Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 21:27:55

Player: Pitt

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (88)      440
Value Destroyed (2003)     2003
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5483

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     7/300
Energy                     99/100
System Corruption          22%
Temperature                Cool (9)
Movement                   Rolling (115) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Fusion Compressor
>          --- PROPULSION (4) ---
   Compact Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
           Machine Analyzer
  Improved Melee Analysis Suite
           Target Analyzer
>          --- WEAPON (3) -------
           Greatsword
>          --- INVENTORY (15) ---
     Light Fission Core
   Compact Wheel
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
           Seismic Detector
  Advanced ECM Suite
           Reaction Control System
  Improved Power Shielding
     Light Armor Plating
           System Shield
  Improved Proton Missile Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Fusion Compressor
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Machine Analyzer
  Advanced Sensor Array
  Improved Melee Analysis Suite
           Target Analyzer
           Phase Shifter
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
     Light Fission Core
   Compact Wheel
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
           Seismic Detector
  Advanced ECM Suite
           Reaction Control System
  Improved Power Shielding
     Light Armor Plating
           System Shield
  Improved Proton Missile Launcher
  Improved Datajack
           Greatsword
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   2   .   1   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             87   | 7   7   17  20  11  25  
  Power                    13   | 1   1   1   2   2   6   
    Engine                 4    | 1   1   1   1   .   .   
    Core                   9    | .   .   .   1   2   6   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   3   9   3   6   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  12   | 2   .   3   2   .   5   
    Hover                  9    | .   .   .   6   3   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 3   1   3   5   6   7   
    Device                 14   | 1   .   2   2   4   5   
    Storage                3    | 2   1   .   .   .   .   
    Processor              6    | .   .   1   2   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 1   5   10  4   .   6   
    Energy Gun             3    | .   .   3   .   .   .   
    Energy Cannon          5    | .   .   4   .   .   1   
    Ballistic Gun          6    | 1   2   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   .   1   
    Special Weapon         2    | .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   4   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      20   | .   .   .   .   .   20  
Parts Lost                 32   | .   .   4   5   2   21  
  Power                    6    | .   .   1   1   .   4   
  Propulsion               14   | .   .   1   3   2   8   
  Utility                  4    | .   .   1   1   .   2   
  Weapon                   8    | .   .   1   .   .   7   
  Highest Loss Streak      12   | .   .   3   2   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  95  96  90  76  
  Engine                   6    | .   14  11  6   1   .   
  Core                     3    | .   .   .   2   5   10  
  Wheel                    11   | .   28  21  2   .   9   
  Hover                    12   | .   .   .   22  21  8   
  Device                   10   | .   14  19  9   8   4   
  Storage                  9    | .   14  11  9   7   6   
  Processor                11   | .   .   9   9   19  24  
  Protection               2    | .   .   .   7   1   .   
  Energy Cannon            2    | .   .   12  1   .   .   
  Ballistic Gun            4    | .   22  3   .   .   .   
  Slashing Weapon          13   | .   .   .   24  23  10  
Peak Build Rating          47   | 8   10  18  30  41  47  
  Average Rating           23   | 4   9   15  25  33  35  
  On Entrance              17   | .   8   10  18  27  41  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 15  29  33  37  35  38  
  Greatest Support         52   | 20  20  22  33  34  52  
  Greatest Overweight (x)  11   | 2   1   2   4   4   11  
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  
  Average Carried          13   | 3   11  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 7   15  11  15  15  13  

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 30% | Mutant
 19% | Scavenger-Gladiator

 Dominant Class 
----------------
    Scavenger-Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
              Mutant | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1479 | 327 237 316 244 75  280 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3319 | 146 324 770 919 431 729 
  Parts                    185  | 10  28  41  57  24  25  
Haulers Intercepted        4    | .   1   2   1   .   .   
Recyclers Shooed           4    | .   .   2   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  46   | .   5   12  15  6   8   
  Melee                    24   | .   .   .   13  6   5   
  Guns                     5    | .   1   4   .   .   .   
  Cannons                  9    | .   .   5   2   .   2   
  AOE                      7    | .   4   2   .   .   1   
Classes Destroyed          14   | 2   6   1   3   2   .   
  Worker                   11   | .   1   2   3   2   3   
  Builder                  10   | .   7   2   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   4    | .   1   2   1   .   .   
  Recycler                 7    | 1   .   2   2   .   2   
  Mechanic                 2    | .   .   .   1   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   1   1   2   .   .   
  Swarmer                  14   | .   3   3   7   .   1   
  Grunt                    21   | .   2   7   3   3   6   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   2   2   .   .   
  Hunter                   3    | .   .   .   3   .   .   
  Programmer               3    | .   .   .   .   2   1   
Best Kill Streak           7    | 2   7   6   4   5   4   
  Combat Bots Only         5    | .   5   4   4   4   2   
Max Kills in Single Turn   3    | 1   3   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   1   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        360  | .    14   62   74   27   183  
  Missed                   113  | .    7    20   23   9    54   
Damage Taken               3891 | .    82   564  557  281  2407 
  Core                     1214 | .    41   134  57   123  859  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  22   | .    .    .    .    22   .    
Core Remaining (%)         84   | 100  83   66   89   82   .    
Volleys Fired              165  | 19   39   47   9    .    51   
  Largest                  2    | 1    2    2    2    .    1    
  Hottest                  136  | 20   100  136  136  .    68   
Shots Fired                247  | 19   66   92   18   .    52   
  Gun                      151  | 19   59   67   .    .    6    
  Cannon                   81   | .    .    24   18   .    39   
  Launcher                 11   | .    3    1    .    .    7    
  Special                  4    | .    4    .    .    .    .    
  Kinetic                  98   | 19   59   14   .    .    6    
  Thermal                  85   | .    4    24   18   .    39   
  Explosive                11   | .    3    1    .    .    7    
  Electromagnetic          53   | .    .    53   .    .    .    
  Robot Hit Streak         18   | 3    18   9    9    .    12   
  Robot Miss Streak        5    | 2    5    3    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           233  | 9    34   64   50   21   55   
  Core Hits                112  | 5    19   26   24   9    29   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
  Critical Strikes         14   | .    1    2    3    2    6    
    Meltdown               1    | .    .    1    .    .    .    
    Destroy                2    | .    1    1    .    .    .    
    Sever                  11   | .    .    .    3    2    6    
Melee Attacks              119  | .    .    .    63   23   33   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 119  | .    .    .    63   23   33   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    12   3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        11   | .    .    .    5    4    2    
Damage Inflicted           6877 | 125  683  1369 1836 740  2124 
  Guns                     1247 | 125  373  649  .    .    100  
  Cannons                  1020 | .    .    332  224  .    464  
  Explosions               1129 | .    310  388  .    .    431  
  Melee                    3475 | .    .    .    1612 740  1123 
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  725  | 125  373  127  .    .    100  
  Thermal                  1056 | .    .    368  224  .    464  
  Explosive                1093 | .    310  352  .    .    431  
  Electromagnetic          522  | .    .    522  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3475 | .    .    .    1612 740  1123 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         22   | .    3    .    .    .    22   
  Average Corruption       12   | .    2    .    .    .    20   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  37   | .    10   .    .    .    27   
    Message Errors         5    | .    1    .    .    .    4    
    Matter Fused           13   | .    4    .    .    .    9    
    Heat Flow Errors       3    | .    1    .    .    .    2    
    Energy Discharges      7    | .    4    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            400  | .    .    73   234  51   42   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               89   | .    .    73   .    .    16   
  Melee                    311  | .    .    .    234  51   26   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    8    11   .    .    86   
  Shots                    5    | .    1    1    .    .    3    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        301  | .    110  241  45   .    301  
  Average Temperature      87   | .    32   73   20   .    131  
  Received Heat Transfer   1314 | .    36   309  99   99   771  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    .    5    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    
  Heat Transferred         1900 | .    .    642  407  .    851  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             321  | 20  139 255 321 220 131 
  Initial                  145  | .   13  58  76  145 65  
  Average                  95   | 9   32  129 124 155 65  
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         86   | 100 100 96  73  70  100 
  Level 1                  13   | .   .   3   26  29  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   2   2   4   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            3    | .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   8   14  21  9   20  
  Peak Tracking Total      5    | .   3   5   5   4   4   
  Tactical Retreats        8    | .   .   .   4   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   2   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          6    | .   .   6   .   .   .   
  Max in Single Turn       3    | .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          18   | .   3   3   5   2   5   
  Terminals                15   | .   3   3   5   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   8   7   10  2   12  
  Successful               16   | .   6   3   5   .   2   
  Failed                   23   | .   2   4   5   2   10  
    Catastrophic           5    | .   .   1   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   8   4   6   1   2   
  Terminals                36   | .   8   7   10  1   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   2   2   5   .   1   
  Part Schematic           1    | .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   1   .   .   1   
  Terminals                6    | .   4   1   .   .   1   
    Track                  2    | .   1   .   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 2    | .   1   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   1   3   3   2   5   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   1   .   .   
  Highest-Rated Group      10   | .   10  10  10  .   .   
  Highest-Rated Ally       10   | .   10  10  10  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5290 | 187  1006 669  1890 549  989  
Spaces Moved               2161 | 137  321  223  670  244  566  
  Core                     46   | 39   .    .    .    .    7    
  Treads                   5    | .    .    .    .    .    5    
  Legs                     14   | .    .    .    14   .    .    
  Wheels                   1065 | 98   321  223  150  .    273  
  Hover                    1031 | .    .    .    506  244  281  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   80   95   52   48   48   
  Average Speed            107  | 92   91   98   119  114  104  
  Slowest Speed            600  | 150  95   120  310  300  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 6    41   23   36   6    13   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 9    | .    4    .    3    .    2    
Terrain Destroyed          62   | .    19   6    3    .    34   
  Melee                    5    | .    .    .    3    .    2    
  Projectile               7    | .    4    .    .    .    3    
  AOE                      50   | .    15   6    .    .    29   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4712 | 175  956  578  1666 484  853  
  Wait                     2120 | 6    580  283  894  200  157  
  Move                     2156 | 136  320  222  669  243  566  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 6    8    3    9    4    3    
  Fast Attach              41   | 7    1    2    14   4    13   
  Attach                   17   | .    .    6    2    .    9    
  Detach                   13   | 1    .    2    4    .    6    
  Swap                     29   | .    6    9    4    7    3    
  Drop                     28   | .    2    4    13   7    2    
  Fire                     165  | 19   39   47   9    .    51   
  Melee                    96   | .    .    .    48   19   29   
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    13   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Discovered new exit (range 12)
  188 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Scavenger-Mutant
  892 | -10/Materials | Discovered new exit (range 16)
 1194 | -10/Materials | Entered another Materials area
 1194 | -9/Materials  | Accompanied by 1 ally
 1194 | -9/Materials  | Evolved 2 slots: Utility x2
 1688 | -9/Materials  | Discovered new exit (range 11)
 1803 | -9/Materials  | Lost 3 parts (1p1n1w)
 1863 | -9/Materials  | Entered another Materials area
 1863 | -8/Materials  | Accompanied by 1 ally
 1863 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2400 | -8/Materials  | Build established: Mutant
 3490 | -8/Materials  | Discovered new exit (range 9)
 3637 | -8/Materials  | Discovered new exit (range 15)
 3753 | -8/Materials  | Entered Factory
 3753 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3896 | -7/Factory    | Build established: Scavenger-Mutant
 4297 | -7/Factory    | Discovered new exit (range 8)
 4302 | -7/Factory    | Entered another Factory area
 4302 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4517 | -6/Factory    | Build established: Scavenger-Gladiator
 4682 | -6/Factory    | System corruption reached 10%
 4737 | -6/Factory    | Core integrity fell below 50%
 4773 | -6/Factory    | Lost 12 parts (3p4n5w)
 4841 | -6/Factory    | Core integrity fell below 20%
 5273 | -6/Factory    | Garrison activated, responded to threat
 5291 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05204_ System corrupted: Heat flow error (+104).
05206_ Destroyed Lgt. Nuclear Core.
05209_ S-27 Virus destroyed.
05225_ System corrupted: Component data lost.
05259_ Door malfunctions.
05262_ Wheel destroyed.
05264_ System corrupted: IFF burst signal emitted.
05267_ Destroyed Gravmag System.
05268_ Adv. Sensor Array destroyed.
05270_ G-50 Soldier destroyed.
05273_ P-60 Hacker Shock Rifle severed.
05273_ P-60 Hacker calls for garrison reinforcements.
05273_ ALERT: Activating Garrison Access F004.
05274_ Greatsword destroyed.
05274_ U-05 Engineer repairs door.
05280_ P-60 Hacker Remote Datajack severed.
05280_ Phase Shifter destroyed.
05284_ System corrupted: Fusion Compressor rejected.
05288_ Destroyed Adv. Heat Sink.
05289_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#### |
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| ??????????????#  ]                    #???????#    |
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| ??????"""?"""?###%"##??#         ##   #?      #    |
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| ###?????????????# #????#g [|     +    #       #    |
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|                   T"           ??     #?      #??# |
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| |                      #######   Y"  ##??######??# |
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| "  Y"  #!""" """ ##                  """  ???????# |
|   """  +%        ##  !*            ! """   #?????# |
|        #*        ##  !                     #?"""?# |
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| ##     #  *      ##                        +?"""?# |
| ##     #         ##            ########### #??""?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          45
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Additional Mass Support    9
Armor Coverage             150
Power Shielding            66
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           1

 Item Schematics 
-----------------
 Weight Redist. System | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussMicrowarpLeg
  Manual?         0
Play Time         00:52:05
  Cumulative      222.9 hours
  Start           2024.11.05 @ 20:29:35
  End             2024.11.05 @ 21:27:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          347
  Rogue           347
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6107f3f1-58bd-4e5a-a62f-79e7bb2e81cb