacker-Gunner 14% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Tank | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Matter Collected 5415 | 185 237 414 281 1361 1424 20 368 475 650 Remotely . | . . . . . . . . . . Salvage Created 6207 | . 476 525 623 1231 1744 . . 895 713 Parts 311 | . 29 30 39 78 77 . . 38 20 Haulers Intercepted 10 | . 2 1 1 1 4 . . 1 . Recyclers Shooed 5 | . . . . 2 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Combat Hostiles Destroyed 102 | . 8 12 8 26 28 . . 11 9 Guns 84 | . 8 12 8 18 18 . . 11 9 Cannons 17 | . . . . 8 9 . . . . AOE 1 | . . . . . 1 . . . . Classes Destroyed 19 | . 5 3 2 5 2 . . 2 . Worker 6 | . . . . 3 1 . . 1 1 Builder 8 | . . . 1 3 . . . 4 . Tunneler 1 | . . . 1 . . . . . . Hauler 10 | . 2 1 1 1 4 . . 1 . Recycler 8 | . 1 . 1 1 4 . . . 1 Operator 6 | . . 1 1 3 . . . 1 . Watcher 6 | . 1 1 1 2 1 . . . . Swarmer 9 | . 2 3 . . 4 . . . . Grunt 46 | . 6 6 3 10 10 . . 5 6 Brawler 4 | . . 1 1 . . . . 2 . Duelist 1 | . . . . . 1 . . . . Protector 1 | . . . . . 1 . . . . Sentry 19 | . . 2 4 4 8 . . . 1 Demolisher 2 | . . . . 2 . . . . . Hunter 6 | . . . . 2 2 . . 2 . Programmer 9 | . . . . 4 2 . . 1 2 Behemoth 1 | . . . . . . . . 1 . Assembled 4 | . . . . 4 . . . . . Surgeon 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 5 8 8 8 5 . . 12 3 Combat Bots Only 8 | . 4 4 4 6 4 . . 8 3 Max Kills in Single Turn 3 | . 2 1 2 2 2 . . 3 1 Gunslinging 1 | . 1 . . 1 1 . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Damage Taken 6038 | . 199 130 150 1710 1294 . 326 513 1716 Core 1593 | . 50 15 16 277 175 . 210 28 822 Absorbed by Shields 490 | . . . . . . . . 171 319 Core Remaining (%) 80 | 100 80 96 97 . 35 . . 72 . Volleys Fired 335 | . 32 28 23 80 93 . 7 29 43 Largest 4 | . 2 4 4 4 4 . 3 4 4 Hottest 300 | . 40 80 80 136 134 . 79 300 150 Shots Fired 1072 | . 64 112 92 299 233 . 12 116 144 Gun 907 | . 64 112 92 210 158 . 11 116 144 Cannon 165 | . . . . 89 75 . 1 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1011 | . 64 112 92 299 199 . 12 108 125 Thermal 61 | . . . . . 34 . . 8 19 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 58 | . 33 24 22 58 48 . 38 50 25 Robot Miss Streak 4 | . 1 2 2 1 4 . . 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 27 | . 3 4 3 6 3 . . 4 4 Max Gunslinging Chain 2 | . 1 1 1 2 1 . . 1 1 Shots Hit Robots 844 | . 54 87 66 240 180 . 12 88 117 Core Hits 336 | . 22 24 30 87 85 . 3 43 42 Critical Hits 16 | . 2 2 2 3 4 . . 3 . Critical Kills 7 | . . . 2 . 2 . . 3 . Critical Parts Destroyed 7 | . 2 2 . 3 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13537 | . 524 1019 777 3754 3847 . 218 1425 1973 Guns 10230 | . 524 1019 777 2218 2205 . 195 1319 1973 Cannons 2937 | . . . . 1509 1405 . 23 . . Explosions 329 | . . . . . 237 . . 92 . Melee . | . . . . . . . . . . Ramming 41 | . . . . 27 . . . 14 . Kinetic 12093 | . 524 1019 777 3727 3027 . 218 1237 1564 Thermal 1074 | . . . . . 583 . . 82 409 Explosive 329 | . . . . . 237 . . 92 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 7 7 . . . 2 Average Corruption 5 | . . . . 5 6 . . . 1 Corruption Purged 3 | . . . . 3 . . . . . Effects 103 | . . . . 46 56 . . . 1 Message Errors 21 | . . . . 11 10 . . . . Matter Fused 18 | . . . . 12 6 . . . . Heat Flow Errors 7 | . . . . 3 4 . . . . Energy Discharges 12 | . . . . 4 8 . . . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 9 | . . . . 3 6 . . . . Data Loss (major) 4 | . . . . 2 2 . . . . Misfires 4 | . . . . . 4 . . . . Targeting Errors 21 | . . . . 10 11 . . . . Weapon Failures 5 | . . . . 1 3 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . . . . 54 14 . . . . Projectiles 61 | . . . . 49 12 . . . . Explosions 2 | . . . . . 2 . . . . Melee 5 | . . . . 5 . . . . . Knockbacks 25 | . . . . 10 15 . . . . Impact . | . . . . . . . . . . Kinetic 21 | . . . . 9 12 . . . . Secondary 4 | . . . . 1 3 . . . . Self-Inflicted Damage 90 | . . . . 13 . . . 77 . Shots 1 | . . . . . . . . 1 . Rammed 3 | . . . . 1 . . . 2 . Targets Rammed 4 | . . . . 1 . . . 3 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 649 | . 34 54 . 315 474 . . 222 649 Average Temperature 179 | . 16 12 . 121 173 . . 55 298 Received Heat Transfer 2025 | . 171 87 99 489 597 . . 45 537 Effects 88 | . . . . . 10 . . . 78 Shutdowns 23 | . . . . . 1 . . . 22 Energy Bleed 6 | . . . . . 1 . . . 5 Interference 16 | . . . . . 5 . . . 11 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 23 | . . . . . 3 . . . 20 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1924 | . . . . . 1110 . . 148 666 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Peak Influence 385 | . 277 274 343 212 385 1 19 248 172 Initial 79 | . . . 34 20 2 1 . . 79 Average 69 | . 147 124 147 61 144 1 2 72 99 Maximum Alert Level 1 | . 1 1 1 1 1 . . 1 . Low Security (%) 86 | 100 71 64 67 99 59 100 100 77 100 Level 1 13 | . 28 35 32 . 40 . . 22 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 1 3 . 8 8 . . 7 5 Investigation 10 | . 1 1 . 1 3 . . 2 2 Extermination 11 | . . . . 4 2 . . 3 2 Reinforcement 9 | . . 2 . 3 1 . . 2 1 Assault 2 | . . . . . 2 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Distress Signals 9 | . 2 1 . 1 4 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | . 12 21 13 36 45 . 7 19 15 Peak Tracking Total 11 | . 4 5 5 6 11 . 6 7 6 Tactical Retreats 8 | . 1 1 . . 2 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Traps Triggered 12 | . . . . 4 4 1 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Machines Disabled 7 | . . . . 2 4 . . 1 . Max in Single Turn 1 | . . . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Machines Accessed 17 | . 1 2 2 2 5 . . 3 2 Terminals 14 | . 1 1 2 2 5 . . 2 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 3 7 11 10 11 . . 9 5 Successful 34 | . 3 4 7 7 7 . . 5 1 Failed 22 | . . 3 4 3 4 . . 4 4 Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . 2 6 . . . . 1 . Terminals 48 | . 3 4 11 10 11 . . 7 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 3 . . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 3 1 7 7 7 . . 3 . Record 3 | . . . . 3 . . . . . Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 . Open Door 2 | . . . . . 2 . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 3 | . 1 . 2 . . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . Machine Index 1 | . . . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . . . Recycling Unit Index 2 | . . . . 1 1 . . . . Alert Level 1 | . . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . Zone Layout 4 | . . . 2 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 3 . . . . . 2 . Insert Component 3 | . . 2 . . . . . 1 . Analyze 2 | . . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 2 2 2 3 . . 2 2 Full Trace Events 9 | . 1 1 . 1 3 . . 1 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 1 . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Total Allies 24 | . . . . . 2 . 19 3 . Largest Group 19 | . . . . . 2 . 19 7 1 Highest-Rated Group 714 | . . . . . 62 . 714 259 33 Highest-Rated Ally 50 | . . . . . 31 . 50 50 33 Total Orders . | . . . . . . . . . . Ally Attacks 207 | . . . . . 80 . 79 48 . Total Damage 6781 | . . . . . 1301 . 4233 1247 . Kills 28 | . . . . . 8 . 8 12 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Turns Passed 11437 | 80 427 714 488 2093 1691 228 3401 1519 796 Spaces Moved 3990 | 63 218 329 224 1080 620 41 454 663 298 Core 498 | 20 . . . . 19 . 446 13 . Treads 124 | . . . . . . . . 64 60 Legs 3368 | 43 218 329 224 1080 601 41 8 586 238 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 150 155 180 50 180 180 Average Speed 239 | 104 148 180 180 163 210 180 696 201 184 Slowest Speed 1200 | 120 180 240 180 270 1050 180 1200 1200 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 37 26 19 34 76 2 95 20 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 74 | . . . . 6 48 . . 20 . Melee . | . . . . . . . . . . Projectile 22 | . . . . 6 16 . . . . AOE 52 | . . . . . 32 . . 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Total 5184 | 73 266 379 252 1222 870 197 688 779 458 Wait 659 | . . 14 . 25 108 154 195 63 100 Move 3982 | 62 217 328 223 1079 619 41 453 662 298 Hop . | . . . . . . . . . . Pick Up 38 | 4 7 2 1 5 7 . 8 3 1 Fast Attach 51 | 7 . . . 6 14 . 15 4 5 Attach 40 | . 1 2 2 13 6 2 8 1 5 Detach 7 | . . . . 3 3 . . 1 . Swap 35 | . 5 3 1 9 5 . . 10 2 Drop 32 | . 4 2 2 1 15 . 2 2 4 Fire 335 | . 32 28 23 80 93 . 7 29 43 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . 1 . . . 3 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 54 | -11/Scrapyard | Identified exit to Materials 54 | -11/Scrapyard | Discovered exit to Materials (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 84 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Hacker-Mutant 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 13) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Weapon x2 801 | -9/Materials | Build established: Hacker-Tank 1052 | -9/Materials | Identified exit to Mines 1052 | -9/Materials | Discovered exit to Mines (range 5) 1190 | -9/Materials | Identified exit to Materials 1190 | -9/Materials | Discovered exit to Materials (range 16) 1222 | -9/Materials | Entered another Materials area 1222 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1652 | -8/Materials | Identified exit to Factory 1652 | -8/Materials | Discovered exit to Factory (range 16) 1710 | -8/Materials | Entered Factory 1710 | -7/Factory | Evolved 2 slots: Utility x2 2017 | -7/Factory | Build established: Hacker-Gunner 2323 | -7/Factory | Assembled infested ambush trap array 2389 | -7/Factory | Lost 5 parts (1u4w) 2803 | -7/Factory | Identified exit to Storage 2803 | -7/Factory | Discovered exit to Storage (range 12) 3430 | -7/Factory | Lost 3 parts (1n2w) 3779 | -7/Factory | Discovered exit to Storage (range 15) 3803 | -7/Factory | Entered Storage 3813 | -7/Storage | Met a pair of Derelict thieves 3911 | -7/Storage | Build established: Hacker-Mutant 3963 | -7/Storage | Core integrity fell below 50% 4916 | -7/Storage | Build established: Hacker-Gunner 5421 | -7/Storage | Identified exit to Factory 5421 | -7/Storage | Discovered exit to Factory (range 12) 5494 | -7/Storage | Entered Factory 5494 | -6/Factory | Evolved 2 slots: Utility x2 5722 | -6/Factory | Sucked down chute 5722 | -6/Factory | Entered Waste 5907 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5910 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5913 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5916 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5919 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5922 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5925 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5926 | -6/Waste | Spotted C-40 Crusher 5928 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5931 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5941 | -6/Waste | Spotted C-40 Crusher 5951 | -6/Waste | Spotted C-40 Crusher 5962 | -6/Waste | Lost 9 parts (1p2n1u5w) 5994 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6003 | -6/Waste | Spotted C-40 Crusher 6018 | -6/Waste | Spotted C-40 Crusher 6018 | -6/Waste | Spotted C-40 Crusher 6028 | -6/Waste | Warlord forces began an assault 6030 | -6/Waste | Allies destroyed C-40 Crusher 6535 | -6/Waste | Allies destroyed C-40 Crusher 6576 | -6/Waste | Build established: Hacker-Tank 6602 | -6/Waste | Allies destroyed C-40 Crusher 6609 | -6/Waste | Allies destroyed C-40 Crusher 6636 | -6/Waste | Allies destroyed C-40 Crusher 6855 | -6/Waste | Identified exit to Factory 6855 | -6/Waste | Discovered exit to Factory (range 19) 9123 | -6/Waste | Entered Factory 9123 | -6/Factory | Accompanied by 5 allies 10023 | -6/Factory | Spotted B-75 Beast 10035 | -6/Factory | Destroyed B-75 Beast 10083 | -6/Factory | Allied Derelicts emerged from ambush trap array 10550 | -6/Factory | Destroyed 8 combat bots 10608 | -6/Factory | Identified exit to Factory 10608 | -6/Factory | Discovered exit to Factory (range 15) 10642 | -6/Factory | Entered another Factory area 10642 | -5/Factory | Accompanied by 1 ally 10642 | -5/Factory | Evolved 2 slots: Utility x2 11141 | -5/Factory | Lost 3 parts (1p1u1w) 11228 | -5/Factory | Core integrity fell below 50% 11243 | -5/Factory | Core integrity fell below 20% 11438 | -5/Factory | Self-destructed Last Messages --------------- Rating: 5 Time: 16 Feedback: System corruption (+1%). 11405_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. 11407_ Dropped Broken Lgt. Angular Momentum Engine. 11419_ Battle Rifle destroyed. 11425_ System corrupted: Battle Rifle jammed. 11428_ Destroyed Hvy. Laser. 11428_ Destroyed Adv. Heat Sink. 11430_ Hrd. Medium Armor Plating destroyed. 11431_ Power failure, Lgt. Angular Momentum Engine shutdown. 11431_ Overheating: Hrd. Medium Armor Plating damaged (-8). 11431_ Imp. Remote Force Field destroyed. 11432_ Power failure, Imp. Deuterium Engine shutdown. 11433_ Overheating: System interference. 11433_ Imp. Focal Shield temporarily disabled. 11435_ Overheating: Matter decay (-71). 11436_ Overheating: Matter decay (-45). 11436_ Battle Rifle destroyed. 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