Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 09:09:35 Player: hairblade Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (779) 779 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2509 Bonus ------- None Cogmind --------- Core Integrity 414/550 Matter 208/300 Energy 250/250 System Corruption 1% Temperature Danger (465) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Hardened Light Armor Plating > --- WEAPON (4) ------- Small Laser Light Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Nuclear Core Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Hardened Light Armor Plating Reactive Plating > --- WEAPON ----------- Small Laser Beam Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Aluminum Leg [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 22 | 6 1 12 3 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg 7 | 2 . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 2 2 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 8 | 2 . 5 1 Energy Gun 4 | . . 4 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 5 | 1 3 7 3 Power 1 | . 1 1 1 Propulsion . | . . 1 1 Utility 2 | . . 4 1 Weapon 1 | 1 1 1 . Tool/Special . | . . . . Unused Backups 9 | . . 7 2 Power 2 | . . . 2 Propulsion . | . . . . Utility 5 | . . 5 . Weapon 2 | . . 2 . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 89 99 97 Engine 11 | . 14 11 7 Leg 30 | . 28 32 27 Storage 8 | . 14 9 . Processor 9 | . 3 11 8 Protection 3 | . . 1 17 Energy Gun 10 | . . 11 18 Ballistic Gun 21 | . 28 20 17 Peak Build Rating 19 | 6 7 15 19 Average Rating 11 | 4 6 11 16 On Entrance 6 | . 6 7 14 Naked Turns . | . . . . Heaviest Build 28 | 13 13 23 28 Greatest Support 33 | 20 20 33 33 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 6 8 7 5 Most Carried 8 | 5 7 8 4 Average Carried 5 | 1 3 7 3 Final Capacity 8 | 8 8 5 5 Final Carried 7 | 2 7 5 3 Class Distribution -------------------- 38% | Gunner 28% | Scavenger-Gunner 21% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 865 | 188 93 531 53 Remotely . | . . . . Salvage Created 926 | . 93 730 103 Parts 64 | . 6 55 3 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | . 2 22 2 Guns 26 | . 2 22 2 Classes Destroyed 4 | . 1 3 . Swarmer 8 | . . 8 . Grunt 14 | . 2 10 2 Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 4 | . 2 4 2 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 99 | . 10 66 23 Missed 24 | . 3 18 3 Hits 75 | . 7 48 20 Melee 1 | . . 1 . Projectile 74 | . 7 47 20 Critical Strikes 2 | . 1 1 . Damage Taken 1051 | . 99 537 415 Core 199 | . . 63 136 Absorbed by Shields . | . . . . Ignored by Resistances 8 | . . 8 . Regen/Repaired (Parts) 130 | . . 87 43 Core Remaining (%) 94 | 100 100 84 . Volleys Fired 55 | . 7 37 11 Largest 4 | . 2 3 4 Hottest 139 | . 40 119 139 Shots Fired 158 | . 14 111 33 Gun 158 | . 14 111 33 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 105 | . 14 73 18 Thermal 53 | . . 38 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 7 13 4 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 97 | . 8 70 19 Core Hits 49 | . 5 36 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1236 | . 84 924 228 Guns 1229 | . 84 919 226 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 5 2 Kinetic 750 | . 84 611 55 Thermal 479 | . . 308 171 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 4 | . . 2 2 Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 692 | . 16 258 692 Average Temperature 150 | . 9 88 445 Received Heat Transfer 450 | . 72 198 180 Effects 23 | . . . 23 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 7 | . . . 7 Damage (major) 7 | . . . 7 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1409 | . . 938 471 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 80 | 100 100 70 100 Level 1 19 | . . 29 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 375 | . 40 375 143 Initial 140 | . . 12 140 Average 98 | . 4 129 103 Influence Increases 711 | . 50 617 44 Destroy 0b10 Robot/C 520 | . 40 440 40 Destroy Leader 100 | . 10 90 . Successful Hack 11 | . . 8 3 Destroy Structure 5 | . . 4 1 Lose Combat Pursuer 75 | . . 75 . Influence Decreases 647 | . 20 314 313 Entered New Map 211 | . . 18 193 Time Decay 396 | . 20 286 90 Lost Part 40 | . . 10 30 Squads Dispatched 3 | . . 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 2 32 5 Peak Tracking Total 6 | . 2 6 5 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 6 1 Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 25 | . 4 17 4 Successful 14 | . 2 9 3 Failed 11 | . 2 8 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 10 | . 1 9 . Fabricators . | . . . . Repair Stations 10 | . 1 5 4 Recycling Units 2 | . 2 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Robot Analysis 1 | . . 1 . Alert Level 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 4 3 Scan Component 4 | . . 2 2 Repair 3 | . . 2 1 Recycling Unit Hacks 2 | . 2 . . Retrieve Matter 2 | . 2 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 6 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 2 1 Time 88 | . . 52 36 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1567 | 59 295 1019 194 Spaces Moved 891 | 47 206 594 44 Core 15 | 15 . . . Treads . | . . . . Legs 876 | 32 206 594 44 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 97 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 31 35 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1279 | 60 241 820 158 Wait 264 | . 20 149 95 Move 888 | 46 205 593 44 Hop . | . . . . Pick Up 30 | 8 7 13 2 Fast Attach 3 | . . 3 . Attach 13 | 6 1 3 3 Detach . | . . . . Swap 9 | . . 8 1 Drop 13 | . 1 12 . Fire 55 | . 7 37 11 Melee . | . . . . Ram 2 | . . . 2 Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 484 | -9/Materials | Repaired Aluminum Leg 514 | -9/Materials | Repaired Aluminum Leg 655 | -9/Materials | Build established: Gunner 1125 | -9/Materials | Build established: Scavenger-Gunner 1353 | -9/Materials | Discovered new exit (range 16) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1426 | -8/Materials | Repaired Broken Ion Engine 1568 | -8/Materials | Self-destructed Last Messages --------------- 01556_ Overheating: Broken Aluminum Leg damaged (-22). 01556_ Overheating: Lgt. Assault Rifle damaged (-22). 01556_ Overheating: Broken Sml. Laser damaged (-23). 01556_ Overheating: Imp. Heat Sink damaged (-18). 01557_ Imp. Heat Sink broken. 01557_ Overheating: Short circuit. 01559_ Lgt. Assault Rifle broken. 01559_ Overheating: Short circuit. 01560_ Overheating: Core damaged (-71). 01560_ Beam Rifle destroyed. 01560_ Slammed into G-50 Soldier. 01560_ Destabilizing: System corrupted (+1). 01561_ Overheating: Energy bleed (-42). 01564_ Power failure, Ion Engine shutdown. 01564_ Slammed into G-50 Soldier. 01566_ Reactive Plating destroyed. 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