Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.13 @ 12:48:04 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3276) 3276 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 7927 Bonus ------- Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 396/700 Matter 89/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (243) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Makeshift System Shield Improved Trap Extractor (2/6 Dirty Bomb) Bomb Factory No. 2 > --- WEAPON (3) ------- Lightning Gun Gatling Laser RU-N14's Throwing Claymores > --- INVENTORY (15) --- Light Deuterium Engine Improved Medium Treads Compact Wheel Cesium-ion Thruster Compact Battery (200) Transmission Jammer Improved Heavy Armor Plating Relay Coupler [Programmer] (84) Component Analysis Suite System Restoration Module Remote Datajack RU-N14's Throwing Claymores (9) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Makeshift System Shield Improved Trap Extractor Bomb Factory No. 2 > --- WEAPON ----------- Lightning Gun RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Light Deuterium Engine Improved Medium Treads Compact Wheel Cesium-ion Thruster Compact Battery Transmission Jammer Improved Heavy Armor Plating Relay Coupler [Programmer] Component Analysis Suite System Restoration Module Gatling Laser Remote Datajack [Rating: 62] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Improved Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 1 1 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 129 | 1 14 7 14 19 37 19 6 12 Power 8 | . 1 2 . 1 3 . . 1 Engine 5 | . 1 2 . . 1 . . 1 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 35 | . 7 . 2 4 8 11 . 3 Treads 23 | . 3 . 2 3 6 6 . 3 Leg 1 | . 1 . . . . . . . Wheel 11 | . 3 . . 1 2 5 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 2 1 3 3 12 2 4 4 Device 21 | . 2 1 1 2 10 . 3 2 Storage 4 | . . . 1 . 2 1 . . Processor 3 | . . . 1 . . . 1 1 Hackware 2 | . . . . 1 . 1 . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 55 | 1 4 4 9 11 14 6 2 4 Energy Gun 14 | . . . . 2 6 3 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 3 . 3 3 4 1 . . Ballistic Cannon 5 | . . 2 1 2 . . . . Launcher 6 | . 1 . . 2 2 1 . . Special Weapon 4 | . . . . . . 1 2 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 11 | . . 2 5 2 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 15 | . . . . 3 5 6 . 1 Power 1 | . . . . . 1 . . . Propulsion 8 | . . . . 2 2 3 . 1 Utility . | . . . . . . . . . Weapon 6 | . . . . 1 2 3 . . Highest Loss Streak 3 | . . . . 1 2 3 . 1 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 96 | . 99 100 99 99 99 98 99 86 Engine 4 | . 14 14 11 5 2 . . 6 Core 3 | . . . . 3 4 7 7 . Treads 19 | . 18 14 20 23 18 15 15 21 Wheel 4 | . 5 14 1 3 3 6 7 . Device 17 | . 13 14 10 17 23 23 22 11 Storage 8 | . 14 14 11 9 7 7 7 7 Processor 6 | . . . 10 9 7 7 7 7 Hackware 4 | . . . . . 7 7 7 7 Energy Gun 9 | . . . . 4 10 20 11 10 Ballistic Gun 6 | . 27 9 9 13 9 . . . Ballistic Cannon 2 | . . 8 15 1 . . . . Special Weapon 3 | . . . . . . . 10 8 Slashing Weapon 2 | . . 9 6 6 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 14 15 27 44 46 51 51 76 83 Greatest Support 84 | 20 40 10 49 71 84 84 16 76 Greatest Overweight (x) 4 | . 1 2 2 2 3 3 4 4 Average Overweight (x) 1 | . . 1 . . 1 2 2 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 14 | 8 8 8 13 15 15 15 15 15 Most Carried 15 | 6 8 8 15 15 15 15 15 15 Average Carried 13 | 6 7 7 12 14 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 8 15 15 15 14 15 13 Class Distribution -------------------- 49% | Mutant 30% | Skirmisher 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 2917 | 210 175 418 306 473 539 390 48 358 Remotely 82 | . 82 . . . . . . . Salvage Created 3467 | . 193 43 331 732 1380 515 . 273 Parts 174 | . 18 5 18 36 67 18 . 12 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 16 . 18 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 83 | . 9 5 8 15 21 16 . 9 Melee 1 | . . . . . 1 . . . Guns 44 | . 6 . 3 9 15 10 . 1 Cannons 16 | . . 5 5 4 . . . 2 AOE 22 | . 3 . . 2 5 6 . 6 Classes Destroyed 12 | . 2 . 3 2 5 . . . Worker 4 | . . . 1 1 2 . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 7 | . . . . 1 6 . . . Watcher 1 | . . . . . 1 . . . Swarmer 28 | . 6 5 . 3 4 6 . 4 Grunt 34 | . 3 . 3 9 8 7 . 4 Brawler 3 | . . . 1 . 1 1 . . Sentry 12 | . . . 4 3 2 2 . 1 Hunter 3 | . . . . . 3 . . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 7 | . 3 3 4 4 7 6 . 3 Combat Bots Only 7 | . 3 3 4 4 7 6 . 3 Max Kills in Single Turn 3 | . 2 1 1 2 3 3 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . 1 3 3 . 2 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 4633 | . 330 52 202 818 1509 936 . 786 Core 525 | . 87 15 29 90 141 72 . 91 Absorbed by Shields 68 | . . . . . 68 . . . Core Remaining (%) 83 | 100 . 59 92 83 . . . . Volleys Fired 186 | . 28 6 15 35 44 26 . 32 Largest 3 | . 2 2 3 3 3 3 . 2 Hottest 169 | . 40 88 111 157 150 169 . 135 Shots Fired 421 | . 54 12 42 80 125 67 . 41 Gun 351 | . 52 . 19 63 122 62 . 33 Cannon 48 | . . 12 23 13 . . . . Launcher 14 | . 2 . . 4 3 5 . . Special 8 | . . . . . . . . 8 Kinetic 248 | . 52 12 42 63 72 7 . . Thermal 127 | . . . . 13 37 52 . 25 Explosive 22 | . 2 . . 4 3 5 . 8 Electromagnetic 24 | . . . . . 13 3 . 8 Robot Hit Streak 20 | . 4 3 13 8 20 8 . 6 Robot Miss Streak 16 | . 4 6 9 16 3 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 297 | . 32 10 34 57 96 49 . 19 Core Hits 186 | . 13 10 21 34 57 36 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Critical Strikes 6 | . . . . 2 1 . . 3 Burn 1 | . . . . 1 . . . . Destroy 2 | . . . . 1 1 . . . Sever 3 | . . . . . . . . 3 Melee Attacks 27 | . . 5 9 4 9 . . . Impact . | . . . . . . . . . Slashing 27 | . . 5 9 4 9 . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . 1 1 7 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7996 | . 540 141 706 1217 2709 1537 . 1146 Guns 3720 | . 397 . 188 727 1432 780 . 196 Cannons 646 | . . 138 422 86 . . . . Explosions 2495 | . 142 . . 297 571 757 . 728 Melee 902 | . . . 96 102 704 . . . Ramming 11 | . 1 3 . 5 2 . . . Kinetic 2560 | . 397 138 610 663 729 23 . . Thermal 1512 | . . . . 150 513 719 . 130 Explosive 2495 | . 142 . . 297 571 757 . 728 Electromagnetic 294 | . . . . . 190 38 . 66 Impact . | . . . . . . . . . Slashing 1124 | . . . 96 102 704 . . 222 Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . 3 3 3 . Average Corruption 2 | . 1 1 . . 2 3 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . 4 . . 26 23 . . Message Errors 20 | . . 1 . . 14 5 . . Matter Fused 7 | . . . . . 2 5 . . Heat Flow Errors 5 | . . 1 . . . 4 . . Energy Discharges 8 | . . . . . 4 4 . . Data Loss (minor) 8 | . . 2 . . 4 2 . . Data Loss (major) 2 | . . . . . 1 1 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 414 | . . . 56 119 195 . . 44 Projectiles 20 | . . . . . . . . 20 Explosions 71 | . . . . 47 . . . 24 Melee 323 | . . . 56 72 195 . . . Knockbacks 13 | . . 2 6 5 . . . . Impact . | . . . . . . . . . Kinetic 13 | . . 2 6 5 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . . 38 . 33 . . Shots 2 | . . . . 1 . 1 . . Rammed 4 | . . 1 . 3 . . . . Targets Rammed 6 | . 1 1 . 3 1 . . . Kicked 1 | . 1 . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 375 | . 2 223 156 375 84 277 . 305 Average Temperature 76 | . 2 70 45 104 20 99 . 99 Received Heat Transfer 1239 | . 135 . 99 306 309 231 . 159 Effects 3 | . . . . . . 2 . 1 Energy Bleed 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 . 1 . . Heat Transferred 3238 | . . . . 407 1068 1488 . 275 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 334 | . 260 200 259 319 334 . . . Initial 100 | . . 50 . 100 55 . . . Average 151 | . 106 81 145 186 161 . . . Maximum Alert Level 1 | . 1 1 1 1 1 . . . Low Security (%) 69 | 100 81 96 75 58 62 . . . Level 1 30 | . 18 3 24 41 37 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 1 2 8 . . . Investigation 1 | . . 1 . . . . . . Extermination 3 | . . . . . 3 . . . Reinforcement 7 | . . . 1 2 4 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 10 | . 2 1 4 2 1 . . . Communications Jammed 37 | . . . . . 37 . . . Distress Signals 37 | . . . . . 37 . . . Times Spotted 137 | . 14 7 19 25 32 21 1 18 Peak Tracking Total 9 | . 4 3 6 4 7 9 1 7 Tactical Retreats 11 | . 2 1 . 1 2 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 6 | . 1 . . . 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted 2 | . . . . . . . . 2 Installed 4 | . . . . . . . . 4 Triggered 1 | . . . . . . . . 1 Fabricated Traps 8 | . . . . . . . 2 6 Most Traps Carried 2 | . . . . . . . 2 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 4 | . . . . 1 1 . . 2 Max in Single Turn 2 | . . . . 1 1 . . 2 Garrison Access 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 21 | . 2 2 4 6 7 . . . Terminals 16 | . 2 1 4 6 3 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 57 | . 4 2 11 24 16 . . . Successful 28 | . . 1 3 16 8 . . . Failed 29 | . 4 1 8 8 8 . . . Catastrophic 6 | . 1 1 2 2 . . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 2 1 10 19 4 . . . Terminals 49 | . 4 1 11 24 9 . . . Fabricators 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 16 | . . 1 1 12 2 . . . Part Schematic 2 | . . . . 2 . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . . 1 1 . . . . Garrison Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 2 | . . . . . 2 . . . Unauthorized Hacks 8 | . . . 2 4 2 . . . Terminals 8 | . . . 2 4 2 . . . Assimilate 1 | . . . . 1 . . . . Botnet 7 | . . . 2 3 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 1 4 5 5 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 58 | . . . . . 58 . . . Total Robot Build Rating 3 | . . . . . 3 . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 31 | . . . . . 31 . . . Total Part Build Rating 5 | . . . . . 5 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled 1 | . . . . . 1 . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 9 | . . 1 . 1 1 2 4 . Largest Group 6 | . . 1 1 1 2 2 6 6 Highest-Rated Group 205 | . . 31 31 10 36 52 205 205 Highest-Rated Ally 39 | . . 31 31 10 26 32 39 39 Total Orders . | . . . . . . . . . Ally Attacks 51 | . . . 22 . . . 2 27 Total Damage 1189 | . . . 249 . . . 59 881 Kills 13 | . . . 5 . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 2 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 8542 | 4 532 405 763 1088 1647 1133 1132 1838 Spaces Moved 4769 | 3 287 361 407 556 795 646 753 961 Core . | . . . . . . . . . Treads 2301 | . 48 . 321 486 428 142 . 876 Legs 64 | 3 61 . . . . . . . Wheels 2404 | . 178 361 86 70 367 504 753 85 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 95 95 110 110 130 130 130 160 Average Speed 147 | 120 122 96 150 150 148 147 139 175 Slowest Speed 320 | 120 190 110 240 160 240 240 160 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 2 45 51 44 50 28 66 80 91 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 3 3 1 Spaces Dug 18 | . . 5 8 3 2 . . . Terrain Destroyed 215 | . 18 5 8 32 21 27 . 104 Melee 18 | . . 5 8 3 2 . . . Projectile 2 | . . . . . . 1 . 1 AOE 195 | . 18 . . 29 19 26 . 103 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 5892 | 3 412 396 508 735 1159 770 836 1073 Wait 595 | . 66 6 52 81 231 53 61 45 Move 4761 | 2 286 360 406 555 794 645 752 961 Hop . | . . . . . . . . . Pick Up 78 | . 8 3 7 19 21 7 9 4 Fast Attach 18 | . 1 4 3 2 5 1 . 2 Attach 33 | . 2 . 2 5 9 6 3 6 Detach 13 | . 1 . 3 1 2 1 1 4 Swap 78 | 1 11 3 9 12 23 12 3 4 Drop 80 | . 8 8 2 18 20 6 7 11 Fire 186 | . 28 6 15 35 44 26 . 32 Melee 27 | . . 5 9 4 9 . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 5 | . . 1 . 3 1 . . . Escape Stasis . | . . . . . . . . . Rewire 13 | . . . . . . 13 . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 6) 537 | -10/Materials | Entered Mines 545 | -10/Mines | Met a Derelict bent on vengeance 552 | -10/Mines | Assembled infested the area 758 | -10/Mines | Met a Derelict shopkeep closing up shop 936 | -10/Mines | Discovered new exit (range 4) 937 | -10/Mines | Escorted by a lone wolf Derelict 942 | -10/Mines | Entered Materials 942 | -9/Materials | Accompanied by 1 ally 942 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -9/Materials | Discovered new exit (range 17) 1705 | -9/Materials | Entered another Materials area 1705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2692 | -8/Materials | Discovered new exit (range 9) 2793 | -8/Materials | Entered Factory 2793 | -7/Factory | Accompanied by 1 ally 2793 | -7/Factory | Evolved 2 slots: Utility x2 2851 | -7/Factory | Fabricated Imp. Heavy Armor Plating (x1) 2977 | -7/Factory | Fabricated O-24 Administrator (x1) 3131 | -7/Factory | Garrison activated, responded to threat 3257 | -7/Factory | Discovered new exit (range 4) 3402 | -7/Factory | Identified exit to Factory 3737 | -7/Factory | Build established: Skirmisher 3748 | -7/Factory | Destroyed 7 combat bots 4440 | -7/Factory | Entered Lower Caves 4787 | -7/Lower Caves | Learned Factory interactive machine intel 4810 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5096 | -7/Lower Caves | Learned Factory emergency access door positions 5182 | -7/Lower Caves | Encountered a Warlord checkpoint 5313 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5372 | -7/Lower Caves | Lost 3 parts (2n1w) 5488 | -7/Lower Caves | Lost 3 parts (1n2w) 5548 | -7/Lower Caves | Discovered new exit (range 16) 5549 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5573 | -7/Lower Caves | Entered Zion 5573 | -7/Zion | Accompanied by 2 allies 5633 | -7/Zion | System corruption cleaned by Quarantine Array 5751 | -7/Zion | Build established: Mutant 5777 | -7/Zion | Found Prototype Special Weapon 5779 | -7/Zion | Found Prototype Special Weapon 5782 | -7/Zion | Found Prototype Special Weapon 5811 | -7/Zion | Identified RU-N14's Throwing Claymores (x3) 5958 | -7/Zion | Learned location of 1 exit from Proximity Caves 6106 | -7/Zion | Imprinted 6108 | -7/Zion | Declared Zion's savior 6234 | -7/Zion | Found Relay Coupler [Programmer] 6240 | -7/Zion | Found Relay Coupler [Programmer] 6569 | -7/Zion | Found Prototype Device 6624 | -7/Zion | Identified Bomb Factory No. 2 6673 | -7/Zion | Discovered new exit (range 13) 6705 | -7/Zion | Entered Proximity Caves 6705 | -6/Proximity Caves | Accompanied by 6 allies 6836 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7191 | -6/Proximity Caves | Build established: Scavenger-Mutant 7664 | -6/Proximity Caves | Spotted B-75 Beast 8543 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08099_ Gatling Laser broken. 08099_ Overheating: Short circuit. 08101_ Dropped Broken Gatling Laser. 08139_ The unstable cave ceiling collapses. 08163_ Imp. Trap Extractor collected Dirty Bomb Trap. 08241_ Dropped Bomb Factory No. 2. 08242_ Acquired Bomb Factory No. 2. 08261_ Imp. Trap Extractor dropped Dirty Bomb Trap. 08261_ Installed Dirty Bomb Trap. 08301_ Acquired 6 matter. 08347_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 08347_ Dropped Dirty Bomb Trap. 08348_ Acquired Dirty Bomb Trap. 08349_ Dropped Dirty Bomb Trap. 08349_ Installed Dirty Bomb Trap. 08372_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 08372_ Dropped Dirty Bomb Trap. 08373_ Installed Dirty Bomb Trap. 08478_ Imp. Trap Extractor extracted Dirty Bomb Trap (stored). 08513_ Acquired 9 matter. 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