Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:28:34 Player: Jack Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (32) 160 Value Destroyed (394) 394 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6474 Bonus ------- None Cogmind --------- Core Integrity 420/1300 Matter 49/300 Energy 92/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Particle Reactor Structural Scanner Advanced Sensor Array Core Reset Matrix Heavy Pick Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web Advanced Heat Sink Small Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON ----------- Heavy Machine Gun Heavy Pick > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Structural Scanner Advanced Sensor Array Advanced Sensor Array Experimental Sensor Array Heavy Pick [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Pick Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 7 | . . 2 . 2 2 . . . . 1 . . Utility 6 | . . . . . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 47 | 5 9 5 2 3 3 . 1 6 5 2 6 . Power 8 | . 1 1 1 1 . . 1 1 1 . 1 . Engine 4 | . 1 1 1 . . . . 1 . . . . Core 3 | . . . . 1 . . 1 . 1 . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 19 | 2 3 3 1 2 2 . . . 3 1 2 . Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 17 | . 3 3 1 2 2 . . . 3 1 2 . Utility 13 | 1 2 1 . . 1 . . 3 1 1 3 . Device 9 | . 1 1 . . 1 . . 2 1 1 2 . Storage 1 | 1 . . . . . . . . . . . . Processor 2 | . . . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 7 | 2 3 . . . . . . 2 . . . . Energy Gun 3 | 2 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . 2 . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . Parts Lost 24 | . 6 1 1 . 1 . . . 1 . 2 12 Power 1 | . 1 . . . . . . . . . . . Propulsion 16 | . 2 1 1 . . . . . 1 . 2 9 Utility 5 | . 1 . . . 1 . . . . . . 3 Weapon 2 | . 2 . . . . . . . . . . . Highest Loss Streak 10 | . 4 1 1 . 1 . . . 1 . 2 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 1 3 7 7 7 6 5 6 7 7 7 7 7 Power 1 | . 1 . . . . . . 1 1 1 1 2 Propulsion . | . . 4 2 2 . . . . . . . . Utility 3 | . 1 3 4 5 6 5 5 5 5 4 4 3 Weapon . | . . . . . . . . 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . 5 . . . . . . 3 . 1 . 6 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . . . . Utility 8 | . 3 . . . . . . 1 . 1 . 3 Weapon 3 | . 1 . . . . . . 1 . . . 1 Tool/Special 2 | . . . . . . . . 1 . . . 1 Average Slot Usage (%) 88 | . 82 95 100 98 98 100 100 89 88 96 94 73 Engine 3 | . 8 9 11 7 . . . . . 3 3 3 Core 3 | . . . . 1 7 7 7 5 5 5 4 1 Treads 4 | . 19 . . . . . . . . . . . Flight 34 | . 2 42 44 52 59 61 61 53 41 46 41 31 Device 12 | . 4 8 11 9 7 7 7 7 17 19 19 16 Storage 7 | . 14 11 11 9 7 7 7 6 5 5 4 3 Processor 3 | . . . . . . . . 1 5 5 8 7 Protection 1 | . 4 . . . . . . . . . . . Energy Gun 5 | . 24 . . . . . . . . . . . Ballistic Gun 6 | . 2 22 22 18 15 15 15 7 5 5 3 1 Piercing Weapon 2 | . . . . . . . . 5 5 5 4 4 Peak Build Rating 90 | 5 8 9 10 15 19 20 21 38 50 69 90 81 Average Rating 32 | 3 6 8 9 13 18 19 20 30 38 64 78 60 On Entrance 26 | . 5 5 9 10 15 19 20 21 34 50 69 81 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 9 19 11 11 13 13 13 14 27 30 44 45 44 Greatest Support 47 | 40 40 16 16 24 33 24 24 28 33 44 47 47 Greatest Overweight (x) 4 | 1 4 . . . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 7 6 7 8 8 8 8 8 Average Carried 6 | 2 3 7 7 7 5 5 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 7 8 8 5 6 7 8 8 8 8 5 Class Distribution -------------------- 41% | Scavenger-Scout 27% | Mutant 22% | Scavenger-Sprinter 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Matter Collected 568 | 214 96 . . . . . . . 168 31 59 . Remotely . | . . . . . . . . . . . . . Salvage Created 585 | 12 273 . 17 . . . . 37 92 58 59 37 Parts 71 | . 32 . 1 . . . . 8 13 8 6 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 12 | . 11 . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 Guns 11 | . 11 . . . . . . . . . . . Classes Destroyed 7 | 1 4 . . . . . . 1 . 1 . . Worker 11 | . 2 . 1 . . . . . 4 2 2 . Builder 3 | . . . . . . . . 2 1 . . . Tunneler 3 | 1 1 . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 10 | . 9 . . . . . . . . . . 1 Grunt 2 | . 2 . . . . . . . . . . . Best Kill Streak 9 | 1 9 . 1 . . . . 1 2 2 2 1 Combat Bots Only 9 | . 9 . . . . . . . . . . 1 Max Kills in Single Turn 4 | 1 4 . 1 . . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Hostile Shots Fired 265 | . 66 24 5 3 3 . . . 22 2 19 121 Missed 121 | . 17 10 2 2 1 . . . 9 1 12 67 Hits 144 | . 49 14 3 1 2 . . . 13 1 7 54 Projectile 144 | . 49 14 3 1 2 . . . 13 1 7 54 Critical Strikes 3 | . . 1 . . . . . . . . . 2 Damage Taken 2623 | . 727 165 40 15 36 . . . 160 21 144 1315 Core 1062 | . 116 55 . . . . . . 11 . 22 858 Absorbed by Shields 84 | . 49 . . . . . . . 35 . . . Core Remaining (%) 92 | 100 53 . 86 100 . . 100 100 98 100 . . Volleys Fired 44 | 3 32 . 5 . 3 . . 1 . . . . Largest 2 | 2 2 . 2 . 2 . . 1 . . . . Hottest 100 | 100 100 . 40 . 40 . . 30 . . . . Shots Fired 74 | 6 51 . 10 . 6 . . 1 . . . . Gun 74 | 6 51 . 10 . 6 . . 1 . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 17 | . . . 10 . 6 . . 1 . . . . Thermal 57 | 6 51 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 8 | 4 5 . 8 . 5 . . . . . . . Robot Miss Streak 6 | 1 6 . 1 . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 64 | 5 26 . 9 . 3 . . 3 8 4 4 2 Core Hits 30 | 1 17 . 3 . . . . 1 3 3 1 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | 1 1 . . . . . . . . 1 1 . Burn 2 | 1 1 . . . . . . . . . . . Impale 2 | . . . . . . . . . . 1 1 . Melee Attacks 53 | . . . . . . . . 10 12 7 14 10 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 53 | . . . . . . . . 10 12 7 14 10 Sneak Attacks 14 | . . . . . . . . 2 7 2 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2105 | 61 579 . 68 . 24 . . 187 536 248 340 62 Guns 466 | 61 313 . 68 . 24 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 266 | . 266 . . . . . . . . . . . Melee 1373 | . . . . . . . . 187 536 248 340 62 Ramming . | . . . . . . . . . . . . . Kinetic 92 | . . . 68 . 24 . . . . . . . Thermal 640 | 61 579 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1373 | . . . . . . . . 187 536 248 340 62 Highest Corruption 7 | . . . . . . . . . . . . 7 Average Corruption 3 | . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 7 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 594 | . 184 . . . . . . 48 122 20 214 6 Projectiles . | . . . . . . . . . . . . . Explosions 184 | . 184 . . . . . . . . . . . Melee 410 | . . . . . . . . 48 122 20 214 6 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 366 | . 366 . . . . . . . . . . . Shots 4 | . 4 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 272 | 72 272 20 10 87 100 45 18 58 26 80 . . Average Temperature 49 | 39 80 9 3 41 36 23 9 21 12 40 . . Received Heat Transfer 238 | . 58 75 21 9 18 . . . . 12 9 36 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . . Heat Transferred 1423 | 259 1164 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Maximum Alert Level 1 | . 1 . . . . . . . . . . . Low Security (%) 96 | 100 84 100 100 100 100 100 100 100 100 100 100 100 Level 1 3 | . 15 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 273 | 5 273 174 72 26 . . 15 21 101 49 195 109 Initial 109 | . . 104 67 26 . . . 7 . 49 12 109 Average 42 | . 59 120 55 14 . . 4 2 22 30 102 60 Influence Increases 1271 | 5 415 120 50 . . . 15 32 196 45 323 70 Destroy 0b10 Robot/C 240 | . 220 . . . . . . . . . . 20 Destroy 0b10 Robot/NC 100 | 5 25 . 5 . . . . 10 25 15 15 . Destroy Leader 54 | . 44 . . . . . . . . . . 10 Successful Hack 7 | . . . . . . . . . . . 7 . Disable Machine 135 | . 105 . . . . . . . . 15 15 . Destroy Structure 45 | . 6 . . . . . . 7 6 . 16 10 Partial Spotted 150 | . . 30 . . . . 15 15 15 15 30 30 Lose Combat Pursuer 540 | . 15 90 45 . . . . . 150 . 240 . Influence Decreases 1251 | 5 166 195 157 67 . . . 47 95 122 152 245 Entered New Map 451 | . . 145 107 41 . . . 8 . 52 12 86 Time Decay 631 | 5 106 40 40 26 . . . 39 95 70 120 90 Lost Part 169 | . 60 10 10 . . . . . . . 20 69 Squads Dispatched 10 | . 2 2 . 1 . . . 1 1 . 2 1 Investigation 2 | . 1 1 . . . . . . . . . . Extermination 4 | . . . . . . . . 1 . . 2 1 Reinforcement 4 | . 1 1 . 1 . . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Distress Signals 5 | . . . . 2 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 13 11 3 9 6 2 4 1 10 7 18 19 Peak Tracking Total 15 | . 4 8 3 10 8 2 4 1 5 7 7 15 Tactical Retreats 14 | . 1 3 1 . . . . . 3 . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Traps Triggered 9 | . 1 1 . . 1 . . . 1 . 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Machines Disabled 9 | . 7 . . . . . . . . 1 1 . Max in Single Turn 7 | . 7 . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Machines Accessed 1 | . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 1 | . . . . . . . . . . . 1 . Successful 1 | . . . . . . . . . . . 1 . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Active Infowar (turns) 1811 | . . 81 92 17 61 20 30 304 610 143 252 201 Sensors 1811 | . . 81 92 17 61 20 30 304 610 143 252 201 Structural 1285 | . . . . . . . . 81 610 143 252 199 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Turns Passed 2597 | 117 584 96 92 66 61 20 30 304 610 143 252 222 Spaces Moved 4478 | 81 371 261 236 221 140 73 64 506 556 335 998 636 Core 71 | 37 32 . . . . . . . . . . 2 Treads 260 | 44 216 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4147 | . 123 261 236 221 140 73 64 506 556 335 998 634 Fastest Speed 14 | 50 37 31 31 25 17 25 25 21 17 14 14 14 Average Speed 32 | 120 124 31 31 27 22 25 25 24 31 18 14 18 Slowest Speed 250 | 160 250 31 34 28 25 25 25 25 111 100 98 50 Overloaded Moves 60 | . . . . . . . . . . . . 60 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 29 | . 1 5 2 10 2 . 1 . 1 . 1 6 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 56 35 55 26 6 69 2 14 15 12 33 52 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 23 | . . . . . . . . 7 3 . 8 5 Terrain Destroyed 29 | . 6 . . . . . . 7 3 . 8 5 Melee 23 | . . . . . . . . 7 3 . 8 5 Projectile . | . . . . . . . . . . . . . AOE 6 | . 6 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Qua Total 5386 | 92 440 269 243 216 162 73 75 664 963 400 1071 718 Wait 678 | . 11 6 . . 18 . 11 125 368 49 42 48 Move 4411 | 80 368 250 231 201 137 72 61 505 553 334 995 624 Hop 27 | . 1 5 2 9 1 . 1 . 1 . 1 6 Pick Up 40 | 4 11 3 2 2 . 1 1 5 2 3 3 3 Fast Attach 29 | 5 6 1 . . . . . 4 4 1 8 . Attach 18 | . 1 4 1 2 3 . . . 2 3 2 . Detach 1 | . . . . . . . . . . 1 . . Swap 23 | . 2 . 1 1 . . 1 5 8 1 4 . Drop 36 | . 8 . 1 1 . . . 9 5 1 2 9 Fire 44 | 3 32 . 5 . 3 . . 1 . . . . Melee 53 | . . . . . . . . 10 12 7 14 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 8 . . 18 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 224 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 557 | -10/Materials | Lost 4 parts (2n1u1w) 615 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Destroyed 9 combat bots 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x2 793 | -9/Materials | Discovered new exit (range 16) 798 | -9/Materials | Entered Mines 815 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 816 | -9/Mines | Found Prototype Device 888 | -9/Mines | Discovered new exit (range 5) 890 | -9/Mines | Entered Materials 890 | -8/Materials | Evolved 2 slots: Propulsion x2 948 | -8/Materials | Discovered new exit (range 11) 956 | -8/Materials | Entered Factory 956 | -7/Factory | Evolved 2 slots: Propulsion x2 997 | -7/Factory | Build established: Scavenger-Sprinter 1017 | -7/Factory | Manually triggered Chute Trap 1017 | -7/Factory | Sucked down chute 1017 | -7/Factory | Entered Waste 1019 | -7/Waste | Spotted C-40 Crusher 1025 | -7/Waste | Spotted C-40 Crusher 1029 | -7/Waste | Spotted C-40 Crusher 1030 | -7/Waste | Spotted C-40 Crusher 1031 | -7/Waste | Discovered new exit (range 16) 1031 | -7/Waste | Spotted C-40 Crusher 1037 | -7/Waste | Entered Factory 1053 | -7/Factory | Discovered new exit (range 9) 1067 | -7/Factory | Entered another Factory area 1067 | -6/Factory | Evolved 2 slots: Utility x2 1368 | -6/Factory | Discovered new exit (range 5) 1370 | -6/Factory | Identified exit to Factory 1371 | -6/Factory | Entered another Factory area 1371 | -5/Factory | Evolved 2 slots: Utility x2 1581 | -5/Factory | Build established: Scavenger-Scout 1979 | -5/Factory | Discovered new exit (range 12) 1981 | -5/Factory | Identified exit to Factory 1981 | -5/Factory | Entered another Factory area 1981 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2123 | -4/Factory | Discovered new exit (range 3) 2123 | -4/Factory | Identified exit to Research 2124 | -4/Factory | Entered Research 2124 | -3/Research | Evolved 2 slots: Utility x2 2207 | -3/Research | Discovered new exit (range 4) 2216 | -3/Research | Identified exit to Research 2223 | -3/Research | Spotted B-86 Titan 2304 | -3/Research | Spotted B-86 Titan 2375 | -3/Research | Discovered new exit (range 8) 2375 | -3/Research | Identified exit to Quarantine 2376 | -3/Research | Entered Quarantine 2435 | -3/Quarantine | Spotted Alpha 7 2550 | -3/Quarantine | Found Alien Artifact 2565 | -3/Quarantine | Cryocooling Duct disabled 2580 | -3/Quarantine | Ambient heat levels rising (+20) 2580 | -3/Quarantine | Non-combat units ordered to evacuate 2594 | -3/Quarantine | Core integrity fell below 50% 2598 | -3/Quarantine | Self-destructed Last Messages --------------- Dropped Adv. Heat Sink. Penetrated by Slug. Slug penetrates Wall. Flight Unit destroyed. Dropped Sml. Storage Unit. P-80 Master resets C-55 Analyst, system corruption cleaned. Dropped Prototype Device. C-55 Analyst destroyed. Acquired Alien Artifact. Penetrated by Slug. Structural Scanner destroyed. Penetrated by Slug. Slug penetrates Wall. Sensor Array destroyed. ALERT: Ambient heat levels +20. ALERT: All non-combat units evacuate. Cld. Nuclear Pulse Thruster destroyed. S-43 Plague destroyed. System corrupted: Component data lost. Destroyed Xenon Bombardment Thruster. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????##!!" | | ?????????????????????????????????????????????##!"" | | ?????????????????????????????????????????????##""! | | ??????? """???????????????????????????????##T | | ?#########+###???????????????????????????????## | | ?######## ##?????????????????????????????????? | | ?## # # ??????????????????????????????????## | | ?## " + # ??????????????????????????????????## | | ?## "" # + ?????##########???????????????????## | | ?## "" # # ?????# #???????????????????## | | ?## "" # # """ # """p #???????????????????## | | ?## " # ######## ""&" #???????????????????## | | ?## "" # =$*!! # """" #??????????########### | | ?## "" # $%$ ! + T pp#??????????########### | | ?## "" # $! #Y """" #??????????##! # | | ?##! / ## ### ""&" s#??????????## """ # | | ?## # ## ###pYY"""s #??????????## """ # | | ### # ## ### =p%@ s#??????????## """ [# | | ####/#### ################;#?????????## # | | #######?????????##?????????## """ # | | ##?????????????????????????## """ # | | ##?????????????????????????## """ # | | #########?????????????????????????## + | | ######?????????????????????????## """ # | | ##?????????????????????????????## """ + | | ## ##?????????????????????????????## """ # | | ## #####?????????????????????????????## # | | ## #####?????????????????????????????## # | | ## ##????????????????????????????????##"S # | | ## ##????????????????????????????????##""" # | | # ##????????????????????????????????## "" # | | # #########?????????????????????????## # | | + #########?????????????????????????########### | | # ##?????????????????????????## """"" ## | | # ##?????????????????????????## ""T"" ## | | ## ##?????????????????????????## ## | | ######### ##?????????????????????????## ## | | ######### ####??????????????????????????##+##### | | ???????## ####??????????????????????????## | | ???????##* T##??????????????????????????######## | | ???????## ""##???????????????????????########### | | ??????### ####???????????????????????## ?? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 37 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 67 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptPhaseDrivehammer Manual? 0 Play Time 00:43:12 Cumulative 89.5 hours Start 2025.05.07 @ 15:45:13 End 2025.05.07 @ 16:28:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 16 Adventurer 86 Explorer 6 Win Type - Total 18 Types 4/0/7/0/2/0/4/1/0/0 Lore% 35 Gallery% 34 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac52835b-f43d-419e-ad21-02501f4d00df