Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 22:02:29 Player: bruderalex Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1987) 1987 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5022 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 197/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Melee Analysis Suite > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (15) --- Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Improved Power Shielding Improved Light Armor Plating Heavy Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Gravmag System > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy Mace Scythe > --- INVENTORY -------- Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Improved Power Shielding Improved Light Armor Plating Heavy Laser Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Mace Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 65 | 7 4 12 29 4 9 Power 9 | 1 . 1 4 1 2 Engine 8 | 1 . 1 3 1 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 29 | 3 . 6 14 1 5 Treads 19 | 2 . 4 10 1 2 Leg . | . . . . . . Wheel 9 | 1 . 2 4 . 2 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 11 | 1 3 . 3 2 2 Device 4 | . 1 . 2 . 1 Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 16 | 2 1 5 8 . . Energy Gun 9 | 2 . 2 5 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 3 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . . 3 12 . 16 Power 7 | . . 1 2 . 4 Propulsion 16 | . . 2 5 . 9 Utility 2 | . . . . . 2 Weapon 6 | . . . 5 . 1 Highest Loss Streak 8 | . . 3 2 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 91 96 92 77 Engine 10 | . 14 6 7 15 12 Treads 22 | . 14 21 26 23 15 Wheel 8 | . 14 9 8 7 2 Device 4 | . 5 . 8 . . Storage 9 | . 14 11 9 7 7 Processor 11 | . 5 11 9 15 15 Hackware 1 | . . . . 4 1 Energy Gun 8 | . 26 11 9 . . Ballistic Gun 4 | . 1 21 3 . . Impact Weapon 4 | . . . 5 7 7 Slashing Weapon 4 | . . . 5 7 6 Naked Turns . | . . . . . . Heaviest Build 42 | 13 33 32 38 41 42 Greatest Support 63 | 40 10 10 63 62 56 Greatest Overweight (x) 9 | 1 3 9 3 4 3 Average Overweight (x) 2 | . 1 2 2 3 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 9 12 15 15 14 Average Carried 10 | 1 6 8 11 13 8 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 9 9 15 14 7 Class Distribution -------------------- 34% | Mutant 21% | Scavenger-Gladiator 13% | Gunner 12% | Gladiator 11% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 933 | 133 152 136 409 43 60 Remotely . | . . . . . . Salvage Created 2491 | . 201 185 1369 438 298 Parts 106 | . 18 11 42 24 11 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 46 | . 7 4 21 8 6 Melee 16 | . . . 8 4 4 Guns 21 | . 7 4 10 . . Classes Destroyed 12 | . 2 1 8 1 . Worker 3 | . . . 3 . . Builder 2 | . . . 2 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 4 | . . . 3 1 . Operator 3 | . . . 1 2 . Watcher 3 | . . . 3 . . Swarmer 10 | . 3 . 5 2 . Grunt 20 | . 4 2 6 5 3 Sentry 10 | . . 2 6 . 2 Specialist 4 | . . . 4 . . Programmer 2 | . . . . 1 1 Best Kill Streak 6 | . 3 2 6 3 3 Combat Bots Only 3 | . 3 2 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 543 | . 31 61 180 36 235 Missed 136 | . 6 14 48 10 58 Damage Taken 5002 | 6 265 641 1904 393 1793 Core 990 | . 33 88 366 64 439 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 86 78 33 . . Volleys Fired 81 | . 18 23 40 . . Largest 3 | . 2 3 3 . . Hottest 181 | . 90 96 181 . . Shots Fired 219 | . 36 69 114 . . Gun 219 | . 36 69 114 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 88 | . . 46 42 . . Thermal 131 | . 36 23 72 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 6 11 15 . . Robot Miss Streak 3 | . 3 3 3 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 250 | . 23 51 134 15 27 Core Hits 70 | . 12 12 33 7 6 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 14 | . . . 7 3 4 Critical Strikes 28 | . . 1 16 6 5 Burn 6 | . . 1 5 . . Destroy 1 | . . . 1 . . Smash 17 | . . . 8 5 4 Sever 4 | . . . 2 1 1 Melee Attacks 123 | . . . 66 22 35 Impact 90 | . . . 49 16 25 Slashing 33 | . . . 17 6 10 Piercing . | . . . . . . Sneak Attacks 18 | . . . 14 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks 16 | . . . 10 1 5 Damage Inflicted 6421 | 14 271 529 3797 840 970 Guns 2114 | . 271 523 1320 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 4279 | . . . 2471 840 968 Ramming 28 | 14 . 6 6 . 2 Kinetic 744 | . . 300 444 . . Thermal 1370 | . 271 223 876 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 3325 | . . . 1966 663 696 Slashing 954 | . . . 505 177 272 Piercing . | . . . . . . Highest Corruption 4 | . . . . 3 4 Average Corruption 3 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 2 5 Message Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . 1 . Data Loss (major) 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1139 | . . . 765 162 212 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1139 | . . . 765 162 212 Knockbacks 12 | . . . 7 3 2 Impact 12 | . . . 7 3 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | 6 . 3 3 . . Shots . | . . . . . . Rammed 7 | 2 . 1 2 . 2 Targets Rammed 7 | 2 . 1 2 . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 527 | . 365 527 310 . 10 Average Temperature 169 | . 188 226 118 . 5 Received Heat Transfer 1407 | . 120 258 396 81 552 Effects 2 | . 1 1 . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 19 | . . . 16 2 1 Impact Corruptions 43 | . . . 28 7 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 1 2 10 . . Heat Transferred 3753 | . 719 629 2405 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 357 | . 216 171 357 218 193 Initial 123 | . . 91 25 123 88 Average 131 | . 78 95 184 98 114 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 74 | 100 85 100 53 83 100 Level 1 25 | . 14 . 46 16 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 4 4 . Investigation 2 | . 2 . . . . Extermination 2 | . . . . 2 . Reinforcement 8 | . . 2 4 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 12 9 35 12 9 Peak Tracking Total 7 | . 7 4 5 4 6 Tactical Retreats 10 | . 2 . 4 2 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . 2 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . 3 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 6 | . . 1 3 2 . Terminals 4 | . . 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 7 | . . 1 3 3 . Successful 6 | . . 1 3 2 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . . 1 3 . . Record 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 5 | . . 1 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4200 | 89 389 625 1770 1062 265 Spaces Moved 2085 | 67 268 367 852 479 52 Core 9 | 2 . 7 . . . Treads 174 | 16 . . 118 4 36 Legs . | . . . . . . Wheels 1902 | 49 268 360 734 475 16 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 110 110 125 125 Average Speed 128 | 109 108 118 136 132 157 Slowest Speed 500 | 160 125 500 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 38 24 62 6 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3253 | 79 330 513 1275 878 178 Wait 832 | . 34 100 260 354 84 Move 2080 | 66 267 366 851 478 52 Hop . | . . . . . . Pick Up 50 | 4 5 8 24 9 . Fast Attach 14 | 6 2 . 4 . 2 Attach 27 | . . 8 10 2 7 Detach 3 | . 1 . 1 . 1 Swap 24 | 1 2 4 15 2 . Drop 28 | . 1 3 16 8 . Fire 81 | . 18 23 40 . . Melee 99 | . . . 52 17 30 Ram 7 | 2 . 1 2 . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Discovered new exit (range 3) 478 | -10/Materials | Identified exit to Materials 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 648 | -9/Materials | Discovered new exit (range 13) 743 | -9/Materials | Lost 3 parts (1p2n) 774 | -9/Materials | Build established: Gunner 775 | -9/Materials | Identified exit to Mines 1084 | -9/Materials | Discovered new exit (range 15) 1102 | -9/Materials | Identified exit to Materials 1104 | -9/Materials | Entered another Materials area 1104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -8/Materials | Build established: Scavenger-Gunner 2129 | -8/Materials | Build established: Mutant 2514 | -8/Materials | Discovered new exit (range 16) 2678 | -8/Materials | Core integrity fell below 50% 2869 | -8/Materials | Discovered new exit (range 5) 2873 | -8/Materials | Identified exit to Factory 2874 | -8/Materials | Entered Factory 2874 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3052 | -7/Factory | Build established: Gladiator 3399 | -7/Factory | Build established: Scavenger-Gladiator 3934 | -7/Factory | Identified exit to Garrison 3936 | -7/Factory | Entered Garrison 3982 | -7/Garrison | Triggered checkpoint 4052 | -7/Garrison | Lost 8 parts (2p5n1u) 4076 | -7/Garrison | Triggered checkpoint 4193 | -7/Garrison | Core integrity fell below 50% 4201 | -7/Garrison | Self-destructed Last Messages --------------- 04180_ Slug penetrates G-50 Soldier. 04180_ G-50 Soldier destroyed. 04183_ G-47 Trooper destroyed. 04185_ Hvy. Mace follow-up attack on G-47 Trooper. 04185_ G-47 Trooper knocked back. 04188_ Acquired 10 matter. 04189_ Penetrated by Slug. 04189_ Med. Treads destroyed. 04189_ Deuterium Engine destroyed. 04190_ Scythe destroyed. 04191_ Slammed into H-55 Commando. 04191_ Critical hit (Burn: +37). 04192_ Penetrated by Slug. 04193_ Imp. Light Armor Plating destroyed. 04195_ Slug penetrates Wall. 04196_ Slammed into H-55 Commando. 04196_ Destabilizing: Core damaged (-28). 04198_ Slug penetrates Reinforced Barrier. 04201_ Penetrated by Slug. 04201_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????[[[???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????[ [???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ??????????????????????##%##???#####??????????????? | | ??????????????????????#=%@#???# #??????????????? | | ??????????????#"""#####%=h##### ##########?????? | | ??????? *%gg[ #?????? | | ??????? ^ = %[#?????? | | ??????? ^ |%%#?????? | | ????????################################ #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 41 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedCobblerHammer Manual? 0 Play Time 00:31:53 Cumulative 10.2 hours Start 2024.04.10 @ 14:12:06 End 2024.04.10 @ 22:02:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 22 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a373a158-a880-42f2-a48a-4baf504f4800